The Legend Run: (deadfox081) Timeless Tower [Completed]

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Only deadfox081, Its_A_Random, Deck Knight, & any required sub-referees may post in this thread until the completion of the TLR. Any other post made will be deleted, & possibly subjected to moderation. Thank you.

After barely failing to catch the legend of the Black Sulphur Caldera, deadfox081 has decided to rain on the Timeless Tower Parade. Will he be successful? Time to find out.

deadfox081


Revenankh [Embalm] (M)
Nature: Impish (+1 Def, -1 SpA)

Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: N/A
MC: 0
DC: 0/5

Abilities:

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

Infiltrator: [DW LOCKED] (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Attacks (21):
PHYSICAL
Arm Thrust
Bide
Brick Break
Drain Punch
Earthquake
Hammer Arm
Mach Punch
Power Whip
Rock Slide
Rock Tomb
Sand Tomb
Shadow Punch
Shadow Sneak
Wrap

SPECIAL
Wring Out

OTHER
Glare
Pain Split
Mean Look
Moonlight
Taunt
Wide Guard

Conkeldurr [Puncha] (M)
Nature: Careful (+1 Special Defence, -1 Special Attack)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Sheer Force: (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks (45):
PHYSICAL
Bide
Brick Break
Bulldoze
Chip Away
Comet Punch
Counter
Dig
Drain Punch
Earthquake
Fire Punch
Focus Punch
Hammer Arm
Ice Punch
Knock Off
Low Kick
Low Sweep
Mach Punch
Payback
Poison Jab
Pound
Rock Slide
Rock Throw
Smackdown
Stone Edge
Superpower
ThunderPunch
Wake-Up Slap

SPECIAL
Focus Blast
Grass Knot

OTHER
Block
Bulk Up
Detect
Double Team
Endure
Focus Energy
Foresight
Leer
Protect
Rest
Scary Face
Sleep Talk
Substitute
Taunt
Toxic
Wide Guard

Tomohawk [Woosh] (M)
Nature: Modest (+1 SpA, -1 Atk)

Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Abilities:

Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks (44):
PHYSICAL
Aerial Ace
Brick Break
Fly
Fury Swipes
Return
Rock Smash
Sky Attack
Sky Drop
Superpower

SPECIAL
Air Slash
Aura Sphere
Earth Power
Focus Blast
Grass Knot
Heat Wave
Hidden Power [Rock-7]
Hurricane
Hyper Voice
Incinerate
Solarbeam
Uproar

OTHER
After You
Confuse Ray
Double Team
Focus Energy
Harden
Morning Sun
Quash
Protect
Rain Dance
Rapid Spin
Reflect
Rest
Roar
Roost
Sleep Talk
Snatch
Stealth Rock
Sunny Day
Tailwind
Taunt
Toxic
Whirlwind
Yawn

RAID
Dispel
Potion: 0/2 free slots
2× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 2/2 free slots
Revive: 0/1 free slots
1× Revive
Pokeballs: 28/50 free slots
8× Heal Ball
9× Sport Ball
5× Timer Ball
Berries: 30/30 free slots
Battle Items: 17/20 free slots
3× Expert Belt (Revenankh, Conkeldurr, Tomohawk)
Gems: 20/20 free slots
Spare Pocket (any item): 3/3 free slots


TLR Begin!

TIMELESS TOWER

Timeless Tower is an unfathomably large structure seated on an impregnable cliff-side. The tower's main spire looms over its entrance hundreds of feet into the air. Bridges extend from the main tower to three separate spires, each on an island pillar of immense density. The ocean roars violently below, beckoning you to stay away.

The bridge to the east leads to a tower frozen over in a massive pillar of ice. The sunlight glistens against its reflective surface, yet no melt can be shown. You look cold just staring at it.

The bridge to the west leads to a craggy pillar that seems to be etched from the very earth itself, impossibly dense and immovable.

A third tower can be seen behind the structure on your map, but it is eclipsed by the sheer enormity of the main spire. It is made of the sturdiest looking metal you have ever seen, an unnaturally purely refined solidity that shares the brilliant sheen of the icy tower and the sheer density of the crag.

As you go up to the entrance, the drawbridge on the main gate opens and falls with a loud crash onto the only access to the mainland. On either side of the bridge are statues of Golurk holding up massive spears. As you enter the main atrium, a massive statue of Golem rolled up into a ball takes the centre of the arena. You look around the room and see exits your east and west going to the towers, stairs built into the floor going down presumably to the tower behind the main spire, and a massive door with 3 slots in the gate. Depictions of the gate are on the left and right, and show 3 stones being placed in the gate. Both mosaics are completely sand-coloured except for the stones. One is an azure blue, one is a dull brown, and the other a shimmering silver. You attempt to push the gate, but it is so massively heavy you feel tired just pushing on it. It will not budge.

What could this all mean? And where do you go from here?

Your Options are as follows...
a) Enter Ice Spire.
b) Enter Rock Crag.
c) Enter Iron Dungeon.
d) Enter Heaven's Ascent.
e) Leave Timeless Tower.
 

"It will take some teamwork guys, but I think we can do it. Off we go to Iron Dungeon to see what perils may find us there."
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
DEADFOX081

Iron Dungeon - Still Pall

You decide that you want to head north to the metal pillar, feeling that it will be a good dungeon to go to, so you go inside.

You instantly have to put up with dullness & endless staircases as soon as you are inside & you find it to be rather annoying. Eventually, through the staircases & whatnot, you come across a chamber that feels silent. You see that it is empty, & carelessly make your way inside. Not as soon as you make your way inside, you are instantly attacked by a Klink & a Bronzor. These two are not friendly & attack you, forcing you to send in your three Pokémon. It is time to duel, it seems...

Arena Rules:
-No External Water Source.
-No Natural Grass.
-Indoor Arena.

