The Cleansing Rains

Welcome everyone to an exciting battle between the lovely Lucy Heartfilia and the esteemed Exclaimer! As a reminder, the rules are below.
Rules said:
B5P3 FE Monotype Singles
DQ: 3 Days
Subs: 3
Switch = OK
Items: On
Abilities: All
Megas: 1
Recoveries: All
Chills: All
ASB Arena
Flavor is cute
Looks like a monotype match, so lets see what each contestant's type is.

Lucy's Legion

Zeus [♂]
Type: Poison/Ground
Poison - Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Ground - Immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Poison Point: (Passive) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is toggled and Poison Touch is on its default effect, the Pokemon's contact attacks will inflict Toxic Poison.
Rivalry: (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Sheer Force (HA): (Toggle) At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.

Nature: Mild (+1 SpA, -1 Def)

Stats:
HP: 100
Atk: 4
Def: 2 (-)
SpA: 4 (+)
SpD: 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 5
AC: 5/5

Attacks:
Level Up
Megahorn
Leer
Peck
Focus Energy
Double Kick
Poison Sting
Chip Away
Fury Attack
Horn Attack
Trash
Helping Hand
Toxic Spikes
Earth Power

Egg
Counter
Disable
Endure
Head Smash
Poison Tail
Sucker Punch

TM/HM
Blizzard
Buldoze
Dig
Double Team
Earthquake
Facade
Fire Blast
Flamethrower
Focus Blast
Ice Beam
Incinerate
Poison Jab
Protect
Rock Slide
Rock Tomb
Shadow Ball
Sludge Bomb
Sludge Wave
Smack Down
Substitute
Thunderbolt
Torment
Toxic

Move Tutor
Bide
Drill Run
Fire Punch
Ice Punch
Icy Wind
Iron Tail
Pay Day
Super Fang

Poseidon [♂]
Type: Water/Poison
Water - Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Poison - Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Abilities:
Clear Body: (Passive) This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Liquid Ooze: (Passive) This Pokemon's body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Rain Dish: (Passive) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 4 (+)
SpD: 5
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 6/6
MC: 2
AC: 1/5

Attacks:
Level Up
Reflect Type
Wring Out
Acid
Poison Sting
Supersonic
Wrap
Water Gun
Constrict
Toxic Spikes
Bubble Beam
Water Pulse
Acid Spray
Barrier
Brine
Sludge Wave
Hydro Pump

Egg
Acupressure
Aqua Ring
Confuse Ray
Haze
Mirror Coat

TM/HM
Blizzard
Dazzling Gleam
Dive
Ice Beam
Infestation
Protect
Scald
Sludge Bomb
Substitute
Venoshock

Move Tutor
Endure
Giga Drain
Icy Wind
Magic Coat

Artemis [♀]
Type: Electric/Poison
Electric - Immune to paralysis status.
Poison - Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Abilities:
Storm Drain: (Passive) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. If this ability was triggered by an opponent's attack, the natural stage is adjusted.
Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP: 90
Atk: 1 (-)
Def: 5
SpA: 6 (+)
SpD: 4
Spe: 100
Size Class: 7
Weight Class: 9
Base Rank Total: 22

EC: 6/6
MC: 8
AC: 3/5

Attacks:
Level Up
Supersonic
Poison Sting
Thunder Shock
Acid
Encore
Thunder Wave
Clear Smog
Parabolic Charge

Egg
Haze
Signal Beam
Splash
Water Pulse
Wide Guard

TM/HM
Dazzling Gleam
Flash Cannon
Protect
Psyshock
Sludge Wave

Move Tutor
#N/A

Ares [♂]
Type: Poison/Dark
Poison - Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Dark - Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:
Battle Armor: (Passive) This Pokemon's thick armor prevents it from taking critical hits.
Sniper: (Passive) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.

