The Aura of the North Wind
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This team is primarily centered around a Lucario sweep and it uses sheer brute force to eliminate Lucario's counters. This team relies heavily on offensive synergy between its teammates, which will be explained in greater detail below. Prediction and double-switching are important keys to this team's success, thus two U-Turners and a Substitute user aid in making crucial predictions.





I generally play balanced or stall teams so this offensive team was a nice change of pace for me. I created it after Latias was banned and have been using it ever since. Overall, this is the best team I have ever created and it will be my last team of Generation 4.
- 4 Toxic Spikes Immunities
- 3 Spikes Immunities
- 2 Stealth Rock Resistances & 0 Stealth Rock Weaknesses
- 3 Sandstorm Immunities

In-Depth Analysis
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Levitate | Jolly (+Spe, -SpA)
144 Atk / 112 SpD / 252 Spe
- U-Turn
- Explosion
- Zen Headbutt
- Ice Punch
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Lead Azelf is usually a fixture on offensive teams because of its incredible speed, power, and unpredictability. Choice Band Azelf has become more common over the past few months but due to the greater popularity of Colbur Berry Azelf and the old standard Focus Sash lead, CB Azelf still has some surprise value. Many of the top leads are handled by Azelf and the ones that it can't beat are checked by Heatran. Against bulky Stealth Rock leads, I use Explosion immediately to prevent entry hazards from going down. Preventing Stealth Rock is incredibly useful on a team like this since it relies on a lot of switching. A lot of my games start out with a 5-5 match up, putting immediate pressure on my opponent due to the offensive nature of this team. The great thing about this lead is its ability to lure out Choice Scarf Tyranitar. Many people recklessly switch Scarf Tyranitar into Azelf, only to be OHKO'd by Explosion or severely dented by U-Turn. This makes it much easier to sweep with Gengar and Lucario. Aside from leading, Azelf has great mid-game value if I decide to play conservatively, since it can Explode on bulky setup sweepers or scout with U-Turn.
The moveset is pretty straightforward. Explosion and U-Turn are the moves that are used most frequently. Ice Punch is mainly for Dragonite and Gliscor leads whereas Zen Headbutt OHKOs Machamp leads. 112 Special Defense EVs ensure that Azelf will survive LO Starmie's Hydro Pump. This is crucial because losing to Starmie would put me at a huge disadvantage early on. Jolly and max speed is for tying with opposing Azelf and Starmie leads. The remaining EVs are dumped into Attack, which is enough to OHKO most Heatran with Explosion.

Most Azelf leads will either Taunt or SR on the first turn. I usually U-Turn to Flygon, who then U-Turns back to Azelf. If they are a Colbur Berry lead then they will be OHKO'd by Azelf's U-Turn.

Zen Headbutt.

U-Turn to Suicune and finish it off with Ice Beam.

Explosion has a good chance to OHKO. However, I usually just U-Turn to Heatran and attempt to kill it off with Flamethrower. Some Metagross leads don't even use Stealth Rock so exploding Azelf would be a waste.

Explosion.

Zen Headbutt twice.

Explosion.

Switch to Heatran and setup SR use Flamethrower.

Ice Punch twice.

Explosion.

U-Turn does 97.7% - 115.3%, a good chance to OHKO. However, it's a 50/50 chance with the speed tie.

Ice Punch.

Ice Punch.

Explosion or U-Turn.

They usually switch out so I U-Turn in order to keep momentum.

See Skarmory.


