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Roleplay The Inquisition (Beta) [ Engineer | Gerard | Jesseus | Simon Says ]

Discussion in 'ASB' started by LouisCyphre, Jun 11, 2012.

  1. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    Welcome, competitors, to the The Inquisition beta!

    Engineer Pikachu will employ a team focused on capturing swaths of land and holding ground with a variety of entry hazards. It represents a more defensive approach that concentrates on efficient collection of points as opposed to outright conquest.

    Senpo the Stratagem (open)

    [​IMG]
    Stratagem (Senpo) (U)
    Nature: Modest (Special Attack increased by *, Attack decreased by *)

    Type: Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (Unlocked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats: 90 / 60 / 65 / 120 / 70 / 130

    HP: 100
    Atk-: * (1)
    Def: *** (3)
    SpA+: ****** (6)
    SpD: *** (3)
    Spe: 130

    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    Evolution Counter: 9 / 9
    Move Counter: 1
    Dream Counter: 5 / 5

    Attacks:
    Acupressure
    AncientPower
    Defense Curl
    Disable
    Earth Power
    Electro Ball
    Giga Drain
    Head Smash
    Magnet Rise
    Metal Sound
    Mud Shot
    Paleo Wave
    Power Gem
    Rock Blast
    Rock Polish
    Rollout
    Tackle
    Vacuum Wave
    Weather Ball

    Headbutt
    Heat Wave
    Mud-Slap
    Ominous Wind

    Calm Mind
    Toxic
    Hidden Power [Ice 6]
    Hyper Beam
    Protect
    Knock Down
    Shadow Ball (#)
    Double Team
    Flamethrower
    Sandstorm
    Fire Blast (#)
    Energy Ball (#)
    Volt Switch
    Substitute
    Flash Cannon

    Stealth Rock
    Endure

    Move Count: 40
    Hagane the Metagross (open)

    [​IMG]
    Metagross (Hagane) (U)
    Nature: Careful (Special Defense increased by *, Special Attack decreased by *)

    Type: Steel / Psychic
    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (Unlocked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats: 80 / 135 / 130 / 95 / 90 / 70

    HP: 100
    Atk: ***** (5)
    Def: ***** (5)
    SpA-: ** (2)
    SpD+: **** (4)
    Spe: 70

    Size Class: 4
    Weight Class: 9 (550 kg)
    Base Rank Total: 22

    Evolution Counter: 9 / 9
    Move Counter: 4
    Dream Counter: 5 / 5

    Levitate: The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.

    Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

    Attacks:
    Agility
    Bullet Punch
    Confusion
    Hammer Arm
    Hyper Beam
    Iron Defense
    Magnet Rise
    Metal Claw
    Meteor Mash
    Psychic
    Pursuit
    Scary Face
    Take Down
    Zen Headbutt

    Block
    Body Slam
    DynamicPunch
    Endure
    Fury Cutter
    Gravity
    Headbutt (#)
    Ice Punch
    Icy Wind
    Iron Head (#)
    Mimic
    Mud-Slap
    Signal Beam
    Swift
    ThunderPunch
    Trick
    Zen Headbutt (#)

    Psyshock
    Toxic
    Hidden Power [Fire 6]
    Light Screen
    Protect
    Telekinesis
    Rain Dance
    Frustration
    Earthquake
    Return
    Shadow Ball
    Brick Break
    Double Team
    Reflect
    Sludge Bomb
    Rock Tomb
    Aerial Ace
    Rest
    Explosion
    Giga Impact
    Rock Polish
    Flash
    Bulldoze
    Rock Slide
    Grass Knot
    Swagger
    Substitute
    Flash Cannon
    Rock Smash
    Cut

    Stealth Rock
    Sleep Talk
    Flash

    Move Count: 64
    Shokoli the Fidgit (open)

    [​IMG]
    Fidgit (Shokoli) (F)
    Nature: Quiet (SpA increased by *, -10% Evasion, Speed decreased by 15%)

    Abilities:
    Persistent:
    (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Prankster (Unlocked): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats: 95 / 76 / 109 / 90 / 80 / 105

    HP: 100
    Atk: *** (3)
    Def: **** (4)
    SpA+: **** (4)
    SpD: *** (3)
    Spe-: 91 (105 / 1.15)

    Size Class: 2
    Weight Class: 4
    Base Rank Total: 20

    Evolution Counter: 6 / 6
    Move Counter: 3
    Dream Counter: 5 / 5

    Attacks:
    Air Slash
    Body Slam
    Circle Throw
    Clear Smog
    Comet Punch
    Copycat
    Earth Power
    Encore
    Gravity
    Gust
    Heal Block
    Helping Hand
    Knock Off
    Lucky Chant
    Magic Room
    Me First
    Rapid Spin
    Razor Wind
    Sludge Bomb
    Tailwind
    Toxic Spikes
    Whirlwind
    Wide Guard
    Wonder Room

    Acid Spray
    After You
    Disable (#)
    Entrainment
    Follow Me
    Gastro Acid
    Haze
    Heal Pulse
    Icy Wind
    Metronome
    Mimic
    Spikes
    Stealth Rock (#)
    Wish (#)

    Block
    Swift
    Twister

    Toxic
    Venom Shock
    Sunny Day
    Taunt (#)
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Safeguard
    Frustration
    Smack Down
    Earthquake
    Return
    Dig
    Shadow Ball (#)
    Double Team
    Reflect (#)
    Sludge Wave
    Sandstorm
    Rock Tomb
    Aerial Ace
    Torment
    Facade
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    Ally Switch
    Fling
    Quash
    Low Sweep
    Acrobatics
    Giga Impact
    Stone Edge
    Struggle Bug
    Rock Slide
    U-turn
    Substitute

    Sleep Talk
    Endure

    Move Count: 84
    Shogun the Tomohawk (open)

    [​IMG]
    Tomohawk (Shogun) (M)
    Nature: Modest (Special Attack increased by *, Attack decreased by *)

    Type: Flying / Fighting
    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Justified (Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats: 105 / 60 / 90 / 115 / 80 / 85

    HP: 110
    Atk-: * (1)
    Def: *** (3)
    SpA+: ***** (5)
    SpD: *** (3)
    Spe: 85

    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    Evolution Counter: 6 / 6
    Move Counter: 1
    Dream Counter: 5 / 5

    Attacks:
    Aerial Ace
    Air Slash
    Aura Sphere
    Bulk Up
    Earth Power
    Focus Energy
    Fury Swipes
    Harden
    Healing Wish
    Heat Wave
    Hurricane
    Hyper Voice
    Morning Sun
    Rain Dance
    Rest
    Retaliate
    Roar
    Rock Smash
    Sky Drop
    Submission
    Sunny Day
    Superpower
    Whirlwind
    Work Up

    Confuse Ray
    Nature Power (#)
    Rapid Spin
    Roost (#)
    Stealth Rock
    Yawn (#)

    Toxic
    Taunt (#)
    Protect
    Frustration
    SolarBeam
    Return
    Brick Break (#)
    Double Team
    Reflect
    Rock Tomb
    Thief
    Focus Blast
    Quash
    Acrobatics
    Flash
    Bulldoze
    Rock Slide (#)
    Grass Knot
    Substitute
    Fly

    Move Count: 50
    Kujira the Colossoil (open)

    [​IMG]
    Colosshale (Kujira) (F)
    Nature: Hasty (+15% Spe, +14% [13.908%] Acc, Defense decreased by *)

    Type: Dark / Ground
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure (Unlocked): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats: 133 / 122 / 72 / 71 / 72 / 95

    HP: 120
    Atk: ***** (5)
    Def-: ** (2)
    SpA: *** (3)
    SpD: *** (3)
    Spe+: 110 (95 * 1.15)

    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22

    Evolution Counter: 6 / 6
    Move Counter: 10
    Dream Counter: 5 / 5

    Attacks:
    Bite
    Body Slam
    Bounce
    BubbleBeam
    Crunch
    Dark Pulse
    Dig
    Horn Attack
    Horn Drill
    Leer
    Magnitude
    Megahorn
    Mud Bomb
    Mud Shot
    Muddy Water
    Peck
    Pursuit
    Rapid Spin
    Tackle

