Team Preview
This is a revision of my original Black Thunder team that I posted a couple of months ago. With the release of Poke Bank I am now able to play the team, but I still need some ratings and suggestions so that I can make this team a power house. Now let's begin the team.
The Team
@ Leftovers
Ability: Intimidate
EVs: 248 HP / 172 Def / 88 Spd
Naive Nature
U-turn
Stealth Rock
Hidden Power [Ice]
Earthquake
The first member of my team is the wonderful Landorus-T. With his bulk, typing, and amazing attack stats he is a force to be wreckon with. I opted for him over Heatran for a couple of reasons. First off, he has more power. Even with no attack EVs invested Earthquake still hits like a truck and can KO a lot of threats that are weak to ground. He also helps take out opposing Heatran so that Mega Charizard X won't have to worry about them. Landorus-T is also slightly faster and will have an easier time getting rocks on the field. His only drawback is that he's weak to special attacks, but this is remedied by my next Pokemon.
@ Leftovers
Ability: Pixilate
EVs: 244 HP / 12 Def / 252 SDef
Calm Nature
Hyper Voice
Wish
Protect
Heal Bell
Sylveon's stats as well as its typing make it an awesome tank and a great supporter. I opted for the Cleric set to help support my team with Wishes and Heal Bell. It also allows Sylveon to survive many threats. Hyper Voice, combined with its ability Pixilate, gives Sylveon a reliable STAB that can bypass subs. Wish and Heal Bell keep Sylveon healthy while Protect gives her a free Wish if needed as well as the ability to scout. I changed the EVs and nature to make it a special tank as Landorus-T can handle any physical threats thank to its bulk and ability.
@ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
Rapid Spin
Rock Slide
Swords Dance
Earthquake
Bye bye Celebi. D: Anyway, Excadrill replaces the onion fairy due to the fact that it isn't weak to Pursuit users like Tyranitar and whatnot. Not only that, but my team was in desperate need of a Rapid Spinner, which the steel mole does perfectly. I opted for a bulky spread because, without Sand Rush, investing in speed would be pointless. I also needed to keep Excadrill alive to insure I can keep trap hazards off my side of the field.
Thank you chimpact for the suggestion.
@ Charizardite X
Ability: Blaze
EVs: 248 HP / 88 SDef / 172 Spd
Jolly Nature
Dragon Claw
Roost
Will-O-Wisp
Flare Blitz
Mega Charizard X is a beast. Not only does it have amazing stats and movepool to act offensively, but it also has the potential to act as a bulky status inducer. This is what Mega Charizard X does for this team. By spreading burns via Will-O-Wisp he not only weakens opponent's team in general, but also screws up some physical attackers. Roost combos with this set to keep Mega Charizard X healthy while Dragon Claw acts as a powerful STAB. Flare Blitz is mainly there for backup, but even without any EV investment it packs a punch.
@ Life Orb
Ability: Teravolt
EVs: 56 HP / 216 SAtk / 236 Spd
Hasty Nature
Fusion Bolt
Roost
Ice Beam
Earth Power
Here he is. The star of the team. He's big, he's bad, and he's ready to rampage through Gen 6 with an iron (or to be more specific icy) fist. Despite its nerf, Ice Beam still acts as Kyurem-B's STAB and is not something you want to be hit by. Fusion Bolt acts as his physical attack to use against special walls like Blissey/Chansey. Earth Power rounds off the set by hitting steel types that are resistant to Ice Beam. Roost is also there for the obvious recovery from both damage and Life Orb recoil.
@ Leftovers
Ability: Hydration
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
Surf
Ice Beam
Tail Glow
Energy Ball
Ability: Intimidate
EVs: 248 HP / 172 Def / 88 Spd
Naive Nature
U-turn
Stealth Rock
Hidden Power [Ice]
Earthquake
The first member of my team is the wonderful Landorus-T. With his bulk, typing, and amazing attack stats he is a force to be wreckon with. I opted for him over Heatran for a couple of reasons. First off, he has more power. Even with no attack EVs invested Earthquake still hits like a truck and can KO a lot of threats that are weak to ground. He also helps take out opposing Heatran so that Mega Charizard X won't have to worry about them. Landorus-T is also slightly faster and will have an easier time getting rocks on the field. His only drawback is that he's weak to special attacks, but this is remedied by my next Pokemon.
