The Legend Run: Texas Cloverleaf (Mysterious Cove)

Cyclohm, Behemoth, Female
Nature: Modest (+SpA, -Atk)
Typing: Electric / Dragon
Abilities: Shield Dust / Static / Overcoat (H)
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5


Physical (21):
Aerial Ace
Bulldoze
Double Hit
Dragon Claw
Dragon Rush
Dragon Tail
Earthquake
Facade
Frustration
Giga Impact
Headbutt
Natural Gift
Outrage
Return
Secret Power
Spark
Strength
Tackle
Thrash
Waterfall
Wild Charge

Special (35):
Blizzard
Charge Beam
Discharge
Draco Meteor
Dragon Pulse
Dragon Rage
Dragonbreath
Electroweb
Fire Blast
Flamethrower
Gust
Hidden Power Grass 6
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Mud-Slap
Power Gem
Round
Shock Wave
Signal Beam
Snore
Sonicboom
Swift
Surf
Thunder
Thunderbolt
Thundershock
Tri Attack
Twister
Volt Switch
Water Pulse
Weather Ball
Zap Cannon

Other (31):
Attract
Bide
Captivate
Charge
Confide
Double Team
Dragon Dance
Electric Terrain
Endure
Flash
Growl
Hail
Heal Bell
Hone Claws
Ion Deluge
Leer
Light Screen
Magnet Rise
Nature Power
Protect
Sandstorm
Slack Off
Sleep Talk
Substitute
Sunny Day
Rain Dance
Rest
Roar
Thunder Wave
Torment
Toxic
Trick Room
Whirlwind
Total Moves: 89/89
Gardevoir, Quotient (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic / Fairy
Abilities: Synchronise / Trace / Telepathy (H) / Pixilate (Mega)

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

Physical (1):
Shadow Sneak

Special (17):
Confusion
Dazzling Gleam
Dream Eater
Energy Ball
Focus Blast
Grass Knot
Hidden Power Fire
Hyper Beam
Hyper Voice
Icy Wind
Magical Leaf
Moonblast
Psychic
Psyshock
Shadow Ball
Stored Power
Thunderbolt

Other (43):
Calm Mind
Captivate
Charm
Confuse Ray
Destiny Bond
Disable
Double Team
Encore
Endure
Future Sight
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hypnosis
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Memento
Misty Terrain
Pain Split
Protect
Rain Dance
Reflect
Rest
Safeguard
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Taunt
Teleport
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-o-Wisp
Wish

Total Moves: 61/99

Yet-to-get:
XY TM: Frustration, Return, Facade, Attract, Thief, Round, Echoed Voice, Fling, Charge Beam, Giga Impact, Flash, Psych Up, Swagger, Confide (28)
Past Gen TMs: Telekinesis, Shock Wave, Secret Power, Ally Switch, Recycle, Natural Gift (18)
Egg: Grudge, Mean Look, Synchronoise (9)
Past Gen Tutors: Body Slam, Defense Curl, Double-Edge, Fire Punch, Headbutt, Ice Punch, Mimic, Mud-Slap, Nightmare, Signal Beam, Snore, Swift, Thunderpunch, Wonder Room, Zen Headbutt (45)
Pyroak, Titan, (M)
Nature: Brave (plus Attack, minus Speed, -10% Evasion)
Type: Fire/Grass
Abilities: Rock Head / Battle Armor / Chlorophyll (H)

Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Physical (12):
Blaze Kick
Bullet Seed
Dragon Tail
Earthquake
Flame Wheel
Flare Blitz
Low Kick
Low Sweep
Petal Blizzard
Rock Slide
Seed Bomb
Wood Hammer

Special (19):
Absorb
Earth Power
Ember
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Flash Cannon
Giga Drain
Grass Knot
Heat Wave
Hidden Power Ice (6)
Incinerate
Lava Plume
Leaf Tornado
Overheat
Petal Dance
Solarbeam
Zap Cannon

Other (22):
Aromatherapy
Counter
Double Team
Endure
Grassy Terrain
Growth
Iron Defense
Leech Seed
Light Screen
Protect
Rest
Roar
Safeguard
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Sweet Scent
Swords Dance
Synthesis
Toxic
Will-O-Wisp

Total Moves: 53/89

Yet-to-Get:
Level-up: Amnesia, Heat Crash (2)
XY TM: Hyper Beam, Frustration, Return, Rock Tomb, Facade, Flame Charge, Attract, Round, Energy Ball, Giga Impact, Flash, Bulldoze, Swagger, Rock Smash, Nature Power, Confide, Strength (34)
Egg: Dragonbreath, Grasswhistle, Inferno, Natural Gift, Psybeam, Revenge, Sand Tomb, Water Sport (24)
Past Gen TM/Tutor: Ancientpower, Block, Double-Edge, Headbutt, Iron Tail, Rock Climb, Secret Power, Snore, Worry Seed (27)


Backpack;
2x Potions
2x Ethers
1x Revive
1x Heal Ball
6x Cherish Ball
2x Timer Ball
2x Ultra Ball


"Did you ever hear of the Legends?"

