The Legend Run: (waterwarrior) Glacial Cave (Save Point #1)

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Well we are back in time somewhat as waterwarrior returns to his save point!

His mons are:

Lucario (Phoenix) Male
Nature: Hasty (+Spe, -Def, +12% Acc)
Type: Fighting/ Steel
Abilities: Steadfast/ Inner Focus/ Justified (Unlocked)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Mega Evolution:

Ability: Adaptability
Stats:
HP: 100
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 129 (+)
+19% Acc
Size Class: 3
Weight Class: 4
Base Rank Total: 24

EC: 6/6
MC: Maxed (6 CC)
AC: 5/5

Attacks: (102/ 102 total moves)
Physical:
Bite
Blaze Kick
Bone Rush
Bonemerang
Brick Break
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Counter
Cross Chop
Crunch
Dig
Drain Punch
Dual Chop
Earthquake
Extremespeed
Facade
Feint
Fling
Focus Punch
Force Palm
Frustration
Fury Cutter
Giga Impact
Headbutt
Hi Jump Kick
Ice Punch
Iron Tail
Low Kick
Low Sweep
Metal Claw
Natural Gift
Payback
Poison Jab
Power-Up Punch
Quick Attack
Retaliate
Reversal
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Shadow Claw
Sky Uppercut
Stone Edge
Strength
ThunderPunch
Zen Headbutt

Special:
Aura Sphere
Dark Pulse
Dragon Pulse
Final Gambit
Flash Cannon
Focus Blast
Hidden Power Grass
Hyper Beam
Mud-slap
Psychic
Round
Shadow Ball
Snore
Swift
Vacuum Wave
Water Pulse

Status:
Agility
Attract
Bulk Up
Calm Mind
Captivate
Confide
Copycat
Detect
Double Team
Endure
Follow Me
Foresight
Heal Pulse
Helping Hand
Hone Claws
Iron Defense
Magnet Rise
Me First
Metal Sound
Mind Reader
Nasty Plot
Protect
Quick Guard
Rain Dance
Rest
Roar
Role Play
Screech
Sleep Talk
Substitute
Sunny Day
Swagger
Swords Dance
Toxic
Work Up

Slowbro (Derpy Hooves) Female
Nature: Sassy (+SpD, -Spe, -10% evasion)
Type: Water/Psychic
Abilities: Oblivious/ Own Tempo/ Regenerator

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4
SpD: Rank 4 (+)
Spe: 26 (30/1.15) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks: (71/ 119 total)
Physical:
Aqua Tail
Bide
Body Slam
Brick Break
Bulldoze
Counter
Dig
Dive
Drain Punch
Earthquake
Facade
Focus Punch
Foul Play
Headbutt
Iron Tail
Tackle
Zen Headbutt

Special:
Blizzard
Brine
Confusion
Fire Blast
Flamethrower
Focus Blast
Future Sight
Hyper Beam
Ice Beam
Grass Knot
Psychic
Psyshock
Scald
Shadow Ball
Signal Beam
Surf
Water Gun
Water Pulse
Whirlpool

Status:
After You
Amnesia
Attract
Block
Calm Mind
Curse
Disable
Double Team
Endure
Growl
Heal Pulse
Iron Defense
Light Screen
Magic Coat
Me First
Mud Sport
Protect
Psych Up
Rain Dance
Recycle
Reflect
Rest
Safeguard
Slack Off
Sleep Talk
Substitute
Swagger
Telekinesis
Teleport
Thunder Wave
Toxic
Trick Room
Wonder Room
Yawn

Revenankh (Ra's al Ghul) Male
Nature: Adamant (+1 Atk, -1 SpA)
Type: Ghost / Fighting
Abilities: Shed Skin/ Air Lock/ Infiltrator (Unlocked)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20


EC: N/A
MC: 0
AC: 5/5

Attacks: (66/ 94 total moves)
Physical:
Arm Thrust
Bide
Bind
Brick Break
Bulldoze
Counter
Drain Punch
Dual Chop
Earthquake
Facade
Focus Punch
Frustration
Giga Impact
Hammer Arm
Ice Punch
Knock Off
Low Sweep
Mach Punch
Payback
Phantom Force
Poison Jab
Power Whip
Power-Up Punch
Punishment
Return
Revenge
Rock Slide
Rock Tomb
Shadow Punch
Shadow Sneak
Smack Down
Sucker Punch
Superpower
Vital Throw
Wrap

