The Legend Run: (Frosty) Victory Road

Frosty - Victory Road

Through the Fire and the Flames - Battle

Arena: Crimson Volcano
While not a proper volcano, you surely feel as if it was one. At the very top of the mountain you are greeted by the powerful sun its whole glory from a big hole at the ceiling. The sun shines brighter the usual, perhaps due to the influence of the legendary fire bird, and you don't think you will be able to change that. Flowers and roses, as well grass, are everywhere, bathed in the semi-permanent sunlight. In the other hand the rocks are all cracked due to the heat. The sun empowers the fire pokemon in the battlefield, filling up their energy and morale. The sun also brings up the heat and you feel as if this room was getting hotter and hotter while you were investigating the mountain, and that it is getting hotter even still! You and your pokemon are sweating buckets and you fear you might need to end this fast, before the sun depletes your energy and leaves you completely dried out.
  • Arena Type: Cave
  • Permanent Sun. Can’t be changed by other weather effects.
  • Fire Pokemon gain the abilities "Victory Star" (stacks) and "Mold Breaker".
  • Grassy Terrain is always up, stacking with other "terrains" if needs be.
  • Every round the temperature increases and the heat gets stronger, making non-fire pokemon lose 0.2*[number of battle updates made by the ref on the entire thread - Max of 6] Energy per action per action and enhancing the burn chance of moves and abilities by 20% (so Flame Body would be 30, 36, 42, 48, 54, 60 etc until 100%). Air Lock doesn’t block this.
  • Rock-typed moves have their bap halved and can't flinch.
  • Charizard can evolve into Charzard-X without the need of a trainer.
Cherish Ball (Moltres)
Moltres: -(36-FLOOR(23/10))*1.5 = -51 CHP, +12 EN

Cherish Ball (Moltres)
Moltres: -(36-FLOOR(23/10))*1.5 = -51 CHP, +12 EN

Cherish Ball (Moltres)
Moltres: -(36-FLOOR(23/10))*1.5 = -51 CHP, +12 EN

Cherish Ball (Moltres)
Moltres: -(36-FLOOR(23/10))*1.5 = -51 CHP, +12 EN

Frosty: (AXAXX)
282-m.png
HP: 66 | EN: 35 | Type/Abilities:
Psychic.png
Fairy.png
Synchronize/Trace/Telepathy/Pixilate | Item: Gardevoirite | Stats: 2/4/7/5/100 | Status: -
199.png
HP: 100 | EN: 32 | Type/Abilities:
Water.png
Psychic.png
Oblivious/Own Tempo/Regenerator | Item: King's Rock | Stats: 3/4/5/4/26 (-10%) | Status: -
693.png
HP: 45 | EN: KO | Type/Abilities:
Water.png
Mega Launcher | Item: Rare Candy | Stats: 3/3/7/3/51 (-10%) | Status: -
041.png
HP: KO | EN: 68 | Type/Abilities:
Poison.png
Flying.png
Inner Focus/Infiltrator | Item: None | Stats: 3/2/2/1/55 | Status: -
217.png
HP: KO | EN: 79 | Type/Abilities:
Normal.png
Guts/Quick Feet/Unnerve | Item: Flame Orb | Stats: 6/3/2/3/83 | Status: Burned, Poisoned

Field: Sun (∞), Grassy Terrain (∞), +80% Burn Chance

Enemies: (AX)
146.png
HP: 23 | EN: 93 | CHP: 93 | Type/Abilities:
Fire.png
Flying.png
Pressure/Flame Body | Item: Life Orb | Stats: 4/3/6/2/90 | Status: Toxic (2), Smacked Down (2a)
006-mx.png
HP: KO | EN: 74 | CHP: 255 | Type/Abilities:
Fire.png
Dragon.png
Blaze/Solar Power/Tough Claws | Item: Charizardite X | Stats: 6/4/5/2/100 | Status: -

Medicine
Potions: 0/3
Super Potions: 0/1
Ethers: 0/3
Elixirs: 0/1
Revives: 0/1
Status Removers: 0/3
Spares: 1/3
- 1x Max Revive

Poke Balls
4x Cherish Ball
4x Ultra Ball

Items
King's Rock (Slowking)
Rare Candy (Clawitzer)
Gardevoirite (Gardevoir)
Iron Ball
Flame Orb (Ursaring)

Rewards
Frosty: 10 CC
Gardevoir: 6 CC, 5 KO (Maxed)
Clawitzer: 20 MC, 2 KO
Slowking: 20 MC, 1 KO
[NEW] Zubat: 1 EC, 3 MC, 1 AC
[NEW] Ursaring: 3 MC, 1 AC
----
+1 Iron Ball
+1 Flame Orb
+1 Black Belt
----
-3 Ether
-1 Potion
-1 Revive
-1 Full Restore

-4 Cherish Ball
-7 Ultra Ball
-1 Heal Ball
======
jayelt413: 4 [Base] + (8 × 2) [NC/FR] + (12 × 1) [Balls] + (17 × 4) [4-6] = 100 UC
moltres.gif

"Still not feeling too well over here."
Moltres @ Life Orb

Player Options
Order
Capture

Frosty
 
Last edited:
Gardevoir: Taunt (Moltres) - Chill
[TWO SUBS]IF
Moltres is under P/E OR under D/E AND Gardevoir is to Taunt it THEN Chill and push back
Slowking: Heal Pulse (Gardevoir) - Chill
 
moltres.gif

"Not so fast."
Moltres @ Life Orb

Moltres:
U-Turn (Slowking) [Switch: KO] > Chill

Frosty - Victory Road

Through the Fire and the Flames - Battle

Arena: Crimson Volcano
While not a proper volcano, you surely feel as if it was one. At the very top of the mountain you are greeted by the powerful sun its whole glory from a big hole at the ceiling. The sun shines brighter the usual, perhaps due to the influence of the legendary fire bird, and you don't think you will be able to change that. Flowers and roses, as well grass, are everywhere, bathed in the semi-permanent sunlight. In the other hand the rocks are all cracked due to the heat. The sun empowers the fire pokemon in the battlefield, filling up their energy and morale. The sun also brings up the heat and you feel as if this room was getting hotter and hotter while you were investigating the mountain, and that it is getting hotter even still! You and your pokemon are sweating buckets and you fear you might need to end this fast, before the sun depletes your energy and leaves you completely dried out.
  • Arena Type: Cave
  • Permanent Sun. Can’t be changed by other weather effects.
  • Fire Pokemon gain the abilities "Victory Star" (stacks) and "Mold Breaker".
  • Grassy Terrain is always up, stacking with other "terrains" if needs be.
  • Every round the temperature increases and the heat gets stronger, making non-fire pokemon lose 0.2*[number of battle updates made by the ref on the entire thread - Max of 6] Energy per action per action and enhancing the burn chance of moves and abilities by 20% (so Flame Body would be 30, 36, 42, 48, 54, 60 etc until 100%). Air Lock doesn’t block this.
  • Rock-typed moves have their bap halved and can't flinch.
  • Charizard can evolve into Charzard-X without the need of a trainer.
Action One
Mega Gardevoir used Taunt (Moltres)! [-12 EN]
Moltres fell for the taunt!