    Dive
    Encore (#)
    Fake Out (#)
    Fire Fang
    Fissure
    Flail
    Sand Tomb
    Sucker Punch
    Thunder Fang
    Water Spout (#)

    Superpower

    Roar
    Toxic
    Taunt (#)
    Protect
    Smack Down
    Earthquake (#)
    Brick Break
    Double Team
    Sludge Bomb
    Sandstorm
    Rock Tomb
    Rest
    Quash
    Payback
    Retaliate
    Stone Edge
    Bulldoze
    Dragon Tail
    Rock Slide
    Poison Jab
    U-turn
    Substitute
    Snarl

    Endure
    Sleep Talk

    Total Moves: 60
    Kurage the Tentacruel (open)

    [​IMG]
    Tentacruel (Kurage) (M)
    Nature: Modest (SpA increased by *, Atk decreased by *)

    Type: Water / Poison
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
    Rain Dish (Unlocked): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Stats: 80 / 70 / 65 / 80 / 120 / 100

    HP: 100
    Atk-: ** (2)
    Def: *** (3)
    SpA+: **** (4)
    SpD: ***** (5)
    Spe: 100

    Size Class: 3
    Weight Class: 3
    Base Rank Total: 21

    Evolution Counter: 6 / 6
    Move Counter: 7
    Dream Counter: 5 / 5

    Attacks:
    Acid
    Acid Spray
    Barrier
    BubbleBeam
    Constrict
    Hex
    Hydro Pump
    Poison Jab
    Poison Sting
    Screech
    Sludge Wave
    Supersonic
    Toxic Spikes
    Water Gun
    Water Pulse
    Wrap
    Wring Out

    Aqua Ring (#)
    Confuse Ray (#)
    Mirror Coat (#)
    Muddy Water
    Rapid Spin

    Endure
    Icy Wind
    Knock Off
    Role Play

    Toxic
    Venom Shock
    Ice Beam (#)
    Blizzard
    Protect
    Hyper Beam
    Frustration
    Rain Dance
    Safeguard
    Return
    Double Team
    Sludge Bomb
    Rest
    Scald (#)
    Payback
    Poison Jab
    Substitute (#)
    Surf
    Dive

    Mimic
    Giga Drain
    Reflect
    Bide
    Brine
    Sleep Talk
    Whirlpool

    Move Count: 52


    [box]Gerard's Kingdom
    Éponine (open)

    Éponine (Togekiss) {}
    [​IMG]
    Nature: Timid (+15% Speed, +10% Accuracy, -1 Atk)
    Type: Normal / Flying


    • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    • Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:


    • Hustle: (Can be Enabled)
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    • Serene Grace: (Innate)
    This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects.
    • Super Luck: (Innate)
    This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:

    HP: 100
    Atk:
    1 (-)
    Def:
    3
    SpA:
    5
    SpD: 4

    Spe:
    96 (+)
    SC: 3
    WC: 3
    BST: 20


    EC: 9/9
    MC: 0
    DC: 5/5


    Attacks:

    Magical Leaf
    Growl

    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    AncientPower
    Follow Me
    Bestow
    Safeguard
    Sky Attack
    ExtremeSpeed
    Aura Sphere
    Air Slash

    Wish
    After You

    Psychic
    Flamethrower
    Grass Knot
    Shadow Ball
    Light Screen
    Thunder Wave
    Double Team
    Reflect
    Protect
    Sunny Day
    Hidden Power Ice (7)
    Solarbeam
    Hyper Beam

    Psych Up
    Nasty Plot
    Morning Sun
    Signal Beam
    Magic Coat
    Counter
    Fly
    Tri Attack

    Heat Wave
    Heal Bell
    Endure
    Psycho Shift

    Kirot (open)

    Metagross (Kirot) {O}
    [​IMG]
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Steel / Psychic


    • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    Abilities:


    • Clear Body: (Innate)
    This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    • Light Metal (DW): (Innate)
    The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats:

    HP: 100
    Atk: 5
    Def:
    5
    SpA: 4 (+)
    SpD: 3
    Spe:
    61 (-)
    SC: 4
    WC: 9
    BST: 22


    EC: 9/9
    MC: 0

    DC:
    5/5


    Attacks: 57

    Take Down
    Magnet Rise
    Metal Claw
    Confusion
    Scary Face
    Pursuit
    Bullet Punch
    Hammer Arm
    Agility
    Psychic
    Meteor Mash
    Hyper Beam

    Iron Head
    Zen Headbutt
    Iron Defense
    Refresh
    Stealth Rock
    Trick
    Ice Punch
    ThunderPunch
    Body Slam
    Gravity
    Icy Wind
    Signal Beam
    DynamicPunch
    Mud Slap

    Earthquake
    Protect
    Shadow Ball
    Rock Slide
    Toxic
    Light Screen
    Sandstorm
    Reflect
    Swagger
    Rain Dance
    Double Team
    Flash Cannon
    Aerial Ace
    Substitute
    Hidden Power Fire 7
    Grass Knot
    Bulldoze
    Gyro Ball
    Brick Break
    Explosion
    Rest
    Endure
    Sleep Talk
    Sludge Bomb
    Telekinesis
    Rock Smash
    Rock Tomb
    Block
    Bulldoze
    Swagger
    Flash

    Wilde (open)

    Wilde (Gallade) {♂}
    [​IMG]
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Psychic / Fighting


    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    • Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


    Abilities:



    • Steadfast: (Innate)
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    • Justified (DW): (Innate)
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Stats:

    HP: 100
    Atk: 5
    Def: 3
    SpA: 4 (+)
    SpD: 4
    Spe: 69 (-)
    SC: 3
    WC: 4
    BST: 21


    EC 9/9
    MC 0
    DC 5/5


    Attacks: 65

    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Leaf Blade
    Night Slash
    Slash
    Leer
    Fury Cutter
    Swords Dance
    Psycho Cut
    Helping Hand
    Feint
    False Swipe
    Protect
    Close Combat
    Hypnosis
    Imprison
    Psychic

    Disable
    Confuse Ray
    Encore
    Destiny Bond
    Shadow Sneak
    Fire Punch
    ThunderPunch
    Ice Punch
    Pain Split
    Vacuum Wave
    Mean Look
    Sleep Talk
    Magic Coat
    Endure
    Snatch
    Wish

    Taunt
    Shadow Ball
    Will-O-Wisp
    Light Screen
    Reflect
    Safeguard
    Thunderbolt
    Earthquake
    Brick Break
    Torment
    Drain Punch
    Low Sweep
    Ally Switch
    Focus Punch
    Thunder Wave
    Rock Slide
    Skill Swap
    Grass Knot
    Substitute
    Stone Edge
    Focus Blast
    Sunny Dance
    Rain Dance
    Trick Room
    Kurt (open)

    Kurt (Slowbro) {♂}
    [​IMG]
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Psychic / Water


    • Psyquic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.



    • Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


    Abilities:



    • Oblivious: (Innate)
    This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.​
    • Own Tempo: (Innate)
    This Pokemon moves at its own pace and cannot be confused by any method.
    • Regenerator: (Innate)
    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:

    HP: 100
    Atk: 4 (+)
    Def: 4
    SpA: 4
    SpD: 3
    Spe: 26 (30/1.15)
    SC: 3
    WC: 4
    BST: 19


    EC: 6/6
    MC: 0
    DC: 5/5


    Attacks: 48

    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Confusion
    Disable
    Headbutt
    Slack Off
    Psyquic
    Rain Dance
    Heal Pulse
    Zen Headbutt

    Safeguard
    Sleep Talk
    Mud Sport
    Signal Beam
    Gravity
    Aqua Tail
    Magic Coat
    Sleep Talk
    Body Slam

    Fire Blast
    Focus Blast
    Flamethrower
    Ice Beam
    Earthquake
    Trick Room
    Grass Knot
    Light Screen
    Focus Blast
    Shadow Ball
    Focus Punch
    Brick Break
    Drain Punch
    Thunder Wave
    Aerial Ace
    Icy Wind
    Sunny Day
    Fling
    Substitute
    Skill Swap
    Blizzard
    Reflect
    Protect
    Counter
    Endure
    Toxic
    Scald
    Surf
    Brine
    Bide
    Dive
    Dig
    Fantine (open)

    Fantine (Kitsunoh) {}
    [​IMG]
    Nature: Jolly (+15% Speed, +20% Accuracy, -1 SpA)
    Type: Ghost/Steel



    • Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.



    • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.


    Abilities:


    • Frisk: (Can be Activated)
    The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
    • Limber: (Innate)
    This Pokemon’s body is well trained and immune to paralysis.
    • Cursed Body: (Innate)
    When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:


    HP: 100
    Atk: 4
    Def: 3
    SpA: 1 (-)
    SpD: 3
    Spe: 127 (+)
    SC: 3
    WC: 4
    BST: 19



    EC: 6/6
    MC: 8
    DC: 5/5


    Attacks: 32

    Imprison

    Tail Whip
    Scratch
    Iron Defense
    Lick
    Odor Sleuth
    Faint Attack
    Shadow Sneak
    Metal Claw

    Curse
    Fake Out
    Shadow Claw
    ShadowStrike
    Perish Song
    Revenge
    Copycat


    Taunt
    Double Team
    Earthquake
    Will-o-Wisp
    Substitute
    Rock Slide
    Rain Dance
    Safeguard
    U-Turn
    Protect
    Roar
    Dig

    Yawn
    Meteor Mash
    Foul Play
    Psycho Shift

    Magic Coat
    Ice Punch
    Thunder Punch

    Knock Off
    Low Kick

    Vogue (open)

    Starmie (Vogue) {O}
    [​IMG]
    Nature: Timid (+15% Speed, +20% Acc, -1 Atk)
    Type: Water / Psychic



    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    • Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:


    • Illuminate: (Can be Activated)
    When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released.
    • Natural Cure: (Innate)
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    • Analytic: (Innate)
    If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    Stats:

    HP: 90
    Atk: 2 (-)
    Def:
    3
    SpA: 4
    SpD: 3
    Spe: 133
    (115*1.15)
    SC: 2
    WC: 4
    BST: 19


    EC: 6/6
    MC: 0
    DC: 5/5



    Attacks:

    Tackle
    Harden
    Water Gun
    Rapid Spin
    Recover
    Camouflage
    Swift

    Light Screen
    Minimize
    Hydro Pump
    Confuse Ray
    Power Gem

    Surf
    Ice Beam
    Thunderbolt
    Psychic
    Substitute
    Grass Knot
    Signal Beam
    Protect
    Reflect
    Thunder
    Blizzard
    Brine
    Scald
    Zap Cannon
    Thunder Wave
    Double Team
    Thunder Wave
    Skill Swap
    Hidden Power Fire (7)
    Rain Dance

    Endure
    Teleport
    Dive
    Flash Cannon
    Hyper Beam
    Sleep Talk

    Aurora Beam
    Barrier
    Supersonic

    Pain Split
    Bide
    [/box]
    [box]Jesseus's Kingdom
    Delta the Krillowatt (open)

    [​IMG]
    Krillowatt [Delta] (Female)
    Nature: Naive (+Spe, -SpD)

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 125
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 121 (+)
    Acc: +17%
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5
    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Attacks:
    Bubble
    Charge
    Tackle
    Thundershock
    Detect
    Ice Shard
    Charge
    Confuse Ray
    Imprison
    Aqua Jet
    Thunder
    Hydro Pump
    Muddy Water
    Zap Cannon
    Copycat
    Discharge

    Counter
    Mirror Coat
    Signal Beam
    Me First
    Shock Wave
    Follow Me

    Thunder Wave
    Thunderbolt
    Scald
    Earthquake
    Hone Claws
    Waterfall
    Low Kick
    Blizzard
    Rain Dance
    Volt Switch
    Dive
    Substitute
    Payback
    Torment
    Safeguard
    Ice Beam
    Toxic
    Surf
    Hail
    Double Team
    Bulldoze
    Tau the Alakazam (open)

    [​IMG]
    Alakazam(*) [Tau] (Male)
    Nature: Timid (+Spe, -Atk)

    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 138 (+)
    Acc: +22%
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5 /5

    Abilities:
    Synchronise: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Magic Guard (DW): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

    Attacks:
    Teleport(*)
    Kinesis
    Confusion
    Disable
    Miracle Eye
    Ally Switch
    Psybeam
    Reflect
    Recover
    Telekinesis
    Role Play
    Trick

    Encore(*)
    Light Screen(*)
    Knock Off(*)
    Guard Split
    Skill Swap

    Psychic(*)
    Shadow Ball(*)
    Charge Beam(*)
    Calm Mind
    Counter
    Energy Ball
    Focus Blast
    Zap Cannon
    Hidden Power (Fire 7)
    Skill Swap
    Gravity
    Taunt
    Magic Coat
    Torment
    Shockwave
    Endure
    Psyshock
    Substitute
    Signal Beam
    Snatch
    Dig
    Omega the Slowbro (open)

    [​IMG]
    Slowbro [Omega] (Male)
    Nature: Brave (+Atk, -Spe)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 3
    Spe: 26 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Regenerator: (DW) (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Attacks:
    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Confusion
    Disable
    Headbutt
    Zen Headbutt
    Psychic
    Heal Pulse
    Slack Off
    Psych Up

    Belly Drum
    Sleep Talk
    Safeguard

    Surf
    Rest
    Trick Room
    Pay Day
    Dig
    Dive
    Light Screen
    Ice Beam
    Waterfall
    Fire Blast
    Blizzard
    Earthquake
    Brick Break
    Grass Knot
    Protect
    Counter
    Endure
    Magic Coat
    Flanethrower
    Signal Beam
    Thunder Wave
    Hyper Beam
    Telekinesis
    Zap Cannon
    Shadow Ball
    Substitute
    Avalanche
    Scald
    Aerial Ace
    DynamicPunch
    Alpha the Tyranitar (open)


    [​IMG]
    Tyranitar [Alpha] (Male)
    Nature: Quiet (+SpA, -Spe)

    Type:
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 53 (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 23

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilties:
    Sandstream: (Innate)
    When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
    Unnerve: (DW) (Innate)
    The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Attacks:
    Thunder Fang
    Ice Fang
    Fire Fang
    Bite
    Leer
    Sandstorm
    Screech
    Chip Away
    Rock Slide
    Scary Face
    Thrash
    Earthquake
    Crunch
    Stone Edge
    Hyper Beam
    Dark Pulse

    Curse
    Outrage
    Stealth Rock

    Dig
    Brick Break
    Taunt
    Smack Down
    Payback
    Earth Power
    Surf
    Fire Blast
    Thunderbolt
    Ice Beam
    Omicron the Galvantula (open)

    Galvantula [Omicron] (Female)
    Nature: Modest (+SpA, -Atk)

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 108
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Unnerve: (Innate) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
    Swarm: (DW) (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

    Attacks:
    String Shot
    Leech Life
    Spider Web
    Thunder Wave
    Screech
    Fury Cutter
    Electro Web
    Bug Bite
    Gastro Acid
    Bug Buzz
    Electro Ball
    Sucker Punch
    Agility
    Discharge
    Signal Beam
    Slash

    Cross Poison
    Disable
    Faint Attack
    Pursuit
    Pin Missile
    Poison Sting
    Rock Climb

    Protect
    Thunderbolt
    Energy Ball
    Thunder
    Toxic
    Volt Switch
    Hyper Beam
    Substitute
    Struggle Bug
    Thunder Wave
    Double Team
    Charge beam
    Light Screen
    Hidden Power (Ground 7)
    Rest
    X-Scissor
    Rain Dance
    Frustration
    Return
    Facade
    Attract
    Thief
    Round
    Giga Impact
    Flash
    Poison Jab
    Swagger
    Wild Charge
    Cut
    Show Hide
    [​IMG]
    Politoed [Nu a.k.a Trollitoed] (Male)
    Nature: Quiet (+SpA, -Spe)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 60 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 1
    DC: 5/5