Special:
Dazzling Gleam
Focus Blast
Hex
Hyper Beam
Sand Tomb
Shadow Ball
Vacuum Wave
Wring Out

Status:
Bulk Up
Destiny Bond
Double Team
Embargo
Endure
Glare
Grudge
Helping Hand
Mean Look
Moonlight
Pain Split
Protect
Rest
Safeguard
Sleep Talk
Substitute
Swagger
Taunt
Telekinesis
Torment
Toxic
Trick
Wide Guard

Raid only:
Shadow Mend



His Backup is like this:

BACKPACK
Potion
: 0/3 free slots
3× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 0/3 free slots
3× Ether
Revive: 0/1 free slots
1× Revive
Elixir: 0/1 free slots
1× Elixir
Other Items: -- free slots
8× Cherish Ball
8× Dusk Ball
1× Heal Ball
1× Ultra Ball
1× Everstone (Revenankh)
1× Expert Belt (Slowbro)
1× Lucarionite (Lucario)
Spare Pocket (any item): 3/3 free slots


Up to now he got this rewards:

waterwarrior : 1CC
Lucario: 3MC
Slowbro: 3MC
Revenankh: 3MC, 2KOC


The status of his mons are:
|
|

Phoenix (M) @ Lucarionite | Derpy Hooves (F) @ Expert Belt | Ra's Al Ghul (M) @ Everstone
Typing
: Steel/Fighting | Water/Psychic | Ghost/Fighting
Abilities: Inner Focus/Steadfast/Justified | Oblivious/Own Tempo/Regenerator | Shed Skin/Air Lock/Infiltrator
HP/EN: 83 / 81 | 92 / 85 | 90 / 87
Stats
: 4 / 2 / 4 / 3 / 104 | 3 / 4 / 4 / 4 / 26 | 5 / 3 / 2 / 5 / 65
SC/WC/BRT: 3 / 4 / 20 | 3 / 4 / 19 | 3 / 3 / 20
Boosts: +12% Accuracy | -10% Evasion | N/A


And without further ado:

Welcoming Party!

As you get past the first set of rapids, you reach an impasse with a boulder blocking your way. As you search the area, you discover that pushing the boulder down will slow the flow enough for you to cross by a swifter route. Alternatively, you could walk the long way around and not bother with the effort. What do you do?

Player Options
a) Push the boulder.
b) Take the long way around.
Manage your team.​
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Going around the long way proves to be more difficult than you thought. More to the point, you begin to notice very uncharacteristic qualities of the glacial cave, including sections of small tree-like objects. They all appear to be immobile, until you get to the very end of the path. Before you can cross a small bridge to the otherside. An Abomasnow jumps out and blocks off your Slowbro, crushing the path behind it. Slowbro fell on the rapids and got damaged to boot! Your Pokemon sealed off, Abomasnow prepares itself with a Swords Dance. This will get ugly, and worse, it will take you two (2) rounds to find a way around.

Frosty Rapids: (Lackeys, Events 1 and 2) A series of areas next to fast moving water. Navigating them is difficult and Pokemon knocked into the rapids will take ten (10) fixed damage in addition to the attack's damage.

Summary:
  • Arena Type: Cave
  • Weather: None
  • If a Pokemon is hit by a Weight-Based attack or Strength from a Pokemon with a Weight Class 2 or greater than their own, they will be knocked into the rapids for an additional ten (10) fixed damage.


Trap Abomasnow: Block (fixed damage), Swords Dance

Nature: Brave (+1 Atk; Speed/1.15, -10 EVA)
Type: Grass/Ice
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Warning:
(Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Command: (Ability: Snow Warning) Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect. Requires an action to summon.
Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Round, Snore, Supersonic, Uproar.)

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (60 / 1.15v) (-) [26]
Size Class: 4
Weight Class: 5 [6]
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Blizzard
Grasswhistle
Ice Punch
Ice Shard
Icy Wind
Ingrain
Leer
Mist
Powder Snow
Razor Leaf
Sheer Cold
Swagger
Wood Hammer

Avalanche
Bullet Seed
Double-Edge
Leech Seed
Skull Bash
Stomp

Block
Role Play
Endure

Brick Break
Bulldoze
Earthquake
Focus Punch
Giga Impact
Ice Beam
Protect
Swords Dance
Strength
Hyper Beam
Shadow Ball
Sleep Talk
MC Allocation: 10


Block costs 6EN and deals 12+10= 22hp of damage
Swords Dance costs 7en and increases Atk by 4 due to Power Brace
Also hail is up for 10en




"I will make you miss Honchkrow!"

