The Next Best Thing...

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LiarLiarpantsonfire
I dunno the mixed set seems so good and works fine against many defensive teams. Can't see why no one voted for that.
 
Alright, the votes are in, and Swamp-Link has won this installment of Next Best Thing. The next target is Entei! And after having some consideration, I won't make providing logs a requirement, but per hilarious, you should use them to emphasize the effectiveness of your set.

I'll edit the OP and Leaderboard when I get home.
 
Sorry if this is a stupid question, but in the OP you say that we're not allowed to suggest any sets that are on-site or are in the process of being put on-site. Since UU analysis's haven't started yet, should we just base these off the discussion threads?
 
Sorry if this is a stupid question, but in the OP you say that we're not allowed to suggest any sets that are on-site or are in the process of being put on-site. Since UU analysis's haven't started yet, should we just base these off the discussion threads?
In this case, just don't post the standard sets as known in the metagame - Assault Vest and Choice Band / Life Orb.
 

Minus

get a dog little longy, get a dog
is a Forum Moderator Alumnusis a Contributor Alumnus
Sorry if this is a stupid question, but in the OP you say that we're not allowed to suggest any sets that are on-site or are in the process of being put on-site. Since UU analysis's haven't started yet, should we just base these off the discussion threads?
Just nothing like CB and AV

Edit: omfg ninja'd
 

dingbat

snek
is a Top Tiering Contributor Alumnus
I ran a similar moveset of this in gen 5 RU when Entei didn't have Sacred Fire, but I'm not sure how well this could work in this gen's UU:

Entei @ Leftovers
Ability: Pressure
EVs: 252 Att, 252 HP, 4 Def (HP and defenses can be adjusted based on preference)
Nature: Adamant
-Sacred Fire
-Stone Edge/Extremespeed
-Extremespeed/Iron Head
-Substitute

Hide and fire is the basic concept of this set. Entei doesn't have the best defenses out there, nor does it have any reliable recovery, but 115/85/75 is solid enough bulk that its Substitutes can eat up statuses, survive weaker attacks, and help Entei abuse Sacred Fire's nearly 50% chance of burning its opponent, taking into account its slight miss rate. Stone Edge is there for Fire and Flying types, and Extremespeed is there to pick off weakened (and faster) opponents, although Iron Head is slashed just in case the low amount of PP of these moves ends up being a huge liability against things like Florges.
 
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Entei @ Flame Plate
Ability: Pressure
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Sacred Fire
- Extreme Speed
- Stone Edge
- Sleep Talk/Iron Head

Basically, this is a choice-bluff Entei. A lot of Entie's switch-in's to Sacred Fire, such as Chandelure and Rotom-H, hate taking a Stone Edge. So, what this set aims to do is bluff a Choice Band by not showing Life Orb while also hitting hard with Sacred Fire. While Assault Vest also works, this set tries to keep Sacred Fire, his main STAB, as powerful as possible. Assault Vest isn't as good of a bluffer, either, as people will usually be able to tell Assault Vest based on how well it switched into attacks. Stone Edge allows Entei to do good damage to switch-ins such as Chandelure, Houndoom, Rotom-H, and even Victini, who tends to U-Turn. Extreme Speed can also be used to pick of weaker Pokemon that can't take the combination of hazards + Sacred Fire + Extreme Speed. Not running Life Orb also means that Entei doesn't get as worn down, while not running Assault Vest means that Entei can still be a powerful attacker. Basically, it's a "Best of both worlds" kind of set; a combination of both power and longevity. Sleep Talk or Iron Head can be used for the last spot; both are pretty situational, though.

This thing has pretty limited options, most of them being really niche. This was the best I could come up with.
 
Enter @ Leftovers
Ability: Pressure
EVs: 248HP, 252Def, 8Spe
Nature: Bold/Impish
-Lava Plume/Sacred Fire
-Toxic
-Substitute
-Roar/Calm Mind