Moltres used U-Turn (Slowking) [Switch: KO]! [-5 EN, -2 HP]
Crit (<=625): 3998 - NO
Slowking: (8+3)*1.5 = 16.5 DMG

Slowking used Heal Pulse (Mega Gardevoir)! [-13 EN]
Mega Gardevoir: +20 HP

The intense heat exhausts Mega Gardevoir and Slowking! [-3.4 EN]
Mega Gardevoir and Slowking feel nature's embrace! [+2 HP]
Moltres was hurt by the poison! [-1 HP]
Slowking tapped into his crack rock! [+2 HP]

Action Two
Mega Gardevoir chilled! [+12 EN]

Moltres chilled! [+12 EN]

Slowking chilled! [+12 EN, +6 HP]

The intense heat exhausts Mega Gardevoir and Slowking! [-3.4 EN]
Mega Gardevoir and Slowking feel nature's embrace! [+2 HP]
Moltres was hurt by the poison! [-1 HP]
Slowking tapped into his crack rock! [+2 HP]

The heat ramped up! [+20% Burn Chance]

Frosty: (AXAXX)
282-m.png
HP: 90 | EN: 28 | Type/Abilities:
Psychic.png
Fairy.png
Synchronize/Trace/Telepathy/Pixilate | Item: Gardevoirite | Stats: 2/4/7/5/100 | Status: -
199.png
HP: 97 | EN: 24 | Type/Abilities:
Water.png
Psychic.png
Oblivious/Own Tempo/Regenerator | Item: King's Rock | Stats: 3/4/5/4/26 (-10%) | Status: -
693.png
HP: 45 | EN: KO | Type/Abilities:
Water.png
Mega Launcher | Item: Rare Candy | Stats: 3/3/7/3/51 (-10%) | Status: -
041.png
HP: KO | EN: 68 | Type/Abilities:
Poison.png
Flying.png
Inner Focus/Infiltrator | Item: None | Stats: 3/2/2/1/55 | Status: -
217.png
HP: KO | EN: 79 | Type/Abilities:
Normal.png
Guts/Quick Feet/Unnerve | Item: Flame Orb | Stats: 6/3/2/3/83 | Status: Burned, Poisoned

Field: Sun (∞), Grassy Terrain (∞), +100% Burn Chance

Enemies: (AX)
146.png
HP: 19 | EN: 100 | CHP: 93 | Type/Abilities:
Fire.png
Flying.png
Pressure/Flame Body | Item: Life Orb | Stats: 4/3/6/2/90 | Status: Toxic (2)
006-mx.png
HP: KO | EN: 74 | CHP: 255 | Type/Abilities:
Fire.png
Dragon.png
Blaze/Solar Power/Tough Claws | Item: Charizardite X | Stats: 6/4/5/2/100 | Status: -

Medicine
Potions: 0/3
Super Potions: 0/1
Ethers: 0/3
Elixirs: 0/1
Revives: 0/1
Status Removers: 0/3
Spares: 1/3
- 1x Max Revive

Poke Balls
4x Cherish Ball
4x Ultra Ball

Items
King's Rock (Slowking)
Rare Candy (Clawitzer)
Gardevoirite (Gardevoir)
Iron Ball
Flame Orb (Ursaring)

Rewards
Frosty: 10 CC
Gardevoir: 6 CC, 5 KO (Maxed)
Clawitzer: 20 MC, 2 KO
Slowking: 20 MC, 1 KO
[NEW] Zubat: 1 EC, 3 MC, 1 AC
[NEW] Ursaring: 3 MC, 1 AC
----
+1 Iron Ball
+1 Flame Orb
+1 Black Belt
----
-3 Ether
-1 Potion
-1 Revive
-1 Full Restore

-4 Cherish Ball
-7 Ultra Ball
-1 Heal Ball
======
jayelt413: 4 [Base] + (8 × 2) [NC/FR] + (12 × 1) [Balls] + (18 × 4) [4-6] = 104 UC
moltres.gif

"Well at least I'm rested."
Moltres @ Life Orb

Player Options
Order
Capture

Frosty
 
Last edited:
Gardevoir should have more hp.

Gardevoir: Taunt - Chill
[ONCE][TWO SUBS]IF Self-Switch OR P/E move A1 THEN Chill and push back
Slowking: Yawn - Chill
[ONCE]IF
P/E THEN Chill and push back
 
moltres.gif

"Not so fast."
Moltres @ Life Orb

Moltres:
Chill > U-Turn (Slowking) [Switch: KO]

Frosty - Victory Road

Through the Fire and the Flames - Battle

Arena: Crimson Volcano
While not a proper volcano, you surely feel as if it was one. At the very top of the mountain you are greeted by the powerful sun its whole glory from a big hole at the ceiling. The sun shines brighter the usual, perhaps due to the influence of the legendary fire bird, and you don't think you will be able to change that. Flowers and roses, as well grass, are everywhere, bathed in the semi-permanent sunlight. In the other hand the rocks are all cracked due to the heat. The sun empowers the fire pokemon in the battlefield, filling up their energy and morale. The sun also brings up the heat and you feel as if this room was getting hotter and hotter while you were investigating the mountain, and that it is getting hotter even still! You and your pokemon are sweating buckets and you fear you might need to end this fast, before the sun depletes your energy and leaves you completely dried out.
  • Arena Type: Cave
  • Permanent Sun. Can’t be changed by other weather effects.
  • Fire Pokemon gain the abilities "Victory Star" (stacks) and "Mold Breaker".
  • Grassy Terrain is always up, stacking with other "terrains" if needs be.
  • Every round the temperature increases and the heat gets stronger, making non-fire pokemon lose 0.2*[number of battle updates made by the ref on the entire thread - Max of 6] Energy per action per action and enhancing the burn chance of moves and abilities by 20% (so Flame Body would be 30, 36, 42, 48, 54, 60 etc until 100%). Air Lock doesn’t block this.
  • Rock-typed moves have their bap halved and can't flinch.
  • Charizard can evolve into Charzard-X without the need of a trainer.
Action One
Mega Gardevoir used Taunt (Moltres)! [-12 EN]
Moltres fell for the taunt!

