I'd like to post an open challenge.
1v1 Training Singles
1 Day DQ
No Recoveries/No Chills
1 Sub
ASB Arena
Training Items
There's a catch. I am looking for someone to face me and let me sketch 3 moves from them. Any 3 from this list will do:
-Aromatherapy/Heal Bell
-Bide
-Brick Break
-Counter
-Detect
-Disable
-Double Team
-Embargo
-Encore
-Guard Split
-Any Flat Healing Move
-Mirror Coat
-Power Split
-Protect
-Spikes
-Spore
-Stealth Rock
-Super Fang
-Teleport
-Thunder Wave
-Torment
-Toxic
If you have a mon you want trained that has 3 of these moves AND are willing to let me sketch those 3 in the match, then go ahead and challenge for this easy win =P
It was never specified, so i'm just gonna say No Abilities!OK, I think people get the point that we're battling a lot. Taking, have fun with Cofagrigus!!
MrL's Smeargle:
Smeargle [Picasso] (Male)
Nature: Jolly (+15% Spe, +9% Acc boost, -1 Sp.A)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Moody (DW LOCKED): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.
Stats:
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 87 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 11
EC: N/A
MC: 0
DC: 3/5
Moves:
-Fake Out
-Bite
-Taunt
-Substitute
-Flail
-Sleep Powder
-Synthesis
-Endure
-Dig
-Hi Jump Kick
-Reflect
-Light Screen
-Extremespeed
-Magic Coat
-Sketch
-Sketch
-Sketch
Total Moves: 17
Dogfish's Cofagrigus:
Cofagrigus [Cizin] (M)
Nature: Calm (+1 SpD, -1 Atk)
Type: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Mummy (Innate): This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.
Stats:
Cofagrigus
HP: 90
Atk: Rank 1 (-)
Def: Rank 6
SpA: Rank 3
SpD: Rank 5 (+)
Spe: 30
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 3
DC: N/A
Attacks:
Astonish
Protect
Disable
Haze
Night Shade
Hex
Will-O-Wisp
Ominous Wind
Shadow Ball
Power Split
Curse
Mean Look
Destiny Bond
Scary Face
Imprison
Nasty Plot
Fake Tears
Energy Ball
Psychic
Safeguard
Toxic
Double Team
Total moves: 22
Order:
MrL chooses item
Dogfish chooses items and attacks
MrL attacks
I ref
START!