Match
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.
Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout
Games 2+:
- The winner of the previous round gets to strike one arena
- The loser of the previous round picks one of the remaining arenas
- The round is played on the selected arena
- The loser of the previous round is first sendout
Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: When you send in your team, if a Pokemon has access to form-changing items or attachments: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.
Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout
Games 2+:
- The winner of the previous round gets to strike one arena
- The loser of the previous round picks one of the remaining arenas
- The round is played on the selected arena
- The loser of the previous round is first sendout
Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: When you send in your team, if a Pokemon has access to form-changing items or attachments: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
Exeggutor Island
This island is populated almost exclusively with the Alolan variety of Exeggutor. The Pokémon living here are happy, but carefree, and sometimes one of the Exeggutors will simply fall over. Watch out for them! Don’t wander too far off the beaten path!
Camouflage: Grass
Nature Power: Hydro Pump
Secret Power: Lowers Attack by 1 stage
===================
Ruins of Hope
These ruins contain the temple enshrining Tapu Fini. Mist is particularly thick in the temple, and the interior is often flooded by the rising tide.
Camouflage: Fairy
Nature Power: Hydro Pump
Secret Power: Lowers Special Attack by 1 stage
===================
Poni Meadow
This beautiful flower meadow is covered with purple flowers. Oricorio usually feast on that nectar, strengthening their Ghost abilities and transforming them into birds whose slow, elegant dance has an air of etherealness.
Camouflage: Grass
Nature Power: Energy Ball
Secret Power: Causes sleep
===================
Altar of the Sunne & Moone
This altar experiences incredible reality distortion, owing for the most part to the unstable Ultra Energy seeping from a wormhole above the altar. The world as you know it is torn inside out!
Camouflage: Psychic
Nature Power: Psyshock
Secret Power: Lowers Defense by 1 stage
===================
Vast Poni Canyon
An ancient, almost mystical canyon where Dragon-types are roaming around, awaiting anyone brave -or foolish- enough to venture within. Strangely enough, a strong magnetic field is present throughout the canyon.
Camouflage: Dragon
Nature Power: Thunderbolt
Secret Power: Causes paralysis
This island is populated almost exclusively with the Alolan variety of Exeggutor. The Pokémon living here are happy, but carefree, and sometimes one of the Exeggutors will simply fall over. Watch out for them! Don’t wander too far off the beaten path!
- Any Pokémon switching out is hit with a STAB Dragon Hammer from a neutral natured Alolan Exeggutor (after applying end-of-Round effects). This move cannot crit or miss and will grant victory to the opponent if it KOs
- Misty Terrain boosts the power of Fairy-type moves by two (2)
- The consecutive EN cost for Fairy-type moves is brought from four (4) to two (2)
Camouflage: Grass
Nature Power: Hydro Pump
Secret Power: Lowers Attack by 1 stage
===================
Ruins of Hope
These ruins contain the temple enshrining Tapu Fini. Mist is particularly thick in the temple, and the interior is often flooded by the rising tide.
- The battle starts with permanent Misty Terrain and Mist (Regular) on both sides of the field. If removed or replaced, both of these effects are refreshed at the start of the next turn
- Water-type moves have their EN cost decreased by two (2)
- Every even-numbered Round, water floods the cavern, preventing Pokémon from using contact moves that Round. Struggle can still be used, but will always miss.
Camouflage: Fairy
Nature Power: Hydro Pump
Secret Power: Lowers Special Attack by 1 stage
===================
Poni Meadow
This beautiful flower meadow is covered with purple flowers. Oricorio usually feast on that nectar, strengthening their Ghost abilities and transforming them into birds whose slow, elegant dance has an air of etherealness.
- Normal-type moves become Ghost-Type (before applying Abilities)
- Stage boosts and drops don’t decay and persist through switching
- Grass-type Pokémon gain a second Ghost typing. If they already have a secondary typing, they become triple-typed instead. Pokémon that already possess the Ghost and Grass dual typing are unaffected
Camouflage: Grass
Nature Power: Energy Ball
Secret Power: Causes sleep
===================
Altar of the Sunne & Moone
This altar experiences incredible reality distortion, owing for the most part to the unstable Ultra Energy seeping from a wormhole above the altar. The world as you know it is torn inside out!