Moltres failed to act!

Slowking used Yawn (Moltres)! [-9 EN]
Moltres became drowsy!

The intense heat exhausts Mega Gardevoir and Slowking! [-3.8 EN]
Mega Gardevoir and Slowking feel nature's embrace! [+2 HP]
Moltres was hurt by the poison! [-2 HP]
Slowking tapped into his crack rock! [+1 HP]

Action Two
Mega Gardevoir chilled! [+12 EN]

Moltres used U-Turn (Slowking)! [-5 EN, -2 HP]
Crit (<=625): 8285 - NO
Slowking: (8+3)*1.5 = 16.5 DMG

Slowking chilled! [+12 EN, +6 HP]

The intense heat exhausts Mega Gardevoir and Slowking! [-3.8 EN]
Mega Gardevoir and Slowking feel nature's embrace! [+2 HP]
Moltres was hurt by the poison! [-1 HP]
Slowking tapped into his crack rock! [+2 HP]

The heat ramped up! [+20% Burn Chance]

Frosty: (AXAXX)
282-m.png
HP: 94 | EN: 20 | Type/Abilities:
Psychic.png
Fairy.png
Synchronize/Trace/Telepathy/Pixilate | Item: Gardevoirite | Stats: 2/4/7/5/100 | Status: -
199.png
HP: 90 | EN: 19 | Type/Abilities:
Water.png
Psychic.png
Oblivious/Own Tempo/Regenerator | Item: King's Rock | Stats: 3/4/5/4/26 (-10%) | Status: -
693.png
HP: 45 | EN: KO | Type/Abilities:
Water.png
Mega Launcher | Item: Rare Candy | Stats: 3/3/7/3/51 (-10%) | Status: -
041.png
HP: KO | EN: 68 | Type/Abilities:
Poison.png
Flying.png
Inner Focus/Infiltrator | Item: None | Stats: 3/2/2/1/55 | Status: -
217.png
HP: KO | EN: 79 | Type/Abilities:
Normal.png
Guts/Quick Feet/Unnerve | Item: Flame Orb | Stats: 6/3/2/3/83 | Status: Burned, Poisoned

Field: Sun (∞), Grassy Terrain (∞), +120% Burn Chance

Enemies: (AX)
146.png
HP: 14 | EN: 95 | CHP: 93 | Type/Abilities:
Fire.png
Flying.png
Pressure/Flame Body | Item: Life Orb | Stats: 4/3/6/2/90 | Status: Toxic (2)
006-mx.png
HP: KO | EN: 74 | CHP: 255 | Type/Abilities:
Fire.png
Dragon.png
Blaze/Solar Power/Tough Claws | Item: Charizardite X | Stats: 6/4/5/2/100 | Status: -

Medicine
Potions: 0/3
Super Potions: 0/1
Ethers: 0/3
Elixirs: 0/1
Revives: 0/1
Status Removers: 0/3
Spares: 1/3
- 1x Max Revive

Poke Balls
4x Cherish Ball
4x Ultra Ball

Items
King's Rock (Slowking)
Rare Candy (Clawitzer)
Gardevoirite (Gardevoir)
Iron Ball
Flame Orb (Ursaring)

Rewards
Frosty: 10 CC
Gardevoir: 6 CC, 5 KO (Maxed)
Clawitzer: 20 MC, 2 KO
Slowking: 20 MC, 1 KO
[NEW] Zubat: 1 EC, 3 MC, 1 AC
[NEW] Ursaring: 3 MC, 1 AC
----
+1 Iron Ball
+1 Flame Orb
+1 Black Belt
----
-3 Ether
-1 Potion
-1 Revive
-1 Full Restore

-4 Cherish Ball
-7 Ultra Ball
-1 Heal Ball
======
jayelt413: 4 [Base] + (8 × 2) [NC/FR] + (12 × 1) [Balls] + (19 × 4) [4-6] = 108 UC
moltres.gif

"Wow this is taking a while."
Moltres @ Life Orb

Player Options
Order
Capture

Frosty
 
Frosty - Victory Road

Through the Fire and the Flames - Battle

Arena: Crimson Volcano
While not a proper volcano, you surely feel as if it was one. At the very top of the mountain you are greeted by the powerful sun its whole glory from a big hole at the ceiling. The sun shines brighter the usual, perhaps due to the influence of the legendary fire bird, and you don't think you will be able to change that. Flowers and roses, as well grass, are everywhere, bathed in the semi-permanent sunlight. In the other hand the rocks are all cracked due to the heat. The sun empowers the fire pokemon in the battlefield, filling up their energy and morale. The sun also brings up the heat and you feel as if this room was getting hotter and hotter while you were investigating the mountain, and that it is getting hotter even still! You and your pokemon are sweating buckets and you fear you might need to end this fast, before the sun depletes your energy and leaves you completely dried out.
  • Arena Type: Cave
  • Permanent Sun. Can’t be changed by other weather effects.
  • Fire Pokemon gain the abilities "Victory Star" (stacks) and "Mold Breaker".
  • Grassy Terrain is always up, stacking with other "terrains" if needs be.
  • Every round the temperature increases and the heat gets stronger, making non-fire pokemon lose 0.2*[number of battle updates made by the ref on the entire thread - Max of 6] Energy per action per action and enhancing the burn chance of moves and abilities by 20% (so Flame Body would be 30, 36, 42, 48, 54, 60 etc until 100%). Air Lock doesn’t block this.
  • Rock-typed moves have their bap halved and can't flinch.
  • Charizard can evolve into Charzard-X without the need of a trainer.
Cherish Ball
Moltres: -(36-FLOOR(15/10))*1.5 = -52.5 CHP, +12 EN

Moltres unleashed a flurry of attacks!