    Abilities:
    Damp: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Drizzle (DW): (Innate) When this Pokemon is sent out, it summons a massive rainstorm into the field that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

    Attacks:
    Perish Song
    Water Sport
    Bubble
    Hypnosis
    Water Gun
    Doubleslap
    Rain Dance
    Body Slam
    Bubblebeam
    Mud Bomb
    Bounce
    Hydro Pump

    Encore
    Endure
    Endeavour

    Surf
    Psychic
    Dig
    Ice Beam
    Toxic
    Dive
    Earthquake
    Brick Break
    Scald
    Substitute
    [/box]
    [box]Simon's Kingdom
    ♣ King the LUCARIO (open)

    [​IMG]
    Lucario (♣ King) [M]
    Nature: Hasty (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts one (1) Rank from Defense)
    Type: Fighting / Steel
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 104 (90*1.15, rounded up)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20
    Acc. +12%


    EC: 6/6
    MC: 0
    DC: 5/5


    Attacks:
    Dark Pulse
    Quick Attack
    Detect
    Foresight
    Metal Claw
    Endure
    Counter
    Force Palm
    Feint
    Bone Rush
    Reversal
    Screech
    Metal Sound
    Copycat
    Nasty Plot
    Dragon Pulse
    Heal Pulse
    Aura Sphere
    Quick Guard
    Me First
    ExtremeSpeed

    Blaze Kick
    Crunch
    Hi Jump Kick
    Agility
    Circle Throw

    Earthquake
    Sword Dance
    Rock Slide
    Dig
    Payback
    Rest
    Focus Blast
    Double Team

    Ice Punch
    Focus Punch
    Drain Punch

    Moves: 35
    Prince the SAWSBUCK (open)

    [​IMG]
    Sawsbuck [Prince] (M)
    Nature: Adamant; [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack]
    Type: Normal/ Grass
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Sap Sipper: (Innate)This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Serene Grace (DW): (Innate)This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 95
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 18


    EC: 6/6
    MC: 2
    DC: 5/5


    Attacks:
    Megahorn
    Tackle
    Camouflage
    Growl
    Sand Attack
    Double Kick
    Leech Seed
    Faint Attack
    Take Down
    Jump Kick
    Nature Power
    SolarBeam
    Aromatherapy
    Horn Leech
    Double-Edge

    Sythesis
    Agility
    Odour Sleuth
    Natural Gift
    Baton Pass

    Protect
    Return
    Wild Charge
    Sword Dance
    Sunny Day
    Toxic
    Giga Impact
    Thunder Wave
    Substitute
    Light Screen
    Facade
    Rest
    Attract

    Moves: 33
    Pharaoh the REVENANKH (open)

    [​IMG]
    Revenankh (Pharaoh) [M]
    Nature: Adamant; [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack]
    Type: Ghost / Fighting
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.


    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When struck by an opponent's contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.


    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20


    EC: N/A
    MC: 0
    DC: 5/5


    Attacks:
    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Mean Look
    Glare
    Shadow Punch
    Revenge
    Power Whip
    Hammer Arm
    Moonlight
    Superpower
    Vital Throw

    Counter
    Force Palm
    Destiny Bond

    Knock Down
    Taunt
    Torment
    Drain Punch
    Earthquake
    Brick Break
    Protect
    Double Team
    Substitute

    Moves: 27
    Regisand the CLAYDOL (open)

    [​IMG]
    Claydol (Regisand) (U)
    Nature: Relaxed (Add One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)
    Type: Ground/Psychic
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 5 (+)
    SpA: Rank 3
    SpD: Rank 5
    Spe: 65 (75/1.15, rounded down)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20


    EC: 6/6
    MC: 0
    DC: N/A


    Attacks:
    Teleport
    Confusion
    Harden
    Rapid Spin
    Mud Slap
    Psybeam
    Rock Tomb
    SelfDestruct
    AncientPower
    Cosmic Power
    Earth Power
    Extrasensory
    Power Split
    Explosion
    Power Trick

    Calm Mind
    SolarBeam
    Bulldoze
    Rest
    Ally Swap

    Signal Beam
    Mimic
    Skill Swap
    Stealth Rock

    Moves: 24
    Sleuth the SLOWKING (open)

    [​IMG]

    Slowking [Sleuth] (M)
    Nature: Relaxed (Adds one (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)
    Type: Water/Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.
    Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 36 (30/1.15, rounded down)
    -10 Eva.
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19


    EC: 6/6
    MC: 1
    DC: 5/5


    Attacks:
    Power Gem
    Hidden Power (Grass, 7)
    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Confusion
    Disable
    Headbutt
    Slack Off
    Amnesia
    Heal Pulse

    Belly Drum
    Mud Sport
    Zen Headbutt
    Me First

    Trick Room
    Telekinesis
    Fire Blast
    Scald
    Protect
    Toxic
    Dragon Tail
    Ice Beam
    Focus Blast
    Shadow Ball

    Aqua Tail
    Pay Day
    Magic Coat
    Zap Cannon
    Bide

    Moves: 32
    Creon the SLAKING (open)

    [​IMG]
    Slaking (Creon) [M]
    Nature: Lonely [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense]
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


    Abilities:
    Truant: (Trait) This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.


    Stats:
    HP: 125
    Atk: Rank 7 (+)
    Def: Rank 3 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 100
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 25


    EC: 9/9
    MC: 0
    DC: N/A


    Attacks:
    Uproar
    Scratch
    Yawn
    Encore
    Slack Off
    Faint Attack
    Amnesia
    Endure
    Flail
    Focus Punch
    Reversal
    Counter
    Covet
    Chip Away
    Punishment

    Crush Claw
    Night Slash
    Hammer Arm
    Body Slam
    Pursuit

    Return
    Double Team
    Rock Slide
    Earthquake
    Facade
    Toxic
    Giga Impact
    Protect
    Taunt

    Ice Punch
    ThunderPunch
    Sucker Punch

    Moves: 32
    [/box]

    Engineer's Kingdom (open)
    E1 [​IMG] HP: 100 / 100 En: 100% Speed: 130 Ranks: 1/3/6/3 Status: Technician
    E2 [​IMG] HP: 100 / 100 En: 100% Speed: 70 Ranks: 5/5/2/4 Status: Light Metal
    E3 [​IMG] HP: 100 / 100 En: 100% Speed: 91 Ranks: 3/4/4/3 Status: Prankster
    E4 [​IMG] HP: 110 / 110 En: 100% Speed: 85 Ranks: 1/3/5/3 Status: Prankster
    E5 [​IMG] HP: 120 / 120 En: 100% Speed: 110 Ranks: 5/2/3/3 Status: Pressure
    E6 [​IMG] HP: 100 / 100 En: 100% Speed: 100 Ranks: 2/3/4/5 Status: Rain Dish

    Gerard's Kingdom (open)
    G1 [​IMG] HP: 100 / 100 En: 100% Speed: 92 Ranks: 1/3/5/4 Status: Serene Grace
    G2 [​IMG] HP: 100 / 100 En: 100% Speed: 60 Ranks: 5/5/4/3 Status: Light Metal
    G3 [​IMG] HP: 100 / 100 En: 100% Speed: 69 Ranks: 5/3/4/4 Status: Justified
    G4 [​IMG] HP: 100 / 100 En: 100% Speed: 26 Ranks: 4/4/4/3 Status: Regenerator
    G5 [​IMG] HP: 100 / 100 En: 100% Speed: 127 Ranks: 4/3/1/3 Status: Limber
    G6 [​IMG] HP: 90 / 90 En: 100% Speed: 133 Ranks: 2/3/4/3 Status: Illuminate

    Jesseus' Kingdom (open)
    J1 [​IMG] HP: 125 / 125 En: 100% Speed: 121 Ranks: 3/3/3/2 Status: Magic Guard
    J2 [​IMG] HP: 90 / 90 En: 100% Speed: 138 Ranks: 1/2/5/3 Status: Magic Guard
    J3 [​IMG] HP: 100 / 100 En: 100% Speed: 26 Ranks: 4/4/4/3 Status: Regenerator
    J4 [​IMG] HP: 110 / 110 En: 100% Speed: 53 Ranks: 5/4/4/4 Status: Sand Stream
    J5 [​IMG] HP: 100 / 100 En: 100% Speed: 108 Ranks: 2/2/5/2 Status: Compoundeyes
    J6 [​IMG] HP: 100 / 100 En: 100% Speed: 60 Ranks: 3/3/4/4 Status: Drizzle

