Texas Gold flashie

Standard 1v1 fe flashie things.

Team Texas Cloverleaf:
282.png

Gardevoir, Quotient (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic / Fairy
Abilities: Synchronise / Trace / Telepathy (H) / Pixilate (Mega)

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

gardevoir-mega.png

HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

Physical (1):
Shadow Sneak

Special (16):
Confusion
Dazzling Gleam
Dream Eater
Focus Blast
Grass Knot
Hidden Power Fire
Hyper Beam
Hyper Voice
Icy Wind
Magical Leaf
Moonblast
Psychic
Psyshock
Shadow Ball
Stored Power
Thunderbolt

Other (38):
Calm Mind
Captivate
Charm
Destiny Bond
Disable
Double Team
Encore
Endure
Future Sight
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hypnosis
Imprison
Light Screen
Lucky Chant
Magic Coat
Memento
Misty Terrain
Pain Split
Protect
Reflect
Rest
Skill Swap
Sleep Talk
Snatch
Substitute
Taunt
Teleport
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-o-Wisp
Wish
frontnormal-mpyroak.png

Pyroak, Titan, (M)
Nature: Brave (plus Attack, minus Speed, -10% Evasion)
Type: Fire/Grass
Abilities: Rock Head / Battle Armor / Chlorophyll (H)

Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Physical (11):
Blaze Kick
Bullet Seed
Dragon Tail
Earthquake
Flame Wheel
Flare Blitz
Low Kick
Petal Blizzard
Rock Slide
Seed Bomb
Wood Hammer

Special (16):
Absorb
Earth Power
Ember
Fire Blast
Fire Spin
Giga Drain
Grass Knot
Heat Wave
Hidden Power Ice (6)
Incinerate
Lava Plume
Leaf Tornado
Overheat
Petal Dance
Solarbeam
Zap Cannon

Other (19):
Aromatherapy
Counter
Double Team
Endure
Growth
Iron Defense
Leech Seed
Light Screen
Protect
Rest
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Sweet Scent
Swords Dance
Synthesis
Toxic
Will-O-Wisp
143.png

Snorlax, Hugabear, (M)
Nature: Quiet (plus Special Attack, minus Speed, -10% Evasion)
Type: Normal
Abilities: Immunity / Thick Fat / Gluttony (H)

Stats:
Snorlax
HP: 130
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (-)
Size Class: 4
Weight Class: 9
Base Rank Total: 23

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Physical (36):

Block
Body Slam
Brick Break
Bulldoze
Chip Away
Covet
Crunch
Double-Edge
Dynamicpunch
Earthquake
Facade
Fire Punch
Fissure
Fling
Focus Punch
Giga Impact
Gunk Shot
Headbutt
Heavy Slam
Ice Punch
Iron Head
Last Resort
Lick
Natural Gift
Outrage
Pursuit
Rock Slide
Rollout
Seed Bomb
Selfdestruct
Smack Down
Superpower
Tackle
Thunderpunch
Wild Charge
Zen Headbutt

Special (18):
Blizzard
Fire Blast
Flamethrower
Focus Blast
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Incinerate
Psychic
Shadow Ball
Snore
Solarbeam
Surf
Thunder
Thunderbolt
Whirlpool
Zap Cannon

Other (29):
After You
Amnesia
Belly Drum
Bide
Charm
Counter
Defense Curl
Double Team
Endure
Harden
Lovely Kiss
Metronome
Odor Sleuth
Protect
Recycle
Reflect
Refresh
Rest
Screech
Sleep Talk
Snatch
Stockpile
Substitute
Swagger
Swallow
Sweet Kiss
Toxic
Whirlwind
Yawn

Team S0L1D G0LD:
Spr_5b_272_m.png

Ludicolo (El Gordo Loco) (M)
Nature: Quiet
Type: Water/Grass

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Swift Swim

Rain Dish

Own Tempo (HA UNLOCKED)

Stats:

Hp: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60 (-15% speed, -10% evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5
KOC: 2

Moves (47/100):