Free Round Action One
Moltres used Ominous Wind (Slowking)! [-4 EN, -2 HP]
Crit (<=625): 8643 - NO
+1 All Stats (<=1000): 9678 - NO
Slowking: (6+3+3)*1.5 = 18 DMG

The intense heat exhausts Mega Gardevoir and Slowking! [-4 EN]
Mega Gardevoir and Slowking feel nature's embrace! [+2 HP]
Moltres was hurt by the poison! [-2 HP]
Slowking tapped into his crack rock! [+2 HP]

Free Round Action Two
Moltres chilled! [+12 EN]
The intense heat exhausts Mega Gardevoir and Slowking! [-4 EN]
Mega Gardevoir and Slowking feel nature's embrace! [+2 HP]
Moltres was hurt by the poison! [-2 HP]
Slowking tapped into his crack rock! [+2 HP]

The heat ramped up! [+20% Burn Chance]

Frosty: (AXAXX)
282-m.png
HP: 94 | EN: 12 | Type/Abilities:
Psychic.png
Fairy.png
Synchronize/Trace/Telepathy/Pixilate | Item: Gardevoirite | Stats: 2/4/7/5/100 | Status: -
199.png
HP: 90 | EN: 11 | Type/Abilities:
Water.png
Psychic.png
Oblivious/Own Tempo/Regenerator | Item: King's Rock | Stats: 3/4/5/4/26 (-10%) | Status: -
693.png
HP: 45 | EN: KO | Type/Abilities:
Water.png
Mega Launcher | Item: Rare Candy | Stats: 3/3/7/3/51 (-10%) | Status: -
041.png
HP: KO | EN: 68 | Type/Abilities:
Poison.png
Flying.png
Inner Focus/Infiltrator | Item: None | Stats: 3/2/2/1/55 | Status: -
217.png
HP: KO | EN: 79 | Type/Abilities:
Normal.png
Guts/Quick Feet/Unnerve | Item: Flame Orb | Stats: 6/3/2/3/83 | Status: Burned, Poisoned

Field: Sun (∞), Grassy Terrain (∞), +120% Burn Chance

Enemies: (AX)
146.png
HP: 8 | EN: 100 | CHP: 40 | Type/Abilities:
Fire.png
Flying.png
Pressure/Flame Body | Item: Life Orb | Stats: 4/3/6/2/90 | Status: Toxic (3)
006-mx.png
HP: KO | EN: 74 | CHP: 255 | Type/Abilities:
Fire.png
Dragon.png
Blaze/Solar Power/Tough Claws | Item: Charizardite X | Stats: 6/4/5/2/100 | Status: -

Medicine
Potions: 0/3
Super Potions: 0/1
Ethers: 0/3
Elixirs: 0/1
Revives: 0/1
Status Removers: 0/3
Spares: 1/3
- 1x Max Revive

Poke Balls
4x Cherish Ball
4x Ultra Ball

Items
King's Rock (Slowking)
Rare Candy (Clawitzer)
Gardevoirite (Gardevoir)
Iron Ball
Flame Orb (Ursaring)

Rewards
Frosty: 10 CC
Gardevoir: 6 CC, 5 KO (Maxed)
Clawitzer: 20 MC, 2 KO
Slowking: 20 MC, 1 KO
[NEW] Zubat: 1 EC, 3 MC, 1 AC
[NEW] Ursaring: 3 MC, 1 AC
----
+1 Iron Ball
+1 Flame Orb
+1 Black Belt
----
-3 Ether
-1 Potion
-1 Revive
-1 Full Restore

-4 Cherish Ball
-7 Ultra Ball
-1 Heal Ball
======
jayelt413: 4 [Base] + (9 × 2) [NC/FR] + (13 × 1) [Balls] + (19 × 4) [4-6] = 111 UC
moltres.gif

"This should be close to ending."
Moltres @ Life Orb

Player Options
Order
Capture

Frosty
 
Last edited:
I wonder if this will work.

By my calcs it should. Either way I lost the drive to continue this.

Btw chp damage is always rounded up. And moltres chp ahould be fixed.

Cherish ball - cherish ball.

Btw I am assuming you cant ko yourself with toxic/life orb as the reffing rules forbid you from doing that. If that is not the case lemme know.
 
Deliberation in IRC has decided that I am required to act in a manner that keeps Moltres alive.
Also, talking with Dogfish44 has told me two things: (a) Poke Balls fail against substitutes, (b) Throwing against a substitute just results in you keeping the ball and never tossing it because you can't reach the mon.

Frosty - Victory Road

Through the Fire and the Flames - Battle

Arena: Crimson Volcano
While not a proper volcano, you surely feel as if it was one. At the very top of the mountain you are greeted by the powerful sun its whole glory from a big hole at the ceiling. The sun shines brighter the usual, perhaps due to the influence of the legendary fire bird, and you don't think you will be able to change that. Flowers and roses, as well grass, are everywhere, bathed in the semi-permanent sunlight. In the other hand the rocks are all cracked due to the heat. The sun empowers the fire pokemon in the battlefield, filling up their energy and morale. The sun also brings up the heat and you feel as if this room was getting hotter and hotter while you were investigating the mountain, and that it is getting hotter even still! You and your pokemon are sweating buckets and you fear you might need to end this fast, before the sun depletes your energy and leaves you completely dried out.
  • Arena Type: Cave
  • Permanent Sun. Can’t be changed by other weather effects.
  • Fire Pokemon gain the abilities "Victory Star" (stacks) and "Mold Breaker".
  • Grassy Terrain is always up, stacking with other "terrains" if needs be.
  • Every round the temperature increases and the heat gets stronger, making non-fire pokemon lose 0.2*[number of battle updates made by the ref on the entire thread - Max of 6] Energy per action per action and enhancing the burn chance of moves and abilities by 20% (so Flame Body would be 30, 36, 42, 48, 54, 60 etc until 100%). Air Lock doesn’t block this.
  • Rock-typed moves have their bap halved and can't flinch.
  • Charizard can evolve into Charzard-X without the need of a trainer.
Cherish Ball
Moltres: -(36-FLOOR(8/10)-10)*1.5 = -39 CHP, +12 EN

Moltres unleashed a flurry of attacks!

Free Round Action One
Moltres used Roost! [-11 EN]
Moltres gained 20 HP!

