Match
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.
Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout
Games 2+:
- The winner of the previous round gets to strike one arena
- The loser of the previous round picks one of the remaining arenas
- The round is played on the selected arena
- The loser of the previous round is first sendout
Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: When you send in your team, if a Pokemon has access to form-changing items or attachments: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.
Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout
Games 2+:
- The winner of the previous round gets to strike one arena
- The loser of the previous round picks one of the remaining arenas
- The round is played on the selected arena
- The loser of the previous round is first sendout
Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: When you send in your team, if a Pokemon has access to form-changing items or attachments: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
Exeggutor Island
This island is populated almost exclusively with the Alolan variety of Exeggutor. The Pokémon living here are happy, but carefree, and sometimes one of the Exeggutors will simply fall over. Watch out for them! Don’t wander too far off the beaten path!
Camouflage: Grass
Nature Power: Hydro Pump
Secret Power: Lowers Attack by 1 stage
===================
Ruins of Hope
These ruins contain the temple enshrining Tapu Fini. Mist is particularly thick in the temple, and the interior is often flooded by the rising tide.
Camouflage: Fairy
Nature Power: Hydro Pump
Secret Power: Lowers Special Attack by 1 stage
===================
Poni Meadow
This beautiful flower meadow is covered with purple flowers. Oricorio usually feast on that nectar, strengthening their Ghost abilities and transforming them into birds whose slow, elegant dance has an air of etherealness.
Camouflage: Grass
Nature Power: Energy Ball
Secret Power: Causes sleep
===================
Altar of the Sunne & Moone
This altar experiences incredible reality distortion, owing for the most part to the unstable Ultra Energy seeping from a wormhole above the altar. The world as you know it is torn inside out!
Camouflage: Psychic
Nature Power: Psyshock
Secret Power: Lowers Defense by 1 stage
===================
Vast Poni Canyon
An ancient, almost mystical canyon where Dragon-types are roaming around, awaiting anyone brave -or foolish- enough to venture within. Strangely enough, a strong magnetic field is present throughout the canyon.
Camouflage: Dragon
Nature Power: Thunderbolt
Secret Power: Causes paralysis
This island is populated almost exclusively with the Alolan variety of Exeggutor. The Pokémon living here are happy, but carefree, and sometimes one of the Exeggutors will simply fall over. Watch out for them! Don’t wander too far off the beaten path!
- Any Pokémon switching out is hit with a STAB Dragon Hammer from a neutral natured Alolan Exeggutor (after applying end-of-Round effects). This move cannot crit or miss and will grant victory to the opponent if it KOs
- Misty Terrain boosts the power of Fairy-type moves by two (2)
- The consecutive EN cost for Fairy-type moves is brought from four (4) to two (2)
Camouflage: Grass
Nature Power: Hydro Pump
Secret Power: Lowers Attack by 1 stage
===================
Ruins of Hope
These ruins contain the temple enshrining Tapu Fini. Mist is particularly thick in the temple, and the interior is often flooded by the rising tide.
- The battle starts with permanent Misty Terrain and Mist (Regular) on both sides of the field. If removed or replaced, both of these effects are refreshed at the start of the next turn
- Water-type moves have their EN cost decreased by two (2)
- Every even-numbered Round, water floods the cavern, preventing Pokémon from using contact moves that Round. Struggle can still be used, but will always miss.
Camouflage: Fairy
Nature Power: Hydro Pump
Secret Power: Lowers Special Attack by 1 stage
===================
Poni Meadow
This beautiful flower meadow is covered with purple flowers. Oricorio usually feast on that nectar, strengthening their Ghost abilities and transforming them into birds whose slow, elegant dance has an air of etherealness.
- Normal-type moves become Ghost-Type (before applying Abilities)
- Stage boosts and drops don’t decay and persist through switching
- Grass-type Pokémon gain a second Ghost typing. If they already have a secondary typing, they become triple-typed instead. Pokémon that already possess the Ghost and Grass dual typing are unaffected
Camouflage: Grass
Nature Power: Energy Ball
Secret Power: Causes sleep
===================
Altar of the Sunne & Moone
This altar experiences incredible reality distortion, owing for the most part to the unstable Ultra Energy seeping from a wormhole above the altar. The world as you know it is torn inside out!
- Battles at the Altar of the Sunne & Moone are Inverse Battles
- Ultra Beasts, Necrozma, Solgaleo and Lunala retain their normal weaknesses, resistances, and immunities.
Camouflage: Psychic
Nature Power: Psyshock
Secret Power: Lowers Defense by 1 stage
===================
Vast Poni Canyon
An ancient, almost mystical canyon where Dragon-types are roaming around, awaiting anyone brave -or foolish- enough to venture within. Strangely enough, a strong magnetic field is present throughout the canyon.
