The Kingdom of Heaven grants you its Favor: AOPSUser vs. Geodude6

Heavenly Mandates said:
4v4 NFE Doubles
2 Day DQ
2 Subs
Items=Training
Abilities=All
Infinite Recs/Chills
ASB arena
Yeah the title has no real significance.
AOPSUser:
366.png


Clamperl "Bombshell" (F)
Nature: Lonely (+Attack, -Defense)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Shell Armor: (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Rattled (DW Locked): (Passive) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 32
Size Class: 1
Weight Class: 4
Base Rank Total: 15

EC: 5/6
MC: 0
DC: 4/5

Attacks:

Clamp
Water Gun
Whirlpool
Iron Defense
Shell Smash

Endure
Aqua Ring
Muddy Water
Confuse Ray
Brine

Toxic
Rain Dance
Surf
Protect
Dive

Total: 15
Gempre2-1.png


Bulderdash "Wulfenite" (U)
Nature: Timid (+15% Speed, +28% Accuracy, -Attack)

Type: Rock
Rock:
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW Locked): (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 127 (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 16
+28% Accuracy

EC: 5/9
MC: 0
DC: 2/5

Attacks:

Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave
Ancientpower
Double-Edge
Rock Polish
Head Smash

Earth Power
Trick
Vacuum Wave
Heat Wave
Mud-Slap

Fire Blast
Flash Cannon
Energy Ball
Protect
Toxic

Dispel

Total: 23
ArgalisFront_zpsfc72e34f.png

Argalis "Psycho" (M)
Nature: Mild (+Special Attack, -Defense)

Type: Bug/Psychic
Bug:
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Shed Skin:
(Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Compoundeyes: (Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Illusion (DW Locked): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:

HP: 90
Atk: 3
Def: 2 (-)
SpA: 4 (+)
SpD: 2
Spe: 54
Size Class: 3
Weight Class: 7
Base Rank Total: 15

EC: 5/9
MC: 0
DC: 2/5

Attacks:

Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Zen Headbutt
Will-O-Wisp
Reflect
Light Screen

Bug Buzz
Close Combat
Hydro Pump
Counter
Disable

Psychic
Psyshock
Double Team
Protect
Rain Dance

Total: 19
191.png

Sunkern "Stalin" (M)
Nature: Bold (+Defense, -Attack)

Type: Grass
Grass:
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll:
(Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Solar Power: (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Early Bird (DW Locked): (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 4/6
MC: 0
DC: 2/5

Attacks:

Absorb
Growth
Mega Drain
Ingrain
Grasswhistle
Leech Seed
Endeavor
Razor Leaf
Sunny Day
Worry Seed
Giga Drain
Synthesis
Solarbeam
Double-Edge
Seed Bomb

Bide
Endure
Encore
Nature Power
Curse

Protect
Double Team
Substitute
Energy Ball
Grass Knot

Total: 25
Geodude6:
Syclar.png
Scylar (F)
Nature: Mild (+1 SpA, -1 Def)
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1-
SpA: Rank 4+
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 2/6
MC: 0
DC: 1/5

Moves:
Fury Attack
Leer
Leech Life
Scratch
Ice Shard
Focus Energy
Slash
Icy Wind
Bug Bite
X-Scissor
Icicle Spear
Hail
Bug Buzz
Sheer Cold

Counter
Pin Missile
Signal Beam
Spikes
Water Pulse

Hidden Power (Fire, 6)
Blizzard
Protect
Dig
Aerial Ace
Frost Breath

228.gif
Nightcrawler [Houndour] (M)
Nature: Lonely
Type: Dark/Fire
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Early Bird: (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve (DW): (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 90
Atk: 3+
Def: 1-
SpA: 3
SpD: 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 4/6
MC: 0
DC: 3/5

Attacks:
Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up
Foul Play
Flamethrower
Crunch
Nasty Plot

Counter
Feint
Fire Spin
Reversal
Sucker Punch

Sunny Day
Taunt
Solarbeam
Fire Blast
Overheat
Snarl

Dark Pulse

EmbirchFront.png
Birchman [Embirch] (F)
Nature: Brave
Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Reckless: (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Leaf Guard: (Passive) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Chlorophyll (DW): (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 3+
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 51- (-10% Eva)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 4/9
MC: 0
DC: 5/5

Attacks:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Flame Burst
Leaf Tornado
Petal Dance

