Only Someoneelse, Maxim, Deck Knight, & any required sub-referees may post in this thread until the completion of the TLR. Any other post made will be shot, burned down and sunk into a river. Thank you.
All right then, so for my first Legend Run reffing I'm taking Someoneelse to the Mysterious Cove. Can he survive my evilness? Let's find out!
Someoneelse's Team
Roselia* [Fleur] (F)
Nature: Timid
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Poison Point:
Can Be Disabled
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Natural Cure:
Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Leaf Guard (DW, locked):
Innate
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 75+
+10% Accuracy
Size Class: 1
Weight Class: 1
Base Rank Total: 16
EC: 6/9
MC: 0
DC: 2/5
Attacks:
Absorb*
Growth*
Water Sport*
Poison Sting
Stun Spore*
Mega Drain*
Worry Seed*
Leech Seed
Magical Leaf
GrassWhistle
Giga Drain*
Toxic Spikes
Sweet Scent
Ingrain
Petal Dance
Toxic*
Aromatherapy
Synthesis*
Cotton Spore
Extrasensory*
Leaf Storm
Mind Reader
Pin Missile
Razor Leaf
Seed Bomb
Sleep Powder
Spikes
Body Slam
Covet
Double-Edge
Fury Cutter
Mimic
Mud-Slap
Nightmare
Snore
Swift
Uproar
Venoshock*
Bullet Seed
Hidden Power (Fire, 6)
Sunny Day
Protect
Rain Dance
Frustration
Solarbeam
Return
Shadow Ball*
Double Team
Sludge Bomb
Facade
Secret Power
Rest
Attract
Round
Energy Ball
Endure
Flash
Swords Dance
Psych Up
Captivate
Sleep Talk
Natural Gift
Poison Jab
Grass Knot
Swagger
Substitute
Cut
Swampert* [Flood] (M)
Nature: Adamant
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Torrent:
Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp (DW, unlocked):
Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 60
Size Class: 4
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Tackle*
Growl*
Mud Slap*
Water Gun*
Bide*
Mud Shot
Foresight*
Mud Sport*
Mud Bomb
Take Down
Whirlpool
Muddy Water
Protect
Hydro Pump
Earthquake
Endeavor
Hammer Arm
AncientPower
Avalanche*
Bite*
Counter
Curse
Double-Edge*
Ice Ball
Mirror Coat
Refresh
Sludge
Stomp
Uproar
Wide Guard
Yawn
Aqua Tail
Body Slam
Defense Curl
DynamicPunch
Earth Power
Headbutt
Hydro Cannon
Ice Punch
Icy Wind
Low Kick
Mega Kick
Mega Punch
Mimic
Outrage
Rollout
Snore
Superpower
Water Pledge
Focus Punch (PG)
Water Pulse (PG)
Roar
Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Rain Dance
Frustration
Iron Tail (PG)
Return
Dig*
Brick Break
Double Team
Sludge Wave
Rock Tomb
Facade
Secret Power (PG)
Rest
Attract
Endure (PG)
Stealth Rock (PG)
Captivate (PG)
Round
Echoed Voice
Focus Blast
Fling
Bulldoze
Giga Impact
Stone Edge
Scald
Rock Slide*
Sleep Talk (PG)
Natural Gift (PG)
Swagger
Substitute
Surf
Strength
Rock Smash
Waterfall*
Rock Climb
Dive
Rotom [Plasma] (N)
Nature: Modest (+SAtk, -Atk)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Levitate:
Innate
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Size Class: 1 (0.3m)
Weight Class: 1 (0.3kg)
Base Rank Total: 16
Cut
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 2 (1.3m)
Weight Class: 3 (25.3 kg)
Base Rank Total: 20
Fridge
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 4 (2.3m)
Weight Class: 5 (100.03kg)
Base Rank Total: 20
Heat
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 2 (1.3m)
Weight Class: 3 (25.3kg)
Base Rank Total: 20
Spin
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 1 (0.8m)
Weight Class: 2 (10.3kg)
Base Rank Total: 20
Wash
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 3 (1.8m)
Weight Class: 4 (50.3kg)
Base Rank Total: 20
EC: N/A
MC: 0
DC: N/A
Attacks:
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Ominous Wind
Substitute
Electro Ball
Hex
Charge
Discharge
Thundershock / Overheat / Blizzard / Hydro Pump / Leaf Storm / Air Slash
Dark Pulse
Electroweb
Mud-Slap
Pain Split
Signal Beam
Snore
Spite
Sucker Punch
Swift
Toxic
Hidden Power (Ice, 7)
Sunny Day
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
Thunderbolt
Thunder
Return
Shadow Ball
Reflect
Facade
Secret Power (PG)
Rest
Thief
Round
Charge Beam
Endure (PG)
Will-O-Wisp
Flash
Volt Switch
Psych Up
Sleep Talk (PG)
Natural Gift (PG)
Dream Eater
Swagger
The Mysterious Cove
"Did you ever hear of the Legends?"