Nature: Adamant (+1 Atk, -1 SpA)

Stats:
HP: 100
Atk: 4 (+)
Def: 4
SpA: 1 (-)
SpD: 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 1/5

Attacks:
Level Up
Thunder Fang
Ice Fang
Fire Fang
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Acupressure
Pursuit
Scary Face
Bug Bite
Poison Fang
Crunch

Egg
Agility
Iron Tail
Pursuit
Twineedle
Whirlwind

TM/HM
Break Break
Dig
Earthquake
Endure
Facade
Infestation
Payback
Poison Jab
Protect
Rock Slide
Rock Tomb
Sleep Talk
Taunt
Torment
X-Scissor

Move Tutor
Aqua Tail

Demeter [♀]
Type: Grass/Poison
Grass - Immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Poison - Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Abilities:
Natural Cure: (Passive) This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is toggled and Poison Touch is on its default effect, the Pokemon's contact attacks will inflict Toxic Poison.
Technician (HA): (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Nature: Bold (+1 Def, -Atk)

Stats:
HP: 90
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks (37/???):
Level Up
Venom Drench
Grassy Terrain
Weather Ball
Sweet Scent
Absorb
Growth
Poison Sting
Water Sport
Stun Spore
Mega Drain
Worry Seed
Leech Seed
Magical Leaf
Grass Whistle
Giga Drain
Toxic Spikes
Petal Blizzard
Aromatherapy
Synthesis
Petal Dance

Egg
Extrasensory
Leaf Storm
Pin Missile
Mind Reader
Sleep Powder
Spikes

TM/HM
Dazzling Gleam
Double Team
Endure
Energy Ball
Hidden Power [Fire]
Protect
Rain Dance
Secret Power
Shadow Ball
Sludge Bomb
Solar Beam
Substitute
Sunny Day
Toxic
Venoshock

Move Tutor
Mud-Slap

Exclaimer's Ensemble


Bronzong [-] [Sturne]
Types: Steel/Psychic
Abilities: Levitate / Heatproof / Heavy Metal (✓)
Nature: Brave (+Attack, -Speed, -Evasion)
Stats:
HP:
100
Atk: 4 (+)
Def: 5
SpA: 3
SpD: 5
Spe: 28 (-10% Evasion)
Size Class: 3
Weight Class: 5 (Heavy Metal: 8)
Base Rank Total: 21
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Block
Confuse Ray
Confusion
Earthquake
Endure
Explosion
Extrasensory
Feint Attack
Flash Cannon
Future Sight
Giga Impact
Grass Knot
Gravity
Gyro Ball
Heal Block
Heavy Slam
Hyper Beam
Hypnosis
Imprison
Iron Defense
Iron Head
Light Screen
Payback
Protect
Psychic
Psyshock
Psywave
Rain Dance
Reflect
Rest
Rock Slide
Rock Smash
Safeguard
Shadow Ball
Signal Beam
Skill Swap
Sleep Talk
Solar Beam
Stealth Rock
Substitute
Sunny Ray
Tackle
Toxic
Trick
Trick Room
Zen Headbutt


Elxith was captured in the Enchanted Meadow, and is Chlara's brother, though through bond, not blood. Elxith hungers for combat, and performance, each attack being executed with as much class as possible, even in times of extreme disadvantage, as he is really committed to his personality.

Gallade [♂] [Elxith]
Types: Psychic/Fighting
Abilities: Steadfast / Justified (✓)
Nature: Jolly (+Speed, +Accuracy, -Special Attack)
Stats:
HP:
100
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 4
Spe: 92 (+10% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 21


Types: Psychic/Fighting
Abilities: Inner Focus / Steadfast / Justified (✓)
Nature: Jolly (+Speed, +Accuracy, -Special Attack)
Stats:
HP:
100
Atk: 7
Def: 3
SpA: 2 (-)
SpD: 4
Spe: 127 (+19% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Calm Mind
Close Combat
Confusion
Destiny Bond
Disable
Disarming Voice
Double Team
Draining Kiss
Drain Punch
Earthquake
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Focus Punch
Fury Cutter
Growl
Heal Pulse
Helping Hand
Ice Punch
Imprison
Knock Off
Leaf Blade
Leer
Low Kick
Lucky Chant
Magical Leaf
Magic Coat
Mean Look
Night Slash
Pain Split
Protect
Psycho Cut
Quick Guard
Shadow Sneak
Slash
Stored Power
Substitute
Swords Dance
Taunt
Teleport
Thief
Thunder Punch
Torment
Toxic
Trick
Wide Guard
Zen Headbutt


Aftae is the most loyal and arguably the strongest of Elizabeth's Pokemon, having been training together for as long as they can remember. Nearly every single excursion or mission Elizabeth undertakes, Aftae follows.

