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BEGIN ROUND
Glalie: Icy Wind > Blizzard
--- ACTION ONE Revenankh used Wide Guard!
Revenankh protected his team from spread attacks!
Revenankh used 7 Energy!
Mollux Chilled Out!
Mollux recovered 12 Energy!
Glalie used Ice Wind (Revenankh | Mollux | Tabunne)!
Revenankh was protected by Wide Guard!
Mollux was protected by Wide Guard!
Tabunne was protected by Wide Guard!
Glalie used 4 Energy!
COUNTERS Elevator Music: 14 CC Revenankh: 9 MC, 3 KOC Mollux: 2 KOC Tabunne: 6 MC, 3 DC
REF PAYOUT Its_A_Random: 15 UC (5 from Lackeys, 2/4 from RP Scenarios, 5 from Nests, 5 from Guardians)
"ZZZ..."
Glalie: Blizzard > Blizzard IF Revenankh uses Wide Guard successfully, AND either Pokémon uses Protect (Revenankh) successfully, THEN use Ice Beam (Tabunne) that action. IF Revenankh uses Wide Guard successfully, THEN use Ice Beam (Revenankh) that action.
Glalie woke up! Glalie used Blizzard (Revenankh | Mollux | Tabunne)! (Hit Roll {Revenankh} [<=8000]: 5927/10000; Yes) (Crit Roll {Revenankh} [<=625]: 833/10000; No)
Revenankh took (6+3)=9 Damage! (Effect Roll {Freeze, Revenankh} [<=1000]: 8415/10000; No) (Hit Roll {Mollux} [<=8000]: 8727/10000; No)
Mollux avoided the attack! (Hit Roll {Tabunne} [<=8000]: 2405/10000; Yes) (Crit Roll {Tabunne} [<=625]: 4953/10000; No)
Tabunne took (6+3-1.5)=7.5 Damage! (Effect Roll {Freeze, Tabunne} [<=1000]: 1280/10000; No)
Glalie used 7 Energy!
Tabunne used Pain Split (Glalie)!
Tabunne & Glalie shared the pain!
Tabunne gained 18.75 HP!
Glalie lost 18.75 HP!
Tabunne used (5+((79-41.5)÷3))=17.5 Energy!
--- ACTION TWO Revenankh used Wide Guard!
Revenankh protected his team from spread attacks!
Revenankh used 7 Energy!
Mollux Chilled Out!
Mollux recovered 12 Energy!
Glalie used Ice Beam (Revenankh)! (Crit Roll [<=625]: 5247/10000; No)
Revenankh took (6.667+3)=9.667 Damage! (Effect Roll {Freeze} [<=1000]: 3396/10000; No)
Glalie used 6 Energy!
Tabunne used Encore (Glalie)!
Glalie got an Encore (2a)!
Tabunne used 9 Energy!
Mollux's Speed decayed 1 Stage! Revenankh's Speed decayed 1 Stage! Glalie's Speed returned to normal! Tabunne's Speed decayed 1 Stage!
(Ability Roll {Moody, Glalie} [<Natures>]: 1439/10000; Naughty) Glalie became Naughty!
--- END ROUND
BEGIN ROUND
Glalie: Ice Beam (Revenankh) > Ice Beam (Revenankh)
--- ACTION ONE Mollux used Heal Pulse (Revenankh)!
Revenankh recovered 20 HP!
Mollux used 14 Energy!
Revenankh used Moonlight!
Revenankh recovered 19 HP!
Revenankh used (6+(100÷10))=16 Energy!
Glalie used Ice Beam (Revenankh)! (Crit Roll [<=625]: 5684/10000; No)
Revenankh took (6.667+3)=9.667 Damage! (Effect Roll {Freeze} [<=1000]: 9155/10000; No)
Glalie used 6 Energy!
Glalie used Ice Beam (Revenankh)! (Crit Roll [<=625]: 4860/10000; No)
Revenankh took (6.667+3)=9.667 Damage! (Effect Roll {Freeze} [<=1000]: 878/10000; Yes) (Freeze Roll [1a/2a]: 2737/10000; 1a)
Revenankh became Frozen (1a)!
Glalie used 6 Energy!
Tabunne used Yawn (Glalie)!
Glalie became Drowsy!
Tabunne used 6 Energy!
