That little prankster ^.^

Hey there poke-brethren! today I've come up with a team centered around one of my favorite little dudes, Prankster Sableye. I've made other versions of this team that weren't as affective, but I think this one has actually worked out well for me. So here we go :D

302-frame1.png
479-wash.png
473-male-back.png
485-frame1.png
251_00.png
212.png


Team at a Glance

The main focus of this team is obviously Sableye, and so I start developing by considering what will be a huge counter to Sableye. While a few things came to mine, the biggest to me was Heatran, as it could gain flash fire from will-o-wisp, and likely just wall the heck out of Sableye. So I brought in Rotom-W to counter Heatran, and also as a counter to dreadful rain teams. now some problem pokes to think about are steel hazards, (skarmory, forretress, and ferrothorn) and dragons. I decided to bring in 2 pokemon; Mamoswine as a physical sweeper and dreaded anti-dragon, and Heatran who has great synergy with Rotom-W and can set up rocks. I decided to add celebi next for a stronger special sweeper with more coverage than Rotom-W, and Scizor's moveset gives it coverage over many types that I managed to ignore, and both scizor and celebi are great flame bait for heatran's flash fire

Sableye_is_Worth_of_by_BehindtG.jpg


Sableye w/Lagging Tail
Prankster/Careful
252 HP/4 Atk/252 SpD
-Confuse Ray
-Sucker Punch
-Will o Wisp
-Trick

Prankster Sableye may no longer be well welcomed amongst the OU tier, but I gotta say, this guy can really tick off some players. I give him SpD investment as special moves are normally a huge problem for him, and don't need to worry about speed investments or being crippled by lagging tail since all his moves gain priority. Confuse Ray is this guy's best move, and with Will o Wisp, you end up really crippling most pokes. I run sucker punch over night shade simply because I don't want to worry about being killed with being slower. Lagging tail can easily stop any huge threat for good once I've used trick, or sometimes I'll just take someone's leftovers. I know some say to run night shade, but I really want to use lagging tail/trick over recover/leftovers, and night shade will hold no merit on this set

featuredmon_rotom.png

Rotom-W w/leftovers
Levitate/Modest
184 HP/144 SpA/176 Spe/4 Def
-Volt Switch
-Hydro Pump
-HP Ice
-Pain Spit

This Rotom-W serves as a sort of bulky special sweeper, and counter to rain teams and heatrans. Volt Switch and Hydro pump serve as STAB and wonderful scouting tools, and I put in HP Ice for unsuspecting Thundurus, and of course to counter dragons if the need arises. Pain split is also useful when I start getting a little low, and is my main source for recovery. Rotom-W's levitate and bulk investments makes it a pretty useful switch in, and volt switch helps give me the advantage over my opponent

tumblr_md3gs6dp1B1qc6wuno1_500.png

Mamoswine w/Choice Band
Thick Fat/Adamant
HP 252/Atk 252/SpD 4
-Ice Shard
-Earthquake
-Superpower
-Stone Edge

Mamoswine is easily my favorite pokemon in all of the OU tier, and finds a place in almost all my teams. It's ice and ground typing keeps it safe in hail and sand, so no weather damage, and it's huge atk and HP make's this thing a natural menace. Ice shard is the Primary stab, and is used mostly for dragons and Landorus, OHKOing everything from Garchomp to Salamence, and even 2HKOing Dragonite with multiscale. Earthquake serves as a secondary stab and usually does at least nuetral damage. Superpower has a number of uses, but mainly is nice for breaking ferrothorn and blissey stall wars. Stone Edge is there only for gyarados, if Rotom-W doesn't manage to kill it, or is just dead.

Fiery_Magma__Heatran_by_nissemann123456789.png

Heatran w/Leftovers
Calm/Flash Fire
HP 252/SpD 252/4 SpA
-Lava Plume
-Stealth Rock
-Protect
-Toxic

Heatran serves a number of purposes;Special wall, counter to grass types who are faster than Rotom-W (if any exist), Stealth rock, lure, the list goes on. Normally I try and avoid setting up stealth rocks unless the opponent has something that will be easily crippled by them, like Volcarona or Dragonite.Heatran has many great opportunities to switch in thanks to its typing, flash flare, and special bulk, and can take the opportunity to eith set up rocks when the opponent switches out, or toxic the incoming pokemon. Protect helps rack up toxic damage and leftovers, while Lava plume serves as a primary STAB, which even without SpA is devestating

celebi11.jpg

Celebi w/Leftovers
Modest/Natural Cure
HP 220/SpA 252/Spe 36
-Nasty Plot
-Giga Drain
-Earth Power
-Psychic