Aromatherapy
Blaze Kick
Counter
Psybeam
Seed Bomb

Sunny Day
Solarbeam
Flamethrower
Fire Blast
Overheat
Rock Slide

Heat Wave
Stealth Rock
Synthesis

554.gif
Darumaka (M)
Nature: Docile
Type: Fire
Fire:
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Abilities:
Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Inner Focus (DW): (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Tackle
Rollout
Incinerate
Rage
Fire Fang
Headbutt
Uproar
Facade
Fire Punch
Work Up
Flare Blitz

Protect
Brick Break
Double Team
Flame Charge
Rock Slide
U-turn

Encore
Endure
Flame Wheel
Focus Energy
Take Down
Order of Ops:
AOPS sends out and equips
Geodude sends out, equips, and orders
AOPS orders
I ref
 
Syclar @ Lucky Egg
Houndour @ Amulet Coin

Syclar: Bug Buzz Sunkern~Pin Missile Sunkern~Bug Buzz Sunkern
IF Sunkern uses a p/e action successively THEN redirect to Clamperl.
IF Sunkern orders Endure THEN change actions to Hail~Blizzard~Blizzard

Houndour: Flamethrower Sunkern x3
IF Sunkern uses a p/e action successfully when you would use Flamethrower THEN use Beat Up on Clamperl.
IF Sunkern uses Bide A1 THEN use Sucker Punch+Sucker Punch combo A3.


If Sucker Punch would fail on the "unleash" action of Bide I would like a reorder please.
 
Sunkern: Leech Seed (Houndour) --- Leech Seed (Syclar) --- Protect
Clamperl: Muddy Water --- Whirlpool (Houndour) --- Muddy Water
 
In regards to how Beat Up does damage (as it doesn't specify), all hits do damage based off of the user's attack rank, and only the user loses energy.

Geodude:
Syclar.png

HP: 90
Energy: 100
Status: None
228.gif

HP: 90
Energy: 100
Status: None
AOPSUser:
366.png

HP: 90
Energy: 100
Status: None
191.png

HP: 90
Energy: 100
Status: None
Action 1
Scyclar used Bug Buzz!
Hit Sunkern: Irrelevan
Crit Sunkern: 982=No
Effect Sunkern: <101/1000=Yes. 280=No
Sunkern: (9+3+6-3)1.5=22.5 Damage!
6 Energy

Houndour used Flamethrower!
Hit: Irrelevant
Crit: 507=No
Effect: <101/1000=Yes. 244=No
(10+3+4.5-3)1.5=21.75 Damage!
6 Energy

Clamperl used Muddy Water!
Hit Scyclar: <851/1000=Yes. 587=Hit!
Hit Houndour: <851/1000=Yes. 199=Hit!
Crit Scyclar: 327=No
Crit Houndour: 75=No
Effect Scyclar: <301/1000=Yes. 807=No
Effect Houndour: <301/1000=Yes. 93=Houndour's Accuracy fell!
Scyclar: 7.5+3+4.5-3=12 Damage!
Houndour: (7.5+3+4.5-3)1.5=18 Damage!
6 Energy

Sunkern used Leech Seed!
Hit: <901/1000=Yes. 507=Hit!
Houndour was seeded!
9 Energy

+3HP Sunkern
-3HP Houndour
Action 2
Scyclar used Pin Missile!
Hit: Irrelevant
Number of Hits: 2/6=3!
Crit Roll 1: 777=No
Crit Roll 2: 996=No
Crit Roll 3: 425=No
(6+3+4.5-4.5)1.5=13.5 Damage!
3 Energy

Houndour used Flamethrower!
Hit: <751/1000=Yes. 833=Miss!
10 Energy

Clamperl used Whirlpool!
Hit: <851/1000=Yes. 605=Hit!
Crit: 197=No
(4+3+4.5-3)1.5=12.75 Damage!
4 Energy

Sunkern used Leech Seed!
Hit: <901/1000=Yes. 903=Miss!
13 Energy

+3HP Sunkern
-3HP Houndour
-2HP Houndour
Action 3
Sunkern used Protect!
Sunkern protected itself!

