Other The Next Best Thing - ORAS OU Edition (Discussing Gardevoir sets) Check Post #920

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Sorry for the late voting, the winner is Dr Ciel!
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gallade-mega.gif

Mega Gallade

Current Entries:

Celticpride's Lure Gallade
fleggumfl's Will-O-Wisp Gallade
MrAldo's Encore Gallade
Jaguar360's Specially Defensive Gallade
Teeny Victory's SubSplit Gallade
pika pal's SubBulkUp Gallade
Flygoner818's Kamikaze Gallade
 
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Gallade is a little bit linear in nature but there's some potential here:

Lure Gallade
gallade-mega.gif

Gallade (M) @ Galladite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Zen Headbutt / Knock Off
- Ice Punch
- Poison Jab

Allows Gallade to BS past certain checks, namely Scarf Lando-T and Unaware Clefable, clearing the way for other teammates that are also checked by those threats.

-1 252 Atk Mega Gallade Ice Punch vs. 0 HP / 24 Def Landorus-T: 280-332 (87.7 - 104%) -- guaranteed OHKO after Stealth Rock
252 Atk Mega Gallade Poison Jab vs. 252 HP / 252+ Def Clefable: 184-218 (46.7 - 55.3%) -- 99.6% chance to 2HKO after Stealth Rock and Leftovers recovery

You can run Knock Off over ZenButt, Ice Punch, or PJab if needed. Those coverage moves still do a good deal of damage to some usual Knock Off targets like Lati@s and Celebi so from that perspective you don't lose too much.
 
How about Will-o-Wisp Gallade
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Gallade (M) @ Galladite
Ability: Steadfast
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Knock Off / Zen Headbutt
- Will-O-Wisp

Azumarill is a pretty common switch in to Gallade, so Gallade can take advantage of this by hitting it on switchins and crippling it for the rest of the game. This can also annoy a bunch of walls like Quagsire, Hippo or MVenusaur since they all hate burn damage slowly chipping them into KO ranges.
 
Gallade is a little bit linear in nature but there's some potential here:

Lure Gallade
gallade-mega.gif
Gallade (M) @ Galladite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Zen Headbutt / Knock Off
- Ice Punch
- Poison Jab

Allows Gallade to BS past certain checks, namely Scarf Lando-T and Unaware Clefable, clearing the way for other teammates that are also checked by those threats.

-1 252 Atk Mega Gallade Ice Punch vs. 0 HP / 24 Def Landorus-T: 280-332 (87.7 - 104%) -- guaranteed OHKO after Stealth Rock
252 Atk Mega Gallade Poison Jab vs. 252 HP / 252+ Def Clefable: 184-218 (46.7 - 55.3%) -- 99.6% chance to 2HKO after Stealth Rock and Leftovers recovery

You can run Knock Off over ZenButt, Ice Punch, or PJab if needed. Those coverage moves still do a good deal of damage to some usual Knock Off targets like Lati@s and Celebi so from that perspective you don't lose too much.

Celticpride, you could run Leaf Blade as well if you are using Gallade as a lure; it allows him to hit Rotom-W, Quagsire, and other bulky waters pretty hard. However, I do like the idea of a lure Gallade because of the surprise factor it gives you.
 
By running leaf blade you can't run one of your STAB moves, and the main target, quagsire has dipped a bit in usage. Against rotom-w and other 2x super effective mons, a neutral CC is hitting as hard as a SE leaf blade:

90 x 2 = 180 = 120 x 1.5
 
Magic!!

gallade-mega.gif


Gallade (M) @ Galladite
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Zen Headbutt
- Close Combat
- Encore

Lol, this thing actually has some truly interesting options on his movepool but perhaps pretty difficult to find practical uses for, however, this thing gets encore so this is promising. The idea is simple, lock your traditional checks into a setup move, recovery or something not called an attack with encore and help a teammate have a setup opportunity!! Easy.

