Facility The Legend Gauntlet (Tapu Fini): Florina Liastacia vs LouisCyphre

Match
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.

Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout

Games 2+:
- The winner of the previous round gets to strike one arena
- The loser of the previous round picks one of the remaining arenas
- The round is played on the selected arena
- The loser of the previous round is first sendout

Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: When you send in your team, if a Pokemon has access to form-changing items or attachments: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
Exeggutor Island
This island is populated almost exclusively with the Alolan variety of Exeggutor. The Pokémon living here are happy, but carefree, and sometimes one of the Exeggutors will simply fall over. Watch out for them! Don’t wander too far off the beaten path!
  • Any Pokémon switching out is hit with a STAB Dragon Hammer from a neutral natured Alolan Exeggutor (after applying end-of-Round effects). This move cannot crit or miss and will grant victory to the opponent if it KOs
  • Misty Terrain boosts the power of Fairy-type moves by two (2)
  • The consecutive EN cost for Fairy-type moves is brought from four (4) to two (2)
Codifications
Camouflage: Grass
Nature Power: Hydro Pump
Secret Power: Lowers Attack by 1 stage
===================
Ruins of Hope
These ruins contain the temple enshrining Tapu Fini. Mist is particularly thick in the temple, and the interior is often flooded by the rising tide.
  • The battle starts with permanent Misty Terrain and Mist (Regular) on both sides of the field. If removed or replaced, both of these effects are refreshed at the start of the next turn
  • Water-type moves have their EN cost decreased by two (2)
  • Every even-numbered Round, water floods the cavern, preventing Pokémon from using contact moves that Round. Struggle can still be used, but will always miss.
Codifications
Camouflage: Fairy
Nature Power: Hydro Pump
Secret Power: Lowers Special Attack by 1 stage
===================
Poni Meadow
This beautiful flower meadow is covered with purple flowers. Oricorio usually feast on that nectar, strengthening their Ghost abilities and transforming them into birds whose slow, elegant dance has an air of etherealness.
  • Normal-type moves become Ghost-Type (before applying Abilities)
  • Stage boosts and drops don’t decay and persist through switching
  • Grass-type Pokémon gain a second Ghost typing. If they already have a secondary typing, they become triple-typed instead. Pokémon that already possess the Ghost and Grass dual typing are unaffected
Codifications
Camouflage: Grass
Nature Power: Energy Ball
Secret Power: Causes sleep
===================
Altar of the Sunne & Moone
This altar experiences incredible reality distortion, owing for the most part to the unstable Ultra Energy seeping from a wormhole above the altar. The world as you know it is torn inside out!
  • Battles at the Altar of the Sunne & Moone are Inverse Battles
  • Ultra Beasts, Necrozma, Solgaleo and Lunala retain their normal weaknesses, resistances, and immunities.
Codifications
Camouflage: Psychic
Nature Power: Psyshock
Secret Power: Lowers Defense by 1 stage
===================
Vast Poni Canyon
An ancient, almost mystical canyon where Dragon-types are roaming around, awaiting anyone brave -or foolish- enough to venture within. Strangely enough, a strong magnetic field is present throughout the canyon.
  • The Hovering status grants immunity to all Ground-type moves
  • All contact moves used by Dragon-type Pokémon are turned into Dragon-type moves, and their BAP is increased by one (1)
  • Fairy-type Pokémon resist Dragon-type moves instead of being immune to them
Codifications
Camouflage: Dragon
Nature Power: Thunderbolt
Secret Power: Causes paralysis


Florina Liastacia
:sm/cyclohm:
Cyclohm [Blue Eyes Cloud Dragon] (Male)

Trainer name: Newall
Blue Eyes was a gift from the renowned dragon tamer Lum, a mount of Newall's own. Proud and strong, as most dragons are, Blue Eyes fights with valor. Newall does most of the healing for this group of trainers, but lives to create more than anything. Has a wife named Tiffany.

Stage 4/5
Types: Electric/Dragon

STAB; immune to paralysis status.

STAB

Abilities:
Shield Dust / Static / Damp (H)

Shield Dust: This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.

Static: This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Damp: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent's ability to use Self-Destruct, Explosion, or Mind Blown.