Scyclar used Bug Buzz!
Hit Clamperl: Irrelevant
Crit Clamperl: 96=No
Effect Clamperl: <101/1000=Yes. 461=No
Clamperl: 9+3+6-3=15 Damage!
6 Energy

Houndour used Beat Up!
Hit: <751/1000=Yes. 458=Hit!
Crit Roll 1: 430=No
Crit Roll 2: 919=No
Crit Roll 3: 669=No
Crit Roll 4: 821=No
12+3+4.5-3=16.5 Damage!
7 Energy

Clamperl used Muddy Water!
Hit Scyclar: <851/1000=Yes. 2=Hit!
Hit Houndour: <851/1000=Yes. 248=Hit!
Crit Scyclar: 114=No
Crit Houndour: 744=No
Effect Scyclar: <301/1000=Yes. 694=No
Effect Houndour: <301/1000=Yes. 104=Houndour's Accuracy fell!
Scyclar: 7.5+3+4.5-3=12 Damage!
Houndour: (7.5+3+4.5-3)1.5=18 Damage!
6 Energy

7 Energy Sunkern
+3HP Sunkern
-3HP Houndour
-2HP Houndour

Geodude:
Syclar.png

HP: 66
Energy: 85
Status: None
228.gif

HP: 28
Energy: 77
Status: Seeded (3A), -2ACC, Trapped (2A)
AOPSUser:
366.png

HP: 58
Energy: 84
Status: None
191.png

HP: 41
Energy: 71
Status: None​
 
Last edited:
Sunkern: Giga Drain (Syclar)*3
IF Syclar is Protected AND Houndour is alive, THEN use Double-Edge (Houndour).
IF Syclar is Protected AND Houndour is fainted, THEN Chill.
Clamperl: Muddy Water --- Muddy Water --- Clamp (Houndour)
IF Houndour is Protected A3, THEN redirect to Syclar.

FOR ALL: IF your target is fainted, THEN redirect to the other opponent.
 
Houndour: Flamethrower Sunkern~Solarbeam+Solarbeam Clamperl~Cooldown (Solarbeam Clamperl)

Syclar: Bug Buzz Sunkern~Protect Houndour~Bug Buzz Clamperl


If this plan fails due to hax I will be extremely upset.
 
Last edited:
Geodude:
Syclar.png

HP: 66
Energy: 85
Status: None
228.gif
HP: 28
Energy: 77
Status: Seeded (3A), -2ACC, Trapped (2A)
AOPSUser:
366.png

HP: 58
Energy: 84
Status: None
191.png

HP: 41
Energy: 71
Status: None
Action 1
Syclar used Bug Buzz!
Hit: Irrelevant
Crit: 400=No
Effect: <101/1000=Yes. 847=No
Sunkern: (9+3+6-3)1.5=22.5 Damage!
10 Energy

Houndour used Flamethrower!
Hit: <601/1000=Yes. 783=Miss!
6 Energy

Clamperl used Muddy Water!
Hit Scyclar: <851/1000=Yes. 701=Hit!
Hit Houndour: <851/1000=Yes. 20=Hit!
Crit Scyclar: 64=No
Crit Houndour: 742=No
Effect Scyclar: <301/1000=Yes. 184=Syclar's Accuracy fell!
Effect Houndour: <301/1000=Yes. 932=No
Scyclar: 7.5+3+4.5-3=12 Damage!
Houndour: (7.5+3+4.5-3)1.5=18 Damage!
10 Energy

Sunkern used Giga Drain!
Hit: Irrelevant
Crit: 112=No
(8+3+3-3).67=7.37 Damage!
+3.685HP Sunkern
11 Energy

+3HP Sunkern
-3HP Houndour
-2HP Houndour
Action 2
Houndour became absorbed in harsh light!

Syclar used Protect!
Houndour was protected!

Clamperl used Muddy Water!
Hit Syclar: <851/1000=Yes. 641=Hit!
Hit Houndour: Irrelevant
Crit Syclar: 772=No
Crit Houndour: Irrelevant
Effect Syclar: <301/1000=Yes. 714=No
Effect Houndour: Irrelevant
Scyclar: 7.5+3+4.5-3=12 Damage!
Houndour: (7.5+3+4.5-3)1.5=18 Damage!
14 Energy

Sunkern used Giga Drain
Hit: Irrelevant
Crit: 643=No
(8+3+3-3).67=7.37 Damage!
+3.685HP Sunkern
15 Energy

Houndour used Solarbeam!
Hit: <601/1000=Yes. 376=Hit!
Crit: 509=No
(27+4.5-3)1.5=42.75 Damage!
35 Energy

14.2 Energy Syclar
+3HP Sunkern
-3HP Houndour
-2HP Houndour
Houndour fainted!
Action 3
Syclar used Bug Buzz!
Hit: Irrelevant
Crit: 620=No
Effect: <101/1000=Yes. 895=No
9+3+6-3=15 Damage!
6 Energy
Clamperl fainted!

