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Arena: Crimson Volcano
While not a proper volcano, you surely feel as if it was one. At the very top of the mountain you are greeted by the powerful sun its whole glory from a big hole at the ceiling. The sun shines brighter the usual, perhaps due to the influence of the legendary fire bird, and you don't think you will be able to change that. Flowers and roses, as well grass, are everywhere, bathed in the semi-permanent sunlight. In the other hand the rocks are all cracked due to the heat. The sun empowers the fire pokemon in the battlefield, filling up their energy and morale. The sun also brings up the heat and you feel as if this room was getting hotter and hotter while you were investigating the mountain, and that it is getting hotter even still! You and your pokemon are sweating buckets and you fear you might need to end this fast, before the sun depletes your energy and leaves you completely dried out.
Arena Type: Cave
Permanent Sun. Can’t be changed by other weather effects.
Fire Pokemon gain the abilities "Victory Star" (stacks) and "Mold Breaker".
Grassy Terrain is always up, stacking with other "terrains" if needs be.
Every round the temperature increases and the heat gets stronger, making non-fire pokemon lose 0.2*[number of battle updates made by the ref on the entire thread - Max of 6] Energy per action per action and enhancing the burn chance of moves and abilities by 20% (so Flame Body would be 30, 36, 42, 48, 54, 60 etc until 100%). Air Lock doesn’t block this.
Rock-typed moves have their bap halved and can't flinch.
Charizard can evolve into Charzard-X without the need of a trainer.
Cherish Ball (Moltres)
Moltres: -(36-FLOOR(23/10))*1.5 = -51 CHP, +12 EN
Cherish Ball (Moltres)
Moltres: -(36-FLOOR(23/10))*1.5 = -51 CHP, +12 EN
Cherish Ball (Moltres)
Moltres: -(36-FLOOR(23/10))*1.5 = -51 CHP, +12 EN
Cherish Ball (Moltres)
Moltres: -(36-FLOOR(23/10))*1.5 = -51 CHP, +12 EN
Gardevoir: Taunt (Moltres) - Chill
[TWO SUBS]IF Moltres is under P/E OR under D/E AND Gardevoir is to Taunt it THEN Chill and push back Slowking: Heal Pulse (Gardevoir) - Chill
Arena: Crimson Volcano
While not a proper volcano, you surely feel as if it was one. At the very top of the mountain you are greeted by the powerful sun its whole glory from a big hole at the ceiling. The sun shines brighter the usual, perhaps due to the influence of the legendary fire bird, and you don't think you will be able to change that. Flowers and roses, as well grass, are everywhere, bathed in the semi-permanent sunlight. In the other hand the rocks are all cracked due to the heat. The sun empowers the fire pokemon in the battlefield, filling up their energy and morale. The sun also brings up the heat and you feel as if this room was getting hotter and hotter while you were investigating the mountain, and that it is getting hotter even still! You and your pokemon are sweating buckets and you fear you might need to end this fast, before the sun depletes your energy and leaves you completely dried out.
Arena Type: Cave
Permanent Sun. Can’t be changed by other weather effects.
Fire Pokemon gain the abilities "Victory Star" (stacks) and "Mold Breaker".
Grassy Terrain is always up, stacking with other "terrains" if needs be.
Every round the temperature increases and the heat gets stronger, making non-fire pokemon lose 0.2*[number of battle updates made by the ref on the entire thread - Max of 6] Energy per action per action and enhancing the burn chance of moves and abilities by 20% (so Flame Body would be 30, 36, 42, 48, 54, 60 etc until 100%). Air Lock doesn’t block this.
Rock-typed moves have their bap halved and can't flinch.
Charizard can evolve into Charzard-X without the need of a trainer.
Action One Mega Gardevoir used Taunt (Moltres)! [-12 EN]
Moltres fell for the taunt!
