Data The Battle Hall - Challenge Signups (Mk. II) (NOBODY POST HERE)

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Challenge Thread: Haven't used this thing in a while
Rank: 2
Pokemon: Overcast the Monohm
Ability: Shield Dust

Monohm [Overcast] (M)
Nature: Calm (+1 SpD, -1 Atk)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 4/9
MC: 0
DC: 2/5

Abilities:

Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Static: (Innate) (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.

Overcoat: [DW LOCKED] (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Attacks (20):
PHYSICAL
Tackle

SPECIAL
Discharge
Dragon Pulse
Dragon Rage
Electroweb
Flamethrower
Gust
Hurricane
Hydro Pump
Power Gem
Sonicboom
Thunderbolt
Thundershock
Twister
Volt Switch
Weather Ball

OTHER
Charge
Growl
Rain Dance
Slack Off
 
Name: Madotsuki
Challenge Thread (if any): None yet
Rank: 1
Pokemon: Feferi the Breezi
Pokemon Ability: Vital Spirit
Pokemon Info:

Breezi [Feferi] (F)
Nature: Quirky (No change)
Type: Poison/Flying

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.

Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14

MC: 0
DC: 0/5
EC: 0/6

Attacks:
Gust
Tailwind
Encore
Rapid Spin
Knock Off
Copycat
Whirlwind
Razor Wind

Spikes
Stealth Rock
Wish

Trick Room
Taunt
U-turn
 

Someoneelse

Why am I here?
Name: Someoneelse
Challenge Thread (if any): Non
Rank: Rank 1
Pokemon: Budew
Pokemon Ability: Natural Cure
Pokemon Info:
(Burmy)
Budew* [Fleur] (F)
Nature: Timid
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point:
Can Be Disabled
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Natural Cure:
Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Leaf Guard (DW, locked):
Innate
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 64 (+)
+14% Accuracy
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Absorb*
Growth*
Water Sport*
Stun Spore*
Mega Drain*
Worry Seed*

Extrasensory*
Giga Drain*
Synthesis*

Toxic*
Venoshock*
Shadow Ball*
 
Best get training for the plot...

Name: Walker Itsumo
Challenge Thread (if any): Challenge Thread
Rank: 1
Pokemon: Abyss the Stunky
Pokemon Ability: Aftermath (Additional Stench Trait)
Pokemon Info:

Abyss the Stunky

Stunky (Abyss) (Female)
Rash Nature
Type: Poison/Dark
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Stench: Type: Trait
This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Aftermath: Type: Innate
If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
(Dream World: Locked) Keen Eye: Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

HP: 100
Attack: 3
Defense: 2
Special Attack: 3 (+)
Special Defense: 1 (-)
Speed: 84
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 2/6
MC: 0
DC: 1/5

Attacks: (18 Moves Known)
Scratch
Focus Energy
Poison Gas
Screech
Fury Swipes
Smokescreen
Toxic
Feint
Slash
Acid Spray
Night Slash
Explosion

Flame Burst
Haze
Pursuit

Protect
Thief
Payback
 
Name: Faylin
Challenge Thread (if any): None
Rank: 2
Pokemon: Gible (Drayle)
Pokemon Ability: Sand Veil
Pokemon Info:

Gible [Drayle] (♂)
Nature:
Adament (+Atk, -SpA)

Type:
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Sand Veil
Type: Innate
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Ability 2: Rough Skin (DW: Locked)
Type: Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.


Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 42
Size Class: 1
Weight Class: 2

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Sand-Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash

Body Slam
Outrage
Iron Head

Earthquake
Stone Edge
Protect
 
Holy shit so many people @_@
Taking Madotsuki and someoneelse (no thread = priority). Also issuing my own challenge.

Name: Blarg
Thread: you mean this old thing?
Rank: 1
Pokemon: Chell the Smoochum @ Forewarn

Smoochum (Chell) Female
Nature: Timid (+Spe, -Atk, +13% Acc)
Type: Ice/Psychic
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:
Oblivious:
(Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Hydration (DW ABILITY- LOCKED): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3
SpD: Rank 3
Spe: 75 (+) (+13% Acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks: (14/ 110total moves)
Physical:
Fake Out
Heart Stamp
Lick
Pound

Special:
Confusion
Ice Beam
Shadow Ball
Powder Snow
Psychic

Status:
Mean Look
Miracle Eye
Sing
Sweet Kiss
Wish


Current queue:
Faylion (no thread = priority)
drunk (Subref)
LupusAter (Subref)
Texas Cloverleaf
Matezoide
King Serperior
deadfox081
Eternal Drifter
waterwarrior
 
Name: Akela
Challenge Thread: None
Rank: 1
Pokemon Name: Whismur [Titanus] [M]
Pokemon Ability: Soundproof
Pokemon Info:
Whismur (*) [Titanus] [M]