BATTLE BEGIN!

deadfox081 AAA
|
|

Embalm (M) @ Expert Belt | Puncha (M) @ Expert Belt | Woosh (M) @ Expert Belt
Abilities: Shed Skin/Air Lock | Guts/Sheer Force/Iron Fist | Intimidate/Prankster/Justified
HP/EN: 100 / 100 | 110 / 100 | 110 / 100
Stats: 4 / 4 / 2 / 4 / 65 | 5 / 3 / 1 / 4 / 45 | 1 / 3 / 5 / 3 / 85
SC/WC/BRT: 3 / 3 / 20 | 3 / 4 / 19 | 2 / 3 / 19
Boosts: N/A | N/A | N/A
Status: N/A | N/A | N/A

Lackeys AA
|

Klink (-) @ Steel Gem (5) | Bronzor (-) @ Psychic Gem (5)
Abilities: Plus/Minus/Clear Body | Levitate/Heatproof/Heavy Metal
HP/EN: 90 / 100 | 90 / 100
Stats: 2 / 3 / 3 / 2 / 26 | 1 / 3 / 2 / 3 / 20
SC/WC/BRT: 1 / 2 / 13 | 1 / 5 / 11
Boosts: -10% Evasion | -10% Evasion
Status: N/A | N/A
BACKPACK
Potion: 0/2 free slots
2× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 2/2 free slots
Revive: 0/1 free slots
1× Revive
Pokeballs: 28/50 free slots
8× Heal Ball
9× Sport Ball
5× Timer Ball
Berries: 30/30 free slots
Battle Items: 17/20 free slots
3× Expert Belt (Revenankh, Conkeldurr, Tomohawk)
Gems: 20/20 free slots
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
N/A

COUNTERS
deadfox081: 1 CC
Embalm: 2 MC, 1 DC
Puncha: 3 MC
Woosh: 3 MC

REF PAYOUT
Its_A_Random: 5 UC (5 from Lackeys)


|

"KLIK-KLIK-KLIK-KLIK..." | "WHO GOES THERE?"

Klink: Thunderbolt (Woosh) > Thunderbolt (Woosh)
IF Either Pokémon use (Protective/Evasive Move) (Woosh) successfully, THEN use Flash Cannon (Embalm, Gem) that action.
IF Woosh uses (Non-Combo) (Evasive Damaging Move) without suspense, THEN use Flash Cannon (Embalm, Gem) that action.

Bronzor: Psychic (Woosh, Gem) > Psychic (Woosh, Gem)
IF Either Pokémon use (Protective/Evasive Move) (Woosh) successfully, THEN use Psychic (Embalm, Gem) that action.
IF Woosh uses (Non-Combo) (Evasive Damaging Move) without suspense, THEN use Psychic (Embalm, Gem) that action.
 

"You're going to have to wear a hit or two for the team here Woosh, but it will all be worth it in the end."

Embalm: Brick Break (Klink) > Hammer Arm (Klink)
Puncha: Mach Punch (Klink) > Focus Punch (Bronzor)
Woosh: Aura Sphere (Klink) > Earth Power (Bronzor)


Also feel free to assume Conkeldurr's Sheer Force is always active.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
DEADFOX081

Iron Dungeon - Still Pall

You get off to a decent start, crushing the Klink with little troubles, & denting the Bronzor, but the Lackeys did mange to show some resistance by denting Woosh for some sizable damage!

ROUND END

deadfox081 AAA
|
|

Embalm (M) @ Expert Belt | Puncha (M) @ Expert Belt | Woosh (M) @ Expert Belt
Abilities: Shed Skin/Air Lock | Guts/Sheer Force/Iron Fist | Intimidate/Prankster/Justified
HP/EN: 100 / 89 | 110 / 88 | 48 / 87
Stats: 4 / 4 / 2 / 4 / 65 | 5 / 3 / 1 / 4 / 45 | 1 / 3 / 5 / 3 / 85
SC/WC/BRT: 3 / 3 / 20 | 3 / 4 / 19 | 2 / 3 / 19
Boosts: -1 Speed | N/A | N/A
Status: N/A | N/A | N/A

Lackeys XA
|

Klink (-) @ Steel Gem (5) | Bronzor (-) @ Psychic Gem (3)
Abilities: Plus/Minus/Clear Body | Levitate/Heatproof/Heavy Metal
HP/EN: KO / 93 | 50 / 85
Stats: 2 / 3 / 3 / 2 / 26 | 1 / 3 / 2 / 3 / 20
SC/WC/BRT: 1 / 2 / 13 | 1 / 5 / 11
Boosts: -10% Evasion | -10% Evasion, -1 Attack (P)
Status: N/A | N/A
BEGIN ROUND
Puncha enabled Sheer Force!

Klink's Clear Body suppressed Woosh's Intimidate!
Woosh's Intimidate cut into Bronzor's Attack!
---
ACTION ONE
Puncha used Mach Punch (Klink)!
(Crit Roll [<=625]: 4132/10000; No)
It is Super Effective!
Klink took ((8+3+3)×1.5)=21 Damage!
Puncha used 3 Energy!

Woosh used Aura Sphere (Klink)!
(Crit Roll [<=625]: 9561/10000; No)
It is Super Effective!
Klink took ((11+3+4.5)×1.5)=27.75 Damage!
Woosh used 6 Energy!

Embalm used Brick Break (Klink)!
(Crit Roll [<=625]: 5744/10000; No)
It is Super Effective!
Klink took ((10+3+1.5)×1.5)=21.75 Damage!
Embalm used 5 Energy!

Klink used Thunderbolt (Woosh)!
(Crit Roll [<=625]: 6051/10000; No)
It is Super Effective!
Woosh took (14×1.5)=21 Damage!
(Effect Roll {Paralysis} [<=1000]: 6552/10000; No)
Klink used 7 Energy!

Bronzor used Psychic (Woosh, Gem)!
(Crit Roll [<=625]: 6591/10000; No)
It is Super Effective!
Woosh took ((12+3-1.5)×1.5)=20.25 Damage!
Bronzor's Psychic Gem was partially consumed!
(Effect Roll {-1 Sp. Defence} [<=1000]: 2889/10000; No)
Bronzor used (4+(3÷2))=5.5 Energy!
---
ACTION TWO
Puncha is tightening his focus!

Woosh used Earth Power (Bronzor)!
(Crit Roll [<=625]: 9294/10000; No)
It is Super Effective!
Bronzor took ((8+3)×1.5)=16.5 Damage!
(Effect Roll {-1 Sp. Defence} [<=1000]: 1355/10000; No)
Woosh used 7 Energy!

Embalm used Hammer Arm (Klink)!
(Crit Roll [<=625]: 6321/10000; No)
It is Super Effective!
Klink took ((12+3+1.5)×1.5)=24.75 Damage!
Embalm's Speed dropped 1 Stage!
Embalm used 6 Energy!

Klink Fainted!
Embalm gained 1× KO Counter!

Bronzor used Psychic (Woosh, Gem)!
(Crit Roll [<=625]: 5452/10000; No)
It is Super Effective!
Woosh took ((12+3-1.5)×1.5)=20.25 Damage!
Bronzor's Psychic Gem was partially consumed!
(Effect Roll {-1 Sp. Defence} [<=1000]: 2801/10000; No)
Bronzor used (8+(3÷2))=9.5 Energy!

