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Completed The Rare Texas Clovered Dog Fish: Dogfish44 vs Texas Cloverleaf

Discussion in 'ASB' started by Faylion, Feb 1, 2013.

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  1. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    **OOC: I'll attempt to treat this like a gym match since its trying to simulate ones. It's my first.**


    [​IMG]
    "We have an electrifying match for you folks today. You can just feel the electricity in the air (literally, my hair is standing on end). Rules are:"
    Format: Gym-Style 3v3 Singles [Leader Brings 6, Challenger brings 3]
    DQ Time: 2 Days
    Banned Moves: N/A
    Recovery moves: 2
    Chills: 5
    Switch: OK
    Items: ON
    Abilities: All
    Substitute Orders: 2​

    Arena:
    Tesla's Orchestra (open)
    Another one of Dogfish's wild artificial arenas, this arena is another cube. A layer of sand coats the ground, alongside patches of grass and dirt, and with the room centre being filled with a giant tesla coil, powered by what appears to be a giant ThunderStone. Around the room, towards the edges, is an orchestra formed of electrically powered instruments, continuously playing. This advanced arena also comes with a natural weather generator, which normally mimics clear. but slightly misty weather (Solarbeam etc. work fine). There is also a small pond available for those not accustomed to land.
    - The Giant ThunderStone in the arena centre grants the effect of "ThunderStone" to all Pokémon who naturally gain the effect.

    - The Orchestra makes quite a racket, preventing any non-soundproof pokemon from sleeping.
    - The Tesla Coil takes the item of any electric type, transfers that item into pure power, and sends the power through the user, literally causing the power of that item to run through them. Thus, electric types are immune to the removal or stealing of their items, are not able to use fling, and are not counted as encumbered at any time, whilst still recieving the effect of the item.
    - Damaging Evasive moves still hit as normal, but instead only half incoming damage.
    - Wild Charge and Volt Tacke recoil is reduced to 0 (Wild Charge & Volt Tackle still count as a recoil moves).
    - Nature Power is treated as Shock Wave
    - Mud Sport decomposes at the end of each round
    - A mist permeates the room at all times, increasing the BAP of water moves by one.​





    "We have our dynamic leader, DF44[​IMG]!"

    [a]Emolga[/a]
    Emolga (F) (*) (open)
    [​IMG]
    Emolga [Boltair] (Female) (*)

    Nature: Mild (+1 Sp.Atk ; -1 Def)
    Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:


    Static (Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Motor Drive (DW) (Innate): This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

    Stats:

    Emolga


    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 103
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    EC: N/A


    MC: 0
    DC: 5/5

    Attacks:

    Acrobatics (*)


    Aerial Ace
    Agility
    Air Slash (*)
    Astonish
    Attract
    Baton Pass
    Charge (*)
    Charge Beam
    Charm
    Covet
    Cut
    Discharge
    Double Team (*)
    Electro Ball
    Encore
    Facade
    Flash
    Fling
    Frustration
    Helping Hand
    Hidden Power (Grass,7)
    Iron Tail (*)
    Knock Off
    Last Resort
    Light Screen
    Protect
    Pursuit (*)
    Quick Attack (*)
    Rain Dance
    Rest
    Return
    Roost (*)
    Round
    Shock Wave (*)
    Signal Beam
    Sleep Talk
    Snore
    Spark (*)
    Substitute
    Swagger
    Tail Whip (*)
    Tailwind
    Taunt
    Thunder
    ThunderShock
    Thunder Wave
    Thunderbolt
    Tickle
    Toxic
    U-Turn
    Volt Switch
    Wild Charge
    Total Moves: 53 - Movepool Complete
    [a]Electivire[/a]
    Electivire (M) (open)
    [​IMG]
    Electivire [Short Fuse] (M)

    Type: Electric - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Nature: Mild (+SpAtk -Def)​



    Abilities:
    Ability 1: Motor Drive (Innate) - This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts..
    Ability 2: Vital Spirit (DW) (Innate) - This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.​



