Other The Next Best Thing - ORAS OU Edition (Discussing Gardevoir sets) Check Post #920

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Also, not so sure about a Lum Berry, since that actually does something outside Natural Gift, and you don't want that thing used up if you get caught by a stray Toxic or Will-O. (Not to mention being the same type as Lansat while being lower-powered. Ditto Occa vs. Watmel.)
While true, Lum Berry can help Azumarill even if it doesn't need to Natural Gift the target, since either of those statuses are a serious inhibition. In fact, I'd argue that's a plus for Azumarill since Natural Gift's typing doesn't let it do significant damage on the lured targets if it's burned.
 
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Azumarill @ Leftovers / Splash Plate
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Refresh
- Aqua Jet / Knock Off
- Waterfall
- Play Rough

Let you beat Keldeo 1vs1 and not get beat through bullshit scalds. Ive learned to hate that move. Leftovers is one of the first options cause it provides passive recovery and that helps azu not get worn down too quickly. Splash Plate power is another option to power up your water STAB attacks and being able to bluff a choice band, a wish passer could work if you use the plate. Pixie plate is another option as well but didnt wanted to fill the set with so many slashes.

Damn, I hate scald.
 
Facade Azumarill

azumarill.gif


Azumarill @ Choice Band
Ability: Huge Power
EVs: 152 HP / 252 Atk / 4 Def / 100 Spe
Adamant Nature
- Facade
- Aqua Jet / Waterfall
- Knock Off
- Play Rough

This is a pretty standard cb azumarill, but with a big difference: facade.
Azumarill is a common switchin on keldeo, so u risk the burn every time, same on other waters or heatran. Facade is here for don't waste your wallbreaker if u are unlucky. Also, with facade u can pass through some of the most common azumarill's counters. Also, if u are statused facade hits harder than an healthy play rought:

252+ Atk Choice Band Huge Power Azumarill Facade (140 BP) vs. 252 HP / 136+ Def Amoonguss: 283-334 (65.5 - 77.3%) -- guaranteed 2HKO after Black Sludge recovery
252+ Atk Choice Band Huge Power Azumarill Facade (140 BP) vs. 232 HP / 0 Def Mega Venusaur: 232-274 (64.6 - 76.3%) -- guaranteed 2HKO
252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 252 HP / 4 Def Tangrowth: 220-261 (54.4 - 64.6%) -- guaranteed 2HKO
252+ Atk Choice Band Huge Power Azumarill Facade (140 BP) vs. 252 HP / 4 Def Tangrowth: 228-269 (56.4 - 66.5%) -- guaranteed 2HKO
 
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Azumarill @ Leftovers
Ability: Sap Sipper
EVs: 248 HP / 192 Def / 68 SpD
Bold Nature
- Toxic / Knock Off
- Scald
- Rest
- Sleep Talk

Sap Sipper Azumarill is the perfect switchin for pokemon such as Breloom, Serperior and Scarf Keldeo while also being able to beat Latias and 3 Attacks Manaphy 1v1. 192 Def Bold so LO Latias can never 3hko you with Psyshock and the other EVs in SpD to take on Keldeo and Manaphy better. Toxic is necessary to beat Manaphy while Knock Off is great against Latios, Serperior and Rotom-W. Some 1v1 situations below:

Breloom:
Rock Tomb fails to 3HKO so Resttalk beats it, SD even fails to 2hko at +6 with Mach Punch while it can be toxiced or burned in the proces.

Manaphy:
Rocks are up. 1v1 situation.
Azu Toxic when it goes for Tail Glow (88%) It uses Energy Ball as it doesn't know you are Sap Sipper (81%) Manaphy goes for Scald, Azumarill scalds in return (61%) Manaphy Scald again, fails to 2hko, Azumarill uses Rest (42%) Manaphy uses Scald, Azumarill uses Sleep Talk (10% to 17%) Manaphy scald again, Azumarill has 20% left. Manaphy dies. Azumarill uses Rest later in the game against a grass type. Ez pz.
Even if Manaphy goes to +6 at some point it can get Manaphy down.