"What Legends?"

"Of Pokemon so rare, so powerful, that their very existence is debated even amongst Pokemon researchers."

"Oh, those legends. What of it?"

"They say there is a cove with a rare Pokemon in it. The Pokemon around there aren't particularly strong, and the place itself has been checked time and time again. But people still insist there's a legend there. But it can only be found if you can hear its voice."

"Sounds like a fairy tale. Lay off the whiskey."

"Whatever you say. I'm heading over there to check it out."

There is a cove hidden deep in a forest that beckons those few chosen ones who seek the legends. In order to get there you will have to cross several kinds of treacherous terrain, but this may be your first chance to get a taste of adventure. A mysterious man meets you at the entrance, signaling you forward. Oddly, it seems like you're the only one who can see them. You ignore the jests of your friends and follow him. You think you've heard him speak before, but you can't quite remember what his voice sounds like. It strikes you as odd, but you head towards the Mysterious Cove anyway.

Texas Cloverleaf Actions:
a) Enter Mysterious Cove
b) Leave Mysterious Cove

If you want to change items, now would be the time as well.
 
Expert Belt
110 HP
100 En
1/5/5/3/80

Leftovers
100 HP
100 En
2/4/5/4/80


Expert Belt
120 HP
100 En
4/4/3/3/52(-)


2x Potions
2x Ethers
1x Revive
1x Heal Ball
6x Cherish Ball
2x Timer Ball
2x Ultra Ball


As you head up to the cove you first have to travel through a small forest.

"Be on the lookout." A voice says to you. "In places like this, the Pokemon are highly territorial. Don't be fooled by their youth, they are wily creatures."

Not so soon as the sentence finishes are you attacked by Ledyba and Nincada.

Brush Aside: Lackey Battle

Lackey battle: No special rules or Arena.


90 HP
100 En
2/1/2/3/55


90 HP
100 En
3/3/2/1/40



Oh dear, a psychic type and a grass type? When will people learn? | A fire type and a dragon? I'd say they already have.

Ledyba; Light Screen > Bug Bite (Quotient)
IF Quotient uses succesfull Protective/Evasive A2, use Acrobatics (Titan)
Nincada; Struggle Bug > Bug Bite (Quotient)
IF Quotient uses successfull Protective Evasive A2, redirect to Titan
 

Texas Cloverleaf

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Cyclohm: Power Gem Ledyba ~ Thundershock Ledyba

Pyroak: Flare Blitz Ledyba ~ Fire Blast Nincada

Gardevoir: Taunt Ledyba ~ Dazzling Gleam
 
Expert Belt
110 HP
100 En
1/5/5/3/80

Leftovers
100 HP
100 En
2/4/5/4/80


Expert Belt
120 HP
100 En
4/4/3/3/52(-)


2x Potions
2x Ethers
1x Revive
1x Heal Ball
6x Cherish Ball
2x Timer Ball
2x Ultra Ball




90 HP
100 En
2/1/2/3/55


90 HP
100 En
3/3/2/1/40


You don't let the bugs stand in your way, as your forces quickly dispose of Ledyba, and Nincada is in bad shape. However, Nincada does manage to score a lucky shot against Quotient. Given infinite HP, Nincada could eventually leave a mark.

Cyclohm used Power Gem (Ledyba)
RNG roll to crit; 4091 = no crit
[8 + 2 + (5 - 3)*1.5]*2.25 = 29.25 Damage
-6 Energy

Gardevoir used Taunt (Ledyba)
-10 Energy

Pyroak used Flare Blitz (Ledyba)
RNG roll to crit; 8041 = no crit
[15 + 2 + 3 + (4 - 1)*1.5]*1.5 = 36.75 Damage
-8.5 Energy

Ledyba used Light Screen
Too bad bitch!
-10 Energy

Nincada used Struggle Bug
RNG rolls to crit; 6284, 2454, 4485 = no crits
Cyclohm; [3.75 + 3 + (2 - 3)*1.5] = 5.25 Damage
Gardevoir; [3.75 + 3 + (2 - 4)*1.5] = 3.75 Damage
Pyroak; [3.75 + 3 + (2 - 3)*1.5] = 5.25 Damage
-2 Energy

+1 HP (Gardevoir)

_____________

Cyclohm used Thundershock (Ledyba)
RNG roll to crit; 6001 = no crit
RNG roll for effect; 9588 = no para
[4 + 2 + 3 + (5 - 3)*1.5]*1.5 = 18 Damage
-2 Energy

Gardevoir used Dazzling Gleam
RNG rolls to crit; 8351, 5869
Ledyba; [6 + 3 + (5 - 3)*1.5] - 2 = 10 Damage
Nincada; [6 + 3 + (5 - 1)*1.5] - 2 = 13 Damage
-5 Energy