Astonish (*)
Growl (*)
Absorb (*)
Nature Power (*)
Fake Out
Fury Swipes
Water Sport
Mist (*)
Natural Gift (*)
Mega Drain (*)
Bubble Beam (*)
Zen Headbutt
Rain Dance
Thief
Energy Ball
Hydro Pump

Counter (*)
Giga Drain (*)
Leech Seed (*)
Synthesis (*)
Water Gun (*)

Toxic
Ice Beam (*)
Hyper Beam
Protect
Solar Beam (*)
Brick Break
Double Team
Focus Blast
Scald (*)
Rest (*)
Sleep Talk (*)
Grass Knot
Substitute
Surf

Body Slam
Bullet Seed
Dive
Drain Punch
Endure
Fire Punch
Focus Punch
Hyper Voice
Ice Punch
Icy Wind
Seed Bomb
Thunder Punch

5xlq.png

Radioactive (Tentacruel) (M)
Nature: Modest
Type: Water/Poison

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Clear Body

Liquid Ooze

Rain Dish (HA UNLOCKED)

Stats:

Hp: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Moves (34/???):

Reflect Type
Poison Sting (*)
Acid (*)
Constrict
Supersonic (*)
Wrap (*)
Water Gun (*)
Toxic Spikes (*)
Bubble Beam (*)
Barrier
Water Pulse
Hex
Hydro Pump
Sludge Wave
Wring Out

Confuse Ray (*)
Haze (*)
Knock Off (*)
Mirror Coat (*)
Rapid Spin (*)

Toxic (*)
Venoshock (*)
Protect (*)
Sludge Bomb
Ice Beam (*)
Dazzling Gleam
Surf (*)

Dive
Giga Drain
Magic Coat

Bide
Brine
Endure
Reflect

we8s.png

Slowking (Slowking) (M)
Nature: Relaxed
Type: Water/Psychic

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Oblivious

Own Tempo

Regenerator (HA UNLOCKED)

Stats:

Hp: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-15% speed, -10% evasion)
Size Class: 3
Weight: Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Moves (36/???):

Power Gem
Hidden Power [Fairy]
Curse (*)
Yawn (*)
Tackle (*)
Growl (*)
Water Gun (*)
Confusion (*)
Disable (*)
Headbutt (*)
Nasty Plot
Slack Off
Psychic
Psych Up
Heal Pulse

Block (*)
Future Sight (*)
Me First (*)
Sleep Talk (*)
Zen Headbutt (*)

Psyshock (*)
Ice Beam (*)
Light Screen
Earthquake (*)
Flamethrower (*)
Rest
Focus Blast
Scald
Dragon Tail
Grass Knot (*)
Trick Room

Bide
Counter
Endure
Skill Swap
Teleport

Texas sends first.
 
Any of my other options would be marginally better, but I don't need moves on either of them quite nearly as much as I need them on Slowking, he's pretty much the weakest link on my quals team so far.

Slowking @ Exp Share

Scald - Flamethrower - Scald
If successful p/e move, use Light Screen the first time, and Chill any others, pushing back each time.
If Encore is used AND you used Light Screen the previous action, Dodge and push back.
 
Pre-round 1
Team Texas:
282.png

100
100
Fine

Team Gold!
we8s.png

100
100
Fine

I use d1200.
Gardevoir traced Regenerator! -6 en

Gardevoir used Thunderbolt! (1148, 576) -7 en, -(9+1.5)*1.5=15.75 hp Slowpoke
Slowpoke used Scald! (424, 920) -5 en, -(8+3)=11 hp Gardevoir

Gardevoir used Shadow Ball! (451, 371) -6 en, -(8+1.5)*1.5=14.25 hp Slowpoke
Slowpoke used Flamethrower! (744, 307) -7 en, -(9)=9 hp Gardevoir

Gardevoir used Thunderbolt! (412, 209) -7 en, -(9+1.5)*1.5=15.75 hp Slowpoke
Slowpoke used Scald! (875, 139) -5 en, -(8+3)=11 hp Gardevoir

Post-round 1
Team Texas:
282.png

69
80
Regenerator traced 3a

Team Gold!
we8s.png

54
83
Fine​
 
Shadow Ball ~ Thunderbolt ~ Shadow Ball

If Bide, make that action and the one following Toxic and Will o wisp respectively
 