Flash Fire | Modest (+SpA, -Atk)
32 Atk / 252 SpA / 224 Spe
- Flamethrower
- Hidden Power Grass
- Stealth Rock
- Explosion
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Gargantuan special attack, a plethora of resistances, and the ability to fill a variety of roles. It's no wonder that Heatran is one of the defining Pokemon of Generation 4. On this team it acts my Stealth Rock user and my main check to Defensive Rotom-A, Scizor, and Bulky Waters. In terms of team synergy, Heatran is a great partner for Azelf since it can switch in on the Metagross, Skarmory, Forretress, and Jirachi leads that Azelf can't beat. It also lures out many of Lucario, Suicune, and Gengar's counters and is capable of eliminating them with enough prediction.
The moveset is pretty straightforward, though I'm using Flamethrower over Fire Blast for consistency. It still hits pretty hard since I'm using a Modest nature. Explosion is used for removing Blissey out of Gengar and Suicune's way. Explosion paired with Passho Berry also helps deal with my offensive Suicune weakness. Passho Berry is also useful for things like Kingdra and LO Starmie. Hidden Power Grass is for bulky Waters, especially Swampert who otherwise is very difficult for me to take down. It also lets Heatran take out Starmie without having to use Explosion. 224 Speed EVs is enough to outrun Adamant Tyranitar & Breloom, as well as other Pokemon that run at 245 speed. Special Attack is maxed to hit as hard as possible while the remaining EVs are added to Attack to give Explosion some extra kick. Even though I'm using a Modest nature, Explosion gets all the KOs it normally would if I used a -Def/SpD nature. I'd rather not reduce Heatran's natural defenses so that it can check things like Scizor and take Dragon-type attacks better.
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Inner Focus | Jolly (+Spe, -SpA)
252 Atk / 4 Def / 252 Spe
- Swords Dance
- Close Combat
- ExtremeSpeed
- Crunch
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Here is the star of the show! Lucario has always been one of the most destructive sweepers in the game. It is most threatening in late-game situations once its counters are weakened. Despite having many qualities of a perfect sweeper, it has quite a few checks that it cannot beat on its own. These include Gyarados, Zapdos, Rotom-A, and the perfect SD Lucario counter, Gliscor. As you will see, the rest of this team can annihilate each of these Pokemon, clearing the path for Lucario to sweep.
The moveset is the standard SD Lucario set that established Lucario as one of the most defining sweepers of Generation 4. I used to have Bullet Punch in the last slot to deal with Scarf Tyranitar and Gengar. However, I hated being revenge killed by non-Scarf Rotom, offensive Suicune, and opposing Lucario so I switched to Crunch with a Jolly nature. The power drop is noticeable at times but being able to beat the aforementioned Pokemon is worth it.
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Pressure | Timid (+Spe, -Atk)
4 Def / 252 SpA / 252 Spe
- Calm Mind
- Hydro Pump
- Ice Beam
- Hidden Power Electric
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With its incredible natural bulk and Calm Mind to boost its offensive power, Suicune is a difficult sweeper to stop once it gets going. Its role on this team is to be Lucario's partner in crime. It does a great job of luring out the Celebi, Zapdos, and Rotom-H that Lucario hates, and is capable of beating all of them once it has a Calm Mind boost or two. Furthermore, it can bait Choice Scarf Heatran into Explosion which eliminates one of Lucario's best checks. Besides that, Suicune is my main check to most Gyarados, Dragonite, and Agiligross without ThunderPunch.
Offensive Suicune has gained a ton of popularity over the past few months. Even so, Leftovers still manages to bluff a CroCune set occasionally, which nets me a free kill against unsuspecting Breloom or Gyarados. I'm using Hydro Pump over Surf for extra power because Suicune's special attack is a little lackluster. Hydro Pump may be less reliable but the power boost is very noticeable. In fact, a Leftovers Hydro Pump is nearly as strong as a LO Surf. Ice Beam and HP Electric form the infamous "bolt-beam" combo and lets Suicune take out Dragonite and opposing bulky Waters. The EV spread is straightforward. Extra bulk would be nice but Suicune needs all the power and speed it can get.
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Levitate | Timid (+Spe, -Atk)
4 Def / 252 SpA / 252 Spe
- Substitute
- Shadow Ball
- Focus Blast
- Pain Split
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Gengar is a huge threat to most teams in this metagame. Offensive teams struggle against Gengar's lightning-quick speed and flawless coverage. Likewise, stall teams generally crumble once the Pain Split and Substitute combo outstalls their walls. However, the main reason Gengar is on this team is because it is a superb partner for my offensive core. Lucario's perfect counter, Gliscor, cannot even scratch Gengar and gives it a free turn to setup Substitute. Besides taking out Gliscor, it also lures in Dark attacks from Choice Band Scizor and Choice Band/Scarf Tyranitar which lets Lucario take advantage and setup. Similarly, Gengar is a great partner for Suicune and Heatran. Any non-elemental Blissey will have its recovery moves outstalled by Gengar's Substitute and Pain Split combination. This clears the way for Suicune and Heatran to plow through my opponent's team. Furthermore, Gengar has great type synergy with Heatran since it can come in unfazed on the Ground and Fighting attacks aimed at Heatran. Likewise, Heatran can switch in on the Ghost, Dark, and Psychic attacks that Gengar attracts. Gengar also acts as my revenge killer for certain speedy threats, including Infernape and Shaymin.
The moveset and EVs are straightforward. Substitute scouts for my opponent's Gengar check and blocks status. Pain Split is the beauty of this set because it offsets the costs of Life Orb and Substitute while letting Gengar outstall non-elemental Blissey. Shadow Ball and Focus Blast provide perfect neutral coverage in OU. Gengar's HP IV is 1, which gives it 231 HP to maximize Pain Split's recovery while still providing 11 consecutive uses of Life Orb.
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Levitate | Jolly (+Spe, -SpA)
252 Atk / 4 Def / 252 Spe
- Outrage
- Earthquake
- U-Turn
- ThunderPunch
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I really needed a Scarfed revenge killer since the rest of my team is relatively slow, especially against Dragon Dancers and Agility sweepers. Choice Scarf Flygon fills that role perfectly. It is capable of revenge killing many of the metagame's deadliest sweepers, such as Empoleon, Metagross, Dragonite, and Gyarados. However, revenge killing isn't Flygon's only duty on this team. It's great for scouting my opponent's Pokemon with its speedy U-Turn. Flygon also adds valuable resistances and immunities for my team, coming in unscathed on the Ground attacks aimed at Heatran and Lucario, or Electric attacks aimed at Suicune. Lastly, Flygon's dual STABs allow it to function as an amazing cleaner if Steel and Flying types are out of the way.
The moveset is pretty standard. Outrage and Earthquake are Flygon's STAB moves which provide amazing neutral coverage, resisted only by Skarmory and Bronzong in OU. U-Turn is by far the most frequently used move, mainly for scouting and killing off a weakened opponent, such as Azelf or Starmie. ThunderPunch is solely used to revenge kill Gyarados incase Suicune dies early. I decided to use Jolly over Adamant to let Flygon outspeed all Adamant Metagross after Agility.
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Threat List
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Note: I have only listed the Pokemon that I have difficulty handling. They aren't in any particular order.
Note: I have only listed the Pokemon that I have difficulty handling. They aren't in any particular order.
Stall Teams
The standard Forretress/Hippowdon/Gyarados/Blissey/Rotom-A/Filler stall is very difficult for me to beat. I usually try to conserve Azelf and Heatran since a well-timed Explosion from them is incredibly useful for removing a crucial Pokemon from stall. Gengar helps as well, especially if Azelf takes out Scarf Tyranitar.
ChestoRest Kingdra + Jolly Agiligross
This is probably the deadliest combination to face since I rely on Flygon to revenge kill both. Suicune also deals with Agiligross without ThunderPunch, but ChestoRest Kingdra sets up all over it. Keeping Heatran healthy is crucial for dealing with Kingdra.
Suicune
Like most offensive teams, I struggle against opposing Suicune. Hopefully I win the Calm Mind war with my own Suicune. Heatran or Azelf can Explode on it. Last Pokemon Suicune are very difficult for me to deal with.
Starmie
Lead LO Starmieputs me at a huge disadvantage early game if Azelf loses the speed tie. It forces me to play prediction games.
Shaymin
The Life Orb set is troublesome if it comes in on Suicune. I have to play around it very carefully. I usually have Heatran absorb the Seed Flare and switch to Flygon to U-Turn on it. Gengar or Azelf can revenge kill if needed. Leech Seed sets are annoying but are a bit easier to handle since they usually don't have Earth Power.
Jolteon
SpecsJolt and LO Jolt are big problems if Flygon dies since it is my only Electric resist. Otherwise I have to resort to revenge killing it with Lucario or hope that Heatran is healthy enough to take it out.
Machamp
I can usually beat leads but midgame sets are incredibly annoying.
Vaporeon
Probably the biggest defensive threat for this team. A well-timed Explosion from Heatran can take it out. If I see that Vaporeon is their only Suicune counter then I try to preserve it for as long as possible.
Rotom-A
A Scarf Rotom-A in the hands of a good player can get really annoying. Otherwise they haven't been much of a problem since Machamp deals with them.
The standard Forretress/Hippowdon/Gyarados/Blissey/Rotom-A/Filler stall is very difficult for me to beat. I usually try to conserve Azelf and Heatran since a well-timed Explosion from them is incredibly useful for removing a crucial Pokemon from stall. Gengar helps as well, especially if Azelf takes out Scarf Tyranitar.


