The Legend Run: (zarator) The Planet Fury take 2

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Potion: 0/3 slots
3X Potions
Super Potion: 0/2 slots
2X Super Potions
Ether: 0/3 Slots
3X Ether
Elixir: 0/1 Slot
1X Elixir
Revive: 0/2 Slots
2X Revive
TLR Item Spare Pocket: 2/5 Slots
1X Hyper Potion
1X Max Ether
1X Max Revive
Other Stuff:
8X Cherish Ball
2X Heal Ball
8X Ultra Ball
2X Timer Ball
1x Gardevoirite
1x Odd Incense
1x Rare Candy
1x Everstone



Gardevoir (Sune) (F)
Nature: Bold (Attack lowered by 1; Defense raised by 1)
Type: Psychic/Fairy
Abilities: Synchronize, Trace, (HA) Telepathy (Mega: Pixilate)

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

Stats (Mega):
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks (102/102 moves):

Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double-edge
Double Team
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Moonblast
Mud-slap
Natural Gift
Nightmare
Pain Split
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
Thunder Punch
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt

Olidammara (Mr. Mime) (M)
Nature: Timid (Attack reduced by 1; Speed increased by 15%; Accuracy increased)
Type: Psychic / Fairy
Abilities: Soundproof, Filter, (HA) Technician

Stats:

HP 90
Atk 1 (-)
Def 3
SpA 4
SpD 5
Spe 104 (+)
Size Class: 3
Weight Class: 4
Accuracy boost: 12%
Base Rank Total: 19

EC: 6/6
MC:
0
AC: 5/5

Attacks (123/123 moves):

Aerial Ace
Attract
Barrier
Baton Pass
Bide
Body Slam
Brick Break
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Copycat
Counter
Covet
Curse
Dazzling Gleam
Double-edge
Double Slap
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Encore
Endure
Energy Ball
Facade
Fake Out
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Follow Me
Foul Play
Frustration
Future Sight
Giga Impact
Grass Knot
Guard Swap
Headbutt
Healing Wish
Helping Hand
Hidden Power (Ground)
Hyper Beam
Hypnosis
Ice Punch
Icy Wind
Infestation
Iron Defense
Light Screen
Magic Coat
Magic Room
Magical Leaf
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mind Reader
Misty Terrain
Mud-slap
Nasty Plot
Natural Gift
Nightmare
Payback
Power Split
Power Swap
Power-Up Punch
Protect
Psybeam
Psych Up
Psychic
Psyshock
Psywave
Quick Guard
Rage
Rain Dance
Recycle
Reflect
Rest
Return
Role Play
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Skull Bash
Sleep Talk
Snatch
Snore
Solar Beam
Submission
Substitute
Sunny Day
Swagger
Take Down
Taunt
Teeter Dance
Telekinesis
Teleport
Thief
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Tickle
Torment
Toxic
Trick
Trick Room
Uproar
Wake-Up Slap
Wide Guard
Wonder Room
Zap Cannon
Zen Headbutt

Yondalla (Jynx) (F)
Nature: Timid (Attack reduced by 1; Speed increased by 15%; Accuracy increased)
Type: Ice / Psychic
Abilities: Oblivious, Forewarn, (HA) Dry Skin

Stats:

HP 100
Atk 1 (-)
Def 2
SpA 4
SpD 3
Spe 110 (+)
Size Class: 3
Weight Class: 3
Accuracy boost: 14%
Base Rank Total: 17

EC: 6/6
MC: 0
AC: 5/5

Attacks (114/114 moves):

