Gen 5 The UU Viability Ranking Thread

Overall, Quag has absolutely no offensive pressure, gives too many things free switch-ins, is an unreliable stealth rock setter and look:
252 Atk Reckless Mienshao Hi Jump Kick vs. 252 HP / 252+ Def Quagsire: 199-235 (50.5 - 59.64%) -- 84.77% chance to 2HKO
it gets easily 2 hit by a scarfed mienshao even with maxed out physical defense.
And it also can't take anything at all on the special side:
252+ SpA Porygon2 Tri Attack vs. 252 HP / 4 SpD Quagsire: 175-207 (44.41 - 52.53%)

If you want to use Quagsire to stop moxie sweepers, that moveslot is better used by something that counters that moxie sweeper in the first place. Let's say your opponent has a LO Honchkrow. True, quag ignores its boosts, but becuase Quag is so frail, you essentially have to give Honch a free kill before sending it in becuase it gets 2HKO'd by Brave Bird.

I agree it may seem on the same level as something like Swampert on paper, but Swampert boasts much better defenses, the ability to hit much harder, a greater variety of viable sets and roar, which gets rid of boosters anyway. In a typical UU battle, quagsire will only very rarely be given a reason to come in, and most of those reasons have u-turn or potential coverage moves to take it down.
 

ScraftyIsTheBest

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Nominating Machamp for C-Rank. Machamp struggles to do well in UU because of its speed, and it is simply too slow to compete in this metagame. Machamp is outsped by many threats in this metagame, and is inferior to other Fighting-types because it isn't that bulky. No Guard DynamicPunch is the only thing Machamp has going for it, and that is very luck reliant if Machamp plans to succeed. Faster teams can wear Machamp down pretty easily, and bulkier Pokemon such as Cofagrigus can handle Machamp quite well. No Guard at the same time is also a detriment to Machamp, because it cannot fish for a miss against Pokemon who rely on inaccurate moves like Chandelure, Shaymin, and Mienshao. DynamicPunch is also weaker than Close Combat or Hi Jump Kick. I'd much rather use Mienshao or Heracross for my Fighting-type on most teams because they are much more rewarding, and in general I really don't consider Machamp a choice on most of my teams. I think that Machamp should be RU because of how ineffective it is, though it does get some chances to be annoying, just not that often.

Also, I'm thinking Poliwrath could be on the rankings, maybe in C but no higher, it's a good Pokemon with a cool defensive typing and Circle Throw, walls plenty of threats and is a decent mon overall.
 

Cheryl.

Celesteela is Life
I know this thread has been dead for about 2 years now, but I think we could use some more discussion on some stuff (Also Gen 5 UU is bae), including this new nomination:


Nominating Houndoom for B-Rank. Houndoom isn't the most common thing in BW2 UU, nor the best thing, but I feel like C is underestimating it's capabilities. It can actually provide a lot of offensive utility to a lot of teams, Pursuit trapping Psychic-types like Mew and Victini, while also having Flash Fire to eat up Flare Blitzes and V-Creates, making it an effective check to Choice-locked Fire-types. It also has a good Nasty Plot set that can sweep teams pretty nicely late-game. It's STAB coverage is really good, as it helps it get through mons like Slowbro and Slowking more effectively, and not many teams carry a good enough check to Doom because of it's relative rarity. Houndoom does have some flaws, however, like it's frailty, bad defensive typing outside of being immune to Psychic and Fire type moves, and 95 Speed not always pulling it's weight against more offensive teams. (Doom does have Sucker Punch, however, so that helps) But, even with it's flaws, the utility Houndoom provides to a team while also having only a few good full counters depending on it's set makes it worthy of a rise imo.
 

Aurora

does the great hall give me a victory token
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Hi dead thread but Victini should be S lol

On one hand Victini's defensive typing is terrible and its bulk is somewhat underwhelming when you considered that it is mitigated by V-create's defense drops which leave it a sitting duck for Pursuit users like Krookodile etc. after it's come in and nuked something. Its Stealth Rock weakness is also quite unfortunate, really reducing its staying power and undermining what is a fairly decent 100 / 100 / 100 bulk.

On the other hand... Victini's Choice Banded V-create is probably the single most threatening attack in the entire tier. Seriously. If Victini comes in for free you are just fucked. If you have run out of Fire resists or your Fire resist is something like Darmanitan then enjoy watching it die after Stealth Rock, which is common in UU anyway thanks to the lack of good spinners / hazard control. But wait! Victini also gets other ridiculously powerful moves such as Bolt Strike, meaning not even your bulky Water-type is safe. And if you predict a Dark-type switch-in you can always just U-turn out of there. With Chandelure gone the best Flash Fire user in the tier is no more, meaning you have to use lol Houndoom... which I guess Pursuit traps Victini but still sucks lol. But wait! Victini can also viably run a mixed set which means that Gligar switch-in of yours gets destroyed by Glaciate and your sure-fire Choice Band Victini counter in Rhyperior gets smoked by a Grass Knot. V-create still hits reasonably hard with just a Life Orb boost anyway. Not as strong by any means, but still.

No, it is not meant to sweep most of the time. But give Victini the slightest opening and it will come in, taking advantage of its ridiculously powerful STAB, ability to run a range of sets from Band to Scarf to Mixed, and good Speed tier of 100 to fuck you up. Band and Mixed to a lesser extent threaten defensive / balancedy teams and Scarf threatens offensive teams so it isn't like it's not threatening to every team archetype lol

Sam what u think