    Stats:​



    Electivire
    HP: 100
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20​



    EC: 9/9
    MC: 0
    DC: 5/5​



    Attacks:
    Attract
    Barrier
    Bide
    Body Slam
    Brick Break
    Bulldoze
    Captivate
    Charge Beam
    Counter
    Cross Chop
    Curse
    Detect
    Dig
    Discharge
    Dizzy Punch
    Double Edge
    Double Team
    Dual Chop
    DynamicPunch
    Earthquake
    Electro Ball
    Electroweb
    Endure
    Facade
    Feint
    Fire Punch
    Flamethrower
    Flash
    Fling
    Focus Blast
    Focus Punch
    Follow Me
    Frustration
    Giga Impact
    Hammer Arm
    Headbutt
    Helping Hand
    Hidden Power (Grass,7)
    Hyper Beam
    Ice Punch
    Iron Tail
    Karate Chop
    Leer
    Light Screen
    Low Kick
    Low Sweep
    Magnet Rise
    Meditate
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud-Slap
    Natural Gift
    Protect
    Psychic
    Psywave
    Pursuit
    Quick Attack
    Rage
    Rain Dance
    Reflect
    Rest
    Return
    Rock Climb
    Rock Slide
    Rock Smash
    Rock Tomb
    Rolling Kick
    Round
    Screech
    Secret Power
    Seismic Toss
    Shock Wave
    Signal Beam
    Skull Bash
    Sleep Talk
    Snore
    Strength
    Submission
    Substitute
    Swagger
    Swift
    Take Down
    Taunt
    Teleport
    Thief
    Thunder
    ThunderPunch
    Thunder Wave
    Thunderbolt
    Thundershock
    Torment
    Toxic
    Uproar
    Volt Switch
    Wild Charge
    Zap Cannon​



    Total Moves: 98 - Movepool Complete



    [a]Rotom-F[/a]
    Rotom-F (N/A) (open)


    [​IMG]

    Rotom [Pulse] (N/A)
    Nature: Modest (+Sp.Atk -Atk)
    Type:
    Ice/Electric: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.​



    Abilities:
    Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.​



    Stats:​



    Rotom
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 4 (2.3m)
    Weight Class: 5 (100.03kg)
    Base Rank Total: 20​



    EC: N/A
    MC: 1
    DC: N/A​



    Attacks:
    Astonish
    Blizzard
    Charge
    Charge Beam
    Confuse Ray
    Dark Pulse
    Discharge
    Double Team
    Dream Eater
    Electro Ball
    Electroweb
    Endure
    Facade
    Flash
    Frustration
    Hex
    Hidden Power (Grass,7)
    Light Screen
    Mud-Slap
    Natural Gift
    Ominous Wind
    Pain Split
    Protect
    Psych Up
    Rain Dance
    Reflect
    Rest
    Return
    Round
    Secret Power
    Shadow Ball
    Shock Wave
    Signal Beam
    Sleep Talk
    Snatch
    Snore
    Spite
    Substitute
    Sucker Punch
    Sunny Day
    Swagger
    Swift
    Telekinesis
    Thief
    Thunder
    ThunderShock
    Thunder Wave
    Thunderbolt
    Toxic
    Trick
    Uproar
    Volt Switch
    Will-O-Wisp​



    Total moves: 53 - Movepool Complete



    [a]Cyclohm[/a]
    Cyclohm (M) (open)
    [​IMG]
    Cyclohm [Nimbus] (M)

    Nature: Modest (+1 Sp.Atk, -1 Atk)
    Type: Electric/Dragon
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.​