Attract
Avalanche
Bide
Blizzard
Body Slam
Brick Break
Bubble Beam
Calm Mind
Captivate
Confide
Confusion
Copycat
Counter
Covet
Curse
Double-edge
Double Slap
Double Team
Drain Punch
Draining Kiss
Dream Eater
Dynamic Punch
Echoed Voice
Endure
Energy Ball
Facade
Fake Out
Fake Tears
Flash
Fling
Focus Blast
Focus Punch
Frost Breath
Frustration
Giga Impact
Grass Knot
Hail
Headbutt
Heal Bell
Heart Stamp
Helping Hand
Hidden Power (Fire)
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Lick
Light Screen
Lovely Kiss
Lucky Chant
Magic Coat
Magic Room
Mean Look
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Miracle Eye
Mud-slap
Nasty Plot
Natural Gift
Nightmare
Payback
Perish Song
Petal Dance
Psywave
Pound
Powder Snow
Power-Up Punch
Protect
Psych Up
Psychic
Psyshock
Rage
Rain Dance
Recycle
Reflect
Rest
Return
Role Play
Round
Secret Power
Seismic Toss
Shadow Ball
Signal Beam
Sing
Skill Swap
Skull Bash
Sleep Talk
Snore
Submission
Substitute
Swagger
Sweet Kiss
Sweet Scent
Take Down
Taunt
Telekinesis
Teleport
Thief
Thrash
Torment
Toxic
Trick
Trick Room
Uproar
Wake-Up Slap
Water Gun
Water Pulse
Wish
Wring Out
Zen Headbutt

Sableye (Ibrandul) (M)
Nature: Brave (Attack raised by 1; Speed lowered by 15%, Evasion reduced by a flat 10%)
Type: Dark/Ghost
Abilities: Keen Eye, Stall, (HA) Prankster (Mega: Magic Bounce)

Stats:

HP 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Evasion reduced by 10%
Base Rank total: 16

Stats (Mega):

HP 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 4
Spe: 17 (-)
Size Class: 1
Weight Class: 5
Evasion reduced by 10%
Base Rank total: 18

EC: N/A
MC: 0
AC: 5/5

Attacks (112/112 moves):

Aerial Ace
Astonish
Attract
Body Slam
Brick Break
Calm Mind
Captivate
Confide
Confuse Ray
Counter
Cut
Dark Pulse
Dazzling Gleam
Detect
Dig
Double-edge
Double Team
Dream Eater
Dynamicpunch
Embargo
Endure
Facade
Fake Out
Feint
Feint Attack
Fire Punch
Flash
Flatter
Fling
Focus Punch
Foresight
Foul Play
Frustration
Fury Cutter
Fury Swipes
Gravity
Headbutt
Helping Hand
Hidden Power (Fighting)
Hone Claws
Ice Punch
Icy Wind
Imprison
Incinerate
Knock Off
Leer
Lick
Low Kick
Low Sweep
Magic Coat
Mean Look
Mega Kick
Mega Punch
Metal Burst
Metronome
Mimic
Moonlight
Mud-slap
Nasty Plot
Natural Gift
Night Shade
Nightmare
Octazooka
Ominous Wind
Pain Split
Payback
Poison Jab
Power Gem
Power-Up Punch
Protect
Psych Up
Psychic
Punishment
Quash
Rain Dance
Recover
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Role Play
Round
Scratch
Secret Power
Seismic Toss
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Signal Beam
Sleep Talk
Snarl
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunderpunch
Tickle
Torment
Toxic
Trick
Water Pulse
Wonder Room
Will-o-wisp
Zen Headbutt








THE PLANET'S FURY



Arcane in architecture and strange in setting, the Planet's Fury is a place of legend and myth seated in the bustling down-town of the artificial island city of Alto Mare.

Its origins are as murky as the waters it sits on. Some time ago, a storm caused a massive evacuation of the city; inundating it and preventing anyone from entering for weeks on end. After the water receded and the clouds cleared, this structure was found to have forced its way up from underneath the tides and the foundations of the city. Resourceful as they were, the people simply chose to rebuild around it and now it is a mundane part of the Alto Mare skyline.

Rumourmongers speak of guardians that cruise the night skies, keeping the peace in Alto Mare and tie these stories to the appearance of the Planet's Fury. It is said that they guard something within the walls of the alien construct, and that the doors will open only to those whom they wish to see.

