Match
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.
Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout
Games 2+:
- The winner of the previous round gets to strike two arenas
- The loser of the previous round picks one of the remaining arenas
- The round is played on the selected arena
- The loser of the previous round is first sendout
Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: Combinations cannot be used
Special Rule #3: Damaging Evasive Moves must be suspended for 1 action at the minimum. This means Dig is not legal, but Dig (Suspend) - Dig (Attack) and Dig (S) - Dig (S) - Dig (A) are.
Black Flower Meadow
This meadow is entirely composed of dark flowers. Despite their colors, the flowers behave like regular flowers and power up Grass-type Pokémon.
Camouflage: Grass
Nature Power: Stun Spore
Secret Power: Increases the user's Defense and Special Defense by one (1) stage.
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Stagnation Prairie
A prairie where time feels as if standing still, inviting you to reminisce about past times. The entire field looks like a giant playground, and you can’t help but feel like rolling in the inviting grass.
Camouflage: Normal
Nature Power: Rollout
Secret Power: Decreases the target's Speed by one (1) stage.
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Field of Disaster
This land is perpetually scorched, reminding all that lay eyes upon it of an ancient, terrible war. Lingering energy is still present in the air, but it is so unstable it will harm those trying to use it.
Camouflage: Fairy
Nature Power: Light of Ruin
Secret Power: Decreases the target's Attack by one (1) stage.
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Altar of the Flower
An austere stone monument, erected 3.000 years ago to honor the memory of Floette-Eternal. It is said to slowly diffuse the Pokémon’s energy to nearby life forms, granting them memories that may or may not be their own.
Camouflage: Rock
Nature Power: Ancient Power
Secret Power: Flinches the target.
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Sanctuary of the Ultimate Weapon
Supposedly, this is the place where the Ultimate Weapon was buried. It should be deactivated, but multiple source report strange happenings in the area.
Camouflage: Normal
Nature Power: Tri Attack
Secret Power: Decreases the target's Speed by one (1) stage.
This meadow is entirely composed of dark flowers. Despite their colors, the flowers behave like regular flowers and power up Grass-type Pokémon.
- Grass-type Pokémon are immune to status alteration, even self-inflicted
- At the end of every round, Grass-type Pokémon have their Defense and Special Defense raised one (1) stage
- Default Terrain is Grassy Terrain
Camouflage: Grass
Nature Power: Stun Spore
Secret Power: Increases the user's Defense and Special Defense by one (1) stage.
==========
Stagnation Prairie
A prairie where time feels as if standing still, inviting you to reminisce about past times. The entire field looks like a giant playground, and you can’t help but feel like rolling in the inviting grass.
- If a Trainer does not equip their Pokemon with Eviolite, that Pokemon automatically equips Eviolite as an extra Attachment (in addition to its Item and Attachment).
- Every Pokémon’s weight is halved
- Pokémon cannot use the moves Giga Impact and Hyper Beam
Camouflage: Normal
Nature Power: Rollout
Secret Power: Decreases the target's Speed by one (1) stage.
==========
Field of Disaster
This land is perpetually scorched, reminding all that lay eyes upon it of an ancient, terrible war. Lingering energy is still present in the air, but it is so unstable it will harm those trying to use it.
- Damaging Fairy-type moves have their BAP increased by 50%
- Damaging Fairy-type moves have 33% recoil
- All Pokémon lose 3 HP and 3 EN per action
Camouflage: Fairy
Nature Power: Light of Ruin
Secret Power: Decreases the target's Attack by one (1) stage.
==========
Altar of the Flower
An austere stone monument, erected 3.000 years ago to honor the memory of Floette-Eternal. It is said to slowly diffuse the Pokémon’s energy to nearby life forms, granting them memories that may or may not be their own.
- All Pokémon gain access to the move Light of Ruin
- Pokémon can sacrifice 15 HP to gain the Fairy typing, without taking up an action, using the Command [Gain Fairy Typing]
- Pokémon can sacrifice 20 EN to gain the Ability of their trainer's other Pokemon in this game, either on sendout or ordering first, using the Command [Acquire (Ability)]. If this is the only Pokemon sent out for the trainer, then pick one of the other Pokemon, and that Pokemon has to be used in this game.
Camouflage: Rock
Nature Power: Ancient Power
Secret Power: Flinches the target.
==========
Sanctuary of the Ultimate Weapon
Supposedly, this is the place where the Ultimate Weapon was buried. It should be deactivated, but multiple source report strange happenings in the area.
- At the end of each round, one of the following effects can happen:
- All Pokémon in presence gain 15 HP and 15 EN. This effect can only be rolled twice a match
- All Pokémon in presence are hit with Oblivion Wing as if coming from a STABless neutral natured Yveltal
- All Pokémon in presence are hit by Whirlwind
- Nothing
- To determine the effect, roll a d4 (3 if the first effect can no longer be rolled). An effect happening a given round does not prevent the same effect from being rolled the next round
Camouflage: Normal
Nature Power: Tri Attack
Secret Power: Decreases the target's Speed by one (1) stage.