Setting up with mega gallade can be rather difficult to do so adding so utility to this elegant mon and with some strong wallbreakers that could take advantage of the situation on your team through a setup move or just through brute strength, seems pretty worth it if you ask me. It is still pretty strong without swords dance anyways.
 
gallade-mega.png

Specially Defensive Mega Gallade

Gallade (M) @ Galladite
Ability: Justified
EVs: 248 HP / 232 SpD / 28 Spe
Careful Nature
- Taunt / Ice Punch / Zen Headbutt
- Knock Off / Zen Headbutt / Ice Punch
- Will-O-Wisp / Toxic
- Drain Punch

This is a weird one, but it is actually a solid check to Bisharp, Landorus-I, Mega Lopunny, Conkeldurr, Hydreigon and various other mons. SpD Megallade can serve as a stallbreaker and/or just a general check to a group of Pokemon. Drain Punch keeps it healthly, Will-O-Wisp and Toxic wear down Pokemon that it checks or that it needs to hit on the switch, Taunt prevents Pokemon from recovering, using status or setting up and the rest is coverage. Specifically, Ice Punch is the best option against the Landos, as well as Gliscor, who is otherwise very problematic for the set. Knock Off is a generally utility move to cripple various Pokemon and Zen Headbutt is another consistent STAB, helpful against the likes of Conkeldurr, Mega Venusaur, Keldeo, Thundurus and others. EVs outspeed Jolly Bisharp and Breloom after Mega Evolution.

WishTect is also an option to keep it healthy against its checks and provide team support, but it makes Megallade a lot more passive since it's forced to carry only Drain Punch / Close Combat as its attacking move.

252 SpA Life Orb Sheer Force Landorus Earth Power vs. 248 HP / 232+ SpD Mega Gallade: 152-179 (44.8 - 52.8%) -- 23.8% chance to 2HKO
252+ Atk Life Orb Bisharp Knock Off vs. 248 HP / 0 Def Mega Gallade: 153-183 (45.1 - 53.9%) -- 44.1% chance to 2HKO
252+ Atk Life Orb burned Bisharp Sucker Punch vs. 248 HP / 0 Def Mega Gallade: 94-112 (27.7 - 33%) -- guaranteed 4HKO
252 Atk Life Orb Bisharp Knock Off vs. 248 HP / 0 Def Mega Gallade: 142-168 (41.8 - 49.5%) -- guaranteed 3HKO
252 SpA Choice Specs Keldeo Hydro Pump vs. 248 HP / 232+ SpD Mega Gallade: 178-210 (52.5 - 61.9%) -- guaranteed 2HKO
252 SpA Choice Specs Keldeo Scald vs. 248 HP / 232+ SpD Mega Gallade: 129-153 (38 - 45.1%) -- guaranteed 3HKO
0 Atk Mega Gallade Zen Headbutt vs. 0 HP / 4 Def Keldeo: 290-344 (89.7 - 106.5%) -- 43.8% chance to OHKO
252+ Atk Conkeldurr Poison Jab vs. 248 HP / 0 Def Mega Gallade: 106-125 (31.2 - 36.8%) -- 75.7% chance to 3HKO
252+ SpA Heatran Overheat vs. 248 HP / 232+ SpD Mega Gallade: 154-183 (45.4 - 53.9%) -- 44.1% chance to 2HKO
252 SpA Heatran Fire Blast vs. 248 HP / 232+ SpD Mega Gallade: 120-142 (35.3 - 41.8%) -- guaranteed 3HKO
8 SpA Togekiss Air Slash vs. 248 HP / 232+ SpD Mega Gallade: 128-152 (37.7 - 44.8%) -- guaranteed 3HKO
252 SpA Mega Sceptile Leaf Storm vs. 248 HP / 232+ SpD Mega Gallade: 153-181 (45.1 - 53.3%) -- 35.2% chance to 2HKO
200 SpA Life Orb Hydreigon Draco Meteor vs. 248 HP / 232+ SpD Mega Gallade: 173-204 (51 - 60.1%) -- guaranteed 2HKO
200 SpA Life Orb Hydreigon Dark Pulse vs. 248 HP / 232+ SpD Mega Gallade: 107-126 (31.5 - 37.1%) -- 78.9% chance to 3HKO
252+ SpA Mega Venusaur Sludge Bomb vs. 248 HP / 232+ SpD Mega Gallade: 103-123 (30.3 - 36.2%) -- 49% chance to 3HKO
184 SpA Life Orb Latias Draco Meteor vs. 248 HP / 232+ SpD Mega Gallade: 153-183 (45.1 - 53.9%) -- 44.1% chance to 2HKO
184 SpA Life Orb Latias Psyshock vs. 248 HP / 0 Def Mega Gallade: 149-177 (43.9 - 52.2%) -- 15.6% chance to 2HKO
252 Atk Mega Lopunny High Jump Kick vs. 248 HP / 0 Def Mega Gallade: 114-135 (33.6 - 39.8%) -- guaranteed 3HKO
252 Atk Mega Lopunny Return vs. 248 HP / 0 Def Mega Gallade: 180-213 (53 - 62.8%) -- guaranteed 2HKO
0 Atk Mega Gallade Drain Punch vs. 0 HP / 4 Def Mega Lopunny: 264-312 (97.4 - 115.1%) -- 81.3% chance to OHKO
 