Aftae and Elizabeth are effectively sisters.

♪♪♪

Gardevoir [♀] [Aftae]
Types: Psychic/Fairy
Abilities: Synchronize / Trace / Telepathy (✓)
Nature: Timid (+Speed, -Attack, +Accuracy)
Stats:
HP:
100
Atk: 2 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 92 (+10% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5

Gardevoir [♀] [Aftae]
Types: Psychic/Fairy
Abilities: Pixilate / Synchronize / Trace / Telepathy (✓)
Nature: Timid (+Speed, -Attack, +Accuracy)
Stats:
HP:
100
Atk: 2 (-)
Def: 3
SpA: 7
SpD: 5
Spe: 115 (+15% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 25

Attacks:
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Double Team
Disable
Disarming Voice
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Flash
Focus Blast
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Heal Bell
Healing Wish
Heal Pulse
Helping Hand
Hidden Power Ground
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Light Screen
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Moonblast
Nightmare
Pain Split
Protect
Psychic
Psyshock
Rain Dance
Reflect
Rest
Round
Safeguard
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Teleport
Thief
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room


Malamar [♀] [Prince]
Types: Dark/Psychic
Abilities: Suction Cups / Contrary / Infiltrator (✓)
Nature: Brave (+Attack, -Speed, -Evasion)
Stats:
HP:
100
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 67 (-10% Evasion)
Size Class: 3
Weight Class: 2
Base Rank Total: 18
EC: 6/6
MC: 3
AC: 5/5
Attacks:
Camouflage
Constrist
Destiny Bond
Flamethrower
Flatter
Foul Play
Hypnosis
Knock Off
Light Screen
Night Slash
Payback
Peck
Power Split
Protect
Psybeam
Psychic
Psycho Cut
Psywave
Reflect
Reversal
Rock Slide
Role Play
Simple Beam
Substitute
Superpower
Swagger
Switcheroo
Tackle
Taunt
Thunderbolt
Topsy Turvy
Torment


Shortened to "Revan". Revan doesn't really have a care in the world about most things, and is mostly sedantary. Is a massive superfuck.

♪♪♪

Starmie [C.B. Revan]
Types: Water/Psychic
Abilities: Illuminate / Natural Cure / Analytic (✓)
Nature: Timid (+Speed, -Attack, +Accuracy)
Stats:
HP:
90
Atk: 2 (-)
Def: 3
SpA: 4
SpD: 3
Spe: 133 (+20% Accuracy)
Size Class: 2
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Aurora Beam
Barrier
Bide
Blizzard
Brine
Bubblebeam
Camouflage
Confuse Ray
Dazzling Gleam
Flash Cannon
Grass Knot
Gyro Ball
Harden
Hydro Pump
Ice Beam
Light Screen
Magic Coat
Minimize
Pain Split
Protect
Psychic
Psywave
Rapid Spin
Recover
Reflect Type
Scald
Signal Beam
Substitute
Supersonic
Surf
Swift
Tackle
Thunder
Thunderbolt
Trick
Water Gun
Whirlpool
Exclaimer seems to have the immediate advantage with those Psychic types, but Lucy's Poison types aren't without their tricks. Can Lucy overcome this challenge, or will Exclaimer's psychic barrage be too much? Let's find out!

Lucy Heartfillia sends out and equips
Exclaimer sends out, equips, and orders
Lucy Heartfillia orders
I ref​
 

"My, my, how daunting! Using scary psychic types, are we? Well, in that case... let loose your wrath, O God of War, Ares!"


