Format
- Format: 4vX Doubles
- DQ: 48hrs
- Substitutions: 1 per player.
- Your opponents have, perhaps, six possible actions each. You will make do.
- Coordinate with your teammate. The player posting first should be able to stomach the actions directed at them.
- Recoveries: 1 per wave.
- Chills: 2 per wave.
- Switch: Special. See below.
- Abilities: All
- Items: On
Arena: Stanislas Town (Normal Mode)
This small town between Dendemille Town and Anistar City hosts a peculiar festival every year during October. The paved streets are rather narrow, giving it an eerie allure... Ornemental lanterns, carved pumpkins and decorated facades are the theater of your battles. Some passerbys even watch you from time to time, cheering on you to continue your night of trick-or-treating and sometimes trying to distract the Pokémon with candy.
- Camouflage: Rock-type
- Nature Power: Steamroller
- Secret Power: 30% chance of Phazing.
Wave Structure
- Enemies are fought in consecutive battles where all battle status carries forward between battles. Screens, hazards, weather, temporary status, and so on. Each set of enemies is called a Wave.
- The first two waves are Early, the third and fourth are Middle, and the fifth wave onward are Late.
- Every odd-numbered wave has two random appropriate opponents; every even-numbered wave has three.
- The same opponent can occur multiple times in the same challenge, or even the same wave.
- If an opponent pivots or is phazed, they are sent to the next wave. They will appear in that wave with their HP and Major status left intact.
- On wave 5, one of the three opponents is always the Harvest King.
Opponent Behavior
Opponents will act according to a pre-determined behavior list, as follows.
- Opponents have six pre-made ordersets that they choose from semi-randomly.
- Opponents don't have, spend, or require Energy.
- When the ref is rolling orders for the opponents, they will use one of their special ordersets if their condition is met. They will use one of their ordinary ordersets if the condition is not met.
- Thus, rolling multiple dice out of 3 is sufficient to determine all opponents' ordersets.
- The opponents are desperate for the candy of the trick-or-treaters. Their Struggle has 9 BAP, does not inflict recoil, and targets a player Pokemon at random.
Opponents choose their targets for any single-target actions in their behaviors using a strict logic.
- Opponents will target the player Pokemon who ordered first, if their behavior doesn't further specify.
- This also applies if multiple Pokemon meet that opponent's behavior conditions. (e.g. "target a Burned opponent" and both players are Burned.)
- Taunt's unique status will redirect the subject's moves to the user for the duration, rather than prevent non-damaging moves.
Oranguru
STAGE: 3*
NATURE: Serious (no change)
TYPE: Normal/Psychic
ABILITIES: Inner Focus, Telepathy, Symbiosis
STATS
HP: 95
Atk: 5
Def: 6
SpA: 7
SpD: 8
Spe: 60
Size Class: 3
Weight Class: 4
MOVES
After You
Ally Switch
Attract
Brick Break
Brutal Swing
Bulldoze
Calm Mind
Charge Beam
Confide
Confusion
Double Team
Dream Eater
Earthquake
Embargo
Encore
Endure
Energy Ball
Extrasensory
Facade
Feint Attack
Fling
Focus Blast
Foul Play
Frustration
Future Sight
Giga Impact
Hidden Power [Fairy]
Hyper Beam
Imprison
Instruct
Last Resort
Light Screen
Magic Room
Mega Kick
Mega Punch
Nasty Plot
Nature Power
Payback
Protect
Psych Up
Psychic
Psychic Terrain
Psyshock
Quash
Rain Dance
Reflect
Rest
Return
Rock Slide
Round
Safeguard
Shadow Ball
Sleep Talk
Snore
Stored Power
Substitute
Sunny Day
Swagger
Taunt
Thunder
Thunderbolt
Toxic
Trick
Trick Room
Wonder Room
Work Up
Yawn
Zen Headbutt
Vulpix
STAGE: 3*
NATURE: Serious (no change)
TYPE: Fire
ABILITIES: Flash Fire, Drought
STATS
HP: 75
Atk: 3
Def: 3
SpA: 4
SpD: 5
Spe: 65
Size Class: 1
Weight Class: 1
MOVES
Agility
Attract
Baby-Doll Eyes
Bide
Body Slam
Captivate
Confide
Confuse Ray
Curse
Dark Pulse
Dig
Disable
Double Team
Double-Edge
