Hey guys I am new to this forum and want to get this team rated. I created this team for the purpose of OU Single Battles and light tournaments. I would like to keep this singles and so on.
Chandelure @ Choice Scarf
Nature: Modest (+Sp.Atk | -Atk)
Ability: Flash Fire
EVs: 252 Sp.Atk | 252 Spe | 4 HP
-Heat Wave
-Shadow Ball
-Energy Ball
-Trick
Chandelure mostly takes the job of defensive switch-ins and others. Being Scarfed and having 252 EVs in Speed gives Chandelure the advantages it needs. Heat Wave and Shadow Ball for STAB and Energy Ball for Coverage. Energy Ball while Scarfed takes out the unsuspecting Swampert. Trick is for crippling Pokemon into something like a stat raiser or resisted move.
Starmie @ Life Orb
Nature: Timid (+Spe | -Atk)
Ability: Natural Cure
EVs: 252 Spe | 252 Sp.Atk | 4 HP
-Hydro Pump
-Thunderbolt
-Ice Beam
-Recover
Starmie takes the role of the Special Sweeper. Extra speed usually let's it out speed other Starmie. Hydro Pump is for STAB and extra power. Thunderbolt and Ice Beam for coverage. Recover to heal off the Life Orb Damage. The massive move pool is really great.
Forretress @ Custap Berry
Nature: Careful (+Sp.Def | -Sp.Atk)
Ability: Sturdy
EVs: 172 Sp.Def | 172 Atk | 8 Def | 156 HP
-Stealth Rock
-Toxic Spikes
-Rapid Spin
-Explosion
Forretress is the hazard-set of the team. This set is pretty much standard suicide lead. Unless you can predict something else to lead that you can OHKO, this is your lead. Since most people try to OHKO him with Fire I have the Sturdy\Custap combo to counter. Basically you set you hazards; Sturdy; Custap Berry Explosion. That is what the extra attack EVs are for.
Scizor @ Choice Band
Nature: Adamant (+Atk | -Sp.Atk)
Ability: Technician
EVs: 252 Spe | 252 Atk | 4 HP
-Bullet Punch -Swords Dance
-U-Turn
-Superpower
Scizor is a great revenge killer as well as a fast sweeper. If someone gets knocked out when they are close to a KO that is where Scizor comes in. Bullet Punch for killing and STAB. Swords Dance for set-up. U-Turn for coverage and switch. And Superpower for coverage. I like to bait Scizor for a fire move then switch into Chandelure for Flash Fire.
Snorlax @ Leftovers
Nature: Adamant (+Atk | -Sp. Atk)
Ability: Thick Fat
EVs: 156 HP | 100 Atk | 152 Def | 100 Sp.Def
-Body Slam
-Fire Punch
-Curse
-Crunch
Snorlax is a beast when it comes to taking hits and hitting back harder. Body Slam is for STAB and paralysis. Fire Punch for Coverage. Curse for setting up. And Crunch for Gengar. This monster is sure to do lots of damage.
Luxray @ Electric Gem
Nature: Adamant (+Atk |- Sp.Atk)
Ability: Intimidate
EVs: 252 Spe | 252 Atk | 4 HP
-Crunch
-Ice Fang
-Wild Charge
-Superpower
Luxray serves as an attacker mostly. I also use it as surprises for the likes of Gengar and others. Crunch for coverage. Ice Fang for Coverage. Wild Charge for STAB. Superpower for Coverage also.
That is an in-depth look at my team. It struggles with teams that are proven with pokemon like Hydreigon, Tyranitar and Heatran. It really depends on weather you get a good start or not. Please Rate This team. All advice helps. Thanks. Good Luck
Chandelure @ Choice Scarf
Nature: Modest (+Sp.Atk | -Atk)
Ability: Flash Fire
EVs: 252 Sp.Atk | 252 Spe | 4 HP
-Heat Wave
-Shadow Ball
-Energy Ball
-Trick
Chandelure mostly takes the job of defensive switch-ins and others. Being Scarfed and having 252 EVs in Speed gives Chandelure the advantages it needs. Heat Wave and Shadow Ball for STAB and Energy Ball for Coverage. Energy Ball while Scarfed takes out the unsuspecting Swampert. Trick is for crippling Pokemon into something like a stat raiser or resisted move.
Starmie @ Life Orb
Nature: Timid (+Spe | -Atk)
Ability: Natural Cure
EVs: 252 Spe | 252 Sp.Atk | 4 HP
-Hydro Pump
-Thunderbolt
-Ice Beam
-Recover
Starmie takes the role of the Special Sweeper. Extra speed usually let's it out speed other Starmie. Hydro Pump is for STAB and extra power. Thunderbolt and Ice Beam for coverage. Recover to heal off the Life Orb Damage. The massive move pool is really great.
Forretress @ Custap Berry
Nature: Careful (+Sp.Def | -Sp.Atk)
Ability: Sturdy
EVs: 172 Sp.Def | 172 Atk | 8 Def | 156 HP
-Stealth Rock
-Toxic Spikes
-Rapid Spin
-Explosion
Forretress is the hazard-set of the team. This set is pretty much standard suicide lead. Unless you can predict something else to lead that you can OHKO, this is your lead. Since most people try to OHKO him with Fire I have the Sturdy\Custap combo to counter. Basically you set you hazards; Sturdy; Custap Berry Explosion. That is what the extra attack EVs are for.
Scizor @ Choice Band
Nature: Adamant (+Atk | -Sp.Atk)
Ability: Technician
EVs: 252 Spe | 252 Atk | 4 HP
-Bullet Punch -Swords Dance
-U-Turn
-Superpower
Scizor is a great revenge killer as well as a fast sweeper. If someone gets knocked out when they are close to a KO that is where Scizor comes in. Bullet Punch for killing and STAB. Swords Dance for set-up. U-Turn for coverage and switch. And Superpower for coverage. I like to bait Scizor for a fire move then switch into Chandelure for Flash Fire.
Snorlax @ Leftovers
Nature: Adamant (+Atk | -Sp. Atk)
Ability: Thick Fat
EVs: 156 HP | 100 Atk | 152 Def | 100 Sp.Def
-Body Slam
-Fire Punch
-Curse
-Crunch
Snorlax is a beast when it comes to taking hits and hitting back harder. Body Slam is for STAB and paralysis. Fire Punch for Coverage. Curse for setting up. And Crunch for Gengar. This monster is sure to do lots of damage.
Luxray @ Electric Gem
Nature: Adamant (+Atk |- Sp.Atk)
Ability: Intimidate
EVs: 252 Spe | 252 Atk | 4 HP
-Crunch
-Ice Fang
-Wild Charge
-Superpower
Luxray serves as an attacker mostly. I also use it as surprises for the likes of Gengar and others. Crunch for coverage. Ice Fang for Coverage. Wild Charge for STAB. Superpower for Coverage also.
That is an in-depth look at my team. It struggles with teams that are proven with pokemon like Hydreigon, Tyranitar and Heatran. It really depends on weather you get a good start or not. Please Rate This team. All advice helps. Thanks. Good Luck