    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).​



    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20​



    EC: 9/9
    MC: 0
    DC: 5/5​



    Attacks:
    Aerial Ace
    Attract
    Bide
    Blizzard
    Bulldoze
    Captivate
    Charge
    Charge Beam
    Discharge
    Double Hit
    Double Team
    Draco Meteor
    Dragon Claw
    Dragon Dance
    Dragon Pulse
    Dragon Rage
    Dragon Rush
    Dragon Tail
    Dragonbreath
    Earthquake
    Electroweb
    Endure
    Facade
    Fire Blast
    Flamethrower
    Flash
    Frustration
    Giga Impact
    Growl
    Gust
    Hail
    Headbutt
    Heal Bell
    Hidden Power (Grass,7)
    Hone Claws
    Hurricane
    Hydro Pump
    Hyper Beam
    Ice Beam
    Incinerate
    Leer
    Light Screen
    Magnet Rise
    Mud-Slap
    Natural Gift
    Outrage
    Power Gem
    Protect
    Rain Dance
    Rest
    Return
    Roar
    Round
    Sandstorm
    Secret Power
    Shock Wave
    Signal Beam
    Slack Off
    Sleep Talk
    Snore
    Sonicboom
    Spark
    Strength
    Substitute
    Sunny Day
    Surf
    Swift
    Tackle
    Thrash
    Thunder
    Thunder Wave
    Thunderbolt
    Thundershock
    Torment
    Toxic
    Tri Attack
    Trick Room
    Twister
    Volt Switch
    Water Pulse
    Waterfall
    Weather Ball
    Whirlwind
    Wild Charge
    Zap Cannon​



    Total moves: 85 - Movepool Complete



    [a]Eelektross[/a]
    Eelektross (F) (open)
    [​IMG]
    Eelektross [Murena] (F)

    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.​



    Abilities:
    Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.​



    Stats:​



    Eelektross
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 43 (-)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19​



    EC: 9/9
    MC: 0
    DC: N/A​



    Attacks:
    Acid
    Acid Spray
    Acrobatics
    Aqua Tail
    Attract
    Bind
    Bounce
    Brick Break
    Charge Beam
    Coil
    Crunch
    Crush Claw
    Cut
    Discharge
    Double Team
    Dragon Claw
    Dragon Tail
    Drain Punch
    Facade
    Fire Punch
    Flamethrower
    Flash
    Flash Cannon
    Frustration
    Gastro Acid
    Giga Drain
    Giga Impact
    Grass Knot
    Headbutt
    Hidden Power (Ice,7)
    Hone Claws
    Hyper Beam
    Iron Tail
    Knock Off
    Light Screen
    Magnet Rise
    Protect
    Rain Dance
    Rest
    Return
    Roar
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Signal Beam
    Sleep Talk
    Snore
    Spark
    Strength
    Substitute
    Super Fang
    Superpower
    Swagger
    Tackle
    Thrash
    Thunder
    ThunderPunch
    Thunder Wave
    Thunderbolt
    Toxic
    U-Turn
    Volt Switch
    Wild Charge
    Zap Cannon​



    Total moves: 65 - Movepool Complete



    [a]Krillowatt[/a]
    Krillowatt (M) (open)
    [​IMG]
    Krillowatt [Formula] (M)

    Nature: Timid (+15% Spe, +17% Acc, -1 Atk)
    Type:
    Electric/Water: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.​



    Abilities:
    Trace (Can be Activated): This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard (Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armor (DW) (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.​



    Stats:​



    HP: 125
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 121 (+) [17% Acc]
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 21​



    EC: 6/6
    MC: 0
    DC: 5/5​



    Attacks:
    Aqua Jet
    Bubble
    Bubblebeam
    Charge
    Confuse Ray
    Copycat
    Detect
    Discharge
    Guillotine
    Heart Swap
    Hydro Pump
    Ice Shard
    Imprison
    Muddy Water
    Tackle
    Thunder
    Thundershock
    Zap Cannon​



    Counter
    Follow Me
    Metronome
    Mirror Coat
    Signal Beam​



    Dive
    Double Team
    Earthquake
    Endure
    Hidden Power (Grass,7)
    Hyper Beam
    Ice Beam
    Low Sweep
    Protect
    Rain Dance
    Safeguard
    Scald
    Shock Wave
    Substitute
    Surf
    Thunder Wave
    Thunderbolt
    Torment
    Toxic
    Volt Switch
    Waterfall​