This is probably the deadliest combination to face since I rely on Flygon to revenge kill both. Suicune also deals with Agiligross without ThunderPunch, but ChestoRest Kingdra sets up all over it. Keeping Heatran healthy is crucial for dealing with Kingdra.

Like most offensive teams, I struggle against opposing Suicune. Hopefully I win the Calm Mind war with my own Suicune. Heatran or Azelf can Explode on it. Last Pokemon Suicune are very difficult for me to deal with.

Lead LO Starmieputs me at a huge disadvantage early game if Azelf loses the speed tie. It forces me to play prediction games.

The Life Orb set is troublesome if it comes in on Suicune. I have to play around it very carefully. I usually have Heatran absorb the Seed Flare and switch to Flygon to U-Turn on it. Gengar or Azelf can revenge kill if needed. Leech Seed sets are annoying but are a bit easier to handle since they usually don't have Earth Power.

SpecsJolt and LO Jolt are big problems if Flygon dies since it is my only Electric resist. Otherwise I have to resort to revenge killing it with Lucario or hope that Heatran is healthy enough to take it out.

I can usually beat leads but midgame sets are incredibly annoying.

Probably the biggest defensive threat for this team. A well-timed Explosion from Heatran can take it out. If I see that Vaporeon is their only Suicune counter then I try to preserve it for as long as possible.

A Scarf Rotom-A in the hands of a good player can get really annoying. Otherwise they haven't been much of a problem since Machamp deals with them.