Wood Hammer (Slowbro) - Razor Leaf (Slowbro) - Bullet Seed (Slowbro)
IF
Slowbro is on the semi-vulnerable state of a damaging evasive move AND Slowbro isn't under cooldown THEN Avalanche and push back
IF Fire-Typed damaging Combo AND Slowbro isn't under cooldown THEN Protect and push back

waterwarrior
 
Ahh TLRs, where we completely disregard how moves work to make it harder for the player :3
Anyways, STALL TIEM

Teleport (evasive) -> Slack Off -> Teleport (evasive)
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

ACTION 1!

Slowbro used evasive teleport for 6en

Abomasnow missed wood hammer for 8.5en

ACTION 2!

Abomasnow used Razor Leaf! (-4en)
Crit: 12 (no)
Damage: (6+3)*1.5+8= 21.5hp

Slowbro used Slack Off! (-13en)
+20hp

ACTION 3!

Slowbro used evasive teleport for 6en

Abomasnow missed Bullet Seed for 6en

also slowbro lost 6hp due to hail



|
|

Phoenix (M) @ Lucarionite | Derpy Hooves (F) @ Expert Belt | Ra's Al Ghul (M) @ Everstone
Typing
: Steel/Fighting | Water/Psychic | Ghost/Fighting
Abilities: Inner Focus/Steadfast/Justified | Oblivious/Own Tempo/Regenerator | Shed Skin/Air Lock/Infiltrator
HP/EN: 83 / 81 | 62 / 69 | 90 / 87
Stats
: 4 / 2 / 4 / 3 / 104 | 3 / 4 / 4 / 4 / 26 | 5 / 3 / 2 / 5 / 65
SC/WC/BRT: 3 / 4 / 20 | 3 / 4 / 19 | 3 / 3 / 20
Boosts: +12% Accuracy | -10% Evasion | N/A

VS


Hp: 100
En: 58
4/3/3/3/26
Other: +3Atk
Item: Power Bracer




"Fight me!"

Player Orders

waterwarrior

 
Let's hope this doesn't go too south too fast

Fire Blast -> Slack Off -> Fire Blast
If Wood Hammer AND Slowbro is faster, change that action to Disable (Wood Hammer)
If damaging Grass-type combo, change that action to Substitute (15)

Sorry Derpy, and sorry Frosty for making you wait
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


"Wave goodbye to your Slowbro!"

Wood Hammer - Wood Hammer - Wood Hammer

ACTION 1!

Slowbro used Fire Blast! (-8en)
Hit: 70 (yes)
Crit: 6 (no)
Effect: 10 (no)
Damage: (11+2+1.5)*2.25= 32.625hp
-2hp due to hail

Abomasnow used Wood Hammer! (-8.5en)
Crit: 1 (yes)
Damage: (13+3+3)*1.5+6= 34.5hp
-11.5hp due to wood hammer

Slowbro fell on the rapids!
-10hp

ACTION 2!

Abomasnow used Wood Hammer! (-12.5en)
Crit: doesn't matter
Damage: (13+3)*1.5+6= 30hp
-5hp

Slowbro fainted!

|
|

Phoenix (M) @ Lucarionite | Derpy Hooves (F) @ Expert Belt | Ra's Al Ghul (M) @ Everstone
Typing
: Steel/Fighting | Water/Psychic | Ghost/Fighting
Abilities: Inner Focus/Steadfast/Justified | Oblivious/Own Tempo/Regenerator | Shed Skin/Air Lock/Infiltrator
HP/EN: 83 / 81 | 62 / 69 | 90 / 87
Stats
: 4 / 2 / 4 / 3 / 104 | 3 / 4 / 4 / 4 / 26 | 5 / 3 / 2 / 5 / 65
SC/WC/BRT: 3 / 4 / 20 | 3 / 4 / 19 | 3 / 3 / 20
Boosts: +12% Accuracy | -10% Evasion | N/A


- - - - - - - VS - - - - - - -



Hp: 51
En: 37
4/3/3/3/26
Other: +2Atk
Item: Power Bracer


and down goes Slowbro.

Hey, at least it wasn't your air locker?




"Rawr!"