Yeah, Entei's movepool is very limited, but thanks to its good bulk and ability in Pressure, Entei can shift from its more offensive role to a defensive role. Pressure stalling allows it to stall out low PP moves like Stone Edge and Close Combat by using Substitute to block those attacks, all the while dropping its enemy's health down by toxic/burn stalling. Although Entei still fears bulky waters, it can now at least drop a Toxic or Lava Plume on them to slowly wear them down so your teammates can switch in and take care of the bulky water with ease thanks to the status infliction. Sacred Fire is Entei's best burn-inducing attack, but since it has low PP it is not too suited for the defensive purpose. Instead, Lava Plume is preferred. Lava Plume also allows you to hit Steel types that you cannot Toxic in their Special Defense, which is usually their weaker department. The EVs are made so that Entei can make 5 subs at full health after lefties recovery, but if you only aim for the minimum 101 Subs you can run 136 HP and invest the rest EVs in speed to get the jump on other base 100s and get in a sub before they can do anything. Roar is preferred as it can be used when a bulky water sets up on you and can give you psuedo-protection from being phazed and taking SR damage, as well as suffle toxic/burn around the team, although if you are feeling frisky you can try to start a Calm Mind war with them, but chances are you will lose. However, if you team can handle bulky waters, SubToxic+CM Entei can serve as an alternative win condition. Protect deserves a mention as it can also be used in the last slot for scouting and for SubProtect toxic + pressure stall a bit, but your opponent will more than likely to switch out or phaze you out when they see this shenenigan.

(You can also use this Entei along with CroCune to soften up targets that hampers CroCune's sweep by shuffling status around the team as it lures in bulky waters to inflict a status on them and it can handle Grass types as well as Dry Skin users with ease, while CroCune can easily setup on things like a burnt Swampert that Entei cannot handle :] )

NOTE: Sacred Fire is a level-up move in Gen6 not an event move, so the nature is not locked.

Some relevant calcs:
All these calcs assume you get the burn on the switch-in or on the turn where it breaks you sub. Remember you still are not switching into these things but rather the other way round. If you can't get the burn you should use Toxic and then switch out :]

Quagsire
4 Atk burned Quagsire Earthquake vs. 248 HP / 252+ Def Entei: 76-90 (17.5 - 20.7%) -- possible 7HKO after Leftovers recovery
0- SpA Quagsire Scald vs. 248 HP / 0 SpD Entei: 138-164 (31.8 - 37.8%) -- 0.2% chance to 3HKO after Leftovers recovery


Swarmpert
252+ Atk burned Swampert Earthquake vs. 248 HP / 252+ Def Entei: 127-151 (29.3 - 34.8%) -- 100% chance to 4HKO after Leftovers recovery
0 Atk burned Swampert Earthquake vs. 248 HP / 252+ Def Entei: 93-111 (21.4 - 25.6%) -- possible 5HKO after Leftovers recovery
0- SpA Swampert Scald vs. 248 HP / 0 SpD Entei: 170-204 (39.2 - 47.1%) -- guaranteed 3HKO after Leftovers recovery

After 1 Calm Mind:
0- SpA Swampert Scald vs. +1 248 HP / 0 SpD Entei: 116-138 (26.7 - 31.8%) -- 24.2% chance to 4HKO after Leftovers recovery
0- SpA Torrent Swampert Scald vs. +1 248 HP / 0 SpD Entei: 170-204 (39.2 - 47.1%) -- guaranteed 3HKO after Leftovers recovery

Alomomola
(Note do not Lava Plume this thing until you make sure it has no Mirror Coat. It will hurt. A lot.)
0- SpA Alomomola Scald vs. 248 HP / 0 SpD Entei: 98-116 (22.6 - 26.7%) -- possible 5HKO after Leftovers recovery

After 1 Calm Mind:
0- SpA Alomomola Scald vs. +1 248 HP / 0 SpD Entei: 66-80 (15.2 - 18.4%) -- possible 8HKO after Leftovers recovery
 
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canno

formerly The Reptile
CM Entei lets do this

Entei @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Rest
- Sleep Talk
- Lava Plume
- Calm Mind

This set is pretty much just CroCune but with a Fire-typing. While Entei isn't as bulky as Suicune, it has decent 115/85/75 bulk, which can be further compounded with CM and burns from Lava Plume. ResTalk is Entei's recovery move set, and lets Entei do its CroCune stuff. Lava Plume is the STAB chosen here. While in theory a set with Sacred Fire and Roar over Lava Plume and Calm Mind might seem better, Sacred Fire has 8 PP, which is not very good at all. Plus, CM lets Entei enhance its bulk and power itself up. Obviously this set has problems, but I feel that its an ok contender for next best thing, since Entei doesn't have that many options at its disposal.
 

pokemonisfun

Banned deucer.
this is what i'm talking about with replays by the way^^

that set isn't legal. entei using extremespeed must use adamant nature because an event.

and i might as well edit this post now because you partially misinterpreted my previous post mazz. i never implied mud sport blastoise was good i was saying if we had replays and forced people to use their sets we would see in about 12 seconds mud sport blastoise was shitty. yes mud sport blastoise was a set here last generation. oml.
 