Nature: Calm (+SpD, -Atk)

Stats:
HP: 100
Atk: 4 (-)
Def: 8
SpA: 8
SpD: 7 (+)
Spe: 80
Size Class: 4
Weight Class: 4

Attacks:

Aerial Ace
Aqua Tail
Attract
Bide
Blizzard
Breaking Swipe
Bulldoze
Captivate
Charge
Charge Beam
Confide
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Earthquake
Eerie Impulse
Electo Ball
Electric Terrain
Electroweb
Endure
Facade
Fire Blast
Fire Fang
Flamethrower
Flash
Focus Energy
Frustration
Giga Impact
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power (Fairy)
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ice Fang
Icy Wind
Incinerate
Ion Deluge
Iron Tail
Leer
Light Screen
Lock-On
Magnet Rise
Mud-Slap
Muddy Water
Natural Gift
Nature Power
Outrage
Powder Snow
Power Gem
Protect
Rain Dance
Rest
Return
Rising Voltage
Roar
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonic Boom
Spark
Stomping Tantrum
Strength
Substitute
Sunny Day
Surf
Swagger
Swift
Tackle
Thrash
Thunder
Thunder Fang
Thunder Shock
Thunder Wave
Thunderbolt
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon


:bw/cyclohm: @ No Item
Electric/Dragon | Shield Dust / Static / Damp
Immune to paralysis and secondary effects. 30% chance to para when hit with contact move. Prevents Explosion/Self-Destruct/Mind Blown.
HP: 100/100| EN: 100
4/8/8/7/80 | 4/4
Status: OK
:bw/excadrill:
Excadrill [Drill King] (M)

Trainer name: Nirmata
Nirmata straddles the line between confidence and arrogance, riding his and Drill King's power and ability. He talks a big game but can often back it up.

Drill King is less concerned with his power and more about enjoying himself and going all out, having fun.

Stage 3/5

Types: Ground/Steel

STAB; immune to Sandstorm.

STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:

Sand Rush / Sand Force / Mold Breaker

Sand Rush: This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Sand Force: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Mold Breaker: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables defensive Abilities the opponent has. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Abilities affected by Mold Breaker are tagged as #Molded. Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.

Nature: Serious (+Spe, -Spe)

Stats:
HP: 100
Atk: 10
Def: 5
SpA: 4
SpD: 5
Spe: 88
Size Class: 1
Weight Class: 3

Attacks:

Aerial Ace
Attract
Brick Break
Brutal Swing
Bulldoze
Confide
Crush Claw
Cut
Dig
Double Team
Drill Run
Earth Power
Earthquake
Endure
Facade
Fissure
Fling
Focus Blast
Frustration
Fury Swipes
Giga Impact
Hidden Power (Grass)
High Horsepower
Hone Claws
Horn Drill
Hyper Beam
Iron Defense
Iron Head
Metal Claw
Metal Sound
Mud Shot
Mud Sport
Mud-Slap
Poison Jab
Protect
Rapid Spin
Rest
Return
Rock Blast
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Sand Tomb
Sandstorm
Scratch
Secret Power
Shadow Claw
Skull Bash
Slash
Sleep Talk
Sludge Bomb
Smart Strike
Snore
Stealth Rock
Stomping Tantrum
Strength
Submission
Substitute
Swagger
Swords Dance
Toxic
X-Scissor

:bw/excadrill: @ Barometer
Ground/Steel | Sand Rush / Sand Force / Mold Breaker
Fast as fuck boi. +2 BAP to sandstorm-typed atks. Breaks through #Molded abilities. Weather abilities are triggered, +1 BAP.
HP:100/100 | EN: 100
10/5/4/5/88 176| 1/3
Status: OK
:ss/glastrier:
Glastrier [Pegasus] (Male)

Stage 3/5

Types: Ice

STAB; immune to Hail damage, freeze status, and Sheer Cold.

Abilities:

Chilling Neigh

Chilling Neigh: When the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat by one (1) stage, adjusting the natural stage.

Nature: Serious (+Spe, -Spe)

Stats:
HP: 95
Atk: 10
Def: 9
SpA: 5
SpD: 8
Spe: 30
Size Class: 4
Weight Class: 11

Attacks:

Assurance
Avalanche
Blizzard
Body Press
Body Slam
Bulldoze
Close Combat
Crunch
Double Kick
Double-Edge
Endure
Facade
Giga Impact
Hail
Heavy Slam
High Horsepower
Hyper Beam
Ice Beam
Icicle Crash
Icicle Spear
Icy Wind
Iron Defense
Megahorn
Mist
Mud Shot
Outrage
Payback
Protect
Rest
Round
Scary Face
Sleep Talk
Smart Strike
Snarl
Snore
Stomp
Stomping Tantrum
Substitute
Superpower
Swords Dance
Tackle
Tail Whip
Take Down
Taunt
Thrash
Throat Chop
Torment
Uproar


