Roleplay The Inquisition (Beta) [ Engineer | Gerard | Jesseus | Simon Says ]

LouisCyphre

heralds disaster.
#1
Welcome, competitors, to the The Inquisition beta!

Engineer Pikachu will employ a team focused on capturing swaths of land and holding ground with a variety of entry hazards. It represents a more defensive approach that concentrates on efficient collection of points as opposed to outright conquest.


Stratagem (Senpo) (U)
Nature: Modest (Special Attack increased by *, Attack decreased by *)

Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (Unlocked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats: 90 / 60 / 65 / 120 / 70 / 130

HP: 100
Atk-: * (1)
Def: *** (3)
SpA+: ****** (6)
SpD: *** (3)
Spe: 130

Size Class: 2
Weight Class: 3
Base Rank Total: 21

Evolution Counter: 9 / 9
Move Counter: 1
Dream Counter: 5 / 5

Attacks:
Acupressure
AncientPower
Defense Curl
Disable
Earth Power
Electro Ball
Giga Drain
Head Smash
Magnet Rise
Metal Sound
Mud Shot
Paleo Wave
Power Gem
Rock Blast
Rock Polish
Rollout
Tackle
Vacuum Wave
Weather Ball

Headbutt
Heat Wave
Mud-Slap
Ominous Wind

Calm Mind
Toxic
Hidden Power [Ice 6]
Hyper Beam
Protect
Knock Down
Shadow Ball (#)
Double Team
Flamethrower
Sandstorm
Fire Blast (#)
Energy Ball (#)
Volt Switch
Substitute
Flash Cannon

Stealth Rock
Endure

Move Count: 40

Metagross (Hagane) (U)
Nature: Careful (Special Defense increased by *, Special Attack decreased by *)

Type: Steel / Psychic
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (Unlocked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats: 80 / 135 / 130 / 95 / 90 / 70

HP: 100
Atk: ***** (5)
Def: ***** (5)
SpA-: ** (2)
SpD+: **** (4)
Spe: 70

Size Class: 4
Weight Class: 9 (550 kg)
Base Rank Total: 22

Evolution Counter: 9 / 9
Move Counter: 4
Dream Counter: 5 / 5

Levitate: The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.

Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Attacks:
Agility
Bullet Punch
Confusion
Hammer Arm
Hyper Beam
Iron Defense
Magnet Rise
Metal Claw
Meteor Mash
Psychic
Pursuit
Scary Face
Take Down
Zen Headbutt

Block
Body Slam
DynamicPunch
Endure
Fury Cutter
Gravity
Headbutt (#)
Ice Punch
Icy Wind
Iron Head (#)
Mimic
Mud-Slap
Signal Beam
Swift
ThunderPunch
Trick
Zen Headbutt (#)

Psyshock
Toxic
Hidden Power [Fire 6]
Light Screen
Protect
Telekinesis
Rain Dance
Frustration
Earthquake
Return
Shadow Ball
Brick Break
Double Team
Reflect
Sludge Bomb
Rock Tomb
Aerial Ace
Rest
Explosion
Giga Impact
Rock Polish
Flash
Bulldoze
Rock Slide
Grass Knot
Swagger
Substitute
Flash Cannon
Rock Smash
Cut

Stealth Rock
Sleep Talk
Flash

Move Count: 64

Fidgit (Shokoli) (F)
Nature: Quiet (SpA increased by *, -10% Evasion, Speed decreased by 15%)

Abilities:
Persistent:
(Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster (Unlocked): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats: 95 / 76 / 109 / 90 / 80 / 105

HP: 100
Atk: *** (3)
Def: **** (4)
SpA+: **** (4)
SpD: *** (3)
Spe-: 91 (105 / 1.15)

Size Class: 2
Weight Class: 4
Base Rank Total: 20

Evolution Counter: 6 / 6
Move Counter: 3
Dream Counter: 5 / 5

Attacks:
Air Slash
Body Slam
Circle Throw
Clear Smog
Comet Punch
Copycat
Earth Power
Encore
Gravity
Gust
Heal Block
Helping Hand
Knock Off
Lucky Chant
Magic Room
Me First
Rapid Spin
Razor Wind
Sludge Bomb
Tailwind
Toxic Spikes
Whirlwind
Wide Guard
Wonder Room

Acid Spray
After You
Disable (#)
Entrainment
Follow Me
Gastro Acid
Haze
Heal Pulse
Icy Wind
Metronome
Mimic
Spikes
Stealth Rock (#)
Wish (#)

Block
Swift
Twister

Toxic
Venom Shock
Sunny Day
Taunt (#)
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Smack Down
Earthquake
Return
Dig
Shadow Ball (#)
Double Team
Reflect (#)
Sludge Wave
Sandstorm
Rock Tomb
Aerial Ace
Torment
Facade
Rest
Attract
Thief
Round
Echoed Voice
Ally Switch
Fling
Quash
Low Sweep
Acrobatics
Giga Impact
Stone Edge
Struggle Bug
Rock Slide
U-turn
Substitute

Sleep Talk
Endure

Move Count: 84

Tomohawk (Shogun) (M)
Nature: Modest (Special Attack increased by *, Attack decreased by *)

Type: Flying / Fighting
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats: 105 / 60 / 90 / 115 / 80 / 85

HP: 110
Atk-: * (1)
Def: *** (3)
SpA+: ***** (5)
SpD: *** (3)
Spe: 85

Size Class: 2
Weight Class: 3
Base Rank Total: 19

Evolution Counter: 6 / 6
Move Counter: 1
Dream Counter: 5 / 5

Attacks:
Aerial Ace
Air Slash
Aura Sphere
Bulk Up
Earth Power
Focus Energy
Fury Swipes
Harden
Healing Wish
Heat Wave
Hurricane
Hyper Voice
Morning Sun
Rain Dance
Rest
Retaliate
Roar
Rock Smash
Sky Drop
Submission
Sunny Day
Superpower
Whirlwind
Work Up

Confuse Ray
Nature Power (#)
Rapid Spin
Roost (#)
Stealth Rock
Yawn (#)

Toxic
Taunt (#)
Protect
Frustration
SolarBeam
Return
Brick Break (#)
Double Team
Reflect
Rock Tomb
Thief
Focus Blast
Quash
Acrobatics
Flash
Bulldoze
Rock Slide (#)
Grass Knot
Substitute
Fly

Move Count: 50

Colosshale (Kujira) (F)
Nature: Hasty (+15% Spe, +14% [13.908%] Acc, Defense decreased by *)

Type: Dark / Ground
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (Unlocked): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats: 133 / 122 / 72 / 71 / 72 / 95

HP: 120
Atk: ***** (5)
Def-: ** (2)
SpA: *** (3)
SpD: *** (3)
Spe+: 110 (95 * 1.15)

