Project Threat Cores

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TPP

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Head TD
Here's the team for Round 9: Credit goes to MattyBrollic for making it!

Alakazam @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Focus Blast
- Encore

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Power Whip
- Gyro Ball

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 240 SpD / 16 Spe
Calm Nature
- Lava Plume
- Toxic
- Stealth Rock
- Protect

Keldeo @ Mystic Water
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Rest
- Sleep Talk
- Scald
- Secret Sword

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 252 SpD / 12 Spe
Careful Nature
- Earthquake
- Knock Off
- Taunt
- Roost

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 204 Def / 52 SpD
Bold Nature
- Scald
- Psyshock
- Slack Off
- Calm Mind
 

Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- U-Turn
- Roost
- Bullet Punch
- Pursuit

Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 20 Atk / 252 SpA / 236 Spe
Mild Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Hidden Power [Fire]

Mega Scizor takes care of M-Zam, trapping it with pursuit and OHKOing it outright or taking it into bullet punch range if it stays in, while Zam cannot 2HKO with any move.
44 Atk Mega Scizor Pursuit (80 BP) vs. 0 HP / 0 Def Mega Alakazam: 240-284 (95.6 - 113.1%) -- 75% chance to OHKO

44 Atk Technician Mega Scizor Pursuit (40 BP) vs. 0 HP / 0 Def Mega Alakazam: 180-214 (71.7 - 85.2%) -- guaranteed 2HKO

44 Atk Technician Mega Scizor Bullet Punch vs. 0 HP / 0 Def Mega Alakazam: 135-160 (53.7 - 63.7%) -- guaranteed 2HKO

252 SpA Mega Alakazam Focus Blast vs. 248 HP / 200 SpD Mega Scizor: 136-160 (39.6 - 46.6%) -- guaranteed 3HKO


M-Scizor also provides the necessary chip damage on Ferrothorn to take him into HP fire range (factoring in SR):
44 Atk Mega Scizor U-turn vs. 252 HP / 88+ Def Ferrothorn: 75-88 (21.3 - 25%) -- possible 5HKO after Leftovers recovery

252+ SpA Life Orb Teravolt Kyurem-B Hidden Power Fire vs. 252 HP / 168 SpD Ferrothorn: 270-322 (76.7 - 91.4%) -- guaranteed 2HKO after Leftovers recovery


With Zam out of the way and Ferro weakened, Kyurem-B is free to outspeed and OHKO every other member of the team, except Slowbro which is a 2HKO (which Scizor can also weaken if needed).
20 Atk Life Orb Teravolt Kyurem-B Fusion Bolt vs. 0 HP / 4 Def Keldeo: 328-387 (101.5 - 119.8%) -- guaranteed OHKO

252+ SpA Life Orb Teravolt Kyurem-B Earth Power vs. 252 HP / 240+ SpD Heatran: 374-442 (96.8 - 114.5%) -- 75% chance to OHKO

252+ SpA Life Orb Teravolt Kyurem-B Ice Beam vs. 244 HP / 252+ SpD Gliscor: 691-816 (196.3 - 231.8%) -- guaranteed OHKO

20 Atk Life Orb Teravolt Kyurem-B Fusion Bolt vs. 252 HP / 204+ Def Slowbro: 211-250 (53.5 - 63.4%) -- guaranteed 2HKO after Leftovers recovery
 
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I faced a variant of the sample team last week in some random room tour and swept it with this core:



Tyranitar @ Chople Berry
Ability: Sand Stream
EVs: 252 HP / 176 Def / 80 SpD
Careful Nature
- Pursuit
- Crunch
- Stone Edge
- Stealth Rock

Thundurus @ Leftovers
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast
- Nasty Plot


Chople Tar traps/lures Mega Zam and NP Thundurus sweeps the rest of the team at +2 if you're lucky like me and can hit Focus Blast vs Tran + Ferro. Pretty simple.
  • 252 SpA Mega Alakazam Focus Blast vs. 252 HP / 80+ SpD Chople Berry Tyranitar in Sand: 184-218 (45.5 - 53.9%) -- 45.3% chance to 2HKO
You can easily sub in a different trapper like AV Metagross or Band Zor if Chople Tar isn't your cup of tea.
 
