THE CROSS OF OU – a BW2 RMT BY Dwayne
Hey everyone! I've recently been urged to write an RMT about my recent sun team, something that I've always wanted to do but never had the time (or rather I was too lazy) - and now because winter vacations are here and I’ve pretty much nothing else to do, here it is:
This team was made about two weeks ago when I was first thought about bringing heracross to OU and I fell in love with it almost immediately. While being greatly hyped about in UU it barely saw much usage in OU and was considered “not OU material”. With its high attack stat, access to two balling stabs and an amazing ability in moxie. And I don't regret that decision. The team has worked extremely well for me and has peaked upto 1804. It would have definately gone higher if i had even a minor interest in laddering.
Descriptions
Ninetales (M) @ Leftovers
Trait: Drought
EVs: 248 HP / 216 SDef / 44 Spd
Calm Nature
- Sunny Day
- Will-O-Wisp
- Roar
- Flamethrower
Trait: Drought
EVs: 248 HP / 216 SDef / 44 Spd
Calm Nature
- Sunny Day
- Will-O-Wisp
- Roar
- Flamethrower
Ninetales is obviously essential to my team since I wanted to build a decent sun team after the fail sun team that I built last time. In choosing Ninetales for my team, I knew that I wanted to use the specially defensive set so that I could win weather wars and I believe it is the only viable set that ninetales can run if it wants its weather up. Ninetales has one purpose and one only and that is to set up the sun. Anything else it does is considered as an addition boost. Sunny Day allows me to cripple weather inducers who switch into ninetales to safely get their weather up only to see their purpose defeated as I predict the switch and get the sun back up. Will-O-Wisp allows me to cripple physical attackers who like to switch into ninetales and to induce a status on other inducers. Roar is a phasing move against set up sweepers such as volcarona. Flamethrower is for general STAB boosted under the sun which has enough power to break subs and make sure that im not taunt fodder.
Dugtrio (M) @ Focus Sash
Trait: Arena Trap
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Memento
- Earthquake
- Reversal
- Stone Edge
Trait: Arena Trap
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Memento
- Earthquake
- Reversal
- Stone Edge
Dugtrio is a great Pokemon for any Sun Team to consider. Dugtrio can trap many threatening Pokemon including, but not limited to, Tyranitar, Terrakion, and Heatran. Two of those being my teams biggest counters and also is my main answer to volcarona which happens to be big threat no.3 to my team. As already mentioned, Dugtrio can eliminate weather inducers like Tyranitar and Ninetales, making parts of the opponent's team essentially useless. Not only does Trio eliminate opposing weather, but it also clears the path for a Venusaur sweep sweep by eliminating Steel types like Jirachi and Heatran. Earthquake OHKOs all Heatran and 2HKOs Tyranitar and Jirachi. Reversal is a powerful STAB that does ridiculous amounts of damage, even coming from Dugtrio's weak attack stat. Memento is a move which cripples set up sweepers who like to come in on Dugtrio. Earthquake is a powerful STAB needed to KO those pestering steel types. Stone Edge hits volcarona and forms the almost unresisted edge-quake combo.
Heracross @ Choice Scarf
Trait: Moxie
EVs: 4 Def / 252 Atk / 252 Spd
Jolly Nature
- Close Combat
- Megahorn
- Stone Edge
- Sleep Talk
Trait: Moxie
EVs: 4 Def / 252 Atk / 252 Spd
Jolly Nature
- Close Combat
- Megahorn
- Stone Edge
- Sleep Talk
Heracross is the pokemon this team was built around. Hearacross acts as a perfect revenge killer for the team and while its base 85 speed isn’t the best for a scarfer against other scarfer heracross makes up for it with an ability that would even put terrakion to shame. A Choice Scarf bypasses its Speed issues by granting it a one-stage boost off the bat. Close Combat and Megahorn are the main attacking options. After factoring in the immense 120 Base Power of both moves, as well as boosts from STAB even Pokemon that resist them will think twice about switching in. For instance, the former move 2HKOes even 252/252+ Skarmory. Stone Edge is virtually mandatory on any Heracross set, as it deals with most opponents that resist both Heracross's STABs, especially Flying-types such as the ever-common Tornadus-T. Sleep Talk enables Heracross to absorb Spore from the likes of Breloom and KO them back with any of its STABS.
Victini @ Choice Band
Trait: Victory Star
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- V-create
- Bolt Strike
- U-Turn
- Brick Break
Trait: Victory Star
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- V-create
- Bolt Strike
- U-Turn
- Brick Break
When the sun is up and victini is out on the field there is only one word that comes to the mind. “V-Create”. The strongest move in OU without any major repercussions boosted by STAB, Sun and a choice band will hurt to say the least. An encounter with this set will show just how hard it is to switch in to V-create; V-create blasts through standard physical walls, such as Skarmory and Forretress, and even OHKOes defensive Gliscor in sun. Not even Hippowdon can switch in safely, as it is 2HKOed by V-create. Bolt Strike is used to hit bulky Water-types, OHKOing even the bulkiest of Politoed and Jellicent after Stealth Rock damage and 2HKOing Rotom-W without a Speed drop. While the unreliable 85% accuracy might make you wary of using it, remember that Victory Star boosts it to a much more reliable 93% (God bless decent abilities). Brick Break is Victini's best option to hit Heatran and Tyranitar. For the last move, U-turn maintains momentum and eases prediction when using Victini.