Pre-round 2
Team Texas:
282.png

69
80
Regenerator traced 3a

Team Gold!
we8s.png

54
83
Fine

Gardevoir used Shadow Ball! (814, 741) -6 en, -(8+1.5)*1.5=14.25 hp Slowking
Slowking used Light Screen! -9 en

Gardevoir used Thunderbolt! (517, 407) -7 en, -(9/2+1.5)*1.5=9 hp Slowking
Slowking used Trick Room! -9 en

Slowking used Slack Off! -12 en, +20 hp
Gardevoir used Shadow Ball! (604, 228) -6 en, -(8/2+1.5)*1.5=8.25 hp Slowking

Post-round 2
Field: Trick Room 3r
Team Texas:
282.png

69
61
Fine

Team Gold!
we8s.png

42
53
Light Screen 3a​
 
Last edited:
Avnomke I ordered Slack Off a3 not chill. This puts Slowking at 48 Hp and 53 en.

Scald - Flamethrower - Scald
If successful p/e move, Chill and push back.
If Shadow Ball is ordered and you are not Taunted and Encore is not the next action by your foe, use Me First and push back.
 
Last edited:
Pre-round 3
Field: Trick Room 3r
Team Texas:
282.png

69
61
Fine

Team Gold!
we8s.png

42
53
Light Screen 3a

Slowking used Scald! (688, 361) -5 en, -(8+3)=11 hp Gardevoir
Gardevoir used Toxic! -7 en, Bad Poison Slowking (1)
-1 hp Slowking

Slowking used Flamethrower! (1000, 216) -7 en, -(9)=9 hp Gardevoir
Gardevoir used Will-O-Wisp! (1082) -7 en, Burn Slowking
-1 hp Slowking
-2 hp Slowking

Slowking used Scald! (321 burn, 913) -5 en, -(8+3)=11 hp Gardevoir
Gardevoir used Wish! -19.33 en, Wish incoming
-1 hp Slowking
-2 hp Slowking
-2 hp Gardevoir

Slowking's poison worsened...

Post-round 3
Field: Trick Room 2r
Team Texas:
282.png

36
28
Burn, Wish incoming

Team Gold!
we8s.png

35
34
Bad Poison (2), Burn​
 
Pre-round 4
Field: Trick Room 2r
Team Texas:
282.png

36
28
Burn, Wish incoming

Team Gold!
we8s.png

35
34
Bad Poison (2), Burn

Slowking used Rest! -15 en, Sleep 2a, Burn healed, Poison healed
Gardevoir used Thunderbolt! (199, 852) -7 en, -(9+1.5)*1.5=15.75 hp Slowking
+12 hp Slowking
-2 hp Gardevoir
Gardevoir's wish came true! +25 hp

Slowking used Sleep Talk! (999 Power Gem) -3 en
Slowking used Power Gem! (474) -6 en, -(8)=8 hp Gardevoir
Gardevoir chilled! +12 en
+12 hp Slowking
-2 hp Gardevoir

Slowking is fast asleep...
Gardevoir used Thunderbolt! (553, 269) -7 en, -(9+1.5)*1.5=15.75 hp Slowking
+12 hp Slowking
-2 hp Gardevoir

Post-round 4
Field: Trick Room 1r
Team Texas:
282.png

22
26
Burn

Team Gold!
we8s.png

39
10
Fine​
 
Scald - Chill - Scald
If successful p/e move, then chill and push back.
If Encore is issued a1, then use Chill a1, Scald a2, and Ice Beam a3.
 
Pre-round 5
Field: Trick Room 1r
Team Texas:
282.png

22
26
Burn

Team Gold!
we8s.png

39
10
Fine

Slowking used Scald! -5 en, -(8+3)=11 hp
Gardevoir used Trick Room! -9 en
-2 hp Gardevoir

Gardevoir used Encore! -10 en
Slowking used Scald! -5 en, -(8+3)=11 hp Gardevoir, RIP Slowking, RIP Gardevoir

Tie!
Rewards:
Me: 3 UC
Battlers: 1 CC
Mons: 4 MC, 1 KOC​
 
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