Size Class: 5
Weight Class: 10
Base Rank Total: 22

Evolution Counter: 6 / 6
Move Counter: 10
Dream Counter: 5 / 5

Attacks:
Bite
Body Slam
Bounce
BubbleBeam
Crunch
Dark Pulse
Dig
Horn Attack
Horn Drill
Leer
Magnitude
Megahorn
Mud Bomb
Mud Shot
Muddy Water
Peck
Pursuit
Rapid Spin
Tackle

Dive
Encore (#)
Fake Out (#)
Fire Fang
Fissure
Flail
Sand Tomb
Sucker Punch
Thunder Fang
Water Spout (#)

Superpower

Roar
Toxic
Taunt (#)
Protect
Smack Down
Earthquake (#)
Brick Break
Double Team
Sludge Bomb
Sandstorm
Rock Tomb
Rest
Quash
Payback
Retaliate
Stone Edge
Bulldoze
Dragon Tail
Rock Slide
Poison Jab
U-turn
Substitute
Snarl

Endure
Sleep Talk

Total Moves: 60

Tentacruel (Kurage) (M)
Nature: Modest (SpA increased by *, Atk decreased by *)

Type: Water / Poison
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Rain Dish (Unlocked): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats: 80 / 70 / 65 / 80 / 120 / 100

HP: 100
Atk-: ** (2)
Def: *** (3)
SpA+: **** (4)
SpD: ***** (5)
Spe: 100

Size Class: 3
Weight Class: 3
Base Rank Total: 21

Evolution Counter: 6 / 6
Move Counter: 7
Dream Counter: 5 / 5

Attacks:
Acid
Acid Spray
Barrier
BubbleBeam
Constrict
Hex
Hydro Pump
Poison Jab
Poison Sting
Screech
Sludge Wave
Supersonic
Toxic Spikes
Water Gun
Water Pulse
Wrap
Wring Out

Aqua Ring (#)
Confuse Ray (#)
Mirror Coat (#)
Muddy Water
Rapid Spin

Endure
Icy Wind
Knock Off
Role Play

Toxic
Venom Shock
Ice Beam (#)
Blizzard
Protect
Hyper Beam
Frustration
Rain Dance
Safeguard
Return
Double Team
Sludge Bomb
Rest
Scald (#)
Payback
Poison Jab
Substitute (#)
Surf
Dive

Mimic
Giga Drain
Reflect
Bide
Brine
Sleep Talk
Whirlpool

Move Count: 52


[box]Gerard's Kingdom
Éponine (Togekiss) {}

Nature: Timid (+15% Speed, +10% Accuracy, -1 Atk)
Type: Normal / Flying


  • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

  • Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:


  • Hustle: (Can be Enabled)
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
  • Serene Grace: (Innate)
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects.
  • Super Luck: (Innate)
This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:

HP: 100
Atk:
1 (-)
Def:
3
SpA:
5
SpD: 4

Spe:
96 (+)
SC: 3
WC: 3
BST: 20


EC: 9/9
MC: 0
DC: 5/5


Attacks:

Magical Leaf
Growl

Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Safeguard
Sky Attack
ExtremeSpeed
Aura Sphere
Air Slash

Wish
After You

Psychic
Flamethrower
Grass Knot
Shadow Ball
Light Screen
Thunder Wave
Double Team
Reflect
Protect
Sunny Day
Hidden Power Ice (7)
Solarbeam
Hyper Beam

Psych Up
Nasty Plot
Morning Sun
Signal Beam
Magic Coat
Counter
Fly
Tri Attack

Heat Wave
Heal Bell
Endure
Psycho Shift
Metagross (Kirot) {O}

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Steel / Psychic


  • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:


  • Clear Body: (Innate)
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
  • Light Metal (DW): (Innate)
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:

HP: 100
Atk: 5
Def:
5
SpA: 4 (+)
SpD: 3
Spe:
61 (-)
SC: 4
WC: 9
BST: 22


EC: 9/9
MC: 0

DC:
5/5


Attacks: 57

Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Pursuit
Bullet Punch
Hammer Arm
Agility
Psychic
Meteor Mash
Hyper Beam

Iron Head
Zen Headbutt
Iron Defense
Refresh
Stealth Rock
Trick
Ice Punch
ThunderPunch
Body Slam
Gravity
Icy Wind
Signal Beam
DynamicPunch
Mud Slap

Earthquake
Protect
Shadow Ball
Rock Slide
Toxic
Light Screen
Sandstorm
Reflect
Swagger
Rain Dance
Double Team
Flash Cannon
Aerial Ace
Substitute
Hidden Power Fire 7
Grass Knot
Bulldoze
Gyro Ball
Brick Break
Explosion
Rest
Endure
Sleep Talk
Sludge Bomb
Telekinesis
Rock Smash
Rock Tomb
Block
Bulldoze
Swagger
Flash
Wilde (Gallade) {♂}

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Psychic / Fighting


  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

  • Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


Abilities:



  • Steadfast: (Innate)
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
  • Justified (DW): (Innate)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:

HP: 100
Atk: 5
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 69 (-)
SC: 3
WC: 4
BST: 21


EC 9/9
MC 0
DC 5/5


Attacks: 65

Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Leaf Blade
Night Slash
Slash
Leer
Fury Cutter
Swords Dance
Psycho Cut
Helping Hand
Feint
False Swipe
Protect
Close Combat
Hypnosis
Imprison
Psychic

Disable
Confuse Ray
Encore
Destiny Bond
Shadow Sneak
Fire Punch
ThunderPunch
Ice Punch
Pain Split
Vacuum Wave
Mean Look
Sleep Talk
Magic Coat
Endure
Snatch
Wish

Taunt
Shadow Ball
Will-O-Wisp
Light Screen
Reflect
Safeguard
Thunderbolt
Earthquake
Brick Break
Torment
Drain Punch
Low Sweep
Ally Switch
Focus Punch
Thunder Wave
Rock Slide
Skill Swap
Grass Knot
Substitute
Stone Edge
Focus Blast
Sunny Dance
Rain Dance
Trick Room
Kurt (Slowbro) {♂}

Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Psychic / Water


  • Psyquic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.



  • Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Abilities:



  • Oblivious: (Innate)
This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.​
  • Own Tempo: (Innate)
This Pokemon moves at its own pace and cannot be confused by any method.
  • Regenerator: (Innate)
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 100
Atk: 4 (+)
Def: 4
SpA: 4
SpD: 3
Spe: 26 (30/1.15)
SC: 3
WC: 4
BST: 19


EC: 6/6
MC: 0
DC: 5/5


Attacks: 48

Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Slack Off
Psyquic
Rain Dance
Heal Pulse
Zen Headbutt

Safeguard
Sleep Talk
Mud Sport
Signal Beam
Gravity
Aqua Tail
Magic Coat
Sleep Talk
Body Slam

Fire Blast
Focus Blast
Flamethrower
Ice Beam
Earthquake
Trick Room
Grass Knot
Light Screen
Focus Blast
Shadow Ball
Focus Punch
Brick Break
Drain Punch
Thunder Wave
Aerial Ace
Icy Wind
Sunny Day
Fling
Substitute
Skill Swap
Blizzard
Reflect
Protect
Counter
Endure
Toxic
Scald
Surf
Brine
Bide
Dive
Dig
Fantine (Kitsunoh) {}

Nature: Jolly (+15% Speed, +20% Accuracy, -1 SpA)
Type: Ghost/Steel



  • Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.



  • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.


Abilities:


  • Frisk: (Can be Activated)
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
  • Limber: (Innate)
This Pokemon’s body is well trained and immune to paralysis.
  • Cursed Body: (Innate)
When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:


HP: 100
Atk: 4
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 127 (+)
SC: 3
WC: 4
BST: 19



EC: 6/6
MC: 8
DC: 5/5


Attacks: 32

Imprison

Tail Whip
Scratch
Iron Defense
Lick
Odor Sleuth
Faint Attack
Shadow Sneak
Metal Claw

Curse
Fake Out
Shadow Claw
ShadowStrike
Perish Song
Revenge
Copycat


Taunt
Double Team
Earthquake
Will-o-Wisp
Substitute
Rock Slide
Rain Dance
Safeguard
U-Turn
Protect
Roar
Dig

Yawn
Meteor Mash
Foul Play
Psycho Shift

Magic Coat
Ice Punch
Thunder Punch

Knock Off
Low Kick
Starmie (Vogue) {O}

Nature: Timid (+15% Speed, +20% Acc, -1 Atk)
Type: Water / Psychic



  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

  • Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:


  • Illuminate: (Can be Activated)
When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released.
  • Natural Cure: (Innate)
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
  • Analytic: (Innate)
If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 90
Atk: 2 (-)
Def:
3
SpA: 4
SpD: 3
Spe: 133
(115*1.15)
SC: 2
WC: 4
BST: 19


EC: 6/6
MC: 0
DC: 5/5



Attacks:

Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift

Light Screen
Minimize
Hydro Pump
Confuse Ray
Power Gem

Surf
Ice Beam
Thunderbolt
Psychic
Substitute
Grass Knot
Signal Beam
Protect
Reflect
Thunder
Blizzard
Brine
Scald
Zap Cannon
Thunder Wave
Double Team
Thunder Wave
Skill Swap
Hidden Power Fire (7)
Rain Dance

Endure
Teleport
Dive
Flash Cannon
Hyper Beam
Sleep Talk

Aurora Beam
Barrier
Supersonic

Pain Split
Bide
[/box]
[box]Jesseus's Kingdom

Krillowatt [Delta] (Female)
Nature: Naive (+Spe, -SpD)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121 (+)
Acc: +17%
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Attacks:
Bubble
Charge
Tackle
Thundershock
Detect
Ice Shard
Charge
Confuse Ray
Imprison
Aqua Jet
Thunder
Hydro Pump
Muddy Water
Zap Cannon
Copycat
Discharge

Counter
Mirror Coat
Signal Beam
Me First
Shock Wave
Follow Me

Thunder Wave
Thunderbolt
Scald
Earthquake
Hone Claws
Waterfall
Low Kick
Blizzard
Rain Dance
Volt Switch
Dive
Substitute
Payback
Torment
Safeguard
Ice Beam
Toxic
Surf
Hail
Double Team
Bulldoze

Alakazam(*) [Tau] (Male)
Nature: Timid (+Spe, -Atk)

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138 (+)
Acc: +22%
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5 /5

Abilities:
Synchronise: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Attacks:
Teleport(*)
Kinesis
Confusion
Disable
Miracle Eye
Ally Switch
Psybeam
Reflect
Recover
Telekinesis
Role Play
Trick

Encore(*)
Light Screen(*)
Knock Off(*)
Guard Split
Skill Swap

Psychic(*)
Shadow Ball(*)
Charge Beam(*)
Calm Mind
Counter
Energy Ball
Focus Blast
Zap Cannon
Hidden Power (Fire 7)
Skill Swap
Gravity
Taunt
Magic Coat
Torment
Shockwave
Endure
Psyshock
Substitute
Signal Beam
Snatch
Dig

Slowbro [Omega] (Male)
Nature: Brave (+Atk, -Spe)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 4
SpD: Rank 3
Spe: 26 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator: (DW) (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Attacks:
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Zen Headbutt
Psychic
Heal Pulse
Slack Off
Psych Up

Belly Drum
Sleep Talk
Safeguard

Surf
Rest
Trick Room
Pay Day
Dig
Dive
Light Screen
Ice Beam
Waterfall
Fire Blast
Blizzard
Earthquake
Brick Break
Grass Knot
Protect
Counter
Endure
Magic Coat
Flanethrower
Signal Beam
Thunder Wave
Hyper Beam
Telekinesis
Zap Cannon
Shadow Ball
Substitute
Avalanche
Scald
Aerial Ace
DynamicPunch

Tyranitar [Alpha] (Male)
Nature: Quiet (+SpA, -Spe)

Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 53 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 23

EC: 9/9
MC: 0
DC: 5/5

Abilties:
Sandstream: (Innate)
When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Unnerve: (DW) (Innate)
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks:
Thunder Fang
Ice Fang
Fire Fang
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Earthquake
Crunch
Stone Edge
Hyper Beam
Dark Pulse

Curse
Outrage
Stealth Rock

Dig
Brick Break
Taunt
Smack Down
Payback
Earth Power
Surf
Fire Blast
Thunderbolt
Ice Beam
Galvantula [Omicron] (Female)
Nature: Modest (+SpA, -Atk)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 108
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve: (Innate) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm: (DW) (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Attacks:
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electro Web
Bug Bite
Gastro Acid
Bug Buzz
Electro Ball
Sucker Punch
Agility
Discharge
Signal Beam
Slash

Cross Poison
Disable
Faint Attack
Pursuit
Pin Missile
Poison Sting
Rock Climb

Protect
Thunderbolt
Energy Ball
Thunder
Toxic
Volt Switch
Hyper Beam
Substitute
Struggle Bug
Thunder Wave
Double Team
Charge beam
Light Screen
Hidden Power (Ground 7)
Rest
X-Scissor
Rain Dance
Frustration
Return
Facade
Attract
Thief
Round
Giga Impact
Flash
Poison Jab
Swagger
Wild Charge
Cut

Politoed [Nu a.k.a Trollitoed] (Male)
Nature: Quiet (+SpA, -Spe)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 1
DC: 5/5

Abilities:
Damp: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Drizzle (DW): (Innate) When this Pokemon is sent out, it summons a massive rainstorm into the field that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Attacks:
Perish Song
Water Sport
Bubble
Hypnosis
Water Gun
Doubleslap
Rain Dance
Body Slam
Bubblebeam
Mud Bomb
Bounce
Hydro Pump

Encore
Endure
Endeavour

Surf
Psychic
Dig
Ice Beam
Toxic
Dive
Earthquake
Brick Break
Scald
Substitute
[/box]
[box]Simon's Kingdom