LouisCyphre

Lono (Tapu Bulu ф)
★★★ ⭒ ⭒
Docile
Nature ( +None, -None )

Typing: Grass/Fairy
Abilities: Grassy Surge HA: Telepathy

HP: 85
Attack: 9
Defen.: 8
Sp.Atk: 6
Sp.Def: 7
Speed: 75
Size Class: 3
Weight Class: 3

Moves
Brick Break
Brutal Swing
Bulk Up
Bullet Seed
Calm Mind
Close Combat
Confide
Darkest Lariat
Dazzling Gleam
Disable
Echoed Voice
Endure
Energy Ball
Facade
False Swipe
Fling
Focus Blast
Frustration
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Guard Swap
Hidden Power [Ground]
High Horsepower
Horn Attack
Horn Leech
Hyper Beam
Iron Defense
Leafage
Leech Seed
Light Screen
Mean Look
Mega Drain
Mega Punch
Megahorn
Nature Power
Nature's Madness
Payback
Power Swap
Protect
Psych Up
Reflect
Rest
Return
Revenge
Roar
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Safeguard
Scary Face
Seed Bomb
Skull Bash
Sleep Talk
Smart Strike
Snarl
Snore
Solar Beam
Stone Edge
Stored Power
Substitute
Sunny Day
Superpower
Swagger
Swords Dance
Taunt
Torment
Toxic
Whirlwind
Withdraw
Wood Hammer
Work Up
Zen Headbutt

Burtgang (Metagross ф)
★★★★ ⭒
Jolly
Nature ( +Speed, -Sp.Attack, +10% Accuracy )

Typing: Steel/Psychic
Abilities: Clear Body HA: Light Metal

HP: 90
Attack: 10
Defen.: 9
Sp.Atk: 6 (-)
Sp.Def: 7
Speed: 81 (+)
Size Class: 4
Weight Class: 9 (6 Light Metal)

Moves
Aerial Ace
Agility
Ally Switch
Block
Body Press
Body Slam
Brick Break
Brutal Swing
Bulldoze
Bullet Punch
Confide
Confusion
Cosmic Power
Cut
Defense Curl
Double Team
Double-Edge
Dynamic Punch
Earthquake
Endure
Expanding Force
Explosion
Facade
Flash
Flash Cannon
Frustration
Fury Cutter
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hammer Arm
Headbutt
Hidden Power [Grass]
Hold Back
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Iron Defense
Iron Head
Laser Focus
Light Screen
Magnet Rise
Metal Claw
Meteor Beam
Meteor Mash
Mimic
Miracle Eye
Mud-Slap
Natural Gift
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Pursuit
Rain Dance
Reflect
Refresh
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Secret Power
Self-Destruct
Shadow Ball
Signal Beam
Sleep Talk
Sludge Bomb
Snore
Stealth Rock
Steel Beam
Steel Roller
Stomping Tantrum
Strength
Substitute
Sunny Day
Swagger
Swift
Tackle
Take Down
Telekinesis
Thunder Punch
Toxic
Trick
Zen Headbutt

Juno (Gardevoir ♀)
★★★★ ⭒
Bold
Nature ( +Defense, -Attack )

Typing: Psychic/Fairy
Abilities: Synchronize, Trace HA: Telepathy

HP: 85
Attack: 4 (-)
Defen.: 7 (+)
Sp.Atk: 9
Sp.Def: 8
Speed: 80
Size Class: 3
Weight Class: 3

Moves
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double Team
Double-Edge
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Expanding Force
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Guard Swap
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power [Ground]
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Laser Focus
Life Dew
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Mega Kick
Mega Punch
Memento
Mimic
Misty Explosion
Misty Terrain
Moonblast
Mud-Slap
Mystical Fire
Natural Gift
Nightmare
Pain Split
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Triple Axel
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt

Welcome to another TLG! This time, we're watching a rematch of a fight for Tapu Bulu, but it's for Tapu Fini instead! Will Florina Liastacia be able to get her revenge, or will she fall to Lou once again?

First sendout: 1 (d2) Florina Liastacia
Florina Liastacia strikes an arena
LouisCyphre strikes two arenas
Florina Liastacia chooses an arena and sends out
LouisCyphre sends out and orders
Florina Liastacia orders​
 
We'll be going to Poni Meadow.