- Battles at the Altar of the Sunne & Moone are Inverse Battles
- Ultra Beasts, Necrozma, Solgaleo and Lunala retain their normal weaknesses, resistances, and immunities.
Camouflage: Psychic
Nature Power: Psyshock
Secret Power: Lowers Defense by 1 stage
===================
Vast Poni Canyon
An ancient, almost mystical canyon where Dragon-types are roaming around, awaiting anyone brave -or foolish- enough to venture within. Strangely enough, a strong magnetic field is present throughout the canyon.
- The Hovering status grants immunity to all Ground-type moves
- All contact moves used by Dragon-type Pokémon are turned into Dragon-type moves, and their BAP is increased by one (1)
- Fairy-type Pokémon resist Dragon-type moves instead of being immune to them
Camouflage: Dragon
Nature Power: Thunderbolt
Secret Power: Causes paralysis
Team shadowpea
Dragonhead the Panjatom View attachment 363752
Stage 3*
Type: Ghost/Dragon
Ability: Comatose
Nature: Hardy (neutral)
Stats:
HP: 90
Atk: 9
Def: 5
SpA: 4
SpD: 8
Spe: 101
Size Class: 2
Weight Class: 1
Attacks:
Aerial Ace
Astonish
Attract
Bind
Brave Bird
Breaking Swipe
Brutal Swing
Bulldoze
Confide
Crunch
Double Team
Dragon Breath
Dragon Claw
Dragon Pulse
Dragon Rage
Dragon Rush
Dream Eater
Drill Run
Dual Chop
Earthquake
Endure
Facade
Fairy Lock
Fly
Frustration
Giga Impact
Growl
Haze
Heal Block
Helping Hand
Hex
Hidden Power [Fighting]
Hyper Beam
Ice Fang
Ice Punch
Icy Wind
Imprison
Infestation
Iron Tail
Laser Focus
Leech Life
Nasty Plot
Outrage
Phantom Force
Poison Fang
Poison Gas
Protect
Psych Up
Psychic
Psychic Fangs
Rain Dance
Rest
Return
Rock Slide
Rock Tomb
Round
Sand Tomb
Shadow Ball
Shadow Claw
Sleep Talk
Smart Strike
Snore
Spirit Shackle
Spite
Stone Edge
Substitute
Surf
Swagger
Throat Chop
Toxic
Toxic Spikes
Trick Room
Venoshock
Whirlpool
Wrap
Zen Headbutt
Flaming Cheeto the Volkraken View attachment 363765
Stage 3*
Type: Water/Fire
Abilities: Analytic / Infiltrator / Pressure (HA, unlocked)
Nature: Bashful (neutral)
Stats:
HP: 95
Atk: 4
Def: 6
SpA: 10
SpD: 7
Spe: 95
Size Class: 3
Weight Class: 3
Attacks:
Absorb
Aqua Jet
Aqua Ring
Assurance
Attract
Bind
Bite
Bounce
Captivate
Clear Smog
Confide
Constrict
Destiny Bond
Dive
Double Team
Ember
Facade
False Swipe
Fire Blast
Fire Lash
Fire Spin
Flame Burst
Flamethrower
Flash
Flash Cannon
Fling
Frustration
Giga Impact
Heat Wave
Hidden Power [Ice]
Hydro Pump
Hyper Beam
Incinerate
Infestation
Lava Plume
Leech Life
Liquidation
Memento
Muddy Water
Overheat
Payback
Power Gem
Protect
Quash
Rain Dance
Reflect
Reflect Type
Rest
Return
Round
Scald
Scary Face
Secret Power
Sleep Talk
Snore
Substitute
Sunny Day
Surf
Swagger
Thief
Tickle
Torment
Toxic
U-turn
Water Gun
Water Pulse
Waterfall
Whirlpool
Will-O-Wisp
Wring Out
Eggwhite the Kerfluffle View attachment 363766
