Only Dummy007 and Wobbanaut may post in this thread unless a subref is needed.
Trapinch [Myopic] (Male)
Nature: Hasty (+Spe, -Def, +5%Acc)
Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Hyper Cutter:[Type: Innate]This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Arena Trap:[Type: Innate] This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
Sheer Force:[Type: Can be enabled][DW]This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
Trapinch
HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 12 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 2/9
MC: 0
DC: 1/5
Attacks:
Level Up - Bite, Sand Attack, Faint Attack, Sand Tomb, Earth Power, Earthquake, Dig
TM/HM - Protect, Bulldoze, Rock Slide
Egg Moves - Signal Beam, Endure, Quick Attack
Delibird [Sleepy] (M)
Nature: Naive (+Spe, -SpD, +9%Acc)
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Vital Spirit: [Type: Innate] This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Hustle: [Type: Can be enabled] This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Insomnia:[Type: Innate][DW] This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1(-)
Spe: 87(+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
MC: 0
DC: 5/5
Attacks:
Level Up - Present
TM/HM - Blizzard, Brick Break, Fly
Egg Move - Fake Out, Icy Wind, Future Sight
Electrike [Fearless] (M)
Timid (+Speed, -1 Atk, +13%Acc)
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Static[Type: Innate]:This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod[Type: Innate]:These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Minus[Type: Innate][DW]This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.
HP: 90
Atk: 1 (-)
Def: 2
SpA: 3
SpD: 2
Spe: 75 (+)
Size Class: 1
Weight Class: 2
EC: 1/6
MC: 2
DC: 1/5
Attacks:
Level Up: Tackle, Thunder Wave, Leer, Howl, Quick Attack, Spark, Oder Sleuth
TM/HM: Flamethrower, Volt Switch, Snarl
Egg Moves: Shock Wave, Discharge, Switcheroo
Intro:
"Did you ever hear of the Legends?"
"What Legends?"
"Of Pokemon so rare, so powerful, that their very existence is debated even amongst Pokemon researchers."
"Oh, those legends. What of it?"
"They say there is a cove with a rare Pokemon in it. The Pokemon around there aren't particularly strong, and the place itself has been checked time and time again. But people still insist there's a legend there. But it can only be found if you can hear its voice."
"Sounds like a fairy tale. Lay off the whisky."
"Whatever you say. I'm heading over there to check it out."
There is a cove hidden deep in a forest that beckons those few chosen ones who seek the legends. In order to get there you will have to cross several kinds of treacherous terrain, but this may be your first chance to get a taste of adventure. A mysterious man meets you at the entrance, signaling you forward. Oddly, it seems like you're the only one who can see them. You ignore the jests of your friends and follow him. You think you've heard him speak before, but you can't quite remember what his voice sounds like. It strikes you as odd, but you head towards the Mysterious Cove anyway.
Player Options:
a) Enter Mysterious Cove!
b) Save Dummy007 a lot of work and leave now.
Potion: 1 slot
Ether: 1 slot
Revive: 1 slot
Pokeballs: 15/25 slots- Poke Ball x5, Sport Ball x5
Berries: 15 slots
Battle Items: 5 slots
Gems: 5 slots
Spare Pocket (any item): 1 slot
Ether: 1 slot
Revive: 1 slot
Pokeballs: 15/25 slots- Poke Ball x5, Sport Ball x5
Berries: 15 slots
Battle Items: 5 slots
Gems: 5 slots
Spare Pocket (any item): 1 slot
Trapinch [Myopic] (Male)
Nature: Hasty (+Spe, -Def, +5%Acc)
Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Hyper Cutter:[Type: Innate]This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Arena Trap:[Type: Innate] This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
Sheer Force:[Type: Can be enabled][DW]This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
Trapinch
HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 12 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 2/9
MC: 0
DC: 1/5
Attacks:
Level Up - Bite, Sand Attack, Faint Attack, Sand Tomb, Earth Power, Earthquake, Dig
TM/HM - Protect, Bulldoze, Rock Slide
Egg Moves - Signal Beam, Endure, Quick Attack
Delibird [Sleepy] (M)
Nature: Naive (+Spe, -SpD, +9%Acc)
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Vital Spirit: [Type: Innate] This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Hustle: [Type: Can be enabled] This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Insomnia:[Type: Innate][DW] This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1(-)
Spe: 87(+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
MC: 0
DC: 5/5
Attacks:
Level Up - Present
TM/HM - Blizzard, Brick Break, Fly
Egg Move - Fake Out, Icy Wind, Future Sight
Electrike [Fearless] (M)
Timid (+Speed, -1 Atk, +13%Acc)
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Static[Type: Innate]:This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod[Type: Innate]:These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Minus[Type: Innate][DW]This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.
HP: 90
Atk: 1 (-)
Def: 2
SpA: 3
SpD: 2
Spe: 75 (+)
Size Class: 1
Weight Class: 2
EC: 1/6
MC: 2
DC: 1/5
Attacks:
Level Up: Tackle, Thunder Wave, Leer, Howl, Quick Attack, Spark, Oder Sleuth
TM/HM: Flamethrower, Volt Switch, Snarl
Egg Moves: Shock Wave, Discharge, Switcheroo
Intro:
"Did you ever hear of the Legends?"
"What Legends?"
"Of Pokemon so rare, so powerful, that their very existence is debated even amongst Pokemon researchers."
"Oh, those legends. What of it?"
"They say there is a cove with a rare Pokemon in it. The Pokemon around there aren't particularly strong, and the place itself has been checked time and time again. But people still insist there's a legend there. But it can only be found if you can hear its voice."
"Sounds like a fairy tale. Lay off the whisky."
"Whatever you say. I'm heading over there to check it out."
There is a cove hidden deep in a forest that beckons those few chosen ones who seek the legends. In order to get there you will have to cross several kinds of treacherous terrain, but this may be your first chance to get a taste of adventure. A mysterious man meets you at the entrance, signaling you forward. Oddly, it seems like you're the only one who can see them. You ignore the jests of your friends and follow him. You think you've heard him speak before, but you can't quite remember what his voice sounds like. It strikes you as odd, but you head towards the Mysterious Cove anyway.
Player Options:
a) Enter Mysterious Cove!
b) Save Dummy007 a lot of work and leave now.