Latias
184 SpA Life Orb Latias Psyshock vs. 248 HP / 192+ Def Azumarill: 126-149 (31.2 - 36.9%) -- guaranteed 4HKO after Leftovers recovery
Fails to 3HKO, Azumarill can Sleep Talk a toxic or scald and win 1v1 even if Latias has roost.

Just wondering if Encore could/should be slashed on this set. It lets you neuter things like Charizard X and Volcarona better (at least letting you switch out/Toxic them), but I don't know what I'd slash for it (maaaaybe Sleep Talk?).
 
Just wondering if Encore could/should be slashed on this set. It lets you neuter things like Charizard X and Volcarona better (at least letting you switch out/Toxic them), but I don't know what I'd slash for it (maaaaybe Sleep Talk?).
I don't think Azumarill needs Encore TOO badly. Zard-X needs to get to +2 to guarantee the 2HKO on this Azumarill set
+2 252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 248 HP / 192+ Def Azumarill: 252-297 (62.5 - 73.6%) -- guaranteed 2HKO after Leftovers recovery (this is stronger than EQ)
So that's at least 3 turns of Toxic damage (2 set up and the attack turn), which amounts to around 50% of Zard-X's health, plus chip from Scald. If Azumarill uses Rest on the FB turn, that's 2 more hits plus recoil, so Zard-X ends up killing itself even if Azumarill doesn't lock it in

0 SpA Azumarill Scald vs. 0 HP / 0 SpD Mega Charizard X: 66-78 (22.2 - 26.2%) -- 5% chance to 4HKO

As for Volcarona, it also needs to reach +2 to 2HKO Azumarill since all its common moves bar HP Ground (still weaker than 1/2 Fire Blast) are resisted
+2 252+ SpA Volcarona Fire Blast vs. 248 HP / 68 SpD Azumarill: 224-264 (55.5 - 65.5%) -- guaranteed 2HKO after Leftovers recovery
So Volcarona's also not gonna last long if Azumarill can time its Rest well. As for bulky sets
+3 0 SpA Volcarona Fire Blast vs. 248 HP / 68 SpD Azumarill: 212-249 (52.6 - 61.7%) -- 98.8% chance to 2HKO after Leftovers recovery

And not like Toxic permits Roosting anyway.

Most of the Boosting sweepers Azumarill could afford to stay against in the first place for Encore lose too much health to Toxic in the time it would take them to boost to the point of breaking Azumarill. The only thing I can think of that Azumarill might prefer Encore for is SD Scizor, who can't be hit by Toxic and Scald shouldn't be relied against.
 
Defensive Thick Fat Azumarill
azumarill.gif

Azumarill @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Rest
- Sleep Talk
- Scald
- Toxic / Encore / Knock Off

Have Zard-X problems? Weavile ruining your day? Need a bulky water type that isn't prone to pursuit trapping or stealth rocks? Defensive Thick Fat Azumarill is your guy! No, this is not a joke, it actualy works. This sets main niche is basically acting as an all out counter to Zard-X, Weavile, Keldeo and Mega Gyarados all in one. These are 4 of the biggest threats in the whole meta, so having just one pokemon that can counter them with one set is fantastic. The main reason to use thick fat over Sap Sipper is acting as quite literally the only Zard-X counter in the entire game, being able to either encore it into dragon dance or toxic stall it to death, while 4x resisting one of its moves, being immune to the other, and eating up earthquakes like a bomb shelter.

