The Aura of the North Wind [OU Offense]

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The Aura of the North Wind
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This team is primarily centered around a Lucario sweep and it uses sheer brute force to eliminate Lucario's counters. This team relies heavily on offensive synergy between its teammates, which will be explained in greater detail below. Prediction and double-switching are important keys to this team's success, thus two U-Turners and a Substitute user aid in making crucial predictions.

I generally play balanced or stall teams so this offensive team was a nice change of pace for me. I created it after Latias was banned and have been using it ever since. Overall, this is the best team I have ever created and it will be my last team of Generation 4.

  • 4 Toxic Spikes Immunities
  • 3 Spikes Immunities
  • 2 Stealth Rock Resistances & 0 Stealth Rock Weaknesses
  • 3 Sandstorm Immunities

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In-Depth Analysis
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Azelf @ Choice Band
Levitate | Jolly (+Spe, -SpA)
144 Atk / 112 SpD / 252 Spe
- U-Turn
- Explosion
- Zen Headbutt
- Ice Punch
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Lead Azelf is usually a fixture on offensive teams because of its incredible speed, power, and unpredictability. Choice Band Azelf has become more common over the past few months but due to the greater popularity of Colbur Berry Azelf and the old standard Focus Sash lead, CB Azelf still has some surprise value. Many of the top leads are handled by Azelf and the ones that it can't beat are checked by Heatran. Against bulky Stealth Rock leads, I use Explosion immediately to prevent entry hazards from going down. Preventing Stealth Rock is incredibly useful on a team like this since it relies on a lot of switching. A lot of my games start out with a 5-5 match up, putting immediate pressure on my opponent due to the offensive nature of this team. The great thing about this lead is its ability to lure out Choice Scarf Tyranitar. Many people recklessly switch Scarf Tyranitar into Azelf, only to be OHKO'd by Explosion or severely dented by U-Turn. This makes it much easier to sweep with Gengar and Lucario. Aside from leading, Azelf has great mid-game value if I decide to play conservatively, since it can Explode on bulky setup sweepers or scout with U-Turn.

The moveset is pretty straightforward. Explosion and U-Turn are the moves that are used most frequently. Ice Punch is mainly for Dragonite and Gliscor leads whereas Zen Headbutt OHKOs Machamp leads. 112 Special Defense EVs ensure that Azelf will survive LO Starmie's Hydro Pump. This is crucial because losing to Starmie would put me at a huge disadvantage early on. Jolly and max speed is for tying with opposing Azelf and Starmie leads. The remaining EVs are dumped into Attack, which is enough to OHKO most Heatran with Explosion.

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Azelf

Most Azelf leads will either Taunt or SR on the first turn. I usually U-Turn to Flygon, who then U-Turns back to Azelf. If they are a Colbur Berry lead then they will be OHKO'd by Azelf's U-Turn.
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Machamp
Zen Headbutt.
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Aerodactyl

U-Turn to Suicune and finish it off with Ice Beam.
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Metagross

Explosion has a good chance to OHKO. However, I usually just U-Turn to Heatran and attempt to kill it off with Flamethrower. Some Metagross leads don't even use Stealth Rock so exploding Azelf would be a waste.
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Swampert

Explosion.
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Infernape

Zen Headbutt twice.
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Heatran
Explosion.
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Jirachi

Switch to Heatran and setup SR use Flamethrower.
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Roserade

Ice Punch twice.
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Hippowdon

Explosion.
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Starmie

U-Turn does 97.7% - 115.3%, a good chance to OHKO. However, it's a 50/50 chance with the speed tie.
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Dragonite

Ice Punch.
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Gliscor

Ice Punch.
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Tyranitar

Explosion or U-Turn.
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Skarmory

They usually switch out so I U-Turn in order to keep momentum.
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Forretress

See Skarmory.
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Heatran @ Passho Berry
Flash Fire | Modest (+SpA, -Atk)
32 Atk / 252 SpA / 224 Spe
- Flamethrower
- Hidden Power Grass
- Stealth Rock
- Explosion
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Gargantuan special attack, a plethora of resistances, and the ability to fill a variety of roles. It's no wonder that Heatran is one of the defining Pokemon of Generation 4. On this team it acts my Stealth Rock user and my main check to Defensive Rotom-A, Scizor, and Bulky Waters. In terms of team synergy, Heatran is a great partner for Azelf since it can switch in on the Metagross, Skarmory, Forretress, and Jirachi leads that Azelf can't beat. It also lures out many of Lucario, Suicune, and Gengar's counters and is capable of eliminating them with enough prediction.

