#ProtectLilBatallcosts
(Why are there no 80x80 Thunderus-T sprites lol based god pls)
INTRO
As just a brief introduction to me and my team, my name is Buonomo I've been battling competitively since 4th gen but I stopped after they re-introduced Garachomp into OU because I thought it was a retarded decision and it basically caused me to completely lose faith in the Smogon tiering system. Recently while queuing up for a game of league I decided to get back on Showdown. Long story short it caused me to realize what an insignificant impact Garachomp had on the 5th gen OU meta due to power creep. I had thrown a team together rather quickly because I didn't have a lot of time but after getting stomped (because Draven is very, very balanced) I reworked the team into what it is today. Its been reasonably successful, 11-2 on Showdown, not great, considering that most battlers on Showdown are complete jokes, but not bad either. Its still very flawed though and I could use your help finding those flaws because I became pretty bad while I was away.
Mamoswine @ Life Orb
Trait: Thick Fat
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
- Earthquake
- Ice Shard
- Icicle Crash
- Superpower
Every OU team should have a Mamoswine. This thing can crush a bunch of important walls in the tier, along with being able to deal with literally every dragon type and generally being the tier's best priority user. For the most part Mamoswine deals with any walls Terrakion cannot OHKO, especially the creature which haunts Terrakion's darkest nightmares, Gliscor. I run Adamant nature because Mamoswine is in a pretty unique speed tier for OU, it outspeeds all the defensive pokes (except Gliscor, who it Ice Shards), but is outsped by all offensive pokes. By running Adamant the only significant pokes I no longer outspeed are Timid Heatran, Jolly Breloom and Timid Politoed. All of these are rarities. I'm probably using an illegal move on this set because I'm using the DW ability
Jellicent @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 216 Def / 40 SDef
Bold Nature
- Recover
- Scald
- Will-O-Wisp
- Taunt
Jellicent takes physical hits. Its the prototypical bulky water of 5th gen and has great type synergy with the other half of my defensive core, Heatran. Its defensive stats aren't actually that great so it has trouble with some of the really hard hitters in the tier, most notably Breloom, whose name you will see alot in this RMT because he takes a giant dump on my team and I need help playing against him. Notably if its a Poison heal set, the Breloom can't be burned which is probably Jellicent's best utility. Nevertheless, Breloom isn't some kind of omnipresent threat in OU and Jellicent deals with most other physical attackers very well, spreading status and being very durable as well with Recover.
Heatran @ Leftovers
Trait: Flash Fire
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Lava Plume
- Protect
- Toxic
- Stealth Rock
Heatran takes special hits. It has a great typing for it, great synergy with Jellicent and fairly massive bulk. He sets rocks for my team and is therefore generally my lead. Otherwise he does a good job of spreading status, scouts and stalls with Protect and can hit fairly hard even un-invested due to naturally massive SpA. He's pretty much the most solid poke on my team, does his job pretty much every game.
Terrakion @ Choice Scarf
Trait: Justified
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Close Combat
- Stone Edge
- X-Scissor
- Earthquake
Terrakion is here to revenge kill and clean up teams once they've been squishied up by the rest of my team. Even a scarfed Close Combat hits stupid hard so after Mamoswine and the others have done a little damage Terrakion can go out and OHKO and outspeed everything. The moveset is completely standard, EQ is just there in the case that it and Stone Miss are the only moves that can KO and I want perfect accuracy. Considering swapping this for ScarfApe because Breloom dumpsters my team so hard, but that thing doesn't hit quite as hard as Terrakion
Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Substitute
- Calm Mind
- Dragon Pulse
- Hidden Power [Fire]
Latias is here to abuse setup fodder like Ferrothorn and Forretress. To prevent these things from sitting in a dumping hazards all day I offer the threat of a boosted Latias. The SubCM set serves this purpose very well, better than RoostCM as it prevents the status these thing will try to put on you. Any non-seismic tossing setup fodder will not be able to break Latias' subs especially if they are using special attacks. Otherwise, Latias is a relatively fast poke with good coverage even if its not the hardest hitter out there and is generally very solid.
Thundurus-Therian (M) @ Choice Specs
Trait: Volt Absorb
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunderbolt
- Volt Switch
- Focus Blast
- Hidden Power [Ice]
Thunderus-T is here to hit really, really fucking hard. He works as a wallbreaker, rather like Mamoswine, and helps chunk the enemy team out for Terrakion. He also has two immunities, both of which help out my defensive core significantly and has great defensive typing for an offensive poke, this, along with Volt Absorb make him surprisingly durable. He also deals with Breloom well, which is a godsend for my team as long as he isn't put asleep. Volt Switch also helps with scouting switches and all that good stuff.
I am aware the team is flawed and as I mentioned its picked apart pretty hard by Breloom. I'd like your guys help identifying other threats and helping me adapt the team to them. May the light of Based God shine down upon all of you.