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Ugh Gallade has so many support options but most of them just.. dont work, anyway heres one I thought of
Sub-Split Mega Gallade
latest

Gallade-Mega (M) @ Galladite
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Pain Split
- Substitute

T
he other day I was thinking about how Gallade+Garde have such wasted bulk with their crummy HP stat, nad then I noticed that they learn Pain Split. As some of you may already know from using SubSplit Gengar, Low HP Stat + Sub + Pain Split = Profit, and this set is no exception. This set aims to beat defensive mons it normally cant break through reliably such as Slowbro(-mega), Alomoloma, hippowdon and Lando-T. The whole aim of this set is to set up a sub on something that you force out, for example Heatran, Chansey Kyu-B etc. As they are scared out of their wits an switch out, you can proceed to set up a sub on the rather obvious switch, leaving the opponent with a Gallade behind a sub, which can be very hard to deal with. While the opponent breaks your sub, you hit them with a powerful Close combat, or knock off their item to hinder their leftovers recovery, then as they recover you set up another sub, you complete this cycle until you are at roughly red health and (hopefully) behind a sub. Once you are in this position, you click pain split, and watch you and the oppoent basically swap HP becuase of Gallades low stat, and can then proceed to hopefully KO them after this.

Substitute also has the benefit of blocking status, which is aimed at Gallade extremely often, as well as avoiding burns from weak scalds such as alomoloma. It also allows you to beat a +2 bisharp, as you can sub on their sucker punch and then bash then with Close Combat the next turn. It also prevents revenge killing, which Gallade is extremely prone to, if you play it right, and can possibly be the difference between netting 1 kill for a match or 2.

This set can also act as a very efficent Mega-Sableye lure, being able to set up a Sub on Sab's WoW and then alternate between knock off, pain split and substitute, being able to stall out and whittle down the gremlin until a team mat can come in and take it out, which is a huge benefit considering how many pokemon struggle with it.



 
Ugh Gallade has so many support options but most of them just.. dont work, anyway heres one I thought of
Sub-Split Mega Gallade
latest

Gallade-Mega (M) @ Galladite
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Pain Split
- Substitute
The other day I was thinking about how Gallade+Garde have such wasted bulk with their crummy HP stat, nad then I noticed that they learn Pain Split. As some of you may already know from using SubSplit Gengar, Low HP Stat + Sub + Pain Split = Profit, and this set is no exception. This set aims to beat defensive mons it normally cant break through reliably such as Slowbro(-mega), Alomoloma, hippowdon and Lando-T. The whole aim of this set is to set up a sub on something that you force out, for example Heatran, Chansey Kyu-B etc. As they are scared out of their wits an switch out, you can proceed to set up a sub on the rather obvious switch, leaving the opponent with a Gallade behind a sub, which can be very hard to deal with. While the opponent breaks your sub, you hit them with a powerful Close combat, or knock off their item to hinder their leftovers recovery, then as they recover you set up another sub, you complete this cycle until you are at roughly red health and (hopefully) behind a sub. Once you are in this position, you click pain split, and watch you and the oppoent basically swap HP becuase of Gallades low stat, and can then proceed to hopefully KO them after this.