Nature: Modest (+1 SpA, -1 Atk)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Soundproof (Innate): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Rattled (DW) (Innate) (LOCKED): These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 28
Size Class: 1
Weight Class: 2
Base Rank Total: 10

EC: 1/9
MC: 0
DC: 1/5

Attacks:
Level Up (8)
Pound (*)
Uproar (*)
Astonish (*)
Howl (*)
Supersonic (*)
Stomp (*)
Hyper Voice
Screech

Egg (3)
Circle Throw (*)
Extrasensory (*)
SmellingSalt (*)

Tutor (0)

Event (0)

TM/HM (3)
Toxic (*)
Ice Beam (*)
Flamethrower (*)
 
Well now, I do believe my cooldown has worn off...

Name: Ben Lad
Thread: Ker-drop!
Rank: 4
Mon: Kitsunoh
Ability: Limber

Kitsunoh [Amelia] (Female)
"<You people make my brain bleed...>"
A Kitsunoh Ben caught shortly after losing to Ranger Curse in sunny park because he thought they were cool. Amelia is probably the only shred of sanity in the wanderer's roster, frequently baffled by the antics of her cohorts.

Nature: Jolly (+15% speed, +19 accuracy, -1 SpA)
Type: Steel/Ghost
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities: Frisk, Limber, Cursed Body
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW, Unlocked): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: Mastered!
MC: 0
DC: Mastered!

Attacks (37/99):
Level Up:
Scratch
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse
Iron Head
Revenge
Imprison
Tail Whip
Metal Claw
Shadow Claw
Copycat
Fake Out
Shadowstrike
Perish Song

Egg:
Yawn
Meteor Mash
Foul Play

TM:
Toxic
Will-o-Wisp
Protect
Taunt
Earthquake
Rest
Rock Slide
U-Turn
Torment

Other:
Ice Punch
Thunderpunch
Pain Split
Super Fang
Endure
Sleep Talk
Snore
 
Name: Dare234
Challenge Thread (if any): None
Rank: one
Pokemon: Spike the Sandshrew
Pokemon Ability: Sand Veil


Sandshrew [Spike] (M)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Sand Rush (DW-Locked): (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1
SpD: Rank 3 (+)
Spe: 34 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Scratch
Defense Curl
Sand Attack
Poison Sting
Rollout
Rapid Spin
Swift
Fury Cutter
Magnitude
Fury Swipes
Slash

Night Slash
Counter
Crush Claw

Earthquake
Aerial Ace
Protect
 
Name: Akela
Challenge Thread: Battle Hall Challenge - Akela
Rank: 2
Pokemon Name: Tirtouga [Oo] [F]
Pokemon Ability: Solid Rock
Pokemon Info:
Tirtouga [Oo] [F]

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Water/Rock
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Solid Rock (Innate): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Swift Swim (Innate) (Locked): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 19 [19.130] (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up (10)
Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
AncientPower
Crunch
Wide Guard
Egg (3)
Body Slam
Iron Defense
Rock Throw
Tutor (0)
Event (0)
Anime (0)
Manga (0)
TM/HM (3)
Rock Tomb
Rock Polish
Rock Smash
 
I'll be taking the above four: Alex, Wanderer, Dare, and akela. This will clear out the queue nicely.

Speaking of which, I think it's time to...KNOCK YOU OUT!



Name: Chris Wolfe
Challenge Thread: Here
Rank and Format: Rank 2
Pokemon: Potato the Darumaka
Ability: Hustle


Potato - Darumaka (M)
Nature: Jolly (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Special Attack)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
KOs: 2

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Inner Focus: (Dream World) LOCKED.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 0
SpD: Rank 2
Spe: 58 + 8 accuracy
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 4/6
MC: 0
DC: 2/5

Attacks:
-Brick Break
-Dig
-Encore
-Endure
-Facade
-Fire Fang
-Fire Punch
-Flare Blitz
-Headbutt
-Incinerate
-Rage
-Rock Slide
-Rollout
-Tackle
-Taunt
-U-Turn
-Uproar
-Work Up
-Yawn

Total Moves: 19
 
I can't really take any more challenges, but I'll be happy to add to the queue!

Name: Future Ice Gym Leader
Thread: Here ya go
Pokemon: Chell the Smoochum @ Forewarm (again!)
Rank: 1

Smoochum (Chell) Female
Nature: Timid (+Spe, -Atk, +13% Acc)
Type: Ice/Psychic
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:
Oblivious:
(Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Hydration (DW ABILITY- LOCKED): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3
SpD: Rank 3
Spe: 75 (+) (+13% Acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 2/6
MC: 0
DC: 0/5

Attacks: (14/ 110 total moves)
Physical:
Fake Out
Heart Stamp
Lick
Pound

Special:
Confusion
Ice Beam
Shadow Ball
Powder Snow
Psychic

Status:
Mean Look
Miracle Eye
Sing
Sweet Kiss
Wish
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Challenging the Battle Hall.

