☼ THE ART OF WEBS. ☼
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☼ INTRODUCTION. ☼
Hello to the whole community of Smogon. As you can see, in what little I have here, this is my first RMT and I hope not the last one. I love the metagame Uber, so I will try to do it well as I consider the team very special. Now to the important thing. Well, I had been out of competition for a few months and until recently I did not know that I had changed so much. I created an alt account and started at the bottom of the stairs. It always seems easy at first, and I was testing different equipment. Then came the moment where I was stuck and I lost more than winning whether it was bad luck or not being centered, so I decided to rescue a team of mine from a topic here, from the forum. Since then, I've been playing for 20/2 days with only two defeats, both against threats or impossible match up. All this happens at the equator of the ladder, where there are very good people and cheating bouts. My main purpose was to see if I was able to regain sensations, as I love the tier and any style or gameplay less Stall. I think I got it, I did not expect so much positive result although I must give thanks to this great team based on webs but with a few small details, since it is not only to put webs + sr, you also have to press the Defogger in some way so that it is not Crumble everything and make it easier to find the way to victory. You already have a clue to this, the MVP of the Tapu Bulu team, the reason for all this and the great entry to this post. As soon as I saw in the subject that you could Buildear with any of the forms of the Tapu, I knew immediately which to choose and where to fit it, I did well. Without further ado, we go deeper. With you, the Sticky Squad.
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☼ THE TEAM. ☼
Shuckle @ Mental Herb
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Sticky Web
- Rock Tomb
- Encore
- Toxic
Sticky Web is the most important movement, this depends a lot on what happens. Against offensive teams is better. Rock Tomb is my contact attack to slow down to flying pokémon or with levitation. This way another can give you kill when you overcome in speed. Encore is a great help to prevent mainly the opponent from increasing his attack. It is an interesting combination when Toxic is added, very useful. Encore + Toxic can force many changes on the rival. The mental item Herb is vital or necessary, basically because Shuckle is not that fast and there are many users of fast Taunt, therefore as soon as it activates can defend itself and not be so vulnerable. This cast of EVs + nature is that of Smogon, which is fine for things like LO Yveltal. On the other hand if it were Impish would be thought for MMence among others.
Landorus-Therian @ Dragonium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Outrage
- Stealth Rock
- Swords Dance
My SR user, the second important move accompanying Shuckle with his Web. LandorusT has a very good double offense. Thanks to intimidation allows me to enter things like Groudon Primal, Ho-Oh etc. It has a very high base attack that allows me to eliminate things by being Adamant over Jolly. Earthquake is the stab land, very common type in Uber. The idea of moving it with Dragonium Z + Outrage came from the use of both forms of Giratina. I have verified that with the increased attack with SD +2 it is enough to eliminate them and thus to prevent that they do "Defog" on the other hand can be a good idea for the same or passive forms of Arceus. Usually EQ +2 usually works. Outrage is my alternative to hitting flying things, as I do not have Stone Edge / Rock Slide is what I should risk. It is an interesting option to face vs Salamence, Ho-oH or Yveltal.
Groudon @ Red Orb
Ability: Drought
EVs: 168 HP / 240 Atk / 36 SpD / 64 Spe
Adamant Nature
- Rock Polish
- Precipice Blades
- Swords Dance
- Stone Edge
It comes the turn to the best pokémon of the tier, no matter what version, which is good shows. It can fulfill many roles perfectly, very few can boast of that. Stand out both offensively and defensively. Here, the one that fits best is his Double Dancer set, which works great for me. Depending on the situation you can use one or the other. For that, thanks to the help of SD I can put pressure on things like Lugia, Zygarde C, Arceus defensive / passive forms among others. Stone Edge obviously for any major attack threat such as Ho-Oh, Rayquaza or Yveltal. At first I used it with the combination EQ + Rock Slide for the fear to fail ignoring the power of the now. But I have not yet failed Precipice Blades. This move with the base ATK of PDon + SD does damage at will, it has given me life to make the change.
Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Force
- Brick Break
- Extreme Speed
Arceus-Ghost is probably one of the best offensive forms. It has a very powerful stab move, it is your best ally. It is immune to the Extreme Speed priority so it usually has some advantage vs. EX Killer with Brick Break. The weak point is that there are many threats like Scarf Lunala / Yveltal / Muk-Alola or MGengar itself, with which there is not much choice. That's why it takes Sticky + Rock Tomb. It's my Spin Block, which completely annuls Excadrill, for example. SD + Spooky Plate boost is a good way to scratch good damage.
Tapu Bulu @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Wood Hammer
- Horn Leech
- Superpower
- Stone Edge
My favorite tapu and a great Wallbreaker. Thanks to its invocation Grassy Terrain I recover life + protect me from Ground spam. He has a very interesting offensive double type as well as his attacks. Wood Hammer is his best stab and the best thing is that he does not fail but he loses health by using it every time depending on the damage done to the opponent. The terrain increases its two grass movements. Superpower is viable to face against balanced equipment in which Ferrothorn is, since otherwise it would be impossible to touch it. Stone Edge for Ho-Oh, although this depends a lot on the speed of each or make a good move. As it is a Sticky team the atk to the maximum with favorable nature, so it takes advantage of everything better. I even got to give KO to PDon, which I suppose would be offensive versions, but to the bulky it leaves very low of health, proven.
Lucario @ Lucarionite
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Bullet Punch
- Iron Tail
Lucario-Mega is my fairy annihilator, like FairyCeus Xerneas or Clefable and DarkCeus. It boasts a prodigious double offensive type and has priority, which is a good escape in twisted situations. I have good match up vs balanced teams or Stall thanks to their ability and access to SD. With which I can even sweep whole teams. With just being +2 I can eliminate some form of Arceus or the king PDon with Close Combat. It is a versatile pokémon that goes well against different styles. Adamant Lucario-Mega can drop out MGengar +2. Iron Tail is the movement par excellence that when it does not fail and low def the opponent helps a lot. It can give scare to things that go into it like Giratina-O.
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☼ IMPORTABLE. ☼
Shuckle @ Mental Herb
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Impish Nature
- Sticky Web
- Toxic
- Encore
- Rock Tomb
Landorus-Therian @ Dragonium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Outrage
- Stealth Rock
- Swords Dance
Groudon @ Red Orb
Ability: Drought
EVs: 168 HP / 240 Atk / 36 SpD / 64 Spe
Adamant Nature
- Rock Polish
- Precipice Blades
- Swords Dance
- Stone Edge
Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Force
- Brick Break
- Extreme Speed
Tapu Bulu @ Choice Band
Ability: Grassy Surge
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Wood Hammer
- Horn Leech
- Superpower
- Stone Edge
Lucario @ Lucarionite
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Bullet Punch
- Iron Tail
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Impish Nature
- Sticky Web
- Toxic
- Encore
- Rock Tomb
Landorus-Therian @ Dragonium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Outrage
- Stealth Rock
- Swords Dance
Groudon @ Red Orb
Ability: Drought
EVs: 168 HP / 240 Atk / 36 SpD / 64 Spe
Adamant Nature
- Rock Polish
- Precipice Blades
- Swords Dance
- Stone Edge
Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Force
- Brick Break
- Extreme Speed
Tapu Bulu @ Choice Band
Ability: Grassy Surge
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Wood Hammer
- Horn Leech
- Superpower
- Stone Edge
Lucario @ Lucarionite
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Bullet Punch
- Iron Tail
☼ THREATSLIST. ☼
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