Puncha used Focus Punch (Bronzor)!
(Crit Roll [<=625]: 7845/10000; No)
Bronzor took (17+3+3)=23 Damage!
Puncha used 9 Energy!
---
END ROUND

BACKPACK
Potion: 0/2 free slots
2× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 2/2 free slots
Revive: 0/1 free slots
1× Revive
Pokeballs: 28/50 free slots
8× Heal Ball
9× Sport Ball
5× Timer Ball
Berries: 30/30 free slots
Battle Items: 17/20 free slots
3× Expert Belt (Revenankh, Conkeldurr, Tomohawk)
Gems: 20/20 free slots
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
N/A

COUNTERS
deadfox081: 1 CC
Embalm: 2 MC, 1 DC, 1 KOC
Puncha: 3 MC
Woosh: 3 MC

REF PAYOUT
Its_A_Random: 5 UC (5 from Lackeys)



"OUCH. THAT HURT."

Please issue TWO (2) Actions per Pokémon, OR initiate a Capture Phase.
 

"Hey that managed to work exactly as we wanted, who would have thought it. Time to see if we can't turn this foe into a friend."

Heal Ball > Heal Ball
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
DEADFOX081

Iron Dungeon - Still Pall

The ever reliable Heal Balls never looked like failing you, with the first Heal Ball netting the Bronzor you desired in one swift throw of the Heal Ball! Well done, albeit the Psychic Gem disappearing...

After the battle, you pick up the dropped Steel Gem, before moving deeper into the Iron Dungeon, wondering if the battles will be as hard as this one...

BATTLE END

deadfox081 OOOO
|
|

Embalm (M) @ Expert Belt | Puncha (M) @ Expert Belt | Woosh (M) @ Expert Belt
Abilities: Shed Skin/Air Lock | Guts/Sheer Force/Iron Fist | Intimidate/Prankster/Justified
HP/EN: 100 / 89 | 110 / 88 | 48 / 87
Stats: 4 / 4 / 2 / 4 / 65 | 5 / 3 / 1 / 4 / 45 | 1 / 3 / 5 / 3 / 85
SC/WC/BRT: 3 / 3 / 20 | 3 / 4 / 19 | 2 / 3 / 19
Boosts: N/A | N/A | N/A
Status: N/A | N/A | N/A

Bronzor (-)
Abilities: Levitate/Heatproof/Heavy Metal
HP/EN: 90 / 100
Stats: 1 / 3 / 2 / 3 / 20
SC/WC/BRT: 1 / 5 / 11
Boosts: -10% Evasion
Status: N/A

BEGIN CAPTURE ROUND
---
ATTEMPT ONE
deadfox081 threw 1× Heal Ball!
(Catch Rate=(((170×150×2)+1)÷270)÷256=73.79%)
(Catch Roll [<=7379]: 3594/10000; Yes)
Gotcha! Bronzor was caught!
---
END CAPTURE ROUND

BACKPACK
Potion: 0/2 free slots
2× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 2/2 free slots
Revive: 0/1 free slots
1× Revive
Pokeballs: 29/50 free slots
7× Heal Ball
9× Sport Ball
5× Timer Ball
Berries: 30/30 free slots
Battle Items: 17/20 free slots
3× Expert Belt (Revenankh, Conkeldurr, Tomohawk)
Gems: 19/20 free slots
1× Steel Gem
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Bronzor
+1× Steel Gem
-1× Heal Ball

COUNTERS
deadfox081: 1 CC
Embalm: 2 MC, 1 DC, 1 KOC
Puncha: 3 MC
Woosh: 3 MC
Bronzor: N/A

REF PAYOUT
Its_A_Random: 5 UC (5 from Lackeys)


You now have the option to re-arrange team/items, or use items, before the next scenario. You may nickname your new Bronzor, if you wish, while I PM you its details.
 

"Well, since this Bronzor is likely to get some counters we might as well name it Ubuntu and replace the untrained one I already have back at home.. While we are at it Woosh you can take a Potion and then head back into your Pokeball while Ubuntu takes the Steel Gem and a place in the main party while we forge on."
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
DEADFOX081

Iron Dungeon - Gear Golem

Some more Staircases await you as you struggle to make it up some of them. Eventually, you come across a very strange chamber. While the rest of the area seem bland for the most part, a very intricate design has been placed here. A massive humanoid contraption stands at the centre of the room. What this represents you have no clue. It does not really resemble any person or Pokémon you know of. In any case the room has no apparent exit, but the gear golem has several levers in front of it. Upon review, the room looks a bit round on the edges, not like the square steel structures you have been used to. There are 3 levers, left, right, and centre placed about 2 metres in front on the golem. You hear clanging behind you, forward seems like the best part. Which lever shall you pull?

a) Pull the lever on the left.
b) Pull the lever in the centre.
c) Pull the lever on the right.

YOUR CURRENT PARTY

deadfox081 OOOO
|
|

Embalm (M) @ Expert Belt | Puncha (M) @ Expert Belt | Ubuntu (-) @ Steel Gem (5)
Abilities: Shed Skin/Air Lock | Guts/Sheer Force/Iron Fist | Levitate/Heatproof/Heavy Metal
HP/EN: 100 / 89 | 110 / 88 | 90 / 100
Stats: 4 / 4 / 2 / 4 / 65 | 5 / 3 / 1 / 4 / 45 | 1 / 3 / 2 / 3 / 20
SC/WC/BRT: 3 / 3 / 20 | 3 / 4 / 19 | 1 / 5 / 11
Boosts: N/A | N/A | -10% Evasion
Status: N/A | N/A | N/A

Woosh (M) @ Expert Belt
Abilities: Intimidate/Prankster/Justified
HP/EN: 68 / 87
Stats: 1 / 3 / 5 / 3 / 85
SC/WC/BRT: 2 / 3 / 19
Boosts: N/A
Status: N/A

BACKPACK
Potion: 1/2 free slots
1× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 2/2 free slots
Revive: 0/1 free slots
1× Revive
Pokeballs: 29/50 free slots
7× Heal Ball
9× Sport Ball
5× Timer Ball
Berries: 30/30 free slots
Battle Items: 17/20 free slots
3× Expert Belt (Revenankh, Conkeldurr, Tomohawk)
Gems: 19/20 free slots
1× Steel Gem (Bronzor)
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Bronzor
+1× Steel Gem
-1× Potion
-1× Heal Ball

COUNTERS
deadfox081: 1 CC
Embalm: 2 MC, 1 DC, 1 KOC
Puncha: 3 MC
Woosh: 3 MC
Bronzor: N/A

REF PAYOUT
Its_A_Random: 5 UC (5 from Lackeys, 1/4 from RP Scenarios)

 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
DEADFOX081

Iron Dungeon - Gear Golem

You pull the Right lever, & the Gear Golem springs to the right, extending its arms, before locking into place, breaking the right lever in the process. The contents behind the Golem open up to a stairwell that leads further into the dungeon. Feeling like there is no danger inside, you venture into the corridor, deeper into the dungeon without incident.