The moveset is pretty straightforward, though I'm using Flamethrower over Fire Blast for consistency. It still hits pretty hard since I'm using a Modest nature. Explosion is used for removing Blissey out of Gengar and Suicune's way. Explosion paired with Passho Berry also helps deal with my offensive Suicune weakness. Passho Berry is also useful for things like Kingdra and LO Starmie. Hidden Power Grass is for bulky Waters, especially Swampert who otherwise is very difficult for me to take down. It also lets Heatran take out Starmie without having to use Explosion. 224 Speed EVs is enough to outrun Adamant Tyranitar & Breloom, as well as other Pokemon that run at 245 speed. Special Attack is maxed to hit as hard as possible while the remaining EVs are added to Attack to give Explosion some extra kick. Even though I'm using a Modest nature, Explosion gets all the KOs it normally would if I used a -Def/SpD nature. I'd rather not reduce Heatran's natural defenses so that it can check things like Scizor and take Dragon-type attacks better.

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Lucario @ Life Orb
Inner Focus | Jolly (+Spe, -SpA)
252 Atk / 4 Def / 252 Spe
- Swords Dance
- Close Combat
- ExtremeSpeed
- Crunch
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Here is the star of the show! Lucario has always been one of the most destructive sweepers in the game. It is most threatening in late-game situations once its counters are weakened. Despite having many qualities of a perfect sweeper, it has quite a few checks that it cannot beat on its own. These include Gyarados, Zapdos, Rotom-A, and the perfect SD Lucario counter, Gliscor. As you will see, the rest of this team can annihilate each of these Pokemon, clearing the path for Lucario to sweep.

The moveset is the standard SD Lucario set that established Lucario as one of the most defining sweepers of Generation 4. I used to have Bullet Punch in the last slot to deal with Scarf Tyranitar and Gengar. However, I hated being revenge killed by non-Scarf Rotom, offensive Suicune, and opposing Lucario so I switched to Crunch with a Jolly nature. The power drop is noticeable at times but being able to beat the aforementioned Pokemon is worth it.

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Suicune @ Leftovers
Pressure | Timid (+Spe, -Atk)
4 Def / 252 SpA / 252 Spe
- Calm Mind
- Hydro Pump
- Ice Beam
- Hidden Power Electric
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With its incredible natural bulk and Calm Mind to boost its offensive power, Suicune is a difficult sweeper to stop once it gets going. Its role on this team is to be Lucario's partner in crime. It does a great job of luring out the Celebi, Zapdos, and Rotom-H that Lucario hates, and is capable of beating all of them once it has a Calm Mind boost or two. Furthermore, it can bait Choice Scarf Heatran into Explosion which eliminates one of Lucario's best checks. Besides that, Suicune is my main check to most Gyarados, Dragonite, and Agiligross without ThunderPunch.

Offensive Suicune has gained a ton of popularity over the past few months. Even so, Leftovers still manages to bluff a CroCune set occasionally, which nets me a free kill against unsuspecting Breloom or Gyarados. I'm using Hydro Pump over Surf for extra power because Suicune's special attack is a little lackluster. Hydro Pump may be less reliable but the power boost is very noticeable. In fact, a Leftovers Hydro Pump is nearly as strong as a LO Surf. Ice Beam and HP Electric form the infamous "bolt-beam" combo and lets Suicune take out Dragonite and opposing bulky Waters. The EV spread is straightforward. Extra bulk would be nice but Suicune needs all the power and speed it can get.

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Gengar @ Life Orb
Levitate | Timid (+Spe, -Atk)
4 Def / 252 SpA / 252 Spe
- Substitute
- Shadow Ball
- Focus Blast
- Pain Split
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Gengar is a huge threat to most teams in this metagame. Offensive teams struggle against Gengar's lightning-quick speed and flawless coverage. Likewise, stall teams generally crumble once the Pain Split and Substitute combo outstalls their walls. However, the main reason Gengar is on this team is because it is a superb partner for my offensive core. Lucario's perfect counter, Gliscor, cannot even scratch Gengar and gives it a free turn to setup Substitute. Besides taking out Gliscor, it also lures in Dark attacks from Choice Band Scizor and Choice Band/Scarf Tyranitar which lets Lucario take advantage and setup. Similarly, Gengar is a great partner for Suicune and Heatran. Any non-elemental Blissey will have its recovery moves outstalled by Gengar's Substitute and Pain Split combination. This clears the way for Suicune and Heatran to plow through my opponent's team. Furthermore, Gengar has great type synergy with Heatran since it can come in unfazed on the Ground and Fighting attacks aimed at Heatran. Likewise, Heatran can switch in on the Ghost, Dark, and Psychic attacks that Gengar attracts. Gengar also acts as my revenge killer for certain speedy threats, including Infernape and Shaymin.

