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Data The Legend Run Database Thread (More lists 11/13/2011)

Discussion in 'Raids & Legend Runs' started by Deck Knight, Oct 10, 2011.

  1. Deck Knight

    Deck Knight Well-shuffled and flush
    is a Forum Moderatoris a Smogon Media Contributoris a CAP Contributor Alumnus
    Moderator

    Joined:
    May 27, 2005
    Messages:
    7,354
    So I'm on vacation in Las Vegas and I had some time to think. I've made a basic outline for all The Legend Run areas. It occurs to me the magnitude of this project is far too great for me to develop all of them. The Roleplays alone are difficult, all this grunt work makes it near impossible.

    So I thought up a neat solution. This thread will make all the data in TLR public. In exchange, the Pokemon in TLR will actually have the bulk of their coverage movepools determined by the refs during the challenge, specifically designed under careful guidelines.

    What I need here are outlines of The Pokemon in question.

    These outlines must include:

    • Complete information on types, abilities, etc. just like filling out a prize claim.
    • Leave space for a nature, I will decide for either best competitiveness or best as a team.
    • All Level-Up Attacks listed from A to Z.
    • Minimum necessary evolution counters (e.g. 4/9 on Lairon) and maximum dream counters.
    • A space for an Item after the Pokemon's Gender [Either (M), (F), or (X) if specifically gendered or (U) if the species genderless.]
    • Move totals are not needed as they will vary and substitutions are based on the kind of encounter.

    An example is provided below:

    Piloswine (open)

    Piloswine:
    [​IMG] (X) @ XXX
    Nature: XXX
    Type: Ice / Ground
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Stats:

    HP: 110
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 50
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 17

    EC: 4/9
    MC: 0
    DC: 5/5

    Attacks:
    Amnesia
    Ancientpower
    Blizzard
    Earthquake
    Endure
    Fury Attack
    Horn Attack
    Ice Fang
    Ice Shard
    Icy Wind
    Mist
    Mud Bomb
    Mud Sport
    Mud-Slap
    Odor Sleuth
    Peck
    Powder Snow
    Tackle
    Take Down


    What I will do is list the Pokemon I need for each of these, then apportion a certain about of TC the ref can spend filling that Pokemon with to best torture their challenger, thereby ensuring their swift and timely payment. I will be rolling these out swiftly, and will pay 1 BT for every 3 completed outlines.

    Current Outlines needed:

    Heaven's Ascent:

    Fearow
    Wigglytuff
    Kangaskhan
    Girafarig
    Miltank
    Exploud
    Castform
    Staraptor
    Bibarel
    Cincinno
    Sawsbuck
    Braviary

    Isle of Skye List (open)
    Isle of Skye:

    Frigid Peak:
    Crobat
    Sneasel
    Snowy Castform (Use Ice typing and Sprite)
    Honchkrow
    Cubchoo
    Beartic
    Cryogonal
    Articuno

    Volt Ridge:
    Gyarados
    Marowak
    Manectric
    Absol
    Gliscor
    Emolga
    Blitzle
    Zebstrika
    Eelektross
    Zapdos

    Molten Mountain:
    Charizard
    Ponyta
    Rapidash
    Magmar
    Torkoal
    Drifblim
    Lampent
    Heatmor
    Larvesta
    Volcarona
    Moltres

    Fathomless Trench:
    Psyduck
    Slowpoke
    Slowbro
    Starmie
    Dragonite
    Xatu
    Mantine
    Blissey
    Medicham
    Bronzong
    Mantyke
    Swoobat
    Sigilyph
    Jellicent
    Lugia



    Origin's Gateway List (open)

    Origin's Gateway (Tier One):

    Testament to Acuity:
    Tangela
    Meganium
    Slowking
    Baltoy
    Claydol
    Tropius
    Cradily
    Bronzor
    Mow Rotom
    Munna
    Musharna
    Ferrothorn
    Stunfisk
    Uxie

    Testament to Verity:

    Drowzee
    Hypno
    Lapras
    Ampharos
    Magnezone
    Frost Rotom
    Gothitelle
    Reuniclus
    Elgyem
    Beheeyem
    Mesprit

    Testament to Valor:

    Kadabra
    Alakazam
    Houndoom
    Espeon
    Gardevoir
    Infernape
    Gallade
    Heat Rotom
    Solosis
    Azelf



    The Planet's Fury (open)

    The Planet's Fury (Uber Dungeons):

    An Eon Beyond:
    Haunter
    Seadra
    Dragonair
    Unown (use letters E, O, N for sprites)
    Kingdra
    Salamence
    Haxorus
    Hydreigon
    Latios
    Latias


    Standalone Series:

    The Roaring Wind (open)


    The Roaring Wind:

    Pidgeotto
    Farfetch'd
    Mantine
    Murkrow
    Dustox
    Pelipper
    Milotic
    Flygon
    Empoleon
    Purugly
    Unfezant
    Whimsicott
    Swanna
    Tornadus


    The Roaming Storm (open)


    The Roaming Storm:
    Poliwrath
    Electrode
    Electabuzz
    Luxray
    Toxicroak
    Electivire
    Fan Rotom
    Seismitoad
    Thundurus


    Shrine of Gaia (open)


    Shrine of Gaia:
    Sandslash
    Dugtrio
    Gligar
    Torterra
    Hippopotas
    Hippowdon
    Krookodile
    Excadrill
    Mandibuzz
    Golurk
    Landorus


    Ubers Standalone:

    Glacial Depths (open)

    Glacial Depths:
    Dewgong
    Cloyster
    Sharpedo
    Crawdaunt
    Relicanth
    Froslass
    Frost Rotom
    Simipour
    Kyurem
  2. Darkamber8828

    Darkamber8828

    Joined:
    Dec 28, 2009
    Messages:
    2,938
    Heaven's Ascent

    Braviary (open)

    Braviary:
    [​IMG] (X) @ XXX
    Nature: XXX
    Type: Normal / Flying
    Ice: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Sheer Force: (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Stats:

    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Aerial Ace
    Air Slash
    Brave Bird
    Crush Claw
    Defog
    Fury Attack
    Hone Claws
    Leer
    Scary Face
    Sky Drop
    Slash
    Superpower
    Tailwind
    Thrash
    Wing Attack


    Sawsbuck (open)

    Sawsbuck:
    [​IMG] (X) @ XXX
    Nature: XXX
    Type: Normal / Grass
    Ice: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Sap Sipper: (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Stats:

    HP: 110
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 95
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Aromatherapy
    Camouflage
    Charm
    Double-Edge
    Double Kick
    Energy Ball
    Faint Attack
    Growl
    Horn Leech
    Jump Kick
    Leech Seed
    Megahorn
    Nature Power
    Sand-Attack
    Solarbeam
    Tackle
    Take Down


    Cinccino (open)

    Cinccino:
    [​IMG] (X) @ XXX
    Nature: XXX
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
    Skill Link (DW): (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 115
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    After You
    Bullet Seed
    Captivate
    Charm
    DoubleSlap
    Echoed Voice
    Encore
    Growl
    Helping Hand
    Hyper Voice
    Last Resort
    Pound
    Rock Blast
    Sing
    Slam
    Swift
    Tail Slap
    Tickle
    Wake-Up Slap


    Fathomless Trench

    Psyduck (open)

    Psyduck:
    [​IMG] (X) @ XXX
    Nature: XXX
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Cloud Nine: (Trait) Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)
    Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 55
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 5/5

    Attacks:
    Amnesia
    Confusion
    Disable
    Fury Swipes
    Hydro Pump
    Psych Up
    Scratch
    Screech
    Screech
    Soak
    Tail Whip
    Water Gun
    Water Pulse
    Water Sport
    Zen Headbutt


    Lugia (open)

    Lugia:
    [​IMG] (X) @ XXX
    Nature: XXX
    Type: Psychic / Flying
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Cloud Nine: (Trait) Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)
    Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Stats:

    HP: 110
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 6
    Spe: 110
    Size Class: 6
    Weight Class: 6
    Base Rank Total: 25

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:
    Aeroblast
    AncientPower
    Calm Mind
    Dragon Rush
    Extrasensory
    Future Sight
    Gust
    Hydro Pump
    Natural Gift
    Punishment
    Rain Dance
    Recover
    Safeguard
    Sky Attack
    Swift
    Weather Ball
    Whirlwind


    Jellicent (open)

    Jellicent:
    [​IMG] (X) @ XXX
    Nature: XXX
    Type: Water / Ghost
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
    Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:

    HP: 110
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 60
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Absorb
    Brine
    Bubble
    BubbleBeam
    Hex
    Hydro Pump
    Night Shade
    Ominous Wind
    Rain Dance
    Recover
    Water Pulse
    Water Sport
    Water Spout
    Wring Out
  3. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    247
    Alright then, 50 Done. More later, in a new post. (Haha Picture Limit)

    Heaven's Ascent:

    Kangaskhan (open)

    Kangaskhan:
    [​IMG] (F) @ (XXX)
    Nature: XXX
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Early Bird:
    (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Inner Focus (DW): (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Stats:

    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 90
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 18

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:
    Bite
    Chip Away
    Comet Punch
    Crunch
    Dizzy Punch
    Double Hit
    Endure
    Fake Out
    Leer
    Mega Punch
    Outrage
    Rage
    Reversal
    Sucker Punch
    Tail Whip



    Castform (open)

    Castform:
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Forecast:
    (Innate) Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. It reduces the Energy Cost of all weather changing moves by 4 and Weather Ball by 1.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 70
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 18

    EC: N/A
    MC: 0
    DC: N/A

    Attacks:
    Blizzard
    Ember
    Fire Blast
    Hail
    Headbutt
    Hydro Pump
    Powder Snow
    Rain Dance
    Sunny Day
    Tackle
    Water Gun
    Weather Ball


    Bibarel (open)

    Bibarel:
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Normal / Water
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Simple:
    (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 71
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Amnesia
    Curse
    Defence Curl
    Growl
    Headbutt
    Hyper Fang
    Rollout
    Super Fang
    Superpower
    Tackle
    Take Down
    Water Gun
    Yawn



    Fearow (open)

    Fearow:
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Normal / Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye:
    (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Sniper (DW): (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 100
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Aerial Ace
    Agility
    Assurance
    Drill Peck
    Drill Run
    Fury Attack
    Growl
    Leer
    Mirror Move
    Peck
    Pluck
    Pursuit
    Roost



    Exploud (open)

    Exploud:
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Soundproof:
    (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
    Scrappy (DW): (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

    Stats:

    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 68
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Astonish
    Bite
    Crunch
    Fire Fang
    Howl
    Hyper Beam
    Hyper Voice
    Ice Fang
    Pound
    Rest
    Roar
    Screech
    Sleep Talk
    Stomp
    Supersonic
    Synchronoise
    Thunder Fang
    Uproar



    Miltank (open)

    Miltank:
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Thick Fat:
    (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 3
    Spe: 100
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:
    Bide
    Body Slam
    Captivate
    Defence Curl
    Growl
    Gyro Ball
    Heal Bell
    Milk Drink
    Rollout
    Stomp
    Tackle
    Wake-Up Slap
    Zen Headbutt



    Wigglytuff (open)

    Wigglytuff:
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Cute Charm:
    (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Frisk (DW): (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

    Stats:

    HP: 120
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 45
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Body Slam
    Charm
    Copycat
    Defence Curl
    Disable
    Double-Edge
    DoubleSlap
    Gyro Ball
    Hyper Voice
    Mimic
    Pound
    Rest
    Rollout
    Round
    Sing
    Sweet Kiss
    Wake-Up Slap



    Girafarig (open)

    Girafarig:
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Normal / Psychic
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Inner Focus:
    (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 85
    Size Class: 4
    Weight Class: 3
    Base Rank Total: 18

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:
    Agility
    Assurance
    Astonish
    Baton Pass
    Confusion
    Crunch
    Double Hit
    Growl
    Guard Swap
    Odour Sleuth
    Power Swap
    Psybeam
    Psychic
    Stomp
    Tackle
    Zen Headbutt



    Staraptor (open)

    Staraptor:
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Normal / Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Intimidate:
    (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 100
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Aerial Ace
    Agility
    Brave Bird
    Close Combat
    Double Team
    Endeavour
    Final Gambit
    Growl
    Quick Attack
    Tackle
    Take Down
    Whirlwind
    Wing Attack



    Frigid Peak:
    Snowy Castform (open)

    Castform:
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Ice
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Forecast:
    (Innate) Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. It reduces the Energy Cost of all weather changing moves by 4 and Weather Ball by 1.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 70
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 18

    EC: N/A
    MC: 0
    DC: N/A

    Attacks:
    Blizzard
    Ember
    Fire Blast
    Hail
    Headbutt
    Hydro Pump
    Powder Snow
    Rain Dance
    Sunny Day
    Tackle
    Water Gun
    Weather Ball



    Cubchoo (open)

    Cubchoo:
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Ice
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Snow Cloak:
    (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 5/5

    Attacks:
    Bide
    Blizzard
    Brine
    Charm
    Endure
    Flail
    Fury Swipes
    Growl
    Hail
    Icy Wind
    Powder Snow
    Rest
    Sheer Cold
    Slash
    Thrash



    Beartic (open)

