At a glance
Since the beginning of BW2 I always thought Trick Room could have been the most anti-metagame strategy around. Since I was bored of the standard stuff I kept trying to build something original that could still be competitive, not achieving any significant result until a week ago, when I "discovered" Haryiama got Sheer Force. That was the beginning of a new era for me, I finally found out something to be bossy. The only problem was to give the Sumoka those serious launchpads he deserved. It would be pretty useless to list all the advantages trick room gives in a game where speedy threats are dominant, almost everyone should know how trick room works. Anyway while building my team I wanted to use TR in a different way, not using bulkier dudes like Reuniclus but preferring suicidial and violent stuff. The main intent of this Team is to have the dominance of the battle from the beginning and that's why it could afford barely everything without having any wall or defensive option. Obviousely it needs a bit of smartness to avoid opponent's threat to sweep.
It took me lot of tests to reach this definitive version (I almost tried anything that could be played into TR) but I'm gonna skip irrelevant passages.
After posting here on smogon a dude on the PO server noticed me about sheer force Conkeldurr, that's why I changed my main sweeper.
This is the first time I post a RMT on Smogon in 6-7 years of playing (mainly because I wanted to give a good first impression) so I beg you to be gentle, hope you'll enjoy it!
Smeargle (F) @ Focus Sash
Trait: Own Tempo
EVs: 252 Spd [Lvl.1]
Jolly Nature (+Spd, -SAtk)
- Endeavor
- Trick Room
- Spore
- Dragon Rage
This dude is my favorite leading option. If the opponent is lacking a taunter Smeargle pose me in a dominant position from the beginning. He is here to set the first trick room with the aim to debilitate 1 (or even 2 when lucky) of the enemy's pokemon. Lvl.1 endeavor with Spore turns him into a menace for not prepared opponents. Dragon Rage is here to kill those who's sent to absorb the endeavor, but I rarely have to use it. I considered Magic Coat to bounce back taunts, but I'm not confident with the lack of a killing option for those who stays in. Anyway he is most of the time the first launchpad to Conky, who could abuse of the remaining TR turns after his death. BRAVE!
Victini @ Flame Plate
Trait: Victory Star
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature (+Atk, -Spd) [0 Speed IVs]
- V-create
- Trick Room
- Sunny Day
- Final Gambit
Victini is the one who most of all makes the team work. This set could seem kinda gimmick but saved me so many times I would never thing to change it, lol. He is able both to sweep and to support the team properly. In fact, under the sun created by himself V-create is able to deal amazing damages to anything not immune. Here is some calculations:
V-create (sun) vs. 4/0 Latios: 96.35 - 113.24%
V-create (sun) vs. 4/252 Chansey: 109.03 - 128.5%
V-create (sun) vs. 4/252+ Chansey: 100 - 117.75%
V-create (sun) vs. 4/0 Rotom-W: 94.62 - 111.57%
V-create (sun) vs. 0/0 Dragonite (Multiscale broken): 78.01 - 91.95%
V-create (sun) vs. 0/0 Salamence: 87.91 - 103.32%
V-create (sun) vs. 248/216+ Jellicent: 55.83 - 66%
With Sunny Day and Life Gambit Victini turns into a pain in the ass for every weather team, being able to clear the sky and OHKO opponent's weather setter in a suicide to launch again Conkeldurr. With 184 speed he is also able to outspeed, out of the trick room, most defensive Tyranitars and Politoeds for the surprise kill.
Life Gambit is also useful to kill a Full health Dragonite or any other thing I could find painful in opponent's team.
He also is my best weapon against Sun Team once Dugtrio lost the sash.
Once is work sweepeing is done he prepares the field for the next pokemon. EXPLOSIVE!
Conkeldurr (M) @ Life Orb
Trait: Sheer Force
EVs: 208 HP / 252 Atk / 48 Def
Brave Nature (+Atk, -Spd) [0 Speed IVs]
- Hammer Arm
- Ice Punch
- ThunderPunch
- Fire Punch
Once there used to be Hariyama, but then a dude on PO server noticed me that Conkeldurr did the same job slightly better. Of course I lost the coolness factor offered by the Sumokah, but the greater power made me able to deal with it. He's obviously my main sweeper and when used with the proper prediction Conky is able to destroy entire teams by himself. Life Orb + Sheer Force combined with a perfect coverage made him able to 1-2HKO most of the metagame. Here some calculation to realize how powerful this dude is:
ThunderPunch vs 252HP/252Def Slowbro (+Def): 55% - 64%.