- The Hovering status grants immunity to all Ground-type moves
- All contact moves used by Dragon-type Pokémon are turned into Dragon-type moves, and their BAP is increased by one (1)
- Fairy-type Pokémon resist Dragon-type moves instead of being immune to them
Camouflage: Dragon
Nature Power: Thunderbolt
Secret Power: Causes paralysis
Florina Liastacia
Cyclohm [Blue Eyes Cloud Dragon] (Male)
Blue Eyes was a gift from the renowned dragon tamer Lum, a mount of Newall's own. Proud and strong, as most dragons are, Blue Eyes fights with valor. Newall does most of the healing for this group of trainers, but lives to create more than anything. Has a wife named Tiffany.
Stage 4/5
Types: Electric/Dragon
Abilities:
Shield Dust / Static / Damp (H)
Shield Dust: This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
Static: This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Damp: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent's ability to use Self-Destruct, Explosion, or Mind Blown.
Nature: Calm (+SpD, -Atk)
Stats:
HP: 100
Atk: 4 (-)
Def: 8
SpA: 8
SpD: 7 (+)
Spe: 80
Size Class: 4
Weight Class: 4
Attacks:
Aerial Ace
Aqua Tail
Attract
Bide
Blizzard
Breaking Swipe
Bulldoze
Captivate
Charge
Charge Beam
Confide
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Earthquake
Eerie Impulse
Electo Ball
Electric Terrain
Electroweb
Endure
Facade
Fire Blast
Fire Fang
Flamethrower
Flash
Focus Energy
Frustration
Giga Impact
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power (Fairy)
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ice Fang
Icy Wind
Incinerate
Ion Deluge
Iron Tail
Leer
Light Screen
Lock-On
Magnet Rise
Mud-Slap
Muddy Water
Natural Gift
Nature Power
Outrage
Powder Snow
Power Gem
Protect
Rain Dance
Rest
Return
Rising Voltage
Roar
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonic Boom
Spark
Stomping Tantrum
Strength
Substitute
Sunny Day
Surf
Swagger
Swift
Tackle
Thrash
Thunder
Thunder Fang
Thunder Shock
Thunder Wave
Thunderbolt
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon
@ No Item
Electric/Dragon | Shield Dust / Static / Damp
HP: 100/100| EN: 100
4/8/8/7/80 | 4/4
Status: OK
Electric/Dragon | Shield Dust / Static / Damp
Immune to paralysis and secondary effects. 30% chance to para when hit with contact move. Prevents Explosion/Self-Destruct/Mind Blown.
4/8/8/7/80 | 4/4
Status: OK
Excadrill [Drill King] (M)
Nirmata straddles the line between confidence and arrogance, riding his and Drill King's power and ability. He talks a big game but can often back it up.
Drill King is less concerned with his power and more about enjoying himself and going all out, having fun.
Stage 3/5
Types: Ground/Steel
Abilities:
Sand Rush / Sand Force / Mold Breaker
Sand Rush: This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Sand Force: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Mold Breaker: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables defensive Abilities the opponent has. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Abilities affected by Mold Breaker are tagged as #Molded. Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
Nature: Serious (+Spe, -Spe)
Stats:
HP: 100
Atk: 10
Def: 5
SpA: 4
SpD: 5
Spe: 88
Size Class: 1
Weight Class: 3
Attacks:
Aerial Ace
Attract
Brick Break
Brutal Swing
Bulldoze
Confide
Crush Claw
Cut
Dig
Double Team
Drill Run
Earth Power
Earthquake
Endure
Facade
Fissure
Fling
Focus Blast
Frustration
Fury Swipes
Giga Impact
Hidden Power (Grass)
High Horsepower
Hone Claws
Horn Drill
Hyper Beam
Iron Defense
Iron Head
Metal Claw
Metal Sound
Mud Shot
Mud Sport
Mud-Slap
Poison Jab
Protect
Rapid Spin
Rest
Return
Rock Blast
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Sand Tomb
Sandstorm
Scratch
Secret Power
Shadow Claw
Skull Bash
Slash
Sleep Talk
Sludge Bomb
Smart Strike
Snore
Stealth Rock
Stomping Tantrum
Strength
Submission
Substitute
Swagger
Swords Dance
Toxic
X-Scissor
@ Barometer
Ground/Steel | Sand Rush / Sand Force / Mold Breaker
HP:100/100 | EN: 100
10/5/4/5/88 176| 1/3
Status: OK
Ground/Steel | Sand Rush / Sand Force / Mold Breaker
Fast as fuck boi. +2 BAP to sandstorm-typed atks. Breaks through #Molded abilities. Weather abilities are triggered, +1 BAP.