Moltres used U-Turn (Slowking) [Switch: KO]! [-5 EN, -2 HP]
Crit (<=625): 3998 - NO
Slowking: (8+3)*1.5 = 16.5 DMG
Slowking used Heal Pulse (Mega Gardevoir)! [-13 EN]
Mega Gardevoir: +20 HP
The intense heat exhausts Mega Gardevoir and Slowking! [-3.4 EN]
Mega Gardevoir and Slowking feel nature's embrace! [+2 HP]
Moltres was hurt by the poison! [-1 HP]
Slowking tapped into his crack rock! [+2 HP]
Action Two Mega Gardevoir chilled! [+12 EN]
Moltres chilled! [+12 EN]
Slowking chilled! [+12 EN, +6 HP]
The intense heat exhausts Mega Gardevoir and Slowking! [-3.4 EN]
Mega Gardevoir and Slowking feel nature's embrace! [+2 HP]
Moltres was hurt by the poison! [-1 HP]
Slowking tapped into his crack rock! [+2 HP]
Gardevoir: Taunt - Chill [ONCE][TWO SUBS]IF Self-Switch OR P/E move A1 THEN Chill and push back Slowking: Yawn - Chill
[ONCE]IF P/E THEN Chill and push back
Arena: Crimson Volcano
While not a proper volcano, you surely feel as if it was one. At the very top of the mountain you are greeted by the powerful sun its whole glory from a big hole at the ceiling. The sun shines brighter the usual, perhaps due to the influence of the legendary fire bird, and you don't think you will be able to change that. Flowers and roses, as well grass, are everywhere, bathed in the semi-permanent sunlight. In the other hand the rocks are all cracked due to the heat. The sun empowers the fire pokemon in the battlefield, filling up their energy and morale. The sun also brings up the heat and you feel as if this room was getting hotter and hotter while you were investigating the mountain, and that it is getting hotter even still! You and your pokemon are sweating buckets and you fear you might need to end this fast, before the sun depletes your energy and leaves you completely dried out.
Arena Type: Cave
Permanent Sun. Can’t be changed by other weather effects.
Fire Pokemon gain the abilities "Victory Star" (stacks) and "Mold Breaker".
Grassy Terrain is always up, stacking with other "terrains" if needs be.
Every round the temperature increases and the heat gets stronger, making non-fire pokemon lose 0.2*[number of battle updates made by the ref on the entire thread - Max of 6] Energy per action per action and enhancing the burn chance of moves and abilities by 20% (so Flame Body would be 30, 36, 42, 48, 54, 60 etc until 100%). Air Lock doesn’t block this.
Rock-typed moves have their bap halved and can't flinch.
Charizard can evolve into Charzard-X without the need of a trainer.
Action One Mega Gardevoir used Taunt (Moltres)! [-12 EN]
Moltres fell for the taunt!
Moltres failed to act!
Slowking used Yawn (Moltres)! [-9 EN]
Moltres became drowsy!
The intense heat exhausts Mega Gardevoir and Slowking! [-3.8 EN]
Mega Gardevoir and Slowking feel nature's embrace! [+2 HP]
Moltres was hurt by the poison! [-2 HP]
Slowking tapped into his crack rock! [+1 HP]
Action Two Mega Gardevoir chilled! [+12 EN]
Moltres used U-Turn (Slowking)! [-5 EN, -2 HP]
Crit (<=625): 8285 - NO
Slowking: (8+3)*1.5 = 16.5 DMG
Slowking chilled! [+12 EN, +6 HP]
The intense heat exhausts Mega Gardevoir and Slowking! [-3.8 EN]
Mega Gardevoir and Slowking feel nature's embrace! [+2 HP]
Moltres was hurt by the poison! [-1 HP]
Slowking tapped into his crack rock! [+2 HP]
Arena: Crimson Volcano
While not a proper volcano, you surely feel as if it was one. At the very top of the mountain you are greeted by the powerful sun its whole glory from a big hole at the ceiling. The sun shines brighter the usual, perhaps due to the influence of the legendary fire bird, and you don't think you will be able to change that. Flowers and roses, as well grass, are everywhere, bathed in the semi-permanent sunlight. In the other hand the rocks are all cracked due to the heat. The sun empowers the fire pokemon in the battlefield, filling up their energy and morale. The sun also brings up the heat and you feel as if this room was getting hotter and hotter while you were investigating the mountain, and that it is getting hotter even still! You and your pokemon are sweating buckets and you fear you might need to end this fast, before the sun depletes your energy and leaves you completely dried out.