Evs are just max/max defense, as it allows you to efficiently counter Zard-X, as well as other fighting types, and even eat up Lando-T's EQ's like a boss. leftovers are chosen for maximum longitivity and thick fat is the chosen ability for the menace that is Zard-X

As for the moves, rest and sleep talk form the reliable rest-talk combo for healing, which allows you to easily tocix stall the opposing pokemon. Scakd is mandatory because its scald the burn chance is essential for this set, as well as it being a reliably spammable STAB (as scald is). The last move is a toss up for whatever you want to beat or lure in. Toxic allows you to toxic stall physical attackers, such as Zard-X, while encore can lock set up sweepers such as DD Zard-X, DD M-Gyarados and CM keldeo into there set up move, as well as stopping bulky SR setters like Ferrothorn and Clefable setting there hazards all over you. Knock Off can be used to, well, knock stuff off, as well as being reliably spammable to weaken the opposing team.

Still don't believe me? here are some calcs:

252 Atk Landorus-T Earthquake vs. 252 HP / 252+ Def Azumarill: 148-175 (36.6 - 43.3%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 252+ Def Thick Fat Azumarill: 60-71 (14.8 - 17.5%) -- possible 9HKO after Leftovers recovery
+6 252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 252+ Def Thick Fat Azumarill: 237-280 (58.6 - 69.3%) -- guaranteed 2HKO after Leftovers recovery
(eating it up)
+1 252+ Atk Mold Breaker Mega Gyarados Earthquake vs. 252 HP / 252+ Def Azumarill: 170-201 (42 - 49.7%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Choice Specs Keldeo Hydro Pump vs. 252 HP / 4 SpD Azumarill: 160-189 (39.6 - 46.7%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252 Atk Life Orb Weavile Knock Off (97.5 BP) vs. 252 HP / 252+ Def Azumarill: 82-96 (20.2 - 23.7%) -- possible 5HKO after Stealth Rock and Leftovers recovery
252 Atk Garchomp Earthquake vs. 252 HP / 252+ Def Azumarill: 136-162 (33.6 - 40%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252 SpA Life Orb Latios Psyshock vs. 252 HP / 252+ Def Azumarill: 142-168 (35.1 - 41.5%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252 Atk Mega Lopunny Return vs. 252 HP / 252+ Def Azumarill: 144-169 (35.6 - 41.8%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252 Atk Tough Claws Mega Metagross Meteor Mash vs. 252 HP / 252+ Def Azumarill: 178-210 (44 - 51.9%) -- guaranteed 3HKO after Leftovers recovery
+2 252 Atk Sharp Beak Talonflame Brave Bird vs. 252 HP / 252+ Def Azumarill: 285-336 (70.5 - 83.1%) -- guaranteed 2HKO after Leftovers recover

Yeah, I could go on for ever

Admittedly not the bulkiest thing ever and might be a bit hard to justify a teamslot with, but is the nly Zard-X counter in existence, and counters/checks a very unique array of pokemon, that no other pokemon can accomplish, so it looks to have a solid niche to me.
 
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Defensive Thick Fat Azumarill
azumarill.gif

Azumarill @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Rest
- Sleep Talk
- Scald
- Toxic / Encore / Moonblast / Knock Off

Have Zard-X problems? Weavile ruining your day? Need a bulky water type that isn't prone to pursuit trapping or stealth rocks? Defensive Thick Fat Azumarill is your guy! No, this is not a joke, it actualy works. This sets main niche is basically acting as an all out counter to Zard-X, Weavile, Keldeo and Mega Gyarados all in one. These are 4 of the biggest threats in the whole meta, so having just one pokemon that can counter them with one set is fantastic. The main reason to use thick fat over Sap Sipper is acting as quite literally the only Zard-X counter in the entire game, being able to either encore it into dragon dance or toxic stall it to death, while 4x resisting one of its moves, being immune to the other, and eating up earthquakes like a bomb shelter.

