Hey there poke-brethren! today I've come up with a team centered around one of my favorite little dudes, Prankster Sableye. I've made other versions of this team that weren't as affective, but I think this one has actually worked out well for me. So here we go :D
Team at a Glance
The main focus of this team is obviously Sableye, and so I start developing by considering what will be a huge counter to Sableye. While a few things came to mine, the biggest to me was Heatran, as it could gain flash fire from will-o-wisp, and likely just wall the heck out of Sableye. So I brought in Rotom-W to counter Heatran, and also as a counter to dreadful rain teams. now some problem pokes to think about are steel hazards, (skarmory, forretress, and ferrothorn) and dragons. I decided to bring in 2 pokemon; Mamoswine as a physical sweeper and dreaded anti-dragon, and Heatran who has great synergy with Rotom-W and can set up rocks. I decided to add celebi next for a stronger special sweeper with more coverage than Rotom-W, and Scizor's moveset gives it coverage over many types that I managed to ignore, and both scizor and celebi are great flame bait for heatran's flash fire
Sableye w/Lagging Tail
Prankster/Careful
252 HP/4 Atk/252 SpD
-Confuse Ray
-Sucker Punch
-Will o Wisp
-Trick
Prankster Sableye may no longer be well welcomed amongst the OU tier, but I gotta say, this guy can really tick off some players. I give him SpD investment as special moves are normally a huge problem for him, and don't need to worry about speed investments or being crippled by lagging tail since all his moves gain priority. Confuse Ray is this guy's best move, and with Will o Wisp, you end up really crippling most pokes. I run sucker punch over night shade simply because I don't want to worry about being killed with being slower. Lagging tail can easily stop any huge threat for good once I've used trick, or sometimes I'll just take someone's leftovers. I know some say to run night shade, but I really want to use lagging tail/trick over recover/leftovers, and night shade will hold no merit on this set
Rotom-W w/leftovers
Levitate/Modest
184 HP/144 SpA/176 Spe/4 Def
-Volt Switch
-Hydro Pump
-HP Ice
-Pain Spit
This Rotom-W serves as a sort of bulky special sweeper, and counter to rain teams and heatrans. Volt Switch and Hydro pump serve as STAB and wonderful scouting tools, and I put in HP Ice for unsuspecting Thundurus, and of course to counter dragons if the need arises. Pain split is also useful when I start getting a little low, and is my main source for recovery. Rotom-W's levitate and bulk investments makes it a pretty useful switch in, and volt switch helps give me the advantage over my opponent
Mamoswine w/Choice Band
Thick Fat/Adamant
HP 252/Atk 252/SpD 4
-Ice Shard
-Earthquake
-Superpower
-Stone Edge
Mamoswine is easily my favorite pokemon in all of the OU tier, and finds a place in almost all my teams. It's ice and ground typing keeps it safe in hail and sand, so no weather damage, and it's huge atk and HP make's this thing a natural menace. Ice shard is the Primary stab, and is used mostly for dragons and Landorus, OHKOing everything from Garchomp to Salamence, and even 2HKOing Dragonite with multiscale. Earthquake serves as a secondary stab and usually does at least nuetral damage. Superpower has a number of uses, but mainly is nice for breaking ferrothorn and blissey stall wars. Stone Edge is there only for gyarados, if Rotom-W doesn't manage to kill it, or is just dead.
Heatran w/Leftovers
Calm/Flash Fire
HP 252/SpD 252/4 SpA
-Lava Plume
-Stealth Rock
-Protect
-Toxic
Heatran serves a number of purposes;Special wall, counter to grass types who are faster than Rotom-W (if any exist), Stealth rock, lure, the list goes on. Normally I try and avoid setting up stealth rocks unless the opponent has something that will be easily crippled by them, like Volcarona or Dragonite.Heatran has many great opportunities to switch in thanks to its typing, flash flare, and special bulk, and can take the opportunity to eith set up rocks when the opponent switches out, or toxic the incoming pokemon. Protect helps rack up toxic damage and leftovers, while Lava plume serves as a primary STAB, which even without SpA is devestating
Celebi w/Leftovers
Modest/Natural Cure
HP 220/SpA 252/Spe 36
-Nasty Plot
-Giga Drain
-Earth Power
-Psychic
Nasty plot Celebi is a killer special sweeper, and usually manages to set up at least one Nasty Plot since it has many god opportunities to safely switch in and force out an opponent. Giga drain serves as a great way to recover health and easily scares out rain threats. Earth power can have a number of uses, but I like it mainly to hit incoming Heatrans. I chose psychic as my third move because I didn't have much of a counter against flame/toxic orb Conkeldurs. Celebi has great coverage, and wonderful synergy between heatran and Rotom-W
Scizor w/Choice Scarf
Adamant/Technician
Atk 252/Spe 252/HP 4
-Bullet Punch
-U-turn
-Pursuit
-Superpower
For the final slot, I knew I needed a physical scarfer, and was debating between scizor and Terrakion, but decided upon scizor for a number of reasons; 1. I already had enough sturdy pokemon with ground moves so no need to use terrakion for that 2. U-turn gave me a new voltswitch combo, and in fact helps promotes alot of switching on this team, which helps rack up rock damage on my opponent. 3. Scizor serves as additional flame bait for Heatran (along with Celebi). Even without choice band, Scizor manages to have a monstrous attack, easily OHKOing most Celebi with U-turn. Superpower gives me a move when dealing with Magnezones, Ferrothorn, and Heatran. Pursuit is great when chasing out jellicient and Gengars. Bullet punch serves as final stab, and hurts a many of things, especially T-tar.
Whelp that's the team. If you wanna see it in action here's a link to a video where I used it http://www.youtube.com/watch?v=NyFVVOby3Iw Thanks for reading yall :D