Nasty plot Celebi is a killer special sweeper, and usually manages to set up at least one Nasty Plot since it has many god opportunities to safely switch in and force out an opponent. Giga drain serves as a great way to recover health and easily scares out rain threats. Earth power can have a number of uses, but I like it mainly to hit incoming Heatrans. I chose psychic as my third move because I didn't have much of a counter against flame/toxic orb Conkeldurs. Celebi has great coverage, and wonderful synergy between heatran and Rotom-W

Scary-pokemon-Scizor-1-.jpg

Scizor w/Choice Scarf
Adamant/Technician
Atk 252/Spe 252/HP 4
-Bullet Punch
-U-turn
-Pursuit
-Superpower

For the final slot, I knew I needed a physical scarfer, and was debating between scizor and Terrakion, but decided upon scizor for a number of reasons; 1. I already had enough sturdy pokemon with ground moves so no need to use terrakion for that 2. U-turn gave me a new voltswitch combo, and in fact helps promotes alot of switching on this team, which helps rack up rock damage on my opponent. 3. Scizor serves as additional flame bait for Heatran (along with Celebi). Even without choice band, Scizor manages to have a monstrous attack, easily OHKOing most Celebi with U-turn. Superpower gives me a move when dealing with Magnezones, Ferrothorn, and Heatran. Pursuit is great when chasing out jellicient and Gengars. Bullet punch serves as final stab, and hurts a many of things, especially T-tar.

Whelp that's the team. If you wanna see it in action here's a link to a video where I used it http://www.youtube.com/watch?v=NyFVVOby3Iw Thanks for reading yall :D
 
Hey there, really nice team! I like the use of Sableye, definitely an underrated threat in OU :)

I think the core of your team is pretty solid, so I don't want to change any of your pokemon. I can see that some of your movesets could use a bit of fixing up, so let's get started!

  • For Sableye, in order for it to do its job properly it needs reliable recovery and a way to shut down setter uppers. Will-o-Wisp isn't nearly as effective when the opponent can just keep Dragon Dancing or Swords Dancing. The set I'll suggest is Taunt / Will-o-Wisp / Foul Play / Recover with Leftovers. The reason for Leftovers is to increase Sableye's bulk. Without it the opponent will have a much easier time KOing you. Taunt is to shut down any threat that tries to set up or a defensive pokemon trying to recover. Foul Play gives you a powerful attack that doesn't require any Attack EV investment, perfect for Sableye. Recover is there to increase Sableye's longevity, meaning it can now outlast the stuff its trying to counter. The EVs look fine.
  • Next on Rotom-W, I'd recommend making it a Choice Scarf set. All you have to do is Max Speed and Sp.Attack with a Timid Nature. Also, over Pain Split, use Trick. Tricking your Scarf away can be incredibly useful at times, as you know from using Sableye. Also, Hydro Pump does more damage to Thundurus-T than Hidden Power Ice, even outside of Rain.
  • On Mamoswine, I prefer using Life Orb so Mamo doesn't get locked into one attack. It will help you clean up end game when Mamoswine has the ability to switch moves. Also, consider using Icicle Crash over Superpower or Stone Edge. This is good for dealing with Hippowdon, Gliscor and Sp.Def Zapdos.
  • Now that Rotom-W has a Scarf, change Scizor's item to Choice Band. This will beef up your attack stat and you have Bullet Punch to pick off targets as well. Consider using some HP EVs, the standard spread is 248 HP / 252 Attack / 8 Speed with an Adamant nature.

Well I hope this helps you out, best of luck with your team!
 
Hello, your team is interesting but it have a problem with the evs spreads and some set
First of all, Scizor isn't a good scarfer...he is stronger with the choice band or sword dancer, so i suggest 242 hp/252 atk/16 spd adamant cbscizor

Next i suggest to give 252 evs in speed at Mamo, he need it to outspeed Breelom and other dangerous pokemon.
I don't approve the set of Sableye, the strongest set of sableye need this move
-Taunt
-Will-o-wisp
-Recover
-Night Shade/Foul Play

Now, for rotom you can choice 2 set, the scarfer or bulkytom, the first need hydro pump-volt switch-hidden power ice/grass-trick/will-o-wisp/thunder
and the second need hydro pump-Will-o-Wisp-Volt switch-Pain split

well well, you use NPCelebi but in bw2 he is better in the spdef set, so i suggest to use it
 