LouisCyphre
Gunhilde (Tyranitar )
★★★ ⭒ ⭒
Serious Nature ( +None, -None )
Mega?: Mega
Typing: Rock/Dark —— Rock/Dark
Abilities: Sand Stream HA: Unnerve —— Sand Stream
HP: 100 —— MEGA
Attack: 6 —— 7
Defen.: 5 —— 7
Sp.Atk: 4 —— 4
Sp.Def: 5 —— 5
Speed: 61 —— 71
Size Class: 4 — 4
Weight Class: 6 — 6
Moves
Bite
Chip Away
Crunch
Dark Pulse
Earthquake
Hyper Beam
Leer
Payback
Rock Slide
Rock Throw
Sandstorm
Scary Face
Screech
Stomping Tantrum
Stone Edge
Tackle
Thrash
Ancient Power
Assurance
Curse
Dragon Dance
Focus Energy
Iron Defense
Iron Head
Iron Tail
Outrage
Pursuit
Stealth Rock
Stomp
Aerial Ace
Assurance
Attract
Avalanche
Blizzard
Body Press
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bulldoze
Captivate
Confide
Cut
Detect
Dig
Double Team
Dragon Breath
Dragon Claw
Dragon Pulse
Dragon Tail
Dynamic Punch
Earth Power
Endure
Facade
Fire Blast
Fire Fang
Fire Punch
Flamethrower
Fling
Focus Blast
Focus Energy
Focus Punch
Foul Play
Frustration
Fury Cutter
Giga Impact
Headbutt
Heavy Slam
Hidden Power [Grass]
High Horsepower
Hone Claws
Hydro Pump
Ice Beam
Ice Fang
Ice Punch
Incinerate
Iron Head
Iron Tail
Low Kick
Mega Kick
Mega Punch
Muddy Water
Mud-Slap
Natural Gift
Nightmare
Outrage
Power-Up Punch
Protect
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Blast
Rock Climb
Rock Polish
Rock Smash
Rock Tomb
Round
Sand Tomb
Secret Power
Shadow Claw
Shock Wave
Sleep Talk
Smack Down
Snarl
Snore
Stealth Rock
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Taunt
Thunder
Thunderbolt
Thunder Fang
Thunder Punch
Thunder Wave
Torment
Toxic
Uproar
Water Pulse
Whirlpool
Toki (Greninja )
★★★ ⭒ ⭒
Bashful Nature ( +None, -None )
Mega?: None
Typing: Water/Dark
Abilities: Torrent HA: Protean
HP: 80
Attack: 4
Defen.: 3
Sp.Atk: 5
Sp.Def: 3
Speed: 122
Size Class: 3
Weight Class: 3
Moves
Bounce
Bubble
Double Team
Extrasensory
Feint Attack
Fling
Growl
Haze
Hydro Pump
Lick
Mat Block
Night Slash
Pound
Quick Attack
Role Play
Shadow Sneak
Round
Smack Down
Smokescreen
Substitute
Water Pulse
Water Shuriken
Bestow
Camouflage
Mind Reader
Mud Sport
Power-Up Punch
Smokescreen
Spikes
Toxic Spikes
Water Sport
Acrobatics
Aerial Ace
Attract
Blizzard
Brutal Swing
Confide
Cut
Dark Pulse
Dig
Dive
Echoed Voice
Facade
Fling
Frustration
Giga Impact
Grass Knot
Hidden Power [Steel]
Hyper Beam
Ice Beam
Power-Up Punch
Protect
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Scald
Secret Power
Sleep Talk
Smack Down
Strength
Surf
Swagger
Taunt
Thief
Toxic
U-turn
Waterfall
Work Up
Washington (Sableye )
★★★ ⭒ ⭒
Hardy Nature ( +None, -None )
Mega?: Mega
Typing: Dark/Ghost —— Dark/Ghost
Abilities: Keen Eye, Stall HA: Prankster —— Magic Bounce
HP: 80 —— MEGA
Attack: 4 —— 4
Defen.: 4 —— 6
Sp.Atk: 3 —— 4
Sp.Def: 3 —— 5
Speed: 50 —— 20
Size Class: 1 — 1
Weight Class: 2 — 5
Moves
Astonish
Confuse Ray
Detect
Disable
Fake Out
Feint Attack
Foresight
Foul Play
Fury Swipes
Knock Off
Leer
Mean Look
Night Shade
Power Gem
Punishment
Quash
Scratch
Shadow Ball
Shadow Claw
Shadow Sneak
Zen Headbutt
Captivate
Feint
Flatter
Imprison
Metal Burst
Moonlight
Nasty Plot
Psych Up
Recover
Sucker Punch
Torment
Trick
Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Calm Mind
Confide
Cut
Dark Pulse
Dazzling Gleam
Dig
Double Team
Drain Punch
Dream Eater
Embargo
Encore
Endure
Facade
Fire Punch
Flash
Fling
Focus Punch
Frustration
Gyro Ball
Helping Hand
Hex
Hidden Power [Grass]
Hone Claws
Ice Punch
Icy Wind
Incinerate
Low Kick
Low Sweep
Mega Kick
Mega Punch
Metronome
Natural Gift
Payback
Poison Jab