Ares the Drapion @ Expert Belt
 

"My, my, how daunting! Using scary psychic types, are we? Well, in that case... let loose your wrath, O God of War, Ares!"

Ares the Drapion @ Expert Belt
 


What a scary whip. Do you actually use that? I'd hope not...

@ RageCandyBar

< No weapon can beat my own natural strength. >

[Eat RCB] Thief -- Earthquake -- Earthquake
If Torment and Gallade would move first, then Imprison (Protect, Torment, Endure) and push back actions.
If P/E, then Swords Dance and push back actions. [non consecutive]
If Knock Off on any action, replace A1 with Earthquake.
 
Last edited:

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
#Rage
Steadfast/Justified
100/100
5/3/2/4/92
Status: OK!
#Expert
Battle Armor/Sniper
100/100
4/4/1/3/95
Status: OK!
Battle Calcs! said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

If i had a nickle for everytime Lizzy feeds her mons a RCB
6/4/3/5/115

1ST ACTION

GALLADE uses Thief
Damage: (6[BAP]+9[Atk]-6[Def])/1.5=6
-4en

DRAPION uses Taunt
-9en

2ND ACTION

GALLADE uses Earthquake
Damage: ((10[BAP]+9[Atk]+2[EB]-6[Def)*1.5)=22.5
-7en

DRAPION uses Torment
-9en

3RD ACTION

GALLADE uses Struggle
Damage: (5[BAP]+9[Atk]-6[Def])=8
Recoil: 3.2
-5en

DRAPION uses Poison Jab
Crit: 3613 (625)
Effect: 8912 (3000)
Damage: (8[BAP]+3[STAB]+6[Atk]-6[Def])=12
-5en

TL;DR
-17HP -16EN
-37HP -23EN
=======

Woah What am I doing here? A battle with no ref? I'll fix that

Yo yo YO! Welcome to... I have no idea what this is someone help me out?


Appears to be a monotype battle between Lucy and Exclaimer; Lucy bringing Poison types and Exclaimer bringing Psychic types


hm i see, so this battle will give Exclaimer an advantage overall, but we'll see about that. Lucy leads with Drapion wearing an Expert Belt around his head, Exclaimer counters that with Gallade eatting a Rage Candy Bar. Round 1...FIGHT!

Eixith after finishing up his RCB, he begins to rage and run towards Ares. Eixith then steals the Drapions Expert belt and wears it around his waist. The god of war taunts the Galalde, causing him to rage even more than before.
Eixith simulates an Earthquake causing rocks to fall ontop Ares. Ares then begins to torment the Gallade making sure he never does that again.
Eixiith tried to simulate another Earthquake, but struggled because he couldn't get rid of the torment Ares placed upon him. Ares rushes over to the tormented Gallade and smacks him with his big meaty claws


...what did you say punk




uh oh... um let's move on to the next round before something bad happens ^^;​
#Expert
Steadfast/Justified
83/84
5/3/2/4/92
Status: Taunt (3a), Torment (4a)
#None
Battle Armor/Sniper
63/67
4/4/1/3/95
Status: OK!

Lucy Heartfillia Order
Exclaimer Order
I Toon!
 
Last edited:


< Bring it. Your thunder is nothing to my luscious, strong biceps! >



Elxith, you barely have arms.



< And you barely have a chest but we don't talk about that do we? >
 
Sowwy

Flavor soon

Zeus: Shadow Ball -> Earth Power -> Shadow Ball
IF Confusion, THEN ignore below subs and use the move you would normally use
IF Psychic type damaging move, THEN use Counter
IF successful P/E move, THEN use Focus Energy the first instance, Chill the following instances

If top sub is invalid then idk

yolo.
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
#Expert
Steadfast/Justified
83/84
5[6]/3[4]/2[3]/4[5]/92[115]
Status: Taunt (3a), Torment (4a)
#Life
Poison Point/Rivalry/Sheer Force
100/100
4/2/4/3/85
Status: OK!
#None
Battle Armor/Sniper
63/67
4/4/1/3/95
Status: OK!