Venusaur (M) @ Life Orb
Trait: Chlorophyll
EVs: 72 HP / 252 SAtk / 180 Spd / 4 Def
Timid Nature
- Growth
- Giga Drain
- Hidden Power Fire
- Sludge Wave
Trait: Chlorophyll
EVs: 72 HP / 252 SAtk / 180 Spd / 4 Def
Timid Nature
- Growth
- Giga Drain
- Hidden Power Fire
- Sludge Wave
If I am gonna use the sun I might as well use somebody who can abuse its
presense. Venusaur is my chlorophyll sweeper. I can’t describe to you the huge threat that Venusaur is under the sun with a Growth boost under its belt. We are going to begin with the spread. The current spread allows me to outspeed timid scarf latios while keeping max special attack and keep enough bulky to not get OHKO’ed by scizors bullet punch. Venusaur with life orb is almost unstoppable mid/late game. Growth boosts my attack and special attack to insane level thus securing me many OHKO’s with a life orb boost. Growth is the boosting move which makes Venusaur the monster that it is boosting its special attack by 2 stages in the sun. Giga Drain is a powerful STAB which hits hard while allowing me reliable recovery at the same time. Hidden Power Fire is boosted by the sun and lets me get past steel types. Sludge Wave is a decent STAB which hits a lot of pokemon for neutral damage.
Landorus-Therian (M) @ Leftovers
Trait: Intimidate
EVs: 200 HP / 64 Atk / 244 Def
Adamant Nature
- Earthquake
- Stealth Rock
- U-turn
- Stone Edge
Trait: Intimidate
EVs: 200 HP / 64 Atk / 244 Def
Adamant Nature
- Earthquake
- Stealth Rock
- U-turn
- Stone Edge
Landorus-T joins the team as a rampaging tailed beast, Intimidating opposing physical attackers with its mesmerizing glare. This is the bulky set, the one with even more physical bulk than Gliscor and the one that can rip off chunks of HP from flyers like Salamence / Dragonite and OHKO them on the spot. Landorus's job isn't only to KO things that need KO'ing. It's a physical tank which sets Rocks, and weakens physical attackers, and then pivots to Venusaur/Heracross who have weaker defense and allowing them to set up / sweep. Landorus's slower U-Turn is really useful against VoltTurn teams because of his slow speed and typing. His powerful EQ is the one of the most damaging unboosted moves in the team. Stone Edge provides coverage for pokemon like Tornadus / Volcorona, who would have no trouble sweeping if Landorus couldn't come in to revenge them.
One Last Look
Thanks for taking time off for reading this RMT. I know that like every other team that i made this team too has its fare share of weaknesses because you cant be perfect and always have a sure counter to RP Landorus. Be sure to give your comments and suggestions as I will take most of your suggestions into consideration and if you like the team be sure to click the like button on the top right and give me that luvdisc!
Importable
Ninetales (M) @ Leftovers
Trait: Drought
EVs: 248 HP / 216 SDef / 44 Spd
Calm Nature
- Sunny Day
- Will-O-Wisp
- Roar
- Flamethrower
Dugtrio (M) @ Focus Sash
Trait: Arena Trap
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Memento
- Earthquake
- Reversal
- Stone Edge
Heracross @ Choice Scarf
Trait: Moxie
EVs: 4 Def / 252 Atk / 252 Spd
Jolly Nature
- Close Combat
- Megahorn
- Stone Edge
- Sleep Talk
Victini @ Choice Band
Trait: Victory Star
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- V-create
- Bolt Strike
- U-Turn
- Brick Break
Venusaur (M) @ Life Orb
Trait: Chlorophyll
EVs: 72 HP / 252 SAtk / 180 Spd / 4 Def
Timid Nature
- Growth
- Giga Drain
- Hidden Power Fire
- Sludge Wave
Landorus-Therian (M) @ Leftovers
Trait: Intimidate
EVs: 200 HP / 64 Atk / 244 Def
Adamant Nature
- Earthquake
- Stealth Rock
- U-turn
- Stone Edge
Trait: Drought
EVs: 248 HP / 216 SDef / 44 Spd
Calm Nature
- Sunny Day
- Will-O-Wisp
- Roar
- Flamethrower
Dugtrio (M) @ Focus Sash
Trait: Arena Trap
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Memento
- Earthquake
- Reversal
- Stone Edge
Heracross @ Choice Scarf
Trait: Moxie
EVs: 4 Def / 252 Atk / 252 Spd
Jolly Nature
- Close Combat
- Megahorn
- Stone Edge
- Sleep Talk
Victini @ Choice Band
Trait: Victory Star
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- V-create
- Bolt Strike
- U-Turn
- Brick Break
Venusaur (M) @ Life Orb
Trait: Chlorophyll
EVs: 72 HP / 252 SAtk / 180 Spd / 4 Def
Timid Nature
- Growth
- Giga Drain
- Hidden Power Fire
- Sludge Wave
Landorus-Therian (M) @ Leftovers
Trait: Intimidate
EVs: 200 HP / 64 Atk / 244 Def
Adamant Nature
- Earthquake
- Stealth Rock
- U-turn
- Stone Edge