The Destroyers of Caterpie (OU RMT)
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 240 HP/216 Def/52 SAtk
Relaxed nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Roar
- Stealth Rock
Pert is my bulky lead and a very good one at that. It's hard to OHKO him without SE moves, and he provides a secondary check to DDTar and CBTar is Skarmory's dead. He gets the rocks up nearly 100% of the time, which is great for my team. He can also function as a wallbreaker, albeit a weak one.
EQ is his STAB move which puts a dent in anything that doesn't resist it, and Ice Beam hits stuff that EQ doesn't hard, especially those flying dragons (read: Mence). Roar helps me rack up entry hazard damage which helps has won me the battle on multiple occasions. SR my team just loves.
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Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Fire Blast
- Earth Power
- Explosion
- Dragon Pulse
Fear the amazing power of Heatran!
This baby is my revenge killer, and a darn good one at that. If I can predict a fire move directed at Skarmory, Heatran takes the stage, absorbs it, and then deals a lot of damage with Fire Blast.
Dragon Pulse is there for killing all those dragons running around OU (again, read: Salamence), Fire Blast is there for STAB, Earth Power is for killing other fire types that switch in predicting a Fire Blast, and Explosion is for when I want to kill something.
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Skarmory (M) @ Shed Shell
Ability: Keen Eye
EVs: 252 HP/64 Atk/176 Def/16 Spd
Relaxed nature (+Def, -Spd)
- Brave Bird
- Spikes
- Whirlwind
- Roost
The infamous Skarmory, who manages to find its way on to most of my teams.
In my last RMT, I pumped my Skarmory with Defense EV's because I thought it was dying to fast. Well, it turns out this darn steel bird is a pain to kill, so I switched to the Spiker set in the analysis.
Spikes is there because it helps my team kill alot of stuff, Whirlwind is for finding out the opponent's counter/team as well as racking up entry hazard damage, and Roost is there for the recovery that Skarmory loves oh so much. Brave Bird doesn't need a description because it rarely does much of anything.
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Latias (F) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Thunderbolt
- Trick
In case you didn't read my last RMT, this is my favorite pokemon. Now, I used to have a tank Latias here, but after seeing my DDwhatever weakness and well as SubtoxicTran weakness, I was advised to use this set. It checks the aforementioned pokemon, as well as being a competent revenge killer. Basically I come in and kill something not named Blissey with Draco Meteor.
Draco Meteor is my insanely powerful STAB move, and Surf + thunderbolt and for coverage on a few threats to my team. Trick cripples walls that are a pain to my team (coughcoughBlisseycoughcough).
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Tyranitar (M) @ Leftovers
Ability: Sand Stream
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Aqua Tail
- Crunch
- Dragon Dance
- Stone Edge
If you are not prepared for this, it will sweep your team. Not only does DDTar have the power of CBTar and CSTar after one DD, he has the ability to choose his moves.
I went with Jolly over adamant to prevent those base 115's from revenge killing my Tar, especially that little pesk known as Starmie.
DD is the glue on this set, allowing me to sweep unprepared teams. Crunch is my ridiculously powerful STAB, as is Stone Edge. Aqua Tail is for it's coverage.
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Rotom-c @ Leftovers
Ability: Levitate
EVs: 252 HP/56 Def/200 SDef
Bold nature (+Def, -Atk)
- Rest
- Sleep Talk
- Thunderbolt
- Will-o-wisp
This is my status absorber, double wall, and physical crippler all in one pokemon. And if you're wondering, I chose Rotom-C over all the other rotom forms for its signature move, leaf storm. If my opponent doesn't know that I have only one attacking move, they usually won't send in their ground types, suspecting a leaf storm is coming.
I can survive a lot of hits with those EV's, both physical and special, which is why I love this guy.
Resttalk is there for its status absorbing goodiness as well as ensuring my longevity. T-bolt is my STAB, and WoW cripples those mean physical attackers.
Hi everyone. I’ve been in the competitive scene for about a month or so and I've been making some progress.
This is my second successfull team and there are holes I want to fix. So do your thing and Rate my Team, please :P
My threats list will not be filled, due to the fact that I haven't seen some threats, or I have seen them maybe once or twice.
I call this team.....
The Destroyers of Caterpie
I had no ideas for a team name (Well, other than "The Weedle Squad", but Caterpie's way cooler).