The moveset and EVs are straightforward. Substitute scouts for my opponent's Gengar check and blocks status. Pain Split is the beauty of this set because it offsets the costs of Life Orb and Substitute while letting Gengar outstall non-elemental Blissey. Shadow Ball and Focus Blast provide perfect neutral coverage in OU. Gengar's HP IV is 1, which gives it 231 HP to maximize Pain Split's recovery while still providing 11 consecutive uses of Life Orb.

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Flygon @ Choice Scarf
Levitate | Jolly (+Spe, -SpA)
252 Atk / 4 Def / 252 Spe
- Outrage
- Earthquake
- U-Turn
- ThunderPunch
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I really needed a Scarfed revenge killer since the rest of my team is relatively slow, especially against Dragon Dancers and Agility sweepers. Choice Scarf Flygon fills that role perfectly. It is capable of revenge killing many of the metagame's deadliest sweepers, such as Empoleon, Metagross, Dragonite, and Gyarados. However, revenge killing isn't Flygon's only duty on this team. It's great for scouting my opponent's Pokemon with its speedy U-Turn. Flygon also adds valuable resistances and immunities for my team, coming in unscathed on the Ground attacks aimed at Heatran and Lucario, or Electric attacks aimed at Suicune. Lastly, Flygon's dual STABs allow it to function as an amazing cleaner if Steel and Flying types are out of the way.

The moveset is pretty standard. Outrage and Earthquake are Flygon's STAB moves which provide amazing neutral coverage, resisted only by Skarmory and Bronzong in OU. U-Turn is by far the most frequently used move, mainly for scouting and killing off a weakened opponent, such as Azelf or Starmie. ThunderPunch is solely used to revenge kill Gyarados incase Suicune dies early. I decided to use Jolly over Adamant to let Flygon outspeed all Adamant Metagross after Agility.

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Threat List​
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Note: I have only listed the Pokemon that I have difficulty handling. They aren't in any particular order.​
Stall Teams
The standard Forretress/Hippowdon/Gyarados/Blissey/Rotom-A/Filler stall is very difficult for me to beat. I usually try to conserve Azelf and Heatran since a well-timed Explosion from them is incredibly useful for removing a crucial Pokemon from stall. Gengar helps as well, especially if Azelf takes out Scarf Tyranitar.

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ChestoRest Kingdra + Jolly Agiligross
This is probably the deadliest combination to face since I rely on Flygon to revenge kill both. Suicune also deals with Agiligross without ThunderPunch, but ChestoRest Kingdra sets up all over it. Keeping Heatran healthy is crucial for dealing with Kingdra.
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Suicune
Like most offensive teams, I struggle against opposing Suicune. Hopefully I win the Calm Mind war with my own Suicune. Heatran or Azelf can Explode on it. Last Pokemon Suicune are very difficult for me to deal with.

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Starmie
Lead LO Starmieputs me at a huge disadvantage early game if Azelf loses the speed tie. It forces me to play prediction games.

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Shaymin

The Life Orb set is troublesome if it comes in on Suicune. I have to play around it very carefully. I usually have Heatran absorb the Seed Flare and switch to Flygon to U-Turn on it. Gengar or Azelf can revenge kill if needed. Leech Seed sets are annoying but are a bit easier to handle since they usually don't have Earth Power.
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Jolteon
SpecsJolt and LO Jolt are big problems if Flygon dies since it is my only Electric resist. Otherwise I have to resort to revenge killing it with Lucario or hope that Heatran is healthy enough to take it out.

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Machamp
I can usually beat leads but midgame sets are incredibly annoying.