Name: Its_A_Random
Thread: This One!
Rank: 2
Pokemon: Volbeat
Ability: Prankster/Levitate

Volbeat [Inzektor] (M)
NATURE: Quiet (-10% Evasion)

TYPE
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

ABILITIES
Illuminate: (Can be Enabled) This Pokémon emits a continuous light that brightens the environment & makes it easier for all Pokémon to see. While this ability is active, any darkened or twilight state in the battle is negated & all moves used by any Pokémon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Swarm: (Innate) When this Pokémon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Prankster (DW): (Innate) The Pokémon is always prepared for engaging in sneaky tactics & trickery, giving its non-damaging attacks an increase in priority level.
Levitate: (Trait) This Pokémon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, & Magnitude. Earth Power will have three (3) less Base Attack Power. Dig & Dive can strike a Levitating Pokémon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig & Dive will miss. Ground moves can still hit. Levitate Pokémon will retain the Levitate trait when they use Skill Swap on an enemy, & will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokémon with Levitate uses Role Play, they will copy the opponent's abilities & retain Levitate.

STATS
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 73 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16

EC: N/A
MC: 0
DC: 5/5

ATTACKS (14/73)
PHYSICAL
Quick Attack
Tackle

SPECIAL
Shadow Ball
Signal Beam
Solarbeam
Thunderbolt

OTHER
Baton Pass
Confuse Ray
Double Team
Encore
Flash
Moonlight
Tail Glow
Trick
 
Name: Nicki Minaj
Thread: a tale of many failures
Rank: 2
Pokemon: Snorunt
Ability: Ice Body

Snorunt [Cloaky] (F)
Nature: Mild (+SpA -Def)

Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Inner Focus: Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ice Body: Type: Innate
This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Moody: Type: Innate
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5
Moves:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect

Hidden Power Fighting 7
Shadow Ball
Hail

Hex
Weather Ball
Disable
 
*Lines up in queue*
Name: DFrog
Thread: a road of many defeats
Rank: 1
Ability: Oblivious


Numel [Siesta] F

Nature: Quiet
Type: Fire/Ground
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flammes are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 13


Abilities

Oblivious (Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

Simple (Innate): This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.

Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

EC: 5/6
MC: 0
DW: 2/5

Moves:
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Flame Burst
Amnesia
Lava Plume
Heat Wave
Yawn
Ancient Power
Earthquake
Will-o-Wisp
Hidden Power Grass (7)
Flamethrower
Earth Power
Bulldoze
Stealth Rock​
 

Dogfish44

You can call me Jiggly
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"Well Era, this queue could take a lifetime to get through. Well, no, not for you of course, it's a phrase..."

Name: Dogfish44
Challenge Thread: Now with 100% more Makuhita!
Rank: 3
Pokemon: Relicanth
Pokemon Ability: Rock Head
Pokemon Info:

Relicanth [Era] (Male)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Water/Rock
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy (DW) (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

HP: 110
Atk: 4 (+)
Def: 5
SpA: 1 (-)
SpD: 3
Spe: 55
Size Class: 2
Weight Class: 2

EC: N/A
MC: 0
DC: 0/5

Attacks:
Harden
Head Smash
Rock Tomb
Tackle
Water Gun
Yawn

Amnesia
Magnitude
Zen Headbutt

Earthquake
Safeguard
Waterfall

Total Moves: 12
 
Name: EspyOwner
Thread: This thing
Rank: 1
Pokemon: Togepi
Ability: Serene Grace

Togepi (Pixie) [Female]
Nature: Timid (+15% Speed, -1 Attack, +5% Accuracy)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Hustle:
Type: Can Be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Serene Grace:
Type: Innate
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Super Luck (Dream World):
Type: Innate
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

HP: 90
Atk: Rank 0 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 23 (+)
Size Class: 1
Weight Class: 1

EC: 0/9
MC: 0
DC: 0/5

Attacks (16):
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Follow Me
Bestow
AncientPower

Future Sight
Morning Sun
Foresight

Signal Beam

Thunder Wave
Shadow Ball
Flamethrower
Solarbeam
 

Geodude6

Look at my shiny CT!
Name: G6
Thread: none yet
Rank: 1
Pokemon:

Rufflet (M)
Adamant nature (+1 Atk, -1 SpA)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Sheer Force: (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Hustle: (DW) (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank total: 14

EC: 1/6
MC: 2
DC: 1/5

Attacks:
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace

Superpower
Tailwind
Heat Wave

Facade
Sky Drop
Shadow Claw

Ability: Sheer Force

EDIT: Ref app was denied :(
 
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