Scofield
Ooooooooooooohhhhhhhhhhhh hhhhhhhhhhh, Kate.......
This has never been an issue for me before, but recently it's come to my attention that it is entirely possible to have a battle go on for an "infinite" amount of time...at least until the server inevitably crashes. This can occur through a few scenarios. It happens when the remaining pokemon on the field on either side are incapable of damaging the pokemon on the opposite site of the field.
For example, if one side has
Skarmory@leftovers
BraveBird
Whirlwind
Spikes
Roost
and
Gliscor@toxic orb
Toxic
Earthquake
Facade
Taunt
and the other side has
Gliscor@toxic orb
Fling
Earthquake
Acrobat
Taunt
and
Bronzong@leftovers
Gyro Ball
Payback
Earthquake
Stealth Rock
In this scenario even with full hazards on both sides of the field, it is impossible to wear down either side via only switching, since both mons on either side are both immune to spikes, toxic spikes, and resist stealth rocks (well not skarmory) with lefties to negate the damage. Eventually both sides will stop trying to waste pp, knowing they wouldn't harm the other side and just start switching to waste the other sides pp. Unfortunately once the other side catches on to this....they can just start switching also so as to avoid wasting pp...creating a standstill.
This scenario might not be perfect, but it's just to illustrate that it is very possible, I've had two battles of 200+ turns today alone with nothing but switches. For the sake of argument, if I miss something just justify it, ie side 1 probably doesn't have SR up on its side so Skarmory doesn't get worn down by switching.
Possible solutions:
I think there needs to be one, as funny as it might seem this scenario is very feasible..and common.
1. After a certain number of turns (200?) the game automatically stops and calls a tie. Unfortunately I've heard people have had legit 200 + turn battles. This number can be upped to 400+ or even higher, unfortunately that still means you have to spend forever just sitting there and switching..
2. After a certain amount of turns, a button becomes available to create a tie, both sides have to press the button for the tie to occur. I don't know how viable this is to implement.
3. Flip a coin. Contact a moderator to flip a coin, winner gets the win, loser leaves or gets kicked by the mods. It would be nice if this were able to be automated. Unfortunately, it's not a very fair solution.
That's all I can think of, any other suggestions?
For example, if one side has
Skarmory@leftovers
BraveBird
Whirlwind
Spikes
Roost
and
Gliscor@toxic orb
Toxic
Earthquake
Facade
Taunt
and the other side has
Gliscor@toxic orb
Fling
Earthquake
Acrobat
Taunt
and
Bronzong@leftovers
Gyro Ball
Payback
Earthquake
Stealth Rock
In this scenario even with full hazards on both sides of the field, it is impossible to wear down either side via only switching, since both mons on either side are both immune to spikes, toxic spikes, and resist stealth rocks (well not skarmory) with lefties to negate the damage. Eventually both sides will stop trying to waste pp, knowing they wouldn't harm the other side and just start switching to waste the other sides pp. Unfortunately once the other side catches on to this....they can just start switching also so as to avoid wasting pp...creating a standstill.
This scenario might not be perfect, but it's just to illustrate that it is very possible, I've had two battles of 200+ turns today alone with nothing but switches. For the sake of argument, if I miss something just justify it, ie side 1 probably doesn't have SR up on its side so Skarmory doesn't get worn down by switching.
Possible solutions:
I think there needs to be one, as funny as it might seem this scenario is very feasible..and common.
1. After a certain number of turns (200?) the game automatically stops and calls a tie. Unfortunately I've heard people have had legit 200 + turn battles. This number can be upped to 400+ or even higher, unfortunately that still means you have to spend forever just sitting there and switching..
2. After a certain amount of turns, a button becomes available to create a tie, both sides have to press the button for the tie to occur. I don't know how viable this is to implement.
3. Flip a coin. Contact a moderator to flip a coin, winner gets the win, loser leaves or gets kicked by the mods. It would be nice if this were able to be automated. Unfortunately, it's not a very fair solution.
That's all I can think of, any other suggestions?