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Vaporeon
Probably the biggest defensive threat for this team. A well-timed Explosion from Heatran can take it out. If I see that Vaporeon is their only Suicune counter then I try to preserve it for as long as possible.
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Rotom-A
A Scarf Rotom-A in the hands of a good player can get really annoying. Otherwise they haven't been much of a problem since Machamp deals with them.
 
just a minor nitpick, Suicune outruns Adament Lucario after it runs 216 speed (actually it can drop its speed even lower and still outrun however it begins to lose to certain other threats) which means that you can drop your speed and put the rest into Special attack or HP for extra bulk.
 
On Suicune run 252 HP / 40 Def / 216 Spe, Timid. It out speeds Adamant Lucario and lets you kill it after a -1 drop. Also adding Hidden Power [Fire] can also help take Lucario if it doesn't run Bullet Punch.
Specs Rakiou isn't your biggest problem seeing that you have Flygon. You can always revenge it if it's at low health.
You are way to Suicune weak, after +1 or +2 Crocune can take you out. Your only chance is to get lucky by getting up a Swords Dance when it's sleeping. Or being able to trick it a Choice Scarf.
I don't really see what Uxie is doing besides getting up a guaranteed Stealth Rocks. You could try Azelf to keep up the Offensive momentum, or Run Dual Screen Uxie that would be pretty good too.
Well that's all I have to offer, you have a solid team besides a few problems.
 
just a minor nitpick, Suicune outruns Adament Lucario after it runs 216 speed (actually it can drop its speed even lower and still outrun however it begins to lose to certain other threats) which means that you can drop your speed and put the rest into Special attack or HP for extra bulk.

On Suicune run 252 HP / 40 Def / 216 Spe, Timid. It out speeds Adamant Lucario and lets you kill it after a -1 drop. Also adding Hidden Power [Fire] can also help take Lucario if it doesn't run Bullet Punch.
Specs Rakiou isn't your biggest problem seeing that you have Flygon. You can always revenge it if it's at low health.
You are way to Suicune weak, after +1 or +2 Crocune can take you out. Your only chance is to get lucky by getting up a Swords Dance when it's sleeping. Or being able to trick it a Choice Scarf.
I don't really see what Uxie is doing besides getting up a guaranteed Stealth Rocks. You could try Azelf to keep up the Offensive momentum, or Run Dual Screen Uxie that would be pretty good too.
Well that's all I have to offer, you have a solid team besides a few problems.

I use max speed on Suicune so that I can at least tie with opposing offensive Suicune. Opposing Suicune are troublesome so I'd rather not have my Suicune lose to them. They were easier to handle when I had Scarf Jirachi over Flygon, but as mentioned, Jolteon and Agiligross were bothersome. HP Fire is a little redundant on Suicune since Surf will OHKO a -1 Lucario most of the time.

Specs Jolt/Raikou aren't that bothersome (unless Flygon dies). It's more the Life Orb variants since they're harder to predict around considering that Flygon is my only Electric resist. Flygon's Electric immunity is really the only reason I'm using it over Scarf Jirachi.

Uxie has been a very reliable lead. Setting up Stealth Rocks is important for offensive teams. I tried Azelf (even the Colbur Berry set) and it simply wasn't as reliable as Uxie is. Dual Screen Uxie is interesting but I don't like how vulnerable it is to Taunt. Plus, I would need to drastically change the team's strategy, which wasn't really what I was looking for when I posted this RMT.

Thanks for the suggestions, keep 'em coming!
 
I use max speed on Suicune so that I can at least tie with opposing offensive Suicune. Opposing Suicune are troublesome so I'd rather not have my Suicune lose to them. They were easier to handle when I had Scarf Jirachi over Flygon, but as mentioned, Jolteon and Agiligross were bothersome. HP Fire is a little redundant on Suicune since Surf will OHKO a -1 Lucario most of the time.

Specs Jolt/Raikou aren't that bothersome (unless Flygon dies). It's more the Life Orb variants since they're harder to predict around considering that Flygon is my only Electric resist. Flygon's Electric immunity is really the only reason I'm using it over Scarf Jirachi.

Uxie has been a very reliable lead. Setting up Stealth Rocks is important for offensive teams. I tried Azelf (even the Colbur Berry set) and it simply wasn't as reliable as Uxie is. Dual Screen Uxie is interesting but I don't like how vulnerable it is to Taunt. Plus, I would need to drastically change the team's strategy, which wasn't really what I was looking for when I posted this RMT.

Thanks for the suggestions, keep 'em coming!
Sorry I meant Hidden Power [Fire] on Gengar. On Suicune would be pretty weird o.O.
 