Iron Dungeon - Scrapyard


So, you end up going through more staircases... When is this going to come to an end... Eventually, you see light at the end of the tunnel, & you enter this next room. Looks like you have come across an abandoned scrapyard. As you look around there seems to be little of value, however you imagine there is a few abandoned appliances here. You spot an array of broken down appliances. You could probably take one with you, it seems a Rotom used to inhabit it and it has enough energy to fit in one of your Pokeballs, at least until you leave. So, what shall you do?
a) Grab an appliance (Specify).
b) Move onward.

YOUR CURRENT PARTY

deadfox081 OOOO
|
|

Embalm (M) @ Expert Belt | Puncha (M) @ Expert Belt | Ubuntu (-) @ Steel Gem (5)
Abilities: Shed Skin/Air Lock | Guts/Sheer Force/Iron Fist | Levitate/Heatproof/Heavy Metal
HP/EN: 100 / 89 | 110 / 88 | 90 / 100
Stats: 4 / 4 / 2 / 4 / 65 | 5 / 3 / 1 / 4 / 45 | 1 / 3 / 2 / 3 / 20
SC/WC/BRT: 3 / 3 / 20 | 3 / 4 / 19 | 1 / 5 / 11
Boosts: N/A | N/A | -10% Evasion
Status: N/A | N/A | N/A

Woosh (M) @ Expert Belt
Abilities: Intimidate/Prankster/Justified
HP/EN: 68 / 87
Stats: 1 / 3 / 5 / 3 / 85
SC/WC/BRT: 2 / 3 / 19
Boosts: N/A
Status: N/A

BACKPACK
Potion: 1/2 free slots
1× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 2/2 free slots
Revive: 0/1 free slots
1× Revive
Pokeballs: 29/50 free slots
7× Heal Ball
9× Sport Ball
5× Timer Ball
Berries: 30/30 free slots
Battle Items: 17/20 free slots
3× Expert Belt (Revenankh, Conkeldurr, Tomohawk)
Gems: 19/20 free slots
1× Steel Gem (Bronzor)
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Bronzor
+1× Steel Gem
-1× Potion
-1× Heal Ball

COUNTERS
deadfox081: 1 CC
Embalm: 2 MC, 1 DC, 1 KOC
Puncha: 3 MC
Woosh: 3 MC
Bronzor: N/A

REF PAYOUT
Its_A_Random: 5 UC (5 from Lackeys, 2/4 from RP Scenarios)


You may also manage your team/items at this point, if you wish.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
DEADFOX081

Iron Dungeon - Scrapyard

You show no interest in the appliances & you decide that the best action to take is to move on, & you do so without incident. It is still unsettling how much trash was in a place with no people to create it...

Iron Dungeon - Iron Maiden

Unfortunately, more staircases await you as you struggle to surmount them. You can feel that you're getting higher up the tower at this point & eventually you come across another chamber. What you enter, is a bland, iron-coloured area with few defining features. This whole tower appears cold, hollow,& heavy, and this room is no exception. You come down the end of the hall to a dead end & find yourself frustrated. You look around & notice how wide the place is. This is a hall & must be at least 5 metres wide. The size of the place begins to make your heart sink. Sadly, the only thing left at the end of this hallway is a 3 metre tall statue of a woman in full battle dress. She holds a shield & a sword, but both look like they can be taken. The expression on the statue's face is entirely wooden, it appears she will be displeased with any decision. Both objects look extraordinarily heavy but maybe you can use one of them... But suddenly, before you could choose, you are attacked by a Klang & a Mawile! This is going to hurt...

Arena Rules:
-Only Sandstorm & Clear weather allowed.
-Sandstorm transforms into Shrapnel (3 DPA to all non-Steel Pokemon +/-1 for each time a Pokemon is weak to/resists Steel).
-No External Water Source.
-No Natural Grass.
-Indoor Arena.

BATTLE BEGIN!

deadfox081 AAOA
|
|

Embalm (M) @ Expert Belt | Puncha (M) @ Expert Belt | Ubuntu (-) @ Steel Gem (5)
Abilities: Shed Skin/Air Lock | Guts/Sheer Force/Iron Fist | Levitate/Heatproof/Heavy Metal
HP/EN: 100 / 89 | 110 / 88 | 90 / 100
Stats: 4 / 4 / 2 / 4 / 65 | 5 / 3 / 1 / 4 / 45 | 1 / 3 / 2 / 3 / 20
SC/WC/BRT: 3 / 3 / 20 | 3 / 4 / 19 | 1 / 5 / 11
Boosts: N/A | N/A | -10% Evasion
Status: N/A | N/A | N/A

Guardians AA
|

Klang (-) @ Mental Herb (3) | Mawile (F) @ Mental Herb (3)
Abilities: Plus/Minus/Clear Body | Hyper Cutter/Intimidate/Sheer Force
HP/EN: 90 / 100 | 90 / 100
Stats: 3 / 2 / 3 / 3 / 58 | 3 / 2 / 3 / 2 / 50
SC/WC/BRT: 1 / 4 / 16 | 1 / 2 / 14
Boosts: +6% Accuracy | N/A
Status: N/A | N/A

Woosh (M) @ Expert Belt
Abilities: Intimidate/Prankster/Justified
HP/EN: 68 / 87
Stats: 1 / 3 / 5 / 3 / 85
SC/WC/BRT: 2 / 3 / 19
Boosts: N/A
Status: N/A

BACKPACK
Potion: 1/2 free slots
1× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 2/2 free slots
Revive: 0/1 free slots
1× Revive
Pokeballs: 29/50 free slots
7× Heal Ball
9× Sport Ball
5× Timer Ball
Berries: 30/30 free slots
Battle Items: 17/20 free slots
3× Expert Belt (Revenankh, Conkeldurr, Tomohawk)
Gems: 19/20 free slots
1× Steel Gem (Bronzor)
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Bronzor
+1× Steel Gem
-1× Potion
-1× Heal Ball

COUNTERS
deadfox081: 2 CC
Embalm: 4 MC, 2 DC, 1 KOC
Puncha: 6 MC
Woosh: 3 MC
Bronzor: 1 EC, 2 MC, 1 DC

REF PAYOUT
Its_A_Random: 10 UC (5 from Lackeys, 2/4 from RP Scenarios, 5 from Guardians)


|

"KLIK-KLIK-KLIK-KLIK..." | "Intruders! Enable Sheer Force!"