Glalie's Encore ended!
Mollux's Speed returned to normal! Revenankh's Speed returned to normal! Tabunne's Speed returned to normal!
(Ability Roll {Shed Skin, Revenankh} [<=3333]: 8746/10000; No)
(Ability Roll {Healer, Revenankh} [<=3000]: 8014/10000; No)
(Ability Roll {Moody, Glalie} [<Natures>]: 149/10000; Hardy) Glalie became Hardy!
--- END ROUND
And so your stalling parade came to a sudden halt when Glalie launched one last-ditch suicide combo... Which only succeeded in hitting the unlucky Audino... 9.9
After the battle, you pick up the Brightpowder & the Macho Brace, before moving on, deeper into the spire...
Going through the endless hallways, you lose your footing & randomly slip across the cold Ice & fall down what seemed to be a trap door. As you hit the deck face-first, you get up & you gaze in awe at what you see. This Gigantic cavern stretches on seemingly forever, but it appears it only has one denizen: a Mamoswine. It is not happy you entered its territory, & quickly seals you under an avalanche. Only one of your Pokémon will be able to give chance... So who do you send into battle?
Arena Rules:
-No Water Supply.
-No Natural Grass.
-Indoor Arena.
BEGIN ROUND
Mamoswine: Earthquake > Bulldoze > Earthquake
--- ACTION ONE Mamoswine used Earthquake! (Crit Roll [<=625]: 8509/10000; No)
Revenankh took (10+3+3)=16 Damage!
Mamoswine used 6 Energy!
Revenankh thawed out! Revenankh used Focus Blast! (Hit Roll [<=7000]: 3336/10000; Yes) (Crit Roll [<=625]: 1269/10000; No)
It is Super Effective!
Mamoswine took ((14+3)×1.5)=25.5 Damage! (Effect Roll {-1 Sp. Defence} [<=1000]: 2316/10000; No)
Revenankh used 7 Energy!
--- ACTION TWO Mamoswine used Bulldoze! (Crit Roll [<=625]: 1882/10000; No)
Revenankh took (6+3+3)=12 Damage!
Revenankh's Speed dropped 1 Stage!
Mamoswine used 4 Energy!
Revenankh used Bulldoze! (Crit Roll [<=625]: 4585/10000; No)
Mamoswine took (6+4.5)=10.5 Damage!
Mamoswine's Speed dropped 1 Stage!
Revenankh used 5 Energy!
--- ACTION THREE Mamoswine used Earthquake! (Crit Roll [<=625]: 7879/10000; No)
Revenankh took (10+3+3)=16 Damage!
Mamoswine used 6 Energy!
Revenankh used Focus Blast! (Hit Roll [<=7000]: 7467/10000; No)
Revenankh's attack missed!
Revenankh used 7 Energy!
--- END ROUND
COUNTERS Elevator Music: 8 CC Revenankh: 12 MC, 3 KOC Mollux: 3 KOC Tabunne: 6 MC, 3 DC
REF PAYOUT Its_A_Random: 17 UC (5 from Lackeys, 2/4 from RP Scenarios, 5 from Nests, 5 from Guardians, 2 from Rare Encounters)
"ROAR!!!"
Dig > Dig > Earthquake IF (Protective Move) is issued successfully without transfer, THEN use Chill that action, pushing actions back. IF (Non-combo) (Damaging Ground Move) is issued when you are to use Dig, THEN use Bulldoze that action, pushing actions back.
BEGIN ROUND
--- ACTION ONE Mamoswine burrowed underground!
Revenankh used Levitate!
Revenankh began hovering above the ground (3a)!
Revenankh used 5 Energy!
Mamoswine used Dig! (Crit Roll [<=625]: 4806/10000; No)
Revenankh took (8+3+3)=14 Damage!
Mamoswine used 9 Energy!
--- ACTION TWO Mamoswine used Bulldoze!
Revenankh made seismic moves miss with Levitate!
Mamoswine used 4 Energy!
Revenankh used Bulldoze! (Crit Roll [<=625]: 5801/10000; No)
Mamoswine took (6+4.5)=10.5 Damage!
Mamoswine's Speed dropped 1 Stage!
Revenankh used 5 Energy!