"Back on the hunt for a legendary beast with Brila, huh? Hopefully we'll have better luck this time."
:bw/cyclohm: "I'm certain we will! We're much stronger than last time! At least, I am."

Cyclohm @ Eject Button
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator

"Ah, fancy running into you again. Will it be another bout, then?"

:gardevoir:"My brother spoke of you regarding his... Triumph. He punched an insect husk, or some such bother?"


Sending out Lono @ Eject Button

:ss/tapu-bulu:
"All warriors, great and small, desire the admiration their kith and kin. Allow him to see you smile, for once!"

:gardevoir:"As if."

Lono - Nature's Madness | Nature's Madness | Skull Bash
[Eject Button] Upon being hit by Volt Switch
At round start, IF BECD isn't to use Volt Switch on any action THEN use Mean Look on action 1 and push actions down.
IF BECD is to use a damaging Fire- or Ice-type combination THEN use Protect non-consecutively.
 
"Oh, we heard about you from D-ro, Julius, and B455. It seems you found the beast they were looking for, but they didn't describe it looking so... haunted. Perhaps this nectar is affecting it?"
:bw/cyclohm: "Fairies? We'll need to get Brila in here to deal with those."

Hyper Beam > Icy Wind > Hyper Beam
Upon being hit by any move, THEN activate Eject Button
 
Florina Liastacia
:sm/cyclohm:
Eject Button
Shield Dust, Static, Damp
HP: 100/100
EN: 100/100
4/8/8/7/80
4/4

LouisCyphre
:ss/tapu-bulu:
Eject Button
Grassy Surge, Telepathy
HP: 85/85
EN: 100/100
9/8/6/7/75
3/3
Tapu Bulu's Grassy Surge
10 EN

Action 1
Cyclohm uses Hyper Beam
Hit: 2 (=1/24) no
Crit: 4 (=1/24) no
(15+8-7)*1.5=24
10 EN

Tapu Bulu uses Mean Look
6 EN

+2 HP Tapu Bulu (Grassy Terrain)

Action 2
Cyclohm uses Icy Wind
Hit: 58 (<=95/100) yes
Crit: 17 (=1/24) no
(6+8-7)*1.5=10.5->11
5 EN

Tapu Bulu uses Nature's Madness
Hit: 46 (<=90/100) yes
100/5=20
12 EN

+2 HP Cyclohm (Grassy Terrain)
+2 HP Tapu Bulu (Grassy Terrain)

Action 3
Cyclohm uses Hyper Beam
Hit: 75 (<=90/100) yes
Crit: 23 (=1/24) no
(15+8-7)*1.5=24
10 EN

Tapu Bulu uses Nature's Madness
Hit: 10 (<=90/100) yes
82/5=16.4->16
14 EN

+2 HP Cyclohm (Grassy Terrain)
+2 HP Tapu Bulu (Grassy Terrain)

Florina Liastacia
:sm/cyclohm:
Shield Dust, Static, Damp
HP: 68/100
EN: 75/100
4/8/8/7/80
4/4
Pivoting, Trapped, Sluggish
Grassy Terrain (3r)​
LouisCyphre
:ss/tapu-bulu:
Eject Button
Grassy Surge, Telepathy
HP: 32/85
EN: 58/100
9/8/6/7/75[42]
3/3
-1 Spe​

And in the first round of our rematch, Florina manages to jump out to a substantial HP lead, while LouisCyphre decides to trap Cyclohm. However, Cyclohm's Eject Button allows it to switch anyway! How will Florina press this lead while she has a fresh pokemon to choose and first order?

Florina Liastacia replaces Cyclohm and orders
LouisCyphre orders​
 
Last edited:
"Always relying on us to bail you out, huh, Newall? Don't worry, I don't charge. Much."
:bw/excadrill: "Blue Eyes did fine, but it's time to clean up! And even if you run, I'll beat whatever comes next!"

Excadrill @ Barometer

Iron Head > Smart Strike > Iron Head
IF Whirlwind A1 OR A2 OR A3 THEN replace Substitute (15) in below subs with Stealth Rock
IF Endure A2 THEN Protect A1, Substitute (15) A2, Iron Head A3
IF Endure A1 THEN Substitute (15) A1, Dig (Evasive) A2, Protect A3
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
:ss/tapu-bulu:
"A well-chosen welcome from a clearly seasoned warrior!"