Fire Punch vs 252HP/252Def Skarmory (+Def): 54% - 64%
Ice Punch vs 252HP/0Def Latias (Neutral): 96% - 113%
Ice Punch vs 4HP/0Def Multiscale Dragonite (Neutral): 102% - 120%
Hammer Arm vs 112HP/0Def Rotom (Neutral): 85% - 101%
Fire Punch in Sun vs 252HP/252Def Jirachi (+Def): 85% - 100%
Ice Punch vs 252HP/244Def Hippowdon (+Def): 49% - 58%
Differently from Hariyama he also didn't suffer the close combat drop, which was one of the main issues of the older version. The only issue right now might be the Hammer Arm miss rate.
He abuses of my "Kamikaze" trick roomers to join the battle full healthed and start destroying the opponent. He is also pretty happy to abuse of Victini's sun in order to OHKO with stealth rocks support Skarmory and Jirachi. I opted for this dude over other trick room sweeper (like Sheer force Rampardos) because of his bulk and the better coverage. DURR!
Bronzong @ Normal Gem
Trait: Levitate
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature (+Atk, -Spd) [0 Speed IVs]
- Gyro Ball
- Trick Room
- Stealth Rock
- Explosion
The third (and last) trick room setter. I needed stealth rocks, and something to absorb hits coming from Dragons, Gengar and Tornadus-T in order to turn the battle in my favorite way. Like the others he's here to launch Hariyama while taking away one of the opponents Pokemon, it's also pretty fun to kill after the burn opponent's Rotom-W. He can also turn into an effective lead when needed...there's nothing else to say about this dude. BULK!
Donphan (M) @ Choice Band
Trait: Sturdy
EVs: 248 HP / 252 Atk / 8 Def
Brave Nature (+Atk, -Spd) [0 Speed IVs]
- Earthquake
- Ice Shard
- Rapid Spin
- Head Smash
He was the last to join this crew after lots of tests and probably no one else could have fitted in a better way. I never used CBDonphan since RSE, lol, let's see if he could be useful in BW2...He is here to remove opponent's stealth rocks that could ruin the fun of Smeargle and Victini when they're unable to lead. Donphan equipped with a choice band is able to lure and destroy any spinner in the game, even Jelly falls to his earthquake. He's also pretty happy to abuse of the Trick Room and his Head Smash (which is basically a second stab) is even more powerful than Jolly CBTerrakion's Stone Edge. Donphan is also my last bet against gay stuffs like Landorus or Tornadus in the lategame. RUDE!
Salamence (M) @ Lum Berry
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Outrage
- Dragon Claw
- Flamethrower
- Earthquake
What the Hell is Salamence doing in a Trick Room!? He's here because of Breloom... I hate that fucking mushroom! I needed something able to deal whit that stupid brat while keep threatening the opponent. With Lum Berry he is able to bluff a Choice set in order to kill some key pokemons in opponent's dockyard, like Heatran to let Victini sweep. I opted for Flamethrower after missing something like 5 consecutive Blasts and I'm ok with the lack of power. I rarely have to use this dude to be honest, but he can always be a decent key to open opponents defenses. With is avarage speed he's both able to abuse of trick room against speedy teams and to hit without it when facing something not that fast. He also forces stuff like Genesect to lock into ice beam leaving a new setup field for my trick roomers (Bronzong e Victini), nothing to complain about him. UNEXPECTED!
Well, that's all...Hope you'll like it, otherwise I'm gonna get sodomized by Shinycarletto ;_;
I also apologize for my bad english, but I'm a fucking pizza-eater, deal with it!
Thanks in advance for any suggestions to improve the team I consider my BW2 masterpiece (yep, I actually suck in BW2)
Code:
Smeargle (F) @ Focus Sash
Trait: Own Tempo
EVs: 252 Spd
Jolly Nature (+Spd, -SAtk)
- Endeavor
- Trick Room
- Spore
- Dragon Rage
Victini @ Flame Plate
Trait: Victory Star
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature (+Atk, -Spd)
- V-create
- Trick Room
- Sunny Day
- Final Gambit
Conkeldurr (M) @ Life Orb
Trait: Sheer Force
EVs: 208 HP / 252 Atk / 48 Def
Brave Nature (+Atk, -Spd)
- Hammer Arm
- Ice Punch
- ThunderPunch
- Fire Punch
Bronzong @ Normal Gem
Trait: Levitate
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature (+Atk, -Spd)
- Gyro Ball
- Trick Room
- Stealth Rock
- Explosion
Donphan (M) @ Choice Band
Trait: Sturdy
EVs: 248 HP / 252 Atk / 8 Def
Brave Nature (+Atk, -Spd)
- Earthquake
- Ice Shard
- Rapid Spin
- Head Smash
Salamence (M) @ Lum Berry
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Outrage
- Dragon Claw
- Flamethrower
- Earthquake