Arena Type: Cave
Permanent Sun. Can’t be changed by other weather effects.
Fire Pokemon gain the abilities "Victory Star" (stacks) and "Mold Breaker".
Grassy Terrain is always up, stacking with other "terrains" if needs be.
Every round the temperature increases and the heat gets stronger, making non-fire pokemon lose 0.2*[number of battle updates made by the ref on the entire thread - Max of 6] Energy per action per action and enhancing the burn chance of moves and abilities by 20% (so Flame Body would be 30, 36, 42, 48, 54, 60 etc until 100%). Air Lock doesn’t block this.
Rock-typed moves have their bap halved and can't flinch.
Charizard can evolve into Charzard-X without the need of a trainer.
Cherish Ball
Moltres: -(36-FLOOR(15/10))*1.5 = -52.5 CHP, +12 EN
Moltres unleashed a flurry of attacks!
Free Round Action One Moltres used Ominous Wind (Slowking)! [-4 EN, -2 HP]
Crit (<=625): 8643 - NO
+1 All Stats (<=1000): 9678 - NO
Slowking: (6+3+3)*1.5 = 18 DMG
The intense heat exhausts Mega Gardevoir and Slowking! [-4 EN]
Mega Gardevoir and Slowking feel nature's embrace! [+2 HP]
Moltres was hurt by the poison! [-2 HP]
Slowking tapped into his crack rock! [+2 HP]
Free Round Action Two Moltres chilled! [+12 EN]
The intense heat exhausts Mega Gardevoir and Slowking! [-4 EN]
Mega Gardevoir and Slowking feel nature's embrace! [+2 HP]
Moltres was hurt by the poison! [-2 HP]
Slowking tapped into his crack rock! [+2 HP]
Deliberation in IRC has decided that I am required to act in a manner that keeps Moltres alive.
Also, talking with Dogfish44 has told me two things: (a) Poke Balls fail against substitutes, (b) Throwing against a substitute just results in you keeping the ball and never tossing it because you can't reach the mon.
Frosty - Victory Road
Through the Fire and the Flames - Battle
Arena: Crimson Volcano
While not a proper volcano, you surely feel as if it was one. At the very top of the mountain you are greeted by the powerful sun its whole glory from a big hole at the ceiling. The sun shines brighter the usual, perhaps due to the influence of the legendary fire bird, and you don't think you will be able to change that. Flowers and roses, as well grass, are everywhere, bathed in the semi-permanent sunlight. In the other hand the rocks are all cracked due to the heat. The sun empowers the fire pokemon in the battlefield, filling up their energy and morale. The sun also brings up the heat and you feel as if this room was getting hotter and hotter while you were investigating the mountain, and that it is getting hotter even still! You and your pokemon are sweating buckets and you fear you might need to end this fast, before the sun depletes your energy and leaves you completely dried out.
Arena Type: Cave
Permanent Sun. Can’t be changed by other weather effects.
Fire Pokemon gain the abilities "Victory Star" (stacks) and "Mold Breaker".
Grassy Terrain is always up, stacking with other "terrains" if needs be.
Every round the temperature increases and the heat gets stronger, making non-fire pokemon lose 0.2*[number of battle updates made by the ref on the entire thread - Max of 6] Energy per action per action and enhancing the burn chance of moves and abilities by 20% (so Flame Body would be 30, 36, 42, 48, 54, 60 etc until 100%). Air Lock doesn’t block this.
Rock-typed moves have their bap halved and can't flinch.
Charizard can evolve into Charzard-X without the need of a trainer.
