Ignus
Copying deli meat to hard drive
The Armory
Well... Yeah. This is the team I've been using Recently in the BW OU tier on Pokemon Online. Suggestions and Improvements Would be great!
Whip (Mienshao)
Ability: Regenerator Item:Life Orb
252 Att 4 SpD 252 Spe, Jolly Nature
Moves
Stone Edge
Hi Jump Kick
U-turn
Fake-Out
Standard Full out attacker Mienshao. Ill Usually lead with Whip, and use the first turn to stop Focus Sashers from surviving the next attack. Regenerator lets it Recover the damage done by life orb. It outruns many common leads like ninetails, un-scarfed politoed, etc.
Shield (Ferrothorn)
Ability:Iron Barbs Item:Rocky Helmet
44 HP 160 Att 160 Def 144 SpD, Brave Nature
Ivs: 19 Spe
Moves
Leech Seed
Stealth Rock
Power Whip
Thunder Wave
Shield is quite the wall. Any switch in to any direct physical move (punches, moves like outrage, Etc.) will damage them by 31% because of Rocky Helmet and Iron Barbs. The 17 Speed Ivs are to barely outspeed 0 speed IV Reuniclus in trick room. Usually, Her Switching in will cause the opponent to switch the next turn, just to give me a free SR setup or let me cripple them with Thunder Wave. When a switch does not occur, Leech Seed, followed by power whip spam will quickly bring them down. He deals with bulky waters, physical sweepers, and lures fire and fighting attacks for...
Torch (Chandelure)
Ability: Flash Fire Item: Choice Scarf
4 HP 252 SpA 252 Spe Modest
Moves
Flamethrower
Shadow Ball
Hidden Power Ice
Overheat
Sweet, Sweet Revenge. Torch is my primary revenge killer, with its humongous 135 base Special Attack and Choice Scarf Boosted Speed. As I said before, Shield lures fire attacks for the flash fire boost. after the boost, this thing can plow through x2 resistant pokes with heat wave, like Charizard and Darmantian. It also deals with Ghost types like Gengar (she outspeeds with Scarf) and other Chandelures.
Maul (Landorus)
252 Att 4HP 252 Spe Naive
Ability: Sand Force Item: Leftovers
Moves
EarthQuake
Stone Edge
Hidden Power Ice
Swords Dance
As Mr. Anti-Sandstorm, He easily sets up on Excadrill, due to the fact that rock slide only does around 30% damage to him. Sand Power lets him completely devastate sandstorm teams. Trying to decide if I should opt for Life Orb instead of Leftovers.
Scimitar (Gyrados)
64 HP 252 Att 188 Spe
Ability:Intimidate Item:Leftovers
Moves
Aqua Tail
EarthQuake
Ice Fang
Dragon Dance
Scimitar was a little late to the party,as he became my coverage to bulky ground types like Gliscor or Hippodown. Ill Probably change this guy to a bulkier spread at some point, because with life orb, he was dying without a chance to sweep. I really don't want to switch to stone edge on the guy, because otherwise, I just added several more defensive threats to the list.
Mace (Rotom-W)
128 HP 252 SpA 128 Spe Modest
Ability: Pressure Item: Leftovers
Moves
ThunderBolt
Hydro Pump
Hidden Power (fire)
Pain Split
This Guy Helped move my team to a new level. Mace's one weakness, Grass, Is mostly found on sun teams. His natural bulk makes him serpierior to Raikou, and painsplit gives him a form of recovery Raikou Doesn't have access to. Ill wright more about this when I use him more.
Threat List
Thundurus
This thing isn't a problem unless I let it set up. a quick nasty plot and I have serious problem, taking hits from Thunder Bolts and Focus Blasts. I can usually deal with it by revenge killing it with chandelure if it sets up on me before I have a chance to kill it, but if Torch is already dead by then, I've got a problem.
Bronzong
Walling My team all over the place. lagging tail trick especially is a problem, as it will slow down my much appreciated speed priority of my team. This tanky little SOB is quite the problem sometimes, especially if it tricks a lagging tail onto my Chandelure.
Tyranitar
This thing is quite the pain if it switches in during a revenge kill while I'm not expecting it. Its great typing and stats lets it stop everything bar Mienshao and Rotom. MixTar and ones carrying pursuit (deals around 121% damage with a switch, 64.4% - 77% without) are especially a problem due to flamethrower K0ing Ferrothorn and Ice beam dealing with Landorus.
Anyhow, rate my Team! any suggestions/ weak points of the team would be graciously accepted.