Lono - Protect | Bullet Seed + Leech Seed | Protect
Activate Eject Button IF you are hit by any opponent.
 
Florina Liastacia
:ss/excadrill:
Barometer
Sand Rush, Sand Force, Mold Breaker
HP: 100/100
EN: 100/100
10/5/4/5/88[196]
1/3
:sm/cyclohm:
Shield Dust, Static, Damp
HP: 68/100
EN: 75/100
4/8/8/7/80
4/4

Grassy Terrain (3r)​
LouisCyphre
:ss/tapu-bulu:
Eject Button
Grassy Surge, Telepathy
HP: 32/85
EN: 58/100
9/8/6/7/75[42]
3/3
-1 Spe
Action 1
Tapu Bulu uses Protect
7 EN

Excadrill uses Iron Head
(8+3+2+1+10-8)*1.5=24
-9.6->10 EN Tapu Bulu
5 EN

+2 HP Tapu Bulu (Grassy Terrain)

Action 2
Excadrill uses Smart Strike
Crit: 15 (=1/24)
(7+3+2+1+10-8)*1.5=22.5->23
4 EN
Tapu Bulu's Eject Button procs

Tapu Bulu uses Bullet Seed+Leech Seed
Hits: 1 (d6) 2 hits
Crits: 13, 16 (=1/24) no
6+3+2+9-5=15
33 EN

+2 HP Excadrill (Grassy Terrain)
+2 HP Tapu Bulu (Grassy Terrain)
-3 HP Excadrill (Leech Seed)
+3 HP Tapu Bulu (Leech Seed)

Action 3
Tapu Bulu uses Protect
7 EN

Excadrill uses Iron Head
(8+3+2+1+10-8)*1.5=24
-9.6->10 EN Tapu Bulu
Tapu Bulu faints from exhaustion!
5 EN

+2 HP Excadrill (Grassy Terrain)
-3 HP Excadrill (Leech Seed)

Florina Liastacia
:ss/excadrill:
Barometer
Sand Rush, Sand Force, Mold Breaker
HP: 83/100
EN: 86/100
10/5/4/5/88[196]
1/3
Leech Seed (4a)
:sm/cyclohm:
Shield Dust, Static, Damp
HP: 68/100
EN: 75/100
4/8/8/7/80
4/4

Grassy Terrain (2r)​
LouisCyphre
:ss/tapu-bulu:
Eject Button
Grassy Surge, Telepathy
HP: 16/85
EN: KO/100
9/8/6/7/75[42]
3/3
KO
And in the second round, Florina Liastacia decides to respond by sending out Excadrill to try to finish off the weakened Tapu Bulu. LouisCyphre tries to stall out the round to get a switch off, but fails to account for how much energy the two Protects combined with the combo actually take, and ends up having Tapu Bulu faint from exhaustion as a result! This gives Florina Liastacia the win in the first game of our rematch!

Florina Liastacia wins the first game and goes up 1-0

Florina Liastacia strikes an arena for game 2
LouisCyphre chooses an arena and sends out
Florina Liastacia sends out and orders
LouisCyphre orders​
 
Once again, not going to Exeggutor Island with an opponent who has two Fairy-types and having a Dragon-type of my own. I can't imagine that working out well for me.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
We'll fight in Poni Meadow again, and I will lead with Lono @ Eject Button again.

:ss/tapu-bulu:
"Ah, forgive me my blunderings! I have only just been unearthed, you see. Shall we dance anew?"
 
"No worries, my friend! We learned a lot from each other that battle- perhaps we can continue to grow together?"
:bw/cyclohm: "If Brila could hear you right now, he would slap you upside the head for 'working with the enemy' or something."

Cyclohm @ Wiseglasses

Fire Blast > Hurricane > Blizzard
(CASOA) IF Mean Look THEN Volt Switch ONCE and disregard Sub 2
(CASOA) IF Leech Seed AND Cyclohm does not have a Substitute THEN Substitute (20) and push
(CASOA) IF to use P/E successfully THEN Electric Terrain first instance, Sandstorm second instance
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
:ss/tapu-bulu:
"Wishing to make an exit? Allow me to oblige you!"

Lono - Mean Look | Whirlwind | Giga Impact + High Horsepower
Activate Eject Button IF you are struck by Volt Switch.
IF you do not use Whirlwind on action 2 THEN use it again on action 3.
 