Pyroak used Fire Blast Nincada
RNG roll to hit; 7057 = hit
RNG roll to crit; 9657 = no crit
RNG roll for effect; 4701 = no burn
[11 + 2 + 3 + (3 - 1)*1.5]*1.5 - 2 = 26.5 Damage
-7 Energy

Nincada used Bug Bite (Gardevoir)
RNG roll to crit; 363 = crit
[6 + 3 + 3 + (3 - 4)*1.5] = 10.5 Damage
-3 Energy

+1 HP (Gardevoir)


Expert Belt
105 HP
91 En
1/5/5/3/80

Leftovers
88 HP
86 En
2/4/5/4/80
-1 SpA


Expert Belt
115 HP
86 En
4/4/3/3/52(-)
-1 SpA



0 HP
0 En
2/1/2/3/55


48 HP
100 En
3/3/2/1/40


Please order against the remaining lackey, or initiate a capture phase.
 
Last edited:

Texas Cloverleaf

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Pyroak: Chill ~ Flare Blitz Nincada

Gardevoir: Hypnosis ~ Chill

Cyclohm: Gust Nincada ~ Chill

All: If Protective/Evasive, Chill that action
 
2x Potions
2x Ethers
1x Revive
1x Heal Ball
6x Cherish Ball
2x Timer Ball
2x Ultra Ball


Expert Belt
105 HP
91 En
1/5/5/3/80

Leftovers
88 HP
86 En
2/4/5/4/80
-1 SpA


Expert Belt
115 HP
86 En
4/4/3/3/52(-)
-1 SpA



0 HP
0 En
2/1/2/3/55


48 HP
100 En
3/3/2/1/40



You monsters! You'll remember me!

Final Gambit (Quotient) > Final Gambit (Quotient)

Nincada's gambit failed, thanks to a successful Hypnosis by Quotient, and your team is in great shape.

Cyclohm used Gust
RNG roll to crit; 7055 = no crit
[4 + 2 + (5 - 1)*1.5]*1.5 = 18 Damage
-3 Energy

Gardevoir used Hypnosis
RNG roll to hit; 1711 = hit
-6 Energy

Pyroak used chill
+12 Energy

Nincada used Final Gambit
Asleep

+1 HP (Gardevoir)

Cyclohm used chill+12 Energy

Gardevoir used chill
+12 Energy

Pyroak used Flare Blitz
RNG roll to crit; 9315 = no crit
[15 + 2 + 3 + (4 - 3)*1.5]*1.5 = 32.25 Damage
-6.5 Energy

+1 HP (Gardevoir)


Expert Belt
105 HP
100 En
1/5/5/3/80

Leftovers
90 HP
92 En
2/4/5/4/80


Expert Belt
115 HP
91 En
4/4/3/3/52(-)



0 HP
0 En
2/1/2/3/55


0 HP
0 En
3/3/2/1/40


Texas Cloverleaf; 1 CC
Cyclohm; 3 MC
Gardevoir; 3 MC, 1 KOC
Pyroak; 3 MC, 1 KOC

rickheg; 2 + 0*(0.5) + 2*(1) + 0*(1.5) UC



Spider Vein

Immediately following the brush you come to a deeper forest. You can sense Bug Pokemon crawling all around you. You still don't sense anything overpowering, but you are filled with foreboding. You also notice a large network of webbing in this area. After all, not every predator is large. You come to a tree full of Oran Berries
. Three (x3) of the berries look ripe for plucking, and you know the supplies could help along the way. Do you

a) Grab the Oran Berries
b) Continue through the forest.


You may also use items/rearrange held items/etc. before doing so.
 
2x Potions
2x Ethers
1x Revive
1x Heal Ball
6x Cherish Ball
2x Timer Ball
2x Ultra Ball

Expert Belt
105 HP
100 En
1/5/5/3/80

Leftovers
90 HP
92 En
2/4/5/4/80


Expert Belt
115 HP
91 En
4/4/3/3/52(-)

Texas Cloverleaf; 1 CC
Cyclohm; 3 MC
Gardevoir; 3 MC, 1 KOC
Pyroak; 3 MC, 1 KOC

rickheg; 2 + 1*(0.5) + 2*(1) + 0*(1.5) UC




As you head out of the forest you come across a Masquerain, who blasts the area with water creating a narrow strip of passable land only one of your Pokemon can cross at a time. Looks like it'll have to face it on its own.

"Heh, didn't think there were many of those around. That's a Rare Encounter. Some Pokemon don't come out much, but there are pretty strong. You can only send one of your Pokemon after them though. Trust me, it could have been worse."

Masquerain:
Nature: Modest (+SpA; -Atk)
Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate:
(Can Be Activated)
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: 1 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Agility
Air Slash
Baton Pass
Bubble
BubbleBeam
Bug Buzz
Gust
Haze
Mist
Mud Sport
Ominous Wind
Quick Attack
Quiver Dance
Scary Face
Silver Wind
Stun Spore
Sweet Scent
Water Sport
Whirlwind

Aqua Jet
Bug Bite
Hydro Pump
Mud Shot

Giga Drain
Hidden Power (Rock 7)
Hyper Beam
Ice Beam
Rain Dance
Roost
Scald
SolarBeam
Struggle Bug

MC Allocation: 12


Please send one pokemon to fight Masquerain, and order for Cyclohm.
 