Hi Sumvin.
It is a very solid and very effective team, I can't really rate your team because it seems very correct, but I see a weakness against Thundurus-T, I explain you: even if you possess Mamoswine and you can't come with him on Thundurus-T because you can take a Focus Blast, and then you have nothing for tank his attacks as Hidden power Ice/Thunder or ThunderBolt, Celebi is OHKO by Hidden power after a nasty plot and Rotom is OHKO by Thunder/ThunderBolt after a Nasty Plot, then I see that you are very disadvantaged against Keldeo Spec because even if you have Celebi he cannot do anything, because it does not recover, and he's 2HKO by Hidden power Ice, Rotom is 2HKO by Secret sword and then your team is weak against Toxic Spikes, I suggest you to put Amoonguss on Celebi, Amoongus is a very interesting pokemon for your team, it can cancel the Toxic Spikes, it is a very good counter for Keldeo, and it has its ability (Regenerator), with his ability, he can switch and come after without problem, then now you can sleep a pokemon with Spore, then Amoonguss is a very good counter for Thundurus-T because it can use Spore or 3HKO with Sludge Bomb because it is Not OHKO by Hidden Power Ice.

Amoonguss (F) @ Black Sludge
Trait: Regenerator
EVs: 204 HP / 108 Def / 196 SDef
Calm Nature (+SDef, -Atk)
- Spore
- Sleep Talk (For Breloom)
- Giga Drain
- Sludge Bomb

Tl;dr
Celebi--->Amoonguss

I appreciate a lot your Sableye, it can stop many of sweeper with lagging tail, I put a like ^ ^.
Hope I Helped and Good Luck with your Team.
 
Hi Sumvin

This is a very solid team and makes great use of the underrated Pokemon that is Sableye. Now looking at your team, you have a bit of a weakness to opposing Rain teams. Rotom-W is a nice check to Rain, but you are using a bit of a more offensive variant that won't be able to take repeated Specs Hurricanes from Tornadus-T or Rain-boosted Hydro Pumps from Keldeo. Likewise, Celebi, a typically decent check to Rain teams is beaten by Thundurus-T and Keldeo's Hidden Power [Ice] because of the offensive set you are running. To handle opposing Rain teams, I suggest replacing Celebi with a Life Orb Offensive Latias with a moveset of Draco Meteor / Psyshock / Surf /Recover. Latias is one of the best checks to Rain teams with her massive Special Defense stat and her typing that allows her to resist Water and Electric attacks while also being a strong check to Sun. She can take nearly any attack from Tornadus-T, Thundursus-T, and Keldeo and finish them off with a powerful STAB Draco Meteor. Psyshock is a useful STAB when you don't want to have her Special Attack stat drop and allows Latias to hit Blissey and Chansey. Surf provides coverage against Heatran and Scizor. Recover allows Latias to heal off Life Orb recoil as well as Burn and Poison damage, greatly augmenting her bulk. Nasty Plot Celebi is not very viable in the current metagame with fast powerful threats such as Tornadus-T, Scizor, and Venusaur on a large majority of teams.

Now as mentioned above, I think you would benefit from changing Sableye's moveset to Taunt / Will-o-Wisp / Foul Play / Recover and changing his item to Leftovers. Also place the 4 Attack EVs on Sableye into Defense. One of the great benefits of Sableye is the priority Taunt that shuts down walls an setup sweepers alike. Recover and Leftovers provide much needed longevity and allows him to stall out some threats with residual damage from Will-o-Wisp. For Mamoswine, I recommend changing his EV spread to 252 Atk / 4 SDed / 252 Spd with a Jolly nature and his hold item to Life Orb. This allows Mamoswine to be a much more efficient sweeper or wallbreaker while having the ability to switch up attacks but still gain a damage boost with Life Orb. A Jolly nature is required in order to outspeed Jolly Breloom's Mach Punch.

Hope I helped and good luck with your team!


Sets:
Latias (F) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
-Draco Meteor
-Psyshock
-Surf
-Recover


Sableye (F) @ Leftovers
Trait: Prankster
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
-Taunt
-Will-o-Wisp
-Foul Play
-Recover

tl;dr
Nasty Plot Celebi ----> Life Orb Offensive Latias
Sableye's Moveset ----> Taunt / Will-o-Wisp / Foul Play / Recover
Lagging Tail on Sableye ----> Leftovers
4 Atk EVs on Sableye ----> 4 Def EVs
Mamoswine's EV Spread ----> 252 Atk / 4 SDef / 252 Spd with Jolly Nature
Choice Band on Mamoswine ----> Life Orb
 
Back
Top