This team is actually a great SD Lucario team! I had always had trouble on the fourth slot as well, and from now on I'm definitely running Bullet punch. :) There's honestly not much I can suggest, but I'd ask you to test TrickScarf Starmie in the lead position. It easily beats all of the top 15, and can run Psychic if you're terrified of Machamp. It also helps in revenging Salamence and can trick her scarf onto Suicune or Jirachi if they try setting up. It isn't as defensively solid though, so your choice really.
 
Sorry I meant Hidden Power [Fire] on Gengar. On Suicune would be pretty weird o.O.

Oh that makes more sense xD. The only problem is that there isn't any room for HP Fire on Gengar. Pain Split and Substitute are crucial for beating most Blissey.

This team is actually a great SD Lucario team! I had always had trouble on the fourth slot as well, and from now on I'm definitely running Bullet punch. :) There's honestly not much I can suggest, but I'd ask you to test TrickScarf Starmie in the lead position. It easily beats all of the top 15, and can run Psychic if you're terrified of Machamp. It also helps in revenging Salamence and can trick her scarf onto Suicune or Jirachi if they try setting up. It isn't as defensively solid though, so your choice really.

TrickScarf Starmie is a great lead. The only problem is that I don't have anyone else to put Stealth Rock on. Swampert could work over Flygon but it would slow down the offensive pace of the team. Plus, LO Jolteon would be more of a problem than it is now.

Thanks for the comments/suggestions!
 
I love your team;
but just wondering, how does this team compare to "The Art of U-Turn"?
Playstyle wise.

They're pretty similar, though that wasn't my intention when making this team (which I acknowledged in my post). The main difference is Gengar over MixMence. This change makes me more weak to stall teams that use Blissey with Flamethrower/Ice Beam, since Gengar can't beat those versions. Also, the lack of Intimidate to soften physical attackers, like DD Mence or SD Lucario, makes it harder for me to play around them.

The stall weakness isn't much of an issue since this team is mainly for Wi-Fi so there are fewer stall teams.
 
What do you do with roaring Vaporeons?
It's always a instant loss when I see a Vaporeon.

But then I personally suck against Vaporeon, so I won't say your team has a Vap weakness. -Just wondering what you would do against protect, wish, roar.
 
What do you do with roaring Vaporeons?
It's always a instant loss when I see a Vaporeon.

But then I personally suck against Vaporeon, so I won't say your team has a Vap weakness. -Just wondering what you would do against protect, wish, roar.

Vaporeon is a big problem to most offensive teams, and it was easier for me to deal with when I had Jirachi's Trick on this team. Thanks for pointing it out because I forgot to add it on to my threat list.

If Vaporeon doesn't have Toxic, I try to keep Suicune as my last Pokemon because Vaporeon can't beat it then. +1 Suicune 2HKOs it with HP Electric. Otherwise, I have to play around it if it has Roar. It's fairly easy to predict the Wish/Protect combo so my U-Turners can damage it quite a bit. Gengar's Pain Split usually takes a big chunk off of Vaporeon's health as well.
 
Vaporeon is a big problem to most offensive teams, and it was easier for me to deal with when I had Jirachi's Trick on this team. Thanks for pointing it out because I forgot to add it on to my threat list.

If Vaporeon doesn't have Toxic, I try to keep Suicune as my last Pokemon because Vaporeon can't beat it then. +1 Suicune 2HKOs it with HP Electric. Otherwise, I have to play around it if it has Roar. It's fairly easy to predict the Wish/Protect combo so my U-Turners can damage it quite a bit. Gengar's Pain Split usually takes a big chunk off of Vaporeon's health as well.

Lucario can also set up a sword dance on vaporeon and then proceed to OHKO with close combat.
 
^ Not preferable, though. Taking surfs from 110 base spA is never fun. Not to mention they could switch to a ghost on the CC or revenge with Scizor afterwards.
 
Lucario can also set up a sword dance on vaporeon and then proceed to OHKO with close combat.

^ Not preferable, though. Taking surfs from 110 base spA is never fun. Not to mention they could switch to a ghost on the CC or revenge with Scizor afterwards.

Yeah setting up Lucario on Vaporeon is generally a bad idea. Surf does about 50% minimum to Lucario.