Texas Cloverleaf

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Cyclohm

Power Gem ~ Discharge ~ Power Gem
If Agility (Evasive), Discharge and push back
IF Ice Beam is used >1 times in the round, Light Screen on the first instance and push back
 
2x Potions
2x Ethers
1x Revive
1x Heal Ball
6x Cherish Ball
2x Timer Ball
2x Ultra Ball

Expert Belt
105 HP
100 En
1/5/5/3/80

Leftovers
90 HP
92 En
2/4/5/4/80


Expert Belt
115 HP
91 En
4/4/3/3/52(-)

Texas Cloverleaf; 1 CC
Cyclohm; 3 MC
Gardevoir; 3 MC, 1 KOC
Pyroak; 3 MC, 1 KOC

rickheg; 2 + 1*(0.5) non-combat + 3*(1)"small" combat+ 0*(1.5)"big" combat = UC





Rocks, rocks. Always with the rocks!! ENOUGH WITH THE ROCKS! I'LL HURT YOU FOR THIS

Bug Buzz > Mud Shot > Ice Beam+Hyper Beam

Although you dealt major damage to Masquerain, it dealt a hefty chunk of damage to Behemoth, although at great personal expense.

Cyclohm used Power Gem
RNG roll to crit; 877 = no crit
[8 + 2 + (5 - 3)*1.5]*2.25 = 29.25 Damage
-5 Energy

Masquerain used Bug Buzz
RNG roll to crit; 6805 = no crit
RNG roll for effect; 6956 = no SpD drop
[9 + 3 + (4 - 3)*1.5] = 13.5 Damage
-6 Energy

Cyclohm used Discharge
RNG roll to crit; 1053 = no crit
RNG roll for effect; 9731 = no para
[8 + 2 + 3 + (5 - 3)*1.5]*1.5 = 24 Damage
-5 Energy

Masqerain used Mud Shot
RNG roll to hit; 9954 = miss
-4 Energy

Cyclohm used Power Gem
RNG roll to crit; 877 = no crit
[8 + 2 + (5 - 3)*1.5]*2.25 = 29.25 Damage
-5 Energy

Masquerain used Hyper Ice Beam
RNG roll to crit; 3353 = no crit
[24 + (4 - 3)*1.5]*1.5 = 38.25 Damage
-25.5 Energy


2x Potions
2x Ethers
1x Revive
1x Heal Ball
6x Cherish Ball
2x Timer Ball
2x Ultra Ball

Expert Belt
53 HP
83 En
1/5/5/3/80

Leftovers
90 HP
92 En
2/4/5/4/80


Expert Belt
115 HP
91 En
4/4/3/3/52(-)


17 HP
63 En
1/3/4/3/60
Sluggish, must cool down (1a)



I knew I wouldn't finish you yet...but I'm not done either!

Cooldown (Bug Buzz) > Ice Beam > Bug Buzz

Texas Cloverleaf; 1 CC
Cyclohm; 6 MC
Gardevoir; 3 MC, 1 KOC
Pyroak; 3 MC, 1 KOC

rickheg; 2 + 1*(0.5) non-combat + 3*(1)"small" combat+ 0*(1.5)"big" combat = UC
 
Last edited:
2x Potions
2x Ethers
1x Revive
1x Heal Ball
6x Cherish Ball
2x Timer Ball
2x Ultra Ball

Expert Belt
53 HP
83 En
1/5/5/3/80

Leftovers
90 HP
92 En
2/4/5/4/80


Expert Belt
115 HP
91 En
4/4/3/3/52(-)


17 HP
63 En
1/3/4/3/60
Sluggish, must cool down (1a)


Texas Cloverleaf; 1 CC
Cyclohm; 6 MC
Gardevoir; 3 MC, 1 KOC
Pyroak; 3 MC, 1 KOC

rickheg; 2 + 1*(0.5) non-combat + 3*(1)"small" combat+ 0*(1.5)"big" combat = UC


While Masquerain clearly was already done, he did force you to spend extra energy. So, there's that.

Cyclohm used Slack Off
+20 HP
-13 Energy

Cyclohm used Thundershock
RNG roll to crit; 7355 = no crit
RNG roll for effect; 8226 = no para
[4 + 2 + 3 + (5 - 3)*1.5]*1.5 = 18 Damage
-2 Energy




2x Potions
2x Ethers
1x Revive
1x Heal Ball
6x Cherish Ball
2x Timer Ball
2x Ultra Ball

Expert Belt
73 HP
68 En
1/5/5/3/80

Leftovers
90 HP
92 En
2/4/5/4/80


Expert Belt
115 HP
91 En
4/4/3/3/52(-)


With Masquerain defeated, you and your party are able to join Behemoth. You continue through the area uninhibited. You don't know if anything was in that tree, but you console yourself that it isn't important.

