Other The Genius Forum Game - Over - Congratulations Blazade

zorbees

Chwa for no reason!
is a Forum Moderator Alumnus
This Round's Main Match is Expression Auction 2.0

Each player starts with a debit card with a balance of $30. Debit cards cannot be given away or traded.

Players will use their money to bid on secret auctions of numbers and operations. Numbers and operations cannot be given away or traded.

1) 1
2) 2
3) 3
4) 4
5) 5
6) 6
Short Break
7) +
8) -
9) x
10) /
11) +
12) -
Short Break
13) 3, +
14) 5, -
15) 2, x
16) 4, /
17) 1, -
18) 6, /
Short Break
19) 8
20) x
21) 1
22) -
23) 12
24) ()


Each player must submit a bid during each round of the auction, but that bid may be $0. When all bids are submitted, the number or operation will be given to the highest bidder.

Only the highest bidder will know who won the auction, and only te highest bidder will have his bid subtracted from his balance. If there is a tie for the highest bid, the number or operation will not be given to anyone. Additionally, half of the bid, rounded up, wil be subtracted from each of the highest bidder's balance.

Garnets may be used to aid a player's bid. Garnets will count as $3, but will not be returned even if the player is not the highest bidder. Additionally, during the breaks only, players can spend 4 garnets to learn the balance of another player.

After all numbers and operations are auctioned off, the players will form an expression using their purchases. They may place their numbers and operations in any order, but must use all of their purchases in their expression. If a player has too many or not enough operations for their numbers, their score will be set to 5.

The players with the highest and lowest values will be the winners, while the player in the middle will be the elimination candidate. If two players tie for highest or lowest number, neither of them will be the winner.

If no player is able to make an expression, players will make a tiebreaker expression, where they can use or not use any numbers or operations they have purchased. The winning and losing conditions stay the same in the tiebreaker round.


Garnet Counts:

idiotfrommars: 30
ButteredToast: 21
Blazade: 13
Da Letter El: 13
UncleSam: 8
 

zorbees

Chwa for no reason!
is a Forum Moderator Alumnus
I didn't save every bid, I could do that but its a decent amount of work perusing the logs and figuring out which bids were for which round.

Final Expressions:

idiotfrommars: 5*2*8=80
Blazade (Yeti subbed): 3+3+1=7
ButteredToast: 1-6- = incomplete expression = 5
UncleSam: 1/4-5 = -4.75
Da Letter El: 2/6-12 = -11.6666

ButteredToast chose UncleSam for the Death Match.

This Round's Death Match is called Money Grab.

There are 60 coins in the pot available to be grabbed. Each turn, each player submits a number of coins from 0 to 5 that they wish to grab. After both players make their selections, their choices are revealed.

Each player will take the amount of coins that they have selected. However, if a player takes more than his opponent two turns in a row, he has to give his opponent 5 coins. If he does not have 5 coins, he must give all of his remaining coins.

The game ends when there are 9 coins or less remaining in the pot. The player with more coins at the end of the game is the winner. If there is a tie, the player who took more coins most recently is the winner.
 

zorbees

Chwa for no reason!
is a Forum Moderator Alumnus
(20:41:43)<zorbees>you guys ready?
(20:42:20)<zorbees>i always forget that lol
(20:42:24)<ButteredToast>nah, but we can begin anyways
(20:42:52)<zorbees>let me set up my spreadsheet then we can begin
(20:43:41)<zorbees>k im ready
(20:44:38)<zorbees>butteredtoast took 5 coins, unclesam took 4, 51 left in the pot
(20:44:43)<zorbees>next round
(20:46:39)<zorbees>butteredtoast took 1 coin, unclesam took 0, 50 left in the pot, butteredtoast gives 5 coins to sam and is now down 9 to 1
(20:46:51)<zorbees>next round
(20:46:52)<ButteredToast>*yawn*
(20:46:54)<UncleSam>zorbees
(20:46:57)<UncleSam>is the 2 rounds straight rolling
(20:47:00)<UncleSam>or does it reset
(20:47:08)<UncleSam>so like if im under him this round does he give me 5 again
(20:47:12)<zorbees>yeah he would
(20:47:54)<UncleSam>zorbees
(20:47:56)<UncleSam>are coins given
(20:47:58)<UncleSam>before grab or after grab
(20:48:00)<zorbees>after
(20:48:56)<UncleSam>uh zorbees
(20:48:58)<UncleSam>is twin right lol
(20:49:01)<UncleSam>is there like a round limit
(20:49:02)<zorbees>unclesam took 5 coins, butteredtoast took 1, now 44 left int he pot, unclesam leads 14-2
(20:49:08)<zorbees>theres no round limit
(20:49:13)<UncleSam>so its just a stallfest
(20:49:15)<UncleSam>lol
(20:49:19)<zorbees>but remember ties reset the counter
(20:50:00)<zorbees>butteredtoast took 4, unclesam took 0, it is now 14-6 with 40 coins in the pot
(20:51:47)<zorbees>unclesam took 5, butteredtoast took 0, it is now 19-6 with 35 in the pot
(20:52:35)<zorbees>butteredtoast took 4, unclesam took 0, it is now 19-10 with 31 coins in the pot
(20:53:32)<zorbees>unclesam took 5, butteredtoast took 3, it is now 24-13 with 23 coins in the pot
(20:54:17)<zorbees>butteredtoast took 5, unclesam took 0, it is now 24-18 with 18 left in the pot
(20:54:46)<UncleSam>gg
(20:54:52)<ButteredToast>yup
(20:55:04)<zorbees>concede?
(20:55:19)<ButteredToast>nope
(20:55:20)<UncleSam>play it out imo but im pretty sure its over
(20:55:25)<zorbees>kk
(20:55:59)<zorbees>unclesam took 5, butteretoast took 3, it is now 29-21 with 10 left in the pot
(20:56:47)<zorbees>both took 0, score is the same
(20:56:56)<UncleSam>counter resets right
(20:58:01)<zorbees>sam took 5, BT took 0, sam wins 34-21, as the game ends with 5 coins in the pot