Battle Calcs! said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

GALLADE uses Struggle
Damage: (5[BAP]+9[Atk]-6[Def])=11
Recoil: 4.4
Poison Point: 7593 (3000)
-9en

NIDOKING uses Shadow Ball
Crit: 2738 (625)
Damage: (8[BAP]+2[Rival]+2[SF]+6[SpA]+3[LO]-6[SpD])*1.5=20.25
-6en

2ND ACTION

GALLADE uses Struggle
Damage: (5[BAP]+9[Atk]-6[Def])=11
Recoil: 4.4
Poison Point: 5700 (3000)
-13en

NIDOKING uses Earth Power
Crit: 9675 (625)
Damage: (9[BAP]+3[STAB]+2[Rival]+2[SF]+6[SpA]+3[LO]-6[SpD])=17.5
-6en

3RD ACTION

GALLADE uses Zen Headbutt
Crit: 7592 (625)
Effect: 137 (2000) YES
Damage: (8[BAP]+3[STAB]+7.5[Atk]+2[EB]-3[Def])*1.5=28.5
Poison Point: 9806 (3000)
-5en

NIDOKING flinched!

TL;DR
-47HP -27EN
-51HP -12EN
=======

Since Lucy switched out her Drapion, Exclaimer believed Elxith has cooled down from those taunting words Drapion put on him, and orders him to evade using teleport!.... But sadly Gallade is still extremely pissed off from those words Ares left him and disobeys and struggles his trainer's orders. Zeus on the other hand takes advantage of this and blast balls of shadows and throws chunks of earth at his opponent as Elixth seems to be having trouble focusing on the match.

Even though Gallade struggled through this round, he still can deal out damage this Nidoking, but it looks like his rage candy bar is wearing off.
#Expert
Steadfast/Justified
36/57
5/3/2/4/92
Status: Torment (1a)
#Life
Poison Point/Rivalry/Sheer Force
49/88
4/2/4/3/85
Status: OK!
#None
Battle Armor/Sniper
63/67
4/4/1/3/95
Status: OK!


Exclaimer Order
Lucy Heartfillia Order
I feel lik something is off e3e Toon
 


< ... >

Psycho Cut -- Earthquake -- Psycho Cut

If Endure, then initiate action string [Encore -- Swords Dance -- Substitute (15)]. [once]
If Taunt, then Taunt.
If Shadow Ball, then Torment.
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
#Expert
Steadfast/Justified
36/57
5/3/2/4/92
Status: Torment (1a)
#Life
Poison Point/Rivalry/Sheer Force
49/88
4/2/4/3/85
Status: OK!
#None
Battle Armor/Sniper
63/67
4/4/1/3/95
Status: OK!

Battle Calcs! said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

GALLADE uses Psycho Cut
Crit: 7769 (1250)
Damage: (7[BAP]+3[CRIT]+7.5[Atk]-6[Def])*1.5=17.25
Poison Point: 2309 (3000) YES
-4en

NIDOKING uses Counter
Damage: 34.5
-14.625en

GALLADE PSN -2HP

TL;DR
-37HP -4EN
-17HP -15EN
=======
#Expert
Steadfast/Justified
KO/53
5/3/2/4/92
Status: Torment (1a)
#Life
Poison Point/Rivalry/Sheer Force
32/73
4/2/4/3/85
Status: OK!
#None
Battle Armor/Sniper
63/67
4/4/1/3/95
Status: OK!


Exclaimer Send out and equip a Pokemon to replace Galalde
Lucy Heartfillia Order
Exclaimer Order
I Toon!
 
ShadowBall -> Fire Blast -> ShadowBall
IF Bronzong uses a Ground type damaging combo, AND nom consecutive, THEN use Protect that action
IF Bronzong uses a P/E move, AND non consecutive, THEN use Focus Energy the first instance, Chill the second

Yellow
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
#Rare
Levitate/Heatproof/Heavy Metal
100/100
4/5[6]/3/5[6]/28
Status: OK!
#Life
Poison Point/Rivalry/Sheer Force
32/73
4/2/4/3/85
Status: OK!
#None
Battle Armor/Sniper
63/67
4/4/1/3/95
Status: OK!