Stage 3*
Type: Fairy/Fighting
Abilities: Aroma Veil / Natural Cure / Friend Guard (HA, unlocked)
Nature: Serious (neutral)
Stats:
HP: 90
Atk: 6
Def: 6
SpA: 8
SpD: 6
Spe: 119
Size Class: 4
Weight Class: 2
Attacks:
Ally Switch
Aromatic Mist
Attract
Aura Sphere
Beat Up
Body Press
Body Slam
Brick Break
Bulk Up
Charm
Close Combat
Confide
Crush Claw
Dazzling Gleam
Double Team
Drain Punch
Draining Kiss
Dream Eater
Encore
Endure
Energy Ball
Facade
Fairy Wind
Feather Dance
Flash Cannon
Fly
Focus Blast
Focus Energy
Frustration
Giga Drain
Giga Impact
Grass Knot
Helping Hand
Hidden Power [Ground]
Hyper Beam
Low Kick
Low Sweep
Magic Room
Mega Kick
Mega Punch
Metronome
Misty Terrain
Moonblast
Nightmare
Parting Shot
Play Rough
Power-Up Punch
Protect
Psych Up
Quick Guard
Rest
Retaliate
Return
Revenge
Reversal
Round
Scary Face
Scratch
Secret Power
Sleep Talk
Sludge Bomb
Sludge Wave
Snarl
Snore
Speed Swap
Strength
Substitute
Sunny Day
Superpower
Swagger
Swift
Taunt
Torment
Toxic
Uproar
Wake-Up Slap
Wide Guard
Wish
Work Up
Yawn
Team TMan87
Roserade [Manon] (Female)
Stage: ★★★⭒ ⭒
Types: Grass / Poison
Abilities:
Natural Cure / Poison Point / Technician (H) [UNLOCKED]
Nature: Serious (no change)
Stats:
HP: 85
Atk: 5
Def: 5
SpA: 9
SpD: 8
Spe: 90
Size Class: 2
Weight Class: 2
Attacks:
Absorb
Aromatherapy
Attract
Body Slam
Bullet Seed
Captivate
Confide
Cotton Spore
Cut
Dazzling Gleam
Double Team
Endure
Energy Ball
Extrasensory
Facade
Flash
Frustration
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Grassy Terrain
Growth
Hidden Power [Fire]
Hyper Beam
Ingrain
Leaf Storm
Leech Seed
Life Dew
Magical Leaf
Mega Drain
Mind Reader
Natural Gift
Nature Power
Petal Blizzard
Petal Dance
Pin Missile
Poison Jab
Poison Sting
Power Whip
Protect
Psych Up
Rain Dance
Razor Leaf
Rest
Return
Round
Secret Power
Seed Bomb
Shadow Ball
Sleep Powder
Sleep Talk
Sludge Bomb
Snore
Solar Beam
Spikes
Stun Spore
Substitute
Sunny Day
Swagger
Sweet Scent
Swift
Swords Dance
Synthesis
Toxic
Toxic Spikes
Uproar
Venom Drench
Venoshock
Water Sport
Weather Ball
Worry Seed
Tsareena [Iris Heart] (Female)
Stage: ★★★ ⭒ ⭒
Types: Grass
Abilities:
Leaf Guard / Queenly Majesty / Sweet Veil (H) [UNLOCKED]
Nature: Serious (no change)
Stats:
HP: 85
Atk: 9
Def: 7
SpA: 4
SpD: 7
Spe: 72
Size Class: 2
Weight Class: 2
Attacks:
Acrobatics
Acupressure
Aromatherapy
Aromatic Mist
Attract
Bounce
Captivate
Charm
Confide
Dazzling Gleam
Double Slap
Double Team
Draining Kiss
Endeavor
Endure
Energy Ball
Facade
Feint
Flail
Fling
Frustration
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Helping Hand
Hidden Power [Rock]
High Jump Kick
Hyper Beam
Leaf Storm
Light Screen
Low Kick
Low Sweep
Magical Leaf
Mega Kick
Nature Power
Payback
Play Nice
Play Rough
Power Whip
Protect
Punishment
Rapid Spin