Cherish Ball
Moltres: -(36-FLOOR(8/10)-10)*1.5 = -39 CHP, +12 EN
Moltres unleashed a flurry of attacks!
Free Round Action One Moltres used Roost! [-11 EN]
Moltres gained 20 HP!
The intense heat exhausts Mega Gardevoir and Slowking! [-4.2 EN]
Mega Gardevoir and Slowking and Moltres feel nature's embrace! [+2 HP]
Moltres was hurt by the poison! [-3 HP]
Slowking tapped into his crack rock! [+2 HP]
Free Round Action Two Moltres used Substitute 15! [-15 HP, -12 EN]
Moltres made a decoy!
The intense heat exhausts Mega Gardevoir and Slowking! [-4.2 EN]
Mega Gardevoir and Slowking feel nature's embrace! [+2 HP]
Moltres was hurt by the poison! [-3 HP]
Slowking tapped into his crack rock! [+2 HP]
The heat ramped up! [+20% Burn Chance]
Frosty put away his Poke Balls since he was now faced with a substitute.
I remember iar saying that it now works on subs. On gen vii. Doesnt affect this tlr tho.
Gardevoir: chill - chill
If slowking is ded at the very begining of a2 THEN max revive clawitzer a2
Slowking: chill - max revive clawitzer
Clawitzer: ded - water pulse (moltres)
If p/e or d/e a2 then chill a2
Arena: Crimson Volcano
While not a proper volcano, you surely feel as if it was one. At the very top of the mountain you are greeted by the powerful sun its whole glory from a big hole at the ceiling. The sun shines brighter the usual, perhaps due to the influence of the legendary fire bird, and you don't think you will be able to change that. Flowers and roses, as well grass, are everywhere, bathed in the semi-permanent sunlight. In the other hand the rocks are all cracked due to the heat. The sun empowers the fire pokemon in the battlefield, filling up their energy and morale. The sun also brings up the heat and you feel as if this room was getting hotter and hotter while you were investigating the mountain, and that it is getting hotter even still! You and your pokemon are sweating buckets and you fear you might need to end this fast, before the sun depletes your energy and leaves you completely dried out.
Arena Type: Cave
Permanent Sun. Can’t be changed by other weather effects.
Fire Pokemon gain the abilities "Victory Star" (stacks) and "Mold Breaker".
Grassy Terrain is always up, stacking with other "terrains" if needs be.
Every round the temperature increases and the heat gets stronger, making non-fire pokemon lose 0.2*[number of battle updates made by the ref on the entire thread - Max of 6] Energy per action per action and enhancing the burn chance of moves and abilities by 20% (so Flame Body would be 30, 36, 42, 48, 54, 60 etc until 100%). Air Lock doesn’t block this.
Rock-typed moves have their bap halved and can't flinch.
Charizard can evolve into Charzard-X without the need of a trainer.
Action One Mega Gardevoir chilled! [+12 EN]
Moltres used Roost! [-11 EN]
Moltres restored 20 HP!
Slowking chilled! [+12 EN, +2 HP]
The intense heat exhausts Mega Gardevoir and Slowking! [-4.4 EN]
Mega Gardevoir and Moltres feel nature's embrace! [+2 HP]
Moltres was hurt by the poison! [-4 HP]
Action Two Frosty used a Max Revive on Clawitzer!