The intense heat exhausts Mega Gardevoir and Slowking! [-4.2 EN]
Mega Gardevoir and Slowking and Moltres feel nature's embrace! [+2 HP]
Moltres was hurt by the poison! [-3 HP]
Slowking tapped into his crack rock! [+2 HP]

Free Round Action Two
Moltres used Substitute 15! [-15 HP, -12 EN]
Moltres made a decoy!

The intense heat exhausts Mega Gardevoir and Slowking! [-4.2 EN]
Mega Gardevoir and Slowking feel nature's embrace! [+2 HP]
Moltres was hurt by the poison! [-3 HP]
Slowking tapped into his crack rock! [+2 HP]

The heat ramped up! [+20% Burn Chance]

Frosty put away his Poke Balls since he was now faced with a substitute.

Frosty: (AXAXX)
282-m.png
HP: 98 | EN: 4 | Type/Abilities:
Psychic.png
Fairy.png
Synchronize/Trace/Telepathy/Pixilate | Item: Gardevoirite | Stats: 2/4/7/5/100 | Status: -
199.png
HP: 98 | EN: 3 | Type/Abilities:
Water.png
Psychic.png
Oblivious/Own Tempo/Regenerator | Item: King's Rock | Stats: 3/4/5/4/26 (-10%) | Status: -
693.png
HP: 45 | EN: KO | Type/Abilities:
Water.png
Mega Launcher | Item: Rare Candy | Stats: 3/3/7/3/51 (-10%) | Status: -
041.png
HP: KO | EN: 68 | Type/Abilities:
Poison.png
Flying.png
Inner Focus/Infiltrator | Item: None | Stats: 3/2/2/1/55 | Status: -
217.png
HP: KO | EN: 79 | Type/Abilities:
Normal.png
Guts/Quick Feet/Unnerve | Item: Flame Orb | Stats: 6/3/2/3/83 | Status: Burned, Poisoned

Field: Sun (∞), Grassy Terrain (∞), +140% Burn Chance

Enemies: (AX)
146.png
HP: 9 | EN: 77 | CHP: 1 | Type/Abilities:
Fire.png
Flying.png
Pressure/Flame Body | Item: Life Orb | Stats: 4/3/6/2/90 | Status: Toxic (4), Substitute (15)
006-mx.png
HP: KO | EN: 74 | CHP: 255 | Type/Abilities:
Fire.png
Dragon.png
Blaze/Solar Power/Tough Claws | Item: Charizardite X | Stats: 6/4/5/2/100 | Status: -

Medicine
Potions: 0/3
Super Potions: 0/1
Ethers: 0/3
Elixirs: 0/1
Revives: 0/1
Status Removers: 0/3
Spares: 1/3
- 1x Max Revive

Poke Balls
3x Cherish Ball
4x Ultra Ball

Items
King's Rock (Slowking)
Rare Candy (Clawitzer)
Gardevoirite (Gardevoir)
Iron Ball
Flame Orb (Ursaring)

Rewards
Frosty: 10 CC
Gardevoir: 6 CC, 5 KO (Maxed)
Clawitzer: 20 MC, 2 KO
Slowking: 20 MC, 1 KO
[NEW] Zubat: 1 EC, 3 MC, 1 AC
[NEW] Ursaring: 3 MC, 1 AC
----
+1 Iron Ball
+1 Flame Orb
+1 Black Belt
----
-3 Ether
-1 Potion
-1 Revive
-1 Full Restore

-4 Cherish Ball
-7 Ultra Ball
-1 Heal Ball
======
jayelt413: 4 [Base] + ((8+2) × 2) [NC/FR] + (14 × 1) [Balls] + (19 × 4) [4-6] = 114 UC
moltres.gif

"Almost there."
Moltres @ Life Orb

Player Options
Order
Capture

Frosty
 
*yawns*

I remember iar saying that it now works on subs. On gen vii. Doesnt affect this tlr tho.

Gardevoir: chill - chill
If slowking is ded at the very begining of a2 THEN max revive clawitzer a2
Slowking: chill - max revive clawitzer
Clawitzer: ded - water pulse (moltres)
If p/e or d/e a2 then chill a2
 
moltres.gif

"Not quite that though."
Moltres @ Life Orb

Moltres:
Roost > Fly (Clawitzer)

Frosty - Victory Road

Through the Fire and the Flames - Battle

Arena: Crimson Volcano
While not a proper volcano, you surely feel as if it was one. At the very top of the mountain you are greeted by the powerful sun its whole glory from a big hole at the ceiling. The sun shines brighter the usual, perhaps due to the influence of the legendary fire bird, and you don't think you will be able to change that. Flowers and roses, as well grass, are everywhere, bathed in the semi-permanent sunlight. In the other hand the rocks are all cracked due to the heat. The sun empowers the fire pokemon in the battlefield, filling up their energy and morale. The sun also brings up the heat and you feel as if this room was getting hotter and hotter while you were investigating the mountain, and that it is getting hotter even still! You and your pokemon are sweating buckets and you fear you might need to end this fast, before the sun depletes your energy and leaves you completely dried out.
  • Arena Type: Cave
  • Permanent Sun. Can’t be changed by other weather effects.
  • Fire Pokemon gain the abilities "Victory Star" (stacks) and "Mold Breaker".
  • Grassy Terrain is always up, stacking with other "terrains" if needs be.
  • Every round the temperature increases and the heat gets stronger, making non-fire pokemon lose 0.2*[number of battle updates made by the ref on the entire thread - Max of 6] Energy per action per action and enhancing the burn chance of moves and abilities by 20% (so Flame Body would be 30, 36, 42, 48, 54, 60 etc until 100%). Air Lock doesn’t block this.
  • Rock-typed moves have their bap halved and can't flinch.
  • Charizard can evolve into Charzard-X without the need of a trainer.
Action One
Mega Gardevoir chilled! [+12 EN]

Moltres used Roost! [-11 EN]
Moltres restored 20 HP!

Slowking chilled! [+12 EN, +2 HP]

The intense heat exhausts Mega Gardevoir and Slowking! [-4.4 EN]
Mega Gardevoir and Moltres feel nature's embrace! [+2 HP]
Moltres was hurt by the poison! [-4 HP]

Action Two
Frosty used a Max Revive on Clawitzer!