Well... Yeah. This is the team I've been using Recently in the BW OU tier on Pokemon Online. Suggestions and Improvements Would be great!
Whip (Mienshao)
Ability: Regenerator Item:Life Orb
252 Att 4 SpD 252 Spe, Jolly Nature
Moves
Stone Edge
Hi Jump Kick
U-turn
Fake-Out
Standard Full out attacker Mienshao. Ill Usually lead with Whip, and use the first turn to stop Focus Sashers from surviving the next attack. Regenerator lets it Recover the damage done by life orb. It outruns many common leads like ninetails, un-scarfed politoed, etc.
Shield (Ferrothorn)
Ability:Iron Barbs Item:Rocky Helmet
44 HP 160 Att 160 Def 144 SpD, Brave Nature
Ivs: 19 Spe
Moves
Leech Seed
Stealth Rock
Power Whip
Thunder Wave
Shield is quite the wall. Any switch in to any direct physical move (punches, moves like outrage, Etc.) will damage them by 31% because of Rocky Helmet and Iron Barbs. The 17 Speed Ivs are to barely outspeed 0 speed IV Reuniclus in trick room. Usually, Her Switching in will cause the opponent to switch the next turn, just to give me a free SR setup or let me cripple them with Thunder Wave. When a switch does not occur, Leech Seed, followed by power whip spam will quickly bring them down. He deals with bulky waters, physical sweepers, and lures fire and fighting attacks for...
Torch (Chandelure)
Ability: Flash Fire Item: Choice Scarf
4 HP 252 SpA 252 Spe Modest
Moves
Flamethrower
Shadow Ball
Hidden Power Ice
Overheat
Sweet, Sweet Revenge. Torch is my primary revenge killer, with its humongous 135 base Special Attack and Choice Scarf Boosted Speed. As I said before, Shield lures fire attacks for the flash fire boost. after the boost, this thing can plow through x2 resistant pokes with heat wave, like Charizard and Darmantian. It also deals with Ghost types like Gengar (she outspeeds with Scarf) and other Chandelures.
Maul (Landorus)
252 Att 4HP 252 Spe Naive
Ability: Sand Force Item: Leftovers
Moves
EarthQuake
Stone Edge
Hidden Power Ice
Swords Dance
As Mr. Anti-Sandstorm, He easily sets up on Excadrill, due to the fact that rock slide only does around 30% damage to him. Sand Power lets him completely devastate sandstorm teams. Trying to decide if I should opt for Life Orb instead of Leftovers.
Scimitar (Gyrados)
64 HP 252 Att 188 Spe
Ability:Intimidate Item:Leftovers
Moves
Aqua Tail
EarthQuake
Ice Fang
Dragon Dance
Scimitar was a little late to the party,as he became my coverage to bulky ground types like Gliscor or Hippodown. Ill Probably change this guy to a bulkier spread at some point, because with life orb, he was dying without a chance to sweep. I really don't want to switch to stone edge on the guy, because otherwise, I just added several more defensive threats to the list.
Mace (Rotom-W)
128 HP 252 SpA 128 Spe Modest
Ability: Pressure Item: Leftovers
Moves
ThunderBolt
Hydro Pump
Hidden Power (fire)
Pain Split
This Guy Helped move my team to a new level. Mace's one weakness, Grass, Is mostly found on sun teams. His natural bulk makes him serpierior to Raikou, and painsplit gives him a form of recovery Raikou Doesn't have access to. Ill wright more about this when I use him more.
Threat List
Thundurus
This thing isn't a problem unless I let it set up. a quick nasty plot and I have serious problem, taking hits from Thunder Bolts and Focus Blasts. I can usually deal with it by revenge killing it with chandelure if it sets up on me before I have a chance to kill it, but if Torch is already dead by then, I've got a problem.
Bronzong
Walling My team all over the place. lagging tail trick especially is a problem, as it will slow down my much appreciated speed priority of my team. This tanky little SOB is quite the problem sometimes, especially if it tricks a lagging tail onto my Chandelure.
Tyranitar
This thing is quite the pain if it switches in during a revenge kill while I'm not expecting it. Its great typing and stats lets it stop everything bar Mienshao and Rotom. MixTar and ones carrying pursuit (deals around 121% damage with a switch, 64.4% - 77% without) are especially a problem due to flamethrower K0ing Ferrothorn and Ice beam dealing with Landorus.
Anyhow, rate my Team! any suggestions/ weak points of the team would be graciously accepted.