10/5/4/5/
Status: OK
Glastrier [Pegasus] (Male)
Stage 3/5
Types: Ice
Abilities:
Chilling Neigh
Chilling Neigh: When the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat by one (1) stage, adjusting the natural stage.
Nature: Serious (+Spe, -Spe)
Stats:
HP: 95
Atk: 10
Def: 9
SpA: 5
SpD: 8
Spe: 30
Size Class: 4
Weight Class: 11
Attacks:
Assurance
Avalanche
Blizzard
Body Press
Body Slam
Bulldoze
Close Combat
Crunch
Double Kick
Double-Edge
Endure
Facade
Giga Impact
Hail
Heavy Slam
High Horsepower
Hyper Beam
Ice Beam
Icicle Crash
Icicle Spear
Icy Wind
Iron Defense
Megahorn
Mist
Mud Shot
Outrage
Payback
Protect
Rest
Round
Scary Face
Sleep Talk
Smart Strike
Snarl
Snore
Stomp
Stomping Tantrum
Substitute
Superpower
Swords Dance
Tackle
Tail Whip
Take Down
Taunt
Thrash
Throat Chop
Torment
Uproar
LouisCyphre
Lono (Tapu Bulu ф)
★★★ ⭒ ⭒
Docile Nature ( +None, -None )
Typing: Grass/Fairy
Abilities: Grassy Surge HA: Telepathy
HP: 85
Attack: 9
Defen.: 8
Sp.Atk: 6
Sp.Def: 7
Speed: 75
Size Class: 3
Weight Class: 3
Moves
Brick Break
Brutal Swing
Bulk Up
Bullet Seed
Calm Mind
Close Combat
Confide
Darkest Lariat
Dazzling Gleam
Disable
Echoed Voice
Endure
Energy Ball
Facade
False Swipe
Fling
Focus Blast
Frustration
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Guard Swap
Hidden Power [Ground]
High Horsepower
Horn Attack
Horn Leech
Hyper Beam
Iron Defense
Leafage
Leech Seed
Light Screen
Mean Look
Mega Drain
Mega Punch
Megahorn
Nature Power
Nature's Madness
Payback
Power Swap
Protect
Psych Up
Reflect
Rest
Return
Revenge
Roar
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Safeguard
Scary Face
Seed Bomb
Skull Bash
Sleep Talk
Smart Strike
Snarl
Snore
Solar Beam
Stone Edge
Stored Power
Substitute
Sunny Day
Superpower
Swagger
Swords Dance
Taunt
Torment
Toxic
Whirlwind
Withdraw
Wood Hammer
Work Up
Zen Headbutt
Burtgang (Metagross ф)
★★★★ ⭒
Jolly Nature ( +Speed, -Sp.Attack, +10% Accuracy )
Typing: Steel/Psychic
Abilities: Clear Body HA: Light Metal
HP: 90
Attack: 10
Defen.: 9
Sp.Atk: 6 (-)
Sp.Def: 7
Speed: 81 (+)
Size Class: 4
Weight Class: 9 (6 Light Metal)
Moves
Aerial Ace
Agility
Ally Switch
Block
Body Press
Body Slam
Brick Break
Brutal Swing
Bulldoze
Bullet Punch
Confide
Confusion
Cosmic Power
Cut
Defense Curl
Double Team
Double-Edge
Dynamic Punch
Earthquake
Endure
Expanding Force
Explosion
Facade
Flash
Flash Cannon
Frustration
Fury Cutter
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hammer Arm
Headbutt
Hidden Power [Grass]
Hold Back
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Iron Defense
Iron Head
Laser Focus
Light Screen
Magnet Rise
Metal Claw
Meteor Beam
Meteor Mash
Mimic
Miracle Eye
Mud-Slap
Natural Gift
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Pursuit
Rain Dance
Reflect
Refresh
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Secret Power
Self-Destruct
Shadow Ball
Signal Beam
Sleep Talk
Sludge Bomb
Snore
Stealth Rock
Steel Beam
Steel Roller
Stomping Tantrum
Strength
Substitute
Sunny Day
Swagger
Swift
Tackle
Take Down
Telekinesis
Thunder Punch
Toxic
Trick
Zen Headbutt
Juno (Gardevoir )
★★★★ ⭒
Bold Nature ( +Defense, -Attack )
Typing: Psychic/Fairy
Abilities: Synchronize, Trace HA: Telepathy
HP: 85
Attack: 4 (-)
Defen.: 7 (+)
Sp.Atk: 9
Sp.Def: 8
Speed: 80
Size Class: 3
Weight Class: 3
Moves
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double Team
Double-Edge
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Expanding Force
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Guard Swap
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power [Ground]
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Laser Focus
Life Dew
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Mega Kick
Mega Punch
Memento
Mimic
Misty Explosion
Misty Terrain
Moonblast
Mud-Slap
Mystical Fire
Natural Gift
Nightmare
Pain Split