Battle Calcs! said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

NIDOKING uses Shadow Ball
Crit: 6309 (625)
Damage: (8[BAP]+2[SF]+6[SpA]+3[LO]-9[SpD])*1.5=15
-6en

BRONZONG uses Trick Room
-9en

2ND ACTION

BRONZONG uses Psychic
Crit: 1162 (625)
Effect: 5896 (1000)
Damage: (10[BAP]+3[STAB]+4.5[SpA]+1[RC]-4.5[SpD])*1.5=21
-6en

NIDOKING uses Fire Blast
Hit: 325 (9500)
Crit: 8099 (625)
Damage: (11[BAP]+2[SF]+6[SpA]+3[LO]-9[SpD])=13
-8en

3RD ACTION

BRONZONG uses Imprison
(Stealth Rock, Shadow Ball, Protect)
-7en

TL;DR
-28HP -22EN
-21HP -14EN
=======
ɹOΛ˥

FIELD
Trick Room (3r)
#Rare
Levitate/Heatproof/Heavy Metal
72/78
4/5/3/5/28
Status: Imprison (Stealth Rock, Shadow Ball, Protect) (3a)
#Life
Poison Point/Rivalry/Sheer Force
11/59
4/2/4/3/85
Status: OK!
#None
Battle Armor/Sniper
63/67
4/4/1/3/95
Status: OK!


Exclaimer Orders
Lucy Heartfillia Orders
I Toon
 
I am so so bad. why am I having such a hard time ordering for this?



Psychic -- Earthquake -- Psychic

If Sucker Punch, then Stealth Rock the first instance, Chill the second instance.
If Endure, then initiate acting string Confuse Ray -- Hypnosis -- Future Sight. [once]
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
FIELD
Trick Room (3r)
#Rare
Levitate/Heatproof/Heavy Metal
72/78
4/5[6]/3/5[6]/28
Status: Imprison (Stealth Rock, Shadow Ball, Protect) (3a)
#Life
Poison Point/Rivalry/Sheer Force
11/59
4/2/4/3/85
Status: OK!
#None
Battle Armor/Sniper
63/67
4/4/1/3/95
Status: OK!

Battle Calcs! said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

NIDOKING uses Endure
-15en

BRONZONG uses Confuse Ray
!roll 3=2
3coutners
-5en

2ND ACTION

BRONZONG uses Hypnosis
Hit: 3995 (6000)
!roll 3=1
1 counter
-6en

NIDOKING Zzz

3RD ACTION

BRONZONG uses Future Sight
rawr
-7en

NIDOKING woke up!
uses Struggle
!roll 2=1 YES
Damage: (4[BAP]+6[Atk]-3[Def])=7
-3en

TL;DR
-0HP -18EN
-7HP -18EN
=======

Sturne charges at Zeus with unbelievable speed but freeze once he sees Zeus bracing for any attacks the bell was going to use. Sturne takes this opportunity and shoots a beam of light into the Nidoking's face, causing him to be blind and confused.
As Zeus wipes his eyes trying to clear his vision, Sturne glares at the Nidoking, catching his attention and made him drowsy, and then put him to sleep.
Finally the Bronzong summons a mystic blast and sends it into the air, wonder what he's going to do with that? Zeus wakes up and tries to use Shadow Ball...but struggled and hit himself instead.

Zeus is looking mighty tired right now and Bronzong is just chilling in this Trick Room

oh you're wondering why i'm not upside down? because i defy the laws of Trick Rooms >:D

FIELD
Trick Room (2r)
#Rare
Levitate/Heatproof/Heavy Metal
72/60
4/5[6]/3/5[6]/28
Status: OK!
#Life
Poison Point/Rivalry/Sheer Force
4/41
4/2/4/3/85
Status: Confused (0c), FUTURE SIGHT INCOMING, No endure for you (1r)
#None
Battle Armor/Sniper
63/67
4/4/1/3/95
Status: OK!


Lucy Heartfillia Orders
Exclaimer Orders
I Toon!
 
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