Player Options
a) Enter The Planet's Fury.
b) Enter The Planet's Fury. Right now.
c) waste my time :(

zarator
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Bizarre Foyer

This room is opulently furnished, if... strange. Physics don't seem to work quite right here—furniture floats freely or rests on walls or ceilings. You can pass through without any ill effects or strange interactions, but not everything around you follows the same rules you do. A Haunter flit from painting to painting as if they were open windows. A Dragonair coil around free-floating chairs. They turn to you and move as if to aggress. You get ready to respond, hopeful that your attacks will function correctly.

  • Arena Type: Structure
  • No water source is present.
  • Each round, RNG amongst all of the actions being used. That action fails in a way up to the referee, incurring no penalties or En consumption. Hydro Pump might shoot daisies instead of water, or Substitute might produce sunglasses instead of a decoy. Only one action can fail in this way each round.


Haunter

(M) @ Flame Orb
Nature: Lonely (-1 Def, +1 Atk)
Type: Ghost
Abilities: Levitate

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 2
Spe: 95
Size Class: 3
Weight Class: 1
Base Rank Total: 15

EC: 4/9
MC: 0
AC: N/A

Attacks:
Confuse Ray
Curse
Dark Pulse
Destiny Bond
Dream Eater
Hex
Hypnosis
Lick
Mean Look
Night Shade
Nightmare
Payback
Shadow Ball
Shadow Punch
Spite
Sucker Punch

Disable
Fire Punch
Ice Punch
Reflect Type
Thunder Punch

Endure
Icy Wind
Skill Swap
Thunderbolt
Trick

Double Team
Protect
Substitute
Taunt
Telekinesis

Toxic
Venoshock
Sludge Bomb
Poison Jab
Snore
Dragonair

(M) @ Light Clay
Nature: Modest (-1 Atk, +1 SpA)
Type: Dragon
Abilities: Shed Skin / Marvel Scale (H)

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 2
Base Rank Total: 18

Item Drop:
Dragon Gem

EC: 4/9
MC: 12
AC: 5/5

Attacks:
Agility
Aqua Tail
Dragon Dance
Dragon Rage
Dragon Rush
Dragon Tail
Hyper Beam
Leer
Outrage
Safeguard
Slam
Thunder Wave
Twister
Wrap

Aqua Jet
Dragon Pulse
Extremespeed
Light Screen
Mist

Draco Meteor
Endure
Flamethrower
Icy Wind
Thunderbolt

Bide
Ice Beam
Protect
Reflect
Substitute
Blizzard
Hidden Power Ghost
Hyper Beam
Thunder
Incinerate
Iron Tail


|


"Let insanity course through your veins!" | "Although, no insanity flooding this time"

Haunter: Poison Jab (Mr. Mime) - Sludge Bomb (Mr. Mime)
IF
Mr. Mime is under P/E THEN Redirect towards Gardevoir
IF flinch THEN push back

Dragonair: Iron Tail (Mr. Mime) - Blizzard
IF
Mr. Mime is under P/E THEN Redirect towards Gardevoir
IF flinch THEN push back

Player Orders

zarator
 
Mm... Hope RNG doesn't hate me

Gardevoir: (Mega Evolve) Hyper Beam (Dragonair) - Hyper Voice
If Dragonair is KOed when you would act, replace your action with Psyshock (Haunter)
Mr. Mime: Dazzling Gleam - Psyshock (Haunter)
Jynx: Ice Beam (Dragonair) - Frost Breath (Dragonair)
If Dragonair is KOed when you would act, replace your action with Psyshock (Haunter)
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Bizarre Foyer: 9/10 (9th action done will fail)

ACTION 1!

Jynx used Ice Beam (Dragonair)! (-6en)
Crit: 12
Effect: 9
Damage: (9+3+1+4.5)*1.5= 26.25hp

Mr. Mime used Dazzling Gleam! (-5en)
Crit: 14, 1 (crit on dragonair)
Damage:
vs Haunter: (6+3+4.5)*0.67= 9hp
vs Dragonair: (6+3+3+3)*1.5= 22.5hp

Gardevoir used Hyper Beam (Dragonair)! (-9en)
Hit: 15 (yes)
Crit: 4 (no)
Damage: (15+3+2+5.5)*1.5= 38.25hp

Haunter used Poison Jab (Mr. Mime)! (-5en)
Crit: 16 (no)
Effect: 8 (no)
Damage: (8+3-2)*1.5= 13.5hp

Dragonair used Iron Tail (Mr. Mime)! (-7en)
Hit: 19 (yes)
Crit: 8 (no)
Effect: 1 (yes)
Damage: (10-1.5-2)*1.5= 9.75hp

Mr. Mime's defense was lowered one stage!