    Earth Power
    Icy Wind​



    Total Moves: 45​




    "And we our spectacular challenger, Texas Cloverleaf [​IMG]!"​
    Garchomp (open)


    [​IMG]
    Garchomp* Sharky, (M)
    Nature: Hasty (plus Speed, minus Defense, 16% accuracy boost)
    Type: Dragon/Ground
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.​



    Abilities:
    Sand Veil:
    Type: Innate
    This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    (Unlocked) (DW) Rough Skin:
    Type: Innate
    When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.​



    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 118 (+)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 22​



    EC: 9/9
    MC: 0
    DC: 5/5 ​



    Attacks:
    Fire Fang
    Tackle*
    Sand Attack*
    Dragon Rage*
    Sandstorm*
    Take Down*
    Sand Tomb*
    Dual Chop
    Slash*
    Dragon Claw
    Dig
    Crunch
    Dragon Rush ​



    Body Slam*
    Double-Edge
    Dragonbreath
    Iron Tail
    Iron Head*
    Metal Claw
    Mud Shot
    Outrage*
    Rock Climb
    Thrash
    Twister
    Scary Face​



    Aqua Tail
    Draco Meteor
    Dragon Pulse
    Earth Power
    Fury Cutter
    Headbutt
    Mud-Slap
    Sleep Talk
    Snore
    Stealth Rock
    Swift​



    Aerial Ace
    Attract
    Brick Break
    Bulldoze
    Captivate
    Cut
    Double Team
    Dragon Tail
    Earthquake*
    Endure
    Facade
    False Swipe
    Fire Blast
    Flamethrower
    Fling
    Frustration
    Giga Impact
    Hidden Power Grass (7)
    Hone Claws*
    Hyper Beam
    Incinerate
    Natural Gift
    Poison Jab
    Protect
    Rain Dance
    Rest
    Return
    Roar
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Secret Power
    Shadow Claw
    Stone Edge*
    Strength
    Substitute
    Sunny Day
    Surf
    Swagger
    Swords Dance
    Toxic
    Whirlpool
    Total Moves: 79/79​



    Emboar (open)


    [​IMG]
    Emboar, HulaCloverPig, Male
    Nature: Quiet (+1 SpAtk, -15% Spe, -10% Evasion)
    Type: Fire/Fighting
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.​



    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    (Hidden) Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.​



    Emboar
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 56 (-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 22​



    EC: 9/9
    MC: 0
    DC: 5/5​



    Hammer Arm
    Tackle
    Tail Whip
    Ember
    Odor Sleuth
    Defense Curl
    Flame Charge
    Arm Thrust
    Smog
    Rollout
    Take Down
    Heat Crash
    Assurance
    Roar
    Head Smash
    Flare Blitz
    Flamethrower​



    Superpower
    Curse
    Yawn
    Body Slam
    Endeavor
    Sleep Talk​



    Wild Charge
    Grass Knot
    Will-O-Wisp
    Taunt
    Bulldoze
    Focus Blast
    Scald
    Protect
    Substitute
    Stone Edge
    Double Team
    Work Up
    Sunny Day
    Solarbeam
    Earthquake
    Helping Hand
    Heat Wave
    Fire Blast
    Toxic
    Rest
    Total Moves: 46​



    Gastrodon (open)

    [​IMG]

    Gastrodon, Squishy
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Water / Ground
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings​



    Abilities:
    Sticky Hold: (Innate)This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    (DW) Sand Force *Unlocked*: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage​



    Gastrodon
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 33 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18​



    EC: 6/6
    MC: 1
    DC: 5/5​



    Mud Slap
    Mud Sport
    Harden
    Water Pulse
    Mud Bomb
    Hidden Power Grass 7
    Rain Dance
    Body Slam
    Recover
    Counter*
    Mirror Coat
    Yawn
    Earth Power
    Toxic
    Ice Beam
    Substitute
    Scald
    Protect
    Double Team
    Dig
    Stockpile
    Dive
    Pain Split
    Surf
    Stone Edge
    Sludge Bomb
    Muddy Water
    Earthquake
    Icy Wind
    Total Moves: 28​





    "And the coin is launched into the air sparking as it soars!"
    [​IMG]

    "Heads! Leader first! Now let the sparks fly!"