@ Leftovers
Ability: Pixilate
EVs: 244 HP / 12 Def / 252 SDef
Calm Nature
Hyper Voice
Wish
Protect
Heal Bell
Sylveon's stats as well as its typing make it an awesome tank and a great supporter. I opted for the Cleric set to help support my team with Wishes and Heal Bell. It also allows Sylveon to survive many threats. Hyper Voice, combined with its ability Pixilate, gives Sylveon a reliable STAB that can bypass subs. Wish and Heal Bell keep Sylveon healthy while Protect gives her a free Wish if needed as well as the ability to scout. I changed the EVs and nature to make it a special tank as Landorus-T can handle any physical threats thank to its bulk and ability.
@ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
Rapid Spin
Rock Slide
Swords Dance
Earthquake
Bye bye Celebi. D: Anyway, Excadrill replaces the onion fairy due to the fact that it isn't weak to Pursuit users like Tyranitar and whatnot. Not only that, but my team was in desperate need of a Rapid Spinner, which the steel mole does perfectly. I opted for a bulky spread because, without Sand Rush, investing in speed would be pointless. I also needed to keep Excadrill alive to insure I can keep trap hazards off my side of the field.
Thank you chimpact for the suggestion.
@ Charizardite X
Ability: Blaze
EVs: 248 HP / 88 SDef / 172 Spd
Jolly Nature
Dragon Claw
Roost
Will-O-Wisp
Flare Blitz
Mega Charizard X is a beast. Not only does it have amazing stats and movepool to act offensively, but it also has the potential to act as a bulky status inducer. This is what Mega Charizard X does for this team. By spreading burns via Will-O-Wisp he not only weakens opponent's team in general, but also screws up some physical attackers. Roost combos with this set to keep Mega Charizard X healthy while Dragon Claw acts as a powerful STAB. Flare Blitz is mainly there for backup, but even without any EV investment it packs a punch.
@ Life Orb
Ability: Teravolt
EVs: 56 HP / 216 SAtk / 236 Spd
Hasty Nature
Fusion Bolt
Roost
Ice Beam
Earth Power
Here he is. The star of the team. He's big, he's bad, and he's ready to rampage through Gen 6 with an iron (or to be more specific icy) fist. Despite its nerf, Ice Beam still acts as Kyurem-B's STAB and is not something you want to be hit by. Fusion Bolt acts as his physical attack to use against special walls like Blissey/Chansey. Earth Power rounds off the set by hitting steel types that are resistant to Ice Beam. Roost is also there for the obvious recovery from both damage and Life Orb recoil.
@ Leftovers
Ability: Hydration
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
Surf
Ice Beam
Tail Glow
Energy Ball
The final member of my team, Manaphy is my answer to my team's weakness to Water types. I opted for a full offensive set with Tail Glow because Manpahy needs to do as much damage as possible in case Kyurem-B falls. Not only that, but with Sylveon prodiving Wish support I don't need to rely on Rest+Hydration to keep it healthy. Moveset and EV spread is pretty much self-explanatory.
Thank you chimpact for the suggestion.
Import
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 172 Def / 88 Spd
Naive Nature
- U-turn
- Stealth Rock
- Hidden Power [Ice]
- Earthquake
Sylveon (F) @ Leftovers
Ability: Pixilate
Shiny: Yes
EVs: 244 HP / 12 Def / 252 SDef
Calm Nature
- Hyper Voice
- Wish
- Protect
- Heal Bell
Excadrill (M) @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Rapid Spin
- Rock Slide
- Swords Dance
- Earthquake
Charizard (M) @ Charizardite X
Ability: Blaze
EVs: 248 HP / 88 SDef / 172 Spd
Jolly Nature
- Dragon Claw
- Roost
- Will-O-Wisp
- Earthquake
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
- Fusion Bolt
- Roost
- Ice Beam
- Earth Power
Manaphy @ Leftovers
Ability: Hydration
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Surf
- Ice Beam
- Tail Glow
- Energy Ball
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