Florina Liastacia
:sm/cyclohm:
Wise Glasses
Shield Dust, Static, Damp
HP: 100/100
EN: 100/100
4/8/8[9]/7/80
4/4

LouisCyphre
:ss/tapu-bulu:
Eject Button
Grassy Surge, Telepathy
HP: 85/85
EN: 100/100
9/8/6/7/75
3/3
Tapu Bulu's Grassy Surge
10 EN

Action 1
Cyclohm uses Volt Switch
Crit: 3 (=1/24) no
(7+3+9-7)*0.75=9
4 EN
Eject Button triggers

Tapu Bulu uses Mean Look
6 EN

+2 HP Tapu Bulu (Grassy Terrain)

Action 2
Cyclohm uses Hurricane
Hit: 78 (<=90/100) yes
Crit: 21 (=1/24) no
Confuse: 4 (<=30/100) yes
Counters: 2 (d3) 3 counters
(11+9-7)*1.5=19.5->20
8 EN

-1 Confusion Counter
Confusion self-hit: 3 (=1/3) no
Tapu Bulu uses Whirlwind
5 EN

+2 HP Tapu Bulu (Grassy Terrain)

Action 3
Cyclohm uses Blizzard
Hit: 64 (<=90/100) yes
Crit: 16 (=1/24) no
FRZ: 3 (<=10/100) yes
Counters: 2 (d3) 1 counter
(11+9-7)*1.5=19.5->20
8 EN

-1 Confusion Counter
Tapu Bulu is Frozen!

+2 HP Tapu Bulu (Grassy Terrain)

Cyclohm's Phasing: 1 (d2) Excadrill

Florina Liastacia
:ss/excadrill:
???
Sand Rush, Sand Force, Mold Breaker
HP: 100/100
EN: 100/100
10/5/4/5/88
1/3
:sm/cyclohm:
Wise Glasses
Shield Dust, Static, Damp
HP: 100/100
EN: 80/100
4/8/8[9]/7/80
4/4

Grassy Terrain (3r)​
LouisCyphre
:ss/tapu-bulu:
Eject Button
Grassy Surge, Telepathy
HP: 42/85
EN: 79/100
9/8/6/7/75
3/3
Confusion (0 counters), FRZ (0 counters), pivoting
To start our second game of the match off, Florina Liastacia tries to take as much HP off of Tapu Bulu as possible without getting Cyclohm trapped. LouisCyphre responds by pivoting out and phasing Cyclohm, but an unlucky freeze means he misses his chance to do some damage back. Now, LouisCyphre is facing Florina Liastacia's Excadrill, and he has a chance to choose the matchup. How will he use this opportunity to try to come back from this HP deficit?

Florina Liastacia equips Excadrill
LouisCyphre replaces Tapu Bulu and orders
Florina Liastacia orders​
 
Last edited:
"Y'know, my pa was named Ike. Which is relevant, because you'll get no sympathy from me!"
:bw/excadrill: "Brila, he's gonna pick our worst matchup. I'm not going out unprepared."

Excadrill @ Eject Button.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
:ss/metagross:
"This doesn't look good, but it's what we have left."

Sending out Burtgang @ Enigma Berry

Burtgang - Hammer Arm | Hammer Arm | Brick Break

IF Drill King is to use a OHKO move in a combination THEN use Protect and push actions down.
When you would act, IF Drill King is in the evasive stage of Dig THEN use Earthquake and push actions down.
IF Drill King does not have a decoy THEN use Mud-Slap non-consecutively.
 
Sand Tomb > Mud-Slap > High Horsepower
IF you miss Sand Tomb THEN Sand Tomb next action and push
IF you miss Mud-Slap THEN Mud-Slap next action and push
 
Florina Liastacia
:ss/excadrill:
Eject Button
Sand Rush, Sand Force, Mold Breaker
HP: 100/100
EN: 100/100
10/5/4/5/88
1/3
:sm/cyclohm:
Wise Glasses
Shield Dust, Static, Damp
HP: 100/100
EN: 80/100
4/8/8[9]/7/80
4/4

Grassy Terrain (3r)​
LouisCyphre
:ss/metagross:
Enigma Berry
Clear Body, Light Metal
HP: 90/90
EN: 100/100
10/9/6/7/81
4/9[7]
:ss/tapu-bulu:
Grassy Surge, Telepathy
HP: 42/85
EN: 79/100
9/8/6/7/75
3/3
FRZ (0 counters)