    Beartic:
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Ice
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Snow Cloak:
    (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 50
    Size Class: 5
    Weight Class: 6
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Bide
    Blizzard
    Brine
    Charm
    Endure
    Flail
    Fury Swipes
    Growl
    Hail
    Icicle Crash
    Icy Wind
    Powder Snow
    Rest
    Sheer Cold
    Slash
    Superpower
    Swagger
    Thrash



    Cryogonal (open)

    Cryogonal:
    [​IMG] (U) @ (XXX)
    Nature: XXX
    Type: Ice
    Normal: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Levitate:
    (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 5
    Spe: 105
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 19

    EC: N/A
    MC: 0
    DC: N/A

    Attacks:
    Acid Armour
    Aurora Beam
    Bind
    Confuse Ray
    Haze
    Ice Beam
    Ice Shard
    Icy Wind
    Light Screen
    Mist
    Night Slash
    Rapid Spin
    Recover
    Reflect
    Sharpen
    Sheer Cold
    Slash
    Solarbeam



    Sneasel (open)

    Sneasel:
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Dark / Ice
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Inner Focus:
    (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Pick Pocket (DW): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 115
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    EC: 0/6
    MC: 0
    DC: 5/5

    Attacks:
    Agility
    Beat Up
    Faint Attack
    Fury Swipes
    Hone Claws
    Ice Shard
    Icy Wind
    Leer
    Metal Claw
    Quick Attack
    Scratch
    Screech
    Slash
    Taunt



    Honchkrow (open)

    Honchkrow:
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Dark / Flying
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Insomnia:
    (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
    Super Luck: (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
    Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:

    HP: 110
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 71
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Assurance
    Astonish
    Dark Pulse
    Faint Attack
    Foul Play
    Haze
    Mean Look
    Nasty Plot
    Night Shade
    Night Slash
    Peck
    Pursuit
    Quash
    Sucker Punch
    Swagger
    Tailwind
    Taunt
    Torment
    Wing Attack



    Crobat (open)

    Crobat:
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Poison / Flying
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Inner Focus:
    (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Inflitrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 130
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Acrobatics
    Air Cutter
    Air Slash
    Astonish
    Bite
    Confuse Ray
    Cross Poison
    Haze
    Leech Life
    Mean Look
    Poison Fang
    Screech
    Supersonic
    Wing Attack



    Articuno (open)

    Articuno:
    [​IMG] (U) @ (XXX)
    Nature: XXX
    Type: Ice / Flying
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Pressure:
    (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Snow Cloak (DW): (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 5
    Spe: 85
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 21

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:
    Agility
    AncientPower
    Blizzard
    Gust
    Hail
    Ice Beam
    Ice Shard
    Mind Reader
    Mist
    Peck
    Powder Snow
    Reflect
    Roost
    Sheer Cold
    Tailwind



    Volt Ridge:

    Gyarados (open)

    Gyarados:
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Water / Flying
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Intimidate:
    (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 4
    Spe: 81
    Size Class: 6
    Weight Class: 6
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Aqua Tail
    Bite
    Dragon Dance
    Dragon Rage
    Flail
    Hydro Pump
    Hyper Beam
    Ice Fang
    Leer
    Rain Dance
    Splash
    Tackle
    Thrash
    Twister



    Marowak (open)

    Marowak:
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rock Head:
    (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
    Battle Armour (DW): (Innate) This Pokemon’s thick armor prevents it from taking critical hits.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 3
    Spe: 45
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Bone Club
    Bone Rush
    Bonemerang
    Double-Edge
    Endeavour
    False Swipe
    Fling
    Focus Energy
    Growl
    Headbutt
    Leer
    Rage
    Retaliate
    Tail Whip
    Thrash



    Manectric (open)

    Manectric:
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Static:
    (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
    Minus (DW): (Innate) This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 105
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Bite
    Charge
    Discharge
    Fire Fang
    Howl
    Leer
    Odour Sleuth
    Quick Attack
    Roar
    Spark
    Tackle
    Thunder
    Thunder Fang
    Thunder Wave
    Wild Charge



    Absol (open)

    Absol:
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Dark
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Pressure:
    (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Super Luck: (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 75
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:
    Bite
    Detect
    Double Team
    Feint
    Future Sight
    Leer
    Me First
    Night Slash
    Perish Song
    Psycho Cut
    Pursuit
    Quick Attack
    Razor Wind
    Scratch
    Slash
    Sucker Punch
    Sword Dance
    Taunt



    Gliscor (open)

    Gliscor:
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Ground / Flying
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Hyper Cutter:
    (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Poison Heal (DW): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Acrobatics
    Faint Attack
    Fire Fang
    Fury Cutter
    Guillotine
    Harden
    Ice Fang
    Knock Off
    Night Slash
    Poison Jab
    Poison Sting
    Quick Attack
    Sand-Attack
    Screech
    Slash
    Sword Dance
    Thunder Fang
    U-Turn
    X-Scissor



    Emolga (open)

    Emolga:
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Electric / Flying
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Static:
    (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Motor Drive (DW): (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 103
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:
    Acrobatics
    Agility
    Charge
    Discharge
    Double Team
    Electro Ball
    Encore
    Light Screen
    Pursuit
    Quick Attack
    Shock Wave
    Spark
    Tail Whip
    Thundershock
    Volt Switch



    Blitzle (open)

    Blitzle:
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Lightning Rod:
    (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
    Motor Drive: (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 76
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 5/5

    Attacks:
    Agility
    Charge
    Discharge
    Flame Charge
    Pursuit
    Quick Attack
    Shock Wave
    Spark
    Stomp
    Tail Whip
    Thrash
    Thunder Wave
    Wild Charge



    Zebstrika (open)

    Zebstrika:
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Lightning Rod:
    (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
    Motor Drive: (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 116
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Agility
    Charge
    Discharge
    Flame Charge
    Pursuit
    Quick Attack
    Shock Wave
    Spark
    Stomp
    Tail Whip
    Thrash
    Thunder Wave
    Wild Charge



    Eelektross (open)

    Eelektross:
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Levitate:
    (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 50
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: N/A

    Attacks:
    Acid
    Acid Spray
    Bind
    Charge Beam
    Coil
    Crunch
    Crush Claw
    Discharge
    Gastro Acid
    Headbutt
    Spark
    Tackle
    Thrash
    Thunder Wave
    Thunderbolt
    Wild Charge
    Zap Cannon



    Zapdos (open)

    Zapdos:
    [​IMG] (U) @ (XXX)
    Nature: XXX
    Type: Electric / Flying
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Pressure:
    (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Lighting Rod (DW): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 100
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 21

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:
    Agility
    AncientPower
    Charge
    Detect
    Discharge
    Drill Peck
    Light Screen
    Peck
    Pluck
    Rain Dance
    Roost
    Thunder
    Thunder Wave
    ThunderShock



    Molten Mountain:

    Charizard (open)

    Charizard:
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Fire / Flying
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Blaze:
    (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Solar Power (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 100
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Air Slash
    Dragon Claw
    Dragon Rage
    Ember
    Fire Fang
    Fire Spin
    Flame Burst
    Flamethrower
    Flare Blitz
    Growl
    Heat Wave
    Inferno
    Leer
    Metal Claw
    Rage
    Scary Face
    Scratch
    Shadow Claw
    Slash
    Smokescreen
    Wing Attack



    Ponyta (open)

    Ponyta:
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Run Away:
    (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Flame Body (DW): (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 90
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 0/6
    MC: 0
    DC: 5/5

    Attacks:
    Agility
    Bounce
    Ember
    Fire Blast
    Fire Spin
    Flame Charge
    Flame Wheel
    Flare Blitz
    Growl
    Inferno
    Quick Attack
    Stomp
    Tackle
    Tail Whip
    Take Down



    Rapidash (open)

    Rapidash:
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Run Away:
    (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Flame Body (DW): (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 105
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Agility
    Bounce
    Ember
    Fire Blast
    Fire Spin
    Flame Charge
    Flame Wheel
    Flare Blitz
    Fury Attack
    Growl
    Inferno
    Megahorn
    Poison Jab
    Quick Attack
    Stomp
    Tackle
    Tail Whip
    Take Down



    Magmar (open)

    Magmar:
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body:
    (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 3
    Spe: 93
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 4/9
    MC: 0
    DC: 5/5

    Attacks:
    Confuse Ray
    Ember
    Faint Attack
    Fire Blast
    Fire Punch
    Fire Spin
    Flame Burst
    Flamethrower
    Lava Plume
    Leer
    Smog
    Smokescreen
    Sunny Day



    Torkoal (open)

    Torkoal:
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    White Smoke:
    (Innate) Pokemon with this ability are surrounded by a purifying white smoke that prevents stat reduction from opponents. (Screech, Initimidate, etc.)
    Shell Armour (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 3
    Spe: 20
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 18

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:
    Amnesia
    Body Slam
    Curse
    Ember
    Fire Spin
    Flail
    Flamethrower
    Heat Wave
    Inferno
    Iron Defence
    Lava Plume
    Protect
    Rapid Spin
    Shell Smash
    Smog
    Smokescreen
    Withdraw



    Drifblim (open)

    Drifblim:
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Ghost / Flying
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Aftermath:
    (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
    Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
    Flare Boost (DW): (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

    Stats:

    HP: 125
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 80
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Astonish
    Baton Pass
    Constrict
    Explosion
    Focus Energy
    Gust
    Hex
    Minimize
    Ominous Wind
    Payback
    Shadow Ball
    Spit Up
    Stockpile
    Swallow



    Lampent (open)

    Lampent:
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Ghost / Fire
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire:
    (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 55
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 4/9
    MC: 0
    DC: 5/5

    Attacks:
    Astonish
    Confuse Ray
    Curse
    Ember
    Fire Spin
    Flame Burst
    Hex
    Imprison
    Inferno
    Memento
    Minimize
    Night Shade
    Overheat
    Pain Split
    Shadow Ball
    Smog
    Will-O-Wisp



    Heatmor (open)

    Heatmor:
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Gluttony:
    (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    White Smoke (DW): (Innate) Pokemon with this ability are surrounded by a purifying white smoke that prevents stat reduction from opponents. (Screech, Initimidate, etc.)

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 65
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:
    Amnesia
    Bind
    Bug Bite
    Fire Spin
    Flame Burst
    Flamethrower
    Fury Swipes
    Incinerate
    Inferno
    Lick
    Odour Sleuth
    Slash
    Snatch
    Spit Up
    Stockpile
    Swallow



    Larvesta (open)

    Larvesta:
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Bug / Fire
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body:
    (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Swarm (DW): (Innate) Pokemon with this ability are surrounded by a purifying white smoke that prevents stat reduction from opponents. (Screech, Initimidate, etc.)

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 60
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 5/5

    Attacks:
    Amnesia
    Bug Bite
    Bug Buzz
    Double-Edge
    Ember
    Flame Charge
    Flame Wheel
    Flare Blitz
    Leech Life
    String Shot
    Take Down
    Thrash



    Volcarona (open)

    Volcarona:
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Bug / Fire
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body:
    (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Swarm (DW): (Innate) Pokemon with this ability are surrounded by a purifying white smoke that prevents stat reduction from opponents. (Screech, Initimidate, etc.)

    Stats:

    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 4
    Spe: 100
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Amnesia
    Bug Bite
    Bug Buzz
    Double-Edge
    Ember
    Fiery Dance
    Flame Charge
    Flame Wheel
    Flare Blitz
    Gust
    Heat Wave
    Hurricane
    Leech Life
    Quiver Dance
    Rage Powder
    Silver Wind
    String Shot
    Take Down
    Thrash
    Whirlwind



    Moltres (open)

    Moltres:
    [​IMG] (U) @ (XXX)
    Nature: XXX
    Type: Fire / Flying
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Pressure:
    (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Flame Body (DW): (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 90
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 21

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:
    Agility
    Air Slash
    AncientPower
    Ember
    Endure
    Fire Spin
    Flamethrower
    Heat Wave
    Leer
    Peck
    Roost
    Safeguard
    Sky Attack
    SolarBeam
    Sunny Day
    Wing Attack



    Fathomless Trench:

    Dragonite (open)

    Dragonite:
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Dragon / Flying
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Inner Focus:
    (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale (DW): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 4
    Spe: 80
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Agility
    Aqua Tail
    Dragon Dance
    Dragon Rage
    Dragon Rush
    Dragon Tail
    Fire Punch
    Hurricane
    Hyper Beam
    Leer
    Outrage
    Roost
    Safeguard
    Slam
    Thunder Wave
    ThunderPunch
    Twister
    Wing Attack
    Wrap



    Mantyke (open)

    Mantyke:
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Water / Flying
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Swift Swim:
    (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Water Veil (DW): (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.

    Stats:

    HP: 90
    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 5
    Spe: 50
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 5/5

    Attacks:
    Agility
    Aqua Ring
    Bounce
    Bubble
    BubbleBeam
    Confuse Ray
    Headbutt
    Hydro Pump
    Supersonic
    Tackle
    Take Down
    Water Pulse
    Wing Attack



    Mantine (open)

    Mantine:
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Water / Flying
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Swift Swim:
    (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Water Veil (DW): (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.