Ember
Encore
Endure
Energy Ball
Extrasensory
Facade
Feint Attack
Fire Blast
Fire Spin
Flail
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Foul Play
Frustration
Grudge
Headbutt
Heat Wave
Hex
Hidden Power [Ice]
Howl
Hypnosis
Imprison
Incinerate
Inferno
Iron Tail
Memento
Mimic
Mystical Fire
Natural Gift
Overheat
Payback
Power Swap
Protect
Psych Up
Quick Attack
Rage
Reflect
Rest
Return
Roar
Round
Safeguard
Secret Power
Skull Bash
Sleep Talk
Snore
Spite
Substitute
Sunny Day
Swagger
Swift
Tail Slap
Tail Whip
Take Down
Toxic
Weather Ball
Will-O-Wisp
Zen Headbutt
Team Mowtom
Gengar [Gained]
Stage: ★★★☆☆
Type: Ghost / Poison
Ability: Cursed Body
Nature: Quirky
Stats:
HP: 85
Atk: 5
Def: 5
SpA: 9
SpD: 6
Spe: 110
Size Class: 3
Weight Class: 3
Attacks (111):
Physical
Astonish
Bide
Body Slam
Brick Break
Counter
Double-Edge
Drain Punch
Dynamic Punch
Explosion
Facade
Fire Punch
Fling
Focus Punch
Foul Play
Frustration
Giga Impact
Headbutt
Ice Punch
Lick
Mega Kick
Mega Punch
Natural Gift
Payback
Phantom Force
Poison Jab
Power-Up Punch
Rage
Return
Rock Smash
Secret Power
Seismic Toss
Self-Destruct
Shadow Claw
Shadow Punch
Skull Bash
Strength
Submission
Sucker Punch
Take Down
Thief
Thunder Punch
Special
Clear Smog
Dark Pulse
Dazzling Gleam
Dream Eater
Energy Ball
Focus Blast
Giga Drain
Hex
Hidden Power (Ground)
Hyper Beam
Icy Wind
Infestation
Mega Drain
Night Shade
Psychic
Psywave
Round
Shadow Ball
Smog
Sludge Bomb
Sludge Wave
Snore
Thunder
Thunderbolt
Uproar
Venoshock
Zap Cannon
Status
Ally Switch
Attract
Captivate
Confide
Confuse Ray
Curse
Destiny Bond
Disable
Double Team
Embargo
Encore
Endure
Grudge
Haze
Hypnosis
Imprison
Mean Look
Metronome
Mimic
Nasty Plot
Nightmare
Perish Song
Protect
Psych Up
Rain Dance
Reflect Type
Rest
Scary Face
Skill Swap
Sleep Talk
Snatch
Spite
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wonder Room
Smeargle [Sameks]
Stage: ★★★☆☆
Type: Normal
Abilities: Own Tempo / Technician / Moody (Unlocked)
Nature: Quirky
Stats:
HP: 80
Atk: 2
Def: 3
SpA: 2
SpD: 4
Spe: 75
Size Class: 2
Weight Class: 4
Attacks (15):
Physical
Foul Play
Iron Head
Knock Off
Revenge
Special
Burning Jealousy
Icy Wind
Status
Bulk Up
Dragon Dance
Encore
Imprison
Metronome
Reflect
Safeguard
Swords Dance
Thunder Wave
A short, rather soft man trots towards you. He introduces himself as All Hallows' Steve, the avatar of Halloween cheer and definitely not the mayor of this small town.
"Ah, I see you are here for the festival! Truth be told, I have a favor to ask of you..."
Hallows' Steve draws closer, taking a more conspiratorial tone.
"A terrible being named the Harvest King is foreseen to come to the town this year. He's a vengeful spirit, wanting to ruin our trick-or-treating traditions! You look strong, could I perhaps ask you to protect the inhabitants and their righteously bought candy bags? Of course, you'd still have spare time to go trick-or-treating yourself!"
Wave 1
Noibat
★★★ ⭒ ⭒
No nature ( +None, -None )
Typing: Flying/Dragon
Abilities: Frisk, Infiltrator HA: Telepathy
HP: 75
Attack: 3
Defen.: 3
Sp.Atk: 4
Sp.Def: 3
Speed: 55
Size: 1
Weight: 1
Behaviors
Pumpkaboo-Average
★★★ ⭒ ⭒
No nature ( +None, -None )
Typing: Ghost/Grass
Abilities: Pickup, Frisk HA: Insomnia
HP: 80
Attack: 5
Defen.: 5
Sp.Atk: 3
Sp.Def: 4
Speed: 51
Size: 1
Weight: 1
Behaviors
Noibat
★★★ ⭒ ⭒
No nature ( +None, -None )
Typing: Flying/Dragon
Abilities: Frisk, Infiltrator HA: Telepathy
HP: 75
Attack: 3
Defen.: 3
Sp.Atk: 4
Sp.Def: 3
Speed: 55
Size: 1
Weight: 1
Behaviors
- Whirlwind > Tailwind
- Super Fang > Whirlwind
- Tailwind > Hurricane
- Heat Wave > U-turn
- Hurricane > Heat Wave
- Draco Meteor > U-turn
Pumpkaboo-Average
★★★ ⭒ ⭒
No nature ( +None, -None )
Typing: Ghost/Grass
Abilities: Pickup, Frisk HA: Insomnia
HP: 80
Attack: 5
Defen.: 5
Sp.Atk: 3
Sp.Def: 4
Speed: 51
Size: 1
Weight: 1
Behaviors
- Trick-or-Treat > Will-O-Wisp
- Trick-or-Treat > Foul Play
- Trick-or-Treat > Leech Seed
- Will-O-Wisp > Hex
- Foul Play > Hex
- Shadow Ball > Shadow Ball