this is what i'm talking about with replays by the way^^

that set isn't legal. entei using extremespeed must use adamant nature because an event.

and i might as well edit this post now because you partially misinterpreted my previous post mazz. i never implied mud sport blastoise was good i was saying if we had replays and forced people to use their sets we would see in about 12 seconds mud sport blastoise was shitty. yes mud sport blastoise was a set here last generation. oml.
Apologies friend ill delete the post for now until i can get to a computer to run new calcs with the - nature i totally brain farted on event entei thats so embarrassing T-T
 

Minus

get a dog little longy, get a dog
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Entei has a shit movepool js and it's hard af to think of a creative set :/


(Shiny just for kicks)
Entei @ Leftovers
Ability: Pressure
EVs: 252 HP / 240 Def / 16 Spe
Nature: Adamant
- Sacred Fire
- ExtremeSpeed
- Roar
- Bulldoze / Toxic / Protect

The Idea:
One of the best checks to CB / LO / AV Entei is it's older brother(sister???) Suicune as most of you already know. In order to put a stop to Suicune
(and to a lesser extent, Slowbro), I felt the need for a more utility-esque set, especially in order to take advantage of Entei's natural bulk. So here we go!

The purpose of Sacred Fire is obvious. It serves as Entei's main STAB and has a giant 50% chance to inflict burns on the opponent. The mere thought of getting burned forces many physical threats out in the face of Entei, which serves well when stacked with Entry Hazards. This is great and all, but, as I said earlier, Suicune and Slowbro completely stop it in their tracks, and Crocune can shake of a burn with Rest. In order to deal with this requires a small amount of predicting, but not so much that this set becomes impossible to carry out. This is when Roar comes in. When you sense something coming in to take the Sacred Fire, just Roar that Pokemon out. This strategy works wonders in conjunction with damaging entry hazards! Once the opponent is low on HP, Entei can jump in with a KO using ExtremeSpeed, which has decent power coming off of an Adamant 115 base Attack. The last slot is really up to the user. Bulldoze works similar to roar on this set in that it hits a faster foe trying to switch in and then nails them with the proper coverage move. It also has the extra utility of hitting Fire-types coming in to absorb Sacred Fire. Toxic is for another way to deal passive damage, but Sacred Fire does a decent job at it also. Protect is just for Burn stalling and healing with Leftovers really.

Damage Calcs:
0+ Atk Entei Bulldoze vs. 0 HP / 0 Def Chandelure: 118-140 (45.2 - 53.6%) -- guaranteed 2HKO after Stealth Rock
0+ Atk Entei Bulldoze vs. 4 HP / 0 Def Mega Houndoom: 118-140 (40.4 - 47.9%) -- guaranteed 2HKO after Stealth Rock
Meaning Entei can hit on the switch and then KO after the Speed drop.

I'll edit a bit later....
 

EonX

Battle Soul
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Hm, why the hell not at this point:

Entei @ Life Orb / Heat Rock
EVs: 248 Atk / 8 SAtk / 252 Spe
Nature: Hasty
- Sunny Day
- Sacred Fire
- Solar Beam
- Stone Edge​

Hey, guess what Entei can actually do effectively now that it has Sacred Fire? Run a mixed Sunny Day set. So, basically, you use Sunny Day as your check or counter comes in and then rock their world with Solar Beam. Sun-boosted Sacred Fire is hurting a lot of shit pretty badly and that burn chance is always cool. Stone Edge is just so Fire-types can't take advantage of your sunlight. Since Entei isn't using any of its event moves, Hasty is usable so Solar Beam isn't gimped. Attack and Speed are maximized for obvious reasons. 4 EVs from Attack are moved to Special Attack to guarantee the OHKO on 248 / 244 Rhyperior with LO Solar Beam after Rocks and 1 layer of Spikes. Heat Rock extends the duration of Sunny Day while Life Orb raises damage output. Here's some interesting calcs on some would-be checks and counters to Entei:


