Frosty
=_=
Potion: 0/3 slots
3X Potions
Super Potion: 0/2 slots
2X Super Potions
Ether: 0/3 Slots
3X Ether
Elixir: 0/1 Slot
1X Elixir
Revive: 0/2 Slots
2X Revive
TLR Item Spare Pocket: 2/5 Slots
1X Hyper Potion
1X Max Ether
1X Max Revive
Other Stuff:
8X Cherish Ball
2X Heal Ball
8X Ultra Ball
2X Timer Ball
1x Gardevoirite
1x Odd Incense
1x Rare Candy
1x Everstone
3X Potions
Super Potion: 0/2 slots
2X Super Potions
Ether: 0/3 Slots
3X Ether
Elixir: 0/1 Slot
1X Elixir
Revive: 0/2 Slots
2X Revive
TLR Item Spare Pocket: 2/5 Slots
1X Hyper Potion
1X Max Ether
1X Max Revive
Other Stuff:
8X Cherish Ball
2X Heal Ball
8X Ultra Ball
2X Timer Ball
1x Gardevoirite
1x Odd Incense
1x Rare Candy
1x Everstone
Gardevoir (Sune) (F)
Nature: Bold (Attack lowered by 1; Defense raised by 1)
Type: Psychic/Fairy
Abilities: Synchronize, Trace, (HA) Telepathy (Mega: Pixilate)
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Stats (Mega):
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25
EC: 9/9
MC: 0
AC: 5/5
Attacks (102/102 moves):
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double-edge
Double Team
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Moonblast
Mud-slap
Natural Gift
Nightmare
Pain Split
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
Thunder Punch
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt
Olidammara (Mr. Mime) (M)
Nature: Timid (Attack reduced by 1; Speed increased by 15%; Accuracy increased)
Type: Psychic / Fairy
Abilities: Soundproof, Filter, (HA) Technician
Stats:
HP 90
Atk 1 (-)
Def 3
SpA 4
SpD 5
Spe 104 (+)
Size Class: 3
Weight Class: 4
Accuracy boost: 12%
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks (123/123 moves):
Aerial Ace
Attract
Barrier
Baton Pass
Bide
Body Slam
Brick Break
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Copycat
Counter
Covet
Curse
Dazzling Gleam
Double-edge
Double Slap
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Encore
Endure
Energy Ball
Facade
Fake Out
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Follow Me
Foul Play
Frustration
Future Sight
Giga Impact
Grass Knot
Guard Swap
Headbutt
Healing Wish
Helping Hand
Hidden Power (Ground)
Hyper Beam
Hypnosis
Ice Punch
Icy Wind
Infestation
Iron Defense
Light Screen
Magic Coat
Magic Room
Magical Leaf
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mind Reader
Misty Terrain
Mud-slap
Nasty Plot
Natural Gift
Nightmare
Payback
Power Split
Power Swap
Power-Up Punch
Protect
Psybeam
Psych Up
Psychic
Psyshock
Psywave
Quick Guard
Rage
Rain Dance
Recycle
Reflect
Rest
Return
Role Play
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Skull Bash
Sleep Talk
Snatch
Snore
Solar Beam
Submission
Substitute
Sunny Day
Swagger
Take Down
Taunt
Teeter Dance
Telekinesis
Teleport
Thief
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Tickle
Torment
Toxic
Trick
Trick Room
Uproar
Wake-Up Slap
Wide Guard
Wonder Room
Zap Cannon
Zen Headbutt
Yondalla (Jynx) (F)
Nature: Timid (Attack reduced by 1; Speed increased by 15%; Accuracy increased)
Type: Ice / Psychic
Abilities: Oblivious, Forewarn, (HA) Dry Skin
Stats:
HP 100
Atk 1 (-)
Def 2
SpA 4
SpD 3
Spe 110 (+)
Size Class: 3
Weight Class: 3
Accuracy boost: 14%
Base Rank Total: 17
EC: 6/6
MC: 0
AC: 5/5
Attacks (114/114 moves):
Attract
Avalanche
Bide
Blizzard
Body Slam
Brick Break
Bubble Beam
Calm Mind
Captivate
Confide
Confusion
Copycat
Counter
Covet
Curse
Double-edge
Double Slap
Double Team
Drain Punch
Draining Kiss
Dream Eater
Dynamic Punch
Echoed Voice
Endure
Energy Ball
Facade
Fake Out