Mega Gardevoir chilled!
[+12 EN]

Moltres flew up! [-6 EN]

Clawitzer chilled! [+12 EN]

Moltres used Fly (Clawitzer)! [-4 EN, -2 HP]
Crit (<=625): 4762 - NO
Clawitzer: 9+3+3+1.5 = 16.5 DMG

The intense heat exhausts Mega Gardevoir, Clawitzer, and Slowking! [-4.4 EN]
Mega Gardevoir and Clawitzer feel nature's embrace! [+2 HP]
Moltres was hurt by the poison! [-4 HP]

The heat ramped up! [+20% Burn Chance]

Frosty: (AAAXX)
282-m.png
HP: 100 | EN: 19 | Type/Abilities:
Psychic.png
Fairy.png
Synchronize/Trace/Telepathy/Pixilate | Item: Gardevoirite | Stats: 2/4/7/5/100 | Status: -
693.png
HP: 72 | EN: 58 | Type/Abilities:
Water.png
Mega Launcher | Item: Rare Candy | Stats: 3/3/7/3/51 (-10%) | Status: -
199.png
HP: 100 | EN: 6 | Type/Abilities:
Water.png
Psychic.png
Oblivious/Own Tempo/Regenerator | Item: King's Rock | Stats: 3/4/5/4/26 (-10%) | Status: -
041.png
HP: KO | EN: 68 | Type/Abilities:
Poison.png
Flying.png
Inner Focus/Infiltrator | Item: None | Stats: 3/2/2/1/55 | Status: -
217.png
HP: KO | EN: 79 | Type/Abilities:
Normal.png
Guts/Quick Feet/Unnerve | Item: Flame Orb | Stats: 6/3/2/3/83 | Status: Burned, Poisoned

Field: Sun (∞), Grassy Terrain (∞), +160% Burn Chance

Enemies: (AX)
146.png
HP: 21 | EN: 56 | CHP: 1 | Type/Abilities:
Fire.png
Flying.png
Pressure/Flame Body | Item: Life Orb | Stats: 4/3/6/2/90 | Status: Toxic (5), Substitute (15)
006-mx.png
HP: KO | EN: 74 | CHP: 255 | Type/Abilities:
Fire.png
Dragon.png
Blaze/Solar Power/Tough Claws | Item: Charizardite X | Stats: 6/4/5/2/100 | Status: -

Medicine
Potions: 0/3
Super Potions: 0/1
Ethers: 0/3
Elixirs: 0/1
Revives: 0/1
Status Removers: 0/3
Spares: 0/3

Poke Balls
3x Cherish Ball
4x Ultra Ball

Items
King's Rock (Slowking)
Rare Candy (Clawitzer)
Gardevoirite (Gardevoir)
Iron Ball
Flame Orb (Ursaring)

Rewards
Frosty: 10 CC
Gardevoir: 6 CC, 5 KO (Maxed)
Clawitzer: 20 MC, 2 KO
Slowking: 20 MC, 1 KO
[NEW] Zubat: 1 EC, 3 MC, 1 AC
[NEW] Ursaring: 3 MC, 1 AC
----
+1 Iron Ball
+1 Flame Orb
+1 Black Belt
----
-3 Ether
-1 Potion
-1 Revive
-1 Full Restore
-1 Max Revive

-4 Cherish Ball
-7 Ultra Ball
-1 Heal Ball
======
jayelt413: 4 [Base] + ((8+2) × 2) [NC/FR] + (14 × 1) [Balls] + (20 × 4) [4-6] = 118 UC
moltres.gif

"What else you got?"
Moltres @ Life Orb

Player Options
Order
Capture

Frosty
 
Gardevoir: encore (moltres) - chill
If protect a1 then chill a1 and push back
If dodge a1 then chill a1 and taunt a2
Slowking: chill - chill
Clawitzer: combo (aqua jet + waterfall) moltres*2
[Two subs] If moltres is under p/e or doesnt have a substitute up then chill
 
moltres.gif

"Gotta be faster than that."
Moltres @ Life Orb

Moltres:
Agility [Evasive] + Fly (Clawitzer) > Cooldown

Frosty - Victory Road

Through the Fire and the Flames - Battle

Arena: Crimson Volcano
While not a proper volcano, you surely feel as if it was one. At the very top of the mountain you are greeted by the powerful sun its whole glory from a big hole at the ceiling. The sun shines brighter the usual, perhaps due to the influence of the legendary fire bird, and you don't think you will be able to change that. Flowers and roses, as well grass, are everywhere, bathed in the semi-permanent sunlight. In the other hand the rocks are all cracked due to the heat. The sun empowers the fire pokemon in the battlefield, filling up their energy and morale. The sun also brings up the heat and you feel as if this room was getting hotter and hotter while you were investigating the mountain, and that it is getting hotter even still! You and your pokemon are sweating buckets and you fear you might need to end this fast, before the sun depletes your energy and leaves you completely dried out.
  • Arena Type: Cave
  • Permanent Sun. Can’t be changed by other weather effects.
  • Fire Pokemon gain the abilities "Victory Star" (stacks) and "Mold Breaker".
  • Grassy Terrain is always up, stacking with other "terrains" if needs be.
  • Every round the temperature increases and the heat gets stronger, making non-fire pokemon lose 0.2*[number of battle updates made by the ref on the entire thread - Max of 6] Energy per action per action and enhancing the burn chance of moves and abilities by 20% (so Flame Body would be 30, 36, 42, 48, 54, 60 etc until 100%). Air Lock doesn’t block this.
  • Rock-typed moves have their bap halved and can't flinch.
  • Charizard can evolve into Charzard-X without the need of a trainer.
Action One
Moltres flew up! [-16.5 EN]

Clawitzer used Aqua Jet + Waterfall (Moltres)! [-16 EN]
Moltres avoided the attack!

Mega Gardevoir used Encore (Moltres)!
[-11 EN]
Moltres avoided the attack!

Slowking chilled! [+12 EN]

Moltres used Agility [Evasive] + Fly (Clawitzer)! [-15.5 EN, -2 HP]
Crit (<=625): 8873 - NO
Clawitzer: 9+3+3+1.5 = 16.5 DMG

The intense heat exhausts Mega Gardevoir, Clawitzer, and Slowking! [-4.6 EN]
Clawitzer feels nature's embrace! [+2 HP]
Moltres was hurt by the poison! [-5 HP]

Action Two
Mega Gardevoir chilled! [+12 EN]

Moltres cooled down!