Evs are just max/max defense, as it allows you to efficiently counter Zard-X, as well as other fighting types, and even eat up Lando-T's EQ's like a boss. leftovers are chosen for maximum longitivity and thick fat is the chosen ability for the menace that is Zard-X

As for the moves, rest and sleep talk form the reliable rest-talk combo for healing, which allows you to easily tocix stall the opposing pokemon. Scakd is mandatory because its scald the burn chance is essential for this set, as well as it being a reliably spammable STAB (as scald is). The last move is a toss up for whatever you want to beat or lure in. Toxic allows you to toxic stall physical attackers, such as Zard-X, while encore can lock set up sweepers such as DD Zard-X, DD M-Gyarados and CM keldeo into there set up move, as well as stopping bulky SR setters like Ferrothorn and Clefable setting there hazards all over you. Moonblast is also an option to break M-Gyara and Keldeos subs so they cant set up as easily, while Knock Off can be used to, well, knock stuff off, as well as being reliably spammable to weaken the opposing team.

Still don't believe me? here are some calcs:

252 Atk Landorus-T Earthquake vs. 252 HP / 252+ Def Azumarill: 148-175 (36.6 - 43.3%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 252+ Def Thick Fat Azumarill: 60-71 (14.8 - 17.5%) -- possible 9HKO after Leftovers recovery
+6 252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 252+ Def Thick Fat Azumarill: 237-280 (58.6 - 69.3%) -- guaranteed 2HKO after Leftovers recovery
(eating it up)
+1 252+ Atk Mold Breaker Mega Gyarados Earthquake vs. 252 HP / 252+ Def Azumarill: 170-201 (42 - 49.7%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Choice Specs Keldeo Hydro Pump vs. 252 HP / 4 SpD Azumarill: 160-189 (39.6 - 46.7%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252 Atk Life Orb Weavile Knock Off (97.5 BP) vs. 252 HP / 252+ Def Azumarill: 82-96 (20.2 - 23.7%) -- possible 5HKO after Stealth Rock and Leftovers recovery
252 Atk Garchomp Earthquake vs. 252 HP / 252+ Def Azumarill: 136-162 (33.6 - 40%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252 SpA Life Orb Latios Psyshock vs. 252 HP / 252+ Def Azumarill: 142-168 (35.1 - 41.5%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252 Atk Mega Lopunny Return vs. 252 HP / 252+ Def Azumarill: 144-169 (35.6 - 41.8%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252 Atk Tough Claws Mega Metagross Meteor Mash vs. 252 HP / 252+ Def Azumarill: 178-210 (44 - 51.9%) -- guaranteed 3HKO after Leftovers recovery
+2 252 Atk Sharp Beak Talonflame Brave Bird vs. 252 HP / 252+ Def Azumarill: 285-336 (70.5 - 83.1%) -- guaranteed 2HKO after Leftovers recover

Yeah, I could go on for ever

Admittedly not the bulkiest thing ever and might be a bit hard to justify a teamslot with, but is the nly Zard-X counter in existence, and counters/checks a very unique array of pokemon, that no other pokemon can accomplish, so it looks to have a solid niche to me.

Wasn't this the same as user SketchUp's Azu? It's just a different EV spread
 
PuP + Rest Azumarill

Azumarill @ Chesto Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 spe
Adamant Nature
- Power Up Punch
- Rest
- Aqua Jet
- Play Rough

Well, this Azu set uses it's nice bulk to set up PuPs, with a one time recovery move before sweeping. It's a great late game sweeper when it's checks are gone, and WoWs pre rest don't stop this set. Possible setup bait includes alot of stallmons, Keldeo and some others, mostly bulky stuff. A bulkier spread can be used to setup on more stuff, but I'm too lazy 2 make one right now.
 
