Project The Next Best Thing - ORAS RU Edition (Hitmontop Voting)

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Don Honchkrorleone

Happy Qwilfish the nightmare
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<3 Esidisi Blastoise best Kanto mega. Anyway


Blastoise @ Leftovers
Ability: Torrent
EVs: 248 HP / 252 Def / 8 SpD
Calm Nature (defenses are almost even when using Calm)
IVs: 0 Atk
- Counter
- Mirror Coat
- Roar
- Rapid Spin / Scald / Refresh

The fearsome Tyrantrum is ravaging your team and there is nothing you can do? So that accursed Exploud is ripping your team with and your Bronzong is dead? Durant is ripping shit up and your team is too slow? That darn LO Jolteon keeps Volt Switching? Blastoise is here to be your savior. No one expects neither Counter nor Mirror Coat never because of Blastoise's apparent one-dimensional nature, so they're obvious. Roar is so after the strategy is found, Blastoise won't become a set-up bait. The last move is more for the team support. I actually used it lol it's no theorymon, right Scythe. ? Spin is Spin, Scald is gay and Refresh is good against random Toxic walls. Pair it with Wish to score more results. Just use this beast and watch your opponent call you names as s/he gets surprised (I'm prob overselling this thing lmao). You can customize its EVs too if you feel special threats are worse for your team though with the ubiquity of t-rex I chose a phys. def. spread

And some calcs

252+ SpA Choice Specs Exploud Boomburst vs. 248 HP / 8+ SpD Blastoise: 256-303 (70.9 - 83.9%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Tyrantrum Head Smash vs. 248 HP / 252 Def Blastoise: 204-240 (56.5 - 66.4%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Mega Abomasnow Giga Drain vs. 248 HP / 8+ SpD Blastoise: 236-282 (65.3 - 78.1%) -- guaranteed 2HKO after hail damage and Leftovers recovery
252+ Atk Choice Band Tyrantrum Head Smash vs. 248 HP / 252 Def Blastoise: 303-357 (83.9 - 98.8%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Choice Band Hustle Durant X-Scissor vs. 248 HP / 252 Def Blastoise: 205-243 (56.7 - 67.3%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Choice Specs Meloetta Hyper Voice vs. 248 HP / 8+ SpD Blastoise: 189-223 (52.3 - 61.7%) -- 98% chance to 2HKO after Leftovers recovery
 

Lord Death Man

i cant read
is a Community Contributoris a Tiering Contributor
Didn't even realize a new one was posted.

Resttalk


Blastoise @ Leftovers
Ability: Torrent
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Rest
- Sleep Talk
- Scald
- Rapid Spin / Roar

The evs are sort of irrelevant in the sense that toise is pretty customizable. However, this solves two problems Blastoise sort of has - a lack of self recovery, and a vulnerability to status. The thing that makes this sort of work is that Scald is a very spammable move in general, even when resisted, which helps increase the odds that you get a "good" move. Roar is also an option if you don't need a spinner - Blastoise is easily one of the fastest potential phasers, faster than most walls, and almost none of whom really want to be burned. Sleep Talk also makes a desperate spin against a sleep inducer a little better, since you have a sleep absorber, but unfortunately Blastoise itself is scared of most sleep inducers so it's neutral. Turns battles of attrition against ghosts in your favor, as well.

It also sort of kills your ability to play against Jellicent and Slowking though.

Roar is sort of a very niche option, to be clear, but I felt it was worth mentioning since Blastoise is like the only thing that can do this really.
 

EonX

Battle Soul
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Blastoise @ Leftovers
Ability: Torrent
EVs: 56 HP / 252 SpA / 200 Spe
Modest Nature
- Hydro Pump
- Rapid Spin
- Ice Beam
- Foresight / Dark Pulse

Blastoise is seen as too passive a lot of the time, so this set attempts to remedy that while still retaining its ability to get rid of entry hazards. Hydro Pump is a powerful STAB move that can catch quite a few things off guard with the damage output. Rapid Spin is still necessary for Blastoise to support its team with entry hazard removal. Ice Beam handles Grass-type switch-ins and also deals serious damage to Tyrantrum and Druddigon switch-ins. The last move deals with Ghost-types. Foresight ensures Blastoise can use Rapid Spin against Ghost-types, but Dark Pulse can capitalize on Blastoise's focus on Special Attack. Foresight is generally preferred as, even with the Special Attack focus, Blastoise has trouble getting past Jellicent with Dark Pulse. The EV spread maximizes Special Attack and ensures Blastoise gets in front of Adamant Tyrantrum (Rock Polish and Choice Band sets basically) and everything slower. This includes Exploud, Samurott, Emboar, and Scrafty. The leftover EVs are placed in HP and Leftovers is used so Blastoise can still switch into most resisted hits with little fear. While the lack of defensive investment means Blastoise has a harder time dealing with the likes of Mega Steelix, Rhyperior, and Fletchinder defensively, it can blow them away much quicker offensively than it normally can. It's also not nearly as vulnerable to Grass-types as Ice Beam will do some solid damage to them on the switch. It's tempting to power Blastoise up even more with Life Orb, but due to this set still using Rapid Spin to remove entry hazards, it's not highly advised. If you want a power boost of some kind, Mystic Water / Splash Plate (literally serve the same purpose) is better to power up Hydro Pump, the offensive move Blastoise will be using most of the time. This set has really good use on bulky offense teams that want non-Defog entry hazard removal and offensive presence. Blastoise has a passable base 85 Special Attack and a high BP STAB move. The offensive focus allows Blastoise to fend off most Grass-types with good prediction, but it struggles more with opposing Water-types due to a lack of Toxic, so make sure you account for this if you want to use this set.
 
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