"What Legends?"
"Of Pokemon so rare, so powerful, that their very existence is debated even amongst Pokemon researchers."
"Oh, those legends. What of it?"
"They say there is a cove with a rare Pokemon in it. The Pokemon around there aren't particularly strong, and the place itself has been checked time and time again. But people still insist there's a legend there. But it can only be found if you can hear its voice."
"Sounds like a fairy tale. Lay off the whisky."
"Whatever you say. I'm heading over there to check it out."
There is a cove hidden deep in a forest that beckons those few chosen ones who seek the legends. In order to get there you will have to cross several kinds of treacherous terrain, but this may be your first chance to get a taste of adventure. A mysterious man meets you at the entrance, signaling you forward. Oddly, it seems like you're the only one who can see them. You ignore the jests of your friends and follow him. You think you've heard him speak before, but you can't quite remember what his voice sounds like. It strikes you as odd, but you head towards the Mysterious Cove anyway.
Here are your options:
a) Enter the Mysterious Cove
b) Exit the Mysterious Cove
All right then, so for my first Legend Run reffing I'm taking Someoneelse to the Mysterious Cove. Can he survive my evilness? Let's find out!
Someoneelse's Team

Roselia* [Fleur] (F)
Nature: Timid
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Poison Point:
Can Be Disabled
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Natural Cure:
Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Leaf Guard (DW, locked):
Innate
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 75+
+10% Accuracy
Size Class: 1
Weight Class: 1
Base Rank Total: 16
EC: 6/9
MC: 0
DC: 2/5
Attacks:
Absorb*
Growth*
Water Sport*
Poison Sting
Stun Spore*
Mega Drain*
Worry Seed*
Leech Seed
Magical Leaf
GrassWhistle
Giga Drain*
Toxic Spikes
Sweet Scent
Ingrain
Petal Dance
Toxic*
Aromatherapy
Synthesis*
Cotton Spore
Extrasensory*
Leaf Storm
Mind Reader
Pin Missile
Razor Leaf
Seed Bomb
Sleep Powder
Spikes
Body Slam
Covet
Double-Edge
Fury Cutter
Mimic
Mud-Slap
Nightmare
Snore
Swift
Uproar
Venoshock*
Bullet Seed
Hidden Power (Fire, 6)
Sunny Day
Protect
Rain Dance
Frustration
Solarbeam
Return
Shadow Ball*
Double Team
Sludge Bomb
Facade
Secret Power
Rest
Attract
Round
Energy Ball
Endure
Flash
Swords Dance
Psych Up
Captivate
Sleep Talk
Natural Gift
Poison Jab
Grass Knot
Swagger
Substitute
Cut

Swampert* [Flood] (M)
Nature: Adamant
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Torrent:
Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp (DW, unlocked):
Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 60
Size Class: 4
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Tackle*
Growl*
Mud Slap*
Water Gun*
Bide*
Mud Shot
Foresight*
Mud Sport*
Mud Bomb
Take Down
Whirlpool
Muddy Water
Protect
Hydro Pump
Earthquake
Endeavor
Hammer Arm
AncientPower
Avalanche*
Bite*
Counter
Curse
Double-Edge*
Ice Ball
Mirror Coat
Refresh
Sludge
Stomp
Uproar
Wide Guard
Yawn
Aqua Tail
Body Slam
Defense Curl
DynamicPunch
Earth Power
Headbutt
Hydro Cannon
Ice Punch
Icy Wind
Low Kick
Mega Kick