Clawitzer cooled down!

Slowking chilled! [+12 EN]

The intense heat exhausts Mega Gardevoir, Clawitzer, and Slowking! [-4.6 EN]
Clawitzer feels nature's embrace! [+2 HP]
Moltres was hurt by the poison! [-5 HP]

The heat ramped up! [+20% Burn Chance]

Frosty: (AAAXX)
282-m.png
HP: 100 | EN: 11 | Type/Abilities:
Psychic.png
Fairy.png
Synchronize/Trace/Telepathy/Pixilate | Item: Gardevoirite | Stats: 2/4/7/5/100 | Status: -
693.png
HP: 59 | EN: 33 | Type/Abilities:
Water.png
Mega Launcher | Item: Rare Candy | Stats: 3/3/7/3/51 (-10%) | Status: -
199.png
HP: 100 | EN: 21 | Type/Abilities:
Water.png
Psychic.png
Oblivious/Own Tempo/Regenerator | Item: King's Rock | Stats: 3/4/5/4/26 (-10%) | Status: -
041.png
HP: KO | EN: 68 | Type/Abilities:
Poison.png
Flying.png
Inner Focus/Infiltrator | Item: None | Stats: 3/2/2/1/55 | Status: -
217.png
HP: KO | EN: 79 | Type/Abilities:
Normal.png
Guts/Quick Feet/Unnerve | Item: Flame Orb | Stats: 6/3/2/3/83 | Status: Burned, Poisoned

Field: Sun (∞), Grassy Terrain (∞), +180% Burn Chance

Enemies: (AX)
146.png
HP: 9 | EN: 23 | CHP: 1 | Type/Abilities:
Fire.png
Flying.png
Pressure/Flame Body | Item: Life Orb | Stats: 4/3/6/2/90 | Status: Toxic (6), Substitute (15)
006-mx.png
HP: KO | EN: 74 | CHP: 255 | Type/Abilities:
Fire.png
Dragon.png
Blaze/Solar Power/Tough Claws | Item: Charizardite X | Stats: 6/4/5/2/100 | Status: -

Medicine
Potions: 0/3
Super Potions: 0/1
Ethers: 0/3
Elixirs: 0/1
Revives: 0/1
Status Removers: 0/3
Spares: 0/3

Poke Balls
3x Cherish Ball
4x Ultra Ball

Items
King's Rock (Slowking)
Rare Candy (Clawitzer)
Gardevoirite (Gardevoir)
Iron Ball
Flame Orb (Ursaring)

Rewards
Frosty: 10 CC
Gardevoir: 6 CC, 5 KO (Maxed)
Clawitzer: 20 MC, 2 KO
Slowking: 20 MC, 1 KO
[NEW] Zubat: 1 EC, 3 MC, 1 AC
[NEW] Ursaring: 3 MC, 1 AC
----
+1 Iron Ball
+1 Flame Orb
+1 Black Belt
----
-3 Ether
-1 Potion
-1 Revive
-1 Full Restore
-1 Max Revive

-4 Cherish Ball
-7 Ultra Ball
-1 Heal Ball
======
jayelt413: 4 [Base] + ((8+2) × 2) [NC/FR] + (14 × 1) [Balls] + (21 × 4) [4-6] = 122 UC
moltres.gif

"Running a bit low over here..."
Moltres @ Life Orb

Player Options
Order
Capture

Frosty
 
It's been used in gym matches (see: my gym match vs Zt), so I just brought it over here.

EDIT @ Below: Yeah, but unlike Protect + Baton Pass, Agility [Evasive] + Fly at least somewhat makes sense. Since it's just using Agility to fly up at a ridiculous speed before slamming into the target. It's just downright tilting to lose to.
 
Last edited:
Protect+Baton Pass was too. Doesn't make it less bonkers.

Let's give this one last try before just killing it.

Gardevoir: Chill - Chill
Slowking: Chil - Psychic (Moltres)
[TWO SUBS] IF Moltres doesn't have a substitute up OR is under D/E AND A2 at both situations THEN Chill
Clawitzer: COMBO (Aqua Jet + Aqua Jet) (Moltres) - chill
[TWO SUBS] IF Moltres is to use Substitute or P/E A1 THEN Switch A1 and A2 around
 
Well played.

moltres.gif

"Hmm, my book doesn't have an answer to this..."
Moltres @ Life Orb

Moltres:
Roost > Chill

Frosty - Victory Road

Through the Fire and the Flames - Battle

Arena: Crimson Volcano
While not a proper volcano, you surely feel as if it was one. At the very top of the mountain you are greeted by the powerful sun its whole glory from a big hole at the ceiling. The sun shines brighter the usual, perhaps due to the influence of the legendary fire bird, and you don't think you will be able to change that. Flowers and roses, as well grass, are everywhere, bathed in the semi-permanent sunlight. In the other hand the rocks are all cracked due to the heat. The sun empowers the fire pokemon in the battlefield, filling up their energy and morale. The sun also brings up the heat and you feel as if this room was getting hotter and hotter while you were investigating the mountain, and that it is getting hotter even still! You and your pokemon are sweating buckets and you fear you might need to end this fast, before the sun depletes your energy and leaves you completely dried out.
  • Arena Type: Cave
  • Permanent Sun. Can’t be changed by other weather effects.
  • Fire Pokemon gain the abilities "Victory Star" (stacks) and "Mold Breaker".
  • Grassy Terrain is always up, stacking with other "terrains" if needs be.
  • Every round the temperature increases and the heat gets stronger, making non-fire pokemon lose 0.2*[number of battle updates made by the ref on the entire thread - Max of 6] Energy per action per action and enhancing the burn chance of moves and abilities by 20% (so Flame Body would be 30, 36, 42, 48, 54, 60 etc until 100%). Air Lock doesn’t block this.
  • Rock-typed moves have their bap halved and can't flinch.
  • Charizard can evolve into Charzard-X without the need of a trainer.
Action One
Clawitzer used Aqua Jet + Aqua Jet (Moltres)! [-36 EN, KO]
Crit (<=625): 4894 - NO
Moltres: (9+3+2-3)*1.5 = 16.5 DMG
Moltres' Substitute faded!
Clawitzer fainted from exhaustion!


