Team at a Glance
I've been having great success with this team since I realised my style was becoming more defensive over time. Each member of the team is extremely useful, which is something that doesn't usually happen with my team. Anyway I'm posting this to get suggestions of how to smooth the edges or make it a more efficient team.
Rotom Wash @ Choice Scarf
252 spA / 252 Spe / 6 Hp
Levitate
Timid
Levitate
Timid
Trick
Volt Change
Hydro Pump
Pain Split
Volt Change
Hydro Pump
Pain Split
RotomW is usually what can win a close match for me. Volt Change is super powerful and Dragonite loves picking off the remaining HP with Extremespeed. Other threatening leads such as Tyranitar or Metagross don't expect me to stay in and use Hydropump, but its already too late for the 2KO. Painsplit lets him heal up and Volt out like he never existed.
Terrakion @ Leftovers
252 Atk / 252 Spe / 6 Hp
Justified
Jolly
Justified
Jolly
Swords Dance
Substitute
Close Combat
Stone Edge
Substitute
Close Combat
Stone Edge
This is my prize...stallion..bull..dinosaur. With or without Swords Dance he can wipe out a huge chunk of the team before he can be stopped. Its no challenge to switch him into a dark attack aimed at Jellicent and then start causing pain.
Terrakion has so much survivability with Sub, and poison damage is just enough to ensure a difficult KO with some waiting.
Terrakion has so much survivability with Sub, and poison damage is just enough to ensure a difficult KO with some waiting.
Zapdos @ Leftovers
192 Hp / 64 Def / 252 Spe
Pressure
Timid
Pressure
Timid
Roost
Substitute
Thunderbolt
Heatwave
Substitute
Thunderbolt
Heatwave
Zapdos is one of the best toxic stallers due to good typing and Pressure, which eats away at other stallers. He is also nessisary to wipe out Ferrothorn, Forretress, Scizor...just name any defensive steel. Zap can also beat Heatran after stalling out Fire Blast, which is something my own Forry can appreciate.
Jellicent @ Lum Berry
248 Hp / 216 Def / 44 Spe
Water Absorb
Bold
Water Absorb
Bold
Hex
Scald
Toxic
Recover
Scald
Toxic
Recover
Jellicent helps the team out alot with a Fighting / Water immunity. Basically that makes her Terrakion's best friend. I'm not too sure about Hex's base power, but it seemed like a good idea with Scald and Toxic. Jell is important for taking ice attacks aimed at Zapdos and Dnite and water attacks aimed at Terra. Toxic is for bulky fliers like Latias and Gyarados.
Forretress @ Occa Berry
252 Hp / 176 Def / 82 SpD
Sturdy
Relaxed
Sturdy
Relaxed
Toxic Spikes
Toxic
Rapid Spin
Earthquake
Toxic
Rapid Spin
Earthquake
This is what makes the team work, Toxic Spikes. Zapdos and Dragonite also need Stealth Rock to be spun away. Forry has an Occa Berry to survive surprise fire attacks so that he can do his job. Earthquake is so that Forry isn't total Taunt bait, and sometimes he can get a surprise KO on Heatran if they expect me to switch. Forrey also has Toxic to do a little stalling of his own. I might change it with Painsplit though, because he seems to die too soon.
Dragonite @ Lum Berry
252 Hp / 252 SpD / 6 Spe
Multiscale
Careful
Multiscale
Careful
Substitute
Roost
Dragon Claw
Extremespeed
Roost
Dragon Claw
Extremespeed
This is my favorite team member. Multiscale is just what Dragonite needed. A sub at full health is hard to break, especially with Roost healing. Dragonite doesn't kill much besides using Extremespeed to pick off other pokes with low health. Maybe something could replace Dragon Claw, but not Outrage. I need some power behind this guy besides just stalling into oblivion.