The Flash is my least favorite superhero
Challenging user Texas.
Garchomp* Sharky, (M)
Nature: Hasty (plus Speed, minus Defense, 16% accuracy boost)
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
(Unlocked) (DW) Rough Skin:
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 118 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 22
Hidden Power Grass (7)
Total Moves: 76/79
Yet to get:
2 MC (TM): Frustration, Return, Round (Subtotal: 6)
Dragonite ♂ - Oros
Nature: Rash (SpA: +1, SpD: -1)
Type: Dragon / Flying
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
(DW) Multiscale - (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Height Class: 4
Weight Class: 6
EC: 9 / 9
DC: 5 / 5
48 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Aqua Jet, Bide, Brick Break, Dive, Dragon Claw, Dragon Tail, Earthquake, Extremespeed, Fire Punch, Fly, Ice Punch, Outrage, Rock Slide, Sky Drop, Slam, Stone Edge, ThunderPunch, Waterfall, Wrap,
Special Moves - Blizzard, Dragon Pulse, Dragon Rage, Flamethrower, Focus Blast, Heat Wave, Hurricane, Hydro Pump, Ice Beam, Icy Wind, Surf, Thunder, Thunderbolt, Twister
Status Moves - Agility, Endure, Leer, Light Screen, Protect, Rain Dance, Reflect, Rest, Roost, Safeguard, Sleep Talk, Substitute, Sunny Day, Tailwind, Thunder Wave
Eldest of a clutch, Oros made the mistakes that his siblings learned from, teaching him caution and prudence. Honed to figurative keeness, Oros is finally large and in charge. His dramatic jump in strength may have gotten to his head, however, as he still exhibits his same impulsive tendencies. Only now, though, his impulses are more often correct.