Lucario (♣ King) [M]
Nature: Hasty (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts one (1) Rank from Defense)
Type: Fighting / Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (90*1.15, rounded up)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Acc. +12%


EC: 6/6
MC: 0
DC: 5/5


Attacks:
Dark Pulse
Quick Attack
Detect
Foresight
Metal Claw
Endure
Counter
Force Palm
Feint
Bone Rush
Reversal
Screech
Metal Sound
Copycat
Nasty Plot
Dragon Pulse
Heal Pulse
Aura Sphere
Quick Guard
Me First
ExtremeSpeed

Blaze Kick
Crunch
Hi Jump Kick
Agility
Circle Throw

Earthquake
Sword Dance
Rock Slide
Dig
Payback
Rest
Focus Blast
Double Team

Ice Punch
Focus Punch
Drain Punch

Moves: 35

Sawsbuck [Prince] (M)
Nature: Adamant; [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack]
Type: Normal/ Grass
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Sap Sipper: (Innate)This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Serene Grace (DW): (Innate)This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 4
Weight Class: 4
Base Rank Total: 18


EC: 6/6
MC: 2
DC: 5/5


Attacks:
Megahorn
Tackle
Camouflage
Growl
Sand Attack
Double Kick
Leech Seed
Faint Attack
Take Down
Jump Kick
Nature Power
SolarBeam
Aromatherapy
Horn Leech
Double-Edge

Sythesis
Agility
Odour Sleuth
Natural Gift
Baton Pass

Protect
Return
Wild Charge
Sword Dance
Sunny Day
Toxic
Giga Impact
Thunder Wave
Substitute
Light Screen
Facade
Rest
Attract

Moves: 33

Revenankh (Pharaoh) [M]
Nature: Adamant; [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack]
Type: Ghost / Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.


Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When struck by an opponent's contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.


Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20


EC: N/A
MC: 0
DC: 5/5


Attacks:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Revenge
Power Whip
Hammer Arm
Moonlight
Superpower
Vital Throw

Counter
Force Palm
Destiny Bond

Knock Down
Taunt
Torment
Drain Punch
Earthquake
Brick Break
Protect
Double Team
Substitute

Moves: 27

Claydol (Regisand) (U)
Nature: Relaxed (Add One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)
Type: Ground/Psychic
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


Stats:
HP: 90
Atk: Rank 3
Def: Rank 5 (+)
SpA: Rank 3
SpD: Rank 5
Spe: 65 (75/1.15, rounded down)
Size Class: 3
Weight Class: 5
Base Rank Total: 20


EC: 6/6
MC: 0
DC: N/A


Attacks:
Teleport
Confusion
Harden
Rapid Spin
Mud Slap
Psybeam
Rock Tomb
SelfDestruct
AncientPower
Cosmic Power
Earth Power
Extrasensory
Power Split
Explosion
Power Trick

Calm Mind
SolarBeam
Bulldoze
Rest
Ally Swap

Signal Beam
Mimic
Skill Swap
Stealth Rock

Moves: 24


Slowking [Sleuth] (M)
Nature: Relaxed (Adds one (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 36 (30/1.15, rounded down)
-10 Eva.
Size Class: 3
Weight Class: 4
Base Rank Total: 19


EC: 6/6
MC: 1
DC: 5/5


Attacks:
Power Gem
Hidden Power (Grass, 7)
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Slack Off
Amnesia
Heal Pulse

Belly Drum
Mud Sport
Zen Headbutt
Me First

Trick Room
Telekinesis
Fire Blast
Scald
Protect
Toxic
Dragon Tail
Ice Beam
Focus Blast
Shadow Ball

Aqua Tail
Pay Day
Magic Coat
Zap Cannon
Bide

Moves: 32

Slaking (Creon) [M]
Nature: Lonely [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense]
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


Abilities:
Truant: (Trait) This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.


Stats:
HP: 125
Atk: Rank 7 (+)
Def: Rank 3 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 25


EC: 9/9
MC: 0
DC: N/A


Attacks:
Uproar
Scratch
Yawn
Encore
Slack Off
Faint Attack
Amnesia
Endure
Flail
Focus Punch
Reversal
Counter
Covet
Chip Away
Punishment

Crush Claw
Night Slash
Hammer Arm
Body Slam
Pursuit

Return
Double Team
Rock Slide
Earthquake
Facade
Toxic
Giga Impact
Protect
Taunt

Ice Punch
ThunderPunch
Sucker Punch

Moves: 32
[/box]

E1
HP: 100 / 100 En: 100% Speed: 130 Ranks: 1/3/6/3 Status: Technician
E2
HP: 100 / 100 En: 100% Speed: 70 Ranks: 5/5/2/4 Status: Light Metal
E3
HP: 100 / 100 En: 100% Speed: 91 Ranks: 3/4/4/3 Status: Prankster
E4
HP: 110 / 110 En: 100% Speed: 85 Ranks: 1/3/5/3 Status: Prankster
E5
HP: 120 / 120 En: 100% Speed: 110 Ranks: 5/2/3/3 Status: Pressure
E6
HP: 100 / 100 En: 100% Speed: 100 Ranks: 2/3/4/5 Status: Rain Dish

G1
HP: 100 / 100 En: 100% Speed: 92 Ranks: 1/3/5/4 Status: Serene Grace
G2
HP: 100 / 100 En: 100% Speed: 60 Ranks: 5/5/4/3 Status: Light Metal
G3
HP: 100 / 100 En: 100% Speed: 69 Ranks: 5/3/4/4 Status: Justified
G4
HP: 100 / 100 En: 100% Speed: 26 Ranks: 4/4/4/3 Status: Regenerator
G5
HP: 100 / 100 En: 100% Speed: 127 Ranks: 4/3/1/3 Status: Limber
G6
HP: 90 / 90 En: 100% Speed: 133 Ranks: 2/3/4/3 Status: Illuminate

J1
HP: 125 / 125 En: 100% Speed: 121 Ranks: 3/3/3/2 Status: Magic Guard
J2
HP: 90 / 90 En: 100% Speed: 138 Ranks: 1/2/5/3 Status: Magic Guard
J3
HP: 100 / 100 En: 100% Speed: 26 Ranks: 4/4/4/3 Status: Regenerator
J4
HP: 110 / 110 En: 100% Speed: 53 Ranks: 5/4/4/4 Status: Sand Stream
J5
HP: 100 / 100 En: 100% Speed: 108 Ranks: 2/2/5/2 Status: Compoundeyes
J6
HP: 100 / 100 En: 100% Speed: 60 Ranks: 3/3/4/4 Status: Drizzle

S1
HP: 100 / 100 En: 100% Speed: 104 Ranks: 4/2/4/3 Status: Justified
S2
HP: 100 / 100 En: 100% Speed: 95 Ranks: 5/3/1/3 Status: Chlorophyll
S3
HP: 100 / 100 En: 100% Speed: 65 Ranks: 5/3/2/4 Status: Shed Skin
S4
HP: 90 / 90 En: 100% Speed: 65 Ranks: 3/5/3/5 Status: Levitate
S5
HP: 100 / 100 En: 100% Speed: 26 Ranks: 3/4/4/4 Status: Regenerator
S6
HP: 125 / 125 En: 100% Speed: 100 Ranks: 7/3/3/3 Status: Truant