Substitute also has the benefit of blocking status, which is aimed at Gallade extremely often, as well as avoiding burns from weak scalds such as alomoloma. It also allows you to beat a +2 bisharp, as you can sub on their sucker punch and then bash then with Close Combat the next turn. It also prevents revenge killing, which Gallade is extremely prone to, if you play it right, and can possibly be the difference between netting 1 kill for a match or 2.

This set can also act as a very efficent Mega-Sableye lure, being able to set up a Sub on Sab's WoW and then alternate between knock off, pain split and substitute, being able to stall out and whittle down the gremlin until a team mat can come in and take it out, which is a huge benefit considering how many pokemon struggle with it.
Close Combat seems kind of counter-productive to me on a SubSplit set (which are meant to stay on the field for a bit), as the defense drops will let weaker opponents break your Subs after a couple of uses. Maybe replace it with Drain Punch?
 
Close Combat seems kind of counter-productive to me on a SubSplit set (which are meant to stay on the field for a bit), as the defense drops will let weaker opponents break your Subs after a couple of uses. Maybe replace it with Drain Punch?
Yeah I see your point, but drain punch is so weak that it just takes away from Gallade's job of being a wallbreaker, so I put CC to retain power. And besides, you should only really be taking a hit from behind a sub regardless
 
Yeah I see your point, but drain punch is so weak that it just takes away from Gallade's job of being a wallbreaker, so I put CC to retain power. And besides, you should only really be taking a hit from behind a sub regardless
I guess it's just that unlike Gengar, Gallade's bulk borders on just enough to stay intact against some of the defensive mons he might be subbing against without the CC drops.
0 SpA Alomomola Scald vs. -2 0 HP / 4 SpD Mega Gallade: 76-90 (27.4 - 32.4%) -- guaranteed 4HKO
0- Atk Alomomola Knock Off vs. -2 0 HP / 0 Def Mega Gallade: 69-82 (24.9 - 29.6%) -- 100% chance to 4HKO

Granted, I don't think the loss of power is worth it considering Gallade will still need to be ready to break the wall after draining their health with Pain Split.

New to this, not sure, but might as well try

Sub Bulk Up Gallade
latest


Gallade @ Galladeite
Ability: Justified
EVs: 252 Atk / 4 SpD/252 Spe
Jolly Nature
- Drain Punch
- Knock Off/Zen Headbutt
- Substitute
- Bulk Up

So, one of the things Gallade was hyped for when revealed was having something resembling Bulk compared to its assumed competition. This idea I came up with in a bit of a light similar to SubCM Keldeo, though relying on Drain Punch over Leftovers for recovery. Gallade's greater immediate power than Keldeo (since SubCM seems to be the more expected set from it lately) means he can threaten out some similar walls/bulky mons like Chansey, Ferrothorn, Heatran, and Jirachi, as well as some offensive mons below his speed tier. Depending on KO or Zen Headbutt, he also beats Celebi or Venusaur depending, which can help pave the way for a Keldeo sweep by wearing out the shared checks and breaking one of its counters.

