Getting bored of creating the OU teams so I thought I would have a go at creating a UU team with all the exciting combinations you can get in this tier.
Team Building
Wanted to build a team around a certain pokemon that would set up end game after everything was weakened and all counters were dealt with. I thought of belly drum Charizard, but it is so hard to set up I went with a bulky dragon dancer in Feraligatr.
Next I wanted something to counter the bulky grass types in the form of Torterra and Venausur, and Roserade that would stop Feraligatr from sweeping. The amount of leads that try to sleep in UU is unreal so why not have something that can't be put to sleep, and can OKHO back.
Ice and electric attack would be coming in on Honchkrow and Feraligatr so I needed a special sponge. Lanturn gains HP from electric attacks and swallow special attacks for dinner.
I wanted a strong bulky physical wall that could set up rocks. I chose Uxie which has the advantage of phazing with yawn which works well for me.
Sort of a filler here nto sure if it fits but I needed something else to take the bulky grasses out just in case so I went with a bulky variant of Arcanine which can roar and get some SR damage and reveal the opposing team.
Finally I needed a solid Revege killer and Medicham filled that position nicely. Has the bolt beam combo in punches.
After some advice and looking at some coverage issues, I chose to replace Uxie with Registeel. It can do what Uxie is therefore and wall Mismaguis.
After looking threw my weaknesses I realised I needed more ground resistance. Arcanine isn't doing much bar phazing and WoW so I brought in the bulky witch, which can do both with WoW and Perish Song.
In Depth Look
The Lead
Honckrow @ Focus sash
Nature : Jolly
252 Atk / 4HP / 252 Spe
- Pursuit
- Sucker Punch
- Superpower
- Drill Peck
Took out the SpA ev that would have been used on Heat Wave and put them all in Att. This way STAB drill peck can take the grass and it hits harder. Pursuit for the fleeing and sucker punch for the easy kills late game.
The Physical wall/SR
Registeel @ Leftovers
Nature: Careful
252 HP / 100 Atk / 156 SpD
- Stealth Rock
- Iron Head
- Earthquake
- Thunder-wave
Originally this was Uxie but as Frank pointed out I needed coverage from Mismaguis and Registeel can do that. As well as set up rocks. Explosion can be used to kill the big threats easily. Replaced Explosion with T-wave as I need Regi to stay alive really and T-wave is nice to spam around early game.
The Crippler and Phazer
Mismaguis @ Leftovers
Nature: Calm
252 HP/40 Def/216 Sp. Def
-Shadow Ball
-Perish Song/Taunt
-Will-O-Wisp
-Pain Split
Replaced Arcanine with Missy as she covers my ground weakness a bit more. I am currently running Perish Trap as a sort of Phazing move, which seems to work better rather than taunt. Pain Split is used for the healing and STAB Shadow Ball comes in nicely.
The Sponge
Lanturn @ Leftovers
Nature : Calm
40 HP / 136 SpA / 252 SpD / 80 Spe
- Thunderbolt
- Surf
- Confuse Ray
- T-Wave
Dropped discharge for Thunderbolt for more STAB boosted attacks against the Bulky waters and dropped toxic for T-Wave for the more reliable Paralyse
The Revenge Killer
Medicham @ Choice Scarf
Nature : Adamant
4 HP / 252 Atk / 252 Spe
- Ice Punch
- Thunder Punch
- Hi-Jump Kick/Brick Break
- Psycho Cut
My Revenge Killer. Works out so well for me with the Bolt-Beam combo in punch form. At the moment I am running Hi-Jump Kick put if it misses or they switch to a ghost that is basically the Glass cannon screwed, so will most probably go with Brick Break. Psycho cut for the fighting types with a nice bit of STAB.
The Sweep
Feraligatr @ Life Orb/Salac Berry
Nature : Adamant
28 HP / 252 Atk / 228 Spe
- Substitute/Ice Punch
- Dragon Dance/Sword Dance
- EQ
- Waterfall
This one has had a bit of tinkering. I am currently testing 2 different variants. one with sub, sword dance and salac berry boost. The other, the outright DD + 3 attacks. Atm I am thinking the sub + salac is working better. It all depends on getting those pesky priority moves out of the way
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So there we go. Point out my flaws please. May do a threat list but this for now. I know some changes can be made to improve this and get a better sweep set up so help me out.