Action 1
Excadrill uses Sand Tomb
Hit: 77 (<=85/100) yes
Crit: 17 (=1/24) no
(4+3+4-7)*1.5=6
4 EN
+6 HP Metagross (Enigma Berry)

Metagross uses Hammer Arm
Crit: 22 (=1/24) no
(10+10-5)*1.5=22.5->23
7 EN

+2 HP Excadrill (Grassy Terrain)
-2 HP Metagross (Sand Tomb)

Action 2
Excadrill uses Mud-Slap
Crit: 8 (=1/24) no
(4+3+4-7)*1.5=6
Clear Body prevents Acc drop
4 EN
+8 HP Metagross (Enigma Berry)

Metagross uses Hammer Arm
Crit: 21 (=1/24) no
(10+10-5)*1.5=22.5->23
11 EN

+2 HP Excadrill (Grassy Terrain)
-2 HP Metagross (Sand Tomb)

Action 3
Excadrill uses High Horsepower
Hit: 15 (<=95/100)
Crit: 16 (=1/24) no
(10+3+10-9)*1.5=21
6 EN

Metagross uses Hammer Arm
Crit: 20 (=1/24) no
(10+10-5)*1.5=22.5->23
15 EN

+2 HP Excadrill (Grassy Terrain)
+2 HP Metagross (Grassy Terrain)
-2 HP Metagross (Sand Tomb)

Florina Liastacia
:ss/excadrill:
Eject Button
Sand Rush, Sand Force, Mold Breaker
HP: 37/100
EN: 86/100
10/5/4/5/88
1/3
:sm/cyclohm:
Wise Glasses
Shield Dust, Static, Damp
HP: 100/100
EN: 80/100
4/8/8[9]/7/80
4/4

Grassy Terrain (2r)​
LouisCyphre
:ss/metagross:
Clear Body, Light Metal
HP: 67/90
EN: 67/100
10/9/6/7/81[24]
4/9[7]
-3 Spe, Sand Tomb (1a)
:ss/tapu-bulu:
Grassy Surge, Telepathy
HP: 42/85
EN: 79/100
9/8/6/7/75
3/3
FRZ (0 counters)

This round, Metagross hits Excadrill with repeated strong attacks, while Excadrill tries to retailate but doesn't manage to make any damage actually stick until the third action. Now our battlers both have one low-HP pokemon holding an eject button, and one relatively healthy or completely healthy pokemon available. How will Florina Liastacia respond to this situation when she has first order?

Florina Liastacia orders
LouisCyphre orders​
 
Last edited:
Switching to Cyclohm, no counterswitch available.

"Our turn to come in and finish things up!"
:bw/cyclohm: "Teamwork is the key to winning these battles!"

Hyper Beam > Swift > Hyper Beam
(CASOR) IF Block A1 OR A2 OR A3 THEN Volt Switch A1 and push
(CASOT) IF under P/E THEN use Electric Terrain first instance, Hail second instance
(CASOR) IF Rest A2 OR A3 THEN Electric Terrain A1 and push
 
Last edited:
Florina Liastacia
:sm/cyclohm:
Wise Glasses
Shield Dust, Static, Damp
HP: 100/100
EN: 80/100
4/8/8[9]/7/80
4/4
:ss/excadrill:
Eject Button
Sand Rush, Sand Force, Mold Breaker
HP: 37/100
EN: 86/100
10/5/4/5/88
1/3

Grassy Terrain (2r)​
LouisCyphre
:ss/metagross:
Clear Body, Light Metal
HP: 67/90
EN: 67/100
10/9/6/7/81[24]
4/9[7]
-3 Spe
:ss/tapu-bulu:
Grassy Surge, Telepathy
HP: 42/85
EN: 79/100
9/8/6/7/75
3/3
FRZ (0 counters)

Action 1
Cyclohm uses Volt Switch
Crit: 6 (=1/24) no
7+3+9-7=12
4 EN

Metagross uses Block
6 EN

+2 HP Metagross (Grassy Terrain)

Action 2
Metagross uses Protect
7 EN

Cyclohm uses Electric Terrain
9 EN

Action 3
Cyclohm uses Swift
Crit: 12 (=1/24) no
(6+9-7)*1.5=12
4 EN

Metagross uses Iron Defense
6 EN

Florina Liastacia
:ss/excadrill:
Eject Button
Sand Rush, Sand Force, Mold Breaker
HP: 37/100
EN: 86/100
10/5/4/5/88
1/3
:sm/cyclohm:
Wise Glasses
Shield Dust, Static, Damp
HP: 100/100
EN: 63/100
4/8/8[9]/7/80
4/4