Please issue TWO (2) Actions per Pokémon.
 

"Okay, now time for some of the real busniess.."

Embalm: Brick Break (Mawhile) > Hammer Arm (Mawhile)
IF Mawhile is KOed when you come to attack it THEN redirect to Klang
IF Mawhile uses Taunt (Ubuntu) on action 1 THEN replace your first action with Taunt (Mawhile)

Puncha: Brick Break (Mawhile) > Hammer Arm (Mawhile)
IF Mawhile is KOed when you come to attack it THEN redirect to Klang

Ubuntu: Imprison (Hidden Power) > Hidden Power (Mawhile)
IF you are taunted when you would use Imprison THEN Hidden Power (Mawhile)
IF Mawhile is KOed when you come to attack it THEN redirect to Klang
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Apologies for the delay. University studies have kept me busy.

DEADFOX081

Iron Dungeon - Iron Maiden

You concentrate your efforts on the Mawile, & while it goes down, it does not go down without a fight, retaliating at Embalm's efforts for lots of damage!

ROUND END

deadfox081 AAOA
|
|

Embalm (M) @ Expert Belt | Puncha (M) @ Expert Belt | Ubuntu (-) @ Steel Gem (5)
Abilities: Shed Skin/Air Lock | Guts/Sheer Force/Iron Fist | Levitate/Heatproof/Heavy Metal
HP/EN: 13 / 78 | 110 / 77 | 90 / 88
Stats: 4 / 4 / 2 / 4 / 65 | 5 / 3 / 1 / 4 / 45 | 1 / 3 / 2 / 3 / 20
SC/WC/BRT: 3 / 3 / 20 | 3 / 4 / 19 | 1 / 5 / 11
Boosts: -1 Attack (P), -1 Speed | -1 Attack (P), -1 Speed | -10% Evasion, -1 Attack (P)
Status: N/A | N/A | N/A

Guardians AX
|

Klang (-) @ Mental Herb (3) | Mawile (F) @ Mental Herb (3)
Abilities: Plus/Minus/Clear Body | Hyper Cutter/Intimidate/Sheer Force
HP/EN: 82 / 90 | KO / 70
Stats: 3 / 2 / 3 / 3 / 58 | 3 / 2 / 3 / 2 / 50
SC/WC/BRT: 1 / 4 / 16 | 1 / 2 / 14
Boosts: +6% Accuracy | N/A
Status: Imprison (Hidden Power, 4a) | Imprison (Hidden Power, 5a)

Woosh (M) @ Expert Belt
Abilities: Intimidate/Prankster/Justified
HP/EN: 68 / 87
Stats: 1 / 3 / 5 / 3 / 85
SC/WC/BRT: 2 / 3 / 19
Boosts: N/A
Status: N/A

BEGIN ROUND
Klang: Hidden Power (Embalm) > Flash Cannon (Embalm)

Mawile: Metal Burst > Metal Burst

Mawile's Intimidate cut Embalm's Attack!
Mawile's Intimidate cut Puncha's Attack!
Mawile's Intimidate cut Ubuntu's Attack!

Mawile enabled Sheer Force!

Puncha enabled Sheer Force!
---
ACTION ONE
Embalm used Brick Break (Mawile)!
(Crit Roll [<=625]: 5609/10000; No)
It is Super Effective!
Mawile took ((10+3+3)×1.5-1.75)=22.25 Damage!
Embalm used 5 Energy!

Klang used Hidden Power (Embalm)!
(Crit Roll [<=625]: 7134/10000; No)
It is Super Effective!
Embalm took ((11-1.5)×1.5)=14.25 Damage!
Klang used 5 Energy!

Mawile used Metal Burst!
Embalm took (22.25×1.25)=27.8125 Damage!
Mawile used (5+(22.25÷3))=12.4167 Energy!

Puncha used Brick Break (Mawile)!
(Crit Roll [<=625]: 5609/10000; No)
It is Super Effective!
Mawile took ((10+3+4.5)×1.5-1.75)=24.5 Damage!
Puncha used 5 Energy!

Ubuntu used Imprison (Hidden Power)!
Ubuntu sealed off the opponent's moves (6a)!
Ubuntu used 7 Energy!
---
ACTION TWO
Embalm used Hammer Arm (Mawile)!
(Hit Roll [<=9000]: 4194/10000; Yes)
(Crit Roll [<=625]: 2459/10000; No)
It is Super Effective!
Mawile took ((12+3+3)×1.5-1.75)=25.25 Damage!
Embalm's Speed dropped 1 Stage!
Embalm used 6 Energy!

Klang used Flash Cannon (Embalm)!
(Crit Roll [<=625]: 9185/10000; No)
Embalm took (12+3-1.5)=13.5 Damage!
(Effect Roll {-1 Sp. Defence} [<=1000]: 5456/10000; No)
Klang used 5 Energy!

Mawile used Metal Burst!
Embalm took (25.25×1.25)=31.5625 Damage!
Mawile used (9+(25.25÷3))=17.4167 Energy!

Puncha used Hammer Arm (Mawile)!
(Hit Roll [<=9000]: 4911/10000; Yes)
(Crit Roll [<=625]: 2791/10000; No)
It is Super Effective!
Mawile took ((14+3+4.5)×1.5-1.75)=30.5 Damage!
Puncha's Speed dropped 1 Stage!
Puncha used 6 Energy!

Mawile Fainted!
Puncha gained 1× KO Counter!

Ubuntu used Hidden Power (Klang)!
(Crit Roll [<=625]: 9795/10000; No)
It is Super Effective!
Klang took ((7-1.5)×1.5)=8.25 Damage!
Ubuntu used 5 Energy!
---
END ROUND

BACKPACK
Potion: 1/2 free slots
1× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 2/2 free slots
Revive: 0/1 free slots
1× Revive
Pokeballs: 29/50 free slots
7× Heal Ball
9× Sport Ball
5× Timer Ball
Berries: 30/30 free slots
Battle Items: 17/20 free slots
3× Expert Belt (Revenankh, Conkeldurr, Tomohawk)
Gems: 19/20 free slots
1× Steel Gem (Bronzor)
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Bronzor
+1× Steel Gem
-1× Potion
-1× Heal Ball

COUNTERS
deadfox081: 2 CC
Embalm: 4 MC, 2 DC, 1 KOC
Puncha: 6 MC, 1 KOC
Woosh: 3 MC
Bronzor: 1 EC, 2 MC, 1 DC

REF PAYOUT
Its_A_Random: 10 UC (5 from Lackeys, 2/4 from RP Scenarios, 5 from Guardians)



"KLIK-KLIK-CRUSH!!!"