    Stats:

    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 5
    Spe: 70
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Agility
    Aqua Ring
    Bounce
    Bubble
    BubbleBeam
    Bullet Seed
    Confuse Ray
    Headbutt
    Hydro Pump
    Psybeam
    Signal Beam
    Supersonic
    Tackle
    Take Down
    Water Pulse
    Wing Attack



    Blissey (open)

    Blissey:
    [​IMG] (F) @ (XXX)
    Nature: XXX
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Natural Cure:
    (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Healer (DW): (Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

    Stats:

    HP: 140
    Atk: Rank 1
    Def: Rank 1
    SpA: Rank 3
    SpD: Rank 5
    Spe: 55
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Bestow
    Charm
    Copycat
    Defence Curl
    Double-Edge
    DoubleSlap
    Egg Bomb
    Fling
    Growl
    Heal Pulse
    Healing Wish
    Light Screen
    Minimize
    Pound
    Refresh
    Sing
    Softboiled
    Sweet Kiss
    Tail Whip
    Take Down



    Medicham (open)

    Medicham:
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Fighting / Psychic
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Pure Power:
    (Trait) This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
    Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:

    HP: 90
    Atk: Rank 2 [5 Pure Power]
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Acupressure
    Bide
    Calm Mind
    Confusion
    Detect
    Feint
    Fire Punch
    Force Palm
    Hi Jump Kick
    Hidden Power
    Ice Punch
    Meditate
    Mind Reader
    Power Trick
    Psych Up
    Recover
    Reversal
    Swagger
    ThunderPunch



    Unquenchable Storm:

    Jolteon (open)

    Jolteon:
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Volt Absorb:
    (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
    Quick Feet (DW): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 3
    Spe: 130
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Agility
    Baton Pass
    Bite
    Discharge
    Double Kick
    Focus Energy
    Growl
    Helping Hand
    Last Resort
    Pin Missle
    Quick Attack
    Sand-Attack
    Tackle
    Tail Whip
    Take Down
    Thunder
    Thunder Fang
    Thunder Wave
    ThunderShock
    Trump Card




    Raichu (open)

    Raichu:
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Static:
    (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Lightning Rod (DW): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 100
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Agility
    Charm
    Discharge
    Double Team
    Electro Ball
    Feint
    Growl
    Light Screen
    Nasty Plot
    Quick Attack
    Slam Sweet Kiss
    Swift
    Tail Whip
    Thunder
    Thunder Wave
    Thunderbolt
    ThunderShock



    Pachirisu (open)

    Pachirisu:
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Run Away:
    (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    Volt Absorb (DW): (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 95
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:
    Bide
    Charm
    Discharge
    Electro Ball
    Endure
    Growl
    Hyper Fang
    Last Resort
    Quick Attack
    Spark
    Super Fang
    Sweet Kiss
    Swift
    Thunder Wave



    Raikou (open)

    Raikou:
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Volt Absorb:
    (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Volt Absorb (DW): (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 4
    Spe: 115
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:
    Bite
    Calm Mind
    Crunch
    Discharge
    Extrasensory
    Leer
    Quick Attack
    Rain Dance
    Reflect
    Roar
    Spark
    Thunder
    Thunder Fang
    ThunderShock



    Nidoking (open)

    Nidoking:
    [​IMG] (M) @ (XXX)
    Nature: XXX
    Type: Poison / Ground
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Poison Point:
    (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Captivate
    Chip Away
    Double Kick
    Earth Power
    Flatter
    Focus Energy
    Fury Attack
    Helping Hand
    Horn Attack
    HOrn Drill
    Leer
    Megahorn
    Peck
    Poison Jab
    Poison Sting
    Tackle
    Thrash
    Toxic Spikes



    Haunter (open)

    Haunter:
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Ghost / Poison
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate:
    (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 95
    Size Class: 3
    Weight Class: 1
    Base Rank Total: 15

    EC: 4/9
    MC: 0
    DC: 5/5

    Attacks:
    Confuse Ray
    Curse
    Dark Pulse
    Destiny Bond
    Dream Eater
    Hex
    Hypnosis
    Lick
    Mean Look
    Night Shade
    Nightmare
    Payback
    Shadow Ball
    Shadow Punch
    Spite
    Sucker Punch



    Chinchou (open)

    Chinchou:
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Water / Electric
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Volt Absorb:
    (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
    Illuminate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
    Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Stats:

    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 67
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 5/5

    Attacks:
    Aqua Ring
    Bubble
    BubbleBeam
    Charge
    Confuse Ray
    Discharge
    Electro Ball
    Flail
    Hydro Pump
    Signal Beam
    Spark
    Supersonic
    Take Down
    Thunder Wave
    Water Gun



    Lanturn (open)

    Lanturn:
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Water / Electric
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Volt Absorb:
    (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
    Illuminate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
    Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Stats:

    HP: 120
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 67
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Aqua Ring
    Bubble
    BubbleBeam
    Charge
    Confuse Ray
    Discharge
    Electro Ball
    Flail
    Hydro Pump
    Signal Beam
    Spark
    Spit Up
    Stockpile
    Supersonic
    Swallow
    Take Down
    Thunder Wave
    Water Gun

  4. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,176
    Slowpoke (open)

    Slowpoke
    [​IMG]
    (X) @ XXX
    Nature: XXX
    Type: Water / Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 15
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 5/5

    Attacks:
    Amnesia
    Confusion
    Curse
    Disable
    Growl
    Headbutt
    Heal Pulse
    Psychic
    Psych Up
    Rain Dance
    Slack Off
    Tackle
    Water Gun
    Water Pulse
    Yawn
    Zen Headbutt

    Slowbro (open)

    Slowbro
    [​IMG]
    (X) @ XXX
    Nature: XXX
    Type: Water / Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 3
    Spe: 30
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Amnesia
    Confusion
    Curse
    Disable
    Growl
    Headbutt
    Heal Pulse
    Psychic
    Psych Up
    Rain Dance
    Slack Off
    Tackle
    Water Gun
    Water Pulse
    Withdraw
    Yawn
    Zen Headbutt

    Starmie (open)

    Stamie
    [​IMG]
    (X) @ XXX
    Nature: XXX
    Type: Water / Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Illuminate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
    Analytic: (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 115
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    BubbleBeam
    Camouflage
    Cosmic Power
    Confuse Ray
    Gyro Ball
    Harden
    Hydro Pump
    Light Screen
    Minimize
    Power Gem
    Rapid Spin
    Recover
    Reflect Type
    Tackle
    Swift
    Water Gun

    Xatu (open)

    Xatu:
    [​IMG]
    (X) @ XXX
    Nature: XXX
    Type: Psychic / Flying
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Magic Bounce: (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Confuse Ray
    Future Sight
    Guard Swap
    Leer
    Lucky Chant
    Me First
    Miracle Eye
    Night Shade
    Ominous Wind
    Peck
    Power Swap
    Psychic
    Psycho Shift
    Stored Power
    Tailwind
    Teleport
    Wish

    Bronzong (open)

    Bronzong:
    [​IMG]
    (X) @ XXX
    Nature: XXX
    Type: Steel / Psychic
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
    Heavy Metal: (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 33
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Block
    Confuse Ray
    Confusion
    Extrasensory
    Faint Attack
    Future Sight
    Gyro Ball
    Heal Block
    Heavy Slam
    Hypnosis
    Imprison
    Iron Defense
    Payback
    Rain Dance
    Safeguard
    Sunny Day
    Tackle

    Sigilyph (open)

    Sigilyph:
    [​IMG]
    (X) @ XXX
    Nature: XXX
    Type: Psychic / Flying
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Wonder Skin: (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
    Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Stats:

    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 97
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 19

    EC: x.x
    MC: 0
    DC: 5/5

    Attacks:
    Air Cutter
    Air Slash
    Cosmic Power
    Gust
    Gravity
    Hypnosis
    Light Screen
    Miracle Eye
    Mirror Move
    Psybeam
    Psychic
    Psywave
    Reflect
    Sky Attack
    Synchronoise
    Tailwind
    Whirlwind

    Swoobat (open)

    Swoobat:
    [​IMG]
    (X) @ XXX
    Nature: XXX
    Type: Psychic / Flying
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
    Simple: (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.

    Stats:

    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 114
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Air Slash
    Air Cutter
    Amnesia
    Assurance
    Attract
    Calm Mind
    Confusion
    Endeavor
    Future Sight
    Gust
    Heart Stamp
    Imprison
    Odor Sleuth
    Psychic


    That's all psychic pokes there are, the sooner this gets up the sooner I'll try to get to fathomless to catch everything there is there
  5. Deck Knight

    Deck Knight Well-shuffled and flush
    is a Forum Moderatoris a Smogon Media Contributoris a CAP Contributor Alumnus
    Moderator

    Joined:
    May 27, 2005
    Messages:
    7,354
    There is now a third listing for Origin's Gateway.

    There will be a fairly large lapse in new lists for a while, as the second tier is fairly large and we'll have a long list if mons to pull from. The lists as we go down are getting smaller not because the dungeons get easier, but because the listing for that Pokemon has already been done.
  6. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    247
    Unquenchable Storm (Cont.):
    Mismagius (open)

    Mismagius:
    [​IMG] (X) @ XXX
    Nature: XXX
    Type: Ghost
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 3
    Spe: 70
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: N/A

    Attacks:
    Astonish
    Confuse Ray
    Growl
    Grudge
    Hex
    Lucky Chant
    Magical Leaf
    Mean Look
    Pain Split
    Payback
    Perish Song
    Power Gem
    Psybeam
    Psywave
    Shadow Ball
    Spite



    Bisharp (open)

    Bisharp:
    [​IMG] (X) @ XXX
    Nature: XXX
    Type: Dark / Steel
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Pressure (Dw): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 3
    Spe: 70
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Assurance
    Embargo
    Faint Attack
    Fury Cutter
    Guillotine
    Iron Defence
    Iron Head
    Leer
    Metal Burst
    Metal Claw
    Metal Sound
    Night Slash
    Scary Face
    Scratch
    Slash
    Sword Dance
    Torment



    Testament to Acuity:
    Tangela (open)

    Tangela:
    [​IMG] (X) @ XXX
    Nature: XXX
    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Leaf Guard: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Regenerator (Dw): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:

    HP: 100
    Atk: Rank 2
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 2
    Spe: 60
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    EC: 0/6
    MC: 0
    DC: 5/5

    Attacks:

    Absorb
    AncientPower
    Bind
    Constrict
    Growth
    Ingrain
    Knock Off
    Mega Drain
    Natural Gift
    PoisonPowder
    Power Whip
    Slam
    Sleep Powder
    Stun Spore
    Tickle
    Vine Whip
    Wring Out



    Meganium (open)

    Meganium:
    [​IMG] (X) @ XXX
    Nature: XXX
    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Leaf Guard (DW): (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 80
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Aromatherapy
    Body Slam
    Growl
    Light Screen
    Magical Leaf
    Natural Gift
    Petal Dance
    PoisonPowder
    Razor Leaf
    Reflect
    Safeguard
    SolarBeam
    Sweet Scent
    Synthesis
    Tackle



    Slowking (open)

    Slowking:
    [​IMG] (X) @ XXX
    Nature: XXX
    Type: Water / Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Oblivious:
    (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Own Tempo:[/b] (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 4
    Spe: 30
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC:[/b] 0
    DC: 5/5

    Attacks:
    Amnesia
    Confusion
    Curse
    Disable
    Growl
    Headbutt
    Heal Pulse
    Hidden Power
    Nasty Plot
    Power Gem
    Psych Up
    Psychic
    Rain Dance
    Slack Off
    Swagger
    Tackle
    Trump Card
    Water Gun
    Water Pulse
    Yawn
    Zen Headbutt



    Baltoy (open)

    Baltoy:
    [​IMG] (U) @ XXX
    Nature: XXX
    Type: Ground / Psychic
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Levitate:
    (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 55
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/6
    MC:[/b] 0
    DC: N/A

    Attacks:
    AncientPower
    Confusion
    Cosmic Power
    Earth Power
    Explosion
    Extrasensory
    Harden
    Heal Block
    Mud-Slap
    Power Split
    Power Trick
    Psybeam
    Rapid Spin
    Rock Tomb
    Sandstorm
    Selfdestruct



    Claydol (open)

    Claydol:
    [​IMG] (U) @ XXX
    Nature: XXX
    Type: Ground / Psychic
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Levitate:
    (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 5
    Spe: 75
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 6/6
    MC:[/b] 0
    DC: N/A

    Attacks:
    AncientPower
    Confusion
    Cosmic Power
    Earth Power
    Explosion
    Extrasensory
    Guard Split
    Harden
    Heal Block
    Hyper Beam
    Mud-Slap
    Power Split
    Power Trick
    Psybeam
    Rapid Spin
    Rock Tomb
    Sandstorm
    Selfdestruct
    Teleport



    Cradily (open)

    Cradily:
    [​IMG] (X) @ XXX
    Nature: XXX
    Type: Rock / Grass
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Suction Cups:
    (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
    Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 43
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC:[/b] 0
    DC: 5/5

    Attacks:
    Acid
    Amnesia
    AncientPower
    Astonish
    Confuse Ray
    Constrict
    Energy Ball
    Gastro Acid
    Ingrain
    Spit Up
    Stockpile
    Swallow
    Wring Out