--- ACTION THREE Revenankh used Toxic! (Hit Roll [<=9000]: 8606/10000; Yes)
Mamoswine became Badly Poisoned!
Revenankh used 7 Energy!
Mamoswine burrowed underground!
Mamoswine used Dig! (Crit Roll [<=625]: 2214/10000; No)
Revenankh took (8+3+3)=14 Damage!
Mamoswine used 9 Energy!
Mamoswine was hurt by her Poison!
Mamoswine took 1 Damage!
Mamoswine's Toxic Poison worsened (1 DPA)!
Revenankh fell to the ground!
Revenankh's Speed returned to normal! Mamoswine's Speed decayed 1 Stage!
--- END ROUND
Nope, the first Heal Ball failed to catch. Nope, the second Heal Ball failed to catch. Nope, the third Heal Ball did not fail to catch. That means... Full strength Mamoswine to back up three stallers... Well done anyway. 9.9
With the Mamoswine in the Poké Ball, you simply move on, another Rocky Helmet in your possession, & a team in a lot better shape heading deeper into the spire...
BEGIN CAPTURE ROUND
--- ATTEMPT ONE Elevator Music threw 1× Heal Ball! (Catch Rate=(((206×50×2×1.5)+1)÷330)÷256=36.58%) (Catch Roll [<=3658]: 4870/10000; No)
Awww... Mamoswine appeared to be caught!
COUNTERS Elevator Music: 8 CC Revenankh: 12 MC, 3 KOC Mollux: 3 KOC Tabunne: 6 MC, 3 DC Mamoswine: N/A
REF PAYOUT Its_A_Random: 17 UC (5 from Lackeys, 2/4 from RP Scenarios, 5 from Nests, 5 from Guardians, 2 from Rare Encounters)
You may now re-arrange your team/items/use items, if you wish, before the next RP Scenario. Feel free to nickname the Mamoswine, if you wish, while I PM you her details.
Continuing your way through the hallways & staircases, it gets even colder, but as you round the corner, you notice a change in the colour of the ice, as it suddenly goes black & white. You then come to a chamber & you gasp in awe at what you see. This is the most peculiar area you have seen yet. It has gotten even colder, such that all the colour seems to have faded from every object. Half of this barren place is white, & the other half black. You continue down a corridor until you reach a dead end. You find yourself lost, and your reflection shows in each mirror. Each one beckons you forward, with three lights shining around you. Which mirror shall you travel toward?
a) Travel toward the white mirror.
b) Travel toward the black mirror.
Feeling very dark in heart, you decide that going towards the black mirror will take you further. You walk towards it & it suddenly engulfs you, & a shadow shifts around you from all sides. This is a very dark, chilling place. It is made worse by the sudden rush of water you hear, as Revenankh is dragged off into the darkness by a whirlpool. You feel trapped and lost, but know you will meet up if you keep your cool. Meanwhile Weavile sharpens its claws and glares at your Pokemon. This is going to hurt...
BEGIN ROUND
--- ACTION ONE Weavile used Whirlpool (Revenankh)! (Crit Roll [<=1250]: 5145/10000; No)
Revenankh took (4-3)=1 Damage!
Revenankh became trapped in the vortex!
Weavile used 5 Energy!
--- ACTION TWO Weavile used Hone Claws!
Weavile's Attack rose 1 Stage!
Weavile's Accuracy rose 1 Stage!
Weavile used 5 Energy!
--- END ROUND
COUNTERS Elevator Music: 9 CC Revenankh: 15 MC, 3 KOC Mollux: 3 KOC Tabunne: 6 MC, 3 DC Mamoswine: N/A
REF PAYOUT Its_A_Random: 20 UC (5 from Lackeys, 4/4 from RP Scenarios, 5 from Nests, 5 from Guardians, 2 from Rare Encounters, 2 from Traps)
"You are going to leave in pieces!"
Shadow Claw > Night Slash > Shadow Claw IF Pain Split is issued, AND Revenankh is not Taunted, THEN use Taunt on the first instance, pushing actions back. IF Taunt is issued, AND Revenankh is not Taunted, THEN use Taunt on the first instance, pushing actions back.
Well, that went quick. Instead of stalling, the Revenankh decides to waste no time eliminating the Weavile attacker in quick fashion, giving you a slight shock by the time you catch up!