Klang: Flash Cannon (Embalm) > Flash Cannon (Embalm)
IF Embalm faints, THEN replace all remaining actions with Thunderbolt (Puncha).
 

"Hmm, well unfortunately it looks like you're going to have to go down here Embalm. Only for a little while, we brought a Revive just for this reason."

Embalm: Shadow Sneak (Klang) > Chill
Puncha: Fire Punch (Klang) > Detect
Ubuntu: Telekinesis (Klang) > Hypnosis (Klang)
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
DEADFOX081

Iron Dungeon - Iron Maiden

Embalm goes down, but you plan carefully & have the Klang in a bind, just as Woosh comes out to fend for your team!

ROUND END

deadfox081 XAAA
|
|
|

Embalm (M) @ Expert Belt | Puncha (M) @ Expert Belt | Woosh (M) @ Expert Belt | Ubuntu (-) @ Steel Gem (5)
Abilities: Shed Skin/Air Lock | Guts/Sheer Force/Iron Fist | Intimidate/Prankster/Justified | Levitate/Heatproof/Heavy Metal
HP/EN: KO / 75 | 110 / 60 | 68 / 87 | 90 / 76
Stats: 4 / 4 / 2 / 4 / 65 | 5 / 3 / 1 / 4 / 45 | 1 / 3 / 5 / 3 / 85 | 1 / 3 / 2 / 3 / 20
SC/WC/BRT: 3 / 3 / 20 | 3 / 4 / 19 | 2 / 3 / 19 | 1 / 5 / 11
Boosts: -1 Attack (P), -1 Speed | -1 Attack (P), -1 Speed | N/A | -10% Evasion, -1 Attack (P)
Status: N/A | N/A | N/A | N/A

Guardians AX

Klang (-) @ Mental Herb (3)
Abilities: Plus/Minus/Clear Body
HP/EN: 49 / 75
Stats: 3 / 2 / 3 / 3 / 58
SC/WC/BRT: 1 / 4 / 16
Boosts: +6% Accuracy
Status: Imprison (Hidden Power, 2a), Telekinesis (4a), Sleep (2a)
BEGIN ROUND
---
ACTION ONE
Embalm used Shadow Sneak (Klang)!
(Crit Roll [<=625]: 3248/10000; No)
It is not very effective...
Klang took ((4+3+3)÷1.5)=6.667 Damage!
Embalm used 3 Energy!

Klang used Flash Cannon (Embalm)!
(Crit Roll [<=625]: 5274/10000; No)
Embalm took (12+3-1.5)=13.5 Damage!
Klang used 9 Energy!

Embalm Fainted!

Puncha used Fire Punch (Klang)!
(Crit Roll [<=625]: 8427/10000; No)
It is Super Effective!
Klang took ((14+4.5)×1.5-1.75)=26 Damage!
Puncha used 6 Energy!

Ubuntu used Telekinesis (Klang)!
Klang was locked into place (6a)!
Ubuntu used 6 Energy!
---
ACTION TWO
Puncha used Detect!
Puncha protected himself!
Puncha used (6+(12.5÷2.5))=11 Energy!

Klang used Thunderbolt (Puncha)!
Puncha protected himself!
Puncha blocked (14-1.5)=12.5 Damage!
Klang used 6 Energy!

Ubuntu used Hypnosis (Klang)!
(Sleep Roll {Klang} [<=6666 (1a)/<=9999 (2a)]: 9997/10000; 2a)
Klang fell asleep (2a)!
Ubuntu used 6 Energy!

deadfox081 sent out Woosh!

Klang's Clear Body supressed Woosh's Intimidate!
---
END ROUND

BACKPACK
Potion: 1/2 free slots
1× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 2/2 free slots
Revive: 0/1 free slots
1× Revive
Pokeballs: 29/50 free slots
7× Heal Ball
9× Sport Ball
5× Timer Ball
Berries: 30/30 free slots
Battle Items: 17/20 free slots
3× Expert Belt (Revenankh, Conkeldurr, Tomohawk)
Gems: 19/20 free slots
1× Steel Gem (Bronzor)
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Bronzor
+1× Steel Gem
-1× Potion
-1× Heal Ball

COUNTERS
deadfox081: 2 CC
Embalm: 4 MC, 2 DC, 1 KOC
Puncha: 6 MC, 1 KOC
Woosh: 6 MC
Bronzor: 1 EC, 2 MC, 1 DC

REF PAYOUT
Its_A_Random: 11 UC (5 from Lackeys, 2/4 from RP Scenarios, 6 from Guardians)



"ZZZ..."

Please issue TWO (2) Actions per Pokémon, OR initiate a Capture Phase.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
DEADFOX081

Iron Dungeon - Iron Maiden

The first Heal Ball fails to catch, but such odds do not go against you for long, as your second Heal Ball successfully bagged the Klang for you! Well done.

After the battle, you tend to your wounds & pick up the two Mental Herbs dropped, before moving on, deeper into the dungeon...

BATTLE END

deadfox081 XOOOO
|
|

Puncha (M) @ Expert Belt | Woosh (M) @ Expert Belt | Ubuntu (-) @ Steel Gem (5)
Abilities: Guts/Sheer Force/Iron Fist | Intimidate/Prankster/Justified | Levitate/Heatproof/Heavy Metal
HP/EN: 110 / 60 | 68 / 87 | 90 / 76
Stats: 5 / 3 / 1 / 4 / 45 | 1 / 3 / 5 / 3 / 85 | 1 / 3 / 2 / 3 / 20
SC/WC/BRT: 3 / 4 / 19 | 2 / 3 / 19 | 1 / 5 / 11
Boosts: N/A | N/A | -10% Evasion
Status: N/A | N/A | N/A


Klang (-) @ Mental Herb (3)
Abilities: Plus/Minus/Clear Body
HP/EN: 90 / 100
Stats: 3 / 2 / 3 / 3 / 58
SC/WC/BRT: 1 / 4 / 16
Boosts: +6% Accuracy
Status: N/A

BEGIN CAPTURE ROUND
---
ATTEMPT ONE
deadfox081 threw 1× Heal Ball!
(Catch Rate=(((172×60×4)+1)÷270)÷256=59.72%)
(Catch Roll [<=5972]: 6461/10000; No)
Argh! Almost had it!