    Simon's Kingdom (open)
    S1 [​IMG] HP: 100 / 100 En: 100% Speed: 104 Ranks: 4/2/4/3 Status: Justified
    S2 [​IMG] HP: 100 / 100 En: 100% Speed: 95 Ranks: 5/3/1/3 Status: Chlorophyll
    S3 [​IMG] HP: 100 / 100 En: 100% Speed: 65 Ranks: 5/3/2/4 Status: Shed Skin
    S4 [​IMG] HP: 90 / 90 En: 100% Speed: 65 Ranks: 3/5/3/5 Status: Levitate
    S5 [​IMG] HP: 100 / 100 En: 100% Speed: 26 Ranks: 3/4/4/4 Status: Regenerator
    S6 [​IMG] HP: 125 / 125 En: 100% Speed: 100 Ranks: 7/3/3/3 Status: Truant


    Code:
    |      |      |      |      |      |      |
    |Castle|      |      |      |      |Castle|
    | Simon|      |      |      |      |Gerard|
    -------------------------------------------
    |      |      |      |      |      |      |
    |      |      |      |      |      |      |
    |      |      |      |      |      |      |
    -------------------------------------------
    |      |      |      |      |      |      |
    |      |      |      |      |      |      |
    |      |      |      |      |      |      |
    -------------------------------------------
    |      |      |      |      |      |      |
    |      |      |      |      |      |      |
    |      |      |      |      |      |      |
    -------------------------------------------
    |      |      |      |      |      |      |
    |      |      |      |      |      |      |
    |      |      |      |      |      |      |
    -------------------------------------------
    |      |      |      |      |      |      |
    |Castle|      |      |      |      |Castle|
    |  Engi|      |      |      |      |  Jess|
    Reading the Grid
    The first row of each box denotes the Pokemon currently in the square. The letter represents the owner, and the number represents which Pokemon. Each Pokemon has its abbreviation given in the hide tags titles above.

    The second row of each box denotes the terrain. An empty row represents the plain terrain, while Castle obviously denotes the Castle terrain.
    • Plain - No effect.
    • Castle - Gives Pokemon on the square an additional Sturdy ability.
    The third row of each box denotes the current owner of the square. For example, "L King" means that the L Kingdom is in possession of that square.

    Turn Order
    During Round Zero, each Kingdom places all six Pokemon in any formation they desire in the three squares around the castle and the castle itself. Turn Order is reversed afterwards, and continues in a cyclic pattern. Referee updates will be given after every turn except during round zero; the first referee update will be given after all Kingdoms place their Pokemon.

    Jesseus arranges his army in the spaces adjacent to his kingdom, including diagonally.
    Gerard arranges his army.
    Simon arranges his army.
    Engineer arranges his army and gives orders.
    Defenders (if any) counter-order.
    Ref update.
    Simon gives orders.
    Defenders (if any) counter-order.
    Ref update.
    Gerard gives orders.
    Defenders (if any) counter-order.
    Ref update.
    Jesseus gives orders.
    Defenders (if any) counter-order.
    Ref update.
    Engineer gives orders.
    Defenders (if any) counter-order.
    Ref update.


    That's the long-form turn order. For now, know that you're deciding which of three spaces around your kingdom to place your mons in. We'll start releasing with Jesseus and go counter-clockwise. Engineer releases last and orders first.
  2. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,957
    Alakazam and Politoed shall be deployed to the North.
    Krillowatt and Tyranitar to the West.
    Slowbro and Galvantula in the miraculous middle-zone known as North-West.
  3. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,332
    Wilde - left
    Fantine, Éponine & Vogue - diagonal
    Kirot & Kurt - down
  4. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    [​IMG]
    "Children, defend the Castle! Aid your fellows and I shall lead us to victory! Command! Conquer!"

    S2, S5 - East
    S4, S6 - South East
    S1, S3 - South
  5. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    [​IMG]
    "There's no time to waste—it's time for us to move! Also it's 5k oh boy oh boy oh boy"

    Hagane, Kurage [E2, E6] - North
    Senpo, Shokoli, Kujira [E1, E3, E5] - Northeast
    Shogun [E4] - East
  6. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    okay work almost slew me with a forklift and computer towers

    please forgive

    Code:
    |      |S2S5  |      |      |G3    |      |
    |Castle|      |      |      |      |Castle|
    | Simon| Simon|      |      |Gerard|Gerard|
    -------------------------------------------
    |S1S3  |S4S6  |      |      |G1G5G6|G2G4  |
    |      |      |      |      |      |      |
    | Simon| Simon|      |      |Gerard|Gerard|
    -------------------------------------------
    |      |      |      |      |      |      |
    |      |      |      |      |      |      |
    |      |      |      |      |      |      |
    -------------------------------------------
    |      |      |      |      |      |      |
    |      |      |      |      |      |      |
    |      |      |      |      |      |      |
    -------------------------------------------
    |E2E6  |E1E3E5|      |      |J3J5  |J2J6  |
    |      |      |      |      |      |      |
    |  Engi|  Engi|      |      |  Jess|  Jess|
    -------------------------------------------
    |      |E4    |      |      |J1J4  |      |
    |Castle|      |      |      |      |Castle|
    |  Engi|  Engi|      |      |  Jess|  Jess|
    Engineer's Kingdom (open)
    E1 [​IMG] HP: 100 / 100 En: 100% Speed: 130 Ranks: 1/3/6/3 Status: Technician
    E2 [​IMG] HP: 100 / 100 En: 100% Speed: 70 Ranks: 5/5/2/4 Status: Light Metal
    E3 [​IMG] HP: 100 / 100 En: 100% Speed: 91 Ranks: 3/4/4/3 Status: Prankster
    E4 [​IMG] HP: 110 / 110 En: 100% Speed: 85 Ranks: 1/3/5/3 Status: Prankster
    E5 [​IMG] HP: 120 / 120 En: 100% Speed: 110 Ranks: 5/2/3/3 Status: Pressure
    E6 [​IMG] HP: 100 / 100 En: 100% Speed: 100 Ranks: 2/3/4/5 Status: Rain Dish
    Gerard's Kingdom (open)
    G1 [​IMG] HP: 100 / 100 En: 100% Speed: 92 Ranks: 1/3/5/4 Status: Serene Grace
    G2 [​IMG] HP: 100 / 100 En: 100% Speed: 60 Ranks: 5/5/4/3 Status: Light Metal
    G3 [​IMG] HP: 100 / 100 En: 100% Speed: 69 Ranks: 5/3/4/4 Status: Justified
    G4 [​IMG] HP: 100 / 100 En: 100% Speed: 26 Ranks: 4/4/4/3 Status: Regenerator
    G5 [​IMG] HP: 100 / 100 En: 100% Speed: 127 Ranks: 4/3/1/3 Status: Limber
    G6 [​IMG] HP: 90 / 90 En: 100% Speed: 133 Ranks: 2/3/4/3 Status: Illuminate
    Jesseus' Kingdom (open)
    J1 [​IMG] HP: 125 / 125 En: 100% Speed: 121 Ranks: 3/3/3/2 Status: Magic Guard
    J2 [​IMG] HP: 90 / 90 En: 100% Speed: 138 Ranks: 1/2/5/3 Status: Magic Guard
    J3 [​IMG] HP: 100 / 100 En: 100% Speed: 26 Ranks: 4/4/4/3 Status: Regenerator
    J4 [​IMG] HP: 110 / 110 En: 100% Speed: 53 Ranks: 5/4/4/4 Status: Sand Stream
    J5 [​IMG] HP: 100 / 100 En: 100% Speed: 108 Ranks: 2/2/5/2 Status: Compoundeyes
    J6 [​IMG] HP: 100 / 100 En: 100% Speed: 60 Ranks: 3/3/4/4 Status: Drizzle
    Simon's Kingdom (open)
    S1 [​IMG] HP: 100 / 100 En: 100% Speed: 104 Ranks: 4/2/4/3 Status: Justified
    S2 [​IMG] HP: 100 / 100 En: 100% Speed: 95 Ranks: 5/3/1/3 Status: Chlorophyll
    S3 [​IMG] HP: 100 / 100 En: 100% Speed: 65 Ranks: 5/3/2/4 Status: Shed Skin
    S4 [​IMG] HP: 90 / 90 En: 100% Speed: 65 Ranks: 3/5/3/5 Status: Levitate
    S5 [​IMG] HP: 100 / 100 En: 100% Speed: 26 Ranks: 3/4/4/4 Status: Regenerator
    S6 [​IMG] HP: 125 / 125 En: 100% Speed: 100 Ranks: 7/3/3/3 Status: Truant



    CYCLE: 1 / 5
    > Engineer
    Simon
    Gerard
    Jesseus
  7. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    [​IMG]
    "Well, it's time to do what we're supposed to do..."