Texas Cloverleaf; 2 CC
Cyclohm; 6 MC, 1 KOC
Gardevoir; 3 MC, 1 KOC
Pyroak; 3 MC, 1 KOC

rickheg; 2 + 1*(0.5) non-combat + 4*(1)"small" combat+ 0*(1.5)"big" combat = UC


Mext update in a little bit. You may now use/rearrange items.
 
1x Potion
1x Ether
1x Revive
1x Heal Ball
6x Cherish Ball
2x Timer Ball
2x Ultra Ball

Fish, Maw:

You leave the forest and come to the mouth of the cove. It appears to be low tide, as two rock paths barely sticking up out of the water are the only way in. Their winding nature makes them look like long whiskers. Looking closely at the water, you can tell it is slightly illuminated, though you don't know why. In any case, it looks like you won't be able to cross without some resistance.

A voice speaks: "Welcome to a nest. What these Pokemon lack in strength they make up for in numbers. Plan carefully."

Tynamo:
Nature: Jolly (+15% Spe, +16% Acc; -1 SpA)

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate:
(Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 69 (60 * 1.15^) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: N/A

Attacks:
Tackle
Thunder Wave
Spark
Charge Beam
Magikarp:
Nature: Lonely (+Atk, -Def)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Swift Swim:
The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Rattled (DW): These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

Stats:

HP: 80
Atk: Rank 2 (+)
Def: Rank 1 (-)
SpA: Rank 1
SpD: Rank 1
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 9

EC: 0/6
MC: 0
DC: 5/5

Moves:

Splash
Tackle
Flail

Bubble
Bounce
Reversal


Your entire team immediately rushes forward to face these new threats. They seem determined to not underestimate these small foes.


90 HP
100 En
2/2/1/2/69(+)

80 HP
100 En
2/1/1/1/80


90 HP
100 En
2/2/1/2/69(+)


VS

93 HP
88 En
1/5/5/3/80

90 HP
92 En
2/4/5/4/80


115 HP
91 En
4/4/3/3/52(-)


Tynamo 1; Spark (Quotient) > Thunder Wave (Titan)IF Safeguard is up when you would Thunder Wave, use Spark instead
Magikarp; Bounce (Titan) > Bubble
Tynamo 2; Spark (Quotient) > Thunder Wave (Quotient)
IF Safeguard is up when you would Thunder Wave, use Spark instead

Texas Cloverleaf; 2 CC
Cyclohm; 6 MC, 1 KOC
Gardevoir; 3 MC, 1 KOC
Pyroak; 3 MC, 1 KOC

rickheg; 2 + 2*(0.5) non-combat + 4*(1)"small" combat+ 0*(1.5)"big" combat = UC
 
Last edited:

Texas Cloverleaf

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Cyclohm: Thunderbolt Magikarp (speed tie rules) ~ Dragon Pulse Tynamo 1
Pyroak: Petal Dance+Petal Blizzard Magikarp ~ cool down
Gardevoir: Reflect ~ Dazzling Gleam
 

90 HP
100 En
2/2/1/2/69(+)

80 HP
100 En
2/1/1/1/80


90 HP
100 En
2/2/1/2/69(+)


VS

93 HP
88 En
1/5/5/3/80

90 HP
92 En
2/4/5/4/80


115 HP
91 En
4/4/3/3/52(-)


Well, you certainly didn't underestimate them. Magikarp never stood a chance. Thanks to Quotient's Reflect, Magikarp bounced harmlessly off Titan, who proceeded to commit the foulest pokemurder I've ever seen upon the poor fish. Heartless. Also, the Tynamo paralyzed Quotient and Titan.

Cyclohm used Thunderbolt
RNG roll to crit; 3781 = no crit
RNG roll for effect; 6504 = no para
[9 + 2 + 3 + (5 - 1)*1.5]*1.5 = 30 Damage
-6 Energy

Gardevoir used Reflect
-9 Energy

Pyroak used PETAL RAGE (Magikarp)
RNG roll to crit; 111 = no crit
[9+12+3+2+(3+4.5)]*1.5 = 50.25 Damage
-22.5 Energy

Tynamo 1 used Spark (Quotient)
RNG roll to crit; 1862 = no crit
RNG roll to effect; 4701 = no para
[3.5 + 3 + (2 - 4)*1.5] = 3.5 Damage
-4 Energy

Magikarp used Bounce (Titan)
RNG roll to hit; 5673 = hit
RNG roll to crit; 3223 = no crit
RNG roll for effect; 7397 = no para
[4 + (2 - 4)*1.5]*1.5 = 1.5 Damage
-9 Energy

Tynamo 2used Spark (Quotient)
RNG roll to crit; 2137 = no crit
RNG roll to effect; 8527 = no para
[3.5 + 3 + (2 - 4)*1.5] = 3.5 Damage
-4 Energy

