This came to me while watching Prince of Persia, sooo... check it out! The Sands of Time(dundundunDUN!)
Well, this a pretty average run-of-the-mill sandstorm team,but if given appropriate handling a monster in the right hands.It formed in my head while making sand fortress (Yeah! Fortress! You Heard me !) and made me think of a sandstorm. So this came up....
Heatran@Choice Scarf
Flash Fire
-Overheat
-Dragon Pulse
-Earth Power
-Hidden Power Electric
Modest 252 Spa/252 Spe/4 SpD
Good ol' scarftran... Back in DPP ,this was one of the bosses until people noticed it's defensive side, but offensive Heatran is amazing nonetheless. Overheat is for for absolute STAB and it's sheer destructive powers allows it OHKO or 2HKO most of the metagame. Dragon Pulse is there for all the dragons populating OU ;in short 2HKOes Dragonite with Multiscale broken and if it kills 'Nite everything else follows.Earth Power is there to stop fellow fire types and 2HKOes most Tentacruel Variants, yet most importantly it 2HKOes Terrakion. HP Electric fries the waters of OU and stops random thing from stopping our sweep. We hit 379 speed which is actually fast enough to outpace neutral 212 D'Nite with +1 boost. Heaty acts as glue of some sort, allowing us to check slower threats and wall fire attacks.
Kyurem-B@Life Orb
Teravolt
-Outrage
-Blizzard
-Roost
-Hone Claws
Naughty 144Hp/216Atk/148 Spa
I know you're going all "WTF a defensive mixed kyurem-b that's so blah blah blah" but hear me out first. I tried full offensive first but it dies easy. Next I try subtail but it lacks power. So,why not mix it up!! Hone Claws is a staple boosting move which works on two fronts, first is upping our Atk to godly level of terror, but second is upping our Accuracy to unmissing hits. Imagine I'm sweeping his team at +1 but his Gliscor or Skarm comes in and stops my sweep right? NO! Blizzard is here to kill Physically defensive giants with low SpD . Even Ferrothorn, our almost best check , dies after two Outrages which shows how much power we do pack. Outrage even with no boosts OHKOes and 2HKOes everything. In a way Kyurem-B is a tank of sorts, dishing out damage and taking one for the team.
Hippowdon@Leftovers
Sand Stream
-Curse
-Whirlwind
-Stealth Rock
-Earthquake
Careful 152 Hp/160 Atk/196 SpD
Here we are our main man, Hippowdon ! Hippo is our weather starter, Stealth Rock setter, Phazer and main Tank. In short, Hippo is like a Swiss army... Poke? Whatever, let's get to the moves. Curse is here for obligatory Boosting and overall bulk. Whirlwind screws up baton pass chains and makes other opponents hit the Rocks. Rocks helps with passive sandstorm damage with more damage , effectively neutering Multiscale and stopping Gyara from sweeping us. Equake is the only damaging move here but after a few curse boosts it becomes unstoppable except for flyers and levitators in which whirlwind takes care of them. Hippowdon is the Mighty Bond of this team. Without Hippowdon ,this team is just useless.
Sandslash@Ghost Gem
Sand Rush
-Rapid Spin
-Earthquake
-Stone Edge
-Shadow Claw
Adamant 4 Hp/ 252 Atk/ 252 Spe
Sandy here is for keeping us alive from dang hazards and koing ghosties. Ghost gem is here for the added power of koing Jellicent and bulkier ghosts. EdgeQuake does lots of damage with nearly flawless coverage and koing faster threaths like Salamence and Garchomp. Rapin Spin is an obvious move here for the removal of hazards and keeping us alive. Shadow claw kills the bulky ghosts and frailer spinblokers of the lands if OU. I can name a lot of occasions where Slash has saved me from certain defeat. In the sand, sandy is only outsped by the fastest scarf users.
Jirachi@Leftovers
Serene Grace
-Wish
-Thunder Wave
-Iron Head
-U-Turn
Careful 236 Hp/64 Atk/200 Spd/8 Spe
Jirachi here is the bulk of the team passing wishes and slowing foes. I carefully chose the spread allocating the most bulk .We can survive several special beatings and physical ones too with this set. Wish is here for the recovery of the team healing them up to 3/4 of their health. TWave is here to paraflinch and help Kyurem-b and Landorus sweep. Iron head is here to flinch random stuff and plainly piss off other foes. U-turn is here for scouting and additional damage to thing Jirachi doesn't touch. We hold as much of this team together as Jirachi supports us all. His absolute bulk makes him hard to take down.
Landorus@Choice Scarf
Sand Force
-Earthquake
-Stone Edge
-U-Turn
-Superpower
Adamant 4 HP/252 Atk/252 Spe
Here we are, CB Lando ! The epitome of revenge killing. The scarf here bumps up our speed to an unbelievable 451, which is fast enough to outspeed +1 Salamence and everything else. Adamant skyrockets out Attack to dangerous levels topping at 383 with out Sand Force added into the mix. The moves are self-explanatory, EdgeQuake for amazing neutral combo, plus they both get the boost from Sand Force which make them doubly deadly. U-Turn is here for scouting and damage to things we can't touch.Superpower smacks around steels and breaks the norm. Stall is hapless against this set cause either; A: They taste EdgeQuake or B: We switch out with U-Turn.Lando loves Jirachi's Support and rocks hippo makes.
This could be a decent team when you think about it and can have potential power untapped by mortal men.
[(When you guys/girls rate please be nice, use helpful suggestions and no Haters allowed) This is my first RMT so don't let me down]






Well, this a pretty average run-of-the-mill sandstorm team,but if given appropriate handling a monster in the right hands.It formed in my head while making sand fortress (Yeah! Fortress! You Heard me !) and made me think of a sandstorm. So this came up....