    Dogfish44 sends out Pokemon and equips


    Texas Cloverleaf sends out Pokemon, equips, and moves

    Dogfish44 moves
  2. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG][​IMG]

    "OK then Murena, let's see if you'll fit in here. An Expert Belt will suit you well!"
  3. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

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    Emboar @ Life Orb

    Flare Blitz ~ Fire Blast ~ Flare Blitz

    If Eelektross uses Rain Dance, Taunt that action
    If Eelektross uses Bounce and you are slower than Eelektross, Solarbeam that action
  4. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG][​IMG]

    "Let's demonstrate one of the many features this arena gives - No more being saddled down by items!"

    Acrobatics ~ Aqua Tail ~ Acrobatics + Acrobatics
  5. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

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    Well I suppose this is why we test arenas. I had discounted Acrobatics for that exact reason.
  6. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
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    [​IMG]

    "I'm waiting..."
  7. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    [​IMG]
    "You can just feel the electricity in the air! It appears to be flowing through DF44's Pokemon quite vigorously as well!"​


    Weather: Clear, Misty


    Field: Clear
    [​IMG]
    **Thunder Stone**
    HP 100/100
    EN 100/100
    OK
    VS
    Field: Clear
    [​IMG]
    **Clear**
    HP 110/110
    EN 100/100
    OK


    Calculations (open)
    Action 1
    1. Emboar: **Reckless / Life Orb: -2 HP**
    Flare Blitz 7+5/2-1=8.5 EN / Hit 100% / Crit <=625 (5287=No)
    Total: 10+5+2+3+3+7.5-4.5=26 Damage / 1/3(26-2)=8 Recoil
    2. Elektross: **Expert Belt**
    Acrobatics 7 EN / Hit 100% / Crit <=625 (3824=No)
    Total: 1.5(11+2+7.5-4.5)=24 Damage


    Action 2
    1. Emboar: **Life Orb: -2 HP**
    Fire Blast 8-1=7 EN / Hit <=9500 (5810=Hit) / Crit <=625 (6384=No) / Effect: BRN <=1000 (7246=No)
    Total: 12+3+3+7.5-4.5=21 Damage
    2. Elektross: **Expert Belt**
    Aqua Tail 7 EN / Hit 100% / Crit <=625 (1200+No)
    Total: 1.5(9+2+1+7.5-4.5)=22.5 Damage

    Action 3
    1. Emboar: **Reckless / Life Orb: -2 HP**
    Flare Blitz 7+5/2-1=8.5 EN / Hit 100% / Crit <=625 (181=Crit)
    Total: 10+5+2+3+3+3+7.5-4.5=29 Damage / 1/3(29-2)=9 Recoil
    2. Elektross: **Expert Belt**
    Acrobatics+Acrobatics 1.75(7+7+4)= 31.5 EN / Hit 100% / Crit <=625 (3467=No)
    Total: 1.5(2.25(11+2)+7.5-4.5)=48.3 Damage

    **Emboar KO / -8 HP**



    Emboar fumes at the sight of Elektross does a reckless charge at his nemisis unleashing a burst of flames upon impact. Elektross strikes back with a painfully swift strike through Emboar thanks to the strength of the Expert Belt flowing through it. Emboar shakes off the striking blow and blasts scorching fire at Electross. Elektross retaliates with pounding from tail imbued with aquatic forces. Emboar struggles to its feet from the pounding it has taken from Elektross and itself and burst in flames for one last charge hitting a weak point in its fury. Elektross snaps back unleashes all the strength it can muster and slices through Emboar causing Emboar to collapse to the floor.​


    OUTCOME

    Field: Clear
    [​IMG]
    **Thunder Stone**
    HP 24/100
    EN 54/100
    OK
    VS
    Field: Clear
    [​IMG]
    **Clear**
    HP -8/110
    EN 76/100
    KO

    [​IMG]
    "The crowd is in awe from the electrifing round!!! Can Texas come back from the excruciating round!"