    Tropius (open)

    Tropius:
    [​IMG] (X) @ XXX
    Nature: XXX
    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Solar Power: (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
    Leaf Guard (DW): (Innate) At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

    Stats:

    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 51
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 18

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:

    Air Slash
    Bestow
    Body Slam
    Growth
    Gust
    Leaf Storm
    Leaf Tornado
    Leer
    Magical Leaf
    Natural Gift
    Razor Leaf
    SolarBeam
    Stomp
    Sweet Scent
    Sythesis
    Whirlwind



    Bronzor (open)

    Bronzor:
    [​IMG] (U) @ XXX
    Nature: XXX
    Type: Steel / Psychic
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Levitate:
    (Trait) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
    Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
    Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

    Stats:

    HP: 90
    Atk: Rank 1
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 23
    Size Class: 1
    Weight Class: 4 (60.5 kg)
    Base Rank Total: 11

    EC: 0/6
    MC: 0
    DC: 5/5

    Attacks:
    Confuse Ray
    Confusion
    Extrasensory
    FAint Attack
    Future Sight
    Gyro Ball
    Heal Block
    Heavy Slam
    Hypnosis
    Imprision
    Iron Defence
    Payback
    Safeguard
    Tackle



    Mow Rotom (open)

    Rotom:
    [​IMG] (U) @ XXX
    Nature: XXX
    Type: Electric / Grass
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Levitate:
    (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 4
    Spe: 86
    Size Class: 2 (1.3m)
    Weight Class: 3 (25.3 kg)
    Base Rank Total: 20

    EC: N/A
    MC: 0
    DC: N/A

    Attacks:
    Astonish
    Charge
    Confuse Ray
    Discharge
    Double Team
    Electro Ball
    Hex
    Ominous Wind
    Shock Wave
    Substitute
    Thunder Wave
    ThunderShock
    Trick
    Uproar



    Munna (open)

    Munna:
    [​IMG] (X) @ XXX
    Nature: XXX
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Forewarm:
    (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:

    HP: 100
    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 24
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 0/6
    MC: 0
    DC: 5/5

    Attacks:
    Calm Mind
    Defence Curl
    Dream Eater
    Future Sight
    Hypnosis
    Imprison
    Lucky Chant
    Moonlight
    Nightmare
    Psybeam
    Psychic
    Psywave
    Stored Power
    Synchronoise
    Telekinesis
    Yawn
    Zen Headbutt



    Musharna (open)

    Musharna:
    [​IMG] (X) @ XXX
    Nature: XXX
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Forewarm:
    (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:

    HP: 110
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 29
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Calm Mind
    Defence Curl
    Dream Eater
    Future Sight
    Hypnosis
    Imprison
    Lucky Chant
    Moonlight
    Nightmare
    Psybeam
    Psychic
    Psywave
    Stored Power
    Synchronoise
    Telekinesis
    Yawn
    Zen Headbutt



    Ferrothorn (open)

    Ferrothorn:
    [​IMG] (X) @ XXX
    Nature: XXX
    Type: Grass / Steel
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Iron Barbs:
    (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 4
    Spe: 20
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Curse
    Explosion
    Flash Cannon
    Gyro Ball
    Harden
    Ingrain
    Iron Defence
    Iron Head
    Metal Claw
    Mirror Shot
    Payback
    Pin Missle
    Power Whip
    Rock Climb
    Rollout
    Selfdestruct
    Tackle



    Stunfisk (open)

    Stunfisk:
    [​IMG] (X) @ XXX
    Nature: XXX
    Type: Ground / Electric
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Static:
    (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Sand Veil (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Stats:

    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 32
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 19

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:
    Bide
    Bounce
    Camouflage
    Discharge
    Endure
    Fissure
    Flail
    Mud Bomb
    Mud Shot
    Sud Sport
    Mud-Slap
    Muddy Water
    Revenge
    Thunderbolt
    ThunderShock



    Uxie (open)

    Uxie:
    [​IMG] (U) @ XXX
    Nature: XXX
    Type: Psychic
    Psychic:

    Abilities:
    Levitate:
    (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 5
    Spe: 95
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 22

    EC: N/A
    MC: 0
    DC: N/A

    Attacks:
    Amnesia
    Confusion
    Endure
    Extrasensory
    Flail
    Future Sight
    Imprison
    Memento
    Natural Gift
    Rest
    Swift
    Yawn



    Magma Pool:

    Ninetales (open)

    Ninetales:
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire:
    (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Drought (DW): (Innate) When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 100
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Captivate
    Confuse Ray
    Ember
    Extrasensory
    Fire Blast
    Fire Spin
    Flame Burst
    Flmaethrower
    Grudge
    Imprison
    Inferno
    Nasty Plot
    Payback
    Quick Attack
    Roar
    Safeguard
    Tail Whip
    Will-O-Wisp



    Growlithe (open)

    Growlithe:
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Intimidate:
    (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 5/5

    Attacks:
    Agility
    Bite
    Crunch
    Ember
    Fire Fang
    Flame Burst
    Flame Wheel
    Flamethrower
    Flare Blitz
    Heat Wave
    Helping Hand
    Leer
    Odour Sleuth
    Retaliate
    Reversal
    Roar
    Take Down



    Muk (open)

    Muk:
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Stench:
    (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
    Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Poison Touch (DW): (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Stats:

    HP: 110
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 50
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Acid Armour
    Disable
    Fling
    Gunk Shot
    Harden
    Memento
    Minimize
    Mud Bomb
    Mud-Slap
    Poison Gas
    Pound
    Screech
    Sludge
    Sludge Bomb
    Sludge Wave



    Weezing (open)

    Weezing:
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate:
    (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 3
    Spe: 60
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: N/A

    Attacks:
    Assurance
    Clear Smog
    Destiny Bond
    Double Hit
    Explosion
    Gyro Ball
    Haze
    Memento
    Poison Gad
    Selfdestruct
    Sludge
    Sludge Bomb
    Smog
    SmokeScreen
    Tackle



    Flareon (open)

    Flareon:
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire:
    (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Guts (DW): (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 4
    Spe: 65
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Baton Pass
    Bite
    Ember
    Fire Blast
    Fire Fand
    Fire Spin
    Flamethrower
    Focus Energy
    Growl
    Helping Hand
    Last Resort
    Lava Plume
    Leer
    Quick Attack
    Rage
    Sand-Attack
    Scary Face
    Smog
    Tackle
    Tail Whip
    Take Down
    Trump Card



    Typhlosion (open)

    Typhlosion:
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Blaze:
    (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Flash Fire (DW): (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.


    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 100
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Defence Curl
    Double-Edge
    Ember
    Eruption
    Flame Charge
    Flame Wheel
    Flamethrower
    Gyro Ball
    Inferno
    Lava Plume
    Leer
    Quick Attack
    Rollout
    Smokescreen
    Swift
    Tackle



    Camerupt (open)

    Camerupt:
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Fire / Ground
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Magma Armour:
    (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
    Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Anger Point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0)


    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 40
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Growl
    Double-Edge
    Earth Power
    Earthquake
    Ember
    Eruption
    FIssure
    Flame Burst
    Flamethrower
    Focus Energy
    Growl
    Lava Plume
    Magnitude
    Rock Slide
    Tackle
    Take Down



    Sunny Castform (open)

    Castform:
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Forecast:
    (Innate) Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. It reduces the Energy Cost of all weather changing moves by 4 and Weather Ball by 1.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 70
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 18

    EC: N/A
    MC: 0
    DC: N/A

    Attacks:
    Blizzard
    Ember
    Fire Blast
    Hail
    Headbutt
    Hydro Pump
    Powder Snow
    Rain Dance
    Sunny Day
    Tackle
    Water Gun
    Weather Ball


    Skuntank (open)

    Skuntank:
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Poison / Dark
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Stench:
    (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
    Aftermath: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Keen Eye (DW): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Stats:

    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 84
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Acid Spray
    Explosion
    Feint
    Flamethrower
    Focus Energy
    Fury Swipes
    Memento
    Night Slash
    Poison Gas
    Scratch
    Screech
    Slash
    SmokeScreen
    Toxic



    Chandelure (open)

    Chandelure:
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Ghost / Fire
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire:
    (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.


    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 6
    SpD: Rank 3
    Spe: 80
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Astonish
    Confuse Ray
    Curse
    Ember
    Fire Spin
    Flame Burst
    Hex
    Imprison
    Inferno
    Memento
    Minimize
    Night Shade
    Overheat
    Pain Split
    Shadow Ball
    Smog
    Will-O-Wisp



    Entei (open)

    Entei:
    [​IMG] (U) @ (XXX)
    Nature: XXX
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Pressure:
    (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Flash Fire (DW): (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.


    Stats:

    HP: 110
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 100
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:
    Bite
    Calm Mind
    Ember
    Eruption
    Extrasensory
    Fire Blast
    Fire Fang
    Fire Spin
    Flamethrower
    Lava Plume
    Leer
    Roar
    Stomp
    Swagger



    77 Completed all up. 25 BT and 2 Outlines
  7. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,907
    Testament to Valor
    Kadabra (open)

    Kadabra: [​IMG](X) @ XXX

    Nature: XXX
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronise: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Magic Guard (DW): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 105
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 4/9
    MC: 0
    DC: 5/5

    Attacks:
    Ally Switch
    Confusion
    Disable
    Future Sight
    Kinesis
    Miracle Eye
    Psybeam
    Psychic
    Psycho Cut
    Recover
    Refelct
    Role Play
    Telekinesis
    Teleport
    Trick

    Alakazam (open)

    Alakazam: [​IMG](X) @ XXX


    Nature: XXX
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronise: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Magic Guard (DW): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 120
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Ally Switch
    Calm Mind
    Confusion
    Disable
    Future Sight
    Kinesis
    Miracle Eye
    Psybeam
    Psychic
    Psycho Cut
    Recover
    Refelct
    Role Play
    Telekinesis
    Teleport
    Trick

    Houndoom (open)

    Houndoom: [​IMG](X) @ XXX

    Nature: XXX
    Type: Dark/Fire
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Beat Up
    Bite
    Crunch
    Embargo
    Ember
    Faint Attack
    Fire Fang
    Flamethrower
    Foul Play
    Howl
    Inferno
    Leer
    Nasty Plot
    Odor Sleuth
    Roar
    Smog

    Gardevoir (open)

    Gardevoir: [​IMG](X) @ XXX

    Nature: XXX
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronise: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Calm Mind
    Captivate
    Charm
    Confusion
    Double Team
    Dream Eater
    Future Sight
    Growl
    Heal Pulse
    Healing Wish
    Hypnosis
    Imprison
    Lucky Chant
    Magical Leaf
    Psychic
    Stored Power
    Teleport
    Wish

    Espeon (open)

    Espeon: [​IMG](X) @ XXX

    Nature: XXX
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronise: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Magic Bounce (DW): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 110
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Baton Pass
    Bite
    Confusion
    Focus Energy
    Future Sight
    Helping Hand
    Last Resort
    Morning Sun
    Power Swap
    Psybeam
    Psych Up
    Psychic
    Quick Attack
    Sand-Attack
    Swift
    Tackle
    Tail whip
    Take Down
    Trump Card

    Gallade (open)

    Gallade: [​IMG](X) @ XXX

    Nature: XXX
    Type: Psychic/Fighting
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Calm Mind
    Charm
    Close Combat
    Confusion
    Double Team
    Dream Eater
    False Swipe
    Feint
    Fury Cutter
    Future Sight
    Growl
    Heal Pulse
    Helping Hand
    Hypnosis
    Imprison
    Leaf Blade
    Leer
    Lucky Chant
    Magical Leaf
    Nigth Slash
    Protect
    Psychic
    Psycho Cut
    Slash
    Stored Power
    Swords Dance
    Teleport

    Infernape (open)

    Infernape: [​IMG](X) @ XXX

    Nature: XXX
    Type: Fire/Fighting
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 108
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Acrobatics
    Calm Mind
    Close Combat
    Ember
    Facade
    Feint
    Fire Spin
    Flame Wheel
    Flamethrower
    Flare Blitz
    Fury Swipes
    Leer
    Mach Punch
    Nasty Plot
    Punishment
    Scratch
    Slack Off
    Taunt
    Torment

    Rotom-H (open)

    Rotom: [​IMG](X) @ XXX

    Nature: XXX
    Type: Electric/Fire
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 4
    Spe: 86
    Size Class: 2 (1.3m)
    Weight Class: 3 (25.3kg)
    Base Rank Total: 20

    EC: N/A
    MC: 0
    DC: N/A

    Attacks:
    Astonish
    Charge
    Confuse Ray
    Discharge
    Double Team
    Electro Ball
    Hex
    Ominous Wind
    Overheat
    Shock Wave
    Substitute
    Thunder Wave
    ThunderShock
    Trick
    Uproar

    Solosis (open)

    Solosis: [​IMG](X) @ XXX

    Nature: XXX
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Overcoat: This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
    Regenerator (DW): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 105
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 4/9
    MC: 0
    DC: 5/5