* Changes in RED
Team Building
Wanted to build a team around a certain pokemon that would set up end game after everything was weakened and all counters were dealt with. I thought of belly drum Charizard, but it is so hard to set up I went with a bulky dragon dancer in Feraligatr.
Next I wanted something to counter the bulky grass types in the form of Torterra and Venausur, and Roserade that would stop Feraligatr from sweeping. The amount of leads that try to sleep in UU is unreal so why not have something that can't be put to sleep, and can OKHO back.
Ice and electric attack would be coming in on Honchkrow and Feraligatr so I needed a special sponge. Lanturn gains HP from electric attacks and swallow special attacks for dinner.
I wanted a strong bulky physical wall that could set up rocks. I chose Uxie which has the advantage of phazing with yawn which works well for me.
Sort of a filler here nto sure if it fits but I needed something else to take the bulky grasses out just in case so I went with a bulky variant of Arcanine which can roar and get some SR damage and reveal the opposing team.
Finally I needed a solid Revege killer and Medicham filled that position nicely. Has the bolt beam combo in punches.
After some advice and looking at some coverage issues, I chose to replace Uxie with Registeel. It can do what Uxie is therefore and wall Mismaguis.
After looking threw my weaknesses I realised I needed more ground resistance. Arcanine isn't doing much bar phazing and WoW so I brought in the bulky witch, which can do both with WoW and Perish Song.
In Depth Look
The Lead
Honckrow @ Focus sash
Nature : Jolly
252 Atk / 4HP / 252 Spe
- Pursuit
- Sucker Punch
- Superpower
- Drill Peck
Took out the SpA ev that would have been used on Heat Wave and put them all in Att. This way STAB drill peck can take the grass and it hits harder. Pursuit for the fleeing and sucker punch for the easy kills late game.
The Physical wall/SR
Registeel @ Leftovers
Nature: Careful
252 HP / 100 Atk / 156 SpD
- Stealth Rock
- Iron Head
- Earthquake
- Thunder-wave
Originally this was Uxie but as Frank pointed out I needed coverage from Mismaguis and Registeel can do that. As well as set up rocks. Explosion can be used to kill the big threats easily. Replaced Explosion with T-wave as I need Regi to stay alive really and T-wave is nice to spam around early game.
The Crippler and Phazer
Mismaguis @ Leftovers
Nature: Calm
252 HP/40 Def/216 Sp. Def
-Shadow Ball
-Perish Song/Taunt
-Will-O-Wisp
-Pain Split
Replaced Arcanine with Missy as she covers my ground weakness a bit more. I am currently running Perish Trap as a sort of Phazing move, which seems to work better rather than taunt. Pain Split is used for the healing and STAB Shadow Ball comes in nicely.
The Sponge
Lanturn @ Leftovers
Nature : Calm
40 HP / 136 SpA / 252 SpD / 80 Spe
- Thunderbolt
- Surf
- Confuse Ray
- T-Wave
Dropped discharge for Thunderbolt for more STAB boosted attacks against the Bulky waters and dropped toxic for T-Wave for the more reliable Paralyse
The Revenge Killer
Medicham @ Choice Scarf
Nature : Adamant
4 HP / 252 Atk / 252 Spe
- Ice Punch
- Thunder Punch
- Hi-Jump Kick/Brick Break
- Psycho Cut
My Revenge Killer. Works out so well for me with the Bolt-Beam combo in punch form. At the moment I am running Hi-Jump Kick put if it misses or they switch to a ghost that is basically the Glass cannon screwed, so will most probably go with Brick Break. Psycho cut for the fighting types with a nice bit of STAB.
The Sweep
Feraligatr @ Life Orb/Salac Berry
Nature : Adamant
28 HP / 252 Atk / 228 Spe
- Substitute/Ice Punch
- Dragon Dance/Sword Dance
- EQ
- Waterfall
This one has had a bit of tinkering. I am currently testing 2 different variants. one with sub, sword dance and salac berry boost. The other, the outright DD + 3 attacks. Atm I am thinking the sub + salac is working better. It all depends on getting those pesky priority moves out of the way
---------------------------------------------------------------------
So there we go. Point out my flaws please. May do a threat list but this for now. I know some changes can be made to improve this and get a better sweep set up so help me out.
* Changes in RED