    Movement
    E1, E3, E4 - East
    E2, E5, E6 - North

    NSA
    E1 - Stealth Rock
    E4 - Aura Sphere J4

    [​IMG]
    "All we want is to hold our ground. Leave us alone, and we'll do the same to you."
  8. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    Code:
    |      |S2S5  |      |      |G3    |      |
    |Castle|      |      |      |      |Castle|
    | Simon| Simon|      |      |Gerard|Gerard|
    -------------------------------------------
    |S1S3  |S4S6  |      |      |G1G5G6|G2G4  |
    |      |      |      |      |      |      |
    | Simon| Simon|      |      |Gerard|Gerard|
    -------------------------------------------
    |      |      |      |      |      |      |
    |      |      |      |      |      |      |
    |      |      |      |      |      |      |
    -------------------------------------------
    |E2E6  |    E5|      |      |      |      |
    |      |      |      |      |      |      |
    |  Engi|  Engi|      |      |      |      |
    -------------------------------------------
    |      |      |E1E3  |      |J3J5  |J2J6  |
    |      |      |      |      |      |      |
    |  Engi|  Engi|  Engi|      |  Jess|  Jess|
    -------------------------------------------
    |      |      |E4    |      |J1J4  |      |
    |Castle|      |      |      |      |Castle|
    |  Engi|  Engi|  Engi|      |  Jess|  Jess|
    Point Totals
    Engi - 0 + 12 (5 * Kingdoms, 7 * Territory)
    Simon - 0
    Gerard - 0
    Jesseus - 0

    Senpo used Stealth Rock!
    -11 En
    Senpo's square is protected by Stealth Rock!

    Shogun used Aura Sphere on Alpha!
    Critical Roll: 625 > 5069 (No)
    (9 + 3 + 7.5 - 6) * 2.25 = 30.375 ~ 30 Damage
    -6 En


    Engineer's Kingdom (open)
    E1 [​IMG] HP: 100 / 100 En: 89% Speed: 130 Ranks: 1/3/6/3 Status: Technician
    E2 [​IMG] HP: 100 / 100 En: 100% Speed: 70 Ranks: 5/5/2/4 Status: Light Metal
    E3 [​IMG] HP: 100 / 100 En: 100% Speed: 91 Ranks: 3/4/4/3 Status: Prankster
    E4 [​IMG] HP: 110 / 110 En: 94% Speed: 85 Ranks: 1/3/5/3 Status: Prankster
    E5 [​IMG] HP: 120 / 120 En: 100% Speed: 110 Ranks: 5/2/3/3 Status: Pressure
    E6 [​IMG] HP: 100 / 100 En: 100% Speed: 100 Ranks: 2/3/4/5 Status: Rain Dish
    Gerard's Kingdom (open)
    G1 [​IMG] HP: 100 / 100 En: 100% Speed: 92 Ranks: 1/3/5/4 Status: Serene Grace
    G2 [​IMG] HP: 100 / 100 En: 100% Speed: 60 Ranks: 5/5/4/3 Status: Light Metal
    G3 [​IMG] HP: 100 / 100 En: 100% Speed: 69 Ranks: 5/3/4/4 Status: Justified
    G4 [​IMG] HP: 100 / 100 En: 100% Speed: 26 Ranks: 4/4/4/3 Status: Regenerator
    G5 [​IMG] HP: 100 / 100 En: 100% Speed: 127 Ranks: 4/3/1/3 Status: Limber
    G6 [​IMG] HP: 90 / 90 En: 100% Speed: 133 Ranks: 2/3/4/3 Status: Illuminate
    Jesseus' Kingdom (open)
    J1 [​IMG] HP: 125 / 125 En: 100% Speed: 121 Ranks: 3/3/3/2 Status: Magic Guard
    J2 [​IMG] HP: 90 / 90 En: 100% Speed: 138 Ranks: 1/2/5/3 Status: Magic Guard
    J3 [​IMG] HP: 100 / 100 En: 100% Speed: 26 Ranks: 4/4/4/3 Status: Regenerator
    J4 [​IMG] HP: 80 / 110 En: 100% Speed: 53 Ranks: 5/4/4/4 Status: Sand Stream
    J5 [​IMG] HP: 100 / 100 En: 100% Speed: 108 Ranks: 2/2/5/2 Status: Compoundeyes
    J6 [​IMG] HP: 100 / 100 En: 100% Speed: 60 Ranks: 3/3/4/4 Status: Drizzle
    Simon's Kingdom (open)
    S1 [​IMG] HP: 100 / 100 En: 100% Speed: 104 Ranks: 4/2/4/3 Status: Justified
    S2 [​IMG] HP: 100 / 100 En: 100% Speed: 95 Ranks: 5/3/1/3 Status: Chlorophyll
    S3 [​IMG] HP: 100 / 100 En: 100% Speed: 65 Ranks: 5/3/2/4 Status: Shed Skin
    S4 [​IMG] HP: 90 / 90 En: 100% Speed: 65 Ranks: 3/5/3/5 Status: Levitate
    S5 [​IMG] HP: 100 / 100 En: 100% Speed: 26 Ranks: 3/4/4/4 Status: Regenerator
    S6 [​IMG] HP: 125 / 125 En: 100% Speed: 100 Ranks: 7/3/3/3 Status: Truant


    CYCLE: 1 / 5
    Engineer
    > Simon
    Gerard
    Jesseus
  9. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    [​IMG]
    "Let's see what we can do. Spread out, test the waters."

    Movement:
    S1, S4, S6 - East
    S2, S3, S5 - South

    NSA:
    S1 - Aura Sphere E5
    S2 - Sunny Day
    S4 - Stealth Rock
  10. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    Code:
    |      |      |      |      |G3    |      |
    |Castle|      |      |      |      |Castle|
    | Simon| Simon|      |      |Gerard|Gerard|
    -------------------------------------------
    |      |S1S2S5|S4S6  |      |G1G5G6|G2G4  |
    |      |      |      |      |      |      |
    | Simon| Simon| Simon|      |Gerard|Gerard|
    -------------------------------------------
    |S3    |      |      |      |      |      |
    |      |      |      |      |      |      |
    | Simon|      |      |      |      |      |
    -------------------------------------------
    |E2E6  |    E5|      |      |      |      |
    |      |      |      |      |      |      |
    |  Engi|  Engi|      |      |      |      |
    -------------------------------------------
    |      |      |E1E3  |      |J3J5  |J2J6  |
    |      |      |      |      |      |      |
    |  Engi|  Engi|  Engi|      |  Jess|  Jess|
    -------------------------------------------
    |      |      |E4    |      |J1J4  |      |
    |Castle|      |      |      |      |Castle|
    |  Engi|  Engi|  Engi|      |  Jess|  Jess|
    It is currently Simon-Sun.

    Point Totals
    Engi - 12
    Simon - 0 + 10 (5 for Kingdoms, 5 for Territory)
    Gerard - 0
    Jesseus - 0

    Regisand used Stealth Rock!
    -12 En
    Regisand's square is protected by Stealth Rock!

