Hello all, let's fite!3v3 LC triples
Switch=KO
Items=Training
Abilities=ALL
infinite Recovers/Chills
2 Subs per mon, plus KO subs
Positioning off
ASB Arena
24 hour DQ
All else picked by acceptor.
Team Avnomke
Spritzee F Aroma
Stats: 100/1-/2/4+/3/23 1/1 14
Abilities:
Healer:
This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Aroma Veil (Locked):
This Pokemon and its allies on the field can not be affected by Attract, Disable, Encore, Taunt, or Torment.
MC/EC/AC
0/3/3
Attacks:
Aromatherapy
Calm Mind
Captivate
Charm
Confide
Dazzling Gleam
Disable
Disarming Voice
Draining Kiss
Echoed Voice
Energy Ball
Fairy Wind
Flash
Flash Cannon
Gyro Ball
Hidden Power
Light Screen
Moonblast
Odor Sleuth
Protect
Psychic
Rain Dance
Reflect
Refresh
Return
Round
Skill Swap
Substitute
Sunny Day
Swagger
Sweet Kiss
Sweet Scent
Thunderbolt
Torment
Toxic
Trick Room
Wish
Future evolution moves:
Aromatic Mist
Giga Impact
Hyper Beam
Psyshock
Thunder
Porygon -- Death.exe
Stats: 100/1-/3/4+/3/40 1/3 16
Abilities:
Trace:
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Download:
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent's weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (Locked):
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
MC/EC/AC
0/1/1
Attacks:
Agility
Bide
Charge Beam
Conversion
Conversion 2
Discharge
Double Team
Electroweb
Endure
Flash
Foul Play
Giga Impact
Gravity
Hidden Power
Hyper Beam
Ice Beam
Icy Wind
Last Resort
Lock-On
Magic Coat
Magnet Rise
Natural Gift
Nightmare
Pain Split
Psybeam
Psychic
Psyshock
Rage
Rain Dance
Recover
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Sharpen
Signal Beam
Sleep Talk
Snore
Solar Beam
Substitute
Swagger
Tackle
Teleport
Thief
Thunder
Thunderbolt
Thunder Wave
Tri Attack
Trick
Trick Room
Zap Cannon
Future evolution moves:
Dark Pulse
Nasty Plot
Rebble -- Gem
Stats: 90/1-/2/3/2/104+ +30% accuracy 1/2 14
Abilities:
Levitate:
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Technician:
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Mold Breaker (Locked):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities will remove their relevant status at the start of the victim's next action.
MC/EC/AC
0/1/1
Attacks:
Attacks:
Level Up
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave
Tutor
Earth Power
Ominous Wind
Heat Wave
Mud-Slap
Trick
TM/HM
Hidden Power (Ice)
Dazzling Gleam
Fire Blast
Volt Switch
Acrobatics
Explosion
Team epicdrill!
Honedge [Female] [Shielscabbard]
Types: Steel/Ghost
Abilities: No Guard
Nature: Brave (+Atk -Spe) (-10% evasion)
Stats: HP: 90 Atk: 4 (+) Def: 4 SpA: 2 SpD: 2 Spe: 24 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 15
EC: 2/9
MC: 2
Attacks:
Level Up
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace
Egg
Destiny Bond
Wide Guard
TM/HM
Flash Cannon
Shadow Claw
Rock Slide
Gyro Ball
Brick Break
Protect
Toxic
Hidden Power (Ice)
Charmander [Female] [Flaminglizard]
Types: Fire
Abilities: Blaze / Solar Power (H)
Nature: Lonely (+SpA, -Def)
Stats: HP: 90 Atk: 2 Def: 1 (-) SpA: 3 (+) SpD: 2 Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 1/9
MC: 3
AC: 1/5
Attacks:
Level Up
Scratch
Growl
Ember
Leer
Metal Claw
Rage
Smokescreen
Dragon Rage
Scary Face
Fire Fang
Egg
Dragon Pulse
Flare Blitz
Outrage
Dragon Dance
Crunch
TM/HM
Dragon Claw
Rock Slide
Shadow Claw
Will-o-Wisp
Protect
Riolu [Male] [Punch]
Types: Fighting
Abilities: Steadfast / Inner Focus / Prankster (H)
Nature: Lonely (+Atk, -Def)
Stats: HP: 90 Atk: 4 (+) Def: 1 (-) SpA: 2 SpD: 2 Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up
Foresight
Quick Attack
Endure
Counter
Feint
Force Palm
Copycat
Screech
Egg
Detect
Crunch
Bullet Punch
Blaze Kick
High Jump Kick
TM/HM
Dig
Rock Slide
Poison Jab
Power Up Punch
Double Team
Honedge [Female] [Shielscabbard]
Types: Steel/Ghost
Abilities: No Guard
Nature: Brave (+Atk -Spe) (-10% evasion)
Stats: HP: 90 Atk: 4 (+) Def: 4 SpA: 2 SpD: 2 Spe: 24 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 15
EC: 2/9
MC: 2
Attacks:
Level Up
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace
Egg
Destiny Bond
Wide Guard
TM/HM
Flash Cannon
Shadow Claw
Rock Slide
Gyro Ball
Brick Break
Protect
Toxic
Hidden Power (Ice)
Charmander [Female] [Flaminglizard]
Types: Fire
Abilities: Blaze / Solar Power (H)
Nature: Lonely (+SpA, -Def)
Stats: HP: 90 Atk: 2 Def: 1 (-) SpA: 3 (+) SpD: 2 Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 1/9
MC: 3
AC: 1/5
Attacks:
Level Up
Scratch
Growl
Ember
Leer
Metal Claw
Rage
Smokescreen
Dragon Rage
Scary Face
Fire Fang
Egg
Dragon Pulse
Flare Blitz
Outrage
Dragon Dance
Crunch
TM/HM
Dragon Claw
Rock Slide
Shadow Claw
Will-o-Wisp
Protect
Riolu [Male] [Punch]
Types: Fighting
Abilities: Steadfast / Inner Focus / Prankster (H)
Nature: Lonely (+Atk, -Def)
Stats: HP: 90 Atk: 4 (+) Def: 1 (-) SpA: 2 SpD: 2 Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up
Foresight
Quick Attack
Endure
Counter
Feint
Force Palm
Copycat
Screech
Egg
Detect
Crunch
Bullet Punch
Blaze Kick
High Jump Kick
TM/HM
Dig
Rock Slide
Poison Jab
Power Up Punch
Double Team