Code:
|      |      |      |      |      |      |
|Castle|      |      |      |      |Castle|
| Simon|      |      |      |      |Gerard|
-------------------------------------------
|      |      |      |      |      |      |
|      |      |      |      |      |      |
|      |      |      |      |      |      |
-------------------------------------------
|      |      |      |      |      |      |
|      |      |      |      |      |      |
|      |      |      |      |      |      |
-------------------------------------------
|      |      |      |      |      |      |
|      |      |      |      |      |      |
|      |      |      |      |      |      |
-------------------------------------------
|      |      |      |      |      |      |
|      |      |      |      |      |      |
|      |      |      |      |      |      |
-------------------------------------------
|      |      |      |      |      |      |
|Castle|      |      |      |      |Castle|
|  Engi|      |      |      |      |  Jess|
Reading the Grid
The first row of each box denotes the Pokemon currently in the square. The letter represents the owner, and the number represents which Pokemon. Each Pokemon has its abbreviation given in the hide tags titles above.

The second row of each box denotes the terrain. An empty row represents the plain terrain, while Castle obviously denotes the Castle terrain.
  • Plain - No effect.
  • Castle - Gives Pokemon on the square an additional Sturdy ability.
The third row of each box denotes the current owner of the square. For example, "L King" means that the L Kingdom is in possession of that square.

Turn Order
During Round Zero, each Kingdom places all six Pokemon in any formation they desire in the three squares around the castle and the castle itself. Turn Order is reversed afterwards, and continues in a cyclic pattern. Referee updates will be given after every turn except during round zero; the first referee update will be given after all Kingdoms place their Pokemon.

Jesseus arranges his army in the spaces adjacent to his kingdom, including diagonally.
Gerard arranges his army.
Simon arranges his army.
Engineer arranges his army and gives orders.
Defenders (if any) counter-order.
Ref update.
Simon gives orders.
Defenders (if any) counter-order.
Ref update.
Gerard gives orders.
Defenders (if any) counter-order.
Ref update.
Jesseus gives orders.
Defenders (if any) counter-order.
Ref update.
Engineer gives orders.
Defenders (if any) counter-order.
Ref update.


That's the long-form turn order. For now, know that you're deciding which of three spaces around your kingdom to place your mons in. We'll start releasing with Jesseus and go counter-clockwise. Engineer releases last and orders first.
 
#2
Alakazam and Politoed shall be deployed to the North.
Krillowatt and Tyranitar to the West.
Slowbro and Galvantula in the miraculous middle-zone known as North-West.
 
#4

"Children, defend the Castle! Aid your fellows and I shall lead us to victory! Command! Conquer!"

S2, S5 - East
S4, S6 - South East
S1, S3 - South
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#5

"There's no time to waste—it's time for us to move! Also it's 5k oh boy oh boy oh boy"

Hagane, Kurage [E2, E6] - North
Senpo, Shokoli, Kujira [E1, E3, E5] - Northeast
Shogun [E4] - East
 

LouisCyphre

heralds disaster.
#6
okay work almost slew me with a forklift and computer towers

please forgive

Code:
|      |S2S5  |      |      |G3    |      |
|Castle|      |      |      |      |Castle|
| Simon| Simon|      |      |Gerard|Gerard|
-------------------------------------------
|S1S3  |S4S6  |      |      |G1G5G6|G2G4  |
|      |      |      |      |      |      |
| Simon| Simon|      |      |Gerard|Gerard|
-------------------------------------------
|      |      |      |      |      |      |
|      |      |      |      |      |      |
|      |      |      |      |      |      |
-------------------------------------------
|      |      |      |      |      |      |
|      |      |      |      |      |      |
|      |      |      |      |      |      |
-------------------------------------------
|E2E6  |E1E3E5|      |      |J3J5  |J2J6  |
|      |      |      |      |      |      |
|  Engi|  Engi|      |      |  Jess|  Jess|
-------------------------------------------
|      |E4    |      |      |J1J4  |      |
|Castle|      |      |      |      |Castle|
|  Engi|  Engi|      |      |  Jess|  Jess|
E1
HP: 100 / 100 En: 100% Speed: 130 Ranks: 1/3/6/3 Status: Technician
E2
HP: 100 / 100 En: 100% Speed: 70 Ranks: 5/5/2/4 Status: Light Metal
E3
HP: 100 / 100 En: 100% Speed: 91 Ranks: 3/4/4/3 Status: Prankster
E4
HP: 110 / 110 En: 100% Speed: 85 Ranks: 1/3/5/3 Status: Prankster
E5
HP: 120 / 120 En: 100% Speed: 110 Ranks: 5/2/3/3 Status: Pressure
E6
HP: 100 / 100 En: 100% Speed: 100 Ranks: 2/3/4/5 Status: Rain Dish
G1
HP: 100 / 100 En: 100% Speed: 92 Ranks: 1/3/5/4 Status: Serene Grace
G2
HP: 100 / 100 En: 100% Speed: 60 Ranks: 5/5/4/3 Status: Light Metal
G3
HP: 100 / 100 En: 100% Speed: 69 Ranks: 5/3/4/4 Status: Justified
G4
HP: 100 / 100 En: 100% Speed: 26 Ranks: 4/4/4/3 Status: Regenerator
G5
HP: 100 / 100 En: 100% Speed: 127 Ranks: 4/3/1/3 Status: Limber
G6
HP: 90 / 90 En: 100% Speed: 133 Ranks: 2/3/4/3 Status: Illuminate
J1
HP: 125 / 125 En: 100% Speed: 121 Ranks: 3/3/3/2 Status: Magic Guard
J2
HP: 90 / 90 En: 100% Speed: 138 Ranks: 1/2/5/3 Status: Magic Guard
J3
HP: 100 / 100 En: 100% Speed: 26 Ranks: 4/4/4/3 Status: Regenerator
J4
HP: 110 / 110 En: 100% Speed: 53 Ranks: 5/4/4/4 Status: Sand Stream
J5
HP: 100 / 100 En: 100% Speed: 108 Ranks: 2/2/5/2 Status: Compoundeyes
J6
HP: 100 / 100 En: 100% Speed: 60 Ranks: 3/3/4/4 Status: Drizzle
S1
HP: 100 / 100 En: 100% Speed: 104 Ranks: 4/2/4/3 Status: Justified
S2
HP: 100 / 100 En: 100% Speed: 95 Ranks: 5/3/1/3 Status: Chlorophyll
S3
HP: 100 / 100 En: 100% Speed: 65 Ranks: 5/3/2/4 Status: Shed Skin
S4
HP: 90 / 90 En: 100% Speed: 65 Ranks: 3/5/3/5 Status: Levitate
S5
HP: 100 / 100 En: 100% Speed: 26 Ranks: 3/4/4/4 Status: Regenerator
S6
HP: 125 / 125 En: 100% Speed: 100 Ranks: 7/3/3/3 Status: Truant



CYCLE: 1 / 5
> Engineer
Simon
Gerard
Jesseus
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#7

"Well, it's time to do what we're supposed to do..."