Wood Hammer (Revenankh) - Wood Hammer (Revenankh)
IF
Revenankh is under P/E AND not tormented THEN Earthquake
IF Tormented THEN Avalanche (Revenankh) on the first instance and Earthquake on the second instance

waterwarrior
 
Last edited:
Yeah, when it's gonna take 8 balls to capture this thing, not worth it. Take it down boys, and I guess we'll just have to revive Derpy when we're done... Really botched that, now didn't I?

Phoenix: (MEGA EVOLVE) Drain Punch -> Blaze Kick

Ra's al Ghul: Hammer Arm -> Superpower
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ACTION 1!

Lucario used Drain Punch! (-11en)
Crit: 4 (no)
Damage: (8+5+4.5)*1.5= 26.25hp
+13.125

Revenankh used Hammer Arm! (-6en)
Crit: 2 (no)
Damage: (10+3+1+3)*1.5= 25.5hp

Abomasnow fainted!


|
|

Phoenix (M) @ Lucarionite | Derpy Hooves (F) @ Expert Belt | Ra's Al Ghul (M) @ Everstone
Typing
: Steel/Fighting | Water/Psychic | Ghost/Fighting
Abilities: Inner Focus/Steadfast/Justified | Oblivious/Own Tempo/Regenerator | Shed Skin/Air Lock/Infiltrator
HP/EN: 96 / 70 | KO / KO | 90 / 81
Stats
: 4 / 2 / 4 / 3 / 104 | 3 / 4 / 4 / 4 / 26 | 5 / 3 / 2 / 5 / 65
SC/WC/BRT: 3 / 4 / 20 | 3 / 4 / 19 | 3 / 3 / 20
Boosts: +12% Accuracy | -10% Evasion | N/A


Abomasnow fainted. What did you expect?


Check the Backpack on the OP and Manage your team

waterwarrior


 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

|
|

Phoenix (M) @ Lucarionite | Derpy Hooves (F) @ Expert Belt | Ra's Al Ghul (M) @ Everstone
Typing
: Steel/Fighting | Water/Psychic | Ghost/Fighting
Abilities: Inner Focus/Steadfast/Justified | Oblivious/Own Tempo/Regenerator | Shed Skin/Air Lock/Infiltrator
HP/EN: 96 / 70 | 50/50 | 90 / 81
Stats
: 4 / 2 / 4 / 3 / 104 | 3 / 4 / 4 / 4 / 26 | 5 / 3 / 2 / 5 / 65
SC/WC/BRT: 3 / 4 / 20 | 3 / 4 / 19 | 3 / 3 / 20
Boosts: +12% Accuracy | -10% Evasion | N/A


BACKPACK
Potion
: 0/3 free slots
3× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 0/3 free slots
2× Ether
Revive: 1/1 free slots
Elixir: 0/1 free slots
1× Elixir
Other Items: -- free slots
8× Cherish Ball
8× Dusk Ball
1× Heal Ball
1× Ultra Ball
1× Everstone (Revenankh)
1× Expert Belt (Slowbro)
1× Lucarionite (Lucario)
Spare Pocket (any item): 3/3 free slots



Shell Game:
Type: Frosty Rapids

You come across a split path, one that ascends upward and out into another chamber. The upper path looks slightly unstable, but you can see it all the way out of the room. There is another path that stays level and close to glaciating water, but bends around into the darkness. Do you

Player Options

a) Take the lower path near the water.
b) Take the upper path into the next chamber.

waterwarrior
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
The path proves to be highly unstable, and you fall back onto the lower path with a thud. Unfortunately, all the noise attracted the attention of a wild Cloyster, which immediately jumps out at Lucario and Clamp's down tightly, dragging it off further into the darkness. Deep in it's layer with it's prey it prepares itself for its next meal with a Shell Smash. It will take you two (2) rounds before you have any hope of catching up to it.

Trap Cloyster: Clamp, Shell Smash (-23 EN)
(M)
Item: Grip Claw
Nature: Lonely (+Atk; -Def)
Type: Ice / Water
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Shell Armor:
(Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 6 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Aurora Beam
Brine
Clamp
Hydro Pump
Ice Beam
Ice Shard
Icicle Crash
Icicle Spear
Iron Defense
Leer
Protect
Razor Shell
Shell Smash
Spike Cannon
Spikes
Supersonic
Tackle
Toxic Spikes
Whirlpool
Withdraw

Barrier
Rock Blast
Twineedle

Dive
Double-Edge
Icy Wind
Signal Beam
Endure
Teleport

Blizzard
Giga Impact
Hidden Power (Psychic 7)
Hyper Beam
Surf
Torment
Sleep Talk
Double Team




"uh...you are not that mummy"

Dive - Dive - Dive
IF
Counter THEN Hydro Pump
IF Lucario is to use a damaging evasive move AND Cloyster is faster THEN Hydro Pump

Player Orders

waterwarrior

 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
TRAP

Cloyster used Shell Smash for 20en

Cloyster used Clamp for 4en)
Crit: 11 (no)
Damage: 4+3+4+3= 14hp

ACTION 1!