Mega Sableye + Starmie

+


Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 112 Def / 144 SpD
Calm Nature
- Calm Mind
- Shadow Ball
- Will-O-Wisp
- Recover

Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Recover
- Hydro Pump
- Thunderbolt
- Psyshock


Starmie is easily able to switch into attacks from Keldeo, Heatran and Slowbro while threatening them with Super Effective moves or heal up with Recover. Pokemon that threaten Starmie such as Ferrothorn and Mega Alakazam are set-up bait for Mega Sableye who can overwhelm the team with Calm Mind when Heatran and Keldeo are removed from the game.
 
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SketchUp

Don't let your memes be dreams
Mega Pinsir + CM Clefable

Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Return
- Close Combat
- Quick Attack


Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Stealth Rock
- Moonblast
- Thunderbolt
- Soft-Boiled

Mega Pinsir is one of the biggest offensive threats to the team. At +2, every member of the team is OHKO'd by either Return, Close Combat or Quick Attack. Mega Pinsir can take a hit from every member of the team bar Heatran, but if it wants to sweep it is best to set up against Gliscor, as it doesn't have to fear the Leech Seed (which can be annoying with CC / Return mindgames) from Ferrothorn, Scald burns from Keldeo / Slowbro or Psychic from Mega Alakazam. Against Gliscor, Mega Pinsir can even set up after taking 50% Stealth Rock damage, as Knock Off doesn't even 6hko MPinsir.
The easiest way of getting a sweep against the team is to lure in Gliscor and set up with Mega Pinsir. A few pokemon that can lure in SpD Gliscor are Alakazam, Gengar, Heatran, Reuniclus, Clefable and Tyranitar. Reuniclus and Clefable stood out because they can both act as a secondary win condition. I think Clefable is a better teammate for Mega Pinsir than Reuniclus, because it is able to check pokemon like Weavile, Mega Manectric and Kyurem-B, who can all give MPinsir troubles. Heatran is used without Taunt or Roar, so Clefable can use it as setup fodder. CM Slowbro and Ferrothorn are the main switchins for Clefable in this team, but Thunderbolt will force out Slowbro and Ferrothorn gives Mega Pinsir a free Swords Dance if it gets a free switch in. While Ferrothorn can still hit MPinsir hard with Gyro Ball on the switch in, and Gliscor can Taunt MPinsir on the switch in, offensive pressure by other teammates and smart double switches (after revealing Thunderbolt) will give Mega Pinsir a free switchin which will (most of the time) result in a win.
TBolt Clef + Mega Pinsir is a great core in general because Clefable checks both offensive (manec, raikou, aero) and defensive counters (hippow, mandi, rotomw) of Mega Pinsir. With Thunderbolt, Clefable lures in 3 of the most common Mega Pinsir checks / counters in Talonflame, Skarmory and CM (Mega) Slowbro.
 

TPP

is a Tournament Directoris a Community Leaderis a Community Contributoris a Tiering Contributoris a Top Dedicated Tournament Hostis a Top Tutor Alumnusis a Top Team Rater Alumnusis a Senior Staff Member Alumnusis a Past SPL Championis a Past WCoP Champion
Head TD
Here's the team for Round 10: Credit goes to ArchPhantom for making it!

Terrakion @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Rock Polish
- Stone Edge

Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 248 HP / 188 Def / 52 SpA / 20 Spe
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Sludge Bomb
- Giga Drain
- Synthesis
- Hidden Power [Fire]

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 200 SpD / 56 Spe
Careful Nature
- Soft-Boiled
- Will-O-Wisp
- Taunt
- Knock Off

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 108 Def / 100 SpD / 56 Spe
Impish Nature
- Stealth Rock
- Stone Edge
- Earthquake
- Roost

Heatran @ Choice Specs
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Ancient Power
- Earth Power
- Flash Cannon