Sunkern used Giga Drain
Hit: Irrelevant
Crit: 31=Yes
(8+3+3+3-3).67=9.38 Damage!
+4.69HP Sunkern
19 Energy

Geodude:
Syclar.png

HP: 18
Energy: 55
Status: None
228.gif
HP: DX
Energy: DX
Status: DX
AOPSUser:
366.png

HP: DX
Energy: DX
Status: DX
191.png

HP: 37
Energy: 26
Status: None
AOPSUser sends out a Pokemon and equips an item.
Geodude6 sends out a Pokemon, equips an item, and orders.
AOPSUser orders.
I ref.
We all fall DOWN.
 
Look at the calcs, Syclar defeated Clamperl with Bug Buzz A3.

Embirch @ Exp Share

Syclar: Ice Shard+Blizzard~Cooldown (Ice Shard+Blizzard)~Ice Shard+Blizzard
IF Sunkern uses Protect on itself AND you did not use Protect last action THEN use Protect and push actions back.

Embirch: Ember Sunkern~Seed Bomb Bolderdash~Seed Bomb Bolderdash
IF Bolderdash is under the effects of a p/e action when you would use Seed Bomb THEN use Sunny Day.
IF Sunkern is under the effects of a p/e action when you would use Ember THEN use Stealth Rock and push actions back.

EDIT: FUCK I CALCED WRONG DON'T ORDER YET AOPS

EDIT 2: Fixed.
 
Last edited:
Ohh the A1 Bug Buzz was on Sunkern.

Sunkern: Dodge --- Endeavor (Embirch) --- Endeavor (Embirch)
Bolderdash: Ancientpower (Syclar)*3

FOR ALL: IF your target is KOed, THEN redirect to the other Pokemon.
 
Images aren't loading properly but otherwise it's done.

Syclar
HP: 18
Energy: 55
Status: None
Embirch
HP: 90
Energy: 100
Status: None
AOPSUser:
Bolderdash
HP: 90
Energy: 100
Status: None
Sunkern
HP: 37
Energy: 26
Status: None

Action 1
Sunkern used Dodge!
Sunkern tried to dodge the foe's attack!
5 Energy

Syclar used Ice Shard+Blizzard!
Hit Bolderdash: Irrelevant
Hit Sunkern: <725/1000=Yes. 849=Miss!
Crit Bolderdash: 782=No
Effect Bolderdash: <101/1000=Yes. 471=No
Bolderdash:
(9.5).75+4.5-3=8.625 Damage!
(9.5).75+6-3=10.125 Damage!
Total=18.75 Damage!
17 Energy

Bolderdash used AncientPower!
Hit: Irrelevant
Crit: 205=No
Effect: <101/1000=Yes. 482=No
(9+3+6-3)2.25=33.75 Damage!
4 Energy
Syclar fainted!

Embirch used Ember!
Hit: <643/1000=Yes. 174=Hit!
Crit: 622=No
Effect: <101/1000=Yes. 114=No
(4+3+4.5-3)1.5=12.75 Damage!
2 Energy

Action 2
Bolderdash used AncientPower!
Hit: Irrelevant
Crit: 936=No
Effect: <101/1000=Yes. 233=No
(9+3+6-3)1.5=22.5 Damage!
8 Energy

Embirch used Seed Bomb!
Hit: Irrelevant
Crit: 220=No
(8+3+4.5-3)1.5=18.75 Damage!
5 Energy

Sunken used Endeavor!
Hit: Irrelevant
Crit: Irrelevant
24.714 Damage!
20.122 Energy

Action 3
Bolderdash used AncientPower!
Hit: Irrelevant
Crit: 329=No
Effect: <101/1000=Yes. 962=No
(9+3+6-3)1.5=22.5 Damage!
12 Energy

Embirch used Seed Bomb!
Hit: Irrelevant
Crit: 604=No
(8+3+4.5-3)1.5=18.75 Damage!
9 Energy

Sunken used Endeavor!
It failed!
Syclar
HP: DX
Energy: DX
Status: DX
Embirch
HP: 20
Energy: 84
Status: None
AOPSUser:
Bolderdash
HP: 34
Energy: 76
Status: None
Sunkern
HP: 24
Energy: 1
Status: None
 
Last edited:
Darumaka coming out auto, blah blah blah.