8 SpA Life Orb Entei Solar Beam vs. 248 HP / 244 SpD Solid Rock Rhyperior: 355-421 (81.9 - 97.2%) -- guaranteed OHKO after Stealth Rock and 1 layer of Spikes
8 SpA Life Orb Entei Solar Beam vs. 252 HP / 0 SpD Slowbro: 250-296 (63.4 - 75.1%) -- 6.3% chance to OHKO after Stealth Rock and 1 layer of Spikes. Scald isn't coming close to a 2HKO.
8 SpA Life Orb Entei Solar Beam vs. 252 HP / 4 SpD Swampert: 452-536 (111.8 - 132.6%) -- guaranteed OHKO
8 SpA Life Orb Entei Solar Beam vs. 252 HP / 0 SpD Gastrodon: 489-577 (114.7 - 135.4%) -- guaranteed OHKO
8 SpA Life Orb Entei Solar Beam vs. 252 HP / 0 SpD Hippowdon: 273-322 (65 - 76.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery. Shaky, but catching it with Sacred Fire once can open the door later
248 Atk Life Orb Entei Sacred Fire vs. 252 HP / 0 Def Jellicent in Sun: 195-230 (48.2 - 56.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery. raw power baby. Scald fails to 2HKO.
8 SpA Life Orb Entei Solar Beam vs. 252 HP / 0 SpD Jellicent: 200-237 (49.5 - 58.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery. Kinda have to figure out the variant, but an early-game Sacred Fire switch-in can tip you off for later.
 
this is my set
RABIES ENTEI

Entei @ Leftovers
Ability: Pressure
EVs: 248 HP / 108 SDef / 152 Spd
Careful Nature
- Sacred Fire
- Toxic
- Protect
- Substitute/roar

In a tier like UU lacking heatran,fire is arguably the best type for a mono-attacking toxic/protect stall set.Sacred Fire is fantastic on this set,because it at least 2HKOes everything resisting toxic and every cleric of of the tier (florges and roserade),even unboosted.It also gives entei double status at free cost in terms of move slots.Subtitute is the best option on the 4th slot because it helps heatran to outstall bulky waters and slow mons in general and worn them down more easily.It is also a good move to punish switch-ins,allowing him to have a chance of winning 1v1 even against life orb nidoking.Roar is better at stopping setup sweepers and is recommended if you have a full stall team with multiple hazards up,but substitute is usually the best option,because everything that tries to set up on entei will be severely crippled and won't be able to sweep even if it wins the fight.EVS are to outspeed that bitch named jolly smeargle,while remaining bulky on the special side.Sticky web support is not necessary,but it makes this thing a beast,while rapid spin\defog support helps him to survive even a LO nidoking earth power at full health.Wish support can help his lack of reliable recovery
SOME CALCS

0 Atk Entei Sacred Fire vs. 4 HP / 0 Def Roserade: 344-408 (131.2 - 155.7%) -- guaranteed OHKO
0 Atk Entei Sacred Fire vs. 252 HP / 0 Def Florges: 166-196 (46.1 - 54.4%) -- 7.4% chance to 2HKO after Leftovers recovery (enough to make it wish/protect until it's burned and killed)
252 SpA Life Orb Sheer Force Nidoking Earth Power vs. 248 HP / 200+ SpD Entei: 343-406 (79.2 - 93.7%) -- guaranteed 2HKO
0 Atk Entei Sacred Fire vs. 4 HP / 0 Def Nidoking: 151-178 (49.6 - 58.5%) -- 99.6% chance to 2HKO
0 Atk Entei Sacred Fire vs. 252 HP / 0 Def Bronzong: 216-254 (63.9 - 75.1%) -- guaranteed 2HKO after Leftovers recovery
0 Atk Entei Sacred Fire vs. 252 HP / 252+ Def Forretress: 276-328 (77.9 - 92.6%) -- guaranteed 2HKO after Leftovers recovery
0 Atk Entei Sacred Fire vs. 252 HP / 0 Def Drapion: 112-133 (32.5 - 38.6%) -- 5.4% chance to 3HKO after Black Sludge recovery (without considering burns)
252+ Atk Drapion Earthquake vs. 248 HP / 0 Def Entei: 214-252 (49.4 - 58.1%) -- 62.1% chance to 2HKO after Leftovers recovery (3HKO with protect,without considering burns)
252+ Atk Metagross Earthquake vs. 248 HP / 0 Def Entei: 282-334 (65.1 - 77.1%) -- 18.8% chance to OHKO after Stealth Rock (2HKO if you protect)
0 Atk Entei Sacred Fire vs. 252 HP / 0 Def Metagross: 194-230 (53.2 - 63.1%) -- guaranteed 2HKO after Leftovers recovery
4 SpA Slowbro Scald vs. 248 HP / 200+ SpD Entei: 158-188 (36.4 - 43.4%) -- 98.6% chance to 3HKO after Leftovers recovery

unfortunatey entei hasn't reliable recovery,so it won't live for ethernity,but it can still toxic stall a large amount of pokèmon including some of its usual counters,even if it usually can't do it twice (but can still cripple opponents even at low health,especially under a sub).
 