    Attacks:
    Ally Switch
    Confusion
    Disable
    Future Sight
    Kinesis
    Miracle Eye
    Psybeam
    Psychic
    Psycho Cut
    Recover
    Refelct
    Role Play
    Telekinesis
    Teleport
    Trick

    Azelf (open)

    Rotom: [​IMG](X) @ XXX

    Nature: XXX
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 115
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 23

    EC: N/A
    MC: 0
    DC: N/A

    Attacks:
    Confusion
    Detect
    Explosion
    Extrasensory
    Imprison
    Last Resort
    Nasty Plot
    Natural Gift
    Uproar
    Rest
    Swift
  8. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    Toxic Swamp:

    Nidoqueen (open)

    Nidoqueen
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Poison Point
    (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry
    (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Sheer Force (DW)
    (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 76
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Body Slam
    Chip Away
    Double Kick
    Earth Power
    Poison Sting
    Scratch
    Superpower
    Tackle
    Tail Whip

    Tentacool (open)

    Tentacool

    [​IMG](X) @ XXX

    Nature: XXX
    Type: Water / Poison
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Clear Body
    (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Liquid Ooze
    (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
    Rain Dish (DW)
    (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 4
    Spe: 70
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    EC: 0/6
    MC: 0
    DC: 5/5

    Attacks:
    Acid
    Acid Spray
    Barrier
    Bubblebeam
    Constrict
    Hex
    Hydro Pump
    Poison Jab
    Poison Sting
    Screech
    Sludge Wave
    Supersonic
    Toxic Spikes
    Water Gun
    Water Pulse
    Wrap
    Wring Out

    Tentacruel (open)

    Tentacruel
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Water / Poison
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Clear Body
    (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Liquid Ooze
    (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
    Rain Dish (DW)
    (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 5
    Spe: 100
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Acid
    Acid Spray
    Barrier
    Bubblebeam
    Constrict
    Hex
    Hydro Pump
    Poison Jab
    Poison Sting
    Screech
    Sludge Wave
    Supersonic
    Toxic Spikes
    Water Gun
    Water Pulse
    Wrap
    Wring Out

    Vaporeon (open)

    Vaporeon
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Water Absorb
    (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Hydration (DW)
    (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon

    Stats:

    HP: 120
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 3
    Spe: 65
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Acid Armor
    Aqua Ring
    Aurora Beam
    Baton Pass
    Bite
    Focus Energy
    Growl
    Haze
    Helping Hand
    Hydro Pump
    Last Resort
    Mist
    Muddy Water
    Quick Attack
    Sand-Attack
    Tackle
    Tail Whip
    Take Down
    Trump Card
    Water Gun

    Quagsire (open)

    Quagsire
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Water / Ground
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Water Absorb
    (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Damp
    (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
    Unaware (DW)
    (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 35
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Amnesia
    Earthquake
    Haze
    Mist
    Mud Bomb
    Mud Shot
    Mud Sport
    Muddy Water
    Rain Dance
    Slam
    Tail Whip
    Water Gun
    Yawn

    Qwilfish (open)

    Qwilfish
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Water / Poison
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Poison Point
    (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Swift Swim
    (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Intimidate (DW)
    (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 85
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:
    Aqua Tail
    Brine
    Destiny Bond
    Harden
    Hydro Pump
    Minimize
    Pin Missile
    Poison Jab
    Revenge
    Rollout
    Spikes
    Spit Up
    Stockpile
    Tackle
    Take Down
    Toxic Spikes
    Water Gun

    Politoed (open)

    Politoed
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Water Absorb
    (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Damp
    (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
    Drizzle (DW)
    (Innate) When this Pokemon is sent out, it summons a massive rainstorm into the field that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 70
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Amnesia
    Belly Drum
    Body Slam
    Bounce
    Bubble
    BubbleBeam
    DoubleSlap
    Hydro Pump
    Hyper Voice
    Hypnosis
    Mud Bomb
    Mud Shot
    Perish Song
    Rain Dance
    Swagger
    Wake-Up Slap
    Water Gun
    Water Sport

    Cacturne (open)

    Cacturne
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Grass / Dark
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Sand Veil
    (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Water Absorb (DW)
    (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 55
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Absorb
    Cotton Spore
    Destiny Bond
    Faint Attack
    Growth
    Ingrain
    Leech Seed
    Leer
    Needle Arm
    Payback
    Pin Missile
    Poison Sting
    Revenge
    Sand-Attack
    Sandstorm
    Spikes
    Sucker Punch

    Castform (Rainy Form) (open)

    Castform
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Forecast:
    (Innate) Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. It reduces the Energy Cost of all weather changing moves by 4 and Weather Ball by 1.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 70
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 18

    EC: N/A
    MC: 0
    DC: N/A

    Attacks:
    Blizzard
    Ember
    Fire Blast
    Hail
    Headbutt
    Hydro Pump
    Powder Snow
    Rain Dance
    Sunny Day
    Tackle
    Water Gun
    Weather Ball

    Wailord (open)

    Wailord
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Water Veil:
    (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
    Oblivious:
    (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Pressure (DW):
    (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:

    HP: 130
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 60
    Size Class: 7
    Weight Class: 8
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Amnesia
    Astonish
    Bounce
    Brine
    Dive
    Growl
    Heavy Slam
    Hydro Pump
    Mist
    Rest
    Rollout
    Splash
    Water Gun
    Water Pulse
    Water Spout
    Whirlpool

    Drapion (open)

    Drapion
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Poison / Dark
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Battle Armor:
    (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Sniper:
    (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Keen Eye (DW):
    (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Acupressure
    Bite
    Bug Bite
    Cross Poison
    Crunch
    Fire Fang
    Hone Claws
    Ice Fang
    Knock Off
    Leer
    Pin Missile
    Poison Fang
    Poison Sting
    Scary Face
    Thunder Fang
    Toxic Spikes
    Venoshock

    Seismitoad (open)

    Seismitoad
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Water / Ground
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Poison Touch:
    (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Swift Swim
    (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Water Absorb (DW):
    (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Stats:

    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 74
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Acid
    Aqua Ring
    Bubble
    Bubblebeam
    Drain Punch
    Echoed Voice
    Flail
    Growl
    Hydro Pump
    Hyper Voice
    Mud Shot
    Muddy Water
    Rain Dance
    Round
    Supersonic
    Uproar

    Maractus (open)

    Maractus
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Water Absorb:
    (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Chlorophyll:
    (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Storm Drain (DW):
    (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 60
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:
    Absorb
    Acupressure
    After You
    Cotton Guard
    Cotton Spore
    Giga Drain
    Growth
    Ingrain
    Mega Drain
    Needle Arm
    Peck
    Petal Dance
    Pin Missile
    Solarbeam
    Sucker Punch
    Sunny Day
    Sweet Scent
    Synthesis

    Suicune (open)

    Suicune
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Pressure:
    (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Water Absorb (DW):
    (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Stats:

    HP: 110
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 85
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:
    Aurora Beam
    Bite
    Blizzard
    BubbleBeam
    Calm Mind
    Extrasensory
    Gust
    Hydro Pump
    Ice Fang
    Leer
    Mirror Coat
    Mist
    Rain Dance
    Roar
    Tailwind
    Water Gun


    Tower of Ash:

    Pidgeot (open)

    Pidgeot
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Normal / Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye:
    (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Tangled Feet:
    (Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.
    Big Pecks (DW):
    (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 91
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Agility
    Air Slash
    FeatherDance
    Gust
    Hurricane
    Mirror Move
    Quick Attack
    Roost
    Sand-Attack
    Tackle
    Tailwind
    Twister
    Whirlwind
    Wing Attack

    Vulpix (open)

    Vulpix
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire:
    (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Drought (DW):
    (Innate) When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 5/5

    Attacks:
    Captivate
    Confuse Ray
    Ember
    Extrasensory
    Fire Blast
    Fire Spin
    Flame Burst
    Flamethrower
    Grudge
    Imprison
    Inferno
    Payback
    Quick Attack
    Roar
    Safeguard
    Tail Whip
    Will-O-Wisp

    Arcanine (open)

    Arcanine
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire:
    (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Intimidate:
    (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Justified (DW):
    (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 95
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Agility
    Bite
    Crunch
    Ember
    Extremespeed
    Fire Fang
    Flame Burst
    Flame Wheel
    Flamethrower
    Flare Blitz
    Heat Wave
    Helping Hand
    Leer
    Odor Sleuth
    Retaliate
    Reversal
    Roar
    Take Down
    Thunder Fang

    Machamp (open)

    Machamp
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Guts:
    (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    No Guard:
    (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
    Steadfast (DW):
    (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 55
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Cross Chop
    DynamicPunch
    Focus Energy
    Foresight
    Karate Chop
    Leer
    Low Kick
    Low Sweep
    Revenge
    Scary Face
    Seismic Toss
    Submission
    Vital Throw
    Wake-Up Slap
    Wide Guard

    Gengar (open)

    Gengar
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Ghost / Poison
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate:
    (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 110
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: N/A

    Attacks:
    Confuse Ray
    Curse
    Dark Pulse
    Destiny Bond
    Dream Eater
    Hex
    Hypnosis
    Lick
    Mean Look
    Night Shade
    Nightmare
    Payback
    Shadow Ball
    Shadow Punch
    Spite
    Sucker Punch

    Aerodactyl (open)

    Aerodactyl
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Rock / Flying
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Pressure:
    (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Rock Head:
    (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Unnerve (DW):
    (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 130
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:
    Agility
    AncientPower
    Bite
    Crunch
    Fire Fang
    Giga Impact
    Hyper Beam
    Ice Fang
    Iron Head
    Roar
    Rock Slide
    Scary Face
    Sky Drop
    Supersonic
    Take Down
    Thunder Fang
    Wing Attack

    Togetic (open)

    Togetic
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Normal / Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Hustle:
    (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace:
    (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects.
    Super Luck:
    (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    EC: 4/9
    MC: 0
    DC: 5/5

    Attacks:
    After You
    AncientPower
    Baton Pass
    Bestow
    Charm
    Double-Edge
    Encore
    Follow Me
    Growl
    Last Resort
    Magical Leaf
    Metronome
    Safeguard
    Sweet Kiss
    Wish
    Yawn

    Blaziken (open)

    Blaziken
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Fire / Fighting
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Blaze:
    (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Speed Boost (DW):
    (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 80
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Blaze Kick
    Brave Bird
    Bulk up
    Double Kick
    Ember
    Fire Punch
    Fire Spin
    Flamethrower
    Flare Blitz
    Focus Energy
    Growl
    Hi Jump Kick
    Mirror Move
    Peck
    Quick Attack
    Sand-Attack
    Scratch
    Sky Uppercut
    Slash

    Altaria (open)

    Altaria
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Dragon / Flying
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Natural Cure:
    (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Cloud Nine (DW):
    (Trait) Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 80
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Astonish
    Cotton Guard
    Dragon Dance
    Dragon Pulse
    DragonBreath
    Fury Attack
    Growl
    Mirror Move
    Mist
    Natural Gift
    Peck
    Perish Song
    Pluck
    Refresh
    Safeguard
    Sing
    Sky Attack
    Take Down

    Monferno (open)

    Monferno
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Fire / Fighting
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Blaze:
    (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Iron Fist (DW):
    (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 81
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    EC: 4/9
    MC: 0
    DC: 5/5

    Attacks:
    Acrobatics
    Close Combat
    Ember
    Facade
    Feint
    Fire Spin
    Flame Wheel
    Flamethrower
    Flare Blitz
    Fury Swipes
    Leer
    Mach Punch
    Nasty Plot
    Scratch
    Slack Off
    Taunt
    Torment

    Magmortar (open)

    Magmortar[​IMG](X) @ XXX

    Nature: XXX
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body:
    (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Vital Spirit (DW):
    (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 83
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Confuse Ray
    Ember
    Faint Attack
    Fire Blast
    Fire Punch
    Fire Spin
    Flame Burst
    Flamethrower
    Hyper Beam
    Lava Plume
    Leer
    Smog
    SmokeScreen
    Sunny Day
    ThunderPunch

    Simisear (open)

    Simisear
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Gluttony:
    (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Blaze (DW):
    (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 101
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Acrobatics
    Amnesia
    Bite
    Crunch
    Fire Blast
    Flame Burst
    Fling
    Fury Swipes
    Incinerate
    Leer
    Lick
    Natural Gift
    Recycle
    Scratch
    Yawn

    Audino (open)

    Audino
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Regenerator:
    (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
    Healer:
    (Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
    Klutz (DW):
    (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

    Stats:

    HP: 110
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 50
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:
    After You
    Attract
    Double-Edge
    DoubleSlap
    Entrainment
    Heal Pulse
    Helping Hand
    Last Resort
    Pound
    Refresh
    Secret Power
    Simple Beam
    Take Down

    Amoonguss (open)

    Amoonguss
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Grass / Poison
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Effect Spore:
    (Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
    Regenerator (DW):
    (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:

    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 30
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Absorb
    Astonish
    Bide
    Clear Smog
    Faint Attack
    Giga Drain
    Growth
    Ingrain
    Mega Drain
    Rage Powder
    Solarbeam
    Spore
    Sweet Kiss
    Synthesis
    Toxic