Mega Gardevoir chilled! [+12 EN]

Moltres used Roost! [-11 EN]
Moltres gained 20 HP!

Slowking chilled! [+12 EN]

The intense heat exhausts Mega Gardevoir and Slowking! [-4.8 EN]
Moltres was hurt by the poison! [-6 HP]

Action Two
Mega Gardevoir chilled! [+12 EN]

Moltres chilled! [+12 EN]

Slowking chilled! [+12 EN]

The intense heat exhausts Mega Gardevoir and Slowking! [-4.8 EN]
Moltres was hurt by the poison! [-6 HP]

The heat ramped up! [+20% Burn Chance]

Frosty: (AXAXX)
282-m.png
HP: 100 | EN: 25 | Type/Abilities:
Psychic.png
Fairy.png
Synchronize/Trace/Telepathy/Pixilate | Item: Gardevoirite | Stats: 2/4/7/5/100 | Status: -
693.png
HP: 59 | EN: KO | Type/Abilities:
Water.png
Mega Launcher | Item: Rare Candy | Stats: 3/3/7/3/51 (-10%) | Status: -
199.png
HP: 100 | EN: 35 | Type/Abilities:
Water.png
Psychic.png
Oblivious/Own Tempo/Regenerator | Item: King's Rock | Stats: 3/4/5/4/26 (-10%) | Status: -
041.png
HP: KO | EN: 68 | Type/Abilities:
Poison.png
Flying.png
Inner Focus/Infiltrator | Item: None | Stats: 3/2/2/1/55 | Status: -
217.png
HP: KO | EN: 79 | Type/Abilities:
Normal.png
Guts/Quick Feet/Unnerve | Item: Flame Orb | Stats: 6/3/2/3/83 | Status: Burned, Poisoned

Field: Sun (∞), Grassy Terrain (∞), +180% Burn Chance

Enemies: (AX)
146.png
HP: 17 | EN: 24 | CHP: 1 | Type/Abilities:
Fire.png
Flying.png
Pressure/Flame Body | Item: Life Orb | Stats: 4/3/6/2/90 | Status: Toxic (7)
006-mx.png
HP: KO | EN: 74 | CHP: 255 | Type/Abilities:
Fire.png
Dragon.png
Blaze/Solar Power/Tough Claws | Item: Charizardite X | Stats: 6/4/5/2/100 | Status: -

Medicine
Potions: 0/3
Super Potions: 0/1
Ethers: 0/3
Elixirs: 0/1
Revives: 0/1
Status Removers: 0/3
Spares: 0/3

Poke Balls
3x Cherish Ball
4x Ultra Ball

Items
King's Rock (Slowking)
Rare Candy (Clawitzer)
Gardevoirite (Gardevoir)
Iron Ball
Flame Orb (Ursaring)

Rewards
Frosty: 10 CC
Gardevoir: 6 CC, 5 KO (Maxed)
Clawitzer: 20 MC, 2 KO
Slowking: 20 MC, 1 KO
[NEW] Zubat: 1 EC, 3 MC, 1 AC
[NEW] Ursaring: 3 MC, 1 AC
----
+1 Iron Ball
+1 Flame Orb
+1 Black Belt
----
-3 Ether
-1 Potion
-1 Revive
-1 Full Restore
-1 Max Revive

-4 Cherish Ball
-7 Ultra Ball
-1 Heal Ball
======
jayelt413: 4 [Base] + ((8+2) × 2) [NC/FR] + (14 × 1) [Balls] + (22 × 4) [4-6] = 126 UC
moltres.gif

"Running a bit low over here..."
Moltres @ Life Orb

Player Options
Order
Capture

Frosty
 
ULTRA BALL - ULTRA BALL - ULTRA BAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAALL
 
Frosty - Victory Road

Through the Fire and the Flames - Battle

Arena: Crimson Volcano
While not a proper volcano, you surely feel as if it was one. At the very top of the mountain you are greeted by the powerful sun its whole glory from a big hole at the ceiling. The sun shines brighter the usual, perhaps due to the influence of the legendary fire bird, and you don't think you will be able to change that. Flowers and roses, as well grass, are everywhere, bathed in the semi-permanent sunlight. In the other hand the rocks are all cracked due to the heat. The sun empowers the fire pokemon in the battlefield, filling up their energy and morale. The sun also brings up the heat and you feel as if this room was getting hotter and hotter while you were investigating the mountain, and that it is getting hotter even still! You and your pokemon are sweating buckets and you fear you might need to end this fast, before the sun depletes your energy and leaves you completely dried out.
  • Arena Type: Cave
  • Permanent Sun. Can’t be changed by other weather effects.
  • Fire Pokemon gain the abilities "Victory Star" (stacks) and "Mold Breaker".
  • Grassy Terrain is always up, stacking with other "terrains" if needs be.
  • Every round the temperature increases and the heat gets stronger, making non-fire pokemon lose 0.2*[number of battle updates made by the ref on the entire thread - Max of 6] Energy per action per action and enhancing the burn chance of moves and abilities by 20% (so Flame Body would be 30, 36, 42, 48, 54, 60 etc until 100%). Air Lock doesn’t block this.
  • Rock-typed moves have their bap halved and can't flinch.
  • Charizard can evolve into Charzard-X without the need of a trainer.
Ultra Ball
Moltres: -(30-FLOOR(17/10))*1.5 = -43.5 CHP (-44), CAPTURED!

286ba8902e5ae3d64821bd62641af4b9.jpg

"Well done."

Congratulations, Frosty, on capturing Moltres!

Rewards
Frosty: 10 CC
Gardevoir: 6 CC, 5 KO (Maxed)
Clawitzer: 20 MC, 2 KO
Slowking: 20 MC, 1 KO
[NEW] Zubat: 1 EC, 3 MC, 1 AC
[NEW] Ursaring: 3 MC, 1 AC
[LEGENDARY] Moltres:
----
+1 Iron Ball
+1 Flame Orb
+1 Black Belt
+1 Life Orb
+1 Charizardite X
----
-3 Ether
-1 Potion
-1 Revive
-1 Full Restore
-1 Max Revive

-4 Cherish Ball
-8 Ultra Ball
-1 Heal Ball
======
jayelt413: 4 [Base] + ((8+2) × 2) [NC/FR] + (15 × 1) [Balls] + (22 × 4) [4-6] = 128 UC
 
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