Electric Terrain (3r)​
LouisCyphre
:ss/metagross:
Clear Body, Light Metal
HP: 45/90
EN: 48/100
10/9/6/7/81[24]
4/9[7]
-3 Spe, +2 Def
:ss/tapu-bulu:
Grassy Surge, Telepathy
HP: 42/85
EN: 79/100
9/8/6/7/75
3/3
FRZ (0 counters)

This round, LouisCyphre exploits some holes in Florina Liastacia's subs to ensure that Metagross only takes a net total of 22 damage, but at the same time, doesn't deal anything back to Cyclohm. However, Florina ends up pivoting to her Excadrill, which is already at low HP. Will Lou be able to secure the KO on Excadrill, or will Florina manage to take out the Metagross first?

Florina Liastacia orders
LouisCyphre orders​
 
"It's always on us to actually get anything done. Newall, aren't you good for anything?"
:bw/excadrill: "Steel to Steel, I'll be real, I'm a bit worried about this fight. But I can hold on for one last go!"

Earthquake > Endure > Sand Tomb
(CASOR) IF P/E A3 OR Double Team A3 THEN Protect A2, Stealth Rock A3
(CASOT) IF under P/E A1 AND NOT the above sub activates THEN initiate string Stealth Rock > Endure > Sand Tomb

Upon being hit by any move, activate Eject Button.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
:ss/metagross:
"Yes, Steel to Steel. A more welcome opponent I could not ask for. You're mine."

Burtgang - Trick | Earthquake | Body Press
Do not activate Eject Button.
 
Florina Liastacia
:ss/excadrill:
Eject Button
Sand Rush, Sand Force, Mold Breaker
HP: 37/100
EN: 86/100
10/5/4/5/88
1/3
:sm/cyclohm:
Wise Glasses
Shield Dust, Static, Damp
HP: 100/100
EN: 63/100
4/8/8[9]/7/80
4/4

Electric Terrain (3r)​
LouisCyphre
:ss/metagross:
Clear Body, Light Metal
HP: 45/90
EN: 48/100
10/9/6/7/81[24]
4/9[7]
-3 Spe, +2 Def
:ss/tapu-bulu:
Grassy Surge, Telepathy
HP: 42/85
EN: 79/100
9/8/6/7/75
3/3
FRZ (0 counters)

Action 1
Excadrill uses Earthquake
Crit: 19 (=1/24) no
(10+3+10-9)*1.5-4=17
6 EN

Metagross uses Trick
6 EN

Action 2
Excadrill uses Endure
15 EN

Metagross uses Earthquake
Crit: 18 (=1/24) no
(10+10-5)*1.5=22.5=>23
7 EN

Action 3
Excadrill uses Sand Tomb
Hit: 12 (<=85/100) yes
Crit: 4 (=1/24) no
(4+3+10-9)*1.5-4=8
4 EN

Metagross uses Body Press
Crit: 8 (=1/24) no
(8+9-5)*1.5=18
Excadrill Endures
6 EN

-2 HP Metagross (Sand Tomb)

Florina Liastacia
:ss/excadrill:
Sand Rush, Sand Force, Mold Breaker
HP: 1/100
EN: 61/100
10/5/4/5/88
1/3
No Endure (1r)
:sm/cyclohm:
Wise Glasses
Shield Dust, Static, Damp
HP: 100/100
EN: 63/100
4/8/8[9]/7/80
4/4

Electric Terrain (2r)​
LouisCyphre
:ss/metagross:
Eject Button
Clear Body, Light Metal
HP: 18/90
EN: 29/100
10/9/6/7/81[24]
4/9[7]
-3 Spe, +2 Def, Sand Tomb (3a)
:ss/tapu-bulu:
Grassy Surge, Telepathy
HP: 42/85
EN: 79/100
9/8/6/7/75
3/3
FRZ (0 counters)

This round, Excadrill does what it can to Metagross, while using Endure to survive Metagross' retaliation. However, with Metagross stealing the Eject Button, this leaves Excadrill in battle with 1 HP remaining and Florina has second order, so she can't switch it out. Will LouisCyphre be able to close things out this round?

LouisCyphre to order
Florina Liastacia to order​
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top