    Litwick (open)

    Litwick
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Ghost / Fire
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire:
    (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Flame Body:
    (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Shadow Tag (DW):
    (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 20
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/9
    MC: 0
    DC: 5/5

    Attacks:
    Astonish
    Confuse Ray
    Curse
    Ember
    Fire Spin
    Flame Burst
    Hex
    Imprison
    Inferno
    Momento
    Minimize
    Night Shade
    Overheat
    Pain Split
    Shadow Ball
    Smog
    Will-O-Wisp

    Mienshao (open)

    Mienshao
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Inner Focus:
    (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Regenerator:
    (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
    Reckless (DW):
    (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 105
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Aura Sphere
    Bounce
    Calm Mind
    Detect
    DoubleSlap
    Drain Punch
    Fake Out
    Force Palm
    High Jump Kick
    Jump Kick
    Meditate
    Pound
    Quick Guard
    Reversal
    Swift
    U-Turn
    Wide Guard

    Ho-oh (open)

    Ho-oh
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Fire / Flying
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Pressure:
    (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Regenerator (DW):
    (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:

    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 6
    Spe: 90
    Size Class: 5
    Weight Class: 5
    Base Rank Total: 25

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:
    AncientPower
    Brave Bird
    Calm Mind
    Extrasensory
    Fire Blast
    Future Sight
    Gust
    Natural Gift
    Punishment
    Recover
    Sacred Fire
    Safeguard
    Sky Attack
    Sunny Day
    Swift
    Weather Ball
    Whirlwind


    Testament to Verity:

    Drowzee (open)

    Drowzee
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Forewarn:
    (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
    Insomnia:
    (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
    Inner Focus (DW):
    (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 42
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 5/5

    Attacks:
    Confusion
    Disable
    Future Sight
    Heatbutt
    Hypnosis
    Meditate
    Nasty Plot
    Poison Gas
    Pound
    Psybeam
    Psych Up
    Psychic
    Psyshock
    Swagger
    Synchronoise
    Zen Heatbutt

    Hypno (open)

    Hypno
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Forewarn:
    (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
    Insomnia:
    (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
    Inner Focus (DW):
    (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 67
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Confusion
    Disable
    Future Sight
    Heatbutt
    Hypnosis
    Meditate
    Nasty Plot
    Nightmare
    Poison Gas
    Pound
    Psybeam
    Psych Up
    Psychic
    Psyshock
    Swagger
    Switcheroo
    Synchronoise
    Zen Heatbutt

    Lapras (open)

    Lapras
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Water / Ice
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Water Absorb:
    (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Shell Armor:
    (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Hydration (DW):
    (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon

    Stats:

    HP: 120
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 60
    Size Class: 5
    Weight Class: 6
    Base Rank Total: 19

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:
    Body Slam
    Brine
    Confuse Ray
    Growl
    Hydro Pump
    Ice Beam
    Ice Shard
    Mist
    Perish Song
    Rain Dance
    Safeguard
    Sheer Cold
    Sing
    Water Gun
    Water Pulse

    Ampharos (open)

    Ampharos
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Static:
    (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Plus (DW):
    (Innate) This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 55
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Charge
    Cotton Guard
    Cotton Spore
    Discharge
    Electro Ball
    Fire Punch
    Growl
    Light Screen
    Power Gem
    Signal Beam
    Tackle
    Thunder
    Thunder Wave
    ThunderPunch
    ThunderShock

    Magnezone (open)

    Magnezone
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Electric / Steel
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Magnet Pull:
    (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
    Sturdy:
    (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Analytic (DW):
    (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 5
    SpD: Rank 3
    Spe: 60
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Barrier
    Discharge
    Electro Ball
    Gyro Ball
    Lock-On
    Magnet Bomb
    Magnet Rise
    Metal Sound
    Mirror Coat
    Mirror Shot
    Screech
    Sonicboom
    Spark
    Supersonic
    Swift
    Tackle
    Thunder Wave
    Thundershock
    Tri Attack
    Zap Cannon

    Rotom - Frost Forme (open)

    Rotom-F
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Electric / Ice
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Levitate:
    (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 4
    Spe: 86
    Size Class: 4 (2.3m)
    Weight Class: 5 (100.03kg)
    Base Rank Total: 20

    EC: N/A
    MC: 0
    DC: N/A

    Attacks:
    Astonish
    Blizzard
    Charge
    Confuse Ray
    Discharge
    Double Team
    Electro Ball
    Hex
    Ominous Wind
    Shock Wave
    Substitute
    Thunder Wave
    ThunderShock
    Trick
    Uproar

    Gothitelle (open)

    Gothitelle
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Frisk:
    (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
    Shadow Tag (DW):
    (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Stats:

    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Charm
    Confusion
    Doubleslap
    Embargo
    Faint Attack
    Fake Tears
    Flatter
    Future Sight
    Heal Block
    Magic Room
    Pound
    Psybeam
    Psychic
    Psyshock
    Telekinesis
    Tickle

    Reuniclus (open)

    Reuniclus
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Overcoat:
    (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    Magic Guard:
    (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
    Regenerator (DW):
    (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:

    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 30
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Charm
    Dizzy Punch
    Endeavor
    Future Sight
    Heal Block
    Hidden Power
    Light Screen
    Pain Split
    Psychic
    Psyshock
    Psywave
    Recover
    Reflect
    Rollout
    Skill Swap
    Snatch
    Wonder Room

    Elgyem (open)

    Elgyem
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize:
    (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Telepathy:
    (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
    Analytic (DW):
    (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 5/5

    Attacks:
    Calm Mind
    Confusion
    Growl
    Guard Split
    Headbutt
    Heal Block
    Hidden Power
    Imprison
    Miracle Eye
    Power Split
    Psybeam
    Psych Up
    Psychic
    Recover
    Simple Beam
    Synchronoise
    Wonder Room
    Zen Headbutt

    Beheeyem (open)

    Beheeyem
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize:
    (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Telepathy:
    (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
    Analytic (DW):
    (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 40
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Calm Mind
    Confusion
    Growl
    Guard Split
    Headbutt
    Heal Block
    Hidden Power
    Imprison
    Miracle Eye
    Power Split
    Psybeam
    Psych Up
    Psychic
    Recover
    Simple Beam
    Synchronoise
    Wonder Room
    Zen Headbutt

    Mesprit (open)

    Mesprit
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Levitate:
    (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 4
    Spe: 80
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 22

    EC: N/A
    MC: 0
    DC: N/A

    Attacks:
    Charm
    Confusion
    Copycat
    Extrasensory
    Future Sight
    Healing Wish
    Imprison
    Lucky Chant
    Natural Gift
    Protect
    Rest
    Swift


    That brings me to 42 mons done, so 14 BT.
  9. Deck Knight

    Deck Knight Well-shuffled and flush
    is a Forum Moderatoris a Smogon Media Contributoris a CAP Contributor Alumnus
    Moderator

    Joined:
    May 27, 2005
    Messages:
    7,354
    New lists:

    The Planet's Fury

    Gracidea Meadow

    The Roaring Wind

    The Roaming Storm

    Shrine of Gaia

    Glacial Depths

    Note: The lists are getting smaller because there are fewer unique Pokemon for each list.
  10. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,645
    I will do all of Glacial Depths.

    Dewgong (open)
    Dewgong:
    [​IMG](X) @ XXX
    Nature: XXX
    Type: Ice / Water
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
    Ice Body (DW): (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 70
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Aqua Jet
    Aqua Ring
    Aqua Tail
    Aurora Beam
    Brine
    Dive
    Encore
    Growl
    Hail
    Headbutt
    Ice Beam
    Ice Shard
    Icy Wind
    Rest
    Safeguard
    Sheer Cold
    Signal Beam
    Take Down

    Cloyster (open)
    Cloyster:
    [​IMG](X) @ XXX
    Nature: XXX
    Type: Ice / Water
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 7
    SpA: Rank 3
    SpD: Rank 2
    Spe: 70
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Aurora Beam
    Brine
    Clamp
    Hydro Pump
    Ice Beam
    Ice Shard
    Icicle Crash
    Icicle Spear
    Iron Defense
    Leer
    Protect
    Razor Shell
    Shell Smash
    Spike Cannon
    Spikes
    Supersonic
    Tackle
    Toxic Spikes
    Whirlpool
    Withdraw

    Sharpedo (open)
    Sharpedo:
    [​IMG](X) @ XXX
    Nature: XXX
    Type: Dark / Water
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Rough Skin: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
    Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 95
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Agility
    Aqua Jet
    Assurance
    Bite
    Crunch
    Feint
    Focus Energy
    Ice Fang
    Leer
    Night Slash
    Rage
    Scary Face
    Screech
    Skull Bash
    Slash
    Swagger
    Take Down
    Taunt

    Crawdaunt (open)
    Crawdaunt:
    [​IMG](X) @ XXX
    Nature: XXX
    Type: Dark / Water
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Adaptability (DW): (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2
    Spe: 55
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Bubble
    BubbleBeam
    Crabhammer
    Crunch
    Guillotine
    Harden
    Knock Off
    Leer
    Night Slash
    Protect
    Swift
    Swords Dance
    Taunt
    ViceGrip

    Relicanth (open)
    Relicanth:
    [​IMG](X) @ XXX
    Nature: XXX
    Type: Rock / Water
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sturdy (DW): (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Stats:

    HP: 110
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 3
    Spe: 55
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:
    AncientPower
    Dive
    Double-Edge
    Harden
    Head Smash
    Hydro Pump
    Mud Sport
    Rest
    Rock Tomb
    Tackle
    Take Down
    Water Gun
    Yawn

    Froslass (open)
    Froslass:
    [​IMG](X) @ XXX
    Nature: XXX
    Type: Ice / Ghost
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 110
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Astonish
    Bite
    Blizzard
    Captivate
    Confuse Ray
    Crunch
    Destiny Bond
    Double Team
    Hail
    Headbutt
    Ice Beam
    Ice Fang
    Ice Shard
    Icy Wind
    Leer
    Ominous Wind
    Powder Snow
    Protect
    Wake-Up Slap

    Frost Rotom (open)
    Frost Rotom:
    [​IMG](U) @ XXX
    Nature: XXX
    Type: Ice / Electric
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 4
    Spe: 86
    Size Class: 4 (2.3m)
    Weight Class: 5 (100.03kg)
    Base Rank Total: 20

    EC: N/A
    MC: 0
    DC: N/A

    Attacks:
    Astonish
    Blizzard
    Charge
    Confuse Ray
    Discharge
    Double Team
    Electro Ball
    Hex
    Ominous Wind
    Shock Wave
    Substitute
    Thundershock
    Thunder Wave
    Trick
    Uproar

    Simipour (open)
    Simipour:
    [​IMG](X) @ XXX
    Nature: XXX
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Torrent (DW): (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 101
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Acrobatics
    Bite
    Brine
    Crunch
    Fling
    Fury Swipes
    Leer
    Lick
    Natural Gift
    Recycle
    Scald
    Scratch
    Taunt
    Water Gun

    Kyurem (open)
    Kyurem:
    [​IMG](X) @ XXX
    Nature: XXX
    Type: Ice / Dragon
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:

    HP: 120
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 95
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 24

    EC: N/A
    MC: 0
    DC: N/A

    Attacks:
    Ancientpower
    Blizzard
    Dragonbreath
    Dragon Pulse
    Dragon Rage
    Endeavor
    Glaciate
    Hyper Voice
    Ice Beam
    Icy Wind
    Imprison
    Outrage
    Scary Face
    Slash
  11. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    The Planet's Fury

    Gracidea Meadow

    The Roaring Wind

    The Roaming Storm

    Shrine of Gaia

    Reserving all these if I can, but I'll reserve the first three if I can't and have them up in a few hours.
  12. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    The Planet's Fury
    Haunter (open)

    Haunter
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Ghost
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate
    (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 95
    Size Class: 3
    Weight Class: 1
    Base Rank Total: 15

    EC: 4/9
    MC: 0
    DC: N/A

    Attacks:
    Confuse Ray
    Curse
    Dark Pulse
    Destiny Bond
    Dream Eater
    Hex
    Hypnosis
    Lick
    Mean Look
    Night Shade
    Nightmare
    Payback
    Shadow Ball
    Shadow Punch
    Spite
    Sucker Punch

    Seadra (open)

    Seadra
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Poison Point
    (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).Sniper
    (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Damp (DW Unlocked)
    (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2
    Spe: 85
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    EC: 4/9
    MC: 0
    DC: 5/5

    Attacks:
    Agility
    Brine
    Bubble
    BubbleBeam
    Dragon Dance
    Dragon Pulse
    Focus Energy
    Hydro Pump
    Leer
    Smokescreen
    Twister
    Water Gun

    Dragonair (open)

    Dragonair
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Shed Skin
    (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Marvel Scale (DW Unlocked)
    (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 70
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 18

    EC: 4/9
    MC: 0
    DC: 5/5

    Attacks:
    Agility
    Aqua Tail
    Dragon Dance
    Dragon Rage
    Dragon Rush
    Dragon Tail
    Hyper Beam
    Leer
    Outrage
    Safeguard
    Slam
    Thunder Wave
    Twister
    Wrap