ACTION 2!

Jynx used Frost Breath (Dragonair)! (-5en)
Damage: (6+3+3+1+4.5)*1.5= Dragonair fainted!

Mr. Mime used Psyshock (Haunter)! (-5en)
Crit: 14 (no)
Damage: (8+3+4.5)*1.5= 23.25hp

Gardevoir used Struggle (Haunter)! (-5en)
NOTE: from handbook: Modifiers to the energy cost such as STAB and the consecutive use penalty are not factored in when determining whether or not a move costs too much energy to use, with the exception of Technician and Skill Link due to how they interact with multi-hit moves.
Crit: 8 (no)
Damage: 5+1.5= 6.5hp
-2.6hp

Haunter used Sludge Bomb!
except it came up a little more....south than planned. It failed!

Flame Orb burned Haunter!


Hp: 97
En: 86
2/4/7/5/100
Other:
Item: Mega Stone


Hp: 76
En: 90
1/3/5/6/104
Other: -1def
Item: Odd Incense


Hp: 100
En: 89
1/2/6/3/110
Other:
Item: Rare Candy

- - - - - - - - - - - - - - BENCH - - - - - - - - - - - - - - -

Maybe later

- - - - - - - - - - - - - - - VS - - - - - - - - - - - - - - - - -

Dragonair: ded


Hp: 60
En: 95
3/1/4/2/95
Other: Burn
Item: Flame Orb


Player Orders

zarator

 
Wait, what is this "sluggish" thing you speak of? (jk)

Gardevoir: Psyshock (Haunter) - Psychic (Haunter)
If Haunter is under the effects of a P/E move when you would act, replace your respective action with Chill and push your actions back. Do not play this substitution more than once.
Mr. Mime: Psychic (Haunter) - Psybeam (Haunter)
If Haunter is under the effects of a P/E move when you would act, replace your respective action with Chill and push your actions back. Do not play this substitution more than once.
Jynx: Psyshock (Haunter) - Psychic (Haunter)
If Haunter is under the effects of a P/E move when you would act, replace your respective action with Chill and push your actions back. Do not play this substitution more than once.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


"Oh dear..."

COMBO (Sucker Punch + Sucker Punch) at Jynx - cooldown

Bizarre Foyer: 1/7 (oh fuck me sideways)

Haunter used Sucker Punch + Sucker Punch!
except it hit itself!
#fail!

Jynx used Psyshock! (-5en)
Crit: 6 (no)
Damage: (8+3+1+7.5)*1.5=29.25hp

Mr. Mime used Psychic! (-4.5en)
Crit: 16 (no)
Damage: (7+3+4.5)*1.5= 21.75hp

Gardevoir used Psyshock! (-5en)
Haunter fainted!


Hp: 97
En: 81
2/4/7/5/100
Other:
Item: Mega Stone


Hp: 76
En: 85
1/3/5/6/104
Other:
Item: Odd Incense


Hp: 100
En: 84
1/2/6/3/110
Other:
Item: Rare Candy

- - - - - - - - - - - - - - BENCH - - - - - - - - - - - - - - -


Hp: 90
En: 100
6/5/3/3/43
Other:
Item: Everstone

- - - - - - - - - - - - - - - VS - - - - - - - - - - - - - - - - -

Dragonair: ded


Hp: KO
En: KO
3/1/4/2/95
Other: Burn
Item: Flame Orb


Manage your Team

zarator

 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
I rechecked your mime's hp and it had actually 67, not 76 (that is pre potion). Fixed below.