Current Garnet Count:

UncleSam: 19
idiotfrommars: 16
Blazade: 5
Da Letter El: 0

Work on scheduling a time for f4
 

zorbees

Chwa for no reason!
is a Forum Moderator Alumnus
This round's Main Match will be called Cookie Jar.

Each player starts with 50 cookies. Cookies cannot be transferred, with the exception below.

Each round, players will decide whether to steal from the cookie jar or not. If a player is the only one to steal from the cookie jar, they will gain 2 cookies. If multiple players attempt to steal from the cookie jar, they will each lose cookies equal to the number that attempted it.

During rounds 1 through 16, on a rotating basis, one player will be the cookie-craver. The cookie-craver can privately force a player to not steal from the cookie jar. Their choice is revealed publicly with the results of the round.

Cookie Craver rounds:

UncleSam: 1, 8, 11, 14
Da Letter El: 2, 5, 12, 15
idiotfrommars: 3, 6, 9, 16
Blazade: 4, 7, 10, 13

After rounds 4, 8, 12, and 16, players can pay 1 garnet to give a cookie to another player, or to eat a cookie. This can be done as many times as possible, but all commands must be sent at the same time.

After 24 rounds, the player with the most and least cookies will be sent to the death match. If two players are tied for most or least, the player in the middle will choose which tied player goes to the death match. If two players are tied for highest and two players are tied for lowest, the two lowest will go to the death match. If three players are tied for highest or lowest, the other player will choose their opponent for the death match.


The Main Match is scheduled for Friday at 7 PM EST. UncleSam Blazade idiotfrommars Da Letter El
 

zorbees

Chwa for no reason!
is a Forum Moderator Alumnus
This should be 16 rounds, right?
no, there are 24 rounds, but in rounds 17-24 there is no cookie-craver and you cannot spend garnets

also, if by some chance all 4 players are tied at the end, we will do 4 rounds of sudden death, and if everyone is still tied, keep repeating until the tie is broken.
 

zorbees

Chwa for no reason!
is a Forum Moderator Alumnus
<zorbees>round 1 result: sam stunned ifm, and was the only one to go for the cookie, now has 52, everyone else has 50
<zorbees>round 2 result: daletterel stunned ifm and was the only one to try to steal, now has 52 with sam, ifm and blazade still on 50
<zorbees>round 3 result: ifm stunned dle, both ifm and sam went for the cookies, dle has 52, sam and blazade have 50, ifm has 48
<zorbees>round 4 result: dle was stunned, nobody went for the cookie, scores stay the same
<zorbees>if anyone wants to spend garnets after r4 let me know, otherwise we'll continue to r5
<zorbees>moving on to round 5, send me your actions
<zorbees>round 5 result: dle stunned ifm, dle was the only one to go for the cookie, goes up to 54, sam and blazade have 50, ifm has 48
<zorbees>round 6 result: ifm stunned dle, ifm was the only one to go for the cookie, dle has 54 everyone else has 50
(Blazade subs out for Yeti here)
<zorbees>yeti stunned ifm, was the only one to go for cookie, dle 54, yeti 52, sam and ifm 50
<zorbees>sam stunned ifm, only one to go fot cookie, dle 54, yeti/sam 52, ifm 50
<zorbees>round 9 result: ifm stunned nobody, sam and yeti went for cookies and lose 2 each, dle 54, everyone else 50
<zorbees>round 10 result: yeti stunned ifm, yeti got 2 cookies, dle 54 yeti 52, sam/ifm 50
<zorbees>round 11 result: sam stunned ifm, sam got 2 cookies, dle 54 sam/yeti 52, ifm 50
<zorbees>round 12 result: dle stunned ifm, dle got 2 cookies, dle 56, sam/yeti 52, ifm 50
<zorbees>round 13 result: yeti stunned ifm, yeti got 2 cookies, dle 56, yeti 54, sam 52, ifm 50
<zorbees>round 14 result: sam stunned ifm, sam got 2 cookies, dle 56, yeti/sam 54, ifm 50
<zorbees>round 15 result: dle stunned ifm, nodody gets cookie, score same
<zorbees>round 16 result: ifm stunned nobody, yeti get 2 cookie, dle/yeti 56, sam 54, ifm 50
<zorbees>time for garnet spending
<zorbees>remember all spent garnets must be sent in 1 command
<zorbees>unclesam spent 1 garnet to give 1 cookie to dle, so now its dle 57 yeti 56 sam 53 ifm 50
<zorbees>round 17 result: dle gets 2 cookies, dle 59, yeti 56, sam 53, ifm 50
<zorbees>round 18 results: dle and ifm each lose 2 cookies, dle 57 yeti 56 sam 53 ifm 48
<zorbees>round 19 result: unclesam yeti and ifm each lose 3 cookies, dle 57 yeti 53 sam 50 ifm 45
<zorbees>round 20 result: dle and ifm each lose 2 cookies, dle 55 yeti 53 sam 50 ifm 43
<ifm>this is over
<daletterel>ya
<daletterel>its over
<daletterel>i concede as well
<daletterel>can we do dm later tho