Mega Punch
Mimic
Outrage
Rollout
Snore
Superpower
Water Pledge
Focus Punch (PG)
Water Pulse (PG)
Roar
Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Rain Dance
Frustration
Iron Tail (PG)
Return
Dig*
Brick Break
Double Team
Sludge Wave
Rock Tomb
Facade
Secret Power (PG)
Rest
Attract
Endure (PG)
Stealth Rock (PG)
Captivate (PG)
Round
Echoed Voice
Focus Blast
Fling
Bulldoze
Giga Impact
Stone Edge
Scald
Rock Slide*
Sleep Talk (PG)
Natural Gift (PG)
Swagger
Substitute
Surf
Strength
Rock Smash
Waterfall*
Rock Climb
Dive


Rotom [Plasma] (N)
Nature: Modest (+SAtk, -Atk)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Levitate:
Innate
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Size Class: 1 (0.3m)
Weight Class: 1 (0.3kg)
Base Rank Total: 16
Cut
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 2 (1.3m)
Weight Class: 3 (25.3 kg)
Base Rank Total: 20
Fridge
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 4 (2.3m)
Weight Class: 5 (100.03kg)
Base Rank Total: 20
Heat
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 2 (1.3m)
Weight Class: 3 (25.3kg)
Base Rank Total: 20
Spin
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 1 (0.8m)
Weight Class: 2 (10.3kg)
Base Rank Total: 20
Wash
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 3 (1.8m)
Weight Class: 4 (50.3kg)
Base Rank Total: 20
EC: N/A
MC: 0
DC: N/A
Attacks:
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Ominous Wind
Substitute
Electro Ball
Hex
Charge
Discharge
Thundershock / Overheat / Blizzard / Hydro Pump / Leaf Storm / Air Slash
Dark Pulse
Electroweb
Mud-Slap
Pain Split
Signal Beam
Snore
Spite
Sucker Punch
Swift
Toxic
Hidden Power (Ice, 7)
Sunny Day
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
Thunderbolt
Thunder
Return
Shadow Ball
Reflect
Facade
Secret Power (PG)
Rest
Thief
Round
Charge Beam
Endure (PG)
Will-O-Wisp
Flash
Volt Switch
Psych Up
Sleep Talk (PG)
Natural Gift (PG)
Dream Eater
Swagger
The Mysterious Cove
"Did you ever hear of the Legends?"
"What Legends?"
"Of Pokemon so rare, so powerful, that their very existence is debated even amongst Pokemon researchers."
"Oh, those legends. What of it?"
"They say there is a cove with a rare Pokemon in it. The Pokemon around there aren't particularly strong, and the place itself has been checked time and time again. But people still insist there's a legend there. But it can only be found if you can hear its voice."
"Sounds like a fairy tale. Lay off the whisky."
"Whatever you say. I'm heading over there to check it out."
There is a cove hidden deep in a forest that beckons those few chosen ones who seek the legends. In order to get there you will have to cross several kinds of treacherous terrain, but this may be your first chance to get a taste of adventure. A mysterious man meets you at the entrance, signaling you forward. Oddly, it seems like you're the only one who can see them. You ignore the jests of your friends and follow him. You think you've heard him speak before, but you can't quite remember what his voice sounds like. It strikes you as odd, but you head towards the Mysterious Cove anyway.
Here are your options:
a) Enter the Mysterious Cove
b) Exit the Mysterious Cove