Potion: 1/3 slots
2X Potions
Super Potion: 0/2 slots
2X Super Potions
Ether: 0/3 Slots
3X Ether
Elixir: 0/1 Slot
1X Elixir
Revive: 0/2 Slots
2X Revive
TLR Item Spare Pocket: 2/5 Slots
1X Hyper Potion
1X Max Ether
1X Max Revive
Other Stuff:
8X Cherish Ball
2X Heal Ball
8X Ultra Ball
2X Timer Ball
1x Gardevoirite
1x Odd Incense
1x Rare Candy
1x Everstone

Hp: 97
En: 81
2/4/7/5/100
Other:
Item: Mega Stone


Hp: 87
En: 85
1/3/5/6/104
Other:
Item: Odd Incense


Hp: 100
En: 84
1/2/6/3/110
Other:
Item: Rare Candy

- - - - - - - - - - - - - - BENCH - - - - - - - - - - - - - - -


Hp: 90
En: 100
6/5/3/3/43
Other:
Item: Everstone



Obtuse Garden​

Passing through the next door, you find yourself in a large, featureless round room—everything is stark white. Confident, you take a mere step forward. As soon as you begin to move, the floor beneath you rises rapidly! Before you can respond, you find yourself several dozen feet in the air, atop a wide section of wall. More importantly, you and your Pokémon have become separated from each other! You, on this wall, are divided from them by a pale blue field, while they are each divided by these sudden white walls. Looking around, you see stairs rising from this newly-grown maze. But how do you get your team from here to there?

They can still hear you, and you could get them to the maze exit with your instructions. Guiding the three forward by proxy, you slowly approach the stairs.

Yondalla approaches a fork in its road. You can't see where the forks lead; they're covered. Do you advise the left fork, or the right?

Player Options:
1) Indicate the left fork.
2) Indicate the right fork.

zarator

 
2) Indicate the right fork.

EDIT: Also, question - will my Gardevoir stay mega evolved for the remainder of the run or do I have to mega evolve it on every other fight if I want to?
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Technically speaking you need to mega-evolve in every battle. But if you say "always assume gardevoir is megaevolved" I will turn a blind eye and just stick with mega garde. If only so I don't need to change sprites and stats in every battle.



Yondalla enters the tunnel and almost immediately emerges from the other side. Relieved that there were no tricks, you continue onward.

- - - - - - - - - -

Yondalla approaches a fork in its road. You can clearly see a jagged, rocky path and a smooth, metallic path. Which do you advise?

Player Options:
1) Indicate the rocky fork.
2) Indicate the metallic fork.


zarator
 
Then by all means, turn blind and assume gardy is forever mega-evolved please^^

1) Indicate the rocky fork.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Yondalla enters the path and finds the stones loose and easily brushed aside. There are even items under some of them! If you can meet up with your team at the stairs, you'll be the proud owner of a Max Revive and a Hyper Potion!

Potion: 1/3 slots
2X Potions
Super Potion: 0/2 slots
2X Super Potions
Ether: 0/3 Slots
3X Ether
Elixir: 0/1 Slot
1X Elixir
Revive: 0/2 Slots
2X Revive
TLR Item Spare Pocket: 0/5 Slots
2X Hyper Potion
1X Max Ether
2X Max Revive
Other Stuff:
8X Cherish Ball
2X Heal Ball
8X Ultra Ball
2X Timer Ball
1x Gardevoirite
1x Odd Incense
1x Rare Candy
1x Everstone


---------------
Sune approaches a fork in its road. You can clearly see a jagged, rocky path and a smooth, metallic path. Which do you advise?

Player Options:
1) Indicate the rocky fork.
2) Indicate the metallic fork.

zarator





 
2) Indicate the metallic fork.

EDIT: I hope that, if I find more items and my bag is full, I'll get the chance to use or toss 1+ items to make room like in-game right?
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Sune steps on to the metallic plate, which tilts in response to the weight, revealing a compartment. Reaching in, a Revive and a Super Potion are extracted. Fortuitous finds, if you can get to the stairs to claim them. Unfortunately it seems that there is no room in your backpack for them, so you are forced to tell Sune to leave them as they are.