    Texas Cloverleaf sends out Pokemon

    DF44 moves
  8. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

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    Garchomp @ Expert Belt
  9. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "Can't see this going well..."

    Cooldown (-) ~ Hidden Power ~ Hidden Power
  10. Texas Cloverleaf

    Texas Cloverleaf meh
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    Dragon Claw ~ Dual Chop ~ Dragon Claw
  11. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    [​IMG]
    "It looks like Garchomp is going to finish the job!"​

    Weather: Clear, Misty

    Field: Clear
    [​IMG]
    **Thunder Stone**
    HP 24/100
    EN 54/100
    OK
    VS
    Field: Clear
    [​IMG]
    **Clear**
    HP 110/110
    EN 100/100
    KO



    Calculations (open)


    Action 1
    1. Garchomp: Dragon Claw 6-1=5 EN / Hit 100% / Crit <=625 (8279=No)
    Total: 8+3+7.5-4.5=14 Damage
    2. Eelektross: Cooldown
    Total:Cooldown​

    Action 2
    1. Garchomp: EN 6-1=5 EN / Hit 100% / Crit <=625 (8663=No)
    Total: 8+3+7.5-4.5=14 Damage
    **Eelektross KO / -4 HP** ​


    Garchomp comes bursting out of its Pokeball rushing straight after Eelectross slashing it with its sickle claw. Eelektross is to tired from its last exertion to lift an arm back. Garchomp continues its assualt striking Eeletross with two brutal chops bringing Eelktross down.​

    OUTCOME

    Weather: Clear, Misty
    Field: Clear
    [​IMG]
    **Thunder Stone**
    HP -4/100
    EN 54/100
    KO
    VS
    Field: Clear
    [​IMG]
    **Clear**
    HP 110/110
    EN 90/100
    OK

    [​IMG]
    "Vengence is sweet for Garchomp this day!"​

    DF44 sends out Pokemon

    Texas Cloverleaf moves
  12. Texas Cloverleaf

    Texas Cloverleaf meh
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    Stab bonus KOs eelektross
  13. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    Cyclohm @ Expert Belt
  14. Texas Cloverleaf

    Texas Cloverleaf meh
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    I'll switch to Gastrodon @ Expert Belt

    Counterswitch?
  15. Dogfish44

    Dogfish44 Banned from 22 Casinos
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  16. Texas Cloverleaf

    Texas Cloverleaf meh
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    Earth Power, Double Team (3), Earth Power

    If HP Grass / Damaging Special Dragon type move, Mirror Coat

    (If the damaging special sub is illegal just use Damaging Dragon type move)

    Long time since I used Gastro

    Now go abuse my subs
  17. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "En garde!"

    Hidden Power ~ Hidden Power ~ Hidden Power + Hyper Beam

    "Might cost a shitton of EN, but it works in my favour for now."
  18. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    [​IMG]
    "We got two fresh Pokemon out! How will these switches fair!"

    Weather: Clear, Misty


    Field: Clear
    [​IMG]

    **Clear**
    HP 110/110
    EN 100/100
    OK
    VS
    Field: Clear
    [​IMG]
    **Clear**
    HP 110/110
    EN 100/100
    OK
    Calculations (open)
    Action 1
    1. Cyclohm: Hidden Power 7-2=5 EN / Hit 100% / Crit <=625 (7199=No)
    Total: 2.25(7+2+8.5-4.5)=29.25 Damage
    2. Gastrodon: Mirror Coat 6+29/2=20.5 EN / Hit 100%
    Total: 29*1.5=43.5 Damage