Thanks, Phantom. I wanted someone to confirm my thoughts. >_>
So... I'm thinking of Yawn on Uxie. minus Psychic.
Correct me if I'm wrong, (I don't have much pokeconfidence)
Psychic doesn't really do much more than scratch pokemon.
Yawn might solve more problems against Stall.
It'll force switches, stop set up, and sleep walls if they want to stay in.
you get to U-turn.
But you lose an attack.
Shrug

I find myself switching between Yawn and Psychic, as I mentioned in my post. I actually use Yawn on Wifi since it is better in general. I mainly use Psychic on Shoddy Battle for checking things like SubGengar/Rotom and finishing off Infernape, Breloom, and Machamp since the metagame is more centralized. Machamp is also really annoying without Psychic on Uxie.

I don't see how Yawn is useful against stall teams though, since a lot of them have a RestTalker or a Cleric. However, it does help against Vaporeon.

I'll slash Yawn in with Psychic and get more opinions.



Thanks for the comments/suggestions.


EDIT: I've decided to have Yawn as the primary option since I use it WiFi.
 
This is a very impressive team. In my opinion, it's comparable to the original "The Art of U-Turn" Team.

Looking over the EV spreads, I also like how you use unique spread rather than the Smogon standard ones.

I'd also say to stick with Yawn as you are currently using, since it adds the benefit of pseudo-phazing to scout the opponent's team and having that backup plan of sleeping any threatening stat-up sweepers is very useful.

The only change I might want to recommend is changing Flygon's nature from Jolly to Adamant. It might be personal preference, but the only reason to have Jolly is to hopefully win the speed tie to revenge kill opposing +1 DDMence, and I don't like depending on a 50% chance. Hopefully, the combination of Scizor and Lucario should be able to revenge kill Salamence if it is locked into Outrage, which isn't too difficult to bait. The nature change will also allow Flygon to hit considerably harder.

Other than that, this is one of the more solild teams I've seen in awhile. Would you mind if I tested it out on the Shoddy ladder?
 
This is a very impressive team. In my opinion, it's comparable to the original "The Art of U-Turn" Team.

Looking over the EV spreads, I also like how you use unique spread rather than the Smogon standard ones.

I'd also say to stick with Yawn as you are currently using, since it adds the benefit of pseudo-phazing to scout the opponent's team and having that backup plan of sleeping any threatening stat-up sweepers is very useful.

The only change I might want to recommend is changing Flygon's nature from Jolly to Adamant. It might be personal preference, but the only reason to have Jolly is to hopefully win the speed tie to revenge kill opposing +1 DDMence, and I don't like depending on a 50% chance. Hopefully, the combination of Scizor and Lucario should be able to revenge kill Salamence if it is locked into Outrage, which isn't too difficult to bait. The nature change will also allow Flygon to hit considerably harder.

Other than that, this is one of the more solild teams I've seen in awhile. Would you mind if I tested it out on the Shoddy ladder?

I too dislike relying on the speed tie with Salamence (especially since they never seem to go in my favor :[). However, the main reason I use Jolly on Flygon is because some Agiligross users are smart enough to use 196 speed EVs, which lets them outrun Adamant Scarf Flygon after Agility. Plus it doesn't hurt having an extra DD Mence revenge killer, even if it's a shaky one at that. At least it won't be prone to the "SalaZone" combo like Scizor and Lucario are. But yes, Jolly Flygon's power is rather underwhelming at times xD.

I will be keeping Yawn over Psychic on Uxie. I just had Psychic on Uxie since my last team was incredibly weak to Machamp. Thus I've developed quite a hatred for it =P. Yawn is much better in general and helps with some of my weaknesses to Vaporeon and bulky setup sweepers like WishCM Jirachi and Offensive Suicune.

Feel free to test out the team. I'd like to hear your results! And thanks for the comments/suggestions.


What IVs do you use for your Uxie?
if you use shoddy battles

25 SpA IVs with Impish nature.

Also, I've noticed a lot of "less than 5 post count" users bumping this just to ask a simple question. While I appreciate the free bump, I'm pretty sure that's against the rules so please PM me instead. I don't want my RMT locked xD
 
Scizor is definitely the threat this team doesn't want to encounter while playing since nothing on your team can switch-in on a U-Turn without any risk. A Swords Dance Scizor can set-up with relative ease on the many opportunities your team offers it and sweep without any retalition. Looking at your team, CM Jirachi and Bulky Waters like Suicune and Vaporeon in general seem to be this team's most dangerous threats. Something you could try in order to remedy these issues is replace Gengar with a Substitute Heatran with Fire Blast | Earthpower | Toxic | Substitute with an EV Spread of 4 HP / 252 SpAtk / 252 Spe and Leftovers. Heatran will provide a crucial Scizor counter as well as an excelent answer to CM Jirachi. As for Bulky Waters, Heatran effectively lures them in and Toxics when behind a Substitute to cripple them. You already have CroCune covered with your own Suicune while offensive versions hate being poisoned. While it isn't really important, it also brings a useful Flying resist that you lacked.