+1 HP (Gardevoir)

Cyclohm used Dragon Pulse (T1)
RNG roll to crit; 3961 = no crit
[9 + 3 + (5 - 2)*1.5] = 15 Damage
-6 Energy

Gardevoir used Dazzling Gleam
RNG rolls to hit; 3520 9818 = no crits
[6 + 3 + (5 - 2)*1.5] = 13.5 Damage each
-5 Energy

Pyroak used cooldown

T1 used Thunder Wave (Titan)
-6 Energy

T2 used Thunder Wave (Quotient)
-6 Energy

+1 HP (Gardevoir)



61 HP
90 En
2/2/1/2/69(+)

0 HP
0 En
2/1/1/1/80
MURDERED

76 HP
90 En
2/2/1/2/69(+)


VS


93 HP
76 En
1/5/5/3/80


85 HP
78 En
2/4/5/4/80
Paralysis (20%)



113 HP
68 En
4/4/3/3/52(-)
Paralysis (20%)

Reflect (4a)

Texas Cloverleaf; 3 CC
Cyclohm; 9 MC, 1 KOC
Gardevoir; 6 MC, 1 KOC
Pyroak; 6 MC, 2 KOC

rickheg; 2 + 2*(0.5) non-combat + 4*(1)"small" combat+ 1*(1.5)"big" combat = UC


Please order against the Tynamo.
 
Last edited:
Both; Charge Beam (Quotient) > Charge Beam (Quotient)


61 HP
90 En
2/2/1/2/69(+)

0 HP
0 En
2/1/1/1/80
MURDERED

76 HP
90 En
2/2/1/2/69(+)


VS


93 HP
76 En
1/5/5/3/80


85 HP
78 En
2/4/5/4/80
Paralysis (20%)



113 HP
68 En
4/4/3/3/52(-)
Paralysis (20%)

Reflect (4a)

The Tynamo, in desperation, start firing off small beams at Quotient, as the group doesn't really seem to care about the presence of the small beasts. Quotient can't help but notice each beam being stronger than the last, though...

Cyclohm used Heal Beal
-9 Energy

Gardevoir used Moonblast (T1)
RNG roll to crit; 4213 = no crit
RNG roll for effect; 5958 = no SpA drop
[10 + 3 + (5 - 2)*1.5] = 17.5 Damage
-6 Energy

Pyroak used Heat Wave
RNG rolls to hit; 2219, 418 = hits
RNG rolls to crit; 9047, 9943 = no crits
RNG rolls for effect; 6886, 8083 = no burns
[7.5 + 3 + (3 - 2)*1.5] = 12 Damage each
-6 Energy

T1 used Charge Beam (Quotient)
RNG roll to crit; 8324 = no crit
RNG roll for effect; 2582 = SpA boost
[5 + 3 + (2 - 4)*1.5] = 5 Damage
-5 Energy

T2 used Charge Beam (Quotient)
RNG roll to crit; 8185 = no crit
RNG roll for effect; 4071 = SpA boost
[5 + 3 + (2 - 4)*1.5] = 5 Damage
-5 Energy

+1 HP (Quotient)

Cyclohm used Chill
+12 Energy

Gardevoir used Dazzling Gleam
RNG rolls to crit; 7528 4811 = no crits
[6 + 3 + (5 - 2)*1.5] = 13.5 Damage each
-5 Energy

Pyroak used Chill
+12 Energy

T1 used Charge Beam (Quotient)
RNG roll to crit; 8324 = no crit
RNG roll for effect; 2582 = SpA boost
[5 + 3 + (2 - 4)*1.5] = 5 Damage
-5 Energy

T2 used Charge Beam (Quotient)
RNG roll to crit; 7708 = no crit
RNG roll for effect; 1862 = SpA boost
[5 + 3 + (2 - 4)*1.5] + 2 = 5 Damage
-9 Energy

+1 HP (Quotient)




18 HP
76 En
2/2/1/2/69(+)
+2 SpA

0 HP
0 En
2/1/1/1/80
MURDERED

50 HP
76 En
2/2/1/2/69(+)
+2 SpA


VS


93 HP
79 En
1/5/5/3/80


63 HP
67 En
2/4/5/4/80



113 HP
74 En
4/4/3/3/52(-)

Reflect (2a)

Texas Cloverleaf; 3 CC
Cyclohm; 9 MC, 1 KOC
Gardevoir; 6 MC, 1 KOC
Pyroak; 6 MC, 2 KOC

rickheg; 2 + 2*(0.5) non-combat + 4*(1)"small" combat+ 2*(1.5)"big" combat = UC


T1; Spark (Quotient) > Charge Beam (Quotient)
T2; Thunder Wave (Titan) > Charge Beam (Quotient)
 
Last edited:

Texas Cloverleaf

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Leftovers pls. And I didn't do as much as I thought so I guess zara stalling it is.