Bolderdash: Ancientpower (Embirch)*3
IF your target is under the effects of a Protective/Evasive move, THEN redirect to the other opponent.


Sunkern: Chill --- Chill --- Endeavor (Darumaka)

FOR ALL: IF your target is KOed, THEN Chill.
 
Darumaka will get an Exp. Share.

Embirch: Flamethrower Sunkern~Giga Drain Bolderdash~Seed Bomb+Seed Bomb Bolderdash

Darumaka: Flare Blitz Sunkern~Brick Break Bolderdash~Brick Break+Brick Break Bolderdash
 
AOPSUser
554.gif

HP: 100
Energy: 100
Status: None
EmbirchFront.png

HP: 20
Energy: 84
Status: None
AOPSUser:
Gempre2-1.png

HP: 34
Energy: 76
Status: None
191.png

HP: 24
Energy: 1
Status: None​

Action 1
Bolderdash used AncientPower!
Hit: Irrelevant
Crit: 721=No
Effect: <101/1000=Yes. 922=No
(9+3+6-3)1.5=22.5 Damage!
16 Energy
Embirch fainted!

Darumaka used Flare Blitz!
Hit: Irrelevant
Crit: 714=No
Effect: <101/1000=Yes. 13=Sunkern was burned!
(13+3+4.5-3)1.5=26.25 Damage!
7.5 Energy
Sunkern fainted!

Action 2
Bolderdash used AncientPower!
Hit: Irrelevant
Crit: 369=No
Effect: <101/1000=Yes. 482=No
(9+3+6-3)1.5=22.5 Damage!
20 Energy

Darumaka used Brick Break!
Hit: Irrelevant
Crit: 79=No
(8+4.5-3)1.5=14.25 Damage!
6 Energy

Action 3
Bolderdash used AncientPower!
Hit: Irrelevant
Crit: 982=No
Effect: <101/1000=Yes. 90=Bolderdash's Attack rose!
Bolderdash's Defense rose!
Bolderdash's Special Attack rose!
Bolderdash's Special Defense rose!
Bolderdash's Speed rose!
(9+3+6-3)1.5=22.5 Damage!
24 Energy

Darumaka used Brick Smasher!
Hit: Irrelevant
Crit: 788=No
(18+4.5-3)1.5-2=27.25 Damage!
42 Energy
Bolderdash fainted!

AOPSUser
554.gif

HP: 55
Energy: 52
Status: None
EmbirchFront.png

HP: DX
Energy: DX
Status: DX
AOPSUser:
Gempre2-1.png

HP: DX
Energy: DX
Status: DX
191.png

HP: DX
Energy: DX
Status: DX​
 
Last edited:
Argalis@EXP. Share

Argalis: Hydro Pump*3
IF successful Protective/Evasive move, THEN use Rain Dance the first time, and Chill all subsequent times.
IF a damaging Fire-type move is ordered, AND you do not have Double Team clones, THEN use Double Team (4).
 
Geodude6:
554.gif

HP: 55
Energy: 52
Status: None

AOPSUser:
ArgalisFront_zpsfc72e34f.png

HP: 90
Energy: 100
Status: None​

Action 1
Agralis used Hydro Pump!
Hit: Irrelevant
Crit: 899=No
(12+6-3)1.5=22.5 Damage!
8 Energy

Darumaka is cooling down!

Action 2:
Agralis used Double Team!
16 Energy

Darumaka used Flare Blitz!
Hit: <201/1000=Yes. 262=Miss!
One of Agralis' clones faded!
7.5 Energy

Action 3
Agralis used Hydro Pump!
Hit: Irrelevant
Crit: 131=no
(12+6-3)1.5=22.5 Damage!
8 Energy

Darumaka used Flare Blitz!
Hit: <251/1000=Yes. 716=Miss!
One of Agralis' clones faded!
11.5 Energy

Geodude6:
554.gif

HP: 10
Energy: 33
Status: None

AOPSUser:
ArgalisFront_zpsfc72e34f.png

HP: 90
Energy: 68
Status: Double Team (2 Clones)​
 
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