After the battle, you pick up the Razor Claw, as the surroundings return to normal. What remained was a few more hallways to cross, which you do, progressing deeper into the spire...
BEGIN ROUND Weavile is exerting his Pressure!
--- ACTION ONE Weavile used Shadow Claw! (Crit Roll [<=2500]: 277/10000; Yes)
A Critical Hit!
It is Super Effective!
Revenankh took ((10+3+4)×1.5+1.75)=27.25 Damage!
Weavile took (CEIL(27.25÷4))=8 Damage!
Weavile used 5 Energy!
Revenankh used Drain Punch! (Crit Roll [<=625]: 9606/10000; No)
It is Super Effective!
Weavile took ((8+3+4.5)×2.25)=34.875 Damage!
Revenankh recovered (34.875÷2)=17.4375 HP!
Revenankh used (11+2)=13 Energy!
Revenankh was hut by the whirlpool!
Revenankh took 2 Damage!
--- ACTION TWO Weavile used Night Slash! (Crit Roll [<=2500]: 4235/10000; No)
It is Super Effective!
Revenankh took (10+3+4+1.75)=18.75 Damage!
Weavile took (CEIL(18.75÷4))=5 Damage!
Weavile used 4 Energy!
Revenankh used Low Sweep! (Crit Roll [<=625]: 4608/10000; No)
It is Super Effective!
Weavile took ((6+3+4.5)×2.25)=30.375 Damage!
Weavile's Speed dropped 1 Stage!
Revenankh used (3+2)=5 Energy!
Revenankh was hut by the whirlpool!
Revenankh took 2 Damage!
--- ACTION THREE Revenankh used Mach Punch! (Crit Roll [<=625]: 5137/10000; No)
It is Super Effective!
Weavile took ((4+3+4.5)×2.25)=25.875 Damage!
Revenankh used (3+2)=5 Energy!
After some hard several kilometres worth of walking, you eventually come across a downwards spiralling staircase of ice which is rather long. Carefully walking down it, you reach the bottom & there is a doorway which you go through. This is unquestionably the coldest place you have come across yet, at about -30 degrees (Celsius). This is also the very core of the tower, a room that feels like a natural predecessor to the refrigerator. As the enter your bones are chilled to the core, & you feel a powerful presence. On the far side of the room you see what appears to be a throne made out of ice, though much of it appears to have been frozen into one giant, solid block. On a pedestal in the middle of the room lays a stone shaped exactly like the one depicted in the mosaic at the entrance.
You grab the item & obtain the Ice Sapphire... Which was not there, since you got it the last time you were here.
As you do so, the titanic block of ice at the far end of the room explodes. The pedestal recedes into the floor & is immediately frosted over. In fact, the whole arena frosts over, including the door! A vicious Hailstorm engulfs the room, more savage than anything you have ever witnessed. You look blinded at the source, but all you can see are blinking lights. Whatever you just did, you may not live to regret it. A short time later, a Walrein joins the now alive Regice, just to make thing harder... Nevertheless, you send in your Pokémon to take on the two Pokémon, & the battle was ready to begin!
Arena Rules:
-Constant, unalterable Hail
-Hail currently increases damage to 4 DPA, & Heals Pokemon with Ice Body for 4 HPPA.
-Floor is completely frozen over & gives Dig -1 priority on evasive action and hit.
-Fly & Bounce cannot gain enough altitude to evade.
-Regice's attacks do not calculate evasive abilities.
-Item cannot be removed from boss, but can be Embargoed or Magic Roomed.
-No Water Supply.
-No Natural Grass.
-Indoor Arena.
COUNTERS Elevator Music: 14 CC Revenankh: 18 MC, 4 KOC Mollux: 3 KOC Tabunne: 8 MC, 4 DC Mamoswine: N/A
REF PAYOUT Its_A_Random: 25 UC (5 from Lackeys, 4/4 from RP Scenarios, 5 from Nests, 5 from Guardians, 2 from Rare Encounters, 2 from Traps, 5 from Bosses)
|
"INITIATE ELIMINATION PROTOCOL." | "What, is this guy back for another cold reception?"
IF (Earthquake is used) AND (Wide Guard was not used last action) THEN (use Wide Guard and push actions back)
IF (Walrein uses a protective/evasive move when you would use Drain Punch) THEN (Chill)