Razor Leaf
Reflect
Rest
Return
Round
Safeguard
Seed Bomb
Sleep Talk
Snore
Solar Beam
Solar Blade
Splash
Stomp
Substitute
Sunny Day
Swagger
Sweet Scent
Synthesis
Taunt
Teeter Dance
Toxic
Trop Kick
U-turn
Zen Headbutt
Milotic [Shizune Hakamichi] (Female)
Stage: ★★★ ⭒ ⭒
Types: Water
Abilities:
Marvel Scale / Competitive / Cute Charm (H) [UNLOCKED]
Nature: Serious (no change)
Stats:
HP: 95
Atk: 5
Def: 6
SpA: 7
SpD: 9
Spe: 81
Size Class: 5
Weight Class: 5
Attacks:
Aqua Ring
Aqua Tail
Attract
Avalanche
Blizzard
Body Slam
Breaking Swipe
Brine
Brutal Swing
Bulldoze
Captivate
Coil
Confide
Confuse Ray
Disarming Voice
Dive
Double Team
Dragon Breath
Dragon Dance
Dragon Pulse
Dragon Tail
Endure
Facade
Flail
Frustration
Giga Impact
Hail
Haze
Helping Hand
Hidden Power [Fire]
Hydro Pump
Hyper Beam
Hypnosis
Ice Beam
Icy Wind
Imprison
Iron Head
Iron Tail
Life Dew
Light Screen
Mirror Coat
Mist
Mud Shot
Mud Sport
Muddy Water
Natural Gift
Protect
Psych Up
Rain Dance
Recover
Refresh
Rest
Return
Round
Safeguard
Scald
Secret Power
Sleep Talk
Snore
Splash
Substitute
Surf
Swagger
Swift
Tackle
Tickle
Toxic
Twister
Water Gun
Water Pulse
Water Sport
Waterfall
Weather Ball
Whirlpool
Wrap
Manon has fallen from her place as leader, but she still is a force to be reckoned with. The transition to the new world left her slightly more powerful, and she puts that Technician to good use. She still likes to order everyone around though, especially the old guard, who are accustomed to her attitude. The newer members still have to learn how to deal with it, but it's not really that concerning.
Roserade [Manon] (Female)
Stage: ★★★⭒ ⭒
Types: Grass / Poison
Abilities:
Natural Cure / Poison Point / Technician (H) [UNLOCKED]
Nature: Serious (no change)
Stats:
HP: 85
Atk: 5
Def: 5
SpA: 9
SpD: 8
Spe: 90
Size Class: 2
Weight Class: 2
Attacks:
Absorb
Aromatherapy
Attract
Body Slam
Bullet Seed
Captivate
Confide
Cotton Spore
Cut
Dazzling Gleam
Double Team
Endure
Energy Ball
Extrasensory
Facade
Flash
Frustration
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Grassy Terrain
Growth
Hidden Power [Fire]
Hyper Beam
Ingrain
Leaf Storm
Leech Seed
Life Dew
Magical Leaf
Mega Drain
Mind Reader
Natural Gift
Nature Power
Petal Blizzard
Petal Dance
Pin Missile
Poison Jab
Poison Sting
Power Whip
Protect
Psych Up
Rain Dance
Razor Leaf
Rest
Return
Round
Secret Power
Seed Bomb
Shadow Ball
Sleep Powder
Sleep Talk
Sludge Bomb
Snore
Solar Beam
Spikes
Stun Spore
Substitute
Sunny Day
Swagger
Sweet Scent
Swift
Swords Dance
Synthesis
Toxic
Toxic Spikes
Uproar
Venom Drench
Venoshock
Water Sport
Weather Ball
Worry Seed
Iris Heart is back with a vengeance! The transition to Galar somehow raised her power levels, and she now got a mean kick to spare for every occasion. More than one, actually.