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A quick preview
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Let’s just get to why you’re all here.
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This is my second successfull team and there are holes I want to fix. So do your thing and Rate my Team, please :P
My threats list will not be filled, due to the fact that I haven't seen some threats, or I have seen them maybe once or twice.
I call this team.....
The Destroyers of Caterpie
I had no ideas for a team name (Well, other than "The Weedle Squad", but Caterpie's way cooler).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A quick preview
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-------------------------------------
Let’s just get to why you’re all here.
-----------------------------------------
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 240 HP/216 Def/52 SAtk
Relaxed nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Roar
- Stealth Rock
Pert is my bulky lead and a very good one at that. It's hard to OHKO him without SE moves, and he provides a secondary check to DDTar and CBTar is Skarmory's dead. He gets the rocks up nearly 100% of the time, which is great for my team. He can also function as a wallbreaker, albeit a weak one.
EQ is his STAB move which puts a dent in anything that doesn't resist it, and Ice Beam hits stuff that EQ doesn't hard, especially those flying dragons (read: Mence). Roar helps me rack up entry hazard damage which helps has won me the battle on multiple occasions. SR my team just loves.
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Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Fire Blast
- Earth Power
- Explosion
- Dragon Pulse
Fear the amazing power of Heatran!
This baby is my revenge killer, and a darn good one at that. If I can predict a fire move directed at Skarmory, Heatran takes the stage, absorbs it, and then deals a lot of damage with Fire Blast.
Dragon Pulse is there for killing all those dragons running around OU (again, read: Salamence), Fire Blast is there for STAB, Earth Power is for killing other fire types that switch in predicting a Fire Blast, and Explosion is for when I want to kill something.
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Skarmory (M) @ Shed Shell
Ability: Keen Eye
EVs: 252 HP/64 Atk/176 Def/16 Spd
Relaxed nature (+Def, -Spd)
- Brave Bird
- Spikes
- Whirlwind
- Roost
The infamous Skarmory, who manages to find its way on to most of my teams.
In my last RMT, I pumped my Skarmory with Defense EV's because I thought it was dying to fast. Well, it turns out this darn steel bird is a pain to kill, so I switched to the Spiker set in the analysis.
Spikes is there because it helps my team kill alot of stuff, Whirlwind is for finding out the opponent's counter/team as well as racking up entry hazard damage, and Roost is there for the recovery that Skarmory loves oh so much. Brave Bird doesn't need a description because it rarely does much of anything.
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Latias (F) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Thunderbolt
- Trick
In case you didn't read my last RMT, this is my favorite pokemon. Now, I used to have a tank Latias here, but after seeing my DDwhatever weakness and well as SubtoxicTran weakness, I was advised to use this set. It checks the aforementioned pokemon, as well as being a competent revenge killer. Basically I come in and kill something not named Blissey with Draco Meteor.
Draco Meteor is my insanely powerful STAB move, and Surf + thunderbolt and for coverage on a few threats to my team. Trick cripples walls that are a pain to my team (coughcoughBlisseycoughcough).
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Tyranitar (M) @ Leftovers
Ability: Sand Stream
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Aqua Tail
- Crunch
- Dragon Dance
- Stone Edge
If you are not prepared for this, it will sweep your team. Not only does DDTar have the power of CBTar and CSTar after one DD, he has the ability to choose his moves.
I went with Jolly over adamant to prevent those base 115's from revenge killing my Tar, especially that little pesk known as Starmie.
DD is the glue on this set, allowing me to sweep unprepared teams. Crunch is my ridiculously powerful STAB, as is Stone Edge. Aqua Tail is for it's coverage.
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Rotom-c @ Leftovers
Ability: Levitate
EVs: 252 HP/56 Def/200 SDef
Bold nature (+Def, -Atk)
- Rest
- Sleep Talk
- Thunderbolt
- Will-o-wisp
This is my status absorber, double wall, and physical crippler all in one pokemon. And if you're wondering, I chose Rotom-C over all the other rotom forms for its signature move, leaf storm. If my opponent doesn't know that I have only one attacking move, they usually won't send in their ground types, suspecting a leaf storm is coming.
I can survive a lot of hits with those EV's, both physical and special, which is why I love this guy.
Resttalk is there for its status absorbing goodiness as well as ensuring my longevity. T-bolt is my STAB, and WoW cripples those mean physical attackers.