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Triple Axel
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt
Lono (Tapu Bulu ф)
★★★ ⭒ ⭒
Docile Nature ( +None, -None )
Typing: Grass/Fairy
Abilities: Grassy Surge HA: Telepathy
HP: 85
Attack: 9
Defen.: 8
Sp.Atk: 6
Sp.Def: 7
Speed: 75
Size Class: 3
Weight Class: 3
Moves
Brick Break
Brutal Swing
Bulk Up
Bullet Seed
Calm Mind
Close Combat
Confide
Darkest Lariat
Dazzling Gleam
Disable
Echoed Voice
Endure
Energy Ball
Facade
False Swipe
Fling
Focus Blast
Frustration
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Guard Swap
Hidden Power [Ground]
High Horsepower
Horn Attack
Horn Leech
Hyper Beam
Iron Defense
Leafage
Leech Seed
Light Screen
Mean Look
Mega Drain
Mega Punch
Megahorn
Nature Power
Nature's Madness
Payback
Power Swap
Protect
Psych Up
Reflect
Rest
Return
Revenge
Roar
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Safeguard
Scary Face
Seed Bomb
Skull Bash
Sleep Talk
Smart Strike
Snarl
Snore
Solar Beam
Stone Edge
Stored Power
Substitute
Sunny Day
Superpower
Swagger
Swords Dance
Taunt
Torment
Toxic
Whirlwind
Withdraw
Wood Hammer
Work Up
Zen Headbutt
Burtgang (Metagross ф)
★★★★ ⭒
Jolly Nature ( +Speed, -Sp.Attack, +10% Accuracy )
Typing: Steel/Psychic
Abilities: Clear Body HA: Light Metal
HP: 90
Attack: 10
Defen.: 9
Sp.Atk: 6 (-)
Sp.Def: 7
Speed: 81 (+)
Size Class: 4
Weight Class: 9 (6 Light Metal)
Moves
Aerial Ace
Agility
Ally Switch
Block
Body Press
Body Slam
Brick Break
Brutal Swing
Bulldoze
Bullet Punch
Confide
Confusion
Cosmic Power
Cut
Defense Curl
Double Team
Double-Edge
Dynamic Punch
Earthquake
Endure
Expanding Force
Explosion
Facade
Flash
Flash Cannon
Frustration
Fury Cutter
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hammer Arm
Headbutt
Hidden Power [Grass]
Hold Back
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Iron Defense
Iron Head
Laser Focus
Light Screen
Magnet Rise
Metal Claw
Meteor Beam
Meteor Mash
Mimic
Miracle Eye
Mud-Slap
Natural Gift
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Pursuit
Rain Dance
Reflect
Refresh
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Secret Power
Self-Destruct
Shadow Ball
Signal Beam
Sleep Talk
Sludge Bomb
Snore
Stealth Rock
Steel Beam
Steel Roller
Stomping Tantrum
Strength
Substitute
Sunny Day
Swagger
Swift
Tackle
Take Down
Telekinesis
Thunder Punch
Toxic
Trick
Zen Headbutt
Juno (Gardevoir )
★★★★ ⭒
Bold Nature ( +Defense, -Attack )
Typing: Psychic/Fairy
Abilities: Synchronize, Trace HA: Telepathy
HP: 85
Attack: 4 (-)
Defen.: 7 (+)
Sp.Atk: 9
Sp.Def: 8
Speed: 80
Size Class: 3
Weight Class: 3
Moves
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double Team
Double-Edge
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Expanding Force
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Guard Swap
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power [Ground]
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Laser Focus
Life Dew
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Mega Kick
Mega Punch
Memento
Mimic
Misty Explosion
Misty Terrain
Moonblast
Mud-Slap
Mystical Fire
Natural Gift
Nightmare
Pain Split
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Triple Axel
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt
Welcome to another TLG! This time, we're watching a rematch of a fight for Tapu Bulu, but it's for Tapu Fini instead! Will Florina Liastacia be able to get her revenge, or will she fall to Lou once again?
First sendout: 1 (d2) Florina Liastacia
Florina Liastacia strikes an arena
LouisCyphre strikes two arenas
Florina Liastacia chooses an arena and sends out
LouisCyphre sends out and orders
Florina Liastacia orders
First sendout: 1 (d2) Florina Liastacia
Florina Liastacia strikes an arena
LouisCyphre strikes two arenas
Florina Liastacia chooses an arena and sends out
LouisCyphre sends out and orders
Florina Liastacia orders