Guys, I just have been urging to share this fun little team with you. I love suggestions, but let me clarify a couple things. 1. Yes, this is an OU designed team, please don't tell me otherwise 2. I know a mod will try to tell me this isn't a competitive team; I've come in second in two tournaments with this team. 3. No I am not replacing clamperl, yes it is very good. Now here's the team :) Smeargle @ Focus Sash Trait: Own Tempo Level: 1 IVs: 0 Spd - Trick Room - Endeavor - Spore - Dragon Rage Please, do not comment on how gimmicky this is. It is invaluable to the team. It is my lead, and unless the opponent has a multiple hit move, sandstorm, or priority, it is guaranteed to get trick room, spore, endeavor, dragon rage. I generally switch it out after a kill, as when I have a free switch and a trick room is up, it does it's whole thing all over again. The fact that it will 100% kill an unexpecting pokemon really screws up my opponents whole strategy, and allows me to make a chink in my opponents armor before the real battle even starts. Marowak @ Thick Club Trait: Rock Head EVs: 252 Atk / 252 SDef / 4 HP Brave Nature IVs: 0 Spd - Bonemerang - Stone Edge - Double-Edge - Fire Punch For those who don't know thick club doubles marowaks attack. This turns it into a monstrous TRICK ROOM sweeper, highlighted because it fully depends on trick room up. When it attacks, it hits hard. Massive type type coverage, and good neutral coverage with double edge. Boomerang breaks sashes and substitutes while still dealing massive damage. Overall, when it has a chance to attack (which is easy to fairly good bulk) it is almost sure to take someone down with it. Uxie @ Light Clay Trait: Levitate EVs: 252 SDef / 252 Def / 4 HP Bold Nature - Trick Room - Light Screen - Reflect - Memento Very simple yet effective role as a suicide trick roomer. Strategy is simple, set up double screens, trick room, then memento to guarantee a safe switch in and sweep. Clamperl loves uxie, as it has zero natural bulk, so switching in to a pokemon with its attacks quartered is a real life saver. We cannot forget about her defenses which make it nearly impossible to take down as well. Clamperl @ DeepSeaTooth Trait: Shell Armor EVs: 252 SAtk / 252 SDef / 4 HP Relaxed Nature IVs: 30 Atk / 30 SAtk / 0 Spd - Surf - Ice Beam - Hidden Power [Fire] - Shell Smash Pure killing machine. Deepseatooth and one shell smash make her special attack stat reach over 1,000. Even a chansey has a hard time taking a hit from this little devil. It's horrendous speed almost always allows it to attack first as well. HP grass would be very effective, but it kinda screws up the IVs. I'm gonna figure out a way to make it happen though. Dusclops @ Eviolite Trait:Pressure EVs: 252 Def / 252 SDef / 4 HP Relaxed Nature IVs: 0 Spd - Trick Room - Will-O-Wisp - Rest - Memento Once again, a trick room set-upper with massive bulk (thanks in part to eviolite) this guy however is supposed to switch in and out multiple times. Will-o-wisp cripples sweepers to make it easier for my frail sweepers to switch in, and rest is to stall out my opponent (very useful when I need to wait a couple more turns to set up another trick room. Memento is just in case I need a safe switch in, so he can sacrifice himself. Gallade (M) @ Life Orb Trait: Justified EVs: 252 Atk / 4 HP / 252 Def Brave Nature IVs: 0 Spd - Close Combat - Trick Room - Shadow Sneak - Leaf Blade Quite honestly, not very helpful to the team. I experimented with porygon2, who may have been more helpful. Just your basic sweeper, does massive damage and excellent coverage, but not quite what I'm looking for. A slight use to me is it can reset an emergency trick room, but even pory2 did a much better job at that. Very open to suggestions on this spot.