Movement
E1, E3, E4 - East
E2, E5, E6 - North

NSA
E1 - Stealth Rock
E4 - Aura Sphere J4


"All we want is to hold our ground. Leave us alone, and we'll do the same to you."
 

LouisCyphre

heralds disaster.
#8
Code:
|      |S2S5  |      |      |G3    |      |
|Castle|      |      |      |      |Castle|
| Simon| Simon|      |      |Gerard|Gerard|
-------------------------------------------
|S1S3  |S4S6  |      |      |G1G5G6|G2G4  |
|      |      |      |      |      |      |
| Simon| Simon|      |      |Gerard|Gerard|
-------------------------------------------
|      |      |      |      |      |      |
|      |      |      |      |      |      |
|      |      |      |      |      |      |
-------------------------------------------
|E2E6  |    E5|      |      |      |      |
|      |      |      |      |      |      |
|  Engi|  Engi|      |      |      |      |
-------------------------------------------
|      |      |E1E3  |      |J3J5  |J2J6  |
|      |      |      |      |      |      |
|  Engi|  Engi|  Engi|      |  Jess|  Jess|
-------------------------------------------
|      |      |E4    |      |J1J4  |      |
|Castle|      |      |      |      |Castle|
|  Engi|  Engi|  Engi|      |  Jess|  Jess|
Point Totals
Engi - 0 + 12 (5 * Kingdoms, 7 * Territory)
Simon - 0
Gerard - 0
Jesseus - 0

Senpo used Stealth Rock!
-11 En
Senpo's square is protected by Stealth Rock!

Shogun used Aura Sphere on Alpha!
Critical Roll: 625 > 5069 (No)
(9 + 3 + 7.5 - 6) * 2.25 = 30.375 ~ 30 Damage
-6 En


E1
HP: 100 / 100 En: 89% Speed: 130 Ranks: 1/3/6/3 Status: Technician
E2
HP: 100 / 100 En: 100% Speed: 70 Ranks: 5/5/2/4 Status: Light Metal
E3
HP: 100 / 100 En: 100% Speed: 91 Ranks: 3/4/4/3 Status: Prankster
E4
HP: 110 / 110 En: 94% Speed: 85 Ranks: 1/3/5/3 Status: Prankster
E5
HP: 120 / 120 En: 100% Speed: 110 Ranks: 5/2/3/3 Status: Pressure
E6
HP: 100 / 100 En: 100% Speed: 100 Ranks: 2/3/4/5 Status: Rain Dish
G1
HP: 100 / 100 En: 100% Speed: 92 Ranks: 1/3/5/4 Status: Serene Grace
G2
HP: 100 / 100 En: 100% Speed: 60 Ranks: 5/5/4/3 Status: Light Metal
G3
HP: 100 / 100 En: 100% Speed: 69 Ranks: 5/3/4/4 Status: Justified
G4
HP: 100 / 100 En: 100% Speed: 26 Ranks: 4/4/4/3 Status: Regenerator
G5
HP: 100 / 100 En: 100% Speed: 127 Ranks: 4/3/1/3 Status: Limber
G6
HP: 90 / 90 En: 100% Speed: 133 Ranks: 2/3/4/3 Status: Illuminate
J1
HP: 125 / 125 En: 100% Speed: 121 Ranks: 3/3/3/2 Status: Magic Guard
J2
HP: 90 / 90 En: 100% Speed: 138 Ranks: 1/2/5/3 Status: Magic Guard
J3
HP: 100 / 100 En: 100% Speed: 26 Ranks: 4/4/4/3 Status: Regenerator
J4
HP: 80 / 110 En: 100% Speed: 53 Ranks: 5/4/4/4 Status: Sand Stream
J5
HP: 100 / 100 En: 100% Speed: 108 Ranks: 2/2/5/2 Status: Compoundeyes
J6
HP: 100 / 100 En: 100% Speed: 60 Ranks: 3/3/4/4 Status: Drizzle
S1
HP: 100 / 100 En: 100% Speed: 104 Ranks: 4/2/4/3 Status: Justified
S2
HP: 100 / 100 En: 100% Speed: 95 Ranks: 5/3/1/3 Status: Chlorophyll
S3
HP: 100 / 100 En: 100% Speed: 65 Ranks: 5/3/2/4 Status: Shed Skin
S4
HP: 90 / 90 En: 100% Speed: 65 Ranks: 3/5/3/5 Status: Levitate
S5
HP: 100 / 100 En: 100% Speed: 26 Ranks: 3/4/4/4 Status: Regenerator
S6
HP: 125 / 125 En: 100% Speed: 100 Ranks: 7/3/3/3 Status: Truant


CYCLE: 1 / 5
Engineer
> Simon
Gerard
Jesseus
 
#9

"Let's see what we can do. Spread out, test the waters."

Movement:
S1, S4, S6 - East
S2, S3, S5 - South

NSA:
S1 - Aura Sphere E5
S2 - Sunny Day
S4 - Stealth Rock
 

LouisCyphre

heralds disaster.
#10
Code:
|      |      |      |      |G3    |      |
|Castle|      |      |      |      |Castle|
| Simon| Simon|      |      |Gerard|Gerard|
-------------------------------------------
|      |S1S2S5|S4S6  |      |G1G5G6|G2G4  |
|      |      |      |      |      |      |
| Simon| Simon| Simon|      |Gerard|Gerard|
-------------------------------------------
|S3    |      |      |      |      |      |
|      |      |      |      |      |      |
| Simon|      |      |      |      |      |
-------------------------------------------
|E2E6  |    E5|      |      |      |      |
|      |      |      |      |      |      |
|  Engi|  Engi|      |      |      |      |
-------------------------------------------
|      |      |E1E3  |      |J3J5  |J2J6  |
|      |      |      |      |      |      |
|  Engi|  Engi|  Engi|      |  Jess|  Jess|
-------------------------------------------
|      |      |E4    |      |J1J4  |      |
|Castle|      |      |      |      |Castle|
|  Engi|  Engi|  Engi|      |  Jess|  Jess|
It is currently Simon-Sun.

Point Totals
Engi - 12
Simon - 0 + 10 (5 for Kingdoms, 5 for Territory)
Gerard - 0
Jesseus - 0

Regisand used Stealth Rock!
-12 En
Regisand's square is protected by Stealth Rock!