Fake Tears
Flash
Fling
Focus Blast
Focus Punch
Frost Breath
Frustration
Giga Impact
Grass Knot
Hail
Headbutt
Heal Bell
Heart Stamp
Helping Hand
Hidden Power (Fire)
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Lick
Light Screen
Lovely Kiss
Lucky Chant
Magic Coat
Magic Room
Mean Look
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Miracle Eye
Mud-slap
Nasty Plot
Natural Gift
Nightmare
Payback
Perish Song
Petal Dance
Psywave
Pound
Powder Snow
Power-Up Punch
Protect
Psych Up
Psychic
Psyshock
Rage
Rain Dance
Recycle
Reflect
Rest
Return
Role Play
Round
Secret Power
Seismic Toss
Shadow Ball
Signal Beam
Sing
Skill Swap
Skull Bash
Sleep Talk
Snore
Submission
Substitute
Swagger
Sweet Kiss
Sweet Scent
Take Down
Taunt
Telekinesis
Teleport
Thief
Thrash
Torment
Toxic
Trick
Trick Room
Uproar
Wake-Up Slap
Water Gun
Water Pulse
Wish
Wring Out
Zen Headbutt
Sableye (Ibrandul) (M)
Nature: Brave (Attack raised by 1; Speed lowered by 15%, Evasion reduced by a flat 10%)
Type: Dark/Ghost
Abilities: Keen Eye, Stall, (HA) Prankster (Mega: Magic Bounce)
Stats:
HP 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Evasion reduced by 10%
Base Rank total: 16
Stats (Mega):
HP 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 4
Spe: 17 (-)
Size Class: 1
Weight Class: 5
Evasion reduced by 10%
Base Rank total: 18
EC: N/A
MC: 0
AC: 5/5
Attacks (112/112 moves):
Aerial Ace
Astonish
Attract
Body Slam
Brick Break
Calm Mind
Captivate
Confide
Confuse Ray
Counter
Cut
Dark Pulse
Dazzling Gleam
Detect
Dig
Double-edge
Double Team
Dream Eater
Dynamicpunch
Embargo
Endure
Facade
Fake Out
Feint
Feint Attack
Fire Punch
Flash
Flatter
Fling
Focus Punch
Foresight
Foul Play
Frustration
Fury Cutter
Fury Swipes
Gravity
Headbutt
Helping Hand
Hidden Power (Fighting)
Hone Claws
Ice Punch
Icy Wind
Imprison
Incinerate
Knock Off
Leer
Lick
Low Kick
Low Sweep
Magic Coat
Mean Look
Mega Kick
Mega Punch
Metal Burst
Metronome
Mimic
Moonlight
Mud-slap
Nasty Plot
Natural Gift
Night Shade
Nightmare
Octazooka
Ominous Wind
Pain Split
Payback
Poison Jab
Power Gem
Power-Up Punch
Protect
Psych Up
Psychic
Punishment
Quash
Rain Dance
Recover
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Role Play
Round
Scratch
Secret Power
Seismic Toss
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Signal Beam
Sleep Talk
Snarl
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunderpunch
Tickle
Torment
Toxic
Trick
Water Pulse
Wonder Room
Will-o-wisp
Zen Headbutt
THE PLANET'S FURY
Arcane in architecture and strange in setting, the Planet's Fury is a place of legend and myth seated in the bustling down-town of the artificial island city of Alto Mare.
Its origins are as murky as the waters it sits on. Some time ago, a storm caused a massive evacuation of the city; inundating it and preventing anyone from entering for weeks on end. After the water receded and the clouds cleared, this structure was found to have forced its way up from underneath the tides and the foundations of the city. Resourceful as they were, the people simply chose to rebuild around it and now it is a mundane part of the Alto Mare skyline.
Rumourmongers speak of guardians that cruise the night skies, keeping the peace in Alto Mare and tie these stories to the appearance of the Planet's Fury. It is said that they guard something within the walls of the alien construct, and that the doors will open only to those whom they wish to see.
Player Options
a) Enter The Planet's Fury.
b) Enter The Planet's Fury. Right now.
c) waste my time :(
zarator