    Unown (open)

    Unown
    [​IMG][​IMG][​IMG](X) @ XXX

    Nature: XXX
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Levitate
    (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 48
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: N/A
    MC: 0
    DC: N/A

    Attacks:
    Hidden Power

    Kingdra (open)

    Kingdra
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Water / Dragon
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Swift Swim
    (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.Sniper
    (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Damp (DW)
    (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Agility
    Brine
    Bubble
    BubbleBeam
    Dragon Dance
    Dragon Pulse
    Focus Energy
    Hydro Pump
    Leer
    Smokescreen
    Twister
    Water Gun
    Yawn

    Salamence (open)

    Salamence
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Dragon / Flying
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Intimidate
    (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Moxie (DW)
    (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 100
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Bite
    Crunch
    Double-Edge
    Dragon Claw
    Dragon Tail
    DragonBreath
    Ember
    Fire Fang
    Fly
    Focus Energy
    Headbutt
    Leer
    Protect
    Rage
    Scary Face
    Thunder Fang
    Zen Headbutt

    Haxorus (open)

    Haxorus
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Rivalry
    (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Mold Breaker
    (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Unnerve (DW)
    (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:

    HP: 100
    Atk: Rank 6
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 97
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Assurance
    Dragon Claw
    Dragon Dance
    Dragon Pulse
    Dragon Rage
    Dual Chop
    False Swipe
    Giga Impact
    Guillotine
    Leer
    Outrage
    Scary Face
    Scratch
    Slash
    Swords Dance
    Taunt

    Hydreigon (open)

    Hydreigon
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Dark / Dragon
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Levitate
    (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 98
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: N/A

    Attacks:
    Bite
    Body Slam
    Crunch
    Double Hit
    Dragon Pulse
    Dragon Rage
    Dragon Rush
    DragonBreath
    Focus Energy
    Headbutt
    Hyper Voice
    Outrage
    Roar
    Scary Face
    Slam
    Tackle
    Tri Attack
    Work Up

    Latios (open)

    Latios
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Dragon / Psychic
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Levitate
    (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 4
    Spe: 110
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 22

    EC: N/A
    MC: 0
    DC: N/A

    Attacks:
    Dragon Dance
    Dragon Pulse
    DragonBreath
    Heal Block
    Heal Pulse
    Helping Hand
    Luster Purge
    Momento
    Power Split
    Protect
    Psychic
    Psycho Shift
    Psywave
    Recover
    Refresh
    Safeguard
    Telekinesis
    Zen Headbutt

    Latios (open)

    Latios
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Dragon / Psychic
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Levitate
    (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 5
    Spe: 110
    Size Class: 4
    Weight Class: 3
    Base Rank Total: 22

    EC: N/A
    MC: 0
    DC: N/A

    Attacks:
    Charm
    Dragon Pulse
    DragonBreath
    Guard Split
    Heal Pulse
    Healing Wish
    Helping Hand
    Mist Ball
    Psychic
    Psycho Shift
    Psywave
    Recover
    Refresh
    Safeguard
    Water Sport
    Wish
    Zen Headbutt


    Gracidea Meadow
    Ivysaur (open)

    Ivysaur
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Grass / Poison
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Overgrow
    (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Chlorophyll (DW)
    (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 60
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    EC: 4/9
    MC: 0
    DC: 5/5

    Attacks:
    Double-Edge
    Growl
    Growth
    Leech Seed
    PoisonPowder
    Razor Leaf
    Seed Bomb
    Sleep Powder
    Solarbeam
    Sweet Scent
    Synthesis
    Tackle
    Take Down
    Vine Whip
    Worry Seed

    Venusaur (open)

    Venusaur
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Grass / Poison
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Overgrow
    (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Chlorophyll (DW)
    (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 4
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Double-Edge
    Growl
    Growth
    Leech Seed
    Petal Dance
    PoisonPowder
    Razor Leaf
    Seed Bomb
    Sleep Powder
    Solarbeam
    Sweet Scent
    Synthesis
    Tackle
    Take Down
    Vine Whip
    Worry Seed

    Clefable (open)

    Clefable
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Cute Charm
    (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    Magic Guard
    (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
    Unaware (DW)
    (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 60
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    After You
    Bestow
    Charm
    Copycat
    Cosmic Power
    Defense Curl
    DoubleSlap
    Encore
    Follow Me
    Gravity
    Growl
    Healing Wish
    Light Screen
    Lucky Chant
    Magical Leaf
    Meteor Mash
    Metronome
    Minimize
    Moonlight
    Pound
    Sing
    Stored Power
    Sweet Kiss
    Wake-Up Slap

    Togetic (open)

    Togetic
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Normal / Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Hustle
    (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace
    (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Super Luck (DW)
    (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    EC: 4/9
    MC: 0
    DC: 5/5

    Attacks:
    After You
    AncientPower
    Baton Pass
    Bestow
    Charm
    Double-Edge
    Encore
    Follow Me
    Growl
    Last Resort
    Magical Leaf
    Metronome
    Safeguard
    Sweet Kiss
    Wish
    Yawn

    Togekiss (open)

    Togekiss
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Normal / Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Hustle
    (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace
    (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Super Luck (DW)
    (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:

    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    After You
    Air Slash
    AncientPower
    Aura Sphere
    Baton Pass
    Bestow
    Charm
    Double-Edge
    Encore
    ExtremeSpeed
    Follow Me
    Growl
    Last Resort
    Magical Leaf
    Metronome
    Safeguard
    Sky Attack
    Sweet Kiss
    Wish
    Yawn

    Bellossom (open)

    Bellossom
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chlorophyll
    (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Healer (DW)
    (Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 50
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Absorb
    Acid
    Giga Drain
    Leaf Blade
    Leaf Storm
    Lucky Chant
    Magical Leaf
    Mega Drain
    Moonlight
    Natural Gift
    Petal Dance
    PoisonPowder
    Sleep Powder
    Solarbeam
    Stun Spore
    Sunny Day
    Sweet Scent

    Seedot (open)

    Seedot
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chlorophyll
    (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Early Bird
    (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Pickpocket (DW)
    (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
    Command: [Ability: Pickpocket (Ally Item Swap)]

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/9
    MC: 0
    DC: 5/5

    Attacks:
    Bide
    Explosion
    Growth
    Harden
    Nature Power
    Sunny Day
    Synthesis

    Nuzleaf (open)

    Nuzleaf
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Grass / Dark
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Chlorophyll
    (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Early Bird
    (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Pickpocket (DW)
    (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
    Command: [Ability: Pickpocket (Ally Item Swap)]

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 60
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    EC: 0/9
    MC: 0
    DC: 5/5

    Attacks:
    Bide
    Explosion
    Extrasensory
    Faint Atack
    Fake Out
    Growth
    Harden
    Nature Power
    Pound
    Razor Leaf
    Razor Wind
    Sunny Day
    Swagger
    Synthesis
    Torment

    Altaria (open)

    Altaria
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Dragon / Flying
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Natural Cure
    (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Cloud Nine (DW)
    (Trait) Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)
    Cloud Nine also has a command that can nullify weather on the field.
    Command: (Ability: Cloud Nine)

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 80
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Astonish
    Cotton Guard
    Dragon Dance
    Dragon Pulse
    DragonBreath
    Fury Attack
    Growl
    Mirror Move
    Mist
    Natural Gift
    Peck
    Perish Song
    Pluck
    Refresh
    Safeguard
    Sing
    Sky Attack
    Take Down

    Leafeon (open)

    Leafeon
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Leaf Guard
    (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Chlorophyll (DW)
    (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 3
    Spe: 95
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Baton Pass
    Bite
    Focus Energy
    Giga Drain
    GrassWhistle
    Growl
    Helping Hand
    Last Resort
    Leaf Blade
    Magical Leaf
    Quick Attack
    Razor Leaf
    Sand-Attack
    Sunny Day
    Swords Dance
    Synthesis
    Tackle
    Tail Whip
    Take Down
    Trump Card

    Sunflora (open)

    Sunflora
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chlorophyll
    (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Solar Power
    (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
    Early Bird (DW)
    (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 3
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Absorb
    Bullet Seed
    Endeavor
    Giga Drain
    GrassWhistle
    Growth
    Ingrain
    Leaf Storm
    Leech Seed
    Mega Drain
    Petal Dance
    Pound
    Razor Leaf
    Seed Bomb
    Solarbeam
    Sunny Day
    Synthesis
    Worry Seed

    Cherrim (Sunshine) (open)

    Cherrim (Sunshine)
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Flower Gift
    This Pokemon’s flower opens up in intense sunlight, it releases a glow that is infused into its allies, increasing the Base Attack Power of their physical attacks by two (2) and reducing the Base Attack Power of opponent's special attacks by two (2).

    Stats:

    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 85
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: N/A

    Attacks:
    Growth
    Helping Hand
    Leech Seed
    Lucky Chant
    Magical Leaf
    Morning Sun
    Petal Dance
    Solarbeam
    Sunny Day
    Tackle
    Take Down
    Worry Seed

    Roserade (open)

    Roserade
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Grass / Poison
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Natural Cure
    (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Poison Point
    (Can be disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Technician (DW)
    (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 4
    Spe: 90
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Absorb
    Aromatherapy
    Giga Drain
    GrassWhistle
    Growth
    Ingrain
    Leech Seed
    Magical Leaf
    Mega Drain
    Petal Dance
    Poison Sting
    Stun Spore
    Sweet Scent
    Synthesis
    Toxic
    Toxic Spikes
    Water Sport
    Weather Ball
    Worry Seed

    Simisage (open)

    Simisage
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chlorophyll
    (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Overgrow (DW)
    (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 101
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Acrobatics
    Bite
    Crunch
    Fling
    Fury Swipes
    Grass Knot
    Leech Seed
    Leer
    Lick
    Natural Gift
    Recycle
    Scratch
    Seed Bomb
    Torment
    Vine Whip

    Lilligant (open)

    Lilligant
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chlorophyll
    (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Own Tempo
    (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Leaf Guard (DW)
    (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Stats:

    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 90
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Absorb
    After You
    Aromatherapy
    Energy Ball
    Entrainment
    Giga Drain
    Growth
    Helping Hand
    Leaf Storm
    Leech Seed
    Magical Leaf
    Mega Drain
    Petal Dance
    Quiver Dance
    Sleep Powder
    Stun Spore
    Sunny Day
    Synthesis
    Teeter Dance

    Shaymin (Land Forme) (open)

    Shaymin (Land Forme)
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Natural Cure
    (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Stats:

    HP: 110
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 4
    Spe: 100
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 24

    EC: N/A
    MC: 0
    DC: N/A

    Attacks:
    Aromatherapy
    Defense Curl
    Energy Ball
    GrassWhistle
    Growth
    Healing Wish
    Leech Seed
    Lucky Chant
    Magical Leaf
    Natural Gift
    Seed Flare
    Sweet Kiss
    Sweet Scent
    Synthesis
    Worry Seed

    Shaymin (Sky Forme) (open)

    Shaymin (Sky Forme)
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Grass / Flying
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Serene Grace
    (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Stats:

    HP: 110
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 24

    EC: N/A
    MC: 0
    DC: N/A

    Attacks:
    Air Slash
    Energy Ball
    Growth
    Leaf Storm
    Leech Seed
    Magical Leaf
    Natural Gift
    Quick Attack
    Seed Flare
    Sweet Kiss
    Sweet Scent
    Worry Seed


    That makes 29 done. Reserving the remaining three, will have them up shortly.
  13. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    The Roaring Wind
    Pidgeotto (open)

    Pidgeotto
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Normal / Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye
    (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Tangled Feet
    (Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.
    Big Pecks (DW)
    (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

    Stats:

    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 71
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    EC: 4/9
    MC: 0
    DC: 5/5

    Attacks:
    Agility
    Air Slash
    FeatherDance
    Gust
    Hurricane
    Mirror Move
    Quick Attack
    Roost
    Sand-Attack
    Tackle
    Tailwind
    Twister
    Whirlwind
    Wing Attack

    Farfetch'd (open)

    Farfetch'd
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Normal / Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Inner Focus
    (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Keen Eye
    (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Big Pecks (DW)
    (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:
    Acrobatics
    Aerial Ace
    Agility
    Air Slash
    Brave Bird
    False Swipe
    Feint
    Fury Attack
    Fury Cutter
    Knock Off
    Leer
    Night Slash
    Peck
    Poison Jab
    Sand-Attack
    Slash
    Swords Dance

    Mantine (open)

    Mantine
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Water / Flying
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Swift Swim
    (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Water Absorb
    (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Water Veil (DW)
    (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.