Klang Chilled Out!
Klang recovered 12 Energy!
---
ATTEMPT TWO
deadfox081 threw 1× Heal Ball!
(Catch Rate=(((172×60×4)+1)÷270)÷256=59.72%)
(Catch Roll [<=5972]: 2081/10000; Yes)
Gotcha! Klang was caught!
---
END CAPTURE ROUND

BACKPACK
Potion: 1/2 free slots
1× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 2/2 free slots
Revive: 0/1 free slots
1× Revive
Pokeballs: 31/50 free slots
5× Heal Ball
9× Sport Ball
5× Timer Ball
Berries: 30/30 free slots
Battle Items: 15/20 free slots
3× Expert Belt (Revenankh, Conkeldurr, Tomohawk)
2× Mental Herb (Klang)
Gems: 19/20 free slots
1× Steel Gem (Bronzor)
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Bronzor
+1× Klang
+2× Mental Herb
+1× Steel Gem
-1× Potion
-3× Heal Ball

COUNTERS
deadfox081: 2 CC
Embalm: 4 MC, 2 DC, 1 KOC
Puncha: 6 MC, 1 KOC
Woosh: 6 MC
Bronzor: 1 EC, 2 MC, 1 DC
Klang: N/A

REF PAYOUT
Its_A_Random: 11 UC (5 from Lackeys, 2/4 from RP Scenarios, 6 from Guardians)


You now have the option to re-arrange team/items, or use items, before the next scenario. You may nickname your new Klang, if you wish, while I PM you its details.
 

"Hmm well time to pause for a moment. We will call our new friend Whrrr and give it that Steel Gem to hold. Lets give Ubuntu one of the Mental Herbs to take up its empty item slot. Finally both my Revive and Super Potion will be used to bring Embalm back into the fray. Our lead party can consist of Whrrr, Puncha and Ubuntu. Lets get back to to work guys!"
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
DEADFOX081

Iron Dungeon - Steel Forest

Upon leaving the Iron Maiden, you go up... Well... More staircases, & at the end of it all, you come across a forest. This forest is the oddest structure you have ever seen. No, it is not the fact you are looking at a bunch of trees & grass in the middle of what to this point has been a bland, lifeless dungeon. It is more the fact that every single trunk, branch, & blade is made out of solid steel. It is still flexible enough for some semblance of wind to impact it, but otherwise this is the oddest combination of nature & hard metal you have ever seen.

Over to the side you see a thorny patch of grass blocking the way to the exit on the other side. It appears to be a nest of some sort, but the only other way around requires you to go through densely packed trees. Neither path looks safe, & as you look around you can hear the inhabitants of the area swarming around you. Time to make a decision. So, which route do you go through?

a) Go through the thorny briar.
b) Go through the dense woods.

YOUR CURRENT PARTY

deadfox081 XOOOO
|
|

Puncha (M) @ Expert Belt | Ubuntu (-) @ Mental Herb (3) | Whrrr (-) @ Steel Gem (5)
Abilities: Guts/Sheer Force/Iron Fist | Levitate/Heatproof/Heavy Metal | Plus/Minus/Clear Body
HP/EN: 110 / 60 | 90 / 76 | 90 / 100
Stats: 5 / 3 / 1 / 4 / 45 | 1 / 3 / 2 / 3 / 20 | 3 / 2 / 3 / 3 / 58
SC/WC/BRT: 3 / 4 / 19 | 1 / 5 / 11 | 1 / 4 / 16
Boosts: N/A | -10% Evasion | +6% Accuracy
Status: N/A | N/A | N/A
|

Embalm (M) @ Expert Belt | Woosh (M) @ Expert Belt
Abilities: Shed Skin/Air Lock | Intimidate/Prankster/Justified
HP/EN: 90 / 30 | 68 / 87
Stats: 4 / 4 / 2 / 4 / 65 | 1 / 3 / 5 / 3 / 85
SC/WC/BRT: 3 / 3 / 20 | 2 / 3 / 19
Boosts: N/A | N/A
Status: N/A | N/A

BACKPACK
Potion: 1/2 free slots
1× Potion
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Pokeballs: 31/50 free slots
5× Heal Ball
9× Sport Ball
5× Timer Ball
Berries: 30/30 free slots
Battle Items: 15/20 free slots
3× Expert Belt (Revenankh, Conkeldurr, Tomohawk)
2× Mental Herb (Bronzor)
Gems: 19/20 free slots
1× Steel Gem (Klang)
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Bronzor
+1× Klang
+2× Mental Herb
+1× Steel Gem
-1× Potion
-1× Super Potion
-1× Revive
-3× Heal Ball

COUNTERS
deadfox081: 2 CC
Embalm: 4 MC, 2 DC, 1 KOC
Puncha: 6 MC, 1 KOC
Woosh: 6 MC
Bronzor: 1 EC, 2 MC, 1 DC
Klang: N/A

REF PAYOUT
Its_A_Random: 11 UC (5 from Lackeys, 3/4 from RP Scenarios, 6 from Guardians)

 

"Hmm, now is where I regret not purchasing an Ether or two.. Nevermind, we can take whatever else is coming!"

b) Go through the dense woods.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
DEADFOX081

Iron Dungeon - Steel Forest

Ignoring the thorny briar, you go through the dense woods, & everything appears alright for a little while. As you are about to reach the end, you get ambushed, & Whrrr is ambushed by Scizor. It grabs your Pokémon in its claws & whisks it away into the forest. It will take you two rounds to find your lost Pokémon in the thickets. Scizor makes it even more difficult to reach its location by summoning Rain Dance. Looks like your Pokémon is on its own. Can you save your Pokémon? Let us see...

Arena Rules:
-No External Water Source.
-Arena is too hard to dig into.

BATTLE BEGIN!

RAIN CONTINUES TO FALL...(4r)

deadfox081 XOOOA

Whrrr (-) @ Steel Gem (5)
Abilities: Plus/Minus/Clear Body
HP/EN: 90 / 100
Stats: 3 / 2 / 3 / 3 / 58
SC/WC/BRT: 1 / 4 / 16
Boosts: +6% Accuracy
Status: N/A

Trap A

Scizor (M) @ Nanab Berry (5/8)
Abilities: Swarm/Technician/Light Metal
HP/EN: 100 / 83
Stats: 6 / 4 / 1 / 3 / 65
SC/WC/BRT: 3 / 4 / 20
Boosts: +2 Speed
Status: N/A
|

Puncha (M) @ Expert Belt | Ubuntu (-) @ Mental Herb (3)
Abilities: Guts/Sheer Force/Iron Fist | Levitate/Heatproof/Heavy Metal
HP/EN: 110 / 60 | 90 / 76
Stats: 5 / 3 / 1 / 4 / 45 | 1 / 3 / 2 / 3 / 20
SC/WC/BRT: 3 / 4 / 19 | 1 / 5 / 11
Boosts: N/A | -10% Evasion
Status: N/A | N/A
|