Mega Gardevoir chilled! [+12 EN]
Moltres flew up! [-6 EN]
Clawitzer chilled! [+12 EN]
Moltres used Fly (Clawitzer)! [-4 EN, -2 HP]
Crit (<=625): 4762 - NO
Clawitzer: 9+3+3+1.5 = 16.5 DMG
The intense heat exhausts Mega Gardevoir, Clawitzer, and Slowking! [-4.4 EN]
Mega Gardevoir and Clawitzer feel nature's embrace! [+2 HP]
Moltres was hurt by the poison! [-4 HP]
Gardevoir: encore (moltres) - chill
If protect a1 then chill a1 and push back
If dodge a1 then chill a1 and taunt a2
Slowking: chill - chill
Clawitzer: combo (aqua jet + waterfall) moltres*2
[Two subs] If moltres is under p/e or doesnt have a substitute up then chill
Arena: Crimson Volcano
While not a proper volcano, you surely feel as if it was one. At the very top of the mountain you are greeted by the powerful sun its whole glory from a big hole at the ceiling. The sun shines brighter the usual, perhaps due to the influence of the legendary fire bird, and you don't think you will be able to change that. Flowers and roses, as well grass, are everywhere, bathed in the semi-permanent sunlight. In the other hand the rocks are all cracked due to the heat. The sun empowers the fire pokemon in the battlefield, filling up their energy and morale. The sun also brings up the heat and you feel as if this room was getting hotter and hotter while you were investigating the mountain, and that it is getting hotter even still! You and your pokemon are sweating buckets and you fear you might need to end this fast, before the sun depletes your energy and leaves you completely dried out.
Arena Type: Cave
Permanent Sun. Can’t be changed by other weather effects.
Fire Pokemon gain the abilities "Victory Star" (stacks) and "Mold Breaker".
Grassy Terrain is always up, stacking with other "terrains" if needs be.
Every round the temperature increases and the heat gets stronger, making non-fire pokemon lose 0.2*[number of battle updates made by the ref on the entire thread - Max of 6] Energy per action per action and enhancing the burn chance of moves and abilities by 20% (so Flame Body would be 30, 36, 42, 48, 54, 60 etc until 100%). Air Lock doesn’t block this.
Rock-typed moves have their bap halved and can't flinch.
Charizard can evolve into Charzard-X without the need of a trainer.
Action One Moltres flew up! [-16.5 EN]
Clawitzer used Aqua Jet + Waterfall (Moltres)! [-16 EN]
Moltres avoided the attack!
Mega Gardevoir used Encore (Moltres)! [-11 EN]
Moltres avoided the attack!
The intense heat exhausts Mega Gardevoir, Clawitzer, and Slowking! [-4.6 EN]
Clawitzer feels nature's embrace! [+2 HP]
Moltres was hurt by the poison! [-5 HP]
Action Two Mega Gardevoir chilled! [+12 EN]
Moltres cooled down!
Clawitzer cooled down!
Slowking chilled! [+12 EN]
The intense heat exhausts Mega Gardevoir, Clawitzer, and Slowking! [-4.6 EN]
Clawitzer feels nature's embrace! [+2 HP]
Moltres was hurt by the poison! [-5 HP]
It's been used in gym matches (see: my gym match vs Zt), so I just brought it over here.
EDIT @ Below: Yeah, but unlike Protect + Baton Pass, Agility [Evasive] + Fly at least somewhat makes sense. Since it's just using Agility to fly up at a ridiculous speed before slamming into the target. It's just downright tilting to lose to.
Protect+Baton Pass was too. Doesn't make it less bonkers.
Let's give this one last try before just killing it.
Gardevoir: Chill - Chill
Slowking: Chil - Psychic (Moltres) [TWO SUBS] IF Moltres doesn't have a substitute up OR is under D/E AND A2 at both situations THEN Chill
Clawitzer: COMBO (Aqua Jet + Aqua Jet) (Moltres) - chill [TWO SUBS] IF Moltres is to use Substitute or P/E A1 THEN Switch A1 and A2 around
"Hmm, my book doesn't have an answer to this..." Moltres @ Life Orb
Moltres: Roost > Chill
Frosty - Victory Road
Through the Fire and the Flames - Battle
Arena: Crimson Volcano
While not a proper volcano, you surely feel as if it was one. At the very top of the mountain you are greeted by the powerful sun its whole glory from a big hole at the ceiling. The sun shines brighter the usual, perhaps due to the influence of the legendary fire bird, and you don't think you will be able to change that. Flowers and roses, as well grass, are everywhere, bathed in the semi-permanent sunlight. In the other hand the rocks are all cracked due to the heat. The sun empowers the fire pokemon in the battlefield, filling up their energy and morale. The sun also brings up the heat and you feel as if this room was getting hotter and hotter while you were investigating the mountain, and that it is getting hotter even still! You and your pokemon are sweating buckets and you fear you might need to end this fast, before the sun depletes your energy and leaves you completely dried out.