♣ King used Aura Sphere on Kujira!
Critical Roll: 625 > 4575 (No)
(9 + 3 + 6 - 4.5) * 1.5 = 20.25 ~ 20 Damage
-5 En

Prince used Sunny Day!
It is now sunny!
-10 En

E1
HP: 100 / 100 En: 89% Speed: 130 Ranks: 1/3/6/3 Status: Technician
E2
HP: 100 / 100 En: 100% Speed: 70 Ranks: 5/5/2/4 Status: Light Metal
E3
HP: 100 / 100 En: 100% Speed: 91 Ranks: 3/4/4/3 Status: Prankster
E4
HP: 110 / 110 En: 94% Speed: 85 Ranks: 1/3/5/3 Status: Prankster
E5
HP: 100 / 120 En: 100% Speed: 110 Ranks: 5/2/3/3 Status: Pressure
E6
HP: 100 / 100 En: 100% Speed: 100 Ranks: 2/3/4/5 Status: Rain Dish
G1
HP: 100 / 100 En: 100% Speed: 92 Ranks: 1/3/5/4 Status: Serene Grace
G2
HP: 100 / 100 En: 100% Speed: 60 Ranks: 5/5/4/3 Status: Light Metal
G3
HP: 100 / 100 En: 100% Speed: 69 Ranks: 5/3/4/4 Status: Justified
G4
HP: 100 / 100 En: 100% Speed: 26 Ranks: 4/4/4/3 Status: Regenerator
G5
HP: 100 / 100 En: 100% Speed: 127 Ranks: 4/3/1/3 Status: Limber
G6
HP: 90 / 90 En: 100% Speed: 133 Ranks: 2/3/4/3 Status: Illuminate
J1
HP: 125 / 125 En: 100% Speed: 121 Ranks: 3/3/3/2 Status: Magic Guard
J2
HP: 90 / 90 En: 100% Speed: 138 Ranks: 1/2/5/3 Status: Magic Guard
J3
HP: 100 / 100 En: 100% Speed: 26 Ranks: 4/4/4/3 Status: Regenerator
J4
HP: 80 / 110 En: 100% Speed: 53 Ranks: 5/4/4/4 Status: Sand Stream
J5
HP: 100 / 100 En: 100% Speed: 108 Ranks: 2/2/5/2 Status: Compoundeyes
J6
HP: 100 / 100 En: 100% Speed: 60 Ranks: 3/3/4/4 Status: Drizzle
S1
HP: 100 / 100 En: 95% Speed: 104 Ranks: 4/2/4/3 Status: Justified
S2
HP: 100 / 100 En: 90% Speed: 95 Ranks: 5/3/1/3 Status: Chlorophyll
S3
HP: 100 / 100 En: 100% Speed: 65 Ranks: 5/3/2/4 Status: Shed Skin
S4
HP: 90 / 90 En: 88% Speed: 65 Ranks: 3/5/3/5 Status: Levitate
S5
HP: 100 / 100 En: 100% Speed: 26 Ranks: 3/4/4/4 Status: Regenerator
S6
HP: 125 / 125 En: 100% Speed: 100 Ranks: 7/3/3/3 Status: Truant


CYCLE: 1 / 5
Engineer
Simon
> Gerard
Jesseus
 
#11

"So this sounds like it's a beautiful day to conquer, let's stay local since defending the territory it's pretty much the best you can do, we don't want to be exhausted when the time comes"

Movement

G2 & G4 - Go South

NSA

G1 - Solarbeam (S4)
 

LouisCyphre

heralds disaster.
#12
Code:
|      |      |      |      |G3    |      |
|Castle|      |      |      |      |Castle|
| Simon| Simon|      |      |Gerard|Gerard|
-------------------------------------------
|      |S1S2S5|S4S6  |      |G1G5G6|      |
|      |      |      |      |      |      |
| Simon| Simon| Simon|      |Gerard|Gerard|
-------------------------------------------
|S3    |      |      |      |      |G2G4  |
|      |      |      |      |      |      |
| Simon|      |      |      |      |Gerard|
-------------------------------------------
|E2E6  |    E5|      |      |      |      |
|      |      |      |      |      |      |
|  Engi|  Engi|      |      |      |      |
-------------------------------------------
|      |      |E1E3  |      |J3J5  |J2J6  |
|      |      |      |      |      |      |
|  Engi|  Engi|  Engi|      |  Jess|  Jess|
-------------------------------------------
|      |      |E4    |      |J1J4  |      |
|Castle|      |      |      |      |Castle|
|  Engi|  Engi|  Engi|      |  Jess|  Jess|
It is currently Simon-Sun.

Point Totals
Engi - 12
Simon - 10
Gerard - 0 + 9 (5 for Kingdoms, 4 for Territory)
Jesseus - 0

Éponine used SolarBeam on Regisand!
Critical Roll: 625 > 8763 (No)
(12 + 7.5 - 7.5) * 1.5 = 18 Damage
-8 En


E1
HP: 100 / 100 En: 89% Speed: 130 Ranks: 1/3/6/3 Status: Technician
E2
HP: 100 / 100 En: 100% Speed: 70 Ranks: 5/5/2/4 Status: Light Metal
E3
HP: 100 / 100 En: 100% Speed: 91 Ranks: 3/4/4/3 Status: Prankster
E4
HP: 110 / 110 En: 94% Speed: 85 Ranks: 1/3/5/3 Status: Prankster
E5
HP: 100 / 120 En: 100% Speed: 110 Ranks: 5/2/3/3 Status: Pressure
E6
HP: 100 / 100 En: 100% Speed: 100 Ranks: 2/3/4/5 Status: Rain Dish
G1
HP: 100 / 100 En: 92% Speed: 92 Ranks: 1/3/5/4 Status: Serene Grace
G2
HP: 100 / 100 En: 100% Speed: 60 Ranks: 5/5/4/3 Status: Light Metal
G3
HP: 100 / 100 En: 100% Speed: 69 Ranks: 5/3/4/4 Status: Justified
G4
HP: 100 / 100 En: 100% Speed: 26 Ranks: 4/4/4/3 Status: Regenerator
G5
HP: 100 / 100 En: 100% Speed: 127 Ranks: 4/3/1/3 Status: Limber
G6
HP: 90 / 90 En: 100% Speed: 133 Ranks: 2/3/4/3 Status: Illuminate
J1
HP: 125 / 125 En: 100% Speed: 121 Ranks: 3/3/3/2 Status: Magic Guard
J2
HP: 90 / 90 En: 100% Speed: 138 Ranks: 1/2/5/3 Status: Magic Guard
J3
HP: 100 / 100 En: 100% Speed: 26 Ranks: 4/4/4/3 Status: Regenerator
J4
HP: 80 / 110 En: 100% Speed: 53 Ranks: 5/4/4/4 Status: Sand Stream
J5
HP: 100 / 100 En: 100% Speed: 108 Ranks: 2/2/5/2 Status: Compoundeyes
J6
HP: 100 / 100 En: 100% Speed: 60 Ranks: 3/3/4/4 Status: Drizzle
S1
HP: 100 / 100 En: 95% Speed: 104 Ranks: 4/2/4/3 Status: Justified
S2
HP: 100 / 100 En: 90% Speed: 95 Ranks: 5/3/1/3 Status: Chlorophyll
S3
HP: 100 / 100 En: 100% Speed: 65 Ranks: 5/3/2/4 Status: Shed Skin
S4
HP: 72 / 90 En: 88% Speed: 65 Ranks: 3/5/3/5 Status: Levitate
S5
HP: 100 / 100 En: 100% Speed: 26 Ranks: 3/4/4/4 Status: Regenerator
S6
HP: 125 / 125 En: 100% Speed: 100 Ranks: 7/3/3/3 Status: Truant