Team at a Glance
The main focus of this team is obviously Sableye, and so I start developing by considering what will be a huge counter to Sableye. While a few things came to mine, the biggest to me was Heatran, as it could gain flash fire from will-o-wisp, and likely just wall the heck out of Sableye. So I brought in Rotom-W to counter Heatran, and also as a counter to dreadful rain teams. now some problem pokes to think about are steel hazards, (skarmory, forretress, and ferrothorn) and dragons. I decided to bring in 2 pokemon; Mamoswine as a physical sweeper and dreaded anti-dragon, and Heatran who has great synergy with Rotom-W and can set up rocks. I decided to add celebi next for a stronger special sweeper with more coverage than Rotom-W, and Scizor's moveset gives it coverage over many types that I managed to ignore, and both scizor and celebi are great flame bait for heatran's flash fire

Sableye w/Lagging Tail
Prankster/Careful
252 HP/4 Atk/252 SpD
-Confuse Ray
-Sucker Punch
-Will o Wisp
-Trick
Prankster Sableye may no longer be well welcomed amongst the OU tier, but I gotta say, this guy can really tick off some players. I give him SpD investment as special moves are normally a huge problem for him, and don't need to worry about speed investments or being crippled by lagging tail since all his moves gain priority. Confuse Ray is this guy's best move, and with Will o Wisp, you end up really crippling most pokes. I run sucker punch over night shade simply because I don't want to worry about being killed with being slower. Lagging tail can easily stop any huge threat for good once I've used trick, or sometimes I'll just take someone's leftovers. I know some say to run night shade, but I really want to use lagging tail/trick over recover/leftovers, and night shade will hold no merit on this set

Rotom-W w/leftovers
Levitate/Modest
184 HP/144 SpA/176 Spe/4 Def
-Volt Switch
-Hydro Pump
-HP Ice
-Pain Spit
This Rotom-W serves as a sort of bulky special sweeper, and counter to rain teams and heatrans. Volt Switch and Hydro pump serve as STAB and wonderful scouting tools, and I put in HP Ice for unsuspecting Thundurus, and of course to counter dragons if the need arises. Pain split is also useful when I start getting a little low, and is my main source for recovery. Rotom-W's levitate and bulk investments makes it a pretty useful switch in, and volt switch helps give me the advantage over my opponent

Mamoswine w/Choice Band
Thick Fat/Adamant
HP 252/Atk 252/SpD 4
-Ice Shard
-Earthquake
-Superpower
-Stone Edge
Mamoswine is easily my favorite pokemon in all of the OU tier, and finds a place in almost all my teams. It's ice and ground typing keeps it safe in hail and sand, so no weather damage, and it's huge atk and HP make's this thing a natural menace. Ice shard is the Primary stab, and is used mostly for dragons and Landorus, OHKOing everything from Garchomp to Salamence, and even 2HKOing Dragonite with multiscale. Earthquake serves as a secondary stab and usually does at least nuetral damage. Superpower has a number of uses, but mainly is nice for breaking ferrothorn and blissey stall wars. Stone Edge is there only for gyarados, if Rotom-W doesn't manage to kill it, or is just dead.

Heatran w/Leftovers
Calm/Flash Fire
HP 252/SpD 252/4 SpA
-Lava Plume
-Stealth Rock
-Protect
-Toxic
Heatran serves a number of purposes;Special wall, counter to grass types who are faster than Rotom-W (if any exist), Stealth rock, lure, the list goes on. Normally I try and avoid setting up stealth rocks unless the opponent has something that will be easily crippled by them, like Volcarona or Dragonite.Heatran has many great opportunities to switch in thanks to its typing, flash flare, and special bulk, and can take the opportunity to eith set up rocks when the opponent switches out, or toxic the incoming pokemon. Protect helps rack up toxic damage and leftovers, while Lava plume serves as a primary STAB, which even without SpA is devestating

Celebi w/Leftovers
Modest/Natural Cure
HP 220/SpA 252/Spe 36
-Nasty Plot
-Giga Drain
-Earth Power
-Psychic
Nasty plot Celebi is a killer special sweeper, and usually manages to set up at least one Nasty Plot since it has many god opportunities to safely switch in and force out an opponent. Giga drain serves as a great way to recover health and easily scares out rain threats. Earth power can have a number of uses, but I like it mainly to hit incoming Heatrans. I chose psychic as my third move because I didn't have much of a counter against flame/toxic orb Conkeldurs. Celebi has great coverage, and wonderful synergy between heatran and Rotom-W

Scizor w/Choice Scarf
Adamant/Technician
Atk 252/Spe 252/HP 4
-Bullet Punch
-U-turn
-Pursuit
-Superpower
For the final slot, I knew I needed a physical scarfer, and was debating between scizor and Terrakion, but decided upon scizor for a number of reasons; 1. I already had enough sturdy pokemon with ground moves so no need to use terrakion for that 2. U-turn gave me a new voltswitch combo, and in fact helps promotes alot of switching on this team, which helps rack up rock damage on my opponent. 3. Scizor serves as additional flame bait for Heatran (along with Celebi). Even without choice band, Scizor manages to have a monstrous attack, easily OHKOing most Celebi with U-turn. Superpower gives me a move when dealing with Magnezones, Ferrothorn, and Heatran. Pursuit is great when chasing out jellicient and Gengars. Bullet punch serves as final stab, and hurts a many of things, especially T-tar.
Whelp that's the team. If you wanna see it in action here's a link to a video where I used it http://www.youtube.com/watch?v=NyFVVOby3Iw Thanks for reading yall :D