Looking at your threat list, you seem to have listed SD Lucario and Salamence as issues. An easy fix to this problem would be to max out HP on Suicune. This will allow you to take on DD Salamence and MixMence much more effectively and OHKO it with Ice Beam as well as making Suicune a good Lucario check. As for your Machamp issues, I would strongly reccomend using Psychic on Uxie which also helps against Lucario. The survability 252 HP gives you, most of the time, will let you nail two Calm Minds, making it a better sweeper more often than not.

Solid team and very nice format. Good luck.
 
Testing Update:

I've been laddering on Suspect for most of the day with this team and I've just reached the leaderboard. Once again, thanks for creating such a solid team.

The only change I've made to the team during the laddering process is to take Nosferalto's suggestion of changing Gengar to Heatran. Gengar was good in the original, but Heatran helped to add more bulk and definitely saved me from quite a few Jirachi's. It gets multiple opportunities to come in and set up a Substitue, and get hit hard with Fire Blast even on opponents that resist fire.

The set I've been using is the standard Substitute with Explosion over Toxic. I'm not completely sure which move would be better, but I've been sticking with Explosion to help keep the offensive nature of the team, although Toxic would definitely help to wear down bulky waters.

I'll definitely do some testing on OU if I get the chance to as well.

Thanks again!
 
SD Scizor really hasn't bothered me much since it can only safely set up on Uxie (and fall asleep the next turn), or Flygon/Scizor locked into a resisted move. I'm very careful with my Choice'd attackers so that rarely happens. Lucario can revenge kill LO SD Scizor and Suicune can usually take down the bulky ones since they tend to have Roost > Bug Buzz. If they use Superpower on Suicune then Flygon, Lucario, or possibly my own Scizor can revenge kill after the drops from Superpower (though Flygon needs to be at full health).

However, CB Scizor's U-Turn does hurt since this team is rather frail. Heatran is a good suggestion since it adds a lot of useful resistances to this team. If I were to use Heatran, I would probably use LO Heatran (possibly with Taunt over Explosion to shut down WishBliss, Vaporeon and other Rest/Talkers). Substitute Heatran doesn't really fit the offensive nature of the team and it loses its surprise value once it switches into Scizor's U-Turn thanks to Leftovers. LO Heatran can single handedly shutdown stall if it has Taunt while packing a ton of offensive power.

My main concern with dropping Gengar is that Stallbreaker Gliscor becomes very annoying, especially if it hits Suicune with Toxic. For a team based on Lucario, struggling against its #1 counter is a bad sign. Also, Gengar's speed lets me revenge kill things like MixMence and Infernape without relying on my Choiced attackers. I also lose a SD Lucario check if I remove Gengar.

Any thoughts on this?
 
Thhis is a very good team i would just watch out for having 3 pokemon with a scarf that could be trouble but if that isnt hurting u then man what a great team

May the force be with u

The 3 Choiced pokemon seems a bit much but they all have U-Turn so whatever.

Very solid team. I would watch out for being swept by another Lucario.
 
3 Choiced users aren't a problem for me since Uxie's Scarf is usually gone on the first turn. U-Turn helps with scouting anyways.

Opposing Lucario can be troublesome depending on its nature and 4th moveslot. It doesn't have much opportunity to set up though. Flygon's Outrage/Stone Edge or Scizor's Pursuit are the only safe places it can set up.


Anyways, I did some testing with LO Taunt Heatran over Gengar and it helps cover some of my weaknesses to Scizor, Offensive Suicune, and Vaporeon. Catching Vaporeon on the switch with Taunt turns it into setup bait for Suicune, and LO HP Grass takes a chunk off of offensive Suicune.