Defensive Thick Fat Azumarill
azumarill.gif

Azumarill @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Rest
- Sleep Talk
- Scald
- Toxic / Encore / Moonblast / Knock Off

Have Zard-X problems? Weavile ruining your day? Need a bulky water type that isn't prone to pursuit trapping or stealth rocks? Defensive Thick Fat Azumarill is your guy! No, this is not a joke, it actualy works. This sets main niche is basically acting as an all out counter to Zard-X, Weavile, Keldeo and Mega Gyarados all in one. These are 4 of the biggest threats in the whole meta, so having just one pokemon that can counter them with one set is fantastic. The main reason to use thick fat over Sap Sipper is acting as quite literally the only Zard-X counter in the entire game, being able to either encore it into dragon dance or toxic stall it to death, while 4x resisting one of its moves, being immune to the other, and eating up earthquakes like a bomb shelter.

Evs are just max/max defense, as it allows you to efficiently counter Zard-X, as well as other fighting types, and even eat up Lando-T's EQ's like a boss. leftovers are chosen for maximum longitivity and thick fat is the chosen ability for the menace that is Zard-X

As for the moves, rest and sleep talk form the reliable rest-talk combo for healing, which allows you to easily tocix stall the opposing pokemon. Scakd is mandatory because its scald the burn chance is essential for this set, as well as it being a reliably spammable STAB (as scald is). The last move is a toss up for whatever you want to beat or lure in. Toxic allows you to toxic stall physical attackers, such as Zard-X, while encore can lock set up sweepers such as DD Zard-X, DD M-Gyarados and CM keldeo into there set up move, as well as stopping bulky SR setters like Ferrothorn and Clefable setting there hazards all over you. Moonblast is also an option to break M-Gyara and Keldeos subs so they cant set up as easily, while Knock Off can be used to, well, knock stuff off, as well as being reliably spammable to weaken the opposing team.

Still don't believe me? here are some calcs:

252 Atk Landorus-T Earthquake vs. 252 HP / 252+ Def Azumarill: 148-175 (36.6 - 43.3%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 252+ Def Thick Fat Azumarill: 60-71 (14.8 - 17.5%) -- possible 9HKO after Leftovers recovery
+6 252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 252+ Def Thick Fat Azumarill: 237-280 (58.6 - 69.3%) -- guaranteed 2HKO after Leftovers recovery
(eating it up)
+1 252+ Atk Mold Breaker Mega Gyarados Earthquake vs. 252 HP / 252+ Def Azumarill: 170-201 (42 - 49.7%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Choice Specs Keldeo Hydro Pump vs. 252 HP / 4 SpD Azumarill: 160-189 (39.6 - 46.7%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252 Atk Life Orb Weavile Knock Off (97.5 BP) vs. 252 HP / 252+ Def Azumarill: 82-96 (20.2 - 23.7%) -- possible 5HKO after Stealth Rock and Leftovers recovery
252 Atk Garchomp Earthquake vs. 252 HP / 252+ Def Azumarill: 136-162 (33.6 - 40%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252 SpA Life Orb Latios Psyshock vs. 252 HP / 252+ Def Azumarill: 142-168 (35.1 - 41.5%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252 Atk Mega Lopunny Return vs. 252 HP / 252+ Def Azumarill: 144-169 (35.6 - 41.8%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252 Atk Tough Claws Mega Metagross Meteor Mash vs. 252 HP / 252+ Def Azumarill: 178-210 (44 - 51.9%) -- guaranteed 3HKO after Leftovers recovery
+2 252 Atk Sharp Beak Talonflame Brave Bird vs. 252 HP / 252+ Def Azumarill: 285-336 (70.5 - 83.1%) -- guaranteed 2HKO after Leftovers recover

Yeah, I could go on for ever

Admittedly not the bulkiest thing ever and might be a bit hard to justify a teamslot with, but is the nly Zard-X counter in existence, and counters/checks a very unique array of pokemon, that no other pokemon can accomplish, so it looks to have a solid niche to me.
Azumarill doesn't get Moonblast.
 
My vote goes to SketchUp's Defensive Sap Sipper Azumarill. Sap Sipper's not a bad ability at all, and it's really nice to see a set that can make use of it. Also, screw Serperior.

(I know all that fluff wasn't necessary, but 200th post. I want some substance behind it.)
 
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