After threatening something out, Gallade sets up a Sub and can boost behind it. He has about the same level of initial power as Keldeo behind Drain Punch, so he can at least threaten the shared Fighting Targets.
252 Atk Mega Gallade Drain Punch vs. 0 HP / 0 Def Manaphy: 147-174 (43.1 - 51%) -- 3.1% chance to 2HKO
252 SpA Keldeo Secret Sword vs. 0 HP / 0 Def Manaphy: 139-165 (40.7 - 48.3%) -- guaranteed 3HKO

With a BU boost Gallade hits a bit harder, and it offsets how easily he's revenged by neutral priority users, one of the things circumventing his Speed tier.
252+ Atk Choice Band Huge Power Azumarill Aqua Jet vs. +1 0 HP / 0 Def Mega Gallade: 84-99 (30.3 - 35.7%) -- 32.6% chance to 3HKO

252 Atk Life Orb Bisharp Sucker Punch vs. +1 0 HP / 0 Def Mega Gallade: 117-138 (42.2 - 49.8%) -- guaranteed 3HKO

84 Atk Technician Mega Scizor Bullet Punch vs. +1 0 HP / 0 Def Mega Gallade: 69-82 (24.9 - 29.6%) -- 100% chance to 4HKO
So even without the Sub, Gallade has a buffer against Priority Revenge Kills. From behind the Sub he also stands a chance against Stallbreaker Talonflame, who has to make a 50/50 choice between breaking the Sub and Taunting Gallade to prevent it from boosting, while unable to burn.

0 Atk Talonflame Brave Bird vs. +1 0 HP / 0 Def Mega Gallade: 152-180 (54.8 - 64.9%) -- guaranteed 2HKO
+1 252 Atk Mega Gallade Zen Headbutt vs. 248 HP / 0 Def Talonflame: 310-366 (86.3 - 101.9%) -- 12.5% chance to OHKO

Gallade has always been a bit of a boost dependent wallbreaker, so using Subs to create his own set-up buffer, combined with the defensive boosts helping to mitigate revenge attempts that make him give up those boosts unless saved for late game, he might hold onto them a bit longer.

Set still needs help with some of his common stops like Talonflame, Altaria, and Mega Sableye, so Heatran makes a good partner, also able to set up Rocks or spread passive status damage. Keldeo appreciates Gallade being able to wear out his common checks, even beat them depending on if he has a Sub or not such as the Latis, Azumarill, and the previously mentioned Celebi/Venusaur. Also, does have a tad bit of 4MSS since losing either KO or Zen Headbutt costs Gallade some targets.

252 Atk Mega Gallade Knock Off (97.5 BP) vs. 0 HP / 0 Def Latios: 306-360 (101.6 - 119.6%) -- guaranteed OHKO
252 Atk Mega Gallade Zen Headbutt vs. 172 HP / 0 Def Azumarill: 189-223 (49.2 - 58%) -- 98% chance to 2HKO (Azumarill has to break the Sub and 3HKO's at best with Aqua Jet)

First real attempt at this, so hopefully I didn't make something too gimmicky.
 
KAMIKAZE KNIGHT
latest

Gallade @ Galladeite
Ability: Steadfast
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Knock Off / Zen Headbutt
- Destiny Bond
- Memento

Pretty simple set that I like using against MegaLop offense. Stay in regular form as they Fake Out and get the Steadfast +1 speed, then MEvolve and CC for the KO. Combination of Destiny Bond + Memento gives ultimate team support, either bringing down a threat with MGallade or softening up a booster for the teammates.
 
Mean Look / Encore / Disable / Protect = GG

T-Wave Gallade

Gallade @ Galladite
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Zen Headbutt
- Knock Off / Swords Dance
- Thunder Wave

Kinda lurish, helps Gallade outspeed some offense mons or just help a team mate kill them. SD is slashed with Knock Off as Gallade's STABs aren't too hard to take advantage of and without knock off Gallade would be defenceless against some mons who resist it's STABs, like (insert bulky psychic here), so this Gallade isn't amazingly suited to SD, although fast psychics such as Starmie, MZam and other MLades can be hit with a T-Wave to ruin them instead.
 
Eh I don't really like that set because most of the answers to Gallade are defensive mons like Skarmory and Slowbro which are slow anyways and aren't really bothered by twave besides hax. Fast psychics are just going to revenge kill gallade anyways and I wouldn't be willing to let gallade take a hit just to get a para off.
 
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