This round's Death Match is called Guns Blazing.

Each player has 5 HP. Each player starts the game with a gun with 1 bullet loaded.

Each turn, each player has 5 options: Load, Shoot, Block, Super Shoot, Super Block.

Loading adds a bullet to their gun. Each player can have a maximum of 6 bullets loaded in their gun. Players have unlimited ammo.

Shooting fires a bullet at the opponent. If the opponent does not block, they will lose 1 HP.

Blocking prevents the opposing shooter from doing any damage. However, Super Shoot is still able to damage through it.

Super Shooting fires 2 bullets at the opponent. It will do 1 damage if the opponent uses any action except Super Block.

Super Block reflects any bullets shot by the opponent back at them. However, if the opponent doesn't shoot, the player will take 1 damage.

The first player to be reduced to 0 HP is the lose. If both players are reduced to 0 HP at the same time, the game will restart with both players at 2 HP.


EDIT: I should clarify that using Super Block to reflect a Super Shoot only does 1 damage to the shooter.
 
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zorbees

Chwa for no reason!
is a Forum Moderator Alumnus
<zorbees>ok send your initial moves
- Yeti joined
<zorbees>dle loaded, ifm shot, dle is down to 4 hp
<zorbees>both players loaded
<zorbees>ifm loaded, dle shot, both players at 4 hp now
<zorbees>ifm loaded, dle shot, ifm at 3
<zorbees>ifm loaded, dle super blocked, both players at 3 hp
<zorbees>dle shot, ifm blocked, both players still at 3
<zorbees>both players loaded,both still at 3
<zorbees>dle loaded, ifm super shot, dle now at 2
- Twin joined
<zorbees>dle loaded, ifm blocked, same hp
<zorbees>ifm shot, dle blocked, same hp
<zorbees>both player shot, ifm has 2 hp, dle has 1
<zorbees>dle shot, ifm blocked, same hp
<zorbees>both players loaded, same hp
<zorbees>ifm blocked, dle super blocked, dle loses


This round's Main Match is called Medieval Battle.

Each player starts the game with 13 game pieces: 1 King, 3, Warrios, 3 Wizards, 3 Peasants, and 3 Fortresses

King loses to Warrior, Wizard, and Peasant.
Warrior defeats King and Peasant, loses to Wizard.
Wizard defeats King and Warrior, loses to Peasant
Peasant defeats King and Wizard, loses to Warrior.
Fortress defeats all opponents, but can only be played once, and only by a defending player.
If a piece attacks the same type of piece, both pieces will be defeated.
The exception to that rule is that two kings will not defeat each other.

Each round will consist of three turns, with each player as the attacking player once.

Attacking player order (repeats every nine rounds):

UncleSam: 1, 6, 8
Blazade: 2, 4, 9
Idiotfrommars: 3, 5, 7

Each turn, all three players will play one of their game pieces. Before the pieces are revealed, the attacking player can call a coup one one defending player, forcing them to play a piece of your choice, except for the king. Each player can only use a coup once in the entire game.

After the pieces are revealed, the attacking player can choose to attack both defenders or pass their turn. The defending players can use a stealth attack to force the attacking player to attack. The stealth attack cannot be used by a player defending with a fortress, or against a player attacking with a king. Each player can only use a stealth attack once in the entire game.

A player wins by eliminating each of their opponent's kings. If two players are left with only their kings, the player who defeated the third player's king will be the winner. If all three players are left with only their kings, the game will restart in a sudden death round.

In the sudden death round, each player only has 1 king, 2 warriors, 2 wizards, and 2 peasants. Each player will be able to use 1 coup and 1 stealth attack in the sudden death round. To win in the sudden death round, all you have to do is defeat 1 players king as the attacking player.


Blazade UncleSam idiotfrommars let me know what the plan is for next MM
 
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