Lucario used Magnet Rise! (-6en)

Cloyster used Dive! (-9en)
nope

Lucario lost 2hp due to clamp

ACTION 2!

Cloyster used Dive! (-13en)

Lucario used Circle Throw! (-4en)
Crit: 16 (no)
Damage: (6.5+5-1)*1.5+2= 17.75hp
reset and all

Lucario lost 2hp due to clamp

ACTION 3!

Lucario used Focus Blast! (-7en)
Hit: 3 (yes)
Crit: 10 (no)
Effect: 8 (no)
Damage: (11+5+4.5-1)*1.5= 29.25hp

Cloyster used Dive! (-17en)
nope

Lucario lost 2hp due to clamp

|
|

Phoenix (M) @ Lucarionite | Derpy Hooves (F) @ Expert Belt | Ra's Al Ghul (M) @ Everstone
Typing
: Steel/Fighting | Water/Psychic | Ghost/Fighting
Abilities: Inner Focus/Steadfast/Justified | Oblivious/Own Tempo/Regenerator | Shed Skin/Air Lock/Infiltrator
HP/EN: 74/ 53 | 50/50 | 90 / 81
Stats
: 4 / 2 / 4 / 3 / 104 | 3 / 4 / 4 / 4 / 26 | 5 / 3 / 2 / 5 / 65
SC/WC/BRT: 3 / 4 / 20 | 3 / 4 / 19 | 3 / 3 / 20
Boosts: +12% Accuracy | -10% Evasion | N/A
Other: Clamp for 5a | not there | not there


Hp: 43
En: 37
4/6/3/2/70
Other:
Item: Grip Claw



Player Orders

waterwarrior

 
Last edited:
Remember that I still have Magnet Rise for 3a (also Luke's stats post-round show normal Luke but the calcs show it Mega evolved so whatever)

Focus Blast -> Aura Sphere -> Focus Blast
If P/E move, Chill and push back. Do not activate consecutively.
If Endure, change that action to Circle Throw the first time and Toxic the second, changing the following action to Aura Sphere each time

Alright, I see a couple of ways that Cloyster might be able to drain a bit of EN from us, but I'm almost certain we at least come out with a reasonable amount of HP.
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Ok, sooo...you will be mad at this but it really isn't my fault (it is actually, but nvm).

With the lastest change on stats limits and all Cloyster's defense was boosted from 7 to 8. So this particular cloyster has 7 def and not 6. Since that is the difference between a dead cloyster and an alive cloyster with the orders I've given you can reorder or just opt to fight a 1hp/1en cloyster next round.

waterwarrior
 
I thought if data is outdated it stays outdated for the run (see hall pre-revamps) but whatever. Actions edited and hopefully I don't get haxed.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
I was kinda in doubt actually. I checked with iar.



"You are an annoying prick. Have anyone shared that piece of info with you? It's very important."

Endure - Endure - Surf

ACTION 1!

Cloyster used Endure! (-15en)

Lucario used Circle Throw! (-4en)
Damage: (6.5+5-1)*1.5= 15.75hp
reset and all
-2hp due to clamp

ACTION 2!

Cloyster used Endure! (-19en)

Lucario used Toxic! (-7en)
-2hp due to clamp

Cloyster lost 1hp due to toxic

ACTION 3!