Latias @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
 
Specs Keldeo + SD Lum Bisharp

Keldeo @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power [Flying]

Bisharp @ Lum Berry
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Swords Dance
- Iron Head
- Sucker Punch

Keldeo and Bisharp is a great core as they both take out each others' checks. In this case, Choice Specs Keldeo outspeeds and takes out Gliscor, Heatran and Terrakion with specs-boosted scalds:
252 SpA Choice Specs Keldeo Scald vs. 0 HP / 4 SpD Terrakion: 422-500 (130.6 - 154.7%) -- guaranteed OHKO

252 SpA Choice Specs Keldeo Scald vs. 244 HP / 100+ SpD Gliscor: 396-468 (112.5 - 132.9%) -- guaranteed OHKO

252 SpA Choice Specs Keldeo Scald vs. 0 HP / 0 SpD Heatran: 372-438 (115.1 - 135.6%) -- guaranteed OHKO
...and lures Venusaur for the 2HKO (only guaranteed after rocks) with HP flying:
252 SpA Choice Specs Keldeo Hidden Power Flying vs. 248 HP / 0 SpD Mega Venusaur: 168-198 (46.2 - 54.5%) -- 59% chance to 2HKO
Meanwhile, Bisharp takes care of Mew and Latias with Knock Off while Lum berry protects from Mew's will-o-wisp.
252 Atk Bisharp Knock Off (97.5 BP) vs. 0 HP / 0 Def Latias: 338-398 (112.2 - 132.2%) -- guaranteed OHKO

252 Atk Bisharp Knock Off (97.5 BP) vs. 252 HP / 0+ Def Mew: 282-332 (69.8 - 82.1%) -- guaranteed 2HKO after Leftovers recovery
(Jolly outspeeds Mew to avoid a second wisp)
Bisharp can also help vs Venusaur should Keldeo not manage the lure, thanks to swords dance.
+2 252 Atk Bisharp Iron Head vs. 248 HP / 188+ Def Mega Venusaur: 166-196 (45.7 - 53.9%) -- 44.9% chance to 2HKO

52 SpA Mega Venusaur Hidden Power Fire vs. 0 HP / 0 SpD Bisharp: 144-170 (53.1 - 62.7%) -- guaranteed 2HKO

If Venu attacks Bish outspeeds and KOs next turn, if Venu goes for synthesis Bish can just fish for an iron head flinch.
 
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First post here too.
credits to Tele for posting this core.

Gyarados + Serperior

Okay so Gyarados has a ton of set-up opportunities on this team. It uses Gliscor, Heatran and possibly Terrakion as fodder while MVenu is baited into switching into a Bounce. Mega Gyara can be used to one-up Mew but the base one is much more satisfying to check this team (besides, you can DD in a switching Mew's face then do Sub or w/e to block WoW). With 'mons like Heatran out of the way, Serp can finally go to town and clean up whatever's left.

Gyarados @ Leftovers
Ability: Intimidate
EVs: 88 HP / 220 Atk / 4 Def / 196 Spe
Jolly Nature
- Dragon Dance
- Bounce
- Waterfall
- Substitute

Serperior @ Miracle Seed
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power Fire
- Taunt
 


Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 112 Def / 144 SpD
Careful Nature
- Calm Mind
- Shadow Ball
- Will-O-Wisp
- Recover

Gothitelle @ Choice Scarf
Ability: Shadow Tag
EVs: 80 HP / 176 SpA / 252 Spe
Timid Nature
- Trick
- Psychic
- Calm Mind
- Rest



Mega Sableye sets up on 2/3 of the team, with the only exception being Adamant Terrakion and Specs Heatran, the latter of which it can overwhelm if Recover on the Overheat. Scarf Goth allows you to eliminate Terrakion by trapping, outspeeding and OHKOing it after Stealth Rock and 1 round of LO recoil. It also allows you to Trick Heatran's Choice Specs away so that you can now set up on literally every single member of the team. The only drawback is that Heatran becomes slightly more difficult to handle initially .


EDIT: Changed Latias to Gothitelle.
 
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