Only Texas Cloverleaf, Its_A_Random, Deck Knight, & any required sub-referees may post in this thread until the completion of the TLR. Any other post made will be deleted, & possibly subjected to moderation. Thank you. Okay, so Texas has decided to challenge Timeless Tower. Again. Will he be able to taste success this time around? Time to find out! :o Texas Cloverleaf Stratagem (-) @ Expert Belt (Move your mouse to reveal the content) Stratagem (-) @ Expert Belt (open) Stratagem (-) @ Expert Belt (close) Stratagem Nature: Modest(+1 S. Attack, -1 Attack) Type: Rock Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit. Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). Mold Breaker (DW): UNLOCKED (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) HP: 100 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 6 (+) SpD: Rank 3 Spe: 130 Size Class: 2 Weight Class: 3 Base Rank Total: 21 EC: 9/9 MC: 0 DC: 5/5 Moves: Giga Drain Weather Ball Vacuum Wave Tackle Defense Curl Rollout Rock Blast Disable Magnet Rise Acupressure Mud Shot Power Gem Earth Power Metal Sound Paleo Wave Ancientpower Rock Polish Head Smash Electro Ball Protect Fire Blast Energy Ball Toxic Endure Volt Switch Hidden Power Ice (6) Heat Wave Hyper Beam Stealth Rock Calm Mind Rest Sleep Talk Explosion Sandstorm Rain Dance Trick Double Team Substitute Shadow Ball Sunny Day Flash Cannon Rain Dance Flash Total Moves: 42 Anubis (M) @ Expert Belt (Move your mouse to reveal the content) Anubis (M) @ Expert Belt (open) Anubis (M) @ Expert Belt (close) Revenankh, Anubis (Male) Nature: Adamant (+1 Attack, -1 Special Attack) Type: Ghost/Fighting Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place. Infiltrator (Dream World): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks. HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 4 Spe: 65 Size Class: 3 Weight Class: 3 MC: 0 DC: 5/5 Attacks: Wrap Bide Sand Tomb Wring Out Rock Tomb Arm Thrust Mean Look Glare Shadow Punch Vital Throw Power Whip Hammer Arm Moonlight Counter Destiny Bond Mach Punch Shadow Sneak Wide Guard Drain Punch Helping Hand Ice Punch Pain Split Earthquake Taunt Torment Protect Telekinesis Safeguard Rock Slide Brick Break Total Moves: 30 Rob Van Dam (M) @ Expert Belt (Move your mouse to reveal the content) Rob Van Dam (M) @ Expert Belt (open) Rob Van Dam (M) @ Expert Belt (close) Lucario, Rob Van Dam (Male) Nature: Naive (+15% Speed, -1 Special Defense, +12% Accuracy) Type: Fighting Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Steadfast: Type: Innate If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. Inner Focus: Type: Innate When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Justified (Dream World): Type: Innate This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 4 SpD: Rank 2 (-) Spe: 104 (+) Size Class: 3 Weight Class: 4 EC: 6/6 MC: 0 DC: 5/5 Attacks: Quick Attack Foresight Endure Counter Force Palm Feint Reversal Copycat Screech Dark Pulse Metal Claw Detect Quick Guard Bone Rush Me First Metal Sound Heal Pulse Aura Sphere Close Combat Dragon Pulse ExtremeSpeed Agility Blaze Kick Hi Jump Kick Crunch Ice Punch Helping Hand Thunder Punch Drain Punch Earthquake Shadow Claw Focus Blast Follow Me Substitute Copycat Total Moves: 35 Backpack (NOTE: You cannot put items into the Spare Pocket at TLR start (Move your mouse to reveal the content) Backpack (NOTE: You cannot put items into the Spare Pocket at TLR start (open) Backpack (NOTE: You cannot put items into the Spare Pocket at TLR start (close) Potion: 0/2 free slots 2× Potion Super Potion: 0/1 free slots 1× Super Potion Ether: 0/2 free slots 2× Ether Revive: 0/1 free slots 1× Revive Pokeballs: 21/50 free slots 10× Cherish Ball 4× Heal Ball 10× Sport Ball 5× Timer Ball Berries: 30/30 free slots Battle Items: 17/20 free slots 3× Expert Belt (Stratagem, Revenankh, Lucario) Gems: 20/20 free slots Spare Pocket (any item): 3/3 free slots TLR Begin! TIMELESS TOWER Timeless Tower is an unfathomably large structure seated on an impregnable cliff-side. The tower's main spire looms over its entrance hundreds of feet into the air. Bridges extend from the main tower to three separate spires, each on an island pillar of immense density. The ocean roars violently below, beckoning you to stay away. The bridge to the east leads to a tower frozen over in a massive pillar of ice. The sunlight glistens against its reflective surface, yet no melt can be shown. You look cold just staring at it. The bridge to the west leads to a craggy pillar that seems to be etched from the very earth itself, impossibly dense and immovable. A third tower can be seen behind the structure on your map, but it is eclipsed by the sheer enormity of the main spire. It is made of the sturdiest looking metal you have ever seen, an unnaturally purely refined solidity that shares the brilliant sheen of the icy tower and the sheer density of the crag. As you go up to the entrance, the drawbridge on the main gate opens and falls with a loud crash onto the only access to the mainland. On either side of the bridge are statues of Golurk holding up massive spears. As you enter the main atrium, a massive statue of Golem rolled up into a ball takes the centre of the arena. You look around the room and see exits your east and west going to the towers, stairs built into the floor going down presumably to the tower behind the main spire, and a massive door with 3 slots in the gate. Depictions of the gate are on the left and right, and show 3 stones being placed in the gate. Both mosaics are completely sand-coloured except for the stones. One is an azure blue, one is a dull brown, and the other a shimmering silver. You attempt to push the gate, but it is so massively heavy you feel tired just pushing on it. It will not budge. What could this all mean? And where do you go from here? Your Options are as follows... a) Enter Ice Spire. b) Enter Rock Crag. c) Enter Iron Dungeon. d) Enter Heaven's Ascent. e) Leave Timeless Tower.