------------------------

Yondalla approaches a fork in its road. You can't see where the forks lead; they're covered. Do you advise the left fork, or the right?

Player Options:
1) Indicate the left fork.
2) Indicate the right fork.

zarator

 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Yondalla enters the tunnel and emerges on the other side a bit battered and bruised. It seems like Yondalla has taken 10 Damage in the process.


Hp: 97
En: 81
2/4/7/5/100
Other:
Item: Mega Stone


Hp: 87
En: 85
1/3/5/6/104
Other:
Item: Odd Incense


Hp: 90
En: 84
1/2/6/3/110
Other:
Item: Rare Candy

- - - - - - - - - - - - - - BENCH - - - - - - - - - - - - - - -


Hp: 90
En: 100
6/5/3/3/43
Other:
Item: Everstone


- - -

Yondalla approaches a fork in its road. You can't see where the forks lead; they're covered. Do you advise the left fork, or the right?

Player Options:
1) Indicate the left fork.
2) Indicate the right fork.

zarator

 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Yondalla enters the tunnel and almost immediately emerges from the other side. Relieved that there were no tricks, you continue onward.

And you reencounter your pokemon! After many tears of joy, they hand you the items they've found. It seems that you are even more equipped for this than before.

- - - - - - - - - -

Musty Library

In this room, shelves and shelves of books cover the walls, as far as you can see. Pulling one down to peruse it, you find an unintelligible scrawling within. The scratching of scribing can be heard from within, somewhere in the maze of shelves. The air is thick with paper fibers and dust, but you can still make out the stairs to the next floor down the aisle. The source of the writing catches your interest, however, and could be some manner of boon to your team.

Player Options
1) Investigate the scribing.
2) Ignore the scribing.

zarator

 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Deciding to avoid the chance of losing yourself to the maze of strange journals, you continue on your way. The scratching eventually fades out as you reach the stairs. Looking back one last time, you find all of the books have vanished. No scratching can be heard and no shelves can be seen, and the room has returned to a much smaller and utterly empty state. Bewildered, you decide to move on before you, too, vanish into thin air.


- - - - - - - - - - - - - - - - - - - - - - - - - -

Generation Column

Reaching the center of the structure's ground floor, you find yourself, in a massive, conical room that reaches farther than the light can show you. A dim glow is given off by a pool in the middle, around which float three letter-shaped creatures. In order, they spell "EON," though what this means you cannot fathom as of yet. There is a staircase beyond the letters, but you cannot reach it from here. They circle the pool, interpreting your actions as hostile and attack you.

Arena Type: Structure
There is a water source here.
As long as the three Unown are present, they do not attack individually. Instead, they attack in tandem using the pool to amplify their Hidden Power. They will order as a single unit ("Unown Trio - RP Dark | RP Poison | RP Poison) to hit all of the player's active mons with "Revealed Power [Type, 8]" each action, at priority -8. This BAP is already adjusted for spread. Hidden Power Bug heals each Unown for 50% of the total damage dealt. Due to the nature of the pool, none of the Unown can be made to fail to act unless one of them has fallen, rendering them immune to such things as Flinching, Sleep, and Full Paralysis. "The pool facilitiated Unown's action!" indicates that an effect was thwarted by this immunity.


Unown
(-) @ Expert Belt
Nature: Modest
Type: Psychic
Abilities: Levitate

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Item Drop:
Starf Berry

EC: N/A
MC: 1,000
AC: N/A

Attacks:
Hidden Power
Hidden Power Bug: 50% Drain Effect
Hidden Power Dark: Taunt Effect
Hidden Power Dragon: Roar Effect
Hidden Power Electric: 30% Paralyze
Hidden Power Fairy: 20% Attack Lower
Hidden Power Fighting: Calculates Damage Using Defense
Hidden Power Fire: 30% Burn
Hidden Power Flying: High Critical Hit Ratio
Hidden Power Ghost: 20% Special Defense Lower
Hidden Power Grass: 20% Sleep
Hidden Power Ground: 20% Accuracy Lower
Hidden Power Ice: 20% Freeze
Hidden Power Poison: 30% Toxic
Hidden Power Psychic: 20% Confusion
Hidden Power Rock: 20% Flinch
Hidden Power Steel: 20% Special Attack Lower
Hidden Power Water: 20% Speed Lower, Douse effect




"Eliminate..." | "Obliterate..." | "Negate..."