Embalm (M) @ Expert Belt | Woosh (M) @ Expert Belt
Abilities: Shed Skin/Air Lock | Intimidate/Prankster/Justified
HP/EN: 90 / 30 | 68 / 87
Stats: 4 / 4 / 2 / 4 / 65 | 1 / 3 / 5 / 3 / 85
SC/WC/BRT: 3 / 3 / 20 | 2 / 3 / 19
Boosts: N/A | N/A
Status: N/A | N/A

BEGIN ROUND
---
ACTION ONE
Scizor used Agility!
Scizor's Speed rose 2 Stages!
Scizor used 7 Energy!
---
ACTION TWO
Scizor used Rain Dance!
It started to rain!
Scizor used 10 Energy!
---
END ROUND

BACKPACK
Potion: 1/2 free slots
1× Potion
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Pokeballs: 31/50 free slots
5× Heal Ball
9× Sport Ball
5× Timer Ball
Berries: 30/30 free slots
Battle Items: 15/20 free slots
3× Expert Belt (Revenankh, Conkeldurr, Tomohawk)
2× Mental Herb (Bronzor)
Gems: 19/20 free slots
1× Steel Gem (Klang)
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Bronzor
+1× Klang
+2× Mental Herb
+1× Steel Gem
-1× Potion
-1× Super Potion
-1× Revive
-3× Heal Ball

COUNTERS
deadfox081: 3 CC
Embalm: 4 MC, 2 DC, 1 KOC
Puncha: 6 MC, 1 KOC
Woosh: 6 MC
Bronzor: 1 EC, 2 MC, 1 DC
Klang: 1 EC, 2 MC, 1 DC

REF PAYOUT
Its_A_Random: 13 UC (5 from Lackeys, 3/4 from RP Scenarios, 6 from Guardians, 2 from Traps)



"You are going to leave in pieces!"

Scizor: Brick Break > Bug Bite > Brick Break
IF Protect is issued successfully without transfer, THEN use Chill that action, AND use Brick Break next action.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
DEADFOX081

Iron Dungeon - Steel Forest

In an unexpected turn of events... Everything goes normally. Not even a critical hit Bug Bite could demolish a 15 HP Substitute in one hit... -.-'

ROUND END

RAIN CONTINUES TO FALL...(3r)

deadfox081 XOOOA

Whrrr (-) @ Steel Gem (5)
Abilities: Plus/Minus/Clear Body
HP/EN: 55 / 74
Stats: 3 / 2 / 3 / 3 / 58
SC/WC/BRT: 1 / 4 / 16
Boosts: +6% Accuracy
Status: N/A

Trap A

Scizor (M) @ Nanab Berry (5/8)
Abilities: Swarm/Technician/Light Metal
HP/EN: 86 / 67
Stats: 6 / 4 / 1 / 3 / 65
SC/WC/BRT: 3 / 4 / 20
Boosts: +1 Speed
Status: Paralysis (20%)
|

Puncha (M) @ Expert Belt | Ubuntu (-) @ Mental Herb (3)
Abilities: Guts/Sheer Force/Iron Fist | Levitate/Heatproof/Heavy Metal
HP/EN: 110 / 60 | 90 / 76
Stats: 5 / 3 / 1 / 4 / 45 | 1 / 3 / 2 / 3 / 20
SC/WC/BRT: 3 / 4 / 19 | 1 / 5 / 11
Boosts: N/A | -10% Evasion
Status: N/A | N/A
|

Embalm (M) @ Expert Belt | Woosh (M) @ Expert Belt
Abilities: Shed Skin/Air Lock | Intimidate/Prankster/Justified
HP/EN: 90 / 30 | 68 / 87
Stats: 4 / 4 / 2 / 4 / 65 | 1 / 3 / 5 / 3 / 85
SC/WC/BRT: 3 / 3 / 20 | 2 / 3 / 19
Boosts: N/A | N/A
Status: N/A | N/A

BEGIN ROUND
---
ACTION ONE
Scizor used Brick Break!
(Crit Roll [<=625]: 1988/10000; No)
It is Super Effective!
Whrrr took ((8+5.5)×1.5)=20.25 Damage!
Scizor used 6 Energy!

Whrrr used Thunder Wave!
Scizor became Paralysed (25%)!
Whrrr used 7 Energy!

Rain continues to fall...
---
ACTION TWO
Whrrr used Substitute (15 HP)!
Whrrr created a Substitute (15 HP)!
Whrrr used 12 Energy!

(Paralysis Roll [<=2500]: 7259/10000; No)
Scizor used Bug Bite!
(Crit Roll [<=625]: 310/10000; Yes)
A Critical Hit!
It is not very effective...
Whrrr's Substitute took ((9+3+3+5.5)÷1.5)=13.667 Damage!
Scizor used 4 Energy!

Rain continues to fall...
---
ACTION THREE
Whrrr used Thunderbolt!
(Crit Roll [<=625]: 2386/10000; No)
Scizor took (14)=14 Damage!
Whrrr used 7 Energy!

(Paralysis Roll [<=2500]: 6324/10000; No)
Scizor used Brick Break!
(Crit Roll [<=625]: 5848/10000; No)
It is Super Effective!
Whrrr's Substitute took ((8+5.5)×1.5)=20.25 Damage!
Whrrr's Substitute faded!
Scizor used 6 Energy!

Rain continues to fall...

Scizor's Paralysis weakened (5%)!

Scizor's Speed decayed 1 Stage!
---
END ROUND

BACKPACK
Potion: 1/2 free slots
1× Potion
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Pokeballs: 31/50 free slots
5× Heal Ball
9× Sport Ball
5× Timer Ball
Berries: 30/30 free slots
Battle Items: 15/20 free slots
3× Expert Belt (Revenankh, Conkeldurr, Tomohawk)
2× Mental Herb (Bronzor)
Gems: 19/20 free slots
1× Steel Gem (Klang)
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Bronzor
+1× Klang
+2× Mental Herb
+1× Steel Gem
-1× Potion
-1× Super Potion
-1× Revive
-3× Heal Ball

COUNTERS
deadfox081: 3 CC
Embalm: 4 MC, 2 DC, 1 KOC
Puncha: 6 MC, 1 KOC
Woosh: 6 MC
Bronzor: 1 EC, 2 MC, 1 DC
Klang: 1 EC, 2 MC, 1 DC

REF PAYOUT
Its_A_Random: 13 UC (5 from Lackeys, 3/4 from RP Scenarios, 6 from Guardians, 2 from Traps)



"I will sharp my claws on your bones!"

Please issue THREE (3) Actions per Pokémon.
 

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