    Action 2
    1. Cyclohm: Hidden Power 7+4-2=9 EN / Hit 100% / Crit <=625 (1318=No)
    Total: 2.25(7+2+8.5-4.5)=29.25 Damage
    2. Gastrodon: Mirror Coat 6+4+29/2=24.5 EN / Hit 100%
    Total: 29*1.5=43.5 Damage

    Action 3
    1. Hidden Power + Hyper Beam: 7-2+8+10=23 EN / Hit 100% / Crit <=625 (5975=No)
    Total: 2.25(7+15+8.5-4.5)=58.5 Damage
    **Gastrodon KO: -7 HP**​


    As Cyclohm comes in, a tired Garchomp goes out being replaced by a Gastrodon. Cyclohm starts the offensive with two blasts from within producing a green floral light shaking up Gastrodon, but only to have it served back twice even stronger by Gastrodon. Not deterred, Cyclohm does it once more, but it focuses the floral energy in devastating beam forcing Gastrodon to the ground.

    OUTCOME

    Weather: Clear, Misty

    Field: Clear
    [​IMG]

    **Sluggish**
    HP 23/110
    EN 63/100
    OK
    VS
    Field: Clear
    [​IMG]
    **Clear**
    HP -7/110
    EN 55/100
    KO
    [​IMG]
    "And Gastrodon goes down! It took a bite it just couldn't chew!"

    Texas Cloverleaf moves
  19. Texas Cloverleaf

    Texas Cloverleaf meh
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    Blah blah rotom

    Garchomp come back in
  20. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "Excellent work Cyclohm."

    Cooldown ~ Ice Beam ~ Ice Beam
  21. Texas Cloverleaf

    Texas Cloverleaf meh
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    Earthquake ~ Bulldoze ~ Earthquake

    Bring on the Rotom
  22. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    [​IMG]
    "Can the tired Cyclohm handle a healthy Garchomp?"

    Weather: Clear, Misty

    Field: Clear
    [​IMG]
    **Thunder Stone, Sluggish**
    HP 23/110
    EN 63/100
    OK
    VS

    Field: Clear
    [​IMG]
    **Clear**
    HP 110/110
    EN 90/100
    OK

    Calculations (open)
    Action 1
    1. Garchomp: Earthquake 7-1=6 EN / Hit 100% / Crit <=625 (4725=No)
    Total: 1.5(10+3+7.5-7.5)=19.5 Damage
    2. Cyclohm: Cooldown
    Total: Cooldown

    Action 2
    1. Garchomp: Bulldoze 5-1=4 EN / Hit 100% / Crit <=625 (3064=No) / Effect: -1 Spe
    Total: 1.5(6+3+7.5-7.5)=13.5 Damage
    **Cyclohm KO / -10 HP**


    Garchomp comes out once again this time releasing a powerful shockwave shaking the whole arena toppling Cyclohm. Cyclohm is far too exhausted to react to the violent earthquake. Garchomp raises its foot stomping the ground with a more subtle shockwave to finish off Cyclohm.

    OUTCOME


    Weather: Clear, Misty
    Field: Clear
    [​IMG]
    **Thunder Stone, -1 Spe**
    HP -10/110
    EN 63/100
    OK
    VS
    Field: Clear
    [​IMG]
    **Clear**
    HP 110/110
    EN 80/100
    OK

    [​IMG]
    "Garchomp took yet another Pokemon down! Who will come out next!"

    DF44 send out Pokemon

    Texas Cloverleaf moves
  23. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "Krilowatt @ Expert Belt, it's up to you!"
  24. Texas Cloverleaf

    Texas Cloverleaf meh
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    Ooh its a Krill

    Earthquake ~ Dig ~ Earthquake

    If Damaging Evasive AND Krill does not stay under, Dig that action and push back
    If Counter, Alternate Earth Power and Draco meteor for each occasiona nd push back
  25. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "OK Krill, wrap this up for me."

    Ice Beam ~ Ice Beam ~ Ice Beam + Hyper Beam
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