Hm, why the hell not at this point:

Entei @ Life Orb / Heat Rock
EVs: 248 Atk / 8 SAtk / 252 Spe
Nature: Hasty
- Sunny Day
- Sacred Fire
- Solar Beam
- Stone Edge​

Hey, guess what Entei can actually do effectively now that it has Sacred Fire? Run a mixed Sunny Day set. So, basically, you use Sunny Day as your check or counter comes in and then rock their world with Solar Beam. Sun-boosted Sacred Fire is hurting a lot of shit pretty badly and that burn chance is always cool. Stone Edge is just so Fire-types can't take advantage of your sunlight. Since Entei isn't using any of its event moves, Hasty is usable so Solar Beam isn't gimped. Attack and Speed are maximized for obvious reasons. 4 EVs from Attack are moved to Special Attack to guarantee the OHKO on 248 / 244 Rhyperior with LO Solar Beam after Rocks and 1 layer of Spikes. Heat Rock extends the duration of Sunny Day while Life Orb raises damage output. Here's some interesting calcs on some would-be checks and counters to Entei:


8 SpA Life Orb Entei Solar Beam vs. 248 HP / 244 SpD Solid Rock Rhyperior: 355-421 (81.9 - 97.2%) -- guaranteed OHKO after Stealth Rock and 1 layer of Spikes
8 SpA Life Orb Entei Solar Beam vs. 252 HP / 0 SpD Slowbro: 250-296 (63.4 - 75.1%) -- 6.3% chance to OHKO after Stealth Rock and 1 layer of Spikes. Scald isn't coming close to a 2HKO.
8 SpA Life Orb Entei Solar Beam vs. 252 HP / 4 SpD Swampert: 452-536 (111.8 - 132.6%) -- guaranteed OHKO
8 SpA Life Orb Entei Solar Beam vs. 252 HP / 0 SpD Gastrodon: 489-577 (114.7 - 135.4%) -- guaranteed OHKO
8 SpA Life Orb Entei Solar Beam vs. 252 HP / 0 SpD Hippowdon: 273-322 (65 - 76.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery. Shaky, but catching it with Sacred Fire once can open the door later
248 Atk Life Orb Entei Sacred Fire vs. 252 HP / 0 Def Jellicent in Sun: 195-230 (48.2 - 56.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery. raw power baby. Scald fails to 2HKO.
8 SpA Life Orb Entei Solar Beam vs. 252 HP / 0 SpD Jellicent: 200-237 (49.5 - 58.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery. Kinda have to figure out the variant, but an early-game Sacred Fire switch-in can tip you off for later.
Well it blows that i cant post my set anymore since its pretty much this one but thanks for doing the idea justice and i will definitely be voting for this set at the end of the testing period! :]
 
I am currently testing a Weakness Policy Entei, but if everybody is gonna vote for the mixed set then i think i'd better not waste my time. Is it so?
 

EonX

Battle Soul
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ViktorNrv , it shouldn't matter if your set wins or not. It should matter if it can be effective enough to deal with some of Entei's checks. Remember, the goal is to find creative sets that don't necessarily cut down on a Pokemon's ability to deal what it normally can, but also allow it to get past some of its more prominent checks. If Weakness Policy lets Entei beat some of its conventional checks and counters, why not post it? People (should) vote for it if it's effective and plausible.
 
ViktorNrv , it shouldn't matter if your set wins or not. It should matter if it can be effective enough to deal with some of Entei's checks. Remember, the goal is to find creative sets that don't necessarily cut down on a Pokemon's ability to deal what it normally can, but also allow it to get past some of its more prominent checks. If Weakness Policy lets Entei beat some of its conventional checks and counters, why not post it? People (should) vote for it if it's effective and plausible.
True man true and honestly your set ended up a hell of a lot better than mine, life orb sets cant bluff a choice item but it nets a lot more ko's then my set can so great for you man.
 
Voting for this week is now open and will close Monday. I'm sorry for the very small voting window, but I'll explain why:

In order to keep activity in this thread, The Next Best Thing will now become a twice per week project. Set submission will be open for 3 days, then there will be a day's worth of voting.
 
Vote for EonX-

Basically it's because I was gonna post that set but he beat me to it, this Entei set is a really good bait and hits ridiculously hard under the sun. There is almost nothing on UU that can safely switch in on it, Slowbro, Gastro, Swampert and Quag get destroyed by Solar Beam while Florges, Umbreon and Aggron get roasted by sun boosted Sacred Fire... it's really scary.
 
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