Lucario used Focus Blast! (-7en)
Hit: 10 (yes)
Damage: (12+5+4.5-1)*1.5= 30.75hp
-2hp due to clamp

Cloyster used Surf! (-6en)
Crit: 4 (no)
Damage: (9+3)= 12hp
-1hp due to toxic

Cloyster fainted!

|
|

Phoenix (M) @ Lucarionite
| Derpy Hooves (F) @ Expert Belt | Ra's Al Ghul (M) @ Everstone
Typing
: Steel/Fighting | Water/Psychic | Ghost/Fighting
Abilities: Inner Focus/Steadfast/Justified | Oblivious/Own Tempo/Regenerator | Shed Skin/Air Lock/Infiltrator
HP/EN: 56 / 35 | 50/50 | 90 / 81
Stats: 4 / 2 / 4 / 3 / 104 | 3 / 4 / 4 / 4 / 26 | 5 / 3 / 2 / 5 / 65
SC/WC/BRT: 3 / 4 / 20 | 3 / 4 / 19 | 3 / 3 / 20
Boosts: +12% Accuracy | -10% Evasion | N/A
Other:


Hp: KO
En: KO
4/6/3/2/70
Other:
Item: Grip Claw


Cloyster fainted. What did you expect?

Manage your team

waterwarrior

Potion on Lucario and Elixir on everybody. Guardians, Dewgongs, Jynx, and then Articuno... I think we might be able to do this after all

 
Potion on Lucario and Elixir on everybody. Guardians, Dewgongs, Jynx, and then Articuno... I think we might be able to do this after all
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


|
|

Phoenix (M) @ Lucarionite
| Derpy Hooves (F) @ Expert Belt | Ra's Al Ghul (M) @ Everstone
Typing
: Steel/Fighting | Water/Psychic | Ghost/Fighting
Abilities: Inner Focus/Steadfast/Justified | Oblivious/Own Tempo/Regenerator | Shed Skin/Air Lock/Infiltrator
HP/EN: 76 / 55 | 50/70 | 90 / 100
Stats: 4 / 2 / 4 / 3 / 104 | 3 / 4 / 4 / 4 / 26 | 5 / 3 / 2 / 5 / 65
SC/WC/BRT: 3 / 4 / 20 | 3 / 4 / 19 | 3 / 3 / 20
Boosts: +12% Accuracy | -10% Evasion | N/A
Other:


BACKPACK
Potion
: 1/3 free slots
2× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 0/3 free slots
2× Ether
Revive: 1/1 free slots
Elixir: 1/1 free slots
Other Items: -- free slots
8× Cherish Ball
8× Dusk Ball
1× Heal Ball
1× Ultra Ball
1× Everstone (Revenankh)
1× Expert Belt (Slowbro)
1× Lucarionite (Lucario)
Spare Pocket (any item): 3/3 free slots
You keep going and get to...

Glaciation Chamber:

The mid-point of Glacial Cave features a massive room where the ice and water mix together to form a kind of hybrid environment inbetween Rain and Hail. The ice reflects light very well, while the water produces a fine mist. There are still a few rapids in the chamber that can be used to damage foes. The guardians of this area are extremely protective of its unique environment.


You've been warned.

Lapras
(F) @
Shed Shell

Nature: Bold (+Def, -Atk)
Type: Water / Ice
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Water Absorb:

(Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Shell Armor:
(Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Hydration (DW):
(Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon

Stats:

HP: 120
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 60
Size Class: 5
Weight Class: 6
Base Rank Total: 19

EC: N/A
MC: 0
DC: 5/5

Attacks:
Body Slam
Brine
Confuse Ray
Growl
Hydro Pump
Ice Beam
Ice Shard
Mist
Perish Song
Rain Dance
Safeguard
Sheer Cold
Sing
Water Gun
Water Pulse

Dragon Dance
Future Sight
Tickle
Whirlpool

Endure
Block
Heal Bell
Avalanche

Solarbeam

Blizzard
Dream Eater
Dive
Giga Impact
Hyper Beam
Protect
Thunder
Frost Breath
Icy Wind
Zen Headbutt
Sleep Talk


Beartic:
(M) @
King's Rock
Nature: Naive (+15% Spe, +5% Acc; -SpD)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Cloak:
(Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 58 (50*1.15^) (+)
Size Class: 5
Weight Class: 6
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Aqua Jet
Bide
Blizzard
Brine
Charm
Endure
Flail
Fury Swipes
Growl
Hail
Icicle Crash
Icy Wind
Powder Snow
Rest
Sheer Cold
Slash
Superpower
Swagger
Thrash

Encore
Focus Punch
Night Slash
Play Rough

Bulk Up
Dive
Giga Impact
Grass Knot
Ice Beam
Protect
Strength
Surf
Taunt
Sleep Talk

Dive

Frost Breath
Icy Wind


|


"Now why do these trainers insist on interrupting us?" | "I am gonna teach this kiddo some lessons..."

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