Cyclohm: Draco Meteor T1 ~ Dragon Claw T2
Pyroak: Wood Hammer T2 ~ Seed Bomb T2
Gardevoir: Safeguard ~ Hypnosis T2
 

18 HP
76 En
2/2/1/2/69(+)
+2 SpA

0 HP
0 En
2/1/1/1/80
MURDERED

50 HP
76 En
2/2/1/2/69(+)
+2 SpA


VS


93 HP
79 En
1/5/5/3/80


63 HP
67 En
2/4/5/4/80



113 HP
74 En
4/4/3/3/52(-)
Reflect (2a)

Apparently your team didn't get the memo about stalling. Behemoth wrecks the first Tynamo, as Titan manages to find the weak spot not once, but twice on the second Tynamo and blasts it halfway to hell. Your team just missed out on some potentially valuable time to recover. Instead, you are forced to move on.

Cyclohm used Draco Meteor (T1)
RNG roll to hit; 1042 = hit
RNG roll to crit; 7244 = no crit
[13 + 3 + (5 - 2)*1.5] = 20.5 Damage
-9 Energy

Gardevoir used Safeguard
-10 Energy

Pyroak used Wood Hammer (T2)
RNG roll to crit; 545 = crit
[15 + 3 + 3 + (4 - 2)*1.5] = 24 Damage
-6.5 Energy

T2 used Thunder Wave (Pyroak)
That's nice, dearie
-6 Energy

+1 HP (Gardevoir)

Cyclohm used Dragon Claw (T2)
RNG roll to crit; 6891 = no crit
[8 + 3 + (1 - 2)*1.5] = 9.5 Damage
-5 Energy

Gardevoir used Hypnosis (Tynamo)
RNG roll to hit; 4079 = hit
RNG roll for duration; 8296 = 2-turn sleep
-6 Energy

Pyroak used Seed Bomb (Tynamo)
RNG roll to crit; 523 = crit
[8 + 3 + 3 + (4 - 2)*1.5] = 17 Damage
-5 Energy

Tynamo was asleep

+1 HP (Gardevoir)


Post-round;

0 HP
0 En
2/2/1/2/69(+)
+2 SpA

0 HP
0 En
2/1/1/1/80
MURDERED

0 HP
0 En
2/2/1/2/69(+)
+2 SpA


VS


93 HP
65 En
1/5/5/3/80


65 HP
51 En
2/4/5/4/80



113 HP
62 En
4/4/3/3/52(-)





1x Potion
1x Ether
1x Revive
1x Heal Ball
6x Cherish Ball
2x Timer Ball
2x Ultra Ball


Texas Cloverleaf; 3 CC
Cyclohm; 9 MC, 2 KOC
Gardevoir; 6 MC, 1 KOC
Pyroak; 6 MC, 3 KOC

rickheg; 2 + 2*(0.5) non-combat + 4*(1)"small" combat+ 3*(1.5)"big" combat = UC


Please either use items on your team or state that you're ready to move on.
 

93 HP
65 En
1/5/5/3/80


85 HP
71 En
2/4/5/4/80



113 HP
62 En
4/4/3/3/52(-)

1x Revive
1x Heal Ball
6x Cherish Ball
2x Timer Ball
2x Ultra Ball




Shallow Cave

Once you get through the maw, you find a large underground cave that appears to be a dead end. The area's rocky surface drops into what appears to be a very shallow lake, insufficient for swimming. You turn to your guide, who disappears in a flash of light. The guide's form is gone, but you hear another voice.

"You have been chosen to undergo the test. I hope you have prepared well - the Guardians of this cove are a crafty duo. Do not think mere force alone will be sufficient. They will wait calmly and exploit any flaws in your strategy. Pass this trial, and have a chance at something truly amazing."

Shallow Cave:
Only Rain has the raw materials to be summoned. All other weathers are not allowed. Water source available. Neither Dig nor Dive can be used.

Metang:
Nature: Adamant (+Atk; -SpA)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body:
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 90
Atk: 4 (+)
Def: 4
SpA: 1 (-)
SpD: 3
Spe: 50
Size Class: 2
Weight Class: 6 (202.5 kg) [5, 101.25 kg]
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 5/5

Attacks:
Agility
Bullet Punch
Confusion
Hyper Beam
Iron Defense
Magnet Rise
Metal Claw
Meteor Mash
Psychic
Pursuit
Scary Face
Take Down

Body Slam
Dynamicpunch
Headbutt
Iron Head
Zen Headbutt

Aerial Ace
Brick Break
Bulldoze
Earthquake
Gyro Ball
Hidden Power (Water 7)
Power-Up Punch
Protect
Psych Up
Reflect
Rock Slide
Rock Tomb
Sandstorm


Eelektrik:
Nature: Quiet (+SpA; Speed/1.15, -10 EVA)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate:
(Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Dig, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. All other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 34 (-) [17]
Size Class: 2
Weight Class: 2
Base Rank Total: 17

EC: 4/9
MC: 0
DC: N/A

Attacks:
Acid
Acid Spray
Bind
Charge Beam
Coil
Crunch
Discharge
Gastro Acid
Headbutt
Spark
Tackle
Thrash
Thunder Wave
Thunderbolt
Wild Charge
Zap Cannon

Bounce
Iron Tail
Knock Off
Super Fang

Acrobatics
Hidden Power (Water 7)
Light Screen
Protect
Rain Dance
Thunder


Please order against the Guardians.