CYCLE: 1 / 5
Engineer
Simon
Gerard
> Jesseus
 
#13
Movement:
J4 and J3: East
J5, J2 and J6: North

NSA:
J6: Drizzle
J4: Stealth Rock
J3: Heal Pulse J4
J1: Thunder E4
J5: Thunder G4


"My original plan was 'don't make enemies, just cover some ground and fire a little retaliation shot against that trigger happy tomohawk', but that Slowbro was just... right there..."
 

LouisCyphre

heralds disaster.
#14
Code:
|      |      |      |      |G3    |      |
|Castle|      |      |      |      |Castle|
| Simon| Simon|      |      |Gerard|Gerard|
-------------------------------------------
|      |S1S2S5|S4S6  |      |G1G5G6|      |
|      |      |      |      |      |      |
| Simon| Simon| Simon|      |Gerard|Gerard|
-------------------------------------------
|S3    |      |      |      |      |G2G4  |
|      |      |      |      |      |      |
| Simon|      |      |      |      |Gerard|
-------------------------------------------
|E2E6  |    E5|      |      |J5    |J2J6  |
|      |      |      |      |      |      |
|  Engi|  Engi|      |      |  Jess|  Jess|
-------------------------------------------
|      |      |E1E3  |J3    |      |      |
|      |      |      |      |      |      |
|  Engi|  Engi|  Engi|  Jess|  Jess|  Jess|
-------------------------------------------
|      |      |E4    |J4    |J1    |      |
|Castle|      |      |      |      |Castle|
|  Engi|  Engi|  Engi|  Jess|  Jess|  Jess|
It is currently Jesseus-Storm.

Point Totals
Engi - 12
Simon - 10
Gerard - 9
Jesseus - 0 + 12 (5 for Kingdoms, 7 for Territory)

Nu initiates Drizzle!
-8 En

Alpha used Stealth Rock!
Alpha's tile is protected by Stealth Rock!
-11 En

Omega used Heal Pulse!
Alpha +20 HP
-10 En

Delta used Thunder on Engineer's Shogun!
Critical Roll: 625 > 3830 (No)
Paralysis Roll: 3000 > 2629 (Yes)
(12 + 3 + 4.5 - 4.5) * 1.5 = 22.5 ~ 23 Damage
Shogun became paralyzed!
-7 En

Omicron used Thunder on Gerard's Kurt!
Critical Roll: 625 > 7688 (No)
Paralysis Roll: 3000 > 6047 (No)
(12 + 3 + 7.5 - 4.5) * 1.5 = 27 Damage
-7 En


E1
HP: 100 / 100 En: 89% Speed: 130 Ranks: 1/3/6/3 Status: Technician
E2
HP: 100 / 100 En: 100% Speed: 70 Ranks: 5/5/2/4 Status: Light Metal
E3
HP: 100 / 100 En: 100% Speed: 91 Ranks: 3/4/4/3 Status: Prankster
E4
HP: 87 / 110 En: 94% Speed: 85 Ranks: 1/3/5/3 Status: Prankster, Paralyzed (20%)
E5
HP: 100 / 120 En: 100% Speed: 110 Ranks: 5/2/3/3 Status: Pressure
E6
HP: 100 / 100 En: 100% Speed: 100 Ranks: 2/3/4/5 Status: Rain Dish
G1
HP: 100 / 100 En: 92% Speed: 92 Ranks: 1/3/5/4 Status: Serene Grace
G2
HP: 100 / 100 En: 100% Speed: 60 Ranks: 5/5/4/3 Status: Light Metal
G3
HP: 100 / 100 En: 100% Speed: 69 Ranks: 5/3/4/4 Status: Justified
G4
HP: 73 / 100 En: 100% Speed: 26 Ranks: 4/4/4/3 Status: Regenerator
G5
HP: 100 / 100 En: 100% Speed: 127 Ranks: 4/3/1/3 Status: Limber
G6
HP: 90 / 90 En: 100% Speed: 133 Ranks: 2/3/4/3 Status: Illuminate
J1
HP: 125 / 125 En: 93% Speed: 121 Ranks: 3/3/3/2 Status: Magic Guard
J2
HP: 90 / 90 En: 100% Speed: 138 Ranks: 1/2/5/3 Status: Magic Guard
J3
HP: 100 / 100 En: 90% Speed: 26 Ranks: 4/4/4/3 Status: Regenerator
J4
HP: 100 / 110 En: 89% Speed: 53 Ranks: 5/4/4/4 Status: Sand Stream
J5
HP: 100 / 100 En: 93% Speed: 108 Ranks: 2/2/5/2 Status: Compoundeyes
J6
HP: 100 / 100 En: 92% Speed: 60 Ranks: 3/3/4/4 Status: Drizzle
S1
HP: 100 / 100 En: 95% Speed: 104 Ranks: 4/2/4/3 Status: Justified
S2
HP: 100 / 100 En: 90% Speed: 95 Ranks: 5/3/1/3 Status: Chlorophyll
S3
HP: 100 / 100 En: 100% Speed: 65 Ranks: 5/3/2/4 Status: Shed Skin
S4
HP: 72 / 90 En: 88% Speed: 65 Ranks: 3/5/3/5 Status: Levitate
S5
HP: 100 / 100 En: 100% Speed: 26 Ranks: 3/4/4/4 Status: Regenerator
S6
HP: 125 / 125 En: 100% Speed: 100 Ranks: 7/3/3/3 Status: Truant


CYCLE: 2 / 5
> Engineer
Simon
Gerard
Jesseus
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#15
heal pulse costs 13 en with stab

"Of course, the 30% chance... oh well, time for you to pay!"

Movement
E3 - South
E5, E6 - East
E4 - North

NSA
E6 - Toxic Spikes
E5 - Dark Pulse J5
E3 - Sunny Day

Combat
Senpo and Shogun attack Omega!

[box]

"...annihilate those who attack us..."

Senpo: Electro Ball - Electro Ball - Electro Ball
IF (Omega is under the effects of Protective / Evasive Action when you act) THEN (Acupressure and restart the queue)
IF (Electro Ball is Disabled) THEN (Energy Ball instead)

Shogun: Taunt - SolarBeam
IF (Omega is under the effects of Protective / Evasive Action when you act) THEN (Roost and push actions back)
IF (Omega uses Avalanche on you) THEN (Roost and push actions back)[/box]