However, as I theorymon'd in my previous post, the threats I mentioned were more difficult to handle (Toxic Gliscor especially). Suicune can take down Gliscor while getting hit with Toxic in the process, and Heatran's Fire Blast can OHKO it if I predict correctly. Otherwise it's a real pest and I have to make a sacrifice just to take it down. That's the main reason I'm on the fence about dropping Gengar.
 
I decided to update this team for Salamence's banning by replacing Scizor with LO Heatran. I wanted to add this to my team before Mence's banning but there simply wasn't anything replaceable.

Like Scizor, Heatran does a decent job of luring in and eliminating some of Lucario's counters, most notably Gyarados. This Heatran also removes some of my previous issues with stall teams.

I'll update the type chart and Uxie's lead match ups later.

Sorry if this bump wasn't allowed but I didn't want to make a new thread.
 
Hi Bribery, I was asked by Faladran to rate this team so here it goes:

First of all, I think this is pretty much as good as an offensive team can get in the current metagame. You have a good amount of speed and priority to help shut down other offensive teams, and you have a few Pokemon combinations which give stall teams trouble -- particularly Taunt LO Heatran + Pain Split Gengar weaken or even KO Pokemon like Blissey for Suicune to sweep with ease. Your biggest weakness, though, are agility sweepers. Agiligross, Luke, and Empoleon can all pretty much have their way with your team, and can set up on Flygon. Without changing your team too much, I would like to suggest Thunderwave on Uxie over Yawn so that in a pinch, Uxie can hopefully survive an attack from one of the aformentioned Pokemon and paralyze them before going down. If you make this change, it is rather important to keep Uxie at decent health so it can actually survive a hit later in the match. You also seem to struggle against other bulky waters -- particularly Swampert who can just phaze your team all day. Is there any reason other than Gyarados that you're using HP Electric on Heatran? If not, I would highly suggest HP Grass over it, so that you don't have to worry about Swampert as much. You are getting outsped by Jolly Gyarados anyways, so it is not worth the risk IMO. If you're trying to aid in Lucario's sweep, keep this in mind: if Gyarados comes in on Heatran and you go to Suicune, the next time it's coming in it will have taken 50% from Stealth Rock. That puts most Gyarados in a position where Swords Dance + Extremespeed will KO them anyways.

All in all, a very solid team though. Great job. 5 Stars.
 
Hey,

This seems like a pretty solid offensive team. The Suicune weakness is pretty big, as your only way of dealing with it is your own Suicune, who is easily KOed if at low health. Also, HP Electric Heatran is not the perfect way to deal with Gyarados as you are outspee by Jolly versions and KOed. Vaporeon also walls a huge part of your team. To remedy this, I'd suggest changing Heatran's item to a Passho Berry, and replacing HP Electric with Explosion. This allows you to survive all non-boosted Water attacks from the above three, and heavily damage them with Explosion, making them easy pickings for your other Pokemon. A Gyarados at 25~ is never going to check Luke, while a 30~ Suicune is never going to sweep. A Naive nature can be used to power up Explosion.

Great team, and gl.
 
Yea defo Hp grass over hp electric, you can 2hko with fire blast anyway.

Also Adamant lucario can OHKO offenisve gyarados with close combat. People forget that close combat is actually more powerful, despite being resisted.

Also I think explosion would be more useful than taunt. Yes you have the problem of protect and rotom. But heatran KO's rotom anyway and you just have to aware of protect. Because a life orbed exploding heatran can tear holes into stall teams. Because without lucario, a seismic toss + ice beam blissey destroys your team, and explosion is a nice back up. Also your wearing yourself down with life orb, so you might as well end with what is effectively a 500 base power move. Add to that, rotom, gengar, skarmory, forretress are not going to want to switch into heatran, so it's a safe life orb explosion. Explosion is also an effective way to deal with CRO cune, it might not OHKO, but if you get in while it uses rest, explode and then revenge kill with lucario, it will definately be gone.

Thunderwave uxie would definately be better, as yawning a threat, could potential cost uxies life, and another pokemon. But thunderwave is instant. Also, it can be annoying to have an oposing scarf e.g. heatran, because you gave it a scarf, so t-wave means that scarf tran you made doesn't counter your lucario later.

Finally, a duel screen uxie, can turn really help your team out. Why worry about taunters, when U-turn breaks the sash on aerodactyl/azelf so flygon can come in and revenge with U-turn/stone edge. They won't even get rocks up. Duel screen uxie also helps you against threats like machamp. jolteon ect.
 
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