Texas Cloverleaf; 3 CC
Cyclohm; 9 MC, 2 KOC
Gardevoir; 6 MC, 1 KOC
Pyroak; 6 MC, 3 KOC

rickheg; 2 + 3*(0.5) non-combat + 4*(1)"small" combat+ 3*(1.5)"big" combat = UC
 
Last edited:

Texas Cloverleaf

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Pyroak: Flare Blitz Metang ~ Flare Blitz Metang
If Metang is under the effects of a Protective/Evasive action, Wood Hammer Eelektrik that action and push back
If Metang is fainted, Wood Hammer Eelektrik that action

Cyclohm: Flamethrower Metang ~ Thunder Metang
If Metang is under the effects of a Protective/Evasive action, Dragon Pulse Eelektrik that action and push back
If Metang is fainted, Dragon Pulse Eelektrik that action

Gardevoir: Reflect ~ Shadow Ball Metang
If Metang is under the effects of a Protective/Evasive action a2, Moonblast Eelektrik that action
If Metang is fainted a2, Moonblast Eelektrik that action
 
Metang; Meteor Mash+Meteor Mash (Gardevoir) > Brick Break (Pyroak)
Eelektrik; Super Fang (Gardevoir) > Thunderbolt (Gardevoir)

Muscle Band
90 HP
100 En
4/4/1/3/50

Macho Brace
90 HP
100 En
3/3/4/3/(17)(-)

VS
Expert Belt
93 HP
65 En
1/5/5/3/80

Leftovers
85 HP
71 En
2/4/5/4/80


Expert Belt
113 HP
62 En
4/4/3/3/52(-)


The guardians, boasting more power than your enemies so far, manage to deal significant damage to Quotient. Your team takes down the Metang, but Quotient appears to be on her last legs.

Cyclohm used Flamethrower (Metang)
RNG roll to crit; 9017 = no crit
RNG roll for effect; 2925 = no burn
[9 + 2 + (5 - 3)*1.5]*1.5 = 21 Damage
-7 Energy

Gardevoir used Reflect
-9 Energy

Pyroak used Flare Blitz (Metang)
RNG roll to crit; 6486 = no crit
RNG roll for effect; 7376 = no burn
[15 + 2 + 3 + (4 - 4)*1.5]*1.5 = 30 Damage
-6.5 Energy

Metang used Super Meteor Mash (Gardevoir)
RNG roll to hit; 4885 = hit
RNG roll to crit; 33 = crit
RNG roll for effect; 3675 = no Atk boost
[20.25 + 3 + 3 + (4 - 4)*1.5]*1.5 = 39.375 Damage
-30.5 Energy

Eelektrik used Super Fang (Gardevoir)
17 Damage
-11.5 Energy

+1 HP (Gardevoir)

Cyclohm used Thunder (Metang)
RNG roll to hit; 8590 = miss
-7 Energy

Gardevoir used Shadow Ball (Metang)
RNG roll to crit; 7582 = no crit
RNG roll for effect; 3565 = no SpD drop
[8 + (5 - 3)*1.5]*1.5 = 16.5 Damage
-6 Energy

Pyroak used Flare Blitz (Metang)
RNG roll to crit; 8946 = no crit
RNG roll for effect; 8783 = no burn
[15 + 2 + 3 + (4 - 4)*1.5]*1.5 = 30 Damage
-10.5 Energy

Eelektrik used Thunderbolt (Gardevoir)
RNG roll to crit; 9788 = no crit
RNG roll for effect; 1999 = no para
[9 + 3 + (4 - 4)*1.5] = 12 Damage
-6 Energy

+1 HP (Gardevoir)



Muscle Band
0 HP
0 En
4/4/1/3/50

Macho Brace
90 HP
82 En
3/3/4/3/(17)(-)

VS
Expert Belt
93 HP
51 En
1/5/5/3/80

Leftovers
17 HP
56 En
2/4/5/4/80


Expert Belt
113 HP
45 En
4/4/3/3/52(-)


Texas Cloverleaf; 4 CC
Cyclohm; 12 MC, 2 KOC
Gardevoir; 9 MC, 1 KOC
Pyroak; 9 MC, 4 KOC

rickheg; 2 + 3*(0.5) non-combat + 4*(1)"small" combat+ 4*(1.5)"big" combat = UC



I'll make sure you feel the pain you've caused us!!
Acid Spray (Gardevoir) > Thunderbolt (Gardevoir)
IF Gardevoir is under the effects of a successful protective/evasive action, use Bounce (Pyroak)
IF Gardevoir uses Pain Split, Protect
 

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