Potions: 0/2
Super Potions: 0/2
Ethers: 0/2
Revives: 1/2
Poke Balls: 49/75
-Heal Ball x22
-Sport Ball x18
-Ultra Ball x2
-Nest Ball x9
Berries: 0/45
Battle Items: 5/25
-Expert Belt x1
-Light Clay x1
-Quick Claw x1
-Rare Candy x1
-Miracle Seed
Gems: 2/25
-Grass Gem x2
Spare Item:
-Gracidea x1
Super Potions: 0/2
Ethers: 0/2
Revives: 1/2
Poke Balls: 49/75
-Heal Ball x22
-Sport Ball x18
-Ultra Ball x2
-Nest Ball x9
Berries: 0/45
Battle Items: 5/25
-Expert Belt x1
-Light Clay x1
-Quick Claw x1
-Rare Candy x1
-Miracle Seed
Gems: 2/25
-Grass Gem x2
Spare Item:
-Gracidea x1
Fortune (M)
HP: 90
EN: 100
Spe: 39 (-10)
3/3/2/3/1/1
Overgrow, Leaf Guard
Leafeon (M)
HP: 52
EN: 95
Spe: 95
5/5/1/3/2/3
Chlorophyll, Leaf Guard
Miracle Seed
10% Para
Seth (M)
HP: 90
EN: 50
Spe: 80 (—)
1/4/5/4|4/5
Serene Grace, Hustle, Super Luck
Light Clay
Tall Grass
Unlike the Grass Flat, the grass here seems wild and untouched; however, the stalks are yellowed and the flowers wilted for some strange reason. As the grass nearly comes up to your shoulders, you tread cautiously—there's no point blundering in when you can't see too well in front of you. The closeness of the grass seems to favor Grass-type Pokemon as well as generally smaller Pokemon, though other ones seem to do fine here as well.
- Arena Type: Grassland
- No water source present.
- One (1) stage evasion boost for Pokemon with a Size Class of one (1) that is maintained at the end of each round.
- One (1) stage Speed boost for Pokemon with a Grass typing that is maintained at the end of each round.
Elaine (F) | Lucius (M) | Karamazov (M)
HP: 52 | HP: 58 | HP: 83
EN: 37 | EN: 26 | EN: 52
Spe: 85 (—) | Spe: 98 (—) | Spe: 80 (—)
1/3/6/3|2/3 | 4/3/5/3|4/5 | 1/4/5/3|4/4
Intimidate, Prankster, Justified| Levitate| Sheild Dust, Static, Overcoat
Rare Candy|Expert Belt| Quick Claw
(-) |
Sheer Shears
You quickly take the rocky path, as your pokemon follow hastily behind. The path tires your pokemon out, and then suddenly WHOOSH! you look back in horror as the Shear blasts the whole path, scoring a dangerous blow on your pokemon! I guess you didn't pick wisely...
RNG: 1-100, [ROLL= 19, SHEAR]
12 x 1 = -12HP to Lucius
12 x 1.5 = -18HP to Elaine
12 x .67 = -8HP to Karamazov
All Pokemon -6EN
Elaine (F) | Lucius (M) | Karamazov (M)
HP: 34 | HP: 46 | HP: 75
EN: 31 | EN: 20 | EN: 48
Spe: 85 (—) | Spe: 98 (—) | Spe: 80 (—)
1/3/6/3|2/3 | 4/3/5/3|4/5 | 1/4/5/3|4/4
Intimidate, Prankster, Justified| Levitate| Sheild Dust, Static, Overcoat
Rare Candy|Expert Belt| Quick Claw
(-) |
Sheer Shears
As you emerge from the paths, you notice that they converge in a small clearing. From the clearing, however, there is only one narrow path forward, surrounded by a dense layer of trees. You could go forward, but you see shears constantly ripping back and forth across the path. Alternatively, you could wait a little longer, but who knows what staying in a clearing might do?
Player Options
a) Head into the path
b) Stay a little longer