    ♣ King used Aura Sphere on Kujira!
    Critical Roll: 625 > 4575 (No)
    (9 + 3 + 6 - 4.5) * 1.5 = 20.25 ~ 20 Damage
    -5 En

    Prince used Sunny Day!
    It is now sunny!
    -10 En

    Engineer's Kingdom (open)
    E1 [​IMG] HP: 100 / 100 En: 89% Speed: 130 Ranks: 1/3/6/3 Status: Technician
    E2 [​IMG] HP: 100 / 100 En: 100% Speed: 70 Ranks: 5/5/2/4 Status: Light Metal
    E3 [​IMG] HP: 100 / 100 En: 100% Speed: 91 Ranks: 3/4/4/3 Status: Prankster
    E4 [​IMG] HP: 110 / 110 En: 94% Speed: 85 Ranks: 1/3/5/3 Status: Prankster
    E5 [​IMG] HP: 100 / 120 En: 100% Speed: 110 Ranks: 5/2/3/3 Status: Pressure
    E6 [​IMG] HP: 100 / 100 En: 100% Speed: 100 Ranks: 2/3/4/5 Status: Rain Dish
    Gerard's Kingdom (open)
    G1 [​IMG] HP: 100 / 100 En: 100% Speed: 92 Ranks: 1/3/5/4 Status: Serene Grace
    G2 [​IMG] HP: 100 / 100 En: 100% Speed: 60 Ranks: 5/5/4/3 Status: Light Metal
    G3 [​IMG] HP: 100 / 100 En: 100% Speed: 69 Ranks: 5/3/4/4 Status: Justified
    G4 [​IMG] HP: 100 / 100 En: 100% Speed: 26 Ranks: 4/4/4/3 Status: Regenerator
    G5 [​IMG] HP: 100 / 100 En: 100% Speed: 127 Ranks: 4/3/1/3 Status: Limber
    G6 [​IMG] HP: 90 / 90 En: 100% Speed: 133 Ranks: 2/3/4/3 Status: Illuminate
    Jesseus' Kingdom (open)
    J1 [​IMG] HP: 125 / 125 En: 100% Speed: 121 Ranks: 3/3/3/2 Status: Magic Guard
    J2 [​IMG] HP: 90 / 90 En: 100% Speed: 138 Ranks: 1/2/5/3 Status: Magic Guard
    J3 [​IMG] HP: 100 / 100 En: 100% Speed: 26 Ranks: 4/4/4/3 Status: Regenerator
    J4 [​IMG] HP: 80 / 110 En: 100% Speed: 53 Ranks: 5/4/4/4 Status: Sand Stream
    J5 [​IMG] HP: 100 / 100 En: 100% Speed: 108 Ranks: 2/2/5/2 Status: Compoundeyes
    J6 [​IMG] HP: 100 / 100 En: 100% Speed: 60 Ranks: 3/3/4/4 Status: Drizzle
    Simon's Kingdom (open)
    S1 [​IMG] HP: 100 / 100 En: 95% Speed: 104 Ranks: 4/2/4/3 Status: Justified
    S2 [​IMG] HP: 100 / 100 En: 90% Speed: 95 Ranks: 5/3/1/3 Status: Chlorophyll
    S3 [​IMG] HP: 100 / 100 En: 100% Speed: 65 Ranks: 5/3/2/4 Status: Shed Skin
    S4 [​IMG] HP: 90 / 90 En: 88% Speed: 65 Ranks: 3/5/3/5 Status: Levitate
    S5 [​IMG] HP: 100 / 100 En: 100% Speed: 26 Ranks: 3/4/4/4 Status: Regenerator
    S6 [​IMG] HP: 125 / 125 En: 100% Speed: 100 Ranks: 7/3/3/3 Status: Truant


    CYCLE: 1 / 5
    Engineer
    Simon
    > Gerard
    Jesseus
  11. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,332
    [​IMG]
    "So this sounds like it's a beautiful day to conquer, let's stay local since defending the territory it's pretty much the best you can do, we don't want to be exhausted when the time comes"

    Movement

    G2 & G4 - Go South

    NSA

    G1 - Solarbeam (S4)
  12. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    Code:
    |      |      |      |      |G3    |      |
    |Castle|      |      |      |      |Castle|
    | Simon| Simon|      |      |Gerard|Gerard|
    -------------------------------------------
    |      |S1S2S5|S4S6  |      |G1G5G6|      |
    |      |      |      |      |      |      |
    | Simon| Simon| Simon|      |Gerard|Gerard|
    -------------------------------------------
    |S3    |      |      |      |      |G2G4  |
    |      |      |      |      |      |      |
    | Simon|      |      |      |      |Gerard|
    -------------------------------------------
    |E2E6  |    E5|      |      |      |      |
    |      |      |      |      |      |      |
    |  Engi|  Engi|      |      |      |      |
    -------------------------------------------
    |      |      |E1E3  |      |J3J5  |J2J6  |
    |      |      |      |      |      |      |
    |  Engi|  Engi|  Engi|      |  Jess|  Jess|
    -------------------------------------------
    |      |      |E4    |      |J1J4  |      |
    |Castle|      |      |      |      |Castle|
    |  Engi|  Engi|  Engi|      |  Jess|  Jess|
    It is currently Simon-Sun.

    Point Totals
    Engi - 12
    Simon - 10
    Gerard - 0 + 9 (5 for Kingdoms, 4 for Territory)
    Jesseus - 0

    Éponine used SolarBeam on Regisand!
    Critical Roll: 625 > 8763 (No)
    (12 + 7.5 - 7.5) * 1.5 = 18 Damage
    -8 En


    Engineer's Kingdom (open)
    E1 [​IMG] HP: 100 / 100 En: 89% Speed: 130 Ranks: 1/3/6/3 Status: Technician
    E2 [​IMG] HP: 100 / 100 En: 100% Speed: 70 Ranks: 5/5/2/4 Status: Light Metal
    E3 [​IMG] HP: 100 / 100 En: 100% Speed: 91 Ranks: 3/4/4/3 Status: Prankster
    E4 [​IMG] HP: 110 / 110 En: 94% Speed: 85 Ranks: 1/3/5/3 Status: Prankster
    E5 [​IMG] HP: 100 / 120 En: 100% Speed: 110 Ranks: 5/2/3/3 Status: Pressure
    E6 [​IMG] HP: 100 / 100 En: 100% Speed: 100 Ranks: 2/3/4/5 Status: Rain Dish
    Gerard's Kingdom (open)
    G1 [​IMG] HP: 100 / 100 En: 92% Speed: 92 Ranks: 1/3/5/4 Status: Serene Grace
    G2 [​IMG] HP: 100 / 100 En: 100% Speed: 60 Ranks: 5/5/4/3 Status: Light Metal
    G3 [​IMG] HP: 100 / 100 En: 100% Speed: 69 Ranks: 5/3/4/4 Status: Justified
    G4 [​IMG] HP: 100 / 100 En: 100% Speed: 26 Ranks: 4/4/4/3 Status: Regenerator
    G5 [​IMG] HP: 100 / 100 En: 100% Speed: 127 Ranks: 4/3/1/3 Status: Limber
    G6 [​IMG] HP: 90 / 90 En: 100% Speed: 133 Ranks: 2/3/4/3 Status: Illuminate
    Jesseus' Kingdom (open)
    J1 [​IMG] HP: 125 / 125 En: 100% Speed: 121 Ranks: 3/3/3/2 Status: Magic Guard
    J2 [​IMG] HP: 90 / 90 En: 100% Speed: 138 Ranks: 1/2/5/3 Status: Magic Guard
    J3 [​IMG] HP: 100 / 100 En: 100% Speed: 26 Ranks: 4/4/4/3 Status: Regenerator
    J4 [​IMG] HP: 80 / 110 En: 100% Speed: 53 Ranks: 5/4/4/4 Status: Sand Stream
    J5 [​IMG] HP: 100 / 100 En: 100% Speed: 108 Ranks: 2/2/5/2 Status: Compoundeyes
    J6 [​IMG] HP: 100 / 100 En: 100% Speed: 60 Ranks: 3/3/4/4 Status: Drizzle
    Simon's Kingdom (open)
    S1 [​IMG] HP: 100 / 100 En: 95% Speed: 104 Ranks: 4/2/4/3 Status: Justified
    S2 [​IMG] HP: 100 / 100 En: 90% Speed: 95 Ranks: 5/3/1/3 Status: Chlorophyll
    S3 [​IMG] HP: 100 / 100 En: 100% Speed: 65 Ranks: 5/3/2/4 Status: Shed Skin
    S4 [​IMG] HP: 72 / 90 En: 88% Speed: 65 Ranks: 3/5/3/5 Status: Levitate
    S5 [​IMG] HP: 100 / 100 En: 100% Speed: 26 Ranks: 3/4/4/4 Status: Regenerator
    S6 [​IMG] HP: 125 / 125 En: 100% Speed: 100 Ranks: 7/3/3/3 Status: Truant