Heatran@Choice Scarf
Flash Fire
-Overheat
-Dragon Pulse
-Earth Power
-Hidden Power Electric
Modest 252 Spa/252 Spe/4 SpD
Good ol' scarftran... Back in DPP ,this was one of the bosses until people noticed it's defensive side, but offensive Heatran is amazing nonetheless. Overheat is for for absolute STAB and it's sheer destructive powers allows it OHKO or 2HKO most of the metagame. Dragon Pulse is there for all the dragons populating OU ;in short 2HKOes Dragonite with Multiscale broken and if it kills 'Nite everything else follows.Earth Power is there to stop fellow fire types and 2HKOes most Tentacruel Variants, yet most importantly it 2HKOes Terrakion. HP Electric fries the waters of OU and stops random thing from stopping our sweep. We hit 379 speed which is actually fast enough to outpace neutral 212 D'Nite with +1 boost. Heaty acts as glue of some sort, allowing us to check slower threats and wall fire attacks.

Kyurem-B@Life Orb
Teravolt
-Outrage
-Blizzard
-Roost
-Hone Claws
Naughty 144Hp/216Atk/148 Spa
I know you're going all "WTF a defensive mixed kyurem-b that's so blah blah blah" but hear me out first. I tried full offensive first but it dies easy. Next I try subtail but it lacks power. So,why not mix it up!! Hone Claws is a staple boosting move which works on two fronts, first is upping our Atk to godly level of terror, but second is upping our Accuracy to unmissing hits. Imagine I'm sweeping his team at +1 but his Gliscor or Skarm comes in and stops my sweep right? NO! Blizzard is here to kill Physically defensive giants with low SpD . Even Ferrothorn, our almost best check , dies after two Outrages which shows how much power we do pack. Outrage even with no boosts OHKOes and 2HKOes everything. In a way Kyurem-B is a tank of sorts, dishing out damage and taking one for the team.

Hippowdon@Leftovers
Sand Stream
-Curse
-Whirlwind
-Stealth Rock
-Earthquake
Careful 152 Hp/160 Atk/196 SpD
Here we are our main man, Hippowdon ! Hippo is our weather starter, Stealth Rock setter, Phazer and main Tank. In short, Hippo is like a Swiss army... Poke? Whatever, let's get to the moves. Curse is here for obligatory Boosting and overall bulk. Whirlwind screws up baton pass chains and makes other opponents hit the Rocks. Rocks helps with passive sandstorm damage with more damage , effectively neutering Multiscale and stopping Gyara from sweeping us. Equake is the only damaging move here but after a few curse boosts it becomes unstoppable except for flyers and levitators in which whirlwind takes care of them. Hippowdon is the Mighty Bond of this team. Without Hippowdon ,this team is just useless.

Sandslash@Ghost Gem
Sand Rush
-Rapid Spin
-Earthquake
-Stone Edge
-Shadow Claw
Adamant 4 Hp/ 252 Atk/ 252 Spe
Sandy here is for keeping us alive from dang hazards and koing ghosties. Ghost gem is here for the added power of koing Jellicent and bulkier ghosts. EdgeQuake does lots of damage with nearly flawless coverage and koing faster threaths like Salamence and Garchomp. Rapin Spin is an obvious move here for the removal of hazards and keeping us alive. Shadow claw kills the bulky ghosts and frailer spinblokers of the lands if OU. I can name a lot of occasions where Slash has saved me from certain defeat. In the sand, sandy is only outsped by the fastest scarf users.

Jirachi@Leftovers
Serene Grace
-Wish
-Thunder Wave
-Iron Head
-U-Turn
Careful 236 Hp/64 Atk/200 Spd/8 Spe
Jirachi here is the bulk of the team passing wishes and slowing foes. I carefully chose the spread allocating the most bulk .We can survive several special beatings and physical ones too with this set. Wish is here for the recovery of the team healing them up to 3/4 of their health. TWave is here to paraflinch and help Kyurem-b and Landorus sweep. Iron head is here to flinch random stuff and plainly piss off other foes. U-turn is here for scouting and additional damage to thing Jirachi doesn't touch. We hold as much of this team together as Jirachi supports us all. His absolute bulk makes him hard to take down.

Landorus@Choice Scarf
Sand Force
-Earthquake
-Stone Edge
-U-Turn
-Superpower
Adamant 4 HP/252 Atk/252 Spe
Here we are, CB Lando ! The epitome of revenge killing. The scarf here bumps up our speed to an unbelievable 451, which is fast enough to outspeed +1 Salamence and everything else. Adamant skyrockets out Attack to dangerous levels topping at 383 with out Sand Force added into the mix. The moves are self-explanatory, EdgeQuake for amazing neutral combo, plus they both get the boost from Sand Force which make them doubly deadly. U-Turn is here for scouting and damage to things we can't touch.Superpower smacks around steels and breaks the norm. Stall is hapless against this set cause either; A: They taste EdgeQuake or B: We switch out with U-Turn.Lando loves Jirachi's Support and rocks hippo makes.
This could be a decent team when you think about it and can have potential power untapped by mortal men.
[(When you guys/girls rate please be nice, use helpful suggestions and no Haters allowed) This is my first RMT so don't let me down]