Arena Type: Cave
Permanent Sun. Can’t be changed by other weather effects.
Fire Pokemon gain the abilities "Victory Star" (stacks) and "Mold Breaker".
Grassy Terrain is always up, stacking with other "terrains" if needs be.
Every round the temperature increases and the heat gets stronger, making non-fire pokemon lose 0.2*[number of battle updates made by the ref on the entire thread - Max of 6] Energy per action per action and enhancing the burn chance of moves and abilities by 20% (so Flame Body would be 30, 36, 42, 48, 54, 60 etc until 100%). Air Lock doesn’t block this.
Rock-typed moves have their bap halved and can't flinch.
Charizard can evolve into Charzard-X without the need of a trainer.
Action One Clawitzer used Aqua Jet + Aqua Jet (Moltres)! [-36 EN, KO]
Crit (<=625): 4894 - NO
Moltres: (9+3+2-3)*1.5 = 16.5 DMG Moltres' Substitute faded!
Clawitzer fainted from exhaustion!
Mega Gardevoir chilled! [+12 EN]
Moltres used Roost! [-11 EN]
Moltres gained 20 HP!
Slowking chilled! [+12 EN]
The intense heat exhausts Mega Gardevoir and Slowking! [-4.8 EN]
Moltres was hurt by the poison! [-6 HP]
Action Two Mega Gardevoir chilled! [+12 EN]
Moltres chilled! [+12 EN]
Slowking chilled! [+12 EN]
The intense heat exhausts Mega Gardevoir and Slowking! [-4.8 EN]
Moltres was hurt by the poison! [-6 HP]
Arena: Crimson Volcano
While not a proper volcano, you surely feel as if it was one. At the very top of the mountain you are greeted by the powerful sun its whole glory from a big hole at the ceiling. The sun shines brighter the usual, perhaps due to the influence of the legendary fire bird, and you don't think you will be able to change that. Flowers and roses, as well grass, are everywhere, bathed in the semi-permanent sunlight. In the other hand the rocks are all cracked due to the heat. The sun empowers the fire pokemon in the battlefield, filling up their energy and morale. The sun also brings up the heat and you feel as if this room was getting hotter and hotter while you were investigating the mountain, and that it is getting hotter even still! You and your pokemon are sweating buckets and you fear you might need to end this fast, before the sun depletes your energy and leaves you completely dried out.
Arena Type: Cave
Permanent Sun. Can’t be changed by other weather effects.
Fire Pokemon gain the abilities "Victory Star" (stacks) and "Mold Breaker".
Grassy Terrain is always up, stacking with other "terrains" if needs be.
Every round the temperature increases and the heat gets stronger, making non-fire pokemon lose 0.2*[number of battle updates made by the ref on the entire thread - Max of 6] Energy per action per action and enhancing the burn chance of moves and abilities by 20% (so Flame Body would be 30, 36, 42, 48, 54, 60 etc until 100%). Air Lock doesn’t block this.
Rock-typed moves have their bap halved and can't flinch.
Charizard can evolve into Charzard-X without the need of a trainer.
Rewards
Frosty: 10 CC
Gardevoir: 6 CC, 5 KO (Maxed)
Clawitzer: 20 MC, 2 KO
Slowking: 20 MC, 1 KO
[NEW] Zubat: 1 EC, 3 MC, 1 AC
[NEW] Ursaring: 3 MC, 1 AC
[LEGENDARY] Moltres:
----
+1 Iron Ball
+1 Flame Orb
+1 Black Belt
+1 Life Orb
+1 Charizardite X
----
-3 Ether
-1 Potion
-1 Revive
-1 Full Restore
-1 Max Revive