Revealed Power Ghost - Revealed Power Ghost
IF
wide guard AND wide guard blocks revealed power (couldn't check it to be sure so sticking this here) THEN Hidden Power Ghost (7BAP) at Mr. Mime.


Player Orders

zarator
 
Gardevoir: Hyper Voice - Shadow Ball (E)
Mr. Mime: Shadow Ball (E) - Dazzling Gleam
Jynx: Shadow Ball (E) - Ice Beam (O)
 

Frosty

=_=
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ACTION 1!

Jynx used Shadow Ball (Unown E)! (-6en)
Crit: 12 (no)
Effect: 4 (no)
Damage: (8+4.5)*1.5= 18.75hp

Mr. Mime used Shadow Ball (Unown E)! (-6en)
Crit: 5 (no)
Effect: 6 (no)
Damage: (8+3)*1.5= 16.5hp

Gardevoir used Hyper Voice! (-6en)
Crit: 9, 11, 16 (no no no)
Damage:
vs E: (9*0.75+3+2+7)= 18.75hp
vs O: (9*0.75+3+2+7)= 18.75hp
vs N: (9*0.75+3+2+7)= 18.75hp

Unowns used Revealed Power (Ghost)! (-6en)
Crit: 10, 16, 8 (no no no)
Effect: 1, 3, 8 (garde)
Damage:
vs Gardevoir: (8+2-1.5)*1.5= 12.75hp
vs Mr. Mime: (8+2-3-2)*1.5= 7.5hp
vs Jynx: (8+2+1.5)*1.5= 17.25hp

ACTION 2!

Jynx used Ice Beam (Unown O)! (-6en)
Crit: 11 (no)
Effect: 7 (no)
Damage: (9+3+4.5+1)= 17.5hp

Mr. Mime used Dazzling Gleam! (-5en)
Crit: 10, 4, 8 (no no no)
Damage:
E: (6+3+4.5)= 13.5hp
O: (6+3+4.5)= 13.5hp
N: (6+3+4.5)= 13.5hp

Gardevoir used Shadow Ball! (-6en)
Crit: 1 (yes)
Effect: 3 (no)
Damage: (8+3+7)*1.5= 27hp

E fainted!

Unown O used Hidden Power Ghost! (-5en)
Target: 1 (garde)
Crit: 10 (no)
Effect: 5 (no)
Damage: (7+2-1.5)*1.5+2= 13.25hp

Unown O used Hidden Power Ghost! (-5en)
Target: 1 (garde)
Crit: 11 (no)
Effect: 8 (no)
Damage: (7+2-1.5)*1.5+2= 13.25hp


Hp: 58
En: 69
2/4/7/5/100
Other:
Item: Mega Stone


Hp: 79
En: 74
1/3/5/6/104
Other:
Item: Odd Incense


Hp: 73
En: 72
1/2/6/3/110
Other:
Item: Rare Candy

- - - - - - - - - - - - - - BENCH - - - - - - - - - - - - - - -


Hp: 90
En: 100
6/5/3/3/43
Other:
Item: Everstone


- - - - - - - - - - - - - - - - VS - - - - - - - - - - - - - - - - - - - - -

E is ded


Hp: 40
En: 89
2/2/4/2/48
Other:
Item: Expert Belt


Hp: 58
En: 89
2/2/4/2/48
Other:
Item: Expert Belt




"Oh dear..." | "Nooo....."


Player Orders

zarator
 
Last edited:

Its_A_Random

A distant memory
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I said in zaator's TLR or whatever it was that they rand target with HP 7 of whatever type they used.


FROSTYEDIT: Fair Enough. Keeping the post for reference. Fixed.
 
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