Power-Up Punch
Protect
Psychic
Rain Dance
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Round
Secret Power
Shock Wave
Sleep Talk
Snarl
Snatch
Snore
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunder Punch
Toxic
Water Pulse
Will-O-Wisp
Wonder Room
nightblitz42
Crobat [M]
STAGE: 4*
NATURE: Jolly (+Spe, -SpA, +10% Acc)
TYPE: Poison/Flying
ABILITIES: Inner Focus, Infiltrator
STATS
HP: 90
Atk: 4
Def: 4
SpA: 2 (-)
SpD: 4
Spe: 150 (+10% Acc)
Size Class: 4
Weight Class: 4
MOVES (84)
Absorb
Acrobatics
Aerial Ace
Air Cutter
Air Slash
Astonish
Attract
Bide
Bite
Brave Bird
Captivate
Confide
Confuse Ray
Cross Poison
Curse
Dark Pulse
Defog
Detect
Double Team
Double-Edge
Endure
Facade
Feint Attack
Fly
Frustration
Giga Drain
Giga Impact
Gust
Haze
Heat Wave
Hidden Power (Fighting)
Hyper Beam
Hypnosis
Leech Life
Mean Look
Mega Drain
Mimic
Nasty Plot
Natural Gift
Ominous Wind
Payback
Pluck
Poison Fang
Protect
Pursuit
Quick Attack
Quick Guard
Rage
Rain Dance
Razor Wind
Rest
Return
Roost
Round
Screech
Secret Power
Shadow Ball
Sky Attack
Sleep Talk
Sludge Bomb
Snatch
Snore
Steel Wing
Substitute
Sunny Day
Super Fang
Supersonic
Swagger
Swift
Tailwind
Take Down
Taunt
Thief
Torment
Toxic
Twister
U-turn
Uproar
Venom Drench
Venoshock
Whirlwind
Wing Attack
X-Scissor
Zen Headbutt
Kitsunoh [M]
STAGE: 3*
NATURE: Serious (no change)
TYPE: Ghost/Steel
ABILITIES: Frisk, Limber, Iron Fist
STATS
HP: 90
Atk: 5
Def: 4
SpA: 3
SpD: 4
Spe: 110
Size Class: 3
Weight Class: 4
MOVES
Aerial Ace
Attract
Bulldoze
Bullet Punch
Captivate
Confide
Copycat
Curse
Cut
Dark Pulse
Defog
Dig
Double Team
Dream Eater
Earthquake
Embargo
Endure
Facade
Fake Out
False Swipe
Feather Dance
Feint Attack
Flail
Flash
Flash Cannon
Fling
Foul Play
Frustration
Giga Impact
Gyro Ball
Hex
Hidden Power (Fighting)
Hone Claws
Hyper Beam
Imprison
Iron Defense
Iron Head
Iron Tail
Lick
Memento
Metal Burst
Metal Claw
Metal Sound
Meteor Mash
Natural Gift
Odor Sleuth
Payback
Perish Song
Phantom Force
Play Rough
Protect
Psych Up
Psychic
Psycho Shift
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Slide
Rock Smash
Round
Safeguard
Scratch
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak
ShadowStrike
Sleep Talk
Snatch
Strength
Substitute
Sunny Day
Swagger
Tail Whip
Taunt
Telekinesis
Thief
Torment
Toxic
Trick Room
U-turn
Will-O-Wisp
Wish
Yawn
Zoroark [M]
STAGE: 4*
NATURE: Timid (+Spe, -Atk, +10% Acc)
TYPE: Dark
ABILITIES: Illusion
STATS
HP: 80
Atk: 4 (-)
Def: 3
SpA: 5
SpD: 3
Spe: 121 (+10% Acc)
Size Class: 3
Weight Class: 4
MOVES (79):
Aerial Ace
Agility
Attract
Bounce
Calm Mind
Captivate
Confide
Copycat
Counter
Covet
Cut
Dark Pulse
Detect
Dig
Double Team
Embargo
Extrasensory
Facade
Fake Tears
Feint Attack
Flamethrower
Fling
Focus Blast
Foul Play
Frustration
Fury Swipes
Giga Impact
Grass Knot
Hidden Power (Fairy)
Hone Claws
Hyper Beam
Hyper Voice
Imprison
Incinerate
Knock Off
Laser Focus
Leer
Low Kick
Low Sweep
Memento
Nasty Plot
Night Daze
Night Slash
Payback
Protect
Psych Up
Punishment
Pursuit
Rain Dance
Rest
Retaliate
Return
Roar
Rock Smash
Round
Scary Face
Scratch
Secret Power
Shadow Ball
Shadow Claw
Sleep Talk
Sludge Bomb
Snarl
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Swords Dance
Taunt
Thief
Throat Chop
Torment
Toxic
Trick
U-turn
Uproar
1/2, 2/2, 2/2
T1: nightblitz42
T2: LouisCyphre
nightblitz42 strikes one arena
LouisCyphre strikes two arenas
nightblitz42 strikes one arena
======
nightblitz42 sends out
LouisCyphre sends out and orders
nightblitz42 orders
I ref