    CYCLE: 1 / 5
    Engineer
    Simon
    Gerard
    > Jesseus
  13. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,957
    Movement:
    J4 and J3: East
    J5, J2 and J6: North

    NSA:
    J6: Drizzle
    J4: Stealth Rock
    J3: Heal Pulse J4
    J1: Thunder E4
    J5: Thunder G4

    [​IMG]
    "My original plan was 'don't make enemies, just cover some ground and fire a little retaliation shot against that trigger happy tomohawk', but that Slowbro was just... right there..."
  14. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    Code:
    |      |      |      |      |G3    |      |
    |Castle|      |      |      |      |Castle|
    | Simon| Simon|      |      |Gerard|Gerard|
    -------------------------------------------
    |      |S1S2S5|S4S6  |      |G1G5G6|      |
    |      |      |      |      |      |      |
    | Simon| Simon| Simon|      |Gerard|Gerard|
    -------------------------------------------
    |S3    |      |      |      |      |G2G4  |
    |      |      |      |      |      |      |
    | Simon|      |      |      |      |Gerard|
    -------------------------------------------
    |E2E6  |    E5|      |      |J5    |J2J6  |
    |      |      |      |      |      |      |
    |  Engi|  Engi|      |      |  Jess|  Jess|
    -------------------------------------------
    |      |      |E1E3  |J3    |      |      |
    |      |      |      |      |      |      |
    |  Engi|  Engi|  Engi|  Jess|  Jess|  Jess|
    -------------------------------------------
    |      |      |E4    |J4    |J1    |      |
    |Castle|      |      |      |      |Castle|
    |  Engi|  Engi|  Engi|  Jess|  Jess|  Jess|
    It is currently Jesseus-Storm.

    Point Totals
    Engi - 12
    Simon - 10
    Gerard - 9
    Jesseus - 0 + 12 (5 for Kingdoms, 7 for Territory)

    Nu initiates Drizzle!
    -8 En

    Alpha used Stealth Rock!
    Alpha's tile is protected by Stealth Rock!
    -11 En

    Omega used Heal Pulse!
    Alpha +20 HP
    -10 En

    Delta used Thunder on Engineer's Shogun!
    Critical Roll: 625 > 3830 (No)
    Paralysis Roll: 3000 > 2629 (Yes)
    (12 + 3 + 4.5 - 4.5) * 1.5 = 22.5 ~ 23 Damage
    Shogun became paralyzed!
    -7 En

    Omicron used Thunder on Gerard's Kurt!
    Critical Roll: 625 > 7688 (No)
    Paralysis Roll: 3000 > 6047 (No)
    (12 + 3 + 7.5 - 4.5) * 1.5 = 27 Damage
    -7 En


    Engineer's Kingdom (open)
    E1 [​IMG] HP: 100 / 100 En: 89% Speed: 130 Ranks: 1/3/6/3 Status: Technician
    E2 [​IMG] HP: 100 / 100 En: 100% Speed: 70 Ranks: 5/5/2/4 Status: Light Metal
    E3 [​IMG] HP: 100 / 100 En: 100% Speed: 91 Ranks: 3/4/4/3 Status: Prankster
    E4 [​IMG] HP: 87 / 110 En: 94% Speed: 85 Ranks: 1/3/5/3 Status: Prankster, Paralyzed (20%)
    E5 [​IMG] HP: 100 / 120 En: 100% Speed: 110 Ranks: 5/2/3/3 Status: Pressure
    E6 [​IMG] HP: 100 / 100 En: 100% Speed: 100 Ranks: 2/3/4/5 Status: Rain Dish
    Gerard's Kingdom (open)
    G1 [​IMG] HP: 100 / 100 En: 92% Speed: 92 Ranks: 1/3/5/4 Status: Serene Grace
    G2 [​IMG] HP: 100 / 100 En: 100% Speed: 60 Ranks: 5/5/4/3 Status: Light Metal
    G3 [​IMG] HP: 100 / 100 En: 100% Speed: 69 Ranks: 5/3/4/4 Status: Justified
    G4 [​IMG] HP: 73 / 100 En: 100% Speed: 26 Ranks: 4/4/4/3 Status: Regenerator
    G5 [​IMG] HP: 100 / 100 En: 100% Speed: 127 Ranks: 4/3/1/3 Status: Limber
    G6 [​IMG] HP: 90 / 90 En: 100% Speed: 133 Ranks: 2/3/4/3 Status: Illuminate
    Jesseus's Kingdom (open)
    J1 [​IMG] HP: 125 / 125 En: 93% Speed: 121 Ranks: 3/3/3/2 Status: Magic Guard
    J2 [​IMG] HP: 90 / 90 En: 100% Speed: 138 Ranks: 1/2/5/3 Status: Magic Guard
    J3 [​IMG] HP: 100 / 100 En: 90% Speed: 26 Ranks: 4/4/4/3 Status: Regenerator
    J4 [​IMG] HP: 100 / 110 En: 89% Speed: 53 Ranks: 5/4/4/4 Status: Sand Stream
    J5 [​IMG] HP: 100 / 100 En: 93% Speed: 108 Ranks: 2/2/5/2 Status: Compoundeyes
    J6 [​IMG] HP: 100 / 100 En: 92% Speed: 60 Ranks: 3/3/4/4 Status: Drizzle
    Simon's Kingdom (open)
    S1 [​IMG] HP: 100 / 100 En: 95% Speed: 104 Ranks: 4/2/4/3 Status: Justified
    S2 [​IMG] HP: 100 / 100 En: 90% Speed: 95 Ranks: 5/3/1/3 Status: Chlorophyll
    S3 [​IMG] HP: 100 / 100 En: 100% Speed: 65 Ranks: 5/3/2/4 Status: Shed Skin
    S4 [​IMG] HP: 72 / 90 En: 88% Speed: 65 Ranks: 3/5/3/5 Status: Levitate
    S5 [​IMG] HP: 100 / 100 En: 100% Speed: 26 Ranks: 3/4/4/4 Status: Regenerator
    S6 [​IMG] HP: 125 / 125 En: 100% Speed: 100 Ranks: 7/3/3/3 Status: Truant


    CYCLE: 2 / 5
    > Engineer
    Simon
    Gerard
    Jesseus
  15. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    heal pulse costs 13 en with stab
    [​IMG]
    "Of course, the 30% chance... oh well, time for you to pay!"

    Movement
    E3 - South
    E5, E6 - East
    E4 - North

    NSA
    E6 - Toxic Spikes
    E5 - Dark Pulse J5
    E3 - Sunny Day

    Combat
    Senpo and Shogun attack Omega!

    [box]
    [​IMG]
    "...annihilate those who attack us..."

    Senpo: Electro Ball - Electro Ball - Electro Ball
    IF (Omega is under the effects of Protective / Evasive Action when you act) THEN (Acupressure and restart the queue)
    IF (Electro Ball is Disabled) THEN (Energy Ball instead)

    Shogun: Taunt - SolarBeam
    IF (Omega is under the effects of Protective / Evasive Action when you act) THEN (Roost and push actions back)
    IF (Omega uses Avalanche on you) THEN (Roost and push actions back)[/box]
  16. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,957
    [​IMG]
    "Hey you attacked us first."
    [​IMG]
    Magic Coat~Protect~Thunder Wave Senpo
  17. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Please see this post. This match is over as well.

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