    Stats:

    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 5
    Spe: 70
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Agility
    Aqua Ring
    Bounce
    Bubble
    BubbleBeam
    Bullet Seed
    Confuse Ray
    Headbutt
    Hydro Pump
    Psybeam
    Signal Beam
    Supersonic
    Tackle
    Take Down
    Water Pulse
    Wing Attack

    Murkrow (open)

    Murkrow
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Dark / Flying
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Insomnia
    (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
    Super Luck
    (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
    Moxie (DW)
    (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 91
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Assurance
    Astonish
    Faint Attack
    Foul Play
    Haze
    Mean Look
    Night Shade
    Peck
    Pursuit
    Quash
    Sucker Punch
    Tailwind
    Taunt
    Torment
    Wing Attack

    Dustox (open)

    Dustox
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Bug / Poison
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Shield Dust
    (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Compoundeyes (DW)
    (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 65
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Bug Bite
    Bug Buzz
    Confusion
    Gust
    Harden
    Light Screen
    Moonlight
    Poison Sting
    Protect
    Psybeam
    Quiver Dance
    String Shot
    Tackle
    Toxic
    Whirlwind

    Milotic (open)

    Milotic
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Marvel Scale
    (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
    Cute Charm (DW)
    (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

    Stats:

    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 5
    Spe: 81
    Size Class: 5
    Weight Class: 5
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Aqua Ring
    Aqua Tail
    Attract
    Captivate
    Flail
    Hydro Pump
    Rain Dance
    Recover
    Refresh
    Safeguard
    Splash
    Tackle
    Twister
    Water Gun
    Water Pulse
    Water Sport
    Wrap

    Flygon (open)

    Flygon
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Ground / Dragon
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Levitate
    (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Levitate (DW)
    (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 100
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Bite
    Crunch
    Dig
    Dragon Claw
    Dragon Tail
    DragonBreath
    Earth Power
    Earthquake
    Faint Attack
    Feint
    Fissure
    Hyper Beam
    Sand-Attack
    Sand Tomb
    Sandstorm
    Screech
    Sonicboom
    Supersonic

    Empoleon (open)

    Empoleon
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Water / Steel
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Torrent
    (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Defiant (DW)
    (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 4
    Spe: 60
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Aqua Jet
    Bide
    Brine
    Bubble
    BubbleBeam
    Drill Peck
    Fury Attack
    Growl
    Hydro Pump
    Metal Claw
    Mist
    Peck
    Pound
    Swagger
    Swords Dance
    Tackle
    Water Sport
    Whirlpool

    Purugly (open)

    Purugly
    [​IMG] (X) @ (XXX)
    Nature: XXX
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Thick Fat
    (Innate)This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Own Tempo
    (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Defiant (DW)
    (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2
    Spe: 112
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Assist
    Attract
    Body Slam
    Captivate
    Charm
    Faint Attack
    Fake Out
    Fury Swipes
    Growl
    Hone Claws
    Hypnosis
    Scratch
    Slash
    Sucker Punch
    Swagger

    Unfezant (open)

    Unfezant
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Normal / Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Big Pecks
    (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
    Super Luck
    (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
    Rivalry (DW)
    (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2
    Spe: 93
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Air Cutter
    Air Slash
    Detect
    Facade
    FeatherDance
    Growl
    Gust
    Leer
    Quick Attack
    Razor Wind
    Roost
    Sky Attack
    Swagger
    Tailwind
    Taunt

    Whimsicott (open)

    Whimsicott
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Prankster
    (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Infiltrator
    (Innate) Through a combination of speed and cunning, this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
    Chlorophyll (DW)
    (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 116
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Absorb
    Charm
    Cotton Guard
    Cotton Spore
    Endeavor
    Energy Ball
    Giga Drain
    Growth
    Gust
    Helping Hand
    Hurricane
    Leech Seed
    Mega Drain
    PoisonPowder
    Razor Leaf
    Solarbeam
    Stun Spore
    Sunny Day
    Tailwind

    Swanna (open)

    Swanna
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Water / Flying
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye
    (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Big Pecks
    (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
    Hydration (DW)
    (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 98
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Aerial Ace
    Air Slash
    Aqua Ring
    Brave Bird
    BubbleBeam
    Defog
    FeatherDance
    Hurricane
    Rain Dance
    Roost
    Tailwind
    Water Gun
    Water Pulse
    Water Sport
    Wing Attack

    Tornadus (open)

    Tornadus
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Flying
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Prankster
    (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Defiant (DW)
    (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 111
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 22

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:
    Agility
    Air Cutter
    Air Slash
    Astonish
    Bite
    Crunch
    Dark Pulse
    Extrasensory
    Gust
    Hammer Arm
    Hurricane
    Rain Dance
    Revenge
    Swagger
    Tailwind
    Thrash
    Uproar


    The Roaring Storm
    Poliwrath (open)

    Poliwrath
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Water / Fighting
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Water Absorb
    (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Damp
    (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
    Swift Swim (DW)
    (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 70
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Amnesia
    Belly Drum
    Body Slam
    Bubble
    BubbleBeam
    Circle Throw
    DoubleSlap
    DynamicPunch
    Hydro Pump
    Hypnosis
    Mind Reader
    Mud Bomb
    Mud Shot
    Rain Dance
    Submission
    Wake-Up Slap
    Water Gun
    Water Sport

    Electrode (open)

    Electrode
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Soundproof
    (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
    Static
    (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Aftermath (DW)
    (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 140
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Charge
    Charge Beam
    Electro Ball
    Explosion
    Gyro Ball
    Light Screen
    Magnet Rise
    Mirror Coat
    Rollout
    Screech
    Selfdetrcut
    SonicBoom
    Spark
    Swift
    Tackle

    Electabuzz (open)

    Electabuzz
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Static
    (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Vital Spirit (DW)
    (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 105
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 4/9
    MC: 0
    DC: 5/5

    Attacks:
    Discharge
    Electro Ball
    Leer
    Light Screen
    Low Kick
    Quick Attack
    Screech
    Shock Wave
    Swift
    Thunder
    Thunderbolt
    ThunderPunch
    ThunderShock

    Luxray (open)

    Luxray
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Rivalry
    (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Intimidate
    (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Guts (DW)
    (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 70
    Size Class: 4
    Weight Class: 3
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Bite
    Charge
    Crunch
    Discharge
    Leer
    Scary Face
    Spark
    Swagger
    Tackle
    Thunder Fang
    Wild Charge

    Toxicroak (open)

    Toxicroak
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Poison / Fighting
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Anticipation
    (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Dry Skin
    (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    Poison Touch (DW)
    (Can be disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Astonish
    Faint Attack
    Flatter
    Mud Bomb
    Mud-Slap
    Nasty Plot
    Poison Jab
    Poison Sting
    Pursuit
    Revenge
    Sludge Bomb
    Sucker Punch
    Swagger
    Taunt
    Venoshock

    Electivire (open)

    Electivire
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Motor Drive
    (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Vital Spirit (DW)
    (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Discharge
    Electro Ball
    Fire Punch
    Giga Impact
    Leer
    Light Screen
    Low Kick
    Quick Attack
    Screech
    Shock Wave
    Swift
    Thunder
    Thunderbolt
    ThunderPunch
    ThunderShock

    Rotom-S (open)

    Rotom-S
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Levitate
    (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 4
    Spe: 86
    Size Class: 1 (0.8m)
    Weight Class: 2 (10.3kg)
    Base Rank Total: 20

    EC: N/A
    MC: 0
    DC: N/A

    Attacks:
    Air Slash
    Astonish
    Charge
    Confuse Ray
    Discharge
    Double Team
    Electro Ball
    Hex
    Ominous Wind
    Shock Wave
    Substitute
    Thunder Wave
    ThunderShock
    Trick
    Uproar

    Seismitoad (open)

    Seismitoad
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Water / Ground
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Swift Swim
    (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Poison Touch
    (Can be disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Water Absorb (DW)
    (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Stats:

    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 74
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Acid
    Aqua Ring
    Bubble
    BubbleBeam
    Drain Punch
    Echoed Voice
    Flail
    Growl
    Hydro Pump
    Hyper Voice
    Mud Shot
    Muddy Water
    Rain Dance
    Round
    Supersonic
    Uproar

    Thundurus (open)

    Thundurus
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Electric / Flying
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Prankster
    (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Defiant (DW)
    (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 111
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 22

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:
    Agility
    Astonish
    Bite
    Charge
    Crunch
    Dark Pulse
    Discharge
    Hammer Arm
    Heal Block
    Nasty Plot
    Revenge
    Shock Wave
    Swagger
    Thrash
    Thunder
    ThunderShock
    Uproar

    Sandslash (open)

    Sandslash
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Sand Veil
    (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Sand Rush (DW)
    (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

    Stats:

    HP 100
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 2
    Spe: 65
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Crush Claw
    Defense Curl
    Fury Cutter
    Fury Swipes
    Gyro Ball
    Poison Sting
    Rapid Spin
    Rollout
    Sand Tomb
    Sand-Attack
    Sandstorm
    Scratch
    Slash
    Swift

    Dugtrio (open)

    Dugtrio
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Sand Veil
    (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Arena Trap
    (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
    Sand Force (DW)
    (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 120
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Astonish
    Bulldoze
    Dig
    Earth Power
    Earthquake
    Fissure
    Fury Swipes
    Growl
    Magnitude
    Mud Bomb
    Mud-Slap
    Night Slash
    Sand Tomb
    Sand-Attack
    Scratch
    Slash
    Sucker Punch
    Tri Attack

    Gligar (open)

    Gligar
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Ground / Flying
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Sand Veil
    (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Hyper Cutter
    (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Immunity (DW)
    (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 18

    EC: 0/6
    MC: 0
    DC: 5/5

    Attacks:
    Acrobatics
    Faint Attack
    Fury Cutter
    Guillotine
    Harden
    Knock Off
    Poison Sting
    Quick Attack
    Sand-Attack
    Screech
    Slash
    Swords Dance
    U-turn
    X-Scissor

    Torterra (open)

    Torterra
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Grass / Ground
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Overgrow
    (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Shell Armor (DW)
    (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 56
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Absorb
    Bite
    Crunch
    Curse
    Earthquake
    Giga Drain
    Leaf Storm
    Leech Seed
    Mega Drain
    Razor Leaf
    Synthesis
    Tackle
    Withdraw
    Wood Hammer

    Hippopotas (open)

    Hippopotas
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Sand Stream
    (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
    Command: (Ability: Sand Stream)
    The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock-, Ground-, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw abilities.
    Sand Force (DW)
    (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 32
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    EC: 0/6
    MC: 0
    DC: 5/5

    Attacks:
    Bite
    Crunch
    Dig
    Double-Edge
    Earthquake
    Fissure
    Sand Tomb
    Sand-Attack
    Tackle
    Take Down
    Yawn

    Hippowdon (open)

    Hippowdon
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Sand Stream
    (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
    Command: (Ability: Sand Stream)
    The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock-, Ground-, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw abilities.
    Sand Force (DW)
    (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Stats:

    HP: 110
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 47
    Size Class: 4
    Weight Class: 7
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Bite
    Crunch
    Dig
    Double-Edge
    Earthquake
    Fire Fang
    Fissure
    Ice Fang
    Sand Tomb
    Sand-Attack
    Tackle
    Take Down
    Thunder Fang

    Krookodile (open)

    Krookodile
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Ground / Dark
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Intimidate
    (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Moxie
    (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    Anger Point (DW)
    (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 92
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Assurance
    Bite
    Crunch
    Dig
    Earthquake
    Embargo
    Foul Play
    Leer
    Mud-Slap
    Outrage
    Rage
    Sand Tomb
    Sand-Attack
    Sandstorm
    Scary Face
    Swagger
    Thrash
    Torment

    Excadrill (open)

    Excadrill
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Ground / Steel
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Sand Rush
    (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
    Sand Force
    (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
    Mold Breaker (DW)
    (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:

    HP: 110
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 88
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Dig
    Drill Run
    Earthquake
    Fissure
    Fury Swipes
    Hone Claws
    Horn Drill
    Metal Claw
    Mud Sport
    Mud-Slap
    Rapid Spin
    Rock Slide
    Sandstorm
    Scratch
    Slash
    Swords Dance

    Mandibuzz (open)

    Mandibuzz
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Dark / Flying
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Big Pecks
    (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
    Overcoat
    (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    Weak Armor (DW)
    (Can be enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats:

    HP: 110
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 3
    Spe: 80
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Air Slash
    Bone Rush
    Brave Bird
    Dark Pulse
    Defog
    Embargo
    Faint Attack
    Flatter
    Fury Attack
    Gust
    Leer
    Mirror Move
    Nasty Plot
    Pluck
    Punishment
    Tailwind
    Whirlwind

    Golurk (open)

    Golurk
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Ground / Ghost
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Intimidate
    (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
    Klutz
    (Can be disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
    No Guard (DW)
    (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 55
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Astonish
    Curse
    Defense Curl
    DynamicPunch
    Earthquake
    Focus Punch
    Hammer Arm
    Heavy Slam
    Iron Defense
    Magnitude
    Mega Punch
    Mud-Slap
    Night Shade
    Pound
    Rollout
    Shadow Punch

    Landorus (open)

    Landorus
    [​IMG](X) @ XXX

    Nature: XXX
    Type: Ground / Flying
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Sand Force
    (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
    Sheer Force (DW)
    (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 101
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 22

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:
    Block
    Bulldoze
    Earth Power
    Earthquake
    Extrasensory
    Fissure
    Hammer Arm
    Imprison
    Mud Shop
    Outrage
    Punishment
    Rock Slide
    Rock Throw
    Rock Tomb
    Sandstorm
    Stone Edge
    Swords Dance


    =63 done.

    +21 BT

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