Theoretical teams ftw?

Hippowdon (M) @ Leftovers
Trait: Sandstream
EVs: 252 HP / 6 Def / 252 SpD
Sassy Nature (+SpD, -Spd)
- Curse
- Earthquake
- Crunch
- Slack Off

Rapidash (F) @ Magnifying Lens
Trait: Flash Fire
EVs: 190 HP / 60 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Will-o-Wisp
- Hypnosis
- Substitute
- Flare Drive

Umbreon (F) @ Leftovers
Trait: Synchronise
EVs: 252 HP / 176 Def / 80 SpD
Careful Nature (+SpD, -SpA)
- Mean Look
- Baton Pass
- Confuse Ray
- Wish

(Lv1) Phanpy (M) @ Focus Strip
Trait: Pickup
EVs: 196 Atk / 196 Def
Hardy Nature (Neutral)
- Endeavor
- Ice Pebble
- Protect
- Toxic

Gengar (M) @ Leftovers
Trait: Levitate
EVs: 68 HP / 184 Spd / 252 SpA
Timid Nature (+Spd, -Atk)
- Trick Room
- Hypnosis
- Energy Ball
- Thunderbolt

Rampardos (M) @ Choice Band
Trait: Unconventional
EVs: 252 Atk / 252 HP / 6 Def
Brave Nature (+Atk, -Spd)
- Stone Edge
- Reminiscant Headbutt
- Earthquake
- Arm Hammer

Overview - sleep, trap, endeavorsweep. Trick Room is dabbled in there to support half my team, so I might have a Gyroballer placed somewhere.

thoughts/counters? >_>
 
Hippowdon (M) @ Leftovers
Trait: Sandstream
EVs: 252 HP / 6 Def / 252 SDef
Sassy Nature (+SpD, -Spd)
- Stealth Rock
- Earthquake
- Ice Fang
- Slack Off

Rapidash (F) @ Magnifying Lens
Trait: Flash Fire
EVs: 190 HP / 60 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Anything, just not fire spin. Maybe wil o wisp for double status affects.
- Hypnosis
- Substitute
- Flare Drive

Umbreon (F) @ Leftovers
Trait: Synchronise
EVs: 252 HP / 176 Def / 80 SpD
Careful Nature (+SpD, -SpA)
- Mean Look
- Baton Pass
- Moonlight/wish


(Lv1) Phanpy (M) @ Focus Strip
Trait: Pickup
EVs: 196 Atk / 196 Def
Hardy Nature (Neutral)
- Endeavor
- Ice Pebble
- Protect
- Toxic

Lawl, no suggestions because I havn't seen this in awhile.

Gengar (M) @ Leftovers
Trait: Levitate
EVs: 68 HP / 184 Spd / 252 SpA
Timid Nature (+Spd, -Atk)
- Wil o wisp/substitute/shadow ball/ 100 other moves he could use
- Hypnosis
- Energy ball
- Tbolt

Ice punch and thunder punch are physical now
Rampardos (M) @ Choice Band
Trait: Unconventional
EVs: 252 Atk / 252 HP / 6 Def
Brave Nature (+Atk, -Spd)
- Stone Edge
- Reminiscant Headbutt
- Earthquake
- Arm Hammer

Overview - sleep, trap, endeavorsweep. Trick Room is dabbled in there to support half my team, so I might have a Gyroballer placed somewhere.

thoughts/counters? >_>
 
Trick Room's kinda needed to make Kab/Ramp/Phanpy more useful though. that and Phanpy's essentially deadweight if Umbreon goes, so I'd probably need another sleeptrapper. =/

though I might just be looking too far into the "team player" ethos. <_<
 

Misty

oh
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Why do you have max special attack Gengar with Ice Punch and Thunderpunch? lol Those are physical.

Otherwise lol at major gimmick teams.

My suggestion as far as Trick Room goes is to try to die after you set it up. If you die immediately, then your switch-in (Rampard) gets 4 turns to abuse it. Further, it takes care of the problem that Rampard is really hard to switch in.
 
yeah. I changed that.

I thought of having DBond on gengar for kicks, but I realised it'd go last after Trick Room. ._.
 

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