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Approved by Eternally
OP adapted from Orphic
In need of a banner!
Lures have been around in Pokemon for a long time, they act as a way for your team to beat an otherwise unbeatable wall or stop to your sweeper. Lures are Pokemon that use sets to draw in their usual counters and expose of them with surprise. This can also mean either KO'ing, weakening, or crippling them for a teammate to take them on more effectively. Lures are a tad uncommon, and some people just use flat out bad lures. A lure may be good for one thing, but sacrificing a key component is not a good lure. For example, running Magic Coat on Klinklang seems good in theory, bouncing back Taunts, Thunder Waves, and Will-O-Wisps; however, this means Klinklang can only use it once, effectively making it somewhat useless and easy to predict around. You end up being prone to being outplayed, making it more detrimental than beneficial. Lures should be able to consistently be as / more effective than their normal counterparts. So this is how the project will work:
1. Similar to other projects, each week I will nominate a common wall or threat that teams typically struggle with. Over the following week, the NU community will nominate the lures they've been using to handle said wall or threat. Please provide calcs and evidence for your lures. This is different to the 'counter that threat' thread, where checks and counters are always more obvious than lures.
2. After the week has passed, I will pick a winner for best lure for the named threat or wall, and possibly a runner up and third place depending on number of entries.
3. The winner and their lure will be saved and recorded.
Things to consider when nominating a lure:
1. Does this Pokemon have to sacrifice anything important? If you're losing a key part of a set just for an uncommon threat that isn't even lured in that well, it's not worth it and this is a bad lure.
2. Does this Pokemon consistently perform its role? If you're sacrificing too much and not benefiting on a regular basis, it's not a good lure.
3. Does this Pokemon gain anything important when using this moveset? The contrary to point number one, does this pokemon or the team benefit from the lure.
4. Could this method be better aided through teammates? Does your lure need team support to carry out it's role effectively.
Important:
Example of a bad lure:
Sneasel @ Choice Band
Ability: Inner Focus
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Knock Off
- Ice Shard
- Surf
- Icicle Crash
This would act as a lure for Incineroar and Rhydon, but a Knock Off or Icicle Crash would actually be better. Additionally, you lose the option of pursuit for trapping targets which sneasel does a fantastic job at doing.
Example of a good lure:
Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Sludge Wave
- Vacuum Wave
- Shadow Ball
A fairly common lure in NU right now which most people know about. Swords Dance Toxicroak often struggles to beat physically defensive mons such as Jellicent and Palossand so naturally they'll want to switch in. After one nasty plot boost, it's able to deal with these said targets which it would normally have trouble with.
OP adapted from Orphic
In need of a banner!
Lures have been around in Pokemon for a long time, they act as a way for your team to beat an otherwise unbeatable wall or stop to your sweeper. Lures are Pokemon that use sets to draw in their usual counters and expose of them with surprise. This can also mean either KO'ing, weakening, or crippling them for a teammate to take them on more effectively. Lures are a tad uncommon, and some people just use flat out bad lures. A lure may be good for one thing, but sacrificing a key component is not a good lure. For example, running Magic Coat on Klinklang seems good in theory, bouncing back Taunts, Thunder Waves, and Will-O-Wisps; however, this means Klinklang can only use it once, effectively making it somewhat useless and easy to predict around. You end up being prone to being outplayed, making it more detrimental than beneficial. Lures should be able to consistently be as / more effective than their normal counterparts. So this is how the project will work:
1. Similar to other projects, each week I will nominate a common wall or threat that teams typically struggle with. Over the following week, the NU community will nominate the lures they've been using to handle said wall or threat. Please provide calcs and evidence for your lures. This is different to the 'counter that threat' thread, where checks and counters are always more obvious than lures.
2. After the week has passed, I will pick a winner for best lure for the named threat or wall, and possibly a runner up and third place depending on number of entries.
3. The winner and their lure will be saved and recorded.
Things to consider when nominating a lure:
1. Does this Pokemon have to sacrifice anything important? If you're losing a key part of a set just for an uncommon threat that isn't even lured in that well, it's not worth it and this is a bad lure.
2. Does this Pokemon consistently perform its role? If you're sacrificing too much and not benefiting on a regular basis, it's not a good lure.
3. Does this Pokemon gain anything important when using this moveset? The contrary to point number one, does this pokemon or the team benefit from the lure.
4. Could this method be better aided through teammates? Does your lure need team support to carry out it's role effectively.
Important:
Example of a bad lure:
Sneasel @ Choice Band
Ability: Inner Focus
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Knock Off
- Ice Shard
- Surf
- Icicle Crash
This would act as a lure for Incineroar and Rhydon, but a Knock Off or Icicle Crash would actually be better. Additionally, you lose the option of pursuit for trapping targets which sneasel does a fantastic job at doing.
Example of a good lure:
Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Sludge Wave
- Vacuum Wave
- Shadow Ball
A fairly common lure in NU right now which most people know about. Swords Dance Toxicroak often struggles to beat physically defensive mons such as Jellicent and Palossand so naturally they'll want to switch in. After one nasty plot boost, it's able to deal with these said targets which it would normally have trouble with.