sceeeeeenes






Alakazam @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Encore/Calm Mind /Energy Ball
- Shadow Ball
- Focus Blast
Mew @ Expert Belt
Ability: Synchronize
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Ice Beam
- Vacuum Wave
- Psychic/Thunderbolt
Deoxys-Speed @ Focus Sash
Ability: Pressure
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Knock Off /Magic Coat
- Taunt
Gardevoir @ Choice Scarf
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- Psyshock
- Healing Wish
- Focus Blast
Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Substitute
- Hyperspace Fury
- Gunk Shot
- Drain Punch
Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- U-turn
- V-create
- Blue Flare /Trick
- Bolt Strike
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Encore/Calm Mind /Energy Ball
- Shadow Ball
- Focus Blast
Mew @ Expert Belt
Ability: Synchronize
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Ice Beam
- Vacuum Wave
- Psychic/Thunderbolt
Deoxys-Speed @ Focus Sash
Ability: Pressure
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Knock Off /Magic Coat
- Taunt
Gardevoir @ Choice Scarf
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- Psyshock
- Healing Wish
- Focus Blast
Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Substitute
- Hyperspace Fury
- Gunk Shot
- Drain Punch
Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- U-turn
- V-create
- Blue Flare /Trick
- Bolt Strike
Changes from original sets: Replaced D-Gleam because the team has a check to Dark types. Changed Mew set to an offensive Nasty Plot set up Sweeper also is a cool Bisharp lure. Has the coverage to break most teams.
Description: When I first thought of HO Psychic I thought of Deoxys-Speed. Its main job is to set up Stealth Rocks and Spikes and also prevents hazards from being setup with taunt. Knock off can be used for sheer utility of it or Magic Coat making the bug matchup a bit easier. Next thing from recent experience from HO Psychic Dark is a tough matchup so I decided to use Scarf Gardevoir to check most annoying dark types. Psyshock is secondary STAB used to hit fat special walls from physical side and Focus Blast is extra coverage. After that I saw the team was very weak to Ghost types so I decided to add the ultimate Ghost killer Hoopa-U. Hyperspace Fury is powerful STAB and is main way to get rid of Ghost Types. Drain Punch is deal to with steel and normal types and recovery HP from them. Gunk shot is used to cover fairy types. Since Hoopa-U forces lots of switches i went with Substitute as the last move and it also helped with Sucker Punchers. Last thing I noticed the team had no way to effectively check bug types so I went with Physical based Mixed Victini to deal with them. V-create is main powerful STAB. U-turn is there to gain momentum. Bolt is there for additional coverage. Blue Flare is used to deal with bugs without the drawbacks of V-create.
Description: When I first thought of HO Psychic I thought of Deoxys-Speed. Its main job is to set up Stealth Rocks and Spikes and also prevents hazards from being setup with taunt. Knock off can be used for sheer utility of it or Magic Coat making the bug matchup a bit easier. Next thing from recent experience from HO Psychic Dark is a tough matchup so I decided to use Scarf Gardevoir to check most annoying dark types. Psyshock is secondary STAB used to hit fat special walls from physical side and Focus Blast is extra coverage. After that I saw the team was very weak to Ghost types so I decided to add the ultimate Ghost killer Hoopa-U. Hyperspace Fury is powerful STAB and is main way to get rid of Ghost Types. Drain Punch is deal to with steel and normal types and recovery HP from them. Gunk shot is used to cover fairy types. Since Hoopa-U forces lots of switches i went with Substitute as the last move and it also helped with Sucker Punchers. Last thing I noticed the team had no way to effectively check bug types so I went with Physical based Mixed Victini to deal with them. V-create is main powerful STAB. U-turn is there to gain momentum. Bolt is there for additional coverage. Blue Flare is used to deal with bugs without the drawbacks of V-create.