She's still kind of difficult to deal with, as she has personality swings like no other. She could be all sugar one moment and just... take off the next, thirsty for blood. She still haven't met an opponent who would match her blow for blow, and especially someone who wouldn't get crushed underneath her feet. She's eagerly awaiting that day, too.
She's still kind of difficult to deal with, as she has personality swings like no other. She could be all sugar one moment and just... take off the next, thirsty for blood. She still haven't met an opponent who would match her blow for blow, and especially someone who wouldn't get crushed underneath her feet. She's eagerly awaiting that day, too.
Tsareena [Iris Heart] (Female)
Stage: ★★★ ⭒ ⭒
Types: Grass
Abilities:
Leaf Guard / Queenly Majesty / Sweet Veil (H) [UNLOCKED]
Nature: Serious (no change)
Stats:
HP: 85
Atk: 9
Def: 7
SpA: 4
SpD: 7
Spe: 72
Size Class: 2
Weight Class: 2
Attacks:
Acrobatics
Acupressure
Aromatherapy
Aromatic Mist
Attract
Bounce
Captivate
Charm
Confide
Dazzling Gleam
Double Slap
Double Team
Draining Kiss
Endeavor
Endure
Energy Ball
Facade
Feint
Flail
Fling
Frustration
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Helping Hand
Hidden Power [Rock]
High Jump Kick
Hyper Beam
Leaf Storm
Light Screen
Low Kick
Low Sweep
Magical Leaf
Mega Kick
Nature Power
Payback
Play Nice
Play Rough
Power Whip
Protect
Punishment
Rapid Spin
Razor Leaf
Reflect
Rest
Return
Round
Safeguard
Seed Bomb
Sleep Talk
Snore
Solar Beam
Solar Blade
Splash
Stomp
Substitute
Sunny Day
Swagger
Sweet Scent
Synthesis
Taunt
Teeter Dance
Toxic
Trop Kick
U-turn
Zen Headbutt
This one had a bit of trouble adjusting to her new environment. Lots of new people meant she had to keep her guard up for a while, leading back to the problems she had when she first joined the team. Fortunately, this time, she has the old guard to support her, at least for those who enjoy her company.
The transition to Galar left her in pretty much the same state in terms of power, much to her chagrin. She got a few new tools to play with, so in the end she's just waiting for the opportunity to show off. And she loves to show off!
The transition to Galar left her in pretty much the same state in terms of power, much to her chagrin. She got a few new tools to play with, so in the end she's just waiting for the opportunity to show off. And she loves to show off!
Milotic [Shizune Hakamichi] (Female)
Stage: ★★★ ⭒ ⭒
Types: Water
Abilities:
Marvel Scale / Competitive / Cute Charm (H) [UNLOCKED]
Nature: Serious (no change)
Stats:
HP: 95
Atk: 5
Def: 6
SpA: 7
SpD: 9
Spe: 81
Size Class: 5
Weight Class: 5
Attacks:
Aqua Ring
Aqua Tail
Attract
Avalanche
Blizzard
Body Slam
Breaking Swipe
Brine
Brutal Swing
Bulldoze
Captivate
Coil
Confide
Confuse Ray
Disarming Voice
Dive
Double Team
Dragon Breath
Dragon Dance
Dragon Pulse
Dragon Tail
Endure
Facade
Flail
Frustration
Giga Impact
Hail
Haze
Helping Hand
Hidden Power [Fire]
Hydro Pump
Hyper Beam
Hypnosis
Ice Beam
Icy Wind
Imprison
Iron Head
Iron Tail
Life Dew
Light Screen
Mirror Coat
Mist
Mud Shot
Mud Sport
Muddy Water
Natural Gift
Protect
Psych Up
Rain Dance
Recover
Refresh
Rest
Return
Round
Safeguard
Scald
Secret Power
Sleep Talk
Snore
Splash
Substitute
Surf
Swagger
Swift
Tackle
Tickle
Toxic
Twister
Water Gun
Water Pulse
Water Sport
Waterfall
Weather Ball
Whirlpool
Wrap