Hellooo Everybody! Welcome to the ASB Arena. You are about to see two of the greatest battlers of this time, TheMogRunner and Dummy007. These two are fighting for the greatest prize among prizes. *Gasps in the audience* "WHAT COULD IT BE"! Its the most valuable thing in the ASB World, Tokens! I've been flapping my gums for much too long so lets get to the battle. Here are the rules: First, the team of the wonderful, the amazing, the ruthless. Its TheMogRunner. MogRunner's Team Dexter the Aipom (Move your mouse to reveal the content) Dexter the Aipom (open) Dexter the Aipom (close) Rarity: 3 Aipom [Dexter] (M) Nature:Jolly (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Attack) Personality: (to be added) Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas. (DW)Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).(LOCKED) Stats: Aipom HP: 90 Atk: 3 Def: 2 SpA: 1(-) SpD: 2 Spe: 98 (85 × 1.15^) (+) Acc Boost: 22% Size Class: 1 Weight Class: 1 Base Rank Total: 14 EC:3/6 MC:1 DC:2/5 Attacks: Scratch Tail whip Sand-Attack Astonish Baton pass Tickle Fury swipes Swift Screech Double Hit Fake out Agility Counter Brick Break Shadow claw Grass knot (Attacks=16) Rum the Riolu (Move your mouse to reveal the content) Rum the Riolu (open) Rum the Riolu (close) Rarity: 2 Riolu [Rum] (M) Nature:Rash (+1 SpA, -1 SpD) Personality: Type: Fighting: These Pokemon come in two flavors. Either they are trained and disciplined masters of targeted strikes and ki attacks, or wild, savage Pokemon with innate battling instincts far above their peers. In either case, these Pokemon have powerful, dense muscles that allow them to throw targets of almost any weight if asked to do so, regardless of their own size. Their discipline allows them to Meditate and Cheer Up at a lower energy cost. Summary: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 3(+) SpD: Rank 1(-) Spe: 60 Size Class: 1 Weight Class: 2 Base Rank Total: 13 EC:0/6 MC:0 DC:0/5 Attacks: Quick Attack Foresight Endure Counter Force Palm Feint Reversal Screech Bullet Punch Hi Jump Kick Blaze Kick Ice Punch Swords dance Brick Break Shadow Claw (Attacks=15) Now here's.... his oppenent. Who needs no introduction. Dummy007 and his pals. Alther Mella the Exeggcute (Move your mouse to reveal the content) Alther Mella the Exeggcute (open) Alther Mella the Exeggcute (close) Exeggcute [Alther Mella] (M) Nature: Timid (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to . This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack) Typing: Grass/Psychic Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Harvest (DW): (Innate) (UNLOCKED) At the end of each round, this Pokemon recylces a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle. Stats: HP: 90 Atk: Rank 1(-) Def: Rank 3 SpA: Rank 2 SpD: Rank 2 Spe: 46 (40*1.15) Size Class: 1 Weight Class: 2 Base Rank Total: 13 EC: 4/6 MC: 2 DC: 5/5 Attacks (18): Barrage Uproar Hypnosis Reflect Leech Seed Confusion Bullet Seed Stun Spore PoisonPowder Sleep Powder AncientPower Leaf Storm Power Swap Telekinesis Psychic Energy Ball Sunny Day Sludge Bomb Enos the Tynamo (Move your mouse to reveal the content) Enos the Tynamo (open) Enos the Tynamo (close) Tynamo [Enos] (M) Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks) Typing: Electric Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Abilities: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3(+) SpD: Rank 2 Spe: 52 (60/1.15) Size Class: 1 Weight Class: 1 Base Rank Total: 12 EC: 3/9 MC: 11 DC: N/A Attacks (4): Tackle Thunder Wave Spark Charge Beam This looks like it'll be a pretty even match. Good Luck to both of you! MogRunner sends out his mon Dummy sends out his mon and orders MogRunner orders Go! P